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	slightly faster switch logic, should be easier to have a useful tie-breaker for peers that are equally close to the destination via the tree metric
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					 2 changed files with 26 additions and 23 deletions
				
			
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			@ -569,23 +569,23 @@ func (t *switchTable) start() error {
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	return nil
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}
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// Check if a packet should go to the self node
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// This means there's no node closer to the destination than us
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// This is mainly used to identify packets addressed to us, or that hit a blackhole
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func (t *switchTable) selfIsClosest(dest []byte) bool {
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// Return a map of ports onto distance, keeping only ports closer to the destination than this node
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// If the map is empty (or nil), then no peer is closer
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func (t *switchTable) getCloser(dest []byte) map[switchPort]int {
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	table := t.getTable()
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	myDist := table.self.dist(dest)
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	if myDist == 0 {
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		// Skip the iteration step if it's impossible to be closer
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		return true
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		return nil
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	}
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	closer := make(map[switchPort]int, len(table.elems))
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	for _, info := range table.elems {
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		dist := info.locator.dist(dest)
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		if dist < myDist {
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			return false
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			closer[info.port] = dist
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		}
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	}
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	return true
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	return closer
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}
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// Returns true if the peer is closer to the destination than ourself
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			@ -639,25 +639,26 @@ func (t *switchTable) bestPortForCoords(coords []byte) switchPort {
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func (t *switchTable) handleIn(packet []byte, idle map[switchPort]struct{}) bool {
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	coords := switch_getPacketCoords(packet)
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	ports := t.core.peers.getPorts()
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	if t.selfIsClosest(coords) {
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	closer := t.getCloser(coords)
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	if len(closer) == 0 {
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		// TODO? call the router directly, and remove the whole concept of a self peer?
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		ports[0].sendPacket(packet)
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		return true
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	}
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	table := t.getTable()
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	myDist := table.self.dist(coords)
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	var best *peer
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	bestDist := myDist
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	for port := range idle {
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		if to := ports[port]; to != nil {
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			if info, isIn := table.elems[to.port]; isIn {
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				dist := info.locator.dist(coords)
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				if !(dist < bestDist) {
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					continue
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				}
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				best = to
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				bestDist = dist
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			}
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	var bestDist int
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	for port, dist := range closer {
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		to := ports[port]
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		_, isIdle := idle[port]
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		switch {
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		case to == nil: // skip
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		case !isIdle: // skip
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		case best == nil: // keep
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			fallthrough
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		case dist < bestDist: // keep
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			best = to
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			bestDist = dist
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		default: // skip
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		}
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	}
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	if best != nil {
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			@ -696,7 +697,7 @@ func (b *switch_buffers) cleanup(t *switchTable) {
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		// Remove queues for which we have no next hop
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		packet := buf.packets[0]
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		coords := switch_getPacketCoords(packet.bytes)
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		if t.selfIsClosest(coords) {
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		if len(t.getCloser(coords)) == 0 {
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			for _, packet := range buf.packets {
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				util.PutBytes(packet.bytes)
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			}
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