adding tab scrolling and additional tab indicators

This commit is contained in:
Samantha Marshall 2017-01-04 14:24:13 -05:00
parent ae566920b6
commit 3783f0a9f0
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GPG key ID: DF782CB74434EFA2

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@ -6,6 +6,8 @@ import (
"github.com/zyedidia/tcell"
)
var tabBarOffset int
type Tab struct {
// This contains all the views in this tab
// There is generally only one view per tab, but you can have
@ -118,7 +120,7 @@ func TabbarHandleMouseEvent(event tcell.Event) bool {
return false
}
str, indicies := TabbarString()
if x >= len(str) {
if x + tabBarOffset >= len(str) {
return false
}
var tabnum int
@ -128,7 +130,7 @@ func TabbarHandleMouseEvent(event tcell.Event) bool {
}
sort.Ints(keys)
for _, k := range keys {
if x <= k {
if x + tabBarOffset <= k {
tabnum = indicies[k] - 1
break
}
@ -147,7 +149,7 @@ func DisplayTabs() {
return
}
str, _ := TabbarString()
str, indicies := TabbarString()
tabBarStyle := defStyle.Reverse(true)
if style, ok := colorscheme["tabbar"]; ok {
@ -157,6 +159,96 @@ func DisplayTabs() {
// Maybe there is a unicode filename?
fileRunes := []rune(str)
w, _ := screen.Size()
tooWide := (w < len(fileRunes))
// if the entire tab-bar is longer than the screen is wide,
// then it should be truncated appropriately to keep the
// active tab visible on the UI.
if tooWide == true {
// first we have to work out where the selected tab is
// out of the total length of the tab bar. this is done
// by extracting the hit-areas from the indicies map
// that was constructed by `TabbarString()`
var keys []int
for offset := range indicies {
keys = append(keys, offset)
}
// sort them to be in ascending order so that values will
// correctly reflect the displayed ordering of the tabs
sort.Ints(keys)
// record the offset of each tab and the previous tab so
// we can find the position of the tab's hit-box.
previousTabOffset := 0
currentTabOffset := 0
for _, k := range keys {
tabIndex := indicies[k] - 1
if tabIndex == curTab {
currentTabOffset = k
break
}
// this is +2 because there are two padding spaces that aren't accounted
// for in the display. please note that this is for cosmetic purposes only.
previousTabOffset = k + 2
}
// get the width of the hitbox of the active tab, from there calculate the offsets
// to the left and right of it to approximately center it on the tab bar display.
centeringOffset := (w - (currentTabOffset - previousTabOffset))
leftBuffer := previousTabOffset - (centeringOffset / 2)
rightBuffer := currentTabOffset + (centeringOffset / 2)
// check to make sure we haven't overshot the bounds of the string,
// if we have, then take that remainder and put it on the left side
overshotRight := rightBuffer - len(fileRunes)
if overshotRight > 0 {
leftBuffer = leftBuffer + overshotRight
}
overshotLeft := leftBuffer - 0
if overshotLeft < 0 {
leftBuffer = 0
rightBuffer = leftBuffer + (w - 1)
} else {
rightBuffer = leftBuffer + (w - 2)
}
if rightBuffer > len(fileRunes) - 1 {
rightBuffer = len(fileRunes) - 1
}
// construct a new buffer of text to put the
// newly formatted tab bar text into.
var displayText []rune
// if the left-side of the tab bar isn't at the start
// of the constructed tab bar text, then show that are
// more tabs to the left by displaying a "+"
if leftBuffer != 0 {
displayText = append(displayText, '+')
}
// copy the runes in from the original tab bar text string
// into the new display buffer
for x := leftBuffer; x < rightBuffer; x++ {
displayText = append(displayText, fileRunes[x])
}
// if there is more text to the right of the right-most
// column in the tab bar text, then indicate there are more
// tabs to ther right by displaying a "+"
if rightBuffer < len(fileRunes) - 1 {
displayText = append(displayText, '+')
}
// now store the offset from zero of the left-most text
// that is being displayed. This is to ensure that when
// clicking on the tab bar, the correct tab gets selected.
tabBarOffset = leftBuffer
// use the constructed buffer as the display buffer to print
// onscreen.
fileRunes = displayText
}
// iterate over the width of the terminal display and for each column,
// write a character into the tab display area with the appropraite style.
for x := 0; x < w; x++ {
if x < len(fileRunes) {
screen.SetContent(x, 0, fileRunes[x], nil, tabBarStyle)