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![]() This uses a 6 second deadline for timeouts instead of using `util.FuncTimeout` at 30 seconds for the read and then again for the write. If the handshake doesn't complete within 6 seconds then it's going to probably collapse when we give the connection to Ironwood and it tries to do a keepalive anyway. |
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.. | ||
address | ||
admin | ||
config | ||
core | ||
defaults | ||
ipv6rwc | ||
multicast | ||
tun | ||
util | ||
version |