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	Limit maximum queue size to 4 MB
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					 1 changed files with 45 additions and 26 deletions
				
			
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			@ -598,37 +598,53 @@ type switch_buffer struct {
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	size    uint64              // Total queue size in bytes
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}
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func (b *switch_buffer) dropTimedOut() {
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	// TODO figure out what timeout makes sense
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	const timeout = 25 * time.Millisecond
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	now := time.Now()
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	for len(b.packets) > 0 && now.Sub(b.packets[0].time) > timeout {
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		var packet switch_packetInfo
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		packet, b.packets = b.packets[0], b.packets[1:]
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		b.size -= uint64(len(packet.bytes))
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type switch_buffers struct {
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	bufs map[string]switch_buffer // Buffers indexed by StreamID
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	size uint64                   // Total size of all buffers, in bytes
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}
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func (b *switch_buffers) cleanup(t *switchTable) {
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	remove := func(streamID string) {
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		// Helper function to drop a queue
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		buf := b.bufs[streamID]
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		for _, packet := range buf.packets {
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			util_putBytes(packet.bytes)
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		}
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		b.size -= buf.size
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		delete(b.bufs, streamID)
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	}
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	for streamID, buf := range b.bufs {
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		// Remove queues for which we have no next hop
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		packet := buf.packets[0]
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		coords := switch_getPacketCoords(packet.bytes)
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		if t.selfIsClosest(coords) {
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			remove(streamID)
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		}
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	}
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	const maxSize = 4 * 1048576 // Maximum 4 MB
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	for b.size > maxSize {
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		// Drop a random queue
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		for streamID := range b.bufs {
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			remove(streamID)
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			break
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		}
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	}
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}
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// Handles incoming idle notifications
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// Loops over packets and sends the newest one that's OK for this peer to send
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// Returns true if the peer is no longer idle, false if it should be added to the idle list
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func (t *switchTable) handleIdle(port switchPort, buffs map[string]switch_buffer) bool {
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func (t *switchTable) handleIdle(port switchPort, bufs *switch_buffers) bool {
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	to := t.core.peers.getPorts()[port]
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	if to == nil {
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		return true
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	}
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	var best string
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	var bestSize uint64
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	for streamID, buf := range buffs {
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	bufs.cleanup(t)
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	for streamID, buf := range bufs.bufs {
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		// Filter over the streams that this node is closer to
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		// Keep the one with the smallest queue
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		buf.dropTimedOut()
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		if len(buf.packets) == 0 {
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			delete(buffs, streamID)
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			continue
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		}
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		buffs[streamID] = buf
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		packet := buf.packets[0]
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		coords := switch_getPacketCoords(packet.bytes)
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		if (bestSize == 0 || buf.size < bestSize) && t.portIsCloser(coords, port) {
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			@ -637,15 +653,16 @@ func (t *switchTable) handleIdle(port switchPort, buffs map[string]switch_buffer
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		}
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	}
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	if bestSize != 0 {
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		buf := buffs[best]
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		buf := bufs.bufs[best]
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		var packet switch_packetInfo
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		// TODO decide if this should be LIFO or FIFO
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		packet, buf.packets = buf.packets[0], buf.packets[1:]
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		buf.size -= uint64(len(packet.bytes))
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		bufs.size -= uint64(len(packet.bytes))
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		if len(buf.packets) == 0 {
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			delete(buffs, best)
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			delete(bufs.bufs, best)
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		} else {
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			buffs[best] = buf
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			bufs.bufs[best] = buf
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		}
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		to.sendPacket(packet.bytes)
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		return true
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			@ -656,7 +673,8 @@ func (t *switchTable) handleIdle(port switchPort, buffs map[string]switch_buffer
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// The switch worker does routing lookups and sends packets to where they need to be
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func (t *switchTable) doWorker() {
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	buffs := make(map[string]switch_buffer) // Packets per PacketStreamID (string)
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	var bufs switch_buffers
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	bufs.bufs = make(map[string]switch_buffer) // Packets per PacketStreamID (string)
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	idle := make(map[switchPort]struct{})      // this is to deduplicate things
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	for {
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		select {
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			@ -666,15 +684,16 @@ func (t *switchTable) doWorker() {
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				// There's nobody free to take it right now, so queue it for later
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				packet := switch_packetInfo{bytes, time.Now()}
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				streamID := switch_getPacketStreamID(packet.bytes)
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				buf := buffs[streamID]
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				buf.dropTimedOut()
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				buf := bufs.bufs[streamID]
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				buf.packets = append(buf.packets, packet)
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				buf.size += uint64(len(packet.bytes))
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				buffs[streamID] = buf
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				bufs.size += uint64(len(packet.bytes))
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				bufs.bufs[streamID] = buf
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				bufs.cleanup(t)
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			}
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		case port := <-t.idleIn:
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			// Try to find something to send to this peer
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			if !t.handleIdle(port, buffs) {
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			if !t.handleIdle(port, &bufs) {
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				// Didn't find anything ready to send yet, so stay idle
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				idle[port] = struct{}{}
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			}
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