Switch back to using an actor to manage link state, and slighty randomize the delay between multicast announcements. This seems to fix the issue with duplicate connections (and breaks a livelock in the multicast code where both nodes keep closing the listen side of their connection, but that's kind of a hack, we need a better solution)

This commit is contained in:
Arceliar 2023-06-18 03:40:40 -05:00
parent 2eda59d9e4
commit c1ae9ea0d4
3 changed files with 257 additions and 241 deletions

View file

@ -6,8 +6,11 @@ import (
"fmt"
"net"
"net/url"
"sync/atomic"
"time"
"github.com/Arceliar/phony"
"github.com/Arceliar/ironwood/network"
"github.com/yggdrasil-network/yggdrasil-go/src/address"
)
@ -70,32 +73,30 @@ func (c *Core) GetPeers() []PeerInfo {
conns[p.Conn] = p
}
c.links.RLock()
defer c.links.RUnlock()
for info, state := range c.links._links {
var peerinfo PeerInfo
var conn net.Conn
state.RLock()
peerinfo.URI = info.uri
peerinfo.LastError = state._err
peerinfo.LastErrorTime = state._errtime
if c := state._conn; c != nil {
conn = c
peerinfo.Up = true
peerinfo.Inbound = state.linkType == linkTypeIncoming
peerinfo.RXBytes = c.rx
peerinfo.TXBytes = c.tx
peerinfo.Uptime = time.Since(c.up)
phony.Block(&c.links, func() {
for info, state := range c.links._links {
var peerinfo PeerInfo
var conn net.Conn
peerinfo.URI = info.uri
peerinfo.LastError = state._err
peerinfo.LastErrorTime = state._errtime
if c := state._conn; c != nil {
conn = c
peerinfo.Up = true
peerinfo.Inbound = state.linkType == linkTypeIncoming
peerinfo.RXBytes = atomic.LoadUint64(&c.rx)
peerinfo.TXBytes = atomic.LoadUint64(&c.tx)
peerinfo.Uptime = time.Since(c.up)
}
if p, ok := conns[conn]; ok {
peerinfo.Key = p.Key
peerinfo.Root = p.Root
peerinfo.Port = p.Port
peerinfo.Priority = p.Priority
}
peers = append(peers, peerinfo)
}
state.RUnlock()
if p, ok := conns[conn]; ok {
peerinfo.Key = p.Key
peerinfo.Root = p.Root
peerinfo.Port = p.Port
peerinfo.Priority = p.Priority
}
peers = append(peers, peerinfo)
}
})
return peers
}