eliminate most sync.Pool use, gives a safer but slightly slower interface

This commit is contained in:
Arceliar 2020-05-02 06:44:51 -05:00
parent 9d0969db2b
commit 6d89570860
14 changed files with 53 additions and 96 deletions

View file

@ -1,21 +0,0 @@
//+build mobile
package util
import "runtime/debug"
func init() {
debug.SetGCPercent(25)
}
// GetBytes always returns a nil slice on mobile platforms.
func GetBytes() []byte {
return nil
}
// PutBytes does literally nothing on mobile platforms.
// This is done rather than keeping a free list of bytes on platforms with memory constraints.
// It's needed to help keep memory usage low enough to fall under the limits set for e.g. iOS NEPacketTunnelProvider apps.
func PutBytes(bs []byte) {
return
}

View file

@ -1,18 +0,0 @@
//+build !mobile
package util
import "sync"
// This is used to buffer recently used slices of bytes, to prevent allocations in the hot loops.
var byteStore = sync.Pool{New: func() interface{} { return []byte(nil) }}
// GetBytes returns a 0-length (possibly nil) slice of bytes from a free list, so it may have a larger capacity.
func GetBytes() []byte {
return byteStore.Get().([]byte)[:0]
}
// PutBytes stores a slice in a free list, where it can potentially be reused to prevent future allocations.
func PutBytes(bs []byte) {
byteStore.Put(bs)
}