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![]() This uses a 6 second deadline for timeouts instead of using `util.FuncTimeout` at 30 seconds for the read and then again for the write. If the handshake doesn't complete within 6 seconds then it's going to probably collapse when we give the connection to Ironwood and it tries to do a keepalive anyway. |
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.. | ||
api.go | ||
core.go | ||
core_test.go | ||
debug.go | ||
link.go | ||
link_socks.go | ||
link_tcp.go | ||
link_tcp_darwin.go | ||
link_tcp_linux.go | ||
link_tcp_other.go | ||
link_tls.go | ||
link_unix.go | ||
nodeinfo.go | ||
options.go | ||
proto.go | ||
types.go | ||
version.go |