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	if you could go ahead and include your port number in your multicast announcements, that'd be great
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						06e3c8c997
					
				
					 2 changed files with 4 additions and 2 deletions
				
			
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					@ -269,8 +269,8 @@ func (c *Core) DEBUG_setupAndStartGlobalUDPInterface(addrport string) {
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	c.udp = &iface
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						c.udp = &iface
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}
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					}
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func (c *Core) DEBUG_getGlobalUDPAddr() net.Addr {
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					func (c *Core) DEBUG_getGlobalUDPAddr() *net.UDPAddr {
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	return c.udp.sock.LocalAddr()
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						return c.udp.sock.LocalAddr().(*net.UDPAddr)
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}
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					}
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func (c *Core) DEBUG_maybeSendUDPKeys(saddr string) {
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					func (c *Core) DEBUG_maybeSendUDPKeys(saddr string) {
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					@ -169,6 +169,8 @@ func (n *node) announce() {
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		panic(err)
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							panic(err)
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	}
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						}
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	var anAddr net.UDPAddr
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						var anAddr net.UDPAddr
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						udpAddr := n.core.DEBUG_getGlobalUDPAddr()
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						anAddr.Port = udpAddr.Port
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	destAddr, err := net.ResolveUDPAddr("udp6", multicastAddr)
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						destAddr, err := net.ResolveUDPAddr("udp6", multicastAddr)
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	if err != nil {
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						if err != nil {
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		panic(err)
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							panic(err)
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