Merge branch 'future' into develop-future

This commit is contained in:
Neil Alexander 2020-09-27 20:28:26 +01:00
commit fdb296047b
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GPG key ID: A02A2019A2BB0944
28 changed files with 1049 additions and 880 deletions

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@ -12,13 +12,9 @@ package yggdrasil
// A little annoying to do with constant changes from backpressure
import (
"math/rand"
"sync"
"sync/atomic"
"time"
"github.com/yggdrasil-network/yggdrasil-go/src/crypto"
"github.com/yggdrasil-network/yggdrasil-go/src/util"
"github.com/Arceliar/phony"
)
@ -97,6 +93,20 @@ func (l *switchLocator) dist(dest []byte) int {
return dist
}
func (l *switchLocator) ldist(sl *switchLocator) int {
lca := -1
for idx := 0; idx < len(l.coords); idx++ {
if idx >= len(sl.coords) {
break
}
if l.coords[idx] != sl.coords[idx] {
break
}
lca = idx
}
return len(l.coords) + len(sl.coords) - 2*(lca+1)
}
// Gets coords in wire encoded format, with *no* length prefix.
func (l *switchLocator) getCoords() []byte {
bs := make([]byte, 0, len(l.coords))
@ -144,12 +154,15 @@ type tableElem struct {
port switchPort
locator switchLocator
time time.Time
next map[switchPort]*tableElem
}
// This is the subset of the information about all peers needed to make routing decisions, and it stored separately in an atomically accessed table, which gets hammered in the "hot loop" of the routing logic (see: peer.handleTraffic in peers.go).
type lookupTable struct {
self switchLocator
elems map[switchPort]tableElem
self switchLocator
elems map[switchPort]tableElem // all switch peers, just for sanity checks + API/debugging
_start tableElem // used for lookups
_msg switchMsg
}
// This is switch information which is mutable and needs to be modified by other goroutines, but is not accessed atomically.
@ -158,7 +171,6 @@ type switchData struct {
// All data that's mutable and used by exported Table methods
// To be read/written with atomic.Value Store/Load calls
locator switchLocator
seq uint64 // Sequence number, reported to peers, so they know about changes
peers map[switchPort]peerInfo
msg *switchMsg
}
@ -167,17 +179,11 @@ type switchData struct {
type switchTable struct {
core *Core
key crypto.SigPubKey // Our own key
phony.Inbox // Owns the below
time time.Time // Time when locator.tstamp was last updated
drop map[crypto.SigPubKey]int64 // Tstamp associated with a dropped root
mutex sync.RWMutex // Lock for reads/writes of switchData
parent switchPort // Port of whatever peer is our parent, or self if we're root
data switchData //
updater atomic.Value // *sync.Once
table atomic.Value // lookupTable
phony.Inbox // Owns the below
queues switch_buffers // Queues - not atomic so ONLY use through the actor
idle map[switchPort]struct{} // idle peers - not atomic so ONLY use through the actor
sending map[switchPort]struct{} // peers known to be blocked in a send (somehow)
}
// Minimum allowed total size of switch queues.
@ -191,47 +197,27 @@ func (t *switchTable) init(core *Core) {
locator := switchLocator{root: t.key, tstamp: now.Unix()}
peers := make(map[switchPort]peerInfo)
t.data = switchData{locator: locator, peers: peers}
t.updater.Store(&sync.Once{})
t.table.Store(lookupTable{})
t.drop = make(map[crypto.SigPubKey]int64)
phony.Block(t, func() {
core.config.Mutex.RLock()
if core.config.Current.SwitchOptions.MaxTotalQueueSize > SwitchQueueTotalMinSize {
t.queues.totalMaxSize = core.config.Current.SwitchOptions.MaxTotalQueueSize
} else {
t.queues.totalMaxSize = SwitchQueueTotalMinSize
}
core.config.Mutex.RUnlock()
t.queues.bufs = make(map[string]switch_buffer)
t.idle = make(map[switchPort]struct{})
t.sending = make(map[switchPort]struct{})
})
phony.Block(t, t._updateTable)
}
func (t *switchTable) reconfigure() {
// This is where reconfiguration would go, if we had anything useful to do.
t.core.link.reconfigure()
t.core.links.reconfigure()
t.core.peers.reconfigure()
}
// Safely gets a copy of this node's locator.
func (t *switchTable) getLocator() switchLocator {
t.mutex.RLock()
defer t.mutex.RUnlock()
return t.data.locator.clone()
}
// Regular maintenance to possibly timeout/reset the root and similar.
func (t *switchTable) doMaintenance() {
// Periodic maintenance work to keep things internally consistent
t.mutex.Lock() // Write lock
defer t.mutex.Unlock() // Release lock when we're done
t.cleanRoot()
t.cleanDropped()
func (t *switchTable) doMaintenance(from phony.Actor) {
t.Act(from, func() {
// Periodic maintenance work to keep things internally consistent
t._cleanRoot()
t._cleanDropped()
})
}
// Updates the root periodically if it is ourself, or promotes ourself to root if we're better than the current root or if the current root has timed out.
func (t *switchTable) cleanRoot() {
func (t *switchTable) _cleanRoot() {
// TODO rethink how this is done?...
// Get rid of the root if it looks like its timed out
now := time.Now()
@ -255,59 +241,71 @@ func (t *switchTable) cleanRoot() {
t.parent = switchPort(0)
t.time = now
if t.data.locator.root != t.key {
t.data.seq++
t.updater.Store(&sync.Once{})
t.core.router.reset(nil)
defer t.core.router.reset(nil)
}
t.data.locator = switchLocator{root: t.key, tstamp: now.Unix()}
t._updateTable() // updates base copy of switch msg in lookupTable
t.core.peers.sendSwitchMsgs(t)
}
}
// Blocks and, if possible, unparents a peer
func (t *switchTable) blockPeer(port switchPort) {
t.mutex.Lock()
defer t.mutex.Unlock()
peer, isIn := t.data.peers[port]
if !isIn {
return
}
peer.blocked = true
t.data.peers[port] = peer
if port != t.parent {
return
}
t.parent = 0
for _, info := range t.data.peers {
if info.port == port {
continue
func (t *switchTable) blockPeer(from phony.Actor, port switchPort) {
t.Act(from, func() {
peer, isIn := t.data.peers[port]
if !isIn || peer.blocked {
return
}
t.unlockedHandleMsg(&info.msg, info.port, true)
}
t.unlockedHandleMsg(&peer.msg, peer.port, true)
peer.blocked = true
t.data.peers[port] = peer
t._updateTable()
if port != t.parent {
return
}
t.parent = 0
for _, info := range t.data.peers {
if info.port == port {
continue
}
t._handleMsg(&info.msg, info.port, true)
}
t._handleMsg(&peer.msg, peer.port, true)
})
}
func (t *switchTable) unblockPeer(from phony.Actor, port switchPort) {
t.Act(from, func() {
peer, isIn := t.data.peers[port]
if !isIn || !peer.blocked {
return
}
peer.blocked = false
t.data.peers[port] = peer
t._updateTable()
})
}
// Removes a peer.
// Must be called by the router actor with a lambda that calls this.
// If the removed peer was this node's parent, it immediately tries to find a new parent.
func (t *switchTable) forgetPeer(port switchPort) {
t.mutex.Lock()
defer t.mutex.Unlock()
delete(t.data.peers, port)
t.updater.Store(&sync.Once{})
if port != t.parent {
return
}
t.parent = 0
for _, info := range t.data.peers {
t.unlockedHandleMsg(&info.msg, info.port, true)
}
func (t *switchTable) forgetPeer(from phony.Actor, port switchPort) {
t.Act(from, func() {
delete(t.data.peers, port)
defer t._updateTable()
if port != t.parent {
return
}
t.parent = 0
for _, info := range t.data.peers {
t._handleMsg(&info.msg, info.port, true)
}
})
}
// Dropped is a list of roots that are better than the current root, but stopped sending new timestamps.
// If we switch to a new root, and that root is better than an old root that previously timed out, then we can clean up the old dropped root infos.
// This function is called periodically to do that cleanup.
func (t *switchTable) cleanDropped() {
func (t *switchTable) _cleanDropped() {
// TODO? only call this after root changes, not periodically
for root := range t.drop {
if !firstIsBetter(&root, &t.data.locator.root) {
@ -333,9 +331,7 @@ type switchMsgHop struct {
}
// This returns a *switchMsg to a copy of this node's current switchMsg, which can safely have additional information appended to Hops and sent to a peer.
func (t *switchTable) getMsg() *switchMsg {
t.mutex.RLock()
defer t.mutex.RUnlock()
func (t *switchTable) _getMsg() *switchMsg {
if t.parent == 0 {
return &switchMsg{Root: t.key, TStamp: t.data.locator.tstamp}
} else if parent, isIn := t.data.peers[t.parent]; isIn {
@ -347,14 +343,18 @@ func (t *switchTable) getMsg() *switchMsg {
}
}
func (t *lookupTable) getMsg() *switchMsg {
msg := t._msg
msg.Hops = append([]switchMsgHop(nil), t._msg.Hops...)
return &msg
}
// This function checks that the root information in a switchMsg is OK.
// In particular, that the root is better, or else the same as the current root but with a good timestamp, and that this root+timestamp haven't been dropped due to timeout.
func (t *switchTable) checkRoot(msg *switchMsg) bool {
func (t *switchTable) _checkRoot(msg *switchMsg) bool {
// returns false if it's a dropped root, not a better root, or has an older timestamp
// returns true otherwise
// used elsewhere to keep inserting peers into the dht only if root info is OK
t.mutex.RLock()
defer t.mutex.RUnlock()
dropTstamp, isIn := t.drop[msg.Root]
switch {
case isIn && dropTstamp >= msg.TStamp:
@ -370,20 +370,13 @@ func (t *switchTable) checkRoot(msg *switchMsg) bool {
}
}
// This is a mutexed wrapper to unlockedHandleMsg, and is called by the peer structs in peers.go to pass a switchMsg for that peer into the switch.
func (t *switchTable) handleMsg(msg *switchMsg, fromPort switchPort) {
t.mutex.Lock()
defer t.mutex.Unlock()
t.unlockedHandleMsg(msg, fromPort, false)
}
// This updates the switch with information about a peer.
// Then the tricky part, it decides if it should update our own locator as a result.
// That happens if this node is already our parent, or is advertising a better root, or is advertising a better path to the same root, etc...
// There are a lot of very delicate order sensitive checks here, so its' best to just read the code if you need to understand what it's doing.
// It's very important to not change the order of the statements in the case function unless you're absolutely sure that it's safe, including safe if used alongside nodes that used the previous order.
// Set the third arg to true if you're reprocessing an old message, e.g. to find a new parent after one disconnects, to avoid updating some timing related things.
func (t *switchTable) unlockedHandleMsg(msg *switchMsg, fromPort switchPort, reprocessing bool) {
func (t *switchTable) _handleMsg(msg *switchMsg, fromPort switchPort, reprocessing bool) {
// TODO directly use a switchMsg instead of switchMessage + sigs
now := time.Now()
// Set up the sender peerInfo
@ -397,6 +390,9 @@ func (t *switchTable) unlockedHandleMsg(msg *switchMsg, fromPort switchPort, rep
sender.key = prevKey
prevKey = hop.Next
}
if sender.key == t.key {
return // Don't peer with ourself via different interfaces
}
sender.msg = *msg
sender.port = fromPort
sender.time = now
@ -449,6 +445,9 @@ func (t *switchTable) unlockedHandleMsg(msg *switchMsg, fromPort switchPort, rep
}
}
}
if sender.blocked != oldSender.blocked {
doUpdate = true
}
// Update sender
t.data.peers[fromPort] = sender
// Decide if we should also update our root info to make the sender our parent
@ -506,74 +505,109 @@ func (t *switchTable) unlockedHandleMsg(msg *switchMsg, fromPort switchPort, rep
if peer.port == sender.port {
continue
}
t.unlockedHandleMsg(&peer.msg, peer.port, true)
t._handleMsg(&peer.msg, peer.port, true)
}
// Process the sender last, to avoid keeping them as a parent if at all possible.
t.unlockedHandleMsg(&sender.msg, sender.port, true)
t._handleMsg(&sender.msg, sender.port, true)
case now.Sub(t.time) < switch_throttle:
// We've already gotten an update from this root recently, so ignore this one to avoid flooding.
case sender.locator.tstamp > t.data.locator.tstamp:
// The timestamp was updated, so we need to update locally and send to our peers.
updateRoot = true
}
// Note that we depend on the LIFO order of the stack of defers here...
if updateRoot {
doUpdate = true
if !equiv(&sender.locator, &t.data.locator) {
doUpdate = true
t.data.seq++
t.core.router.reset(nil)
defer t.core.router.reset(t)
}
if t.data.locator.tstamp != sender.locator.tstamp {
t.time = now
}
t.data.locator = sender.locator
t.parent = sender.port
t.core.peers.sendSwitchMsgs(t)
defer t.core.peers.sendSwitchMsgs(t)
}
if true || doUpdate {
t.updater.Store(&sync.Once{})
if doUpdate {
t._updateTable()
}
}
////////////////////////////////////////////////////////////////////////////////
// The rest of these are related to the switch worker
// The rest of these are related to the switch lookup table
// This is called via a sync.Once to update the atomically readable subset of switch information that gets used for routing decisions.
func (t *switchTable) updateTable() {
// WARNING this should only be called from within t.data.updater.Do()
// It relies on the sync.Once for synchronization with messages and lookups
// TODO use a pre-computed faster lookup table
// Instead of checking distance for every destination every time
// Array of structs, indexed by first coord that differs from self
// Each struct has stores the best port to forward to, and a next coord map
// Move to struct, then iterate over coord maps until you dead end
// The last port before the dead end should be the closest
t.mutex.RLock()
defer t.mutex.RUnlock()
func (t *switchTable) _updateTable() {
newTable := lookupTable{
self: t.data.locator.clone(),
elems: make(map[switchPort]tableElem, len(t.data.peers)),
_msg: *t._getMsg(),
}
newTable._init()
for _, pinfo := range t.data.peers {
//if !pinfo.forward { continue }
if pinfo.locator.root != newTable.self.root {
if pinfo.blocked || pinfo.locator.root != newTable.self.root {
continue
}
loc := pinfo.locator.clone()
loc.coords = loc.coords[:len(loc.coords)-1] // Remove the them->self link
newTable.elems[pinfo.port] = tableElem{
elem := tableElem{
locator: loc,
port: pinfo.port,
time: pinfo.time,
}
newTable._insert(&elem)
newTable.elems[pinfo.port] = elem
}
t.table.Store(newTable)
t.core.peers.updateTables(t, &newTable)
t.core.router.updateTable(t, &newTable)
}
// Returns a copy of the atomically-updated table used for switch lookups
func (t *switchTable) getTable() lookupTable {
t.updater.Load().(*sync.Once).Do(t.updateTable)
return t.table.Load().(lookupTable)
func (t *lookupTable) _init() {
// WARNING: this relies on the convention that the self port is 0
self := tableElem{locator: t.self} // create self elem
t._start = self // initialize _start to self
t._insert(&self) // insert self into table
}
func (t *lookupTable) _insert(elem *tableElem) {
// This is a helper that should only be run during _updateTable
here := &t._start
for idx := 0; idx <= len(elem.locator.coords); idx++ {
refLoc := here.locator
refLoc.coords = refLoc.coords[:idx] // Note that this is length idx (starts at length 0)
oldDist := refLoc.ldist(&here.locator)
newDist := refLoc.ldist(&elem.locator)
var update bool
switch {
case newDist < oldDist: // new elem is closer to this point in the tree
update = true
case newDist > oldDist: // new elem is too far
case elem.locator.tstamp > refLoc.tstamp: // new elem has a closer timestamp
update = true
case elem.locator.tstamp < refLoc.tstamp: // new elem's timestamp is too old
case elem.time.Before(here.time): // same dist+timestamp, but new elem delivered it faster
update = true
}
if update {
here.port = elem.port
here.locator = elem.locator
here.time = elem.time
// Problem: here is a value, so this doesn't actually update anything...
}
if idx < len(elem.locator.coords) {
if here.next == nil {
here.next = make(map[switchPort]*tableElem)
}
var next *tableElem
var ok bool
if next, ok = here.next[elem.locator.coords[idx]]; !ok {
nextVal := *elem
next = &nextVal
here.next[next.locator.coords[idx]] = next
}
here = next
}
}
}
// Starts the switch worker
@ -583,306 +617,17 @@ func (t *switchTable) start() error {
return nil
}
type closerInfo struct {
elem tableElem
dist int
}
// Return a map of ports onto distance, keeping only ports closer to the destination than this node
// If the map is empty (or nil), then no peer is closer
func (t *switchTable) getCloser(dest []byte) []closerInfo {
table := t.getTable()
myDist := table.self.dist(dest)
if myDist == 0 {
// Skip the iteration step if it's impossible to be closer
return nil
}
t.queues.closer = t.queues.closer[:0]
for _, info := range table.elems {
dist := info.locator.dist(dest)
if dist < myDist {
t.queues.closer = append(t.queues.closer, closerInfo{info, dist})
}
}
return t.queues.closer
}
// Returns true if the peer is closer to the destination than ourself
func (t *switchTable) portIsCloser(dest []byte, port switchPort) bool {
table := t.getTable()
if info, isIn := table.elems[port]; isIn {
theirDist := info.locator.dist(dest)
myDist := table.self.dist(dest)
return theirDist < myDist
}
return false
}
// Get the coords of a packet without decoding
func switch_getPacketCoords(packet []byte) []byte {
_, pTypeLen := wire_decode_uint64(packet)
coords, _ := wire_decode_coords(packet[pTypeLen:])
return coords
}
// Returns a unique string for each stream of traffic
// Equal to coords
// The sender may append arbitrary info to the end of coords (as long as it's begins with a 0x00) to designate separate traffic streams
// Currently, it's the IPv6 next header type and the first 2 uint16 of the next header
// This is equivalent to the TCP/UDP protocol numbers and the source / dest ports
// TODO figure out if something else would make more sense (other transport protocols?)
func switch_getPacketStreamID(packet []byte) string {
return string(switch_getPacketCoords(packet))
}
// Returns the flowlabel from a given set of coords
func switch_getFlowLabelFromCoords(in []byte) []byte {
for i, v := range in {
if v == 0 {
return in[i+1:]
}
}
return []byte{}
}
// Find the best port for a given set of coords
func (t *switchTable) bestPortForCoords(coords []byte) switchPort {
table := t.getTable()
var best switchPort
bestDist := table.self.dist(coords)
for to, elem := range table.elems {
dist := elem.locator.dist(coords)
if !(dist < bestDist) {
continue
}
best = to
bestDist = dist
}
return best
}
// Handle an incoming packet
// Either send it to ourself, or to the first idle peer that's free
// Returns true if the packet has been handled somehow, false if it should be queued
func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]struct{}, sending map[switchPort]struct{}) bool {
coords := switch_getPacketCoords(packet)
closer := t.getCloser(coords)
if len(closer) == 0 {
// TODO? call the router directly, and remove the whole concept of a self peer?
self := t.core.peers.getPorts()[0]
self.sendPacketsFrom(t, [][]byte{packet})
return true
}
var best *closerInfo
ports := t.core.peers.getPorts()
for _, cinfo := range closer {
to := ports[cinfo.elem.port]
//_, isIdle := idle[cinfo.elem.port]
_, isSending := sending[cinfo.elem.port]
var update bool
switch {
case to == nil:
// no port was found, ignore it
case isSending:
// the port is busy, ignore it
case best == nil:
// this is the first idle port we've found, so select it until we find a
// better candidate port to use instead
update = true
case cinfo.dist < best.dist:
// the port takes a shorter path/is more direct than our current
// candidate, so select that instead
update = true
case cinfo.dist > best.dist:
// the port takes a longer path/is less direct than our current candidate,
// ignore it
case cinfo.elem.locator.tstamp > best.elem.locator.tstamp:
// has a newer tstamp from the root, so presumably a better path
update = true
case cinfo.elem.locator.tstamp < best.elem.locator.tstamp:
// has a n older tstamp, so presumably a worse path
case cinfo.elem.time.Before(best.elem.time):
// same tstamp, but got it earlier, so presumably a better path
//t.core.log.Println("DEBUG new best:", best.elem.time, cinfo.elem.time)
update = true
default:
// the search for a port has finished
}
if update {
b := cinfo // because cinfo gets mutated by the iteration
best = &b
}
}
if best != nil {
if _, isIdle := idle[best.elem.port]; isIdle {
delete(idle, best.elem.port)
ports[best.elem.port].sendPacketsFrom(t, [][]byte{packet})
return true
}
}
// Didn't find anyone idle to send it to
return false
}
// Info about a buffered packet
type switch_packetInfo struct {
bytes []byte
time time.Time // Timestamp of when the packet arrived
}
// Used to keep track of buffered packets
type switch_buffer struct {
packets []switch_packetInfo // Currently buffered packets, which may be dropped if it grows too large
size uint64 // Total queue size in bytes
}
type switch_buffers struct {
totalMaxSize uint64
bufs map[string]switch_buffer // Buffers indexed by StreamID
size uint64 // Total size of all buffers, in bytes
maxbufs int
maxsize uint64
closer []closerInfo // Scratch space
}
func (b *switch_buffers) _cleanup(t *switchTable) {
for streamID, buf := range b.bufs {
// Remove queues for which we have no next hop
packet := buf.packets[0]
coords := switch_getPacketCoords(packet.bytes)
if len(t.getCloser(coords)) == 0 {
for _, packet := range buf.packets {
util.PutBytes(packet.bytes)
}
b.size -= buf.size
delete(b.bufs, streamID)
}
}
for b.size > b.totalMaxSize {
// Drop a random queue
target := rand.Uint64() % b.size
var size uint64 // running total
for streamID, buf := range b.bufs {
size += buf.size
if size < target {
continue
}
var packet switch_packetInfo
packet, buf.packets = buf.packets[0], buf.packets[1:]
buf.size -= uint64(len(packet.bytes))
b.size -= uint64(len(packet.bytes))
util.PutBytes(packet.bytes)
if len(buf.packets) == 0 {
delete(b.bufs, streamID)
} else {
// Need to update the map, since buf was retrieved by value
b.bufs[streamID] = buf
}
break
}
}
}
// Handles incoming idle notifications
// Loops over packets and sends the newest one that's OK for this peer to send
// Returns true if the peer is no longer idle, false if it should be added to the idle list
func (t *switchTable) _handleIdle(port switchPort) bool {
// TODO? only send packets for which this is the best next hop that isn't currently blocked sending
to := t.core.peers.getPorts()[port]
if to == nil {
return true
}
var packets [][]byte
var psize int
t.queues._cleanup(t)
now := time.Now()
for psize < 65535 {
var best *string
var bestPriority float64
for streamID, buf := range t.queues.bufs {
// Filter over the streams that this node is closer to
// Keep the one with the smallest queue
packet := buf.packets[0]
coords := switch_getPacketCoords(packet.bytes)
priority := float64(now.Sub(packet.time)) / float64(buf.size)
if priority >= bestPriority && t.portIsCloser(coords, port) {
b := streamID // copy since streamID is mutated in the loop
best = &b
bestPriority = priority
}
}
if best != nil {
buf := t.queues.bufs[*best]
var packet switch_packetInfo
// TODO decide if this should be LIFO or FIFO
packet, buf.packets = buf.packets[0], buf.packets[1:]
buf.size -= uint64(len(packet.bytes))
t.queues.size -= uint64(len(packet.bytes))
if len(buf.packets) == 0 {
delete(t.queues.bufs, *best)
} else {
// Need to update the map, since buf was retrieved by value
t.queues.bufs[*best] = buf
}
packets = append(packets, packet.bytes)
psize += len(packet.bytes)
func (t *lookupTable) lookup(coords []byte) switchPort {
var offset int
here := &t._start
for offset < len(coords) {
port, l := wire_decode_uint64(coords[offset:])
offset += l
if next, ok := here.next[switchPort(port)]; ok {
here = next
} else {
// Finished finding packets
break
}
}
if len(packets) > 0 {
to.sendPacketsFrom(t, packets)
return true
}
return false
}
func (t *switchTable) packetInFrom(from phony.Actor, bytes []byte) {
t.Act(from, func() {
t._packetIn(bytes)
})
}
func (t *switchTable) _packetIn(bytes []byte) {
// Try to send it somewhere (or drop it if it's corrupt or at a dead end)
if !t._handleIn(bytes, t.idle, t.sending) {
// There's nobody free to take it right now, so queue it for later
packet := switch_packetInfo{bytes, time.Now()}
streamID := switch_getPacketStreamID(packet.bytes)
buf, bufExists := t.queues.bufs[streamID]
buf.packets = append(buf.packets, packet)
buf.size += uint64(len(packet.bytes))
t.queues.size += uint64(len(packet.bytes))
// Keep a track of the max total queue size
if t.queues.size > t.queues.maxsize {
t.queues.maxsize = t.queues.size
}
t.queues.bufs[streamID] = buf
if !bufExists {
// Keep a track of the max total queue count. Only recalculate this
// when the queue is new because otherwise repeating len(dict) might
// cause unnecessary processing overhead
if len(t.queues.bufs) > t.queues.maxbufs {
t.queues.maxbufs = len(t.queues.bufs)
}
}
t.queues._cleanup(t)
}
}
func (t *switchTable) _idleIn(port switchPort) {
// Try to find something to send to this peer
delete(t.sending, port)
if !t._handleIdle(port) {
// Didn't find anything ready to send yet, so stay idle
t.idle[port] = struct{}{}
}
}
func (t *switchTable) _sendingIn(port switchPort) {
if _, isIn := t.idle[port]; !isIn {
t.sending[port] = struct{}{}
}
return here.port
}