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	It works, sort of, amazingly
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					 3 changed files with 41 additions and 46 deletions
				
			
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			@ -15,7 +15,6 @@ type Conn struct {
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	core          *Core
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	nodeID        *crypto.NodeID
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	nodeMask      *crypto.NodeID
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	recv          chan *wire_trafficPacket // Eventually gets attached to session.recv
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	mutex         *sync.RWMutex
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	session       *sessionInfo
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	readDeadline  atomic.Value // time.Time // TODO timer
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			@ -33,10 +32,11 @@ func (c *Conn) startSearch() {
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	// The searchCompleted callback is given to the search
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	searchCompleted := func(sinfo *sessionInfo, err error) {
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		// Make sure that any blocks on read/write operations are lifted
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		defer close(c.searchwait)
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		// Update the connection with the fact that the search completed, which
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		// allows another search to be triggered if necessary
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		defer func() {
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			c.searching.Store(false)
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			close(c.searchwait)
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			c.searchwait = make(chan interface{})
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		}()
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		// If the search failed for some reason, e.g. it hit a dead end or timed
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		// out, then do nothing
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		if err != nil {
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			@ -64,8 +64,6 @@ func (c *Conn) startSearch() {
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	}
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	// doSearch will be called below in response to one or more conditions
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	doSearch := func() {
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		// Store the fact that we're searching, so that we don't start additional
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		// searches until this one has completed
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		c.searching.Store(true)
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		// Check to see if there is a search already matching the destination
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		sinfo, isIn := c.core.searches.searches[*c.nodeID]
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			@ -73,8 +71,6 @@ func (c *Conn) startSearch() {
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			// Nothing was found, so create a new search
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			sinfo = c.core.searches.newIterSearch(c.nodeID, c.nodeMask, searchCompleted)
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			c.core.log.Debugf("%s DHT search started: %p", c.String(), sinfo)
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			// Allow writes/reads to block until the search is complete
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			c.searchwait = make(chan interface{})
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		}
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		// Continue the search
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		c.core.searches.continueSearch(sinfo)
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			@ -111,23 +107,23 @@ func (c *Conn) Read(b []byte) (int, error) {
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	sinfo := c.session
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	c.mutex.RUnlock()
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	// If there is a search in progress then wait for the result
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	if searching, ok := c.searching.Load().(bool); ok && searching {
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	if sinfo == nil {
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		// Wait for the search to complete
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		<-c.searchwait
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		// Retrieve our session info again
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		c.mutex.RLock()
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		sinfo = c.session
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		c.mutex.RUnlock()
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		// If sinfo is still nil at this point then the search failed and the
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		// searchwait channel has been recreated, so might as well give up and
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		// return an error code
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		if sinfo == nil {
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			return 0, errors.New("search failed")
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		}
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	// If the session is not initialised, do nothing. Currently in this instance
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	// in a write, we would trigger a new session, but it doesn't make sense for
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	// us to block forever here if the session will not reopen.
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	// TODO: should this return an error or just a zero-length buffer?
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	if sinfo == nil || !sinfo.init {
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		time.Sleep(time.Second)
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		return 0, errors.New("session is closed")
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	}
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	// Wait for some traffic to come through from the session
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	fmt.Println(c.String(), "Start select")
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	select {
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	// TODO...
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	case p, ok := <-c.recv:
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		fmt.Println(c.String(), "Finish select")
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	case p, ok := <-sinfo.recv:
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		// If the session is closed then do nothing
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		if !ok {
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			return 0, errors.New("session is closed")
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			@ -168,10 +164,6 @@ func (c *Conn) Read(b []byte) (int, error) {
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		// If we've reached this point then everything went to plan, return the
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		// number of bytes we populated back into the given slice
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		return len(b), nil
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		//case <-c.recvTimeout:
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		//case <-c.session.closed:
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		//	c.expired = true
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		//	return len(b), errors.New("session is closed")
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	}
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}
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			@ -179,12 +171,9 @@ func (c *Conn) Write(b []byte) (bytesWritten int, err error) {
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	c.mutex.RLock()
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	sinfo := c.session
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	c.mutex.RUnlock()
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	// If there is a search in progress then wait for the result
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	if searching, ok := c.searching.Load().(bool); ok && searching {
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		<-c.searchwait
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	}
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	// If the session doesn't exist, or isn't initialised (which probably means
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	// that the search didn't complete successfully) then try to search again
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	// that the search didn't complete successfully) then we may need to wait for
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	// the search to complete or start the search again
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	if sinfo == nil || !sinfo.init {
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		// Is a search already taking place?
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		if searching, sok := c.searching.Load().(bool); !sok || (sok && !searching) {
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			@ -192,13 +181,19 @@ func (c *Conn) Write(b []byte) (bytesWritten int, err error) {
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			c.core.router.doAdmin(func() {
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				c.startSearch()
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			})
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			//return 0, errors.New("starting search")
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		}
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		// Wait for the search to complete
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		<-c.searchwait
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		if sinfo == nil || !sinfo.init {
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			return 0, errors.New("search was failed")
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		// Retrieve our session info again
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		c.mutex.RLock()
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		sinfo = c.session
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		c.mutex.RUnlock()
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		// If sinfo is still nil at this point then the search failed and the
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		// searchwait channel has been recreated, so might as well give up and
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		// return an error code
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		if sinfo == nil {
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			return 0, errors.New("search failed")
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		}
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		//return 0, errors.New("waiting for search to complete")
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	}
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	// defer util.PutBytes(b)
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	var packet []byte
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			@ -63,7 +63,7 @@ func (d *Dialer) DialByNodeIDandMask(nodeID, nodeMask *crypto.NodeID) (Conn, err
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		mutex:      &sync.RWMutex{},
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		nodeID:     nodeID,
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		nodeMask:   nodeMask,
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		recv:     make(chan *wire_trafficPacket, 32),
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		searchwait: make(chan interface{}),
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	}
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	return conn, nil
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}
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			@ -463,7 +463,7 @@ func (ss *sessions) handlePing(ping *sessionPing) {
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				mutex:      &sync.RWMutex{},
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				nodeID:     crypto.GetNodeID(&sinfo.theirPermPub),
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				nodeMask:   &crypto.NodeID{},
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				recv:     sinfo.recv,
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				searchwait: make(chan interface{}),
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			}
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			for i := range conn.nodeMask {
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				conn.nodeMask[i] = 0xFF
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