micro/runtime/help/plugins.md

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Plugins

Micro supports creating plugins with a simple Lua system. Every plugin has a main script which is run at startup which should be placed in ~/.config/micro/plugins/pluginName/pluginName.lua.

There are a number of callback functions which you can create in your plugin to run code at times other than startup. The naming scheme is onAction(). For example a function which is run every time the user saves the buffer would be:

function onSave()
    ...
    return false
end

All available actions are listed in the keybindings section of the help.

These functions should also return a boolean specifying whether the view should be relocated to the cursor or not after the action is complete.

Note that these callbacks occur after the action has been completed. If you want a callback before the action is executed, use preAction(). In this case the boolean returned specifies whether or not the action should be executed after the lua code completes.


There are a number of functions and variables that are available to you in oder to access the inner workings of micro. Here is a list (the type signatures for functions are given using Go's type system):

  • OS: variable which gives the OS micro is currently running on (this is the same as Go's GOOS variable, so darwin, windows, linux, freebsd...)

  • tabs: a list of all the tabs currently in use

  • curTab: the index of the current tabs in the tabs list

  • messenger: lets you send messages to the user or create prompts

  • GetOption(name string): returns the value of the requested option

  • AddOption(name string, value interface{}): sets the given option with the given value (interface{} means any type in Go).

  • BindKey(key, action string): binds key to action.

  • MakeCommand(name, function string, completions ...Completion): creates a command with name which will call function when executed. Use 0 for completions to get NoCompletion.

  • CurView(): returns the current view

  • HandleCommand(cmd string): runs the given command

  • HandleShellCommand(shellCmd string, interactive bool): runs the given shell command

  • JobStart(cmd string, onStdout, onStderr, onExit string, userargs ...string): Starts running the given shell command in the background. onStdout onStderr and onExit are callbacks to lua functions which will be called when the given actions happen to the background process. userargs are the arguments which will get passed to the callback functions

  • JobSend(cmd *exec.Cmd, data string): send a string into the stdin of the job process

  • JobStop(cmd *exec.Cmd): kill a job

This may seem like a small list of available functions but some of the objects returned by the functions have many methods. CurView() returns a view object which has all the actions which you can call. For example CurView():Save(false). You can see the full list of possible actions in the keybindings help topic. The boolean on all the actions indicates whether or not the lua callbacks should be run. I would recommend generally sticking to false when making a plugin to avoid recursive problems, for example if you call CurView():Save(true) in onSave(). Just use CurView():Save(false) so that it won't call onSave() again.

Using the view object, you can also access the buffer associated with that view by using CurView().Buf, which lets you access the FileType, Path, Name...

The possible methods which you can call using the messenger variable are:

  • messenger.Message(msg ...interface{})
  • messenger.Error(msg ...interface{})
  • messenger.YesNoPrompt(prompt string) (bool, bool)
  • messenger.Prompt(prompt, historyType string, completionType Completion) (string, bool)

If you want a standard prompt, just use messenger.Prompt(prompt, "", 0)

Default plugins

For examples of plugins, see the default plugins linter, go, and autoclose. They are stored in Micro's github repository here.