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	drop packets that have been queued for longer than some timeout (currently 25ms) instead of using fixed length queues
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					 1 changed files with 51 additions and 21 deletions
				
			
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					@ -586,36 +586,66 @@ func (t *switchTable) handleIn(packet []byte, idle map[switchPort]struct{}) bool
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	}
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						}
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}
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					}
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					// Info about a buffered packet
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					type switch_packetInfo struct {
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						bytes []byte
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						time  time.Time // Timestamp of when the packet arrived
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					}
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					// Used to keep track of buffered packets
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					type switch_buffer struct {
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						packets []switch_packetInfo // Currently buffered packets, which may be dropped if it grows too large
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						count   uint64              // Total queue size, including dropped packets
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					}
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					func (b *switch_buffer) dropTimedOut() {
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						// TODO figure out what timeout makes sense
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						const timeout = 25 * time.Millisecond
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						now := time.Now()
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						for len(b.packets) > 0 && now.Sub(b.packets[0].time) > timeout {
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							util_putBytes(b.packets[0].bytes)
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							b.packets = b.packets[1:]
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						}
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					}
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// Handles incoming idle notifications
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					// Handles incoming idle notifications
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// Loops over packets and sends the newest one that's OK for this peer to send
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					// Loops over packets and sends the newest one that's OK for this peer to send
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// Returns true if the peer is no longer idle, false if it should be added to the idle list
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					// Returns true if the peer is no longer idle, false if it should be added to the idle list
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func (t *switchTable) handleIdle(port switchPort, buffs map[string][][]byte) bool {
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					func (t *switchTable) handleIdle(port switchPort, buffs map[string]switch_buffer) bool {
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	to := t.core.peers.getPorts()[port]
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						to := t.core.peers.getPorts()[port]
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	if to == nil {
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						if to == nil {
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		return true
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							return true
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	}
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						}
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	var best string
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						var best string
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	var bestSize int
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						var bestSize uint64
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	for streamID, packets := range buffs {
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						for streamID, buf := range buffs {
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		// Filter over the streams that this node is closer to
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							// Filter over the streams that this node is closer to
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		// Keep the one with the smallest queue
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							// Keep the one with the smallest queue
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		packet := packets[0]
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							buf.dropTimedOut()
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		coords := switch_getPacketCoords(packet)
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							if len(buf.packets) == 0 {
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		if (bestSize == 0 || len(packets) < bestSize) && t.portIsCloser(coords, port) {
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								delete(buffs, streamID)
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								continue
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							}
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							buffs[streamID] = buf
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							packet := buf.packets[0]
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							coords := switch_getPacketCoords(packet.bytes)
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							if (bestSize == 0 || buf.count < bestSize) && t.portIsCloser(coords, port) {
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			best = streamID
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								best = streamID
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			bestSize = len(packets)
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								bestSize = buf.count
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		}
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							}
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	}
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						}
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	if bestSize != 0 {
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						if bestSize != 0 {
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		packets := buffs[best]
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							buf := buffs[best]
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		var packet []byte
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							var packet switch_packetInfo
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		packet, packets = packets[0], packets[1:]
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							// TODO decide if this should be LIFO or FIFO
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		if len(packets) == 0 {
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							packet, buf.packets = buf.packets[0], buf.packets[1:]
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							buf.count--
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							if len(buf.packets) == 0 {
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			delete(buffs, best)
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								delete(buffs, best)
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		} else {
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							} else {
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			buffs[best] = packets
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								buffs[best] = buf
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		}
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							}
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		to.sendPacket(packet)
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							to.sendPacket(packet.bytes)
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		return true
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							return true
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	} else {
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						} else {
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		return false
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							return false
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					@ -624,8 +654,8 @@ func (t *switchTable) handleIdle(port switchPort, buffs map[string][][]byte) boo
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// The switch worker does routing lookups and sends packets to where they need to be
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					// The switch worker does routing lookups and sends packets to where they need to be
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func (t *switchTable) doWorker() {
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					func (t *switchTable) doWorker() {
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	buffs := make(map[string][][]byte)    // Packets per PacketStreamID (string)
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						buffs := make(map[string]switch_buffer) // Packets per PacketStreamID (string)
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	idle := make(map[switchPort]struct{}) // this is to deduplicate things
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						idle := make(map[switchPort]struct{})   // this is to deduplicate things
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	for {
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						for {
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		select {
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							select {
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		case packet := <-t.packetIn:
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							case packet := <-t.packetIn:
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					@ -633,12 +663,12 @@ func (t *switchTable) doWorker() {
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			if !t.handleIn(packet, idle) {
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								if !t.handleIn(packet, idle) {
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				// There's nobody free to take it right now, so queue it for later
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									// There's nobody free to take it right now, so queue it for later
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				streamID := switch_getPacketStreamID(packet)
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									streamID := switch_getPacketStreamID(packet)
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				packets := append(buffs[streamID], packet)
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									buf := buffs[streamID]
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				for len(packets) > 32 {
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									buf.dropTimedOut()
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					util_putBytes(packets[0])
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									pinfo := switch_packetInfo{packet, time.Now()}
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					packets = packets[1:]
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									buf.packets = append(buf.packets, pinfo)
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				}
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									buf.count++
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				buffs[streamID] = packets
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									buffs[streamID] = buf
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			}
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								}
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		case port := <-t.idleIn:
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							case port := <-t.idleIn:
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			// Try to find something to send to this peer
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								// Try to find something to send to this peer
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