Commit graph

12 commits

Author SHA1 Message Date
Arceliar
92dbb48eda add (but don't use) offset field for (protocol) traffic packets 2020-11-07 06:18:09 -06:00
Arceliar
09f9f4e8e4 use heap.Fix instead of heap.Remove + heap.Push when updating queues, this is theoretically faster 2020-05-25 20:09:57 -05:00
Arceliar
1f65ffb310 work-in-progress heap-based queue structure 2020-05-25 16:07:56 -05:00
Arceliar
761ae531cb work-in-progress faster queue logic 2020-05-25 15:19:32 -05:00
Arceliar
7720e169f2 when we detect we're blocked, only drop packets often enough to make sure the existing queue's size is non-increasing, and always drop the worst packet from a random flow with odds based on the total size of packets queued for that flow 2020-05-17 12:09:40 -05:00
Arceliar
527d443916 move where the queue size check before dropping would occur 2020-05-17 07:21:09 -05:00
Arceliar
62b9fab5f8 more work-in-progress, debugging why things are dropping so often 2020-05-16 18:56:04 -05:00
Arceliar
b17a035a05 workarounds to dropping being too aggressive 2020-05-16 17:40:11 -05:00
Arceliar
052de98f12 work-in-progress on buffering overhaul 2020-05-16 17:07:47 -05:00
Arceliar
6d89570860 eliminate most sync.Pool use, gives a safer but slightly slower interface 2020-05-02 06:44:51 -05:00
Arceliar
09efdfef9a fix bug in switch actor's cleanRoot, strict nonce handling at the session level, and add separate queues per stream to the packetqueue code 2020-04-03 19:26:48 -05:00
Arceliar
945930aa2c WIP have peer actors queue packets, temporarily a single simple FIFO queue with head drop 2020-04-03 00:32:26 -05:00