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use the subnet derived ID/mask when creating a connection based on a subnet address, fix a potential blocking channel send in tuntap/conn.go, and get debug.go compiling well enough to profile things (the sim is currently still broken)
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parent
efdaea1b5e
commit
522ed147b1
3 changed files with 33 additions and 8 deletions
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@ -190,7 +190,11 @@ func (tun *TunAdapter) reader() error {
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if !isIn || session == nil {
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// Neither an address nor a subnet mapping matched, therefore populate
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// the node ID and mask to commence a search
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dstNodeID, dstNodeIDMask = dstAddr.GetNodeIDandMask()
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if dstAddr.IsValid() {
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dstNodeID, dstNodeIDMask = dstAddr.GetNodeIDandMask()
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} else {
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dstNodeID, dstNodeIDMask = dstSnet.GetNodeIDandMask()
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}
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}
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}
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tun.mutex.RUnlock()
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