cutego/gui/gui.h
2018-01-13 22:30:19 +03:00

18061 lines
1.6 MiB

// +build !minimal
#pragma once
#ifndef GO_QTGUI_H
#define GO_QTGUI_H
#include <stdint.h>
#ifdef __cplusplus
int QAbstractTextDocumentLayout_QAbstractTextDocumentLayout_QRegisterMetaType();
int QAccessiblePlugin_QAccessiblePlugin_QRegisterMetaType();
int QClipboard_QClipboard_QRegisterMetaType();
int QDoubleValidator_QDoubleValidator_QRegisterMetaType();
int QDrag_QDrag_QRegisterMetaType();
int QGenericPlugin_QGenericPlugin_QRegisterMetaType();
int QGuiApplication_QGuiApplication_QRegisterMetaType();
int QIconEnginePlugin_QIconEnginePlugin_QRegisterMetaType();
int QImageIOPlugin_QImageIOPlugin_QRegisterMetaType();
int QInputMethod_QInputMethod_QRegisterMetaType();
int QIntValidator_QIntValidator_QRegisterMetaType();
int QMovie_QMovie_QRegisterMetaType();
int QOffscreenSurface_QOffscreenSurface_QRegisterMetaType();
int QOpenGLContext_QOpenGLContext_QRegisterMetaType();
int QOpenGLContextGroup_QOpenGLContextGroup_QRegisterMetaType();
int QOpenGLDebugLogger_QOpenGLDebugLogger_QRegisterMetaType();
int QOpenGLShader_QOpenGLShader_QRegisterMetaType();
int QOpenGLShaderProgram_QOpenGLShaderProgram_QRegisterMetaType();
int QOpenGLTimeMonitor_QOpenGLTimeMonitor_QRegisterMetaType();
int QOpenGLTimerQuery_QOpenGLTimerQuery_QRegisterMetaType();
int QOpenGLVertexArrayObject_QOpenGLVertexArrayObject_QRegisterMetaType();
int QOpenGLWindow_QOpenGLWindow_QRegisterMetaType();
int QPaintDeviceWindow_QPaintDeviceWindow_QRegisterMetaType();
int QPdfWriter_QPdfWriter_QRegisterMetaType();
int QRasterWindow_QRasterWindow_QRegisterMetaType();
int QRegExpValidator_QRegExpValidator_QRegisterMetaType();
int QRegularExpressionValidator_QRegularExpressionValidator_QRegisterMetaType();
int QScreen_QScreen_QRegisterMetaType();
int QSessionManager_QSessionManager_QRegisterMetaType();
int QStandardItemModel_QStandardItemModel_QRegisterMetaType();
int QStyleHints_QStyleHints_QRegisterMetaType();
int QSyntaxHighlighter_QSyntaxHighlighter_QRegisterMetaType();
int QTextBlockGroup_QTextBlockGroup_QRegisterMetaType();
int QTextDocument_QTextDocument_QRegisterMetaType();
int QTextFrame_QTextFrame_QRegisterMetaType();
int QTextList_QTextList_QRegisterMetaType();
int QTextObject_QTextObject_QRegisterMetaType();
int QTextTable_QTextTable_QRegisterMetaType();
int QValidator_QValidator_QRegisterMetaType();
int QWindow_QWindow_QRegisterMetaType();
extern "C" {
#endif
struct QtGui_PackedString { char* data; long long len; };
struct QtGui_PackedList { void* data; long long len; };
void* PaintContext_NewPaintContext();
void* PaintContext_Clip(void* ptr);
void PaintContext_SetClip(void* ptr, void* vqr);
int PaintContext_CursorPosition(void* ptr);
void PaintContext_SetCursorPosition(void* ptr, int vin);
void* PaintContext_Palette(void* ptr);
void PaintContext_SetPalette(void* ptr, void* vqp);
void* QAbstractTextDocumentLayout_Format(void* ptr, int position);
void* QAbstractTextDocumentLayout_NewQAbstractTextDocumentLayout(void* document);
void QAbstractTextDocumentLayout_DocumentChanged(void* ptr, int position, int charsRemoved, int charsAdded);
void QAbstractTextDocumentLayout_ConnectDocumentSizeChanged(void* ptr);
void QAbstractTextDocumentLayout_DisconnectDocumentSizeChanged(void* ptr);
void QAbstractTextDocumentLayout_DocumentSizeChanged(void* ptr, void* newSize);
void QAbstractTextDocumentLayout_Draw(void* ptr, void* painter, void* context);
void QAbstractTextDocumentLayout_DrawInlineObject(void* ptr, void* painter, void* rect, void* object, int posInDocument, void* format);
void QAbstractTextDocumentLayout_DrawInlineObjectDefault(void* ptr, void* painter, void* rect, void* object, int posInDocument, void* format);
void QAbstractTextDocumentLayout_ConnectPageCountChanged(void* ptr);
void QAbstractTextDocumentLayout_DisconnectPageCountChanged(void* ptr);
void QAbstractTextDocumentLayout_PageCountChanged(void* ptr, int newPages);
void QAbstractTextDocumentLayout_PositionInlineObject(void* ptr, void* item, int posInDocument, void* format);
void QAbstractTextDocumentLayout_PositionInlineObjectDefault(void* ptr, void* item, int posInDocument, void* format);
void QAbstractTextDocumentLayout_RegisterHandler(void* ptr, int objectType, void* component);
void QAbstractTextDocumentLayout_ResizeInlineObject(void* ptr, void* item, int posInDocument, void* format);
void QAbstractTextDocumentLayout_ResizeInlineObjectDefault(void* ptr, void* item, int posInDocument, void* format);
void QAbstractTextDocumentLayout_SetPaintDevice(void* ptr, void* device);
void QAbstractTextDocumentLayout_UnregisterHandler(void* ptr, int objectType, void* component);
void QAbstractTextDocumentLayout_ConnectUpdate(void* ptr);
void QAbstractTextDocumentLayout_DisconnectUpdate(void* ptr);
void QAbstractTextDocumentLayout_Update(void* ptr, void* rect);
void QAbstractTextDocumentLayout_ConnectUpdateBlock(void* ptr);
void QAbstractTextDocumentLayout_DisconnectUpdateBlock(void* ptr);
void QAbstractTextDocumentLayout_UpdateBlock(void* ptr, void* block);
void* QAbstractTextDocumentLayout_PaintDevice(void* ptr);
void* QAbstractTextDocumentLayout_BlockBoundingRect(void* ptr, void* block);
void* QAbstractTextDocumentLayout_FrameBoundingRect(void* ptr, void* frame);
void* QAbstractTextDocumentLayout_DocumentSize(void* ptr);
struct QtGui_PackedString QAbstractTextDocumentLayout_AnchorAt(void* ptr, void* position);
struct QtGui_PackedString QAbstractTextDocumentLayout_ImageAt(void* ptr, void* pos);
void* QAbstractTextDocumentLayout_Document(void* ptr);
void* QAbstractTextDocumentLayout_FormatAt(void* ptr, void* pos);
void* QAbstractTextDocumentLayout_HandlerForObject(void* ptr, int objectType);
int QAbstractTextDocumentLayout_HitTest(void* ptr, void* point, long long accuracy);
int QAbstractTextDocumentLayout_PageCount(void* ptr);
void* QAbstractTextDocumentLayout___dynamicPropertyNames_atList(void* ptr, int i);
void QAbstractTextDocumentLayout___dynamicPropertyNames_setList(void* ptr, void* i);
void* QAbstractTextDocumentLayout___dynamicPropertyNames_newList(void* ptr);
void* QAbstractTextDocumentLayout___findChildren_atList2(void* ptr, int i);
void QAbstractTextDocumentLayout___findChildren_setList2(void* ptr, void* i);
void* QAbstractTextDocumentLayout___findChildren_newList2(void* ptr);
void* QAbstractTextDocumentLayout___findChildren_atList3(void* ptr, int i);
void QAbstractTextDocumentLayout___findChildren_setList3(void* ptr, void* i);
void* QAbstractTextDocumentLayout___findChildren_newList3(void* ptr);
void* QAbstractTextDocumentLayout___findChildren_atList(void* ptr, int i);
void QAbstractTextDocumentLayout___findChildren_setList(void* ptr, void* i);
void* QAbstractTextDocumentLayout___findChildren_newList(void* ptr);
void* QAbstractTextDocumentLayout___children_atList(void* ptr, int i);
void QAbstractTextDocumentLayout___children_setList(void* ptr, void* i);
void* QAbstractTextDocumentLayout___children_newList(void* ptr);
char QAbstractTextDocumentLayout_EventDefault(void* ptr, void* e);
char QAbstractTextDocumentLayout_EventFilterDefault(void* ptr, void* watched, void* event);
void QAbstractTextDocumentLayout_ChildEventDefault(void* ptr, void* event);
void QAbstractTextDocumentLayout_ConnectNotifyDefault(void* ptr, void* sign);
void QAbstractTextDocumentLayout_CustomEventDefault(void* ptr, void* event);
void QAbstractTextDocumentLayout_DeleteLaterDefault(void* ptr);
void QAbstractTextDocumentLayout_DisconnectNotifyDefault(void* ptr, void* sign);
void QAbstractTextDocumentLayout_TimerEventDefault(void* ptr, void* event);
void* QAbstractTextDocumentLayout_MetaObjectDefault(void* ptr);
int QAccessible_InvalidEvent_Type();
void* QAccessible_QAccessible_QueryAccessibleInterface(void* object);
char QAccessible_QAccessible_IsActive();
void QAccessible_QAccessible_SetRootObject(void* object);
void QAccessible_QAccessible_UpdateAccessibility(void* event);
struct QtGui_PackedString QAccessibleActionInterface_QAccessibleActionInterface_NextPageAction();
struct QtGui_PackedString QAccessibleActionInterface_QAccessibleActionInterface_PreviousPageAction();
struct QtGui_PackedString QAccessibleActionInterface_QAccessibleActionInterface_ScrollDownAction();
struct QtGui_PackedString QAccessibleActionInterface_QAccessibleActionInterface_ScrollLeftAction();
struct QtGui_PackedString QAccessibleActionInterface_QAccessibleActionInterface_ScrollRightAction();
struct QtGui_PackedString QAccessibleActionInterface_QAccessibleActionInterface_ScrollUpAction();
struct QtGui_PackedString QAccessibleActionInterface_QAccessibleActionInterface_DecreaseAction();
struct QtGui_PackedString QAccessibleActionInterface_QAccessibleActionInterface_IncreaseAction();
struct QtGui_PackedString QAccessibleActionInterface_QAccessibleActionInterface_PressAction();
struct QtGui_PackedString QAccessibleActionInterface_QAccessibleActionInterface_SetFocusAction();
struct QtGui_PackedString QAccessibleActionInterface_QAccessibleActionInterface_ShowMenuAction();
struct QtGui_PackedString QAccessibleActionInterface_QAccessibleActionInterface_ToggleAction();
void QAccessibleActionInterface_DoAction(void* ptr, struct QtGui_PackedString actionName);
void QAccessibleActionInterface_DestroyQAccessibleActionInterface(void* ptr);
void QAccessibleActionInterface_DestroyQAccessibleActionInterfaceDefault(void* ptr);
struct QtGui_PackedString QAccessibleActionInterface_LocalizedActionDescription(void* ptr, struct QtGui_PackedString actionName);
struct QtGui_PackedString QAccessibleActionInterface_LocalizedActionDescriptionDefault(void* ptr, struct QtGui_PackedString actionName);
struct QtGui_PackedString QAccessibleActionInterface_LocalizedActionName(void* ptr, struct QtGui_PackedString actionName);
struct QtGui_PackedString QAccessibleActionInterface_LocalizedActionNameDefault(void* ptr, struct QtGui_PackedString actionName);
struct QtGui_PackedString QAccessibleActionInterface_ActionNames(void* ptr);
struct QtGui_PackedString QAccessibleActionInterface_KeyBindingsForAction(void* ptr, struct QtGui_PackedString actionName);
void QAccessibleEditableTextInterface_DeleteText(void* ptr, int startOffset, int endOffset);
void QAccessibleEditableTextInterface_InsertText(void* ptr, int offset, struct QtGui_PackedString text);
void QAccessibleEditableTextInterface_ReplaceText(void* ptr, int startOffset, int endOffset, struct QtGui_PackedString text);
void QAccessibleEditableTextInterface_DestroyQAccessibleEditableTextInterface(void* ptr);
void QAccessibleEditableTextInterface_DestroyQAccessibleEditableTextInterfaceDefault(void* ptr);
void* QAccessibleEvent_NewQAccessibleEvent2(void* interfa, long long ty);
void* QAccessibleEvent_NewQAccessibleEvent(void* object, long long ty);
void QAccessibleEvent_SetChild(void* ptr, int child);
void QAccessibleEvent_DestroyQAccessibleEvent(void* ptr);
void QAccessibleEvent_DestroyQAccessibleEventDefault(void* ptr);
long long QAccessibleEvent_Type(void* ptr);
void* QAccessibleEvent_AccessibleInterface(void* ptr);
void* QAccessibleEvent_AccessibleInterfaceDefault(void* ptr);
void* QAccessibleEvent_Object(void* ptr);
int QAccessibleEvent_Child(void* ptr);
void* QAccessibleEvent_M_object(void* ptr);
void QAccessibleEvent_SetM_object(void* ptr, void* vqo);
long long QAccessibleEvent_M_type(void* ptr);
void QAccessibleEvent_SetM_type(void* ptr, long long vqa);
void* QAccessibleInterface_ActionInterface(void* ptr);
void* QAccessibleInterface_TableCellInterface(void* ptr);
void* QAccessibleInterface_TableInterface(void* ptr);
void* QAccessibleInterface_TextInterface(void* ptr);
void* QAccessibleInterface_ValueInterface(void* ptr);
void* QAccessibleInterface_Interface_cast(void* ptr, long long ty);
void* QAccessibleInterface_Interface_castDefault(void* ptr, long long ty);
void QAccessibleInterface_SetText(void* ptr, long long t, struct QtGui_PackedString text);
void QAccessibleInterface_DestroyQAccessibleInterface(void* ptr);
void QAccessibleInterface_DestroyQAccessibleInterfaceDefault(void* ptr);
long long QAccessibleInterface_Role(void* ptr);
void* QAccessibleInterface_Child(void* ptr, int index);
void* QAccessibleInterface_ChildAt(void* ptr, int x, int y);
void* QAccessibleInterface_FocusChild(void* ptr);
void* QAccessibleInterface_FocusChildDefault(void* ptr);
void* QAccessibleInterface_Parent(void* ptr);
void* QAccessibleInterface_BackgroundColor(void* ptr);
void* QAccessibleInterface_BackgroundColorDefault(void* ptr);
void* QAccessibleInterface_ForegroundColor(void* ptr);
void* QAccessibleInterface_ForegroundColorDefault(void* ptr);
void* QAccessibleInterface_Object(void* ptr);
void* QAccessibleInterface_Rect(void* ptr);
struct QtGui_PackedString QAccessibleInterface_Text(void* ptr, long long t);
void* QAccessibleInterface_Window(void* ptr);
void* QAccessibleInterface_WindowDefault(void* ptr);
char QAccessibleInterface_IsValid(void* ptr);
int QAccessibleInterface_ChildCount(void* ptr);
int QAccessibleInterface_IndexOfChild(void* ptr, void* child);
void QAccessibleObject_SetText(void* ptr, long long t, struct QtGui_PackedString text);
void QAccessibleObject_SetTextDefault(void* ptr, long long t, struct QtGui_PackedString text);
void QAccessibleObject_DestroyQAccessibleObject(void* ptr);
void QAccessibleObject_DestroyQAccessibleObjectDefault(void* ptr);
void* QAccessibleObject_ChildAt(void* ptr, int x, int y);
void* QAccessibleObject_ChildAtDefault(void* ptr, int x, int y);
void* QAccessibleObject_Object(void* ptr);
void* QAccessibleObject_ObjectDefault(void* ptr);
void* QAccessibleObject_Rect(void* ptr);
void* QAccessibleObject_RectDefault(void* ptr);
char QAccessibleObject_IsValid(void* ptr);
char QAccessibleObject_IsValidDefault(void* ptr);
long long QAccessibleObject_Role(void* ptr);
long long QAccessibleObject_RoleDefault(void* ptr);
void* QAccessibleObject_Child(void* ptr, int index);
void* QAccessibleObject_ChildDefault(void* ptr, int index);
void* QAccessibleObject_Parent(void* ptr);
void* QAccessibleObject_ParentDefault(void* ptr);
struct QtGui_PackedString QAccessibleObject_Text(void* ptr, long long t);
struct QtGui_PackedString QAccessibleObject_TextDefault(void* ptr, long long t);
int QAccessibleObject_ChildCount(void* ptr);
int QAccessibleObject_ChildCountDefault(void* ptr);
int QAccessibleObject_IndexOfChild(void* ptr, void* child);
int QAccessibleObject_IndexOfChildDefault(void* ptr, void* child);
void* QAccessiblePlugin_Create(void* ptr, struct QtGui_PackedString key, void* object);
void* QAccessiblePlugin_NewQAccessiblePlugin(void* parent);
void QAccessiblePlugin_DestroyQAccessiblePlugin(void* ptr);
void* QAccessiblePlugin___dynamicPropertyNames_atList(void* ptr, int i);
void QAccessiblePlugin___dynamicPropertyNames_setList(void* ptr, void* i);
void* QAccessiblePlugin___dynamicPropertyNames_newList(void* ptr);
void* QAccessiblePlugin___findChildren_atList2(void* ptr, int i);
void QAccessiblePlugin___findChildren_setList2(void* ptr, void* i);
void* QAccessiblePlugin___findChildren_newList2(void* ptr);
void* QAccessiblePlugin___findChildren_atList3(void* ptr, int i);
void QAccessiblePlugin___findChildren_setList3(void* ptr, void* i);
void* QAccessiblePlugin___findChildren_newList3(void* ptr);
void* QAccessiblePlugin___findChildren_atList(void* ptr, int i);
void QAccessiblePlugin___findChildren_setList(void* ptr, void* i);
void* QAccessiblePlugin___findChildren_newList(void* ptr);
void* QAccessiblePlugin___children_atList(void* ptr, int i);
void QAccessiblePlugin___children_setList(void* ptr, void* i);
void* QAccessiblePlugin___children_newList(void* ptr);
char QAccessiblePlugin_EventDefault(void* ptr, void* e);
char QAccessiblePlugin_EventFilterDefault(void* ptr, void* watched, void* event);
void QAccessiblePlugin_ChildEventDefault(void* ptr, void* event);
void QAccessiblePlugin_ConnectNotifyDefault(void* ptr, void* sign);
void QAccessiblePlugin_CustomEventDefault(void* ptr, void* event);
void QAccessiblePlugin_DeleteLaterDefault(void* ptr);
void QAccessiblePlugin_DisconnectNotifyDefault(void* ptr, void* sign);
void QAccessiblePlugin_TimerEventDefault(void* ptr, void* event);
void* QAccessiblePlugin_MetaObjectDefault(void* ptr);
void QAccessibleTableCellInterface_DestroyQAccessibleTableCellInterface(void* ptr);
void QAccessibleTableCellInterface_DestroyQAccessibleTableCellInterfaceDefault(void* ptr);
void* QAccessibleTableCellInterface_Table(void* ptr);
struct QtGui_PackedList QAccessibleTableCellInterface_ColumnHeaderCells(void* ptr);
struct QtGui_PackedList QAccessibleTableCellInterface_RowHeaderCells(void* ptr);
char QAccessibleTableCellInterface_IsSelected(void* ptr);
int QAccessibleTableCellInterface_ColumnExtent(void* ptr);
int QAccessibleTableCellInterface_ColumnIndex(void* ptr);
int QAccessibleTableCellInterface_RowExtent(void* ptr);
int QAccessibleTableCellInterface_RowIndex(void* ptr);
void* QAccessibleTableCellInterface___columnHeaderCells_atList(void* ptr, int i);
void QAccessibleTableCellInterface___columnHeaderCells_setList(void* ptr, void* i);
void* QAccessibleTableCellInterface___columnHeaderCells_newList(void* ptr);
void* QAccessibleTableCellInterface___rowHeaderCells_atList(void* ptr, int i);
void QAccessibleTableCellInterface___rowHeaderCells_setList(void* ptr, void* i);
void* QAccessibleTableCellInterface___rowHeaderCells_newList(void* ptr);
char QAccessibleTableInterface_SelectColumn(void* ptr, int column);
char QAccessibleTableInterface_SelectRow(void* ptr, int row);
char QAccessibleTableInterface_UnselectColumn(void* ptr, int column);
char QAccessibleTableInterface_UnselectRow(void* ptr, int row);
void QAccessibleTableInterface_ModelChange(void* ptr, void* event);
void QAccessibleTableInterface_DestroyQAccessibleTableInterface(void* ptr);
void QAccessibleTableInterface_DestroyQAccessibleTableInterfaceDefault(void* ptr);
void* QAccessibleTableInterface_Caption(void* ptr);
void* QAccessibleTableInterface_CellAt(void* ptr, int row, int column);
void* QAccessibleTableInterface_Summary(void* ptr);
struct QtGui_PackedList QAccessibleTableInterface_SelectedCells(void* ptr);
struct QtGui_PackedList QAccessibleTableInterface_SelectedColumns(void* ptr);
struct QtGui_PackedList QAccessibleTableInterface_SelectedRows(void* ptr);
struct QtGui_PackedString QAccessibleTableInterface_ColumnDescription(void* ptr, int column);
struct QtGui_PackedString QAccessibleTableInterface_RowDescription(void* ptr, int row);
char QAccessibleTableInterface_IsColumnSelected(void* ptr, int column);
char QAccessibleTableInterface_IsRowSelected(void* ptr, int row);
int QAccessibleTableInterface_ColumnCount(void* ptr);
int QAccessibleTableInterface_RowCount(void* ptr);
int QAccessibleTableInterface_SelectedCellCount(void* ptr);
int QAccessibleTableInterface_SelectedColumnCount(void* ptr);
int QAccessibleTableInterface_SelectedRowCount(void* ptr);
void* QAccessibleTableInterface___selectedCells_atList(void* ptr, int i);
void QAccessibleTableInterface___selectedCells_setList(void* ptr, void* i);
void* QAccessibleTableInterface___selectedCells_newList(void* ptr);
int QAccessibleTableInterface___selectedColumns_atList(void* ptr, int i);
void QAccessibleTableInterface___selectedColumns_setList(void* ptr, int i);
void* QAccessibleTableInterface___selectedColumns_newList(void* ptr);
int QAccessibleTableInterface___selectedRows_atList(void* ptr, int i);
void QAccessibleTableInterface___selectedRows_setList(void* ptr, int i);
void* QAccessibleTableInterface___selectedRows_newList(void* ptr);
void* QAccessibleTableModelChangeEvent_NewQAccessibleTableModelChangeEvent2(void* iface, long long changeType);
void* QAccessibleTableModelChangeEvent_NewQAccessibleTableModelChangeEvent(void* object, long long changeType);
void QAccessibleTableModelChangeEvent_SetFirstColumn(void* ptr, int column);
void QAccessibleTableModelChangeEvent_SetFirstRow(void* ptr, int row);
void QAccessibleTableModelChangeEvent_SetLastColumn(void* ptr, int column);
void QAccessibleTableModelChangeEvent_SetLastRow(void* ptr, int row);
void QAccessibleTableModelChangeEvent_SetModelChangeType(void* ptr, long long changeType);
long long QAccessibleTableModelChangeEvent_ModelChangeType(void* ptr);
int QAccessibleTableModelChangeEvent_FirstColumn(void* ptr);
int QAccessibleTableModelChangeEvent_FirstRow(void* ptr);
int QAccessibleTableModelChangeEvent_LastColumn(void* ptr);
int QAccessibleTableModelChangeEvent_LastRow(void* ptr);
int QAccessibleTableModelChangeEvent_M_firstColumn(void* ptr);
void QAccessibleTableModelChangeEvent_SetM_firstColumn(void* ptr, int vin);
int QAccessibleTableModelChangeEvent_M_firstRow(void* ptr);
void QAccessibleTableModelChangeEvent_SetM_firstRow(void* ptr, int vin);
int QAccessibleTableModelChangeEvent_M_lastColumn(void* ptr);
void QAccessibleTableModelChangeEvent_SetM_lastColumn(void* ptr, int vin);
int QAccessibleTableModelChangeEvent_M_lastRow(void* ptr);
void QAccessibleTableModelChangeEvent_SetM_lastRow(void* ptr, int vin);
long long QAccessibleTableModelChangeEvent_M_modelChangeType(void* ptr);
void QAccessibleTableModelChangeEvent_SetM_modelChangeType(void* ptr, long long vmo);
void* QAccessibleTextCursorEvent_NewQAccessibleTextCursorEvent2(void* iface, int cursorPos);
void* QAccessibleTextCursorEvent_NewQAccessibleTextCursorEvent(void* object, int cursorPos);
void QAccessibleTextCursorEvent_SetCursorPosition(void* ptr, int position);
int QAccessibleTextCursorEvent_CursorPosition(void* ptr);
int QAccessibleTextCursorEvent_M_cursorPosition(void* ptr);
void QAccessibleTextCursorEvent_SetM_cursorPosition(void* ptr, int vin);
void* QAccessibleTextInsertEvent_NewQAccessibleTextInsertEvent2(void* iface, int position, struct QtGui_PackedString text);
void* QAccessibleTextInsertEvent_NewQAccessibleTextInsertEvent(void* object, int position, struct QtGui_PackedString text);
struct QtGui_PackedString QAccessibleTextInsertEvent_TextInserted(void* ptr);
int QAccessibleTextInsertEvent_ChangePosition(void* ptr);
int QAccessibleTextInsertEvent_M_position(void* ptr);
void QAccessibleTextInsertEvent_SetM_position(void* ptr, int vin);
struct QtGui_PackedString QAccessibleTextInsertEvent_M_text(void* ptr);
void QAccessibleTextInsertEvent_SetM_text(void* ptr, struct QtGui_PackedString vqs);
void QAccessibleTextInterface_AddSelection(void* ptr, int startOffset, int endOffset);
void QAccessibleTextInterface_RemoveSelection(void* ptr, int selectionIndex);
void QAccessibleTextInterface_ScrollToSubstring(void* ptr, int startIndex, int endIndex);
void QAccessibleTextInterface_SetCursorPosition(void* ptr, int position);
void QAccessibleTextInterface_SetSelection(void* ptr, int selectionIndex, int startOffset, int endOffset);
void QAccessibleTextInterface_DestroyQAccessibleTextInterface(void* ptr);
void QAccessibleTextInterface_DestroyQAccessibleTextInterfaceDefault(void* ptr);
void* QAccessibleTextInterface_CharacterRect(void* ptr, int offset);
struct QtGui_PackedString QAccessibleTextInterface_Text(void* ptr, int startOffset, int endOffset);
struct QtGui_PackedString QAccessibleTextInterface_TextAfterOffset(void* ptr, int offset, long long boundaryType, int startOffset, int endOffset);
struct QtGui_PackedString QAccessibleTextInterface_TextAfterOffsetDefault(void* ptr, int offset, long long boundaryType, int startOffset, int endOffset);
struct QtGui_PackedString QAccessibleTextInterface_TextAtOffset(void* ptr, int offset, long long boundaryType, int startOffset, int endOffset);
struct QtGui_PackedString QAccessibleTextInterface_TextAtOffsetDefault(void* ptr, int offset, long long boundaryType, int startOffset, int endOffset);
struct QtGui_PackedString QAccessibleTextInterface_TextBeforeOffset(void* ptr, int offset, long long boundaryType, int startOffset, int endOffset);
struct QtGui_PackedString QAccessibleTextInterface_TextBeforeOffsetDefault(void* ptr, int offset, long long boundaryType, int startOffset, int endOffset);
int QAccessibleTextInterface_CharacterCount(void* ptr);
int QAccessibleTextInterface_CursorPosition(void* ptr);
int QAccessibleTextInterface_OffsetAtPoint(void* ptr, void* point);
int QAccessibleTextInterface_SelectionCount(void* ptr);
void QAccessibleTextInterface_Selection(void* ptr, int selectionIndex, int startOffset, int endOffset);
void* QAccessibleTextRemoveEvent_NewQAccessibleTextRemoveEvent2(void* iface, int position, struct QtGui_PackedString text);
void* QAccessibleTextRemoveEvent_NewQAccessibleTextRemoveEvent(void* object, int position, struct QtGui_PackedString text);
struct QtGui_PackedString QAccessibleTextRemoveEvent_TextRemoved(void* ptr);
int QAccessibleTextRemoveEvent_ChangePosition(void* ptr);
int QAccessibleTextRemoveEvent_M_position(void* ptr);
void QAccessibleTextRemoveEvent_SetM_position(void* ptr, int vin);
struct QtGui_PackedString QAccessibleTextRemoveEvent_M_text(void* ptr);
void QAccessibleTextRemoveEvent_SetM_text(void* ptr, struct QtGui_PackedString vqs);
void* QAccessibleTextSelectionEvent_NewQAccessibleTextSelectionEvent2(void* iface, int start, int end);
void* QAccessibleTextSelectionEvent_NewQAccessibleTextSelectionEvent(void* object, int start, int end);
void QAccessibleTextSelectionEvent_SetSelection(void* ptr, int start, int end);
int QAccessibleTextSelectionEvent_SelectionEnd(void* ptr);
int QAccessibleTextSelectionEvent_SelectionStart(void* ptr);
int QAccessibleTextSelectionEvent_M_selectionEnd(void* ptr);
void QAccessibleTextSelectionEvent_SetM_selectionEnd(void* ptr, int vin);
int QAccessibleTextSelectionEvent_M_selectionStart(void* ptr);
void QAccessibleTextSelectionEvent_SetM_selectionStart(void* ptr, int vin);
void* QAccessibleTextUpdateEvent_NewQAccessibleTextUpdateEvent2(void* iface, int position, struct QtGui_PackedString oldText, struct QtGui_PackedString text);
void* QAccessibleTextUpdateEvent_NewQAccessibleTextUpdateEvent(void* object, int position, struct QtGui_PackedString oldText, struct QtGui_PackedString text);
struct QtGui_PackedString QAccessibleTextUpdateEvent_TextInserted(void* ptr);
struct QtGui_PackedString QAccessibleTextUpdateEvent_TextRemoved(void* ptr);
int QAccessibleTextUpdateEvent_ChangePosition(void* ptr);
struct QtGui_PackedString QAccessibleTextUpdateEvent_M_oldText(void* ptr);
void QAccessibleTextUpdateEvent_SetM_oldText(void* ptr, struct QtGui_PackedString vqs);
int QAccessibleTextUpdateEvent_M_position(void* ptr);
void QAccessibleTextUpdateEvent_SetM_position(void* ptr, int vin);
struct QtGui_PackedString QAccessibleTextUpdateEvent_M_text(void* ptr);
void QAccessibleTextUpdateEvent_SetM_text(void* ptr, struct QtGui_PackedString vqs);
void* QAccessibleValueChangeEvent_NewQAccessibleValueChangeEvent2(void* iface, void* val);
void* QAccessibleValueChangeEvent_NewQAccessibleValueChangeEvent(void* object, void* value);
void QAccessibleValueChangeEvent_SetValue(void* ptr, void* value);
void* QAccessibleValueChangeEvent_Value(void* ptr);
void* QAccessibleValueChangeEvent_M_value(void* ptr);
void QAccessibleValueChangeEvent_SetM_value(void* ptr, void* vqv);
void QAccessibleValueInterface_SetCurrentValue(void* ptr, void* value);
void QAccessibleValueInterface_DestroyQAccessibleValueInterface(void* ptr);
void QAccessibleValueInterface_DestroyQAccessibleValueInterfaceDefault(void* ptr);
void* QAccessibleValueInterface_CurrentValue(void* ptr);
void* QAccessibleValueInterface_MaximumValue(void* ptr);
void* QAccessibleValueInterface_MinimumStepSize(void* ptr);
void* QAccessibleValueInterface_MinimumValue(void* ptr);
void* QActionEvent_NewQActionEvent(int ty, void* action, void* before);
void* QActionEvent_Action(void* ptr);
void* QActionEvent_Before(void* ptr);
void* QBackingStore_NewQBackingStore(void* window);
void* QBackingStore_PaintDevice(void* ptr);
char QBackingStore_Scroll(void* ptr, void* area, int dx, int dy);
void QBackingStore_BeginPaint(void* ptr, void* region);
void QBackingStore_EndPaint(void* ptr);
void QBackingStore_Flush(void* ptr, void* region, void* win, void* offset);
void QBackingStore_Resize(void* ptr, void* size);
void QBackingStore_SetStaticContents(void* ptr, void* region);
void QBackingStore_DestroyQBackingStore(void* ptr);
void* QBackingStore_StaticContents(void* ptr);
void* QBackingStore_Size(void* ptr);
void* QBackingStore_Window(void* ptr);
char QBackingStore_HasStaticContents(void* ptr);
void* QBitmap_QBitmap_FromData(void* size, char* bits, long long monoFormat);
void* QBitmap_QBitmap_FromImage(void* image, long long flags);
void* QBitmap_NewQBitmap();
void* QBitmap_NewQBitmap3(int width, int height);
void* QBitmap_NewQBitmap6(void* other);
void* QBitmap_NewQBitmap2(void* pixmap);
void* QBitmap_NewQBitmap4(void* size);
void* QBitmap_NewQBitmap5(struct QtGui_PackedString fileName, char* format);
void QBitmap_Clear(void* ptr);
void QBitmap_Swap(void* ptr, void* other);
void QBitmap_DestroyQBitmap(void* ptr);
void* QBitmap_Transformed(void* ptr, void* matrix);
void* QBrush_NewQBrush();
void* QBrush_NewQBrush2(long long style);
void* QBrush_NewQBrush4(long long color, long long style);
void* QBrush_NewQBrush6(long long color, void* pixmap);
void* QBrush_NewQBrush9(void* other);
void* QBrush_NewQBrush3(void* color, long long style);
void* QBrush_NewQBrush5(void* color, void* pixmap);
void* QBrush_NewQBrush10(void* gradient);
void* QBrush_NewQBrush8(void* image);
void* QBrush_NewQBrush7(void* pixmap);
void QBrush_SetColor2(void* ptr, long long color);
void QBrush_SetColor(void* ptr, void* color);
void QBrush_SetStyle(void* ptr, long long style);
void QBrush_SetTexture(void* ptr, void* pixmap);
void QBrush_SetTextureImage(void* ptr, void* image);
void QBrush_SetTransform(void* ptr, void* matrix);
void QBrush_Swap(void* ptr, void* other);
void QBrush_DestroyQBrush(void* ptr);
void* QBrush_TextureImage(void* ptr);
void* QBrush_Texture(void* ptr);
void* QBrush_Transform(void* ptr);
long long QBrush_Style(void* ptr);
char QBrush_IsOpaque(void* ptr);
void* QBrush_Color(void* ptr);
void* QBrush_Gradient(void* ptr);
void* QBrush_ToVariant(void* ptr);
void QClipboard_ConnectChanged(void* ptr);
void QClipboard_DisconnectChanged(void* ptr);
void QClipboard_Changed(void* ptr, long long mode);
void QClipboard_Clear(void* ptr, long long mode);
void QClipboard_ConnectDataChanged(void* ptr);
void QClipboard_DisconnectDataChanged(void* ptr);
void QClipboard_DataChanged(void* ptr);
void QClipboard_ConnectFindBufferChanged(void* ptr);
void QClipboard_DisconnectFindBufferChanged(void* ptr);
void QClipboard_FindBufferChanged(void* ptr);
void QClipboard_ConnectSelectionChanged(void* ptr);
void QClipboard_DisconnectSelectionChanged(void* ptr);
void QClipboard_SelectionChanged(void* ptr);
void QClipboard_SetImage(void* ptr, void* image, long long mode);
void QClipboard_SetMimeData(void* ptr, void* src, long long mode);
void QClipboard_SetPixmap(void* ptr, void* pixmap, long long mode);
void QClipboard_SetText(void* ptr, struct QtGui_PackedString text, long long mode);
void* QClipboard_Image(void* ptr, long long mode);
void* QClipboard_Pixmap(void* ptr, long long mode);
struct QtGui_PackedString QClipboard_Text(void* ptr, long long mode);
struct QtGui_PackedString QClipboard_Text2(void* ptr, struct QtGui_PackedString subtype, long long mode);
char QClipboard_OwnsClipboard(void* ptr);
char QClipboard_OwnsFindBuffer(void* ptr);
char QClipboard_OwnsSelection(void* ptr);
char QClipboard_SupportsFindBuffer(void* ptr);
char QClipboard_SupportsSelection(void* ptr);
void* QClipboard_MimeData(void* ptr, long long mode);
void* QClipboard___dynamicPropertyNames_atList(void* ptr, int i);
void QClipboard___dynamicPropertyNames_setList(void* ptr, void* i);
void* QClipboard___dynamicPropertyNames_newList(void* ptr);
void* QClipboard___findChildren_atList2(void* ptr, int i);
void QClipboard___findChildren_setList2(void* ptr, void* i);
void* QClipboard___findChildren_newList2(void* ptr);
void* QClipboard___findChildren_atList3(void* ptr, int i);
void QClipboard___findChildren_setList3(void* ptr, void* i);
void* QClipboard___findChildren_newList3(void* ptr);
void* QClipboard___findChildren_atList(void* ptr, int i);
void QClipboard___findChildren_setList(void* ptr, void* i);
void* QClipboard___findChildren_newList(void* ptr);
void* QClipboard___children_atList(void* ptr, int i);
void QClipboard___children_setList(void* ptr, void* i);
void* QClipboard___children_newList(void* ptr);
char QClipboard_EventDefault(void* ptr, void* e);
char QClipboard_EventFilterDefault(void* ptr, void* watched, void* event);
void QClipboard_ChildEventDefault(void* ptr, void* event);
void QClipboard_ConnectNotifyDefault(void* ptr, void* sign);
void QClipboard_CustomEventDefault(void* ptr, void* event);
void QClipboard_DeleteLaterDefault(void* ptr);
void QClipboard_DisconnectNotifyDefault(void* ptr, void* sign);
void QClipboard_TimerEventDefault(void* ptr, void* event);
void* QClipboard_MetaObjectDefault(void* ptr);
void* QCloseEvent_NewQCloseEvent();
void* QColor_QColor_FromHsv(int h, int s, int v, int a);
void* QColor_QColor_FromRgb2(int r, int g, int b, int a);
void QColor_SetRgbF(void* ptr, double r, double g, double b, double a);
void* QColor_ConvertTo(void* ptr, long long colorSpec);
void* QColor_QColor_FromCmyk(int c, int m, int y, int k, int a);
void* QColor_QColor_FromCmykF(double c, double m, double y, double k, double a);
void* QColor_QColor_FromHsl(int h, int s, int l, int a);
void* QColor_QColor_FromHslF(double h, double s, double l, double a);
void* QColor_QColor_FromHsvF(double h, double s, double v, double a);
void* QColor_QColor_FromRgbF(double r, double g, double b, double a);
void* QColor_QColor_FromRgba642(void* rgba64);
void* QColor_QColor_FromRgba64(unsigned short r, unsigned short g, unsigned short b, unsigned short a);
void* QColor_NewQColor();
void* QColor_NewQColor11(void* other);
void* QColor_NewQColor8(void* name);
void* QColor_NewQColor5(void* rgba64);
void* QColor_NewQColor2(long long color);
void* QColor_NewQColor10(void* color);
void* QColor_NewQColor6(struct QtGui_PackedString name);
void* QColor_NewQColor7(char* name);
void* QColor_NewQColor3(int r, int g, int b, int a);
struct QtGui_PackedString QColor_QColor_ColorNames();
char QColor_QColor_IsValidColor2(void* name);
char QColor_QColor_IsValidColor(struct QtGui_PackedString name);
void QColor_GetCmyk(void* ptr, int c, int m, int y, int k, int a);
void QColor_GetCmykF(void* ptr, double c, double m, double y, double k, double a);
void QColor_SetAlpha(void* ptr, int alpha);
void QColor_SetAlphaF(void* ptr, double alpha);
void QColor_SetBlue(void* ptr, int blue);
void QColor_SetBlueF(void* ptr, double blue);
void QColor_SetCmyk(void* ptr, int c, int m, int y, int k, int a);
void QColor_SetCmykF(void* ptr, double c, double m, double y, double k, double a);
void QColor_SetGreen(void* ptr, int green);
void QColor_SetGreenF(void* ptr, double green);
void QColor_SetHsl(void* ptr, int h, int s, int l, int a);
void QColor_SetHslF(void* ptr, double h, double s, double l, double a);
void QColor_SetHsv(void* ptr, int h, int s, int v, int a);
void QColor_SetHsvF(void* ptr, double h, double s, double v, double a);
void QColor_SetNamedColor2(void* ptr, void* name);
void QColor_SetNamedColor(void* ptr, struct QtGui_PackedString name);
void QColor_SetRed(void* ptr, int red);
void QColor_SetRedF(void* ptr, double red);
void QColor_SetRgb(void* ptr, int r, int g, int b, int a);
void QColor_SetRgba64(void* ptr, void* rgba);
void* QColor_Darker(void* ptr, int factor);
void* QColor_Lighter(void* ptr, int factor);
void* QColor_ToCmyk(void* ptr);
void* QColor_ToHsl(void* ptr);
void* QColor_ToHsv(void* ptr);
void* QColor_ToRgb(void* ptr);
void* QColor_Rgba64(void* ptr);
struct QtGui_PackedString QColor_Name(void* ptr);
struct QtGui_PackedString QColor_Name2(void* ptr, long long format);
long long QColor_Spec(void* ptr);
char QColor_IsValid(void* ptr);
int QColor_Alpha(void* ptr);
int QColor_Black(void* ptr);
int QColor_Blue(void* ptr);
int QColor_Cyan(void* ptr);
int QColor_Green(void* ptr);
int QColor_HslHue(void* ptr);
int QColor_HslSaturation(void* ptr);
int QColor_HsvHue(void* ptr);
int QColor_HsvSaturation(void* ptr);
int QColor_Hue(void* ptr);
int QColor_Lightness(void* ptr);
int QColor_Magenta(void* ptr);
int QColor_Red(void* ptr);
int QColor_Saturation(void* ptr);
int QColor_Value(void* ptr);
int QColor_Yellow(void* ptr);
double QColor_AlphaF(void* ptr);
double QColor_BlackF(void* ptr);
double QColor_BlueF(void* ptr);
double QColor_CyanF(void* ptr);
double QColor_GreenF(void* ptr);
double QColor_HslHueF(void* ptr);
double QColor_HslSaturationF(void* ptr);
double QColor_HsvHueF(void* ptr);
double QColor_HsvSaturationF(void* ptr);
double QColor_HueF(void* ptr);
double QColor_LightnessF(void* ptr);
double QColor_MagentaF(void* ptr);
double QColor_RedF(void* ptr);
double QColor_SaturationF(void* ptr);
double QColor_ValueF(void* ptr);
double QColor_YellowF(void* ptr);
void QColor_GetHsl(void* ptr, int h, int s, int l, int a);
void QColor_GetHslF(void* ptr, double h, double s, double l, double a);
void QColor_GetHsv(void* ptr, int h, int s, int v, int a);
void QColor_GetHsvF(void* ptr, double h, double s, double v, double a);
void QColor_GetRgb(void* ptr, int r, int g, int b, int a);
void QColor_GetRgbF(void* ptr, double r, double g, double b, double a);
void* QColor_ToVariant(void* ptr);
void* QConicalGradient_NewQConicalGradient();
void* QConicalGradient_NewQConicalGradient2(void* center, double angle);
void* QConicalGradient_NewQConicalGradient3(double cx, double cy, double angle);
void QConicalGradient_SetAngle(void* ptr, double angle);
void QConicalGradient_SetCenter(void* ptr, void* center);
void QConicalGradient_SetCenter2(void* ptr, double x, double y);
void* QConicalGradient_Center(void* ptr);
double QConicalGradient_Angle(void* ptr);
void* QContextMenuEvent_NewQContextMenuEvent3(long long reason, void* pos);
void* QContextMenuEvent_NewQContextMenuEvent2(long long reason, void* pos, void* globalPos);
void* QContextMenuEvent_NewQContextMenuEvent(long long reason, void* pos, void* globalPos, long long modifiers);
long long QContextMenuEvent_Reason(void* ptr);
void* QContextMenuEvent_GlobalPos(void* ptr);
void* QContextMenuEvent_Pos(void* ptr);
int QContextMenuEvent_GlobalX(void* ptr);
int QContextMenuEvent_GlobalY(void* ptr);
int QContextMenuEvent_X(void* ptr);
int QContextMenuEvent_Y(void* ptr);
void* QContextMenuEvent_Gp(void* ptr);
void QContextMenuEvent_SetGp(void* ptr, void* vqp);
void* QContextMenuEvent_P(void* ptr);
void QContextMenuEvent_SetP(void* ptr, void* vqp);
void* QCursor_NewQCursor();
void* QCursor_NewQCursor6(void* other);
void* QCursor_NewQCursor2(long long shape);
void* QCursor_NewQCursor3(void* bitmap, void* mask, int hotX, int hotY);
void* QCursor_NewQCursor5(void* c);
void* QCursor_NewQCursor4(void* pixmap, int hotX, int hotY);
void* QCursor_QCursor_Pos();
void* QCursor_QCursor_Pos2(void* screen);
void QCursor_QCursor_SetPos4(void* screen, void* p);
void QCursor_QCursor_SetPos2(void* screen, int x, int y);
void QCursor_QCursor_SetPos3(void* p);
void QCursor_QCursor_SetPos(int x, int y);
void QCursor_SetShape(void* ptr, long long shape);
void QCursor_Swap(void* ptr, void* other);
void QCursor_DestroyQCursor(void* ptr);
void* QCursor_Pixmap(void* ptr);
void* QCursor_HotSpot(void* ptr);
long long QCursor_Shape(void* ptr);
void* QCursor_Bitmap(void* ptr);
void* QCursor_Mask(void* ptr);
char QDesktopServices_QDesktopServices_OpenUrl(void* url);
void QDesktopServices_QDesktopServices_SetUrlHandler(struct QtGui_PackedString scheme, void* receiver, char* method);
void QDesktopServices_QDesktopServices_UnsetUrlHandler(struct QtGui_PackedString scheme);
void* QDoubleValidator_NewQDoubleValidator(void* parent);
void* QDoubleValidator_NewQDoubleValidator2(double bottom, double top, int decimals, void* parent);
void QDoubleValidator_SetBottom(void* ptr, double vdo);
void QDoubleValidator_SetDecimals(void* ptr, int vin);
void QDoubleValidator_SetNotation(void* ptr, long long vno);
void QDoubleValidator_SetRange(void* ptr, double minimum, double maximum, int decimals);
void QDoubleValidator_SetRangeDefault(void* ptr, double minimum, double maximum, int decimals);
void QDoubleValidator_SetTop(void* ptr, double vdo);
void QDoubleValidator_DestroyQDoubleValidator(void* ptr);
long long QDoubleValidator_Notation(void* ptr);
long long QDoubleValidator_Validate(void* ptr, struct QtGui_PackedString input, int pos);
long long QDoubleValidator_ValidateDefault(void* ptr, struct QtGui_PackedString input, int pos);
double QDoubleValidator_Bottom(void* ptr);
double QDoubleValidator_Top(void* ptr);
int QDoubleValidator_Decimals(void* ptr);
void* QDrag_NewQDrag(void* dragSource);
long long QDrag_Exec(void* ptr, long long supportedActions);
long long QDrag_Exec2(void* ptr, long long supportedActions, long long defaultDropAction);
void QDrag_ConnectActionChanged(void* ptr);
void QDrag_DisconnectActionChanged(void* ptr);
void QDrag_ActionChanged(void* ptr, long long action);
void QDrag_QDrag_Cancel();
void QDrag_SetDragCursor(void* ptr, void* cursor, long long action);
void QDrag_SetHotSpot(void* ptr, void* hotspot);
void QDrag_SetMimeData(void* ptr, void* data);
void QDrag_SetPixmap(void* ptr, void* pixmap);
void QDrag_ConnectTargetChanged(void* ptr);
void QDrag_DisconnectTargetChanged(void* ptr);
void QDrag_TargetChanged(void* ptr, void* newTarget);
void QDrag_DestroyQDrag(void* ptr);
void* QDrag_MimeData(void* ptr);
void* QDrag_Source(void* ptr);
void* QDrag_Target(void* ptr);
void* QDrag_DragCursor(void* ptr, long long action);
void* QDrag_Pixmap(void* ptr);
void* QDrag_HotSpot(void* ptr);
long long QDrag_DefaultAction(void* ptr);
long long QDrag_SupportedActions(void* ptr);
void* QDrag___dynamicPropertyNames_atList(void* ptr, int i);
void QDrag___dynamicPropertyNames_setList(void* ptr, void* i);
void* QDrag___dynamicPropertyNames_newList(void* ptr);
void* QDrag___findChildren_atList2(void* ptr, int i);
void QDrag___findChildren_setList2(void* ptr, void* i);
void* QDrag___findChildren_newList2(void* ptr);
void* QDrag___findChildren_atList3(void* ptr, int i);
void QDrag___findChildren_setList3(void* ptr, void* i);
void* QDrag___findChildren_newList3(void* ptr);
void* QDrag___findChildren_atList(void* ptr, int i);
void QDrag___findChildren_setList(void* ptr, void* i);
void* QDrag___findChildren_newList(void* ptr);
void* QDrag___children_atList(void* ptr, int i);
void QDrag___children_setList(void* ptr, void* i);
void* QDrag___children_newList(void* ptr);
char QDrag_EventDefault(void* ptr, void* e);
char QDrag_EventFilterDefault(void* ptr, void* watched, void* event);
void QDrag_ChildEventDefault(void* ptr, void* event);
void QDrag_ConnectNotifyDefault(void* ptr, void* sign);
void QDrag_CustomEventDefault(void* ptr, void* event);
void QDrag_DeleteLaterDefault(void* ptr);
void QDrag_DisconnectNotifyDefault(void* ptr, void* sign);
void QDrag_TimerEventDefault(void* ptr, void* event);
void* QDrag_MetaObjectDefault(void* ptr);
void* QDragEnterEvent_NewQDragEnterEvent(void* point, long long actions, void* data, long long buttons, long long modifiers);
void* QDragLeaveEvent_NewQDragLeaveEvent();
void* QDragMoveEvent_NewQDragMoveEvent(void* pos, long long actions, void* data, long long buttons, long long modifiers, long long ty);
void QDragMoveEvent_Accept(void* ptr, void* rectangle);
void QDragMoveEvent_Ignore(void* ptr, void* rectangle);
void QDragMoveEvent_DestroyQDragMoveEvent(void* ptr);
void* QDragMoveEvent_AnswerRect(void* ptr);
void* QDragMoveEvent_Rect(void* ptr);
void QDragMoveEvent_SetRect(void* ptr, void* vqr);
void* QDropEvent_NewQDropEvent(void* pos, long long actions, void* data, long long buttons, long long modifiers, long long ty);
void QDropEvent_AcceptProposedAction(void* ptr);
void QDropEvent_SetDropAction(void* ptr, long long action);
void* QDropEvent_Source(void* ptr);
void* QDropEvent_Pos(void* ptr);
long long QDropEvent_DropAction(void* ptr);
long long QDropEvent_ProposedAction(void* ptr);
long long QDropEvent_PossibleActions(void* ptr);
long long QDropEvent_KeyboardModifiers(void* ptr);
long long QDropEvent_MouseButtons(void* ptr);
void* QDropEvent_MimeData(void* ptr);
void* QDropEvent_PosF(void* ptr);
long long QDropEvent_Act(void* ptr);
void QDropEvent_SetAct(void* ptr, long long vqt);
long long QDropEvent_Default_action(void* ptr);
void QDropEvent_SetDefault_action(void* ptr, long long vqt);
long long QDropEvent_Drop_action(void* ptr);
void QDropEvent_SetDrop_action(void* ptr, long long vqt);
void* QDropEvent_Mdata(void* ptr);
long long QDropEvent_ModState(void* ptr);
void QDropEvent_SetModState(void* ptr, long long vqt);
long long QDropEvent_MouseState(void* ptr);
void QDropEvent_SetMouseState(void* ptr, long long vqt);
void* QDropEvent_P(void* ptr);
void QDropEvent_SetP(void* ptr, void* vqp);
void* QEnterEvent_NewQEnterEvent(void* localPos, void* windowPos, void* screenPos);
void* QEnterEvent_GlobalPos(void* ptr);
void* QEnterEvent_Pos(void* ptr);
void* QEnterEvent_LocalPos(void* ptr);
void* QEnterEvent_ScreenPos(void* ptr);
void* QEnterEvent_WindowPos(void* ptr);
int QEnterEvent_GlobalX(void* ptr);
int QEnterEvent_GlobalY(void* ptr);
int QEnterEvent_X(void* ptr);
int QEnterEvent_Y(void* ptr);
void* QExposeEvent_NewQExposeEvent(void* exposeRegion);
void* QExposeEvent_Region(void* ptr);
void* QExposeEvent_Rgn(void* ptr);
void QExposeEvent_SetRgn(void* ptr, void* vqr);
struct QtGui_PackedString QFileOpenEvent_File(void* ptr);
void* QFileOpenEvent_Url(void* ptr);
char QFileOpenEvent_OpenFile(void* ptr, void* file, long long flags);
void* QFocusEvent_NewQFocusEvent(long long ty, long long reason);
long long QFocusEvent_Reason(void* ptr);
char QFocusEvent_GotFocus(void* ptr);
char QFocusEvent_LostFocus(void* ptr);
int QFont_Times_Type();
int QFont_Courier_Type();
int QFont_OldEnglish_Type();
int QFont_System_Type();
int QFont_AnyStyle_Type();
int QFont_Cursive_Type();
int QFont_Monospace_Type();
int QFont_Fantasy_Type();
void* QFont_NewQFont();
void* QFont_NewQFont4(void* font);
void* QFont_NewQFont3(void* font, void* pd);
void* QFont_NewQFont2(struct QtGui_PackedString family, int pointSize, int weight, char italic);
struct QtGui_PackedString QFont_QFont_Substitute(struct QtGui_PackedString familyName);
struct QtGui_PackedString QFont_QFont_Substitutes(struct QtGui_PackedString familyName);
struct QtGui_PackedString QFont_QFont_Substitutions();
char QFont_FromString(void* ptr, struct QtGui_PackedString descrip);
void QFont_QFont_InsertSubstitution(struct QtGui_PackedString familyName, struct QtGui_PackedString substituteName);
void QFont_QFont_InsertSubstitutions(struct QtGui_PackedString familyName, struct QtGui_PackedString substituteNames);
void QFont_QFont_RemoveSubstitutions(struct QtGui_PackedString familyName);
void QFont_SetBold(void* ptr, char enable);
void QFont_SetCapitalization(void* ptr, long long caps);
void QFont_SetFamily(void* ptr, struct QtGui_PackedString family);
void QFont_SetFixedPitch(void* ptr, char enable);
void QFont_SetHintingPreference(void* ptr, long long hintingPreference);
void QFont_SetItalic(void* ptr, char enable);
void QFont_SetKerning(void* ptr, char enable);
void QFont_SetLetterSpacing(void* ptr, long long ty, double spacing);
void QFont_SetOverline(void* ptr, char enable);
void QFont_SetPixelSize(void* ptr, int pixelSize);
void QFont_SetPointSize(void* ptr, int pointSize);
void QFont_SetPointSizeF(void* ptr, double pointSize);
void QFont_SetStretch(void* ptr, int factor);
void QFont_SetStrikeOut(void* ptr, char enable);
void QFont_SetStyle(void* ptr, long long style);
void QFont_SetStyleHint(void* ptr, long long hint, long long strategy);
void QFont_SetStyleName(void* ptr, struct QtGui_PackedString styleName);
void QFont_SetStyleStrategy(void* ptr, long long s);
void QFont_SetUnderline(void* ptr, char enable);
void QFont_SetWeight(void* ptr, int weight);
void QFont_SetWordSpacing(void* ptr, double spacing);
void QFont_Swap(void* ptr, void* other);
void QFont_DestroyQFont(void* ptr);
long long QFont_Capitalization(void* ptr);
long long QFont_HintingPreference(void* ptr);
void* QFont_Resolve(void* ptr, void* other);
struct QtGui_PackedString QFont_DefaultFamily(void* ptr);
struct QtGui_PackedString QFont_Family(void* ptr);
struct QtGui_PackedString QFont_Key(void* ptr);
struct QtGui_PackedString QFont_LastResortFamily(void* ptr);
struct QtGui_PackedString QFont_LastResortFont(void* ptr);
struct QtGui_PackedString QFont_StyleName(void* ptr);
struct QtGui_PackedString QFont_ToString(void* ptr);
long long QFont_LetterSpacingType(void* ptr);
long long QFont_Style(void* ptr);
long long QFont_StyleHint(void* ptr);
long long QFont_StyleStrategy(void* ptr);
char QFont_Bold(void* ptr);
char QFont_ExactMatch(void* ptr);
char QFont_FixedPitch(void* ptr);
char QFont_IsCopyOf(void* ptr, void* fo);
char QFont_Italic(void* ptr);
char QFont_Kerning(void* ptr);
char QFont_Overline(void* ptr);
char QFont_StrikeOut(void* ptr);
char QFont_Underline(void* ptr);
int QFont_PixelSize(void* ptr);
int QFont_PointSize(void* ptr);
int QFont_Stretch(void* ptr);
int QFont_Weight(void* ptr);
double QFont_LetterSpacing(void* ptr);
double QFont_PointSizeF(void* ptr);
double QFont_WordSpacing(void* ptr);
void* QFont_ToVariant(void* ptr);
int QFontDatabase_Ogham_Type();
int QFontDatabase_Runic_Type();
int QFontDatabase_Nko_Type();
int QFontDatabase_WritingSystemsCount_Type();
struct QtGui_PackedList QFontDatabase_PointSizes(void* ptr, struct QtGui_PackedString family, struct QtGui_PackedString styleName);
struct QtGui_PackedList QFontDatabase_SmoothSizes(void* ptr, struct QtGui_PackedString family, struct QtGui_PackedString styleName);
char QFontDatabase_QFontDatabase_RemoveAllApplicationFonts();
char QFontDatabase_QFontDatabase_RemoveApplicationFont(int id);
void* QFontDatabase_QFontDatabase_SystemFont(long long ty);
void* QFontDatabase_NewQFontDatabase();
struct QtGui_PackedList QFontDatabase_QFontDatabase_StandardSizes();
struct QtGui_PackedString QFontDatabase_StyleString(void* ptr, void* font);
struct QtGui_PackedString QFontDatabase_StyleString2(void* ptr, void* fontInfo);
struct QtGui_PackedString QFontDatabase_QFontDatabase_ApplicationFontFamilies(int id);
int QFontDatabase_QFontDatabase_AddApplicationFont(struct QtGui_PackedString fileName);
int QFontDatabase_QFontDatabase_AddApplicationFontFromData(void* fontData);
void* QFontDatabase_Font(void* ptr, struct QtGui_PackedString family, struct QtGui_PackedString style, int pointSize);
struct QtGui_PackedString QFontDatabase_Families(void* ptr, long long writingSystem);
struct QtGui_PackedString QFontDatabase_Styles(void* ptr, struct QtGui_PackedString family);
char QFontDatabase_Bold(void* ptr, struct QtGui_PackedString family, struct QtGui_PackedString style);
char QFontDatabase_IsBitmapScalable(void* ptr, struct QtGui_PackedString family, struct QtGui_PackedString style);
char QFontDatabase_IsFixedPitch(void* ptr, struct QtGui_PackedString family, struct QtGui_PackedString style);
char QFontDatabase_IsPrivateFamily(void* ptr, struct QtGui_PackedString family);
char QFontDatabase_IsScalable(void* ptr, struct QtGui_PackedString family, struct QtGui_PackedString style);
char QFontDatabase_IsSmoothlyScalable(void* ptr, struct QtGui_PackedString family, struct QtGui_PackedString style);
char QFontDatabase_Italic(void* ptr, struct QtGui_PackedString family, struct QtGui_PackedString style);
int QFontDatabase_Weight(void* ptr, struct QtGui_PackedString family, struct QtGui_PackedString style);
int QFontDatabase___pointSizes_atList(void* ptr, int i);
void QFontDatabase___pointSizes_setList(void* ptr, int i);
void* QFontDatabase___pointSizes_newList(void* ptr);
int QFontDatabase___smoothSizes_atList(void* ptr, int i);
void QFontDatabase___smoothSizes_setList(void* ptr, int i);
void* QFontDatabase___smoothSizes_newList(void* ptr);
int QFontDatabase___standardSizes_atList(void* ptr, int i);
void QFontDatabase___standardSizes_setList(void* ptr, int i);
void* QFontDatabase___standardSizes_newList(void* ptr);
void* QFontInfo_NewQFontInfo(void* font);
void* QFontInfo_NewQFontInfo2(void* fi);
void QFontInfo_Swap(void* ptr, void* other);
void QFontInfo_DestroyQFontInfo(void* ptr);
long long QFontInfo_Style(void* ptr);
long long QFontInfo_StyleHint(void* ptr);
struct QtGui_PackedString QFontInfo_Family(void* ptr);
struct QtGui_PackedString QFontInfo_StyleName(void* ptr);
char QFontInfo_Bold(void* ptr);
char QFontInfo_ExactMatch(void* ptr);
char QFontInfo_FixedPitch(void* ptr);
char QFontInfo_Italic(void* ptr);
int QFontInfo_PixelSize(void* ptr);
int QFontInfo_PointSize(void* ptr);
int QFontInfo_Weight(void* ptr);
double QFontInfo_PointSizeF(void* ptr);
void* QFontMetrics_NewQFontMetrics(void* font);
void* QFontMetrics_NewQFontMetrics2(void* font, void* paintdevice);
void* QFontMetrics_NewQFontMetrics3(void* fm);
void QFontMetrics_Swap(void* ptr, void* other);
void QFontMetrics_DestroyQFontMetrics(void* ptr);
void* QFontMetrics_BoundingRect(void* ptr, void* ch);
void* QFontMetrics_BoundingRect3(void* ptr, void* rect, int flags, struct QtGui_PackedString text, int tabStops, int tabArray);
void* QFontMetrics_BoundingRect2(void* ptr, struct QtGui_PackedString text);
void* QFontMetrics_BoundingRect4(void* ptr, int x, int y, int width, int height, int flags, struct QtGui_PackedString text, int tabStops, int tabArray);
void* QFontMetrics_TightBoundingRect(void* ptr, struct QtGui_PackedString text);
void* QFontMetrics_Size(void* ptr, int flags, struct QtGui_PackedString text, int tabStops, int tabArray);
struct QtGui_PackedString QFontMetrics_ElidedText(void* ptr, struct QtGui_PackedString text, long long mode, int width, int flags);
char QFontMetrics_InFont(void* ptr, void* ch);
char QFontMetrics_InFontUcs4(void* ptr, unsigned int ucs4);
int QFontMetrics_Ascent(void* ptr);
int QFontMetrics_AverageCharWidth(void* ptr);
int QFontMetrics_CapHeight(void* ptr);
int QFontMetrics_Descent(void* ptr);
int QFontMetrics_Height(void* ptr);
int QFontMetrics_Leading(void* ptr);
int QFontMetrics_LeftBearing(void* ptr, void* ch);
int QFontMetrics_LineSpacing(void* ptr);
int QFontMetrics_LineWidth(void* ptr);
int QFontMetrics_MaxWidth(void* ptr);
int QFontMetrics_MinLeftBearing(void* ptr);
int QFontMetrics_MinRightBearing(void* ptr);
int QFontMetrics_OverlinePos(void* ptr);
int QFontMetrics_RightBearing(void* ptr, void* ch);
int QFontMetrics_StrikeOutPos(void* ptr);
int QFontMetrics_UnderlinePos(void* ptr);
int QFontMetrics_Width3(void* ptr, void* ch);
int QFontMetrics_Width(void* ptr, struct QtGui_PackedString text, int l);
int QFontMetrics_XHeight(void* ptr);
void* QFontMetricsF_NewQFontMetricsF(void* font);
void* QFontMetricsF_NewQFontMetricsF2(void* font, void* paintdevice);
void* QFontMetricsF_NewQFontMetricsF3(void* fontMetrics);
void* QFontMetricsF_NewQFontMetricsF4(void* fm);
void QFontMetricsF_Swap(void* ptr, void* other);
void QFontMetricsF_DestroyQFontMetricsF(void* ptr);
void* QFontMetricsF_BoundingRect2(void* ptr, void* ch);
void* QFontMetricsF_BoundingRect3(void* ptr, void* rect, int flags, struct QtGui_PackedString text, int tabStops, int tabArray);
void* QFontMetricsF_BoundingRect(void* ptr, struct QtGui_PackedString text);
void* QFontMetricsF_TightBoundingRect(void* ptr, struct QtGui_PackedString text);
void* QFontMetricsF_Size(void* ptr, int flags, struct QtGui_PackedString text, int tabStops, int tabArray);
struct QtGui_PackedString QFontMetricsF_ElidedText(void* ptr, struct QtGui_PackedString text, long long mode, double width, int flags);
char QFontMetricsF_InFont(void* ptr, void* ch);
char QFontMetricsF_InFontUcs4(void* ptr, unsigned int ch);
double QFontMetricsF_Ascent(void* ptr);
double QFontMetricsF_AverageCharWidth(void* ptr);
double QFontMetricsF_CapHeight(void* ptr);
double QFontMetricsF_Descent(void* ptr);
double QFontMetricsF_Height(void* ptr);
double QFontMetricsF_Leading(void* ptr);
double QFontMetricsF_LeftBearing(void* ptr, void* ch);
double QFontMetricsF_LineSpacing(void* ptr);
double QFontMetricsF_LineWidth(void* ptr);
double QFontMetricsF_MaxWidth(void* ptr);
double QFontMetricsF_MinLeftBearing(void* ptr);
double QFontMetricsF_MinRightBearing(void* ptr);
double QFontMetricsF_OverlinePos(void* ptr);
double QFontMetricsF_RightBearing(void* ptr, void* ch);
double QFontMetricsF_StrikeOutPos(void* ptr);
double QFontMetricsF_UnderlinePos(void* ptr);
double QFontMetricsF_Width2(void* ptr, void* ch);
double QFontMetricsF_Width(void* ptr, struct QtGui_PackedString text);
double QFontMetricsF_XHeight(void* ptr);
void* QGenericPlugin_NewQGenericPlugin(void* parent);
void* QGenericPlugin_Create(void* ptr, struct QtGui_PackedString key, struct QtGui_PackedString specification);
void QGenericPlugin_DestroyQGenericPlugin(void* ptr);
void* QGenericPlugin___dynamicPropertyNames_atList(void* ptr, int i);
void QGenericPlugin___dynamicPropertyNames_setList(void* ptr, void* i);
void* QGenericPlugin___dynamicPropertyNames_newList(void* ptr);
void* QGenericPlugin___findChildren_atList2(void* ptr, int i);
void QGenericPlugin___findChildren_setList2(void* ptr, void* i);
void* QGenericPlugin___findChildren_newList2(void* ptr);
void* QGenericPlugin___findChildren_atList3(void* ptr, int i);
void QGenericPlugin___findChildren_setList3(void* ptr, void* i);
void* QGenericPlugin___findChildren_newList3(void* ptr);
void* QGenericPlugin___findChildren_atList(void* ptr, int i);
void QGenericPlugin___findChildren_setList(void* ptr, void* i);
void* QGenericPlugin___findChildren_newList(void* ptr);
void* QGenericPlugin___children_atList(void* ptr, int i);
void QGenericPlugin___children_setList(void* ptr, void* i);
void* QGenericPlugin___children_newList(void* ptr);
char QGenericPlugin_EventDefault(void* ptr, void* e);
char QGenericPlugin_EventFilterDefault(void* ptr, void* watched, void* event);
void QGenericPlugin_ChildEventDefault(void* ptr, void* event);
void QGenericPlugin_ConnectNotifyDefault(void* ptr, void* sign);
void QGenericPlugin_CustomEventDefault(void* ptr, void* event);
void QGenericPlugin_DeleteLaterDefault(void* ptr);
void QGenericPlugin_DisconnectNotifyDefault(void* ptr, void* sign);
void QGenericPlugin_TimerEventDefault(void* ptr, void* event);
void* QGenericPlugin_MetaObjectDefault(void* ptr);
void* QGenericPluginFactory_QGenericPluginFactory_Create(struct QtGui_PackedString key, struct QtGui_PackedString specification);
struct QtGui_PackedString QGenericPluginFactory_QGenericPluginFactory_Keys();
void* QGlyphRun_NewQGlyphRun();
void* QGlyphRun_NewQGlyphRun2(void* other);
void QGlyphRun_Clear(void* ptr);
void QGlyphRun_SetBoundingRect(void* ptr, void* boundingRect);
void QGlyphRun_SetFlag(void* ptr, long long flag, char enabled);
void QGlyphRun_SetFlags(void* ptr, long long flags);
void QGlyphRun_SetGlyphIndexes(void* ptr, void* glyphIndexes);
void QGlyphRun_SetOverline(void* ptr, char overline);
void QGlyphRun_SetPositions(void* ptr, void* positions);
void QGlyphRun_SetRawData(void* ptr, unsigned int glyphIndexArray, void* glyphPositionArray, int size);
void QGlyphRun_SetRawFont(void* ptr, void* rawFont);
void QGlyphRun_SetRightToLeft(void* ptr, char rightToLeft);
void QGlyphRun_SetStrikeOut(void* ptr, char strikeOut);
void QGlyphRun_SetUnderline(void* ptr, char underline);
void QGlyphRun_Swap(void* ptr, void* other);
void QGlyphRun_DestroyQGlyphRun(void* ptr);
long long QGlyphRun_Flags(void* ptr);
void* QGlyphRun_RawFont(void* ptr);
void* QGlyphRun_BoundingRect(void* ptr);
struct QtGui_PackedList QGlyphRun_Positions(void* ptr);
struct QtGui_PackedList QGlyphRun_GlyphIndexes(void* ptr);
char QGlyphRun_IsEmpty(void* ptr);
char QGlyphRun_IsRightToLeft(void* ptr);
char QGlyphRun_Overline(void* ptr);
char QGlyphRun_StrikeOut(void* ptr);
char QGlyphRun_Underline(void* ptr);
unsigned int QGlyphRun___setGlyphIndexes_glyphIndexes_atList(void* ptr, int i);
void QGlyphRun___setGlyphIndexes_glyphIndexes_setList(void* ptr, unsigned int i);
void* QGlyphRun___setGlyphIndexes_glyphIndexes_newList(void* ptr);
void* QGlyphRun___setPositions_positions_atList(void* ptr, int i);
void QGlyphRun___setPositions_positions_setList(void* ptr, void* i);
void* QGlyphRun___setPositions_positions_newList(void* ptr);
void* QGlyphRun___positions_atList(void* ptr, int i);
void QGlyphRun___positions_setList(void* ptr, void* i);
void* QGlyphRun___positions_newList(void* ptr);
unsigned int QGlyphRun___glyphIndexes_atList(void* ptr, int i);
void QGlyphRun___glyphIndexes_setList(void* ptr, unsigned int i);
void* QGlyphRun___glyphIndexes_newList(void* ptr);
void QGradient_SetColorAt(void* ptr, double position, void* color);
void QGradient_SetCoordinateMode(void* ptr, long long mode);
void QGradient_SetSpread(void* ptr, long long method);
long long QGradient_CoordinateMode(void* ptr);
long long QGradient_Spread(void* ptr);
long long QGradient_Type(void* ptr);
void* QGuiApplication_QGuiApplication_Clipboard();
void* QGuiApplication_QGuiApplication_OverrideCursor();
void* QGuiApplication_QGuiApplication_Font();
void* QGuiApplication_NewQGuiApplication(int argc, char* argv);
void* QGuiApplication_QGuiApplication_WindowIcon();
void* QGuiApplication_QGuiApplication_InputMethod();
struct QtGui_PackedList QGuiApplication_QGuiApplication_Screens();
void* QGuiApplication_QGuiApplication_FocusObject();
void* QGuiApplication_QGuiApplication_Palette();
void* QGuiApplication_QGuiApplication_PrimaryScreen();
struct QtGui_PackedString QGuiApplication_QGuiApplication_ApplicationDisplayName();
struct QtGui_PackedString QGuiApplication_QGuiApplication_DesktopFileName();
struct QtGui_PackedString QGuiApplication_QGuiApplication_PlatformName();
void* QGuiApplication_QGuiApplication_StyleHints();
void* QGuiApplication_QGuiApplication_FocusWindow();
void* QGuiApplication_QGuiApplication_ModalWindow();
void* QGuiApplication_QGuiApplication_TopLevelAt(void* pos);
long long QGuiApplication_QGuiApplication_ApplicationState();
long long QGuiApplication_QGuiApplication_KeyboardModifiers();
long long QGuiApplication_QGuiApplication_QueryKeyboardModifiers();
long long QGuiApplication_QGuiApplication_LayoutDirection();
long long QGuiApplication_QGuiApplication_MouseButtons();
char QGuiApplication_QGuiApplication_DesktopSettingsAware();
char QGuiApplication_EventDefault(void* ptr, void* e);
char QGuiApplication_QGuiApplication_IsFallbackSessionManagementEnabled();
char QGuiApplication_QGuiApplication_IsLeftToRight();
char QGuiApplication_QGuiApplication_IsRightToLeft();
char QGuiApplication_QGuiApplication_QuitOnLastWindowClosed();
int QGuiApplication_QGuiApplication_Exec();
void QGuiApplication_ConnectApplicationDisplayNameChanged(void* ptr);
void QGuiApplication_DisconnectApplicationDisplayNameChanged(void* ptr);
void QGuiApplication_ApplicationDisplayNameChanged(void* ptr);
void QGuiApplication_ConnectApplicationStateChanged(void* ptr);
void QGuiApplication_DisconnectApplicationStateChanged(void* ptr);
void QGuiApplication_ApplicationStateChanged(void* ptr, long long state);
void QGuiApplication_QGuiApplication_ChangeOverrideCursor(void* cursor);
void QGuiApplication_ConnectCommitDataRequest(void* ptr);
void QGuiApplication_DisconnectCommitDataRequest(void* ptr);
void QGuiApplication_CommitDataRequest(void* ptr, void* manager);
void QGuiApplication_ConnectFocusObjectChanged(void* ptr);
void QGuiApplication_DisconnectFocusObjectChanged(void* ptr);
void QGuiApplication_FocusObjectChanged(void* ptr, void* focusObject);
void QGuiApplication_ConnectFocusWindowChanged(void* ptr);
void QGuiApplication_DisconnectFocusWindowChanged(void* ptr);
void QGuiApplication_FocusWindowChanged(void* ptr, void* focusWindow);
void QGuiApplication_ConnectFontDatabaseChanged(void* ptr);
void QGuiApplication_DisconnectFontDatabaseChanged(void* ptr);
void QGuiApplication_FontDatabaseChanged(void* ptr);
void QGuiApplication_ConnectLastWindowClosed(void* ptr);
void QGuiApplication_DisconnectLastWindowClosed(void* ptr);
void QGuiApplication_LastWindowClosed(void* ptr);
void QGuiApplication_ConnectLayoutDirectionChanged(void* ptr);
void QGuiApplication_DisconnectLayoutDirectionChanged(void* ptr);
void QGuiApplication_LayoutDirectionChanged(void* ptr, long long direction);
void QGuiApplication_ConnectPaletteChanged(void* ptr);
void QGuiApplication_DisconnectPaletteChanged(void* ptr);
void QGuiApplication_PaletteChanged(void* ptr, void* palette);
void QGuiApplication_ConnectPrimaryScreenChanged(void* ptr);
void QGuiApplication_DisconnectPrimaryScreenChanged(void* ptr);
void QGuiApplication_PrimaryScreenChanged(void* ptr, void* screen);
void QGuiApplication_QGuiApplication_RestoreOverrideCursor();
void QGuiApplication_ConnectSaveStateRequest(void* ptr);
void QGuiApplication_DisconnectSaveStateRequest(void* ptr);
void QGuiApplication_SaveStateRequest(void* ptr, void* manager);
void QGuiApplication_ConnectScreenAdded(void* ptr);
void QGuiApplication_DisconnectScreenAdded(void* ptr);
void QGuiApplication_ScreenAdded(void* ptr, void* screen);
void QGuiApplication_ConnectScreenRemoved(void* ptr);
void QGuiApplication_DisconnectScreenRemoved(void* ptr);
void QGuiApplication_ScreenRemoved(void* ptr, void* screen);
void QGuiApplication_QGuiApplication_SetApplicationDisplayName(struct QtGui_PackedString name);
void QGuiApplication_QGuiApplication_SetDesktopFileName(struct QtGui_PackedString name);
void QGuiApplication_QGuiApplication_SetDesktopSettingsAware(char on);
void QGuiApplication_QGuiApplication_SetFallbackSessionManagementEnabled(char enabled);
void QGuiApplication_QGuiApplication_SetFont(void* font);
void QGuiApplication_QGuiApplication_SetLayoutDirection(long long direction);
void QGuiApplication_QGuiApplication_SetOverrideCursor(void* cursor);
void QGuiApplication_QGuiApplication_SetPalette(void* pal);
void QGuiApplication_QGuiApplication_SetQuitOnLastWindowClosed(char quit);
void QGuiApplication_QGuiApplication_SetWindowIcon(void* icon);
void QGuiApplication_QGuiApplication_Sync();
void QGuiApplication_DestroyQGuiApplication(void* ptr);
void QGuiApplication_DestroyQGuiApplicationDefault(void* ptr);
struct QtGui_PackedString QGuiApplication_SessionId(void* ptr);
struct QtGui_PackedString QGuiApplication_SessionKey(void* ptr);
char QGuiApplication_IsSavingSession(void* ptr);
char QGuiApplication_IsSessionRestored(void* ptr);
double QGuiApplication_DevicePixelRatio(void* ptr);
void* QGuiApplication___screens_atList(void* ptr, int i);
void QGuiApplication___screens_setList(void* ptr, void* i);
void* QGuiApplication___screens_newList(void* ptr);
void* QGuiApplication___dynamicPropertyNames_atList(void* ptr, int i);
void QGuiApplication___dynamicPropertyNames_setList(void* ptr, void* i);
void* QGuiApplication___dynamicPropertyNames_newList(void* ptr);
void* QGuiApplication___findChildren_atList2(void* ptr, int i);
void QGuiApplication___findChildren_setList2(void* ptr, void* i);
void* QGuiApplication___findChildren_newList2(void* ptr);
void* QGuiApplication___findChildren_atList3(void* ptr, int i);
void QGuiApplication___findChildren_setList3(void* ptr, void* i);
void* QGuiApplication___findChildren_newList3(void* ptr);
void* QGuiApplication___findChildren_atList(void* ptr, int i);
void QGuiApplication___findChildren_setList(void* ptr, void* i);
void* QGuiApplication___findChildren_newList(void* ptr);
void* QGuiApplication___children_atList(void* ptr, int i);
void QGuiApplication___children_setList(void* ptr, void* i);
void* QGuiApplication___children_newList(void* ptr);
void QGuiApplication_QuitDefault(void* ptr);
char QGuiApplication_EventFilterDefault(void* ptr, void* watched, void* event);
void QGuiApplication_ChildEventDefault(void* ptr, void* event);
void QGuiApplication_ConnectNotifyDefault(void* ptr, void* sign);
void QGuiApplication_CustomEventDefault(void* ptr, void* event);
void QGuiApplication_DeleteLaterDefault(void* ptr);
void QGuiApplication_DisconnectNotifyDefault(void* ptr, void* sign);
void QGuiApplication_TimerEventDefault(void* ptr, void* event);
void* QGuiApplication_MetaObjectDefault(void* ptr);
void* QHelpEvent_NewQHelpEvent(long long ty, void* pos, void* globalPos);
void* QHelpEvent_GlobalPos(void* ptr);
void* QHelpEvent_Pos(void* ptr);
int QHelpEvent_GlobalX(void* ptr);
int QHelpEvent_GlobalY(void* ptr);
int QHelpEvent_X(void* ptr);
int QHelpEvent_Y(void* ptr);
void* QHideEvent_NewQHideEvent();
void* QHoverEvent_NewQHoverEvent(long long ty, void* pos, void* oldPos, long long modifiers);
void* QHoverEvent_OldPos(void* ptr);
void* QHoverEvent_Pos(void* ptr);
void* QHoverEvent_OldPosF(void* ptr);
void* QHoverEvent_PosF(void* ptr);
void* QIcon_QIcon_FromTheme(struct QtGui_PackedString name);
void* QIcon_QIcon_FromTheme2(struct QtGui_PackedString name, void* fallback);
void* QIcon_NewQIcon();
void* QIcon_NewQIcon4(void* other);
void* QIcon_NewQIcon6(void* engine);
void* QIcon_NewQIcon3(void* other);
void* QIcon_NewQIcon2(void* pixmap);
void* QIcon_NewQIcon5(struct QtGui_PackedString fileName);
struct QtGui_PackedString QIcon_QIcon_ThemeName();
struct QtGui_PackedString QIcon_QIcon_ThemeSearchPaths();
char QIcon_QIcon_HasThemeIcon(struct QtGui_PackedString name);
void QIcon_AddFile(void* ptr, struct QtGui_PackedString fileName, void* size, long long mode, long long state);
void QIcon_AddPixmap(void* ptr, void* pixmap, long long mode, long long state);
void QIcon_SetIsMask(void* ptr, char isMask);
void QIcon_QIcon_SetThemeName(struct QtGui_PackedString name);
void QIcon_QIcon_SetThemeSearchPaths(struct QtGui_PackedString paths);
void QIcon_Swap(void* ptr, void* other);
void QIcon_DestroyQIcon(void* ptr);
struct QtGui_PackedList QIcon_AvailableSizes(void* ptr, long long mode, long long state);
void* QIcon_Pixmap4(void* ptr, void* window, void* size, long long mode, long long state);
void* QIcon_Pixmap(void* ptr, void* size, long long mode, long long state);
void* QIcon_Pixmap3(void* ptr, int extent, long long mode, long long state);
void* QIcon_Pixmap2(void* ptr, int w, int h, long long mode, long long state);
void* QIcon_ActualSize2(void* ptr, void* window, void* size, long long mode, long long state);
void* QIcon_ActualSize(void* ptr, void* size, long long mode, long long state);
struct QtGui_PackedString QIcon_Name(void* ptr);
char QIcon_IsMask(void* ptr);
char QIcon_IsNull(void* ptr);
long long QIcon_CacheKey(void* ptr);
void QIcon_Paint(void* ptr, void* painter, void* rect, long long alignment, long long mode, long long state);
void QIcon_Paint2(void* ptr, void* painter, int x, int y, int w, int h, long long alignment, long long mode, long long state);
void* QIcon_ToVariant(void* ptr);
void* QIcon___availableSizes_atList(void* ptr, int i);
void QIcon___availableSizes_setList(void* ptr, void* i);
void* QIcon___availableSizes_newList(void* ptr);
void* QIconDragEvent_NewQIconDragEvent();
void* QIconEngine_NewQIconEngine();
void* QIconEngine_Pixmap(void* ptr, void* size, long long mode, long long state);
void* QIconEngine_PixmapDefault(void* ptr, void* size, long long mode, long long state);
void* QIconEngine_ScaledPixmap(void* ptr, void* size, long long mode, long long state, double scale);
void* QIconEngine_ActualSize(void* ptr, void* size, long long mode, long long state);
void* QIconEngine_ActualSizeDefault(void* ptr, void* size, long long mode, long long state);
char QIconEngine_Read(void* ptr, void* in);
char QIconEngine_ReadDefault(void* ptr, void* in);
void QIconEngine_AddFile(void* ptr, struct QtGui_PackedString fileName, void* size, long long mode, long long state);
void QIconEngine_AddFileDefault(void* ptr, struct QtGui_PackedString fileName, void* size, long long mode, long long state);
void QIconEngine_AddPixmap(void* ptr, void* pixmap, long long mode, long long state);
void QIconEngine_AddPixmapDefault(void* ptr, void* pixmap, long long mode, long long state);
void QIconEngine_Paint(void* ptr, void* painter, void* rect, long long mode, long long state);
void QIconEngine_Virtual_hook(void* ptr, int id, void* data);
void QIconEngine_Virtual_hookDefault(void* ptr, int id, void* data);
void QIconEngine_DestroyQIconEngine(void* ptr);
void QIconEngine_DestroyQIconEngineDefault(void* ptr);
void* QIconEngine_Clone(void* ptr);
struct QtGui_PackedList QIconEngine_AvailableSizes(void* ptr, long long mode, long long state);
struct QtGui_PackedList QIconEngine_AvailableSizesDefault(void* ptr, long long mode, long long state);
struct QtGui_PackedString QIconEngine_IconName(void* ptr);
struct QtGui_PackedString QIconEngine_IconNameDefault(void* ptr);
struct QtGui_PackedString QIconEngine_Key(void* ptr);
struct QtGui_PackedString QIconEngine_KeyDefault(void* ptr);
char QIconEngine_IsNull(void* ptr);
char QIconEngine_Write(void* ptr, void* out);
char QIconEngine_WriteDefault(void* ptr, void* out);
void* QIconEngine___availableSizes_atList(void* ptr, int i);
void QIconEngine___availableSizes_setList(void* ptr, void* i);
void* QIconEngine___availableSizes_newList(void* ptr);
void* QIconEnginePlugin_Create(void* ptr, struct QtGui_PackedString filename);
void* QIconEnginePlugin_NewQIconEnginePlugin(void* parent);
void QIconEnginePlugin_DestroyQIconEnginePlugin(void* ptr);
void* QIconEnginePlugin___dynamicPropertyNames_atList(void* ptr, int i);
void QIconEnginePlugin___dynamicPropertyNames_setList(void* ptr, void* i);
void* QIconEnginePlugin___dynamicPropertyNames_newList(void* ptr);
void* QIconEnginePlugin___findChildren_atList2(void* ptr, int i);
void QIconEnginePlugin___findChildren_setList2(void* ptr, void* i);
void* QIconEnginePlugin___findChildren_newList2(void* ptr);
void* QIconEnginePlugin___findChildren_atList3(void* ptr, int i);
void QIconEnginePlugin___findChildren_setList3(void* ptr, void* i);
void* QIconEnginePlugin___findChildren_newList3(void* ptr);
void* QIconEnginePlugin___findChildren_atList(void* ptr, int i);
void QIconEnginePlugin___findChildren_setList(void* ptr, void* i);
void* QIconEnginePlugin___findChildren_newList(void* ptr);
void* QIconEnginePlugin___children_atList(void* ptr, int i);
void QIconEnginePlugin___children_setList(void* ptr, void* i);
void* QIconEnginePlugin___children_newList(void* ptr);
char QIconEnginePlugin_EventDefault(void* ptr, void* e);
char QIconEnginePlugin_EventFilterDefault(void* ptr, void* watched, void* event);
void QIconEnginePlugin_ChildEventDefault(void* ptr, void* event);
void QIconEnginePlugin_ConnectNotifyDefault(void* ptr, void* sign);
void QIconEnginePlugin_CustomEventDefault(void* ptr, void* event);
void QIconEnginePlugin_DeleteLaterDefault(void* ptr);
void QIconEnginePlugin_DisconnectNotifyDefault(void* ptr, void* sign);
void QIconEnginePlugin_TimerEventDefault(void* ptr, void* event);
void* QIconEnginePlugin_MetaObjectDefault(void* ptr);
void* QImage_QImage_FromData2(void* data, char* format);
void* QImage_QImage_FromData(char* data, int size, char* format);
void* QImage_NewQImage();
void* QImage_NewQImage11(void* other);
void* QImage_NewQImage10(void* image);
void* QImage_NewQImage2(void* size, long long format);
void* QImage_NewQImage9(struct QtGui_PackedString fileName, char* format);
void* QImage_NewQImage3(int width, int height, long long format);
long long QImage_QImage_ToImageFormat(void* format);
void* QImage_QImage_ToPixelFormat(long long format);
void* QImage_QImage_TrueMatrix2(void* matrix, int width, int height);
char QImage_Load2(void* ptr, void* device, char* format);
char QImage_Load(void* ptr, struct QtGui_PackedString fileName, char* format);
char QImage_LoadFromData2(void* ptr, void* data, char* format);
char QImage_LoadFromData(void* ptr, char* data, int l, char* format);
char QImage_ReinterpretAsFormat(void* ptr, long long format);
struct QtGui_PackedString QImage_Bits(void* ptr);
struct QtGui_PackedString QImage_ScanLine(void* ptr, int i);
void QImage_Fill3(void* ptr, long long color);
void QImage_Fill2(void* ptr, void* color);
void QImage_Fill(void* ptr, unsigned int pixelValue);
void QImage_InvertPixels(void* ptr, long long mode);
void QImage_SetColorCount(void* ptr, int colorCount);
void QImage_SetDevicePixelRatio(void* ptr, double scaleFactor);
void QImage_SetDotsPerMeterX(void* ptr, int x);
void QImage_SetDotsPerMeterY(void* ptr, int y);
void QImage_SetOffset(void* ptr, void* offset);
void QImage_SetPixel(void* ptr, void* position, unsigned int index_or_rgb);
void QImage_SetPixel2(void* ptr, int x, int y, unsigned int index_or_rgb);
void QImage_SetPixelColor(void* ptr, void* position, void* color);
void QImage_SetPixelColor2(void* ptr, int x, int y, void* color);
void QImage_SetText(void* ptr, struct QtGui_PackedString key, struct QtGui_PackedString text);
void QImage_Swap(void* ptr, void* other);
void QImage_DestroyQImage(void* ptr);
long long QImage_Format(void* ptr);
void* QImage_PixelColor(void* ptr, void* position);
void* QImage_PixelColor2(void* ptr, int x, int y);
void* QImage_ConvertToFormat(void* ptr, long long format, long long flags);
void* QImage_Copy(void* ptr, void* rectangle);
void* QImage_Copy2(void* ptr, int x, int y, int width, int height);
void* QImage_CreateAlphaMask(void* ptr, long long flags);
void* QImage_CreateHeuristicMask(void* ptr, char clipTight);
void* QImage_Mirrored(void* ptr, char horizontal, char vertical);
void* QImage_RgbSwapped(void* ptr);
void* QImage_Scaled(void* ptr, void* size, long long aspectRatioMode, long long transformMode);
void* QImage_Scaled2(void* ptr, int width, int height, long long aspectRatioMode, long long transformMode);
void* QImage_ScaledToHeight(void* ptr, int height, long long mode);
void* QImage_ScaledToWidth(void* ptr, int width, long long mode);
void* QImage_SmoothScaled(void* ptr, int w, int h);
void* QImage_Transformed2(void* ptr, void* matrix, long long mode);
void* QImage_PixelFormat(void* ptr);
void* QImage_Offset(void* ptr);
void* QImage_Rect(void* ptr);
void* QImage_Size(void* ptr);
struct QtGui_PackedString QImage_Text(void* ptr, struct QtGui_PackedString key);
struct QtGui_PackedString QImage_TextKeys(void* ptr);
char QImage_AllGray(void* ptr);
char QImage_HasAlphaChannel(void* ptr);
char QImage_IsGrayscale(void* ptr);
char QImage_IsNull(void* ptr);
char QImage_Save2(void* ptr, void* device, char* format, int quality);
char QImage_Save(void* ptr, struct QtGui_PackedString fileName, char* format, int quality);
char QImage_Valid(void* ptr, void* pos);
char QImage_Valid2(void* ptr, int x, int y);
struct QtGui_PackedString QImage_Bits2(void* ptr);
struct QtGui_PackedString QImage_ConstBits(void* ptr);
struct QtGui_PackedString QImage_ConstScanLine(void* ptr, int i);
struct QtGui_PackedString QImage_ScanLine2(void* ptr, int i);
int QImage_BitPlaneCount(void* ptr);
int QImage_ByteCount(void* ptr);
int QImage_BytesPerLine(void* ptr);
int QImage_DotsPerMeterX(void* ptr);
int QImage_DotsPerMeterY(void* ptr);
int QImage_PixelIndex(void* ptr, void* position);
int QImage_PixelIndex2(void* ptr, int x, int y);
long long QImage_CacheKey(void* ptr);
double QImage_DevicePixelRatio(void* ptr);
void* QImage_ToVariant(void* ptr);
void* QImage___setColorTable_colors_newList(void* ptr);
void* QImage___convertToFormat_colorTable_newList2(void* ptr);
void* QImage___colorTable_newList(void* ptr);
void* QImage_PaintEngine(void* ptr);
void* QImage_PaintEngineDefault(void* ptr);
void* QImageIOHandler_NewQImageIOHandler();
char QImageIOHandler_JumpToImage(void* ptr, int imageNumber);
char QImageIOHandler_JumpToImageDefault(void* ptr, int imageNumber);
char QImageIOHandler_JumpToNextImage(void* ptr);
char QImageIOHandler_JumpToNextImageDefault(void* ptr);
char QImageIOHandler_Read(void* ptr, void* image);
char QImageIOHandler_Write(void* ptr, void* image);
char QImageIOHandler_WriteDefault(void* ptr, void* image);
void QImageIOHandler_SetDevice(void* ptr, void* device);
void QImageIOHandler_SetFormat(void* ptr, void* format);
void QImageIOHandler_SetOption(void* ptr, long long option, void* value);
void QImageIOHandler_SetOptionDefault(void* ptr, long long option, void* value);
void QImageIOHandler_DestroyQImageIOHandler(void* ptr);
void QImageIOHandler_DestroyQImageIOHandlerDefault(void* ptr);
void* QImageIOHandler_Format(void* ptr);
void* QImageIOHandler_Device(void* ptr);
void* QImageIOHandler_CurrentImageRect(void* ptr);
void* QImageIOHandler_CurrentImageRectDefault(void* ptr);
void* QImageIOHandler_Option(void* ptr, long long option);
void* QImageIOHandler_OptionDefault(void* ptr, long long option);
char QImageIOHandler_CanRead(void* ptr);
char QImageIOHandler_SupportsOption(void* ptr, long long option);
char QImageIOHandler_SupportsOptionDefault(void* ptr, long long option);
int QImageIOHandler_CurrentImageNumber(void* ptr);
int QImageIOHandler_CurrentImageNumberDefault(void* ptr);
int QImageIOHandler_ImageCount(void* ptr);
int QImageIOHandler_ImageCountDefault(void* ptr);
int QImageIOHandler_LoopCount(void* ptr);
int QImageIOHandler_LoopCountDefault(void* ptr);
int QImageIOHandler_NextImageDelay(void* ptr);
int QImageIOHandler_NextImageDelayDefault(void* ptr);
void QImageIOHandler_SetFormat2(void* ptr, void* format);
void* QImageIOPlugin_NewQImageIOPlugin(void* parent);
void QImageIOPlugin_DestroyQImageIOPlugin(void* ptr);
void QImageIOPlugin_DestroyQImageIOPluginDefault(void* ptr);
long long QImageIOPlugin_Capabilities(void* ptr, void* device, void* format);
void* QImageIOPlugin_Create(void* ptr, void* device, void* format);
void* QImageIOPlugin___dynamicPropertyNames_atList(void* ptr, int i);
void QImageIOPlugin___dynamicPropertyNames_setList(void* ptr, void* i);
void* QImageIOPlugin___dynamicPropertyNames_newList(void* ptr);
void* QImageIOPlugin___findChildren_atList2(void* ptr, int i);
void QImageIOPlugin___findChildren_setList2(void* ptr, void* i);
void* QImageIOPlugin___findChildren_newList2(void* ptr);
void* QImageIOPlugin___findChildren_atList3(void* ptr, int i);
void QImageIOPlugin___findChildren_setList3(void* ptr, void* i);
void* QImageIOPlugin___findChildren_newList3(void* ptr);
void* QImageIOPlugin___findChildren_atList(void* ptr, int i);
void QImageIOPlugin___findChildren_setList(void* ptr, void* i);
void* QImageIOPlugin___findChildren_newList(void* ptr);
void* QImageIOPlugin___children_atList(void* ptr, int i);
void QImageIOPlugin___children_setList(void* ptr, void* i);
void* QImageIOPlugin___children_newList(void* ptr);
char QImageIOPlugin_EventDefault(void* ptr, void* e);
char QImageIOPlugin_EventFilterDefault(void* ptr, void* watched, void* event);
void QImageIOPlugin_ChildEventDefault(void* ptr, void* event);
void QImageIOPlugin_ConnectNotifyDefault(void* ptr, void* sign);
void QImageIOPlugin_CustomEventDefault(void* ptr, void* event);
void QImageIOPlugin_DeleteLaterDefault(void* ptr);
void QImageIOPlugin_DisconnectNotifyDefault(void* ptr, void* sign);
void QImageIOPlugin_TimerEventDefault(void* ptr, void* event);
void* QImageIOPlugin_MetaObjectDefault(void* ptr);
void* QImageReader_QImageReader_ImageFormat3(void* device);
void* QImageReader_QImageReader_ImageFormat2(struct QtGui_PackedString fileName);
void* QImageReader_Read(void* ptr);
void* QImageReader_NewQImageReader();
void* QImageReader_NewQImageReader2(void* device, void* format);
void* QImageReader_NewQImageReader3(struct QtGui_PackedString fileName, void* format);
struct QtGui_PackedList QImageReader_QImageReader_SupportedImageFormats();
struct QtGui_PackedList QImageReader_QImageReader_SupportedMimeTypes();
char QImageReader_JumpToImage(void* ptr, int imageNumber);
char QImageReader_JumpToNextImage(void* ptr);
char QImageReader_Read2(void* ptr, void* image);
void QImageReader_SetAutoDetectImageFormat(void* ptr, char enabled);
void QImageReader_SetAutoTransform(void* ptr, char enabled);
void QImageReader_SetBackgroundColor(void* ptr, void* color);
void QImageReader_SetClipRect(void* ptr, void* rect);
void QImageReader_SetDecideFormatFromContent(void* ptr, char ignored);
void QImageReader_SetDevice(void* ptr, void* device);
void QImageReader_SetFileName(void* ptr, struct QtGui_PackedString fileName);
void QImageReader_SetFormat(void* ptr, void* format);
void QImageReader_SetGamma(void* ptr, float gamma);
void QImageReader_SetQuality(void* ptr, int quality);
void QImageReader_SetScaledClipRect(void* ptr, void* rect);
void QImageReader_SetScaledSize(void* ptr, void* size);
void QImageReader_DestroyQImageReader(void* ptr);
long long QImageReader_Error(void* ptr);
void* QImageReader_Format(void* ptr);
void* QImageReader_SubType(void* ptr);
void* QImageReader_BackgroundColor(void* ptr);
void* QImageReader_Device(void* ptr);
long long QImageReader_ImageFormat(void* ptr);
long long QImageReader_Transformation(void* ptr);
struct QtGui_PackedList QImageReader_SupportedSubTypes(void* ptr);
void* QImageReader_ClipRect(void* ptr);
void* QImageReader_CurrentImageRect(void* ptr);
void* QImageReader_ScaledClipRect(void* ptr);
void* QImageReader_ScaledSize(void* ptr);
void* QImageReader_Size(void* ptr);
struct QtGui_PackedString QImageReader_ErrorString(void* ptr);
struct QtGui_PackedString QImageReader_FileName(void* ptr);
struct QtGui_PackedString QImageReader_Text(void* ptr, struct QtGui_PackedString key);
struct QtGui_PackedString QImageReader_TextKeys(void* ptr);
char QImageReader_AutoDetectImageFormat(void* ptr);
char QImageReader_AutoTransform(void* ptr);
char QImageReader_CanRead(void* ptr);
char QImageReader_DecideFormatFromContent(void* ptr);
char QImageReader_SupportsAnimation(void* ptr);
char QImageReader_SupportsOption(void* ptr, long long option);
float QImageReader_Gamma(void* ptr);
int QImageReader_CurrentImageNumber(void* ptr);
int QImageReader_ImageCount(void* ptr);
int QImageReader_LoopCount(void* ptr);
int QImageReader_NextImageDelay(void* ptr);
int QImageReader_Quality(void* ptr);
void* QImageReader___supportedImageFormats_atList(void* ptr, int i);
void QImageReader___supportedImageFormats_setList(void* ptr, void* i);
void* QImageReader___supportedImageFormats_newList(void* ptr);
void* QImageReader___supportedMimeTypes_atList(void* ptr, int i);
void QImageReader___supportedMimeTypes_setList(void* ptr, void* i);
void* QImageReader___supportedMimeTypes_newList(void* ptr);
void* QImageReader___supportedSubTypes_atList(void* ptr, int i);
void QImageReader___supportedSubTypes_setList(void* ptr, void* i);
void* QImageReader___supportedSubTypes_newList(void* ptr);
void* QImageWriter_NewQImageWriter();
void* QImageWriter_NewQImageWriter2(void* device, void* format);
void* QImageWriter_NewQImageWriter3(struct QtGui_PackedString fileName, void* format);
struct QtGui_PackedList QImageWriter_QImageWriter_SupportedImageFormats();
struct QtGui_PackedList QImageWriter_QImageWriter_SupportedMimeTypes();
char QImageWriter_Write(void* ptr, void* image);
void QImageWriter_SetCompression(void* ptr, int compression);
void QImageWriter_SetDevice(void* ptr, void* device);
void QImageWriter_SetFileName(void* ptr, struct QtGui_PackedString fileName);
void QImageWriter_SetFormat(void* ptr, void* format);
void QImageWriter_SetGamma(void* ptr, float gamma);
void QImageWriter_SetOptimizedWrite(void* ptr, char optimize);
void QImageWriter_SetProgressiveScanWrite(void* ptr, char progressive);
void QImageWriter_SetQuality(void* ptr, int quality);
void QImageWriter_SetSubType(void* ptr, void* ty);
void QImageWriter_SetText(void* ptr, struct QtGui_PackedString key, struct QtGui_PackedString text);
void QImageWriter_SetTransformation(void* ptr, long long transform);
void QImageWriter_DestroyQImageWriter(void* ptr);
long long QImageWriter_Error(void* ptr);
void* QImageWriter_Format(void* ptr);
void* QImageWriter_SubType(void* ptr);
void* QImageWriter_Device(void* ptr);
long long QImageWriter_Transformation(void* ptr);
struct QtGui_PackedList QImageWriter_SupportedSubTypes(void* ptr);
struct QtGui_PackedString QImageWriter_ErrorString(void* ptr);
struct QtGui_PackedString QImageWriter_FileName(void* ptr);
char QImageWriter_CanWrite(void* ptr);
char QImageWriter_OptimizedWrite(void* ptr);
char QImageWriter_ProgressiveScanWrite(void* ptr);
char QImageWriter_SupportsOption(void* ptr, long long option);
float QImageWriter_Gamma(void* ptr);
int QImageWriter_Compression(void* ptr);
int QImageWriter_Quality(void* ptr);
void* QImageWriter___supportedImageFormats_atList(void* ptr, int i);
void QImageWriter___supportedImageFormats_setList(void* ptr, void* i);
void* QImageWriter___supportedImageFormats_newList(void* ptr);
void* QImageWriter___supportedMimeTypes_atList(void* ptr, int i);
void QImageWriter___supportedMimeTypes_setList(void* ptr, void* i);
void* QImageWriter___supportedMimeTypes_newList(void* ptr);
void* QImageWriter___supportedSubTypes_atList(void* ptr, int i);
void QImageWriter___supportedSubTypes_setList(void* ptr, void* i);
void* QImageWriter___supportedSubTypes_newList(void* ptr);
long long QInputEvent_Modifiers(void* ptr);
unsigned long QInputEvent_Timestamp(void* ptr);
long long QInputEvent_ModState(void* ptr);
void QInputEvent_SetModState(void* ptr, long long vqt);
unsigned long QInputEvent_Ts(void* ptr);
void QInputEvent_SetTs(void* ptr, unsigned long vul);
void* QInputMethod_QInputMethod_QueryFocusObject(long long query, void* argument);
void QInputMethod_ConnectAnchorRectangleChanged(void* ptr);
void QInputMethod_DisconnectAnchorRectangleChanged(void* ptr);
void QInputMethod_AnchorRectangleChanged(void* ptr);
void QInputMethod_ConnectAnimatingChanged(void* ptr);
void QInputMethod_DisconnectAnimatingChanged(void* ptr);
void QInputMethod_AnimatingChanged(void* ptr);
void QInputMethod_Commit(void* ptr);
void QInputMethod_CommitDefault(void* ptr);
void QInputMethod_ConnectCursorRectangleChanged(void* ptr);
void QInputMethod_DisconnectCursorRectangleChanged(void* ptr);
void QInputMethod_CursorRectangleChanged(void* ptr);
void QInputMethod_Hide(void* ptr);
void QInputMethod_HideDefault(void* ptr);
void QInputMethod_ConnectInputDirectionChanged(void* ptr);
void QInputMethod_DisconnectInputDirectionChanged(void* ptr);
void QInputMethod_InputDirectionChanged(void* ptr, long long newDirection);
void QInputMethod_ConnectInputItemClipRectangleChanged(void* ptr);
void QInputMethod_DisconnectInputItemClipRectangleChanged(void* ptr);
void QInputMethod_InputItemClipRectangleChanged(void* ptr);
void QInputMethod_InvokeAction(void* ptr, long long a, int cursorPosition);
void QInputMethod_InvokeActionDefault(void* ptr, long long a, int cursorPosition);
void QInputMethod_ConnectKeyboardRectangleChanged(void* ptr);
void QInputMethod_DisconnectKeyboardRectangleChanged(void* ptr);
void QInputMethod_KeyboardRectangleChanged(void* ptr);
void QInputMethod_ConnectLocaleChanged(void* ptr);
void QInputMethod_DisconnectLocaleChanged(void* ptr);
void QInputMethod_LocaleChanged(void* ptr);
void QInputMethod_Reset(void* ptr);
void QInputMethod_ResetDefault(void* ptr);
void QInputMethod_SetInputItemRectangle(void* ptr, void* rect);
void QInputMethod_SetInputItemTransform(void* ptr, void* transform);
void QInputMethod_SetVisible(void* ptr, char visible);
void QInputMethod_Show(void* ptr);
void QInputMethod_ShowDefault(void* ptr);
void QInputMethod_Update(void* ptr, long long queries);
void QInputMethod_UpdateDefault(void* ptr, long long queries);
void QInputMethod_ConnectVisibleChanged(void* ptr);
void QInputMethod_DisconnectVisibleChanged(void* ptr);
void QInputMethod_VisibleChanged(void* ptr);
void* QInputMethod_Locale(void* ptr);
void* QInputMethod_AnchorRectangle(void* ptr);
void* QInputMethod_CursorRectangle(void* ptr);
void* QInputMethod_InputItemClipRectangle(void* ptr);
void* QInputMethod_InputItemRectangle(void* ptr);
void* QInputMethod_KeyboardRectangle(void* ptr);
void* QInputMethod_InputItemTransform(void* ptr);
long long QInputMethod_InputDirection(void* ptr);
char QInputMethod_IsAnimating(void* ptr);
char QInputMethod_IsVisible(void* ptr);
void* QInputMethod___dynamicPropertyNames_atList(void* ptr, int i);
void QInputMethod___dynamicPropertyNames_setList(void* ptr, void* i);
void* QInputMethod___dynamicPropertyNames_newList(void* ptr);
void* QInputMethod___findChildren_atList2(void* ptr, int i);
void QInputMethod___findChildren_setList2(void* ptr, void* i);
void* QInputMethod___findChildren_newList2(void* ptr);
void* QInputMethod___findChildren_atList3(void* ptr, int i);
void QInputMethod___findChildren_setList3(void* ptr, void* i);
void* QInputMethod___findChildren_newList3(void* ptr);
void* QInputMethod___findChildren_atList(void* ptr, int i);
void QInputMethod___findChildren_setList(void* ptr, void* i);
void* QInputMethod___findChildren_newList(void* ptr);
void* QInputMethod___children_atList(void* ptr, int i);
void QInputMethod___children_setList(void* ptr, void* i);
void* QInputMethod___children_newList(void* ptr);
char QInputMethod_EventDefault(void* ptr, void* e);
char QInputMethod_EventFilterDefault(void* ptr, void* watched, void* event);
void QInputMethod_ChildEventDefault(void* ptr, void* event);
void QInputMethod_ConnectNotifyDefault(void* ptr, void* sign);
void QInputMethod_CustomEventDefault(void* ptr, void* event);
void QInputMethod_DeleteLaterDefault(void* ptr);
void QInputMethod_DisconnectNotifyDefault(void* ptr, void* sign);
void QInputMethod_TimerEventDefault(void* ptr, void* event);
void* QInputMethod_MetaObjectDefault(void* ptr);
void* QInputMethodEvent_NewQInputMethodEvent3(void* other);
void QInputMethodEvent_SetCommitString(void* ptr, struct QtGui_PackedString commitString, int replaceFrom, int replaceLength);
void QInputMethodEvent_DestroyQInputMethodEvent(void* ptr);
void* QInputMethodEvent_NewQInputMethodEvent();
struct QtGui_PackedString QInputMethodEvent_CommitString(void* ptr);
struct QtGui_PackedString QInputMethodEvent_PreeditString(void* ptr);
int QInputMethodEvent_ReplacementLength(void* ptr);
int QInputMethodEvent_ReplacementStart(void* ptr);
void* QInputMethodQueryEvent_NewQInputMethodQueryEvent(long long queries);
void QInputMethodQueryEvent_SetValue(void* ptr, long long query, void* value);
void* QInputMethodQueryEvent_Value(void* ptr, long long query);
long long QInputMethodQueryEvent_Queries(void* ptr);
void* QIntValidator_NewQIntValidator(void* parent);
void* QIntValidator_NewQIntValidator2(int minimum, int maximum, void* parent);
void QIntValidator_SetBottom(void* ptr, int vin);
void QIntValidator_SetRange(void* ptr, int bottom, int top);
void QIntValidator_SetRangeDefault(void* ptr, int bottom, int top);
void QIntValidator_SetTop(void* ptr, int vin);
void QIntValidator_DestroyQIntValidator(void* ptr);
long long QIntValidator_Validate(void* ptr, struct QtGui_PackedString input, int pos);
long long QIntValidator_ValidateDefault(void* ptr, struct QtGui_PackedString input, int pos);
int QIntValidator_Bottom(void* ptr);
int QIntValidator_Top(void* ptr);
void* QKeyEvent_NewQKeyEvent(long long ty, int key, long long modifiers, struct QtGui_PackedString text, char autorep, unsigned short count);
void* QKeyEvent_NewQKeyEvent2(long long ty, int key, long long modifiers, unsigned int nativeScanCode, unsigned int nativeVirtualKey, unsigned int nativeModifiers, struct QtGui_PackedString text, char autorep, unsigned short count);
struct QtGui_PackedString QKeyEvent_Text(void* ptr);
char QKeyEvent_IsAutoRepeat(void* ptr);
char QKeyEvent_Matches(void* ptr, long long key);
int QKeyEvent_Count(void* ptr);
int QKeyEvent_Key(void* ptr);
unsigned int QKeyEvent_NativeModifiers(void* ptr);
unsigned int QKeyEvent_NativeScanCode(void* ptr);
unsigned int QKeyEvent_NativeVirtualKey(void* ptr);
unsigned short QKeyEvent_C(void* ptr);
void QKeyEvent_SetC(void* ptr, unsigned short vus);
int QKeyEvent_K(void* ptr);
void QKeyEvent_SetK(void* ptr, int vin);
unsigned int QKeyEvent_NModifiers(void* ptr);
void QKeyEvent_SetNModifiers(void* ptr, unsigned int vqu);
unsigned int QKeyEvent_NScanCode(void* ptr);
void QKeyEvent_SetNScanCode(void* ptr, unsigned int vqu);
unsigned int QKeyEvent_NVirtualKey(void* ptr);
void QKeyEvent_SetNVirtualKey(void* ptr, unsigned int vqu);
struct QtGui_PackedString QKeyEvent_Txt(void* ptr);
void QKeyEvent_SetTxt(void* ptr, struct QtGui_PackedString vqs);
void* QKeySequence_QKeySequence_FromString(struct QtGui_PackedString str, long long format);
void* QKeySequence_QKeySequence_Mnemonic(struct QtGui_PackedString text);
void* QKeySequence_NewQKeySequence();
void* QKeySequence_NewQKeySequence5(long long key);
void* QKeySequence_NewQKeySequence4(void* keysequence);
void* QKeySequence_NewQKeySequence2(struct QtGui_PackedString key, long long format);
void* QKeySequence_NewQKeySequence3(int k1, int k2, int k3, int k4);
struct QtGui_PackedList QKeySequence_QKeySequence_KeyBindings(long long key);
struct QtGui_PackedList QKeySequence_QKeySequence_ListFromString(struct QtGui_PackedString str, long long format);
struct QtGui_PackedString QKeySequence_QKeySequence_ListToString(void* list, long long format);
void QKeySequence_Swap(void* ptr, void* other);
void QKeySequence_DestroyQKeySequence(void* ptr);
struct QtGui_PackedString QKeySequence_ToString(void* ptr, long long format);
long long QKeySequence_Matches(void* ptr, void* seq);
char QKeySequence_IsEmpty(void* ptr);
int QKeySequence_Count(void* ptr);
void* QKeySequence___keyBindings_atList(void* ptr, int i);
void QKeySequence___keyBindings_setList(void* ptr, void* i);
void* QKeySequence___keyBindings_newList(void* ptr);
void* QKeySequence___listFromString_atList(void* ptr, int i);
void QKeySequence___listFromString_setList(void* ptr, void* i);
void* QKeySequence___listFromString_newList(void* ptr);
void* QKeySequence___listToString_list_atList(void* ptr, int i);
void QKeySequence___listToString_list_setList(void* ptr, void* i);
void* QKeySequence___listToString_list_newList(void* ptr);
void* QLinearGradient_NewQLinearGradient();
void* QLinearGradient_NewQLinearGradient2(void* start, void* finalStop);
void* QLinearGradient_NewQLinearGradient3(double x1, double y1, double x2, double y2);
void QLinearGradient_SetFinalStop(void* ptr, void* stop);
void QLinearGradient_SetFinalStop2(void* ptr, double x, double y);
void QLinearGradient_SetStart(void* ptr, void* start);
void QLinearGradient_SetStart2(void* ptr, double x, double y);
void* QLinearGradient_FinalStop(void* ptr);
void* QLinearGradient_Start(void* ptr);
void* QMatrix4x4_NewQMatrix4x4();
void* QMatrix4x4_NewQMatrix4x47(void* transform);
void* QMatrix4x4_NewQMatrix4x43(float values);
void* QMatrix4x4_NewQMatrix4x44(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44);
float QMatrix4x4_Data(void* ptr);
void QMatrix4x4_Fill(void* ptr, float value);
void QMatrix4x4_Frustum(void* ptr, float left, float right, float bottom, float top, float nearPlane, float farPlane);
void QMatrix4x4_LookAt(void* ptr, void* eye, void* center, void* up);
void QMatrix4x4_Optimize(void* ptr);
void QMatrix4x4_Ortho3(void* ptr, void* rect);
void QMatrix4x4_Ortho2(void* ptr, void* rect);
void QMatrix4x4_Ortho(void* ptr, float left, float right, float bottom, float top, float nearPlane, float farPlane);
void QMatrix4x4_Perspective(void* ptr, float verticalAngle, float aspectRatio, float nearPlane, float farPlane);
void QMatrix4x4_Rotate3(void* ptr, void* quaternion);
void QMatrix4x4_Rotate(void* ptr, float angle, void* vector);
void QMatrix4x4_Rotate2(void* ptr, float angle, float x, float y, float z);
void QMatrix4x4_Scale(void* ptr, void* vector);
void QMatrix4x4_Scale4(void* ptr, float factor);
void QMatrix4x4_Scale2(void* ptr, float x, float y);
void QMatrix4x4_Scale3(void* ptr, float x, float y, float z);
void QMatrix4x4_SetColumn(void* ptr, int index, void* value);
void QMatrix4x4_SetRow(void* ptr, int index, void* value);
void QMatrix4x4_SetToIdentity(void* ptr);
void QMatrix4x4_Translate(void* ptr, void* vector);
void QMatrix4x4_Translate2(void* ptr, float x, float y);
void QMatrix4x4_Translate3(void* ptr, float x, float y, float z);
void QMatrix4x4_Viewport2(void* ptr, void* rect);
void QMatrix4x4_Viewport(void* ptr, float left, float bottom, float width, float height, float nearPlane, float farPlane);
void* QMatrix4x4_Inverted(void* ptr, char invertible);
void* QMatrix4x4_Transposed(void* ptr);
void* QMatrix4x4_Map(void* ptr, void* point);
void* QMatrix4x4_Map2(void* ptr, void* point);
void* QMatrix4x4_MapRect(void* ptr, void* rect);
void* QMatrix4x4_MapRect2(void* ptr, void* rect);
void* QMatrix4x4_ToTransform(void* ptr);
void* QMatrix4x4_ToTransform2(void* ptr, float distanceToPlane);
void* QMatrix4x4_Map3(void* ptr, void* point);
void* QMatrix4x4_MapVector(void* ptr, void* vector);
void* QMatrix4x4_Column(void* ptr, int index);
void* QMatrix4x4_Map4(void* ptr, void* point);
void* QMatrix4x4_Row(void* ptr, int index);
char QMatrix4x4_IsAffine(void* ptr);
char QMatrix4x4_IsIdentity(void* ptr);
float QMatrix4x4_ConstData(void* ptr);
float QMatrix4x4_Data2(void* ptr);
double QMatrix4x4_Determinant(void* ptr);
void QMatrix4x4_CopyDataTo(void* ptr, float values);
void* QMouseEvent_NewQMouseEvent(long long ty, void* localPos, long long button, long long buttons, long long modifiers);
void* QMouseEvent_NewQMouseEvent2(long long ty, void* localPos, void* screenPos, long long button, long long buttons, long long modifiers);
void* QMouseEvent_NewQMouseEvent3(long long ty, void* localPos, void* windowPos, void* screenPos, long long button, long long buttons, long long modifiers);
void* QMouseEvent_NewQMouseEvent4(long long ty, void* localPos, void* windowPos, void* screenPos, long long button, long long buttons, long long modifiers, long long source);
void* QMouseEvent_GlobalPos(void* ptr);
void* QMouseEvent_Pos(void* ptr);
long long QMouseEvent_Button(void* ptr);
long long QMouseEvent_Buttons(void* ptr);
long long QMouseEvent_Flags(void* ptr);
long long QMouseEvent_Source(void* ptr);
void* QMouseEvent_LocalPos(void* ptr);
void* QMouseEvent_ScreenPos(void* ptr);
void* QMouseEvent_WindowPos(void* ptr);
int QMouseEvent_GlobalX(void* ptr);
int QMouseEvent_GlobalY(void* ptr);
int QMouseEvent_X(void* ptr);
int QMouseEvent_Y(void* ptr);
long long QMouseEvent_B(void* ptr);
void QMouseEvent_SetB(void* ptr, long long vqt);
int QMouseEvent_Caps(void* ptr);
void QMouseEvent_SetCaps(void* ptr, int vin);
long long QMouseEvent_MouseState(void* ptr);
void QMouseEvent_SetMouseState(void* ptr, long long vqt);
void* QMouseEvent_Velocity(void* ptr);
void QMouseEvent_SetVelocity(void* ptr, void* vqv);
void* QMoveEvent_NewQMoveEvent(void* pos, void* oldPos);
void* QMoveEvent_OldPos(void* ptr);
void* QMoveEvent_Pos(void* ptr);
struct QtGui_PackedList QMovie_QMovie_SupportedFormats();
void* QMovie_NewQMovie2(void* device, void* format, void* parent);
void* QMovie_NewQMovie(void* parent);
void* QMovie_NewQMovie3(struct QtGui_PackedString fileName, void* format, void* parent);
void* QMovie_ScaledSize(void* ptr);
char QMovie_JumpToFrame(void* ptr, int frameNumber);
char QMovie_JumpToNextFrame(void* ptr);
char QMovie_JumpToNextFrameDefault(void* ptr);
void QMovie_ConnectError(void* ptr);
void QMovie_DisconnectError(void* ptr);
void QMovie_Error(void* ptr, long long error);
void QMovie_ConnectFinished(void* ptr);
void QMovie_DisconnectFinished(void* ptr);
void QMovie_Finished(void* ptr);
void QMovie_ConnectFrameChanged(void* ptr);
void QMovie_DisconnectFrameChanged(void* ptr);
void QMovie_FrameChanged(void* ptr, int frameNumber);
void QMovie_ConnectResized(void* ptr);
void QMovie_DisconnectResized(void* ptr);
void QMovie_Resized(void* ptr, void* size);
void QMovie_SetBackgroundColor(void* ptr, void* color);
void QMovie_SetCacheMode(void* ptr, long long mode);
void QMovie_SetDevice(void* ptr, void* device);
void QMovie_SetFileName(void* ptr, struct QtGui_PackedString fileName);
void QMovie_SetFormat(void* ptr, void* format);
void QMovie_SetPaused(void* ptr, char paused);
void QMovie_SetPausedDefault(void* ptr, char paused);
void QMovie_SetScaledSize(void* ptr, void* size);
void QMovie_SetSpeed(void* ptr, int percentSpeed);
void QMovie_SetSpeedDefault(void* ptr, int percentSpeed);
void QMovie_Start(void* ptr);
void QMovie_StartDefault(void* ptr);
void QMovie_ConnectStarted(void* ptr);
void QMovie_DisconnectStarted(void* ptr);
void QMovie_Started(void* ptr);
void QMovie_ConnectStateChanged(void* ptr);
void QMovie_DisconnectStateChanged(void* ptr);
void QMovie_StateChanged(void* ptr, long long state);
void QMovie_Stop(void* ptr);
void QMovie_StopDefault(void* ptr);
void QMovie_ConnectUpdated(void* ptr);
void QMovie_DisconnectUpdated(void* ptr);
void QMovie_Updated(void* ptr, void* rect);
void QMovie_DestroyQMovie(void* ptr);
long long QMovie_CacheMode(void* ptr);
long long QMovie_State(void* ptr);
void* QMovie_Format(void* ptr);
void* QMovie_BackgroundColor(void* ptr);
void* QMovie_Device(void* ptr);
void* QMovie_CurrentImage(void* ptr);
void* QMovie_CurrentPixmap(void* ptr);
void* QMovie_FrameRect(void* ptr);
struct QtGui_PackedString QMovie_FileName(void* ptr);
char QMovie_IsValid(void* ptr);
int QMovie_CurrentFrameNumber(void* ptr);
int QMovie_FrameCount(void* ptr);
int QMovie_LoopCount(void* ptr);
int QMovie_NextFrameDelay(void* ptr);
int QMovie_Speed(void* ptr);
void* QMovie___supportedFormats_atList(void* ptr, int i);
void QMovie___supportedFormats_setList(void* ptr, void* i);
void* QMovie___supportedFormats_newList(void* ptr);
void* QMovie___dynamicPropertyNames_atList(void* ptr, int i);
void QMovie___dynamicPropertyNames_setList(void* ptr, void* i);
void* QMovie___dynamicPropertyNames_newList(void* ptr);
void* QMovie___findChildren_atList2(void* ptr, int i);
void QMovie___findChildren_setList2(void* ptr, void* i);
void* QMovie___findChildren_newList2(void* ptr);
void* QMovie___findChildren_atList3(void* ptr, int i);
void QMovie___findChildren_setList3(void* ptr, void* i);
void* QMovie___findChildren_newList3(void* ptr);
void* QMovie___findChildren_atList(void* ptr, int i);
void QMovie___findChildren_setList(void* ptr, void* i);
void* QMovie___findChildren_newList(void* ptr);
void* QMovie___children_atList(void* ptr, int i);
void QMovie___children_setList(void* ptr, void* i);
void* QMovie___children_newList(void* ptr);
char QMovie_EventDefault(void* ptr, void* e);
char QMovie_EventFilterDefault(void* ptr, void* watched, void* event);
void QMovie_ChildEventDefault(void* ptr, void* event);
void QMovie_ConnectNotifyDefault(void* ptr, void* sign);
void QMovie_CustomEventDefault(void* ptr, void* event);
void QMovie_DeleteLaterDefault(void* ptr);
void QMovie_DisconnectNotifyDefault(void* ptr, void* sign);
void QMovie_TimerEventDefault(void* ptr, void* event);
void* QMovie_MetaObjectDefault(void* ptr);
void* QNativeGestureEvent_NewQNativeGestureEvent(long long ty, void* localPos, void* windowPos, void* screenPos, double realValue, unsigned long sequenceId, unsigned long long intValue);
long long QNativeGestureEvent_GestureType(void* ptr);
void* QNativeGestureEvent_GlobalPos(void* ptr);
void* QNativeGestureEvent_Pos(void* ptr);
void* QNativeGestureEvent_LocalPos(void* ptr);
void* QNativeGestureEvent_ScreenPos(void* ptr);
void* QNativeGestureEvent_WindowPos(void* ptr);
double QNativeGestureEvent_Value(void* ptr);
long long QNativeGestureEvent_MGestureType(void* ptr);
void QNativeGestureEvent_SetMGestureType(void* ptr, long long vqt);
unsigned long long QNativeGestureEvent_MIntValue(void* ptr);
void QNativeGestureEvent_SetMIntValue(void* ptr, unsigned long long vqu);
void* QNativeGestureEvent_MLocalPos(void* ptr);
void QNativeGestureEvent_SetMLocalPos(void* ptr, void* vqp);
double QNativeGestureEvent_MRealValue(void* ptr);
void QNativeGestureEvent_SetMRealValue(void* ptr, double vqr);
void* QNativeGestureEvent_MScreenPos(void* ptr);
void QNativeGestureEvent_SetMScreenPos(void* ptr, void* vqp);
unsigned long QNativeGestureEvent_MSequenceId(void* ptr);
void QNativeGestureEvent_SetMSequenceId(void* ptr, unsigned long vul);
void* QNativeGestureEvent_MWindowPos(void* ptr);
void QNativeGestureEvent_SetMWindowPos(void* ptr, void* vqp);
void* QOffscreenSurface_NewQOffscreenSurface(void* targetScreen);
void QOffscreenSurface_Create(void* ptr);
void QOffscreenSurface_Destroy(void* ptr);
void QOffscreenSurface_ConnectScreenChanged(void* ptr);
void QOffscreenSurface_DisconnectScreenChanged(void* ptr);
void QOffscreenSurface_ScreenChanged(void* ptr, void* screen);
void QOffscreenSurface_SetFormat(void* ptr, void* format);
void QOffscreenSurface_SetNativeHandle(void* ptr, void* handle);
void QOffscreenSurface_SetScreen(void* ptr, void* newScreen);
void QOffscreenSurface_DestroyQOffscreenSurface(void* ptr);
void QOffscreenSurface_DestroyQOffscreenSurfaceDefault(void* ptr);
void* QOffscreenSurface_Screen(void* ptr);
void* QOffscreenSurface_Size(void* ptr);
void* QOffscreenSurface_SizeDefault(void* ptr);
void* QOffscreenSurface_Format(void* ptr);
void* QOffscreenSurface_FormatDefault(void* ptr);
void* QOffscreenSurface_RequestedFormat(void* ptr);
long long QOffscreenSurface_SurfaceType(void* ptr);
long long QOffscreenSurface_SurfaceTypeDefault(void* ptr);
char QOffscreenSurface_IsValid(void* ptr);
void* QOffscreenSurface_NativeHandle(void* ptr);
void* QOffscreenSurface___dynamicPropertyNames_atList(void* ptr, int i);
void QOffscreenSurface___dynamicPropertyNames_setList(void* ptr, void* i);
void* QOffscreenSurface___dynamicPropertyNames_newList(void* ptr);
void* QOffscreenSurface___findChildren_atList2(void* ptr, int i);
void QOffscreenSurface___findChildren_setList2(void* ptr, void* i);
void* QOffscreenSurface___findChildren_newList2(void* ptr);
void* QOffscreenSurface___findChildren_atList3(void* ptr, int i);
void QOffscreenSurface___findChildren_setList3(void* ptr, void* i);
void* QOffscreenSurface___findChildren_newList3(void* ptr);
void* QOffscreenSurface___findChildren_atList(void* ptr, int i);
void QOffscreenSurface___findChildren_setList(void* ptr, void* i);
void* QOffscreenSurface___findChildren_newList(void* ptr);
void* QOffscreenSurface___children_atList(void* ptr, int i);
void QOffscreenSurface___children_setList(void* ptr, void* i);
void* QOffscreenSurface___children_newList(void* ptr);
char QOffscreenSurface_Event(void* ptr, void* e);
char QOffscreenSurface_EventDefault(void* ptr, void* e);
char QOffscreenSurface_EventFilter(void* ptr, void* watched, void* event);
char QOffscreenSurface_EventFilterDefault(void* ptr, void* watched, void* event);
void QOffscreenSurface_ChildEvent(void* ptr, void* event);
void QOffscreenSurface_ChildEventDefault(void* ptr, void* event);
void QOffscreenSurface_ConnectNotify(void* ptr, void* sign);
void QOffscreenSurface_ConnectNotifyDefault(void* ptr, void* sign);
void QOffscreenSurface_CustomEvent(void* ptr, void* event);
void QOffscreenSurface_CustomEventDefault(void* ptr, void* event);
void QOffscreenSurface_DeleteLater(void* ptr);
void QOffscreenSurface_DeleteLaterDefault(void* ptr);
void QOffscreenSurface_DisconnectNotify(void* ptr, void* sign);
void QOffscreenSurface_DisconnectNotifyDefault(void* ptr, void* sign);
void QOffscreenSurface_TimerEvent(void* ptr, void* event);
void QOffscreenSurface_TimerEventDefault(void* ptr, void* event);
void* QOffscreenSurface_MetaObject(void* ptr);
void* QOffscreenSurface_MetaObjectDefault(void* ptr);
void* QOpenGLBuffer_NewQOpenGLBuffer();
void* QOpenGLBuffer_NewQOpenGLBuffer2(long long ty);
void* QOpenGLBuffer_NewQOpenGLBuffer3(void* other);
char QOpenGLBuffer_Bind(void* ptr);
char QOpenGLBuffer_Create(void* ptr);
char QOpenGLBuffer_Read(void* ptr, int offset, void* data, int count);
char QOpenGLBuffer_Unmap(void* ptr);
void* QOpenGLBuffer_Map(void* ptr, long long access);
void* QOpenGLBuffer_MapRange(void* ptr, int offset, int count, long long access);
void QOpenGLBuffer_Allocate(void* ptr, void* data, int count);
void QOpenGLBuffer_Allocate2(void* ptr, int count);
void QOpenGLBuffer_Destroy(void* ptr);
void QOpenGLBuffer_Release(void* ptr);
void QOpenGLBuffer_QOpenGLBuffer_Release2(long long ty);
void QOpenGLBuffer_SetUsagePattern(void* ptr, long long value);
void QOpenGLBuffer_Write(void* ptr, int offset, void* data, int count);
void QOpenGLBuffer_DestroyQOpenGLBuffer(void* ptr);
unsigned int QOpenGLBuffer_BufferId(void* ptr);
long long QOpenGLBuffer_Type(void* ptr);
long long QOpenGLBuffer_UsagePattern(void* ptr);
char QOpenGLBuffer_IsCreated(void* ptr);
int QOpenGLBuffer_Size(void* ptr);
long long QOpenGLContext_QOpenGLContext_OpenGLModuleType();
void* QOpenGLContext_QOpenGLContext_CurrentContext();
void* QOpenGLContext_QOpenGLContext_GlobalShareContext();
void* QOpenGLContext_NewQOpenGLContext(void* parent);
char QOpenGLContext_QOpenGLContext_AreSharing(void* first, void* second);
char QOpenGLContext_Create(void* ptr);
char QOpenGLContext_MakeCurrent(void* ptr, void* surface);
char QOpenGLContext_QOpenGLContext_SupportsThreadedOpenGL();
void* QOpenGLContext_QOpenGLContext_OpenGLModuleHandle();
void QOpenGLContext_ConnectAboutToBeDestroyed(void* ptr);
void QOpenGLContext_DisconnectAboutToBeDestroyed(void* ptr);
void QOpenGLContext_AboutToBeDestroyed(void* ptr);
void QOpenGLContext_DoneCurrent(void* ptr);
void QOpenGLContext_SetFormat(void* ptr, void* format);
void QOpenGLContext_SetNativeHandle(void* ptr, void* handle);
void QOpenGLContext_SetScreen(void* ptr, void* screen);
void QOpenGLContext_SetShareContext(void* ptr, void* shareContext);
void QOpenGLContext_SwapBuffers(void* ptr, void* surface);
void QOpenGLContext_DestroyQOpenGLContext(void* ptr);
unsigned int QOpenGLContext_DefaultFramebufferObject(void* ptr);
void* QOpenGLContext_VersionFunctions(void* ptr, void* versionProfile);
void* QOpenGLContext_ShareContext(void* ptr);
void* QOpenGLContext_ShareGroup(void* ptr);
void* QOpenGLContext_ExtraFunctions(void* ptr);
void* QOpenGLContext_Functions(void* ptr);
void* QOpenGLContext_Screen(void* ptr);
void* QOpenGLContext_Surface(void* ptr);
void* QOpenGLContext_Format(void* ptr);
void* QOpenGLContext_NativeHandle(void* ptr);
char QOpenGLContext_HasExtension(void* ptr, void* extension);
char QOpenGLContext_IsOpenGLES(void* ptr);
char QOpenGLContext_IsValid(void* ptr);
void* QOpenGLContext___dynamicPropertyNames_atList(void* ptr, int i);
void QOpenGLContext___dynamicPropertyNames_setList(void* ptr, void* i);
void* QOpenGLContext___dynamicPropertyNames_newList(void* ptr);
void* QOpenGLContext___findChildren_atList2(void* ptr, int i);
void QOpenGLContext___findChildren_setList2(void* ptr, void* i);
void* QOpenGLContext___findChildren_newList2(void* ptr);
void* QOpenGLContext___findChildren_atList3(void* ptr, int i);
void QOpenGLContext___findChildren_setList3(void* ptr, void* i);
void* QOpenGLContext___findChildren_newList3(void* ptr);
void* QOpenGLContext___findChildren_atList(void* ptr, int i);
void QOpenGLContext___findChildren_setList(void* ptr, void* i);
void* QOpenGLContext___findChildren_newList(void* ptr);
void* QOpenGLContext___children_atList(void* ptr, int i);
void QOpenGLContext___children_setList(void* ptr, void* i);
void* QOpenGLContext___children_newList(void* ptr);
char QOpenGLContext_EventDefault(void* ptr, void* e);
char QOpenGLContext_EventFilterDefault(void* ptr, void* watched, void* event);
void QOpenGLContext_ChildEventDefault(void* ptr, void* event);
void QOpenGLContext_ConnectNotifyDefault(void* ptr, void* sign);
void QOpenGLContext_CustomEventDefault(void* ptr, void* event);
void QOpenGLContext_DeleteLaterDefault(void* ptr);
void QOpenGLContext_DisconnectNotifyDefault(void* ptr, void* sign);
void QOpenGLContext_TimerEventDefault(void* ptr, void* event);
void* QOpenGLContext_MetaObjectDefault(void* ptr);
void* QOpenGLContextGroup_QOpenGLContextGroup_CurrentContextGroup();
struct QtGui_PackedList QOpenGLContextGroup_Shares(void* ptr);
void* QOpenGLContextGroup___shares_atList(void* ptr, int i);
void QOpenGLContextGroup___shares_setList(void* ptr, void* i);
void* QOpenGLContextGroup___shares_newList(void* ptr);
void* QOpenGLContextGroup___dynamicPropertyNames_atList(void* ptr, int i);
void QOpenGLContextGroup___dynamicPropertyNames_setList(void* ptr, void* i);
void* QOpenGLContextGroup___dynamicPropertyNames_newList(void* ptr);
void* QOpenGLContextGroup___findChildren_atList2(void* ptr, int i);
void QOpenGLContextGroup___findChildren_setList2(void* ptr, void* i);
void* QOpenGLContextGroup___findChildren_newList2(void* ptr);
void* QOpenGLContextGroup___findChildren_atList3(void* ptr, int i);
void QOpenGLContextGroup___findChildren_setList3(void* ptr, void* i);
void* QOpenGLContextGroup___findChildren_newList3(void* ptr);
void* QOpenGLContextGroup___findChildren_atList(void* ptr, int i);
void QOpenGLContextGroup___findChildren_setList(void* ptr, void* i);
void* QOpenGLContextGroup___findChildren_newList(void* ptr);
void* QOpenGLContextGroup___children_atList(void* ptr, int i);
void QOpenGLContextGroup___children_setList(void* ptr, void* i);
void* QOpenGLContextGroup___children_newList(void* ptr);
char QOpenGLContextGroup_EventDefault(void* ptr, void* e);
char QOpenGLContextGroup_EventFilterDefault(void* ptr, void* watched, void* event);
void QOpenGLContextGroup_ChildEventDefault(void* ptr, void* event);
void QOpenGLContextGroup_ConnectNotifyDefault(void* ptr, void* sign);
void QOpenGLContextGroup_CustomEventDefault(void* ptr, void* event);
void QOpenGLContextGroup_DeleteLaterDefault(void* ptr);
void QOpenGLContextGroup_DisconnectNotifyDefault(void* ptr, void* sign);
void QOpenGLContextGroup_TimerEventDefault(void* ptr, void* event);
void* QOpenGLContextGroup_MetaObjectDefault(void* ptr);
void* QOpenGLDebugLogger_NewQOpenGLDebugLogger(void* parent);
char QOpenGLDebugLogger_Initialize(void* ptr);
void QOpenGLDebugLogger_DisableMessages(void* ptr, long long sources, long long types, long long severities);
void QOpenGLDebugLogger_DisableMessages2(void* ptr, void* ids, long long sources, long long types);
void QOpenGLDebugLogger_EnableMessages(void* ptr, long long sources, long long types, long long severities);
void QOpenGLDebugLogger_EnableMessages2(void* ptr, void* ids, long long sources, long long types);
void QOpenGLDebugLogger_LogMessage(void* ptr, void* debugMessage);
void QOpenGLDebugLogger_LogMessageDefault(void* ptr, void* debugMessage);
void QOpenGLDebugLogger_ConnectMessageLogged(void* ptr);
void QOpenGLDebugLogger_DisconnectMessageLogged(void* ptr);
void QOpenGLDebugLogger_MessageLogged(void* ptr, void* debugMessage);
void QOpenGLDebugLogger_PopGroup(void* ptr);
void QOpenGLDebugLogger_PushGroup(void* ptr, struct QtGui_PackedString name, unsigned int id, long long source);
void QOpenGLDebugLogger_StartLogging(void* ptr, long long loggingMode);
void QOpenGLDebugLogger_StartLoggingDefault(void* ptr, long long loggingMode);
void QOpenGLDebugLogger_StopLogging(void* ptr);
void QOpenGLDebugLogger_StopLoggingDefault(void* ptr);
void QOpenGLDebugLogger_DestroyQOpenGLDebugLogger(void* ptr);
long long QOpenGLDebugLogger_LoggingMode(void* ptr);
struct QtGui_PackedList QOpenGLDebugLogger_LoggedMessages(void* ptr);
char QOpenGLDebugLogger_IsLogging(void* ptr);
long long QOpenGLDebugLogger_MaximumMessageLength(void* ptr);
unsigned int QOpenGLDebugLogger___disableMessages_ids_atList2(void* ptr, int i);
void QOpenGLDebugLogger___disableMessages_ids_setList2(void* ptr, unsigned int i);
void* QOpenGLDebugLogger___disableMessages_ids_newList2(void* ptr);
unsigned int QOpenGLDebugLogger___enableMessages_ids_atList2(void* ptr, int i);
void QOpenGLDebugLogger___enableMessages_ids_setList2(void* ptr, unsigned int i);
void* QOpenGLDebugLogger___enableMessages_ids_newList2(void* ptr);
void* QOpenGLDebugLogger___loggedMessages_atList(void* ptr, int i);
void QOpenGLDebugLogger___loggedMessages_setList(void* ptr, void* i);
void* QOpenGLDebugLogger___loggedMessages_newList(void* ptr);
void* QOpenGLDebugLogger___dynamicPropertyNames_atList(void* ptr, int i);
void QOpenGLDebugLogger___dynamicPropertyNames_setList(void* ptr, void* i);
void* QOpenGLDebugLogger___dynamicPropertyNames_newList(void* ptr);
void* QOpenGLDebugLogger___findChildren_atList2(void* ptr, int i);
void QOpenGLDebugLogger___findChildren_setList2(void* ptr, void* i);
void* QOpenGLDebugLogger___findChildren_newList2(void* ptr);
void* QOpenGLDebugLogger___findChildren_atList3(void* ptr, int i);
void QOpenGLDebugLogger___findChildren_setList3(void* ptr, void* i);
void* QOpenGLDebugLogger___findChildren_newList3(void* ptr);
void* QOpenGLDebugLogger___findChildren_atList(void* ptr, int i);
void QOpenGLDebugLogger___findChildren_setList(void* ptr, void* i);
void* QOpenGLDebugLogger___findChildren_newList(void* ptr);
void* QOpenGLDebugLogger___children_atList(void* ptr, int i);
void QOpenGLDebugLogger___children_setList(void* ptr, void* i);
void* QOpenGLDebugLogger___children_newList(void* ptr);
char QOpenGLDebugLogger_EventDefault(void* ptr, void* e);
char QOpenGLDebugLogger_EventFilterDefault(void* ptr, void* watched, void* event);
void QOpenGLDebugLogger_ChildEventDefault(void* ptr, void* event);
void QOpenGLDebugLogger_ConnectNotifyDefault(void* ptr, void* sign);
void QOpenGLDebugLogger_CustomEventDefault(void* ptr, void* event);
void QOpenGLDebugLogger_DeleteLaterDefault(void* ptr);
void QOpenGLDebugLogger_DisconnectNotifyDefault(void* ptr, void* sign);
void QOpenGLDebugLogger_TimerEventDefault(void* ptr, void* event);
void* QOpenGLDebugLogger_MetaObjectDefault(void* ptr);
void* QOpenGLDebugMessage_QOpenGLDebugMessage_CreateApplicationMessage(struct QtGui_PackedString text, unsigned int id, long long severity, long long ty);
void* QOpenGLDebugMessage_QOpenGLDebugMessage_CreateThirdPartyMessage(struct QtGui_PackedString text, unsigned int id, long long severity, long long ty);
void* QOpenGLDebugMessage_NewQOpenGLDebugMessage();
void* QOpenGLDebugMessage_NewQOpenGLDebugMessage2(void* debugMessage);
void QOpenGLDebugMessage_Swap(void* ptr, void* debugMessage);
void QOpenGLDebugMessage_DestroyQOpenGLDebugMessage(void* ptr);
unsigned int QOpenGLDebugMessage_Id(void* ptr);
struct QtGui_PackedString QOpenGLDebugMessage_Message(void* ptr);
long long QOpenGLDebugMessage_Severity(void* ptr);
long long QOpenGLDebugMessage_Source(void* ptr);
long long QOpenGLDebugMessage_Type(void* ptr);
char QOpenGLExtraFunctions_GlIsProgramPipeline(void* ptr, unsigned int pipeline);
char QOpenGLExtraFunctions_GlIsQuery(void* ptr, unsigned int id);
char QOpenGLExtraFunctions_GlIsSampler(void* ptr, unsigned int sampler);
char QOpenGLExtraFunctions_GlIsTransformFeedback(void* ptr, unsigned int id);
char QOpenGLExtraFunctions_GlIsVertexArray(void* ptr, unsigned int array);
char QOpenGLExtraFunctions_GlUnmapBuffer(void* ptr, unsigned int target);
void* QOpenGLExtraFunctions_NewQOpenGLExtraFunctions();
void* QOpenGLExtraFunctions_NewQOpenGLExtraFunctions2(void* context);
struct QtGui_PackedString QOpenGLExtraFunctions_GlGetStringi(void* ptr, unsigned int name, unsigned int index);
void QOpenGLExtraFunctions_GlActiveShaderProgram(void* ptr, unsigned int pipeline, unsigned int program);
void QOpenGLExtraFunctions_GlBeginQuery(void* ptr, unsigned int target, unsigned int id);
void QOpenGLExtraFunctions_GlBeginTransformFeedback(void* ptr, unsigned int primitiveMode);
void QOpenGLExtraFunctions_GlBindBufferBase(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLExtraFunctions_GlBindImageTexture(void* ptr, unsigned int unit, unsigned int texture, int level, char layered, int layer, unsigned int access, unsigned int format);
void QOpenGLExtraFunctions_GlBindProgramPipeline(void* ptr, unsigned int pipeline);
void QOpenGLExtraFunctions_GlBindSampler(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLExtraFunctions_GlBindTransformFeedback(void* ptr, unsigned int target, unsigned int id);
void QOpenGLExtraFunctions_GlBindVertexArray(void* ptr, unsigned int array);
void QOpenGLExtraFunctions_GlBlitFramebuffer(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLExtraFunctions_GlClearBufferfi(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLExtraFunctions_GlClearBufferfv(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLExtraFunctions_GlClearBufferiv(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLExtraFunctions_GlClearBufferuiv(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLExtraFunctions_GlCompressedTexImage3D(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLExtraFunctions_GlCompressedTexSubImage3D(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLExtraFunctions_GlCopyTexSubImage3D(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLExtraFunctions_GlDeleteProgramPipelines(void* ptr, int n, unsigned int pipelines);
void QOpenGLExtraFunctions_GlDeleteQueries(void* ptr, int n, unsigned int ids);
void QOpenGLExtraFunctions_GlDeleteSamplers(void* ptr, int count, unsigned int samplers);
void QOpenGLExtraFunctions_GlDeleteTransformFeedbacks(void* ptr, int n, unsigned int ids);
void QOpenGLExtraFunctions_GlDeleteVertexArrays(void* ptr, int n, unsigned int arrays);
void QOpenGLExtraFunctions_GlDispatchCompute(void* ptr, unsigned int num_groups_x, unsigned int num_groups_y, unsigned int num_groups_z);
void QOpenGLExtraFunctions_GlDrawArraysIndirect(void* ptr, unsigned int mode, void* indirect);
void QOpenGLExtraFunctions_GlDrawArraysInstanced(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLExtraFunctions_GlDrawBuffers(void* ptr, int n, unsigned int bufs);
void QOpenGLExtraFunctions_GlDrawElementsIndirect(void* ptr, unsigned int mode, unsigned int ty, void* indirect);
void QOpenGLExtraFunctions_GlDrawElementsInstanced(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLExtraFunctions_GlDrawRangeElements(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLExtraFunctions_GlEndQuery(void* ptr, unsigned int target);
void QOpenGLExtraFunctions_GlFramebufferParameteri(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLExtraFunctions_GlFramebufferTextureLayer(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLExtraFunctions_GlGenProgramPipelines(void* ptr, int n, unsigned int pipelines);
void QOpenGLExtraFunctions_GlGenQueries(void* ptr, int n, unsigned int ids);
void QOpenGLExtraFunctions_GlGenSamplers(void* ptr, int count, unsigned int samplers);
void QOpenGLExtraFunctions_GlGenTransformFeedbacks(void* ptr, int n, unsigned int ids);
void QOpenGLExtraFunctions_GlGenVertexArrays(void* ptr, int n, unsigned int arrays);
void QOpenGLExtraFunctions_GlGetActiveUniformBlockiv(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLExtraFunctions_GlGetActiveUniformsiv(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLExtraFunctions_GlGetBooleani_v(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLExtraFunctions_GlGetBufferPointerv(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLExtraFunctions_GlGetFramebufferParameteriv(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLExtraFunctions_GlGetIntegeri_v(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLExtraFunctions_GlGetInternalformativ(void* ptr, unsigned int target, unsigned int internalformat, unsigned int pname, int bufSize, int params);
void QOpenGLExtraFunctions_GlGetMultisamplefv(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLExtraFunctions_GlGetProgramBinary(void* ptr, unsigned int program, int bufSize, int length, unsigned int binaryFormat, void* binary);
void QOpenGLExtraFunctions_GlGetProgramInterfaceiv(void* ptr, unsigned int program, unsigned int programInterface, unsigned int pname, int params);
void QOpenGLExtraFunctions_GlGetProgramPipelineiv(void* ptr, unsigned int pipeline, unsigned int pname, int params);
void QOpenGLExtraFunctions_GlGetProgramResourceiv(void* ptr, unsigned int program, unsigned int programInterface, unsigned int index, int propCount, unsigned int props, int bufSize, int length, int params);
void QOpenGLExtraFunctions_GlGetQueryObjectuiv(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLExtraFunctions_GlGetQueryiv(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLExtraFunctions_GlGetSamplerParameterfv(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLExtraFunctions_GlGetSamplerParameteriv(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLExtraFunctions_GlGetTexLevelParameterfv(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLExtraFunctions_GlGetTexLevelParameteriv(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLExtraFunctions_GlGetUniformuiv(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLExtraFunctions_GlGetVertexAttribIiv(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLExtraFunctions_GlGetVertexAttribIuiv(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLExtraFunctions_GlInvalidateFramebuffer(void* ptr, unsigned int target, int numAttachments, unsigned int attachments);
void QOpenGLExtraFunctions_GlInvalidateSubFramebuffer(void* ptr, unsigned int target, int numAttachments, unsigned int attachments, int x, int y, int width, int height);
void QOpenGLExtraFunctions_GlMemoryBarrier(void* ptr, unsigned int barriers);
void QOpenGLExtraFunctions_GlMemoryBarrierByRegion(void* ptr, unsigned int barriers);
void QOpenGLExtraFunctions_GlProgramBinary(void* ptr, unsigned int program, unsigned int binaryFormat, void* binary, int length);
void QOpenGLExtraFunctions_GlProgramParameteri(void* ptr, unsigned int program, unsigned int pname, int value);
void QOpenGLExtraFunctions_GlProgramUniform1f(void* ptr, unsigned int program, int location, float v0);
void QOpenGLExtraFunctions_GlProgramUniform1fv(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLExtraFunctions_GlProgramUniform1i(void* ptr, unsigned int program, int location, int v0);
void QOpenGLExtraFunctions_GlProgramUniform1iv(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLExtraFunctions_GlProgramUniform1ui(void* ptr, unsigned int program, int location, unsigned int v0);
void QOpenGLExtraFunctions_GlProgramUniform1uiv(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLExtraFunctions_GlProgramUniform2f(void* ptr, unsigned int program, int location, float v0, float v1);
void QOpenGLExtraFunctions_GlProgramUniform2fv(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLExtraFunctions_GlProgramUniform2i(void* ptr, unsigned int program, int location, int v0, int v1);
void QOpenGLExtraFunctions_GlProgramUniform2iv(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLExtraFunctions_GlProgramUniform2ui(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1);
void QOpenGLExtraFunctions_GlProgramUniform2uiv(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLExtraFunctions_GlProgramUniform3f(void* ptr, unsigned int program, int location, float v0, float v1, float v2);
void QOpenGLExtraFunctions_GlProgramUniform3fv(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLExtraFunctions_GlProgramUniform3i(void* ptr, unsigned int program, int location, int v0, int v1, int v2);
void QOpenGLExtraFunctions_GlProgramUniform3iv(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLExtraFunctions_GlProgramUniform3ui(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLExtraFunctions_GlProgramUniform3uiv(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLExtraFunctions_GlProgramUniform4f(void* ptr, unsigned int program, int location, float v0, float v1, float v2, float v3);
void QOpenGLExtraFunctions_GlProgramUniform4fv(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLExtraFunctions_GlProgramUniform4i(void* ptr, unsigned int program, int location, int v0, int v1, int v2, int v3);
void QOpenGLExtraFunctions_GlProgramUniform4iv(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLExtraFunctions_GlProgramUniform4ui(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLExtraFunctions_GlProgramUniform4uiv(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLExtraFunctions_GlProgramUniformMatrix2fv(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlProgramUniformMatrix2x3fv(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlProgramUniformMatrix2x4fv(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlProgramUniformMatrix3fv(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlProgramUniformMatrix3x2fv(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlProgramUniformMatrix3x4fv(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlProgramUniformMatrix4fv(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlProgramUniformMatrix4x2fv(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlProgramUniformMatrix4x3fv(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlReadBuffer(void* ptr, unsigned int src);
void QOpenGLExtraFunctions_GlRenderbufferStorageMultisample(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLExtraFunctions_GlSampleMaski(void* ptr, unsigned int maskNumber, unsigned int mask);
void QOpenGLExtraFunctions_GlSamplerParameterf(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLExtraFunctions_GlSamplerParameterfv(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLExtraFunctions_GlSamplerParameteri(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLExtraFunctions_GlSamplerParameteriv(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLExtraFunctions_GlTexImage3D(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLExtraFunctions_GlTexStorage2D(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height);
void QOpenGLExtraFunctions_GlTexStorage2DMultisample(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLExtraFunctions_GlTexStorage3D(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height, int depth);
void QOpenGLExtraFunctions_GlTexSubImage3D(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLExtraFunctions_GlUniform1ui(void* ptr, int location, unsigned int v0);
void QOpenGLExtraFunctions_GlUniform1uiv(void* ptr, int location, int count, unsigned int value);
void QOpenGLExtraFunctions_GlUniform2ui(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLExtraFunctions_GlUniform2uiv(void* ptr, int location, int count, unsigned int value);
void QOpenGLExtraFunctions_GlUniform3ui(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLExtraFunctions_GlUniform3uiv(void* ptr, int location, int count, unsigned int value);
void QOpenGLExtraFunctions_GlUniform4ui(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLExtraFunctions_GlUniform4uiv(void* ptr, int location, int count, unsigned int value);
void QOpenGLExtraFunctions_GlUniformBlockBinding(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLExtraFunctions_GlUniformMatrix2x3fv(void* ptr, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlUniformMatrix2x4fv(void* ptr, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlUniformMatrix3x2fv(void* ptr, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlUniformMatrix3x4fv(void* ptr, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlUniformMatrix4x2fv(void* ptr, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlUniformMatrix4x3fv(void* ptr, int location, int count, char transpose, float value);
void QOpenGLExtraFunctions_GlUseProgramStages(void* ptr, unsigned int pipeline, unsigned int stages, unsigned int program);
void QOpenGLExtraFunctions_GlValidateProgramPipeline(void* ptr, unsigned int pipeline);
void QOpenGLExtraFunctions_GlVertexAttribBinding(void* ptr, unsigned int attribindex, unsigned int bindingindex);
void QOpenGLExtraFunctions_GlVertexAttribDivisor(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLExtraFunctions_GlVertexAttribFormat(void* ptr, unsigned int attribindex, int size, unsigned int ty, char normalized, unsigned int relativeoffset);
void QOpenGLExtraFunctions_GlVertexAttribI4i(void* ptr, unsigned int index, int x, int y, int z, int w);
void QOpenGLExtraFunctions_GlVertexAttribI4iv(void* ptr, unsigned int index, int v);
void QOpenGLExtraFunctions_GlVertexAttribI4ui(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z, unsigned int w);
void QOpenGLExtraFunctions_GlVertexAttribI4uiv(void* ptr, unsigned int index, unsigned int v);
void QOpenGLExtraFunctions_GlVertexAttribIFormat(void* ptr, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLExtraFunctions_GlVertexAttribIPointer(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLExtraFunctions_GlVertexBindingDivisor(void* ptr, unsigned int bindingindex, unsigned int divisor);
void QOpenGLExtraFunctions_DestroyQOpenGLExtraFunctions(void* ptr);
unsigned int QOpenGLFramebufferObject_TakeTexture(void* ptr);
unsigned int QOpenGLFramebufferObject_TakeTexture2(void* ptr, int colorAttachmentIndex);
void* QOpenGLFramebufferObject_NewQOpenGLFramebufferObject3(void* size, long long attachment, unsigned int target, unsigned int internalFormat);
void* QOpenGLFramebufferObject_NewQOpenGLFramebufferObject(void* size, unsigned int target);
void* QOpenGLFramebufferObject_NewQOpenGLFramebufferObject5(void* size, void* format);
void* QOpenGLFramebufferObject_NewQOpenGLFramebufferObject4(int width, int height, long long attachment, unsigned int target, unsigned int internalFormat);
void* QOpenGLFramebufferObject_NewQOpenGLFramebufferObject2(int width, int height, unsigned int target);
void* QOpenGLFramebufferObject_NewQOpenGLFramebufferObject6(int width, int height, void* format);
char QOpenGLFramebufferObject_Bind(void* ptr);
char QOpenGLFramebufferObject_QOpenGLFramebufferObject_BindDefault();
char QOpenGLFramebufferObject_QOpenGLFramebufferObject_HasOpenGLFramebufferBlit();
char QOpenGLFramebufferObject_QOpenGLFramebufferObject_HasOpenGLFramebufferObjects();
char QOpenGLFramebufferObject_Release(void* ptr);
void QOpenGLFramebufferObject_AddColorAttachment(void* ptr, void* size, unsigned int internalFormat);
void QOpenGLFramebufferObject_AddColorAttachment2(void* ptr, int width, int height, unsigned int internalFormat);
void QOpenGLFramebufferObject_QOpenGLFramebufferObject_BlitFramebuffer4(void* target, void* source, unsigned int buffers, unsigned int filter);
void QOpenGLFramebufferObject_QOpenGLFramebufferObject_BlitFramebuffer3(void* target, void* targetRect, void* source, void* sourceRect, unsigned int buffers, unsigned int filter);
void QOpenGLFramebufferObject_QOpenGLFramebufferObject_BlitFramebuffer2(void* target, void* targetRect, void* source, void* sourceRect, unsigned int buffers, unsigned int filter, int readColorAttachmentIndex, int drawColorAttachmentIndex);
void QOpenGLFramebufferObject_QOpenGLFramebufferObject_BlitFramebuffer(void* target, void* targetRect, void* source, void* sourceRect, unsigned int buffers, unsigned int filter, int readColorAttachmentIndex, int drawColorAttachmentIndex, long long restorePolicy);
void QOpenGLFramebufferObject_SetAttachment(void* ptr, long long attachment);
void QOpenGLFramebufferObject_DestroyQOpenGLFramebufferObject(void* ptr);
void QOpenGLFramebufferObject_DestroyQOpenGLFramebufferObjectDefault(void* ptr);
long long QOpenGLFramebufferObject_Attachment(void* ptr);
unsigned int QOpenGLFramebufferObject_Handle(void* ptr);
unsigned int QOpenGLFramebufferObject_Texture(void* ptr);
void* QOpenGLFramebufferObject_ToImage2(void* ptr);
void* QOpenGLFramebufferObject_ToImage(void* ptr, char flipped);
void* QOpenGLFramebufferObject_ToImage3(void* ptr, char flipped, int colorAttachmentIndex);
void* QOpenGLFramebufferObject_Format(void* ptr);
void* QOpenGLFramebufferObject_Size(void* ptr);
struct QtGui_PackedList QOpenGLFramebufferObject_Textures(void* ptr);
struct QtGui_PackedList QOpenGLFramebufferObject_Sizes(void* ptr);
char QOpenGLFramebufferObject_IsBound(void* ptr);
char QOpenGLFramebufferObject_IsValid(void* ptr);
int QOpenGLFramebufferObject_Height(void* ptr);
int QOpenGLFramebufferObject_Width(void* ptr);
unsigned int QOpenGLFramebufferObject___textures_atList(void* ptr, int i);
void QOpenGLFramebufferObject___textures_setList(void* ptr, unsigned int i);
void* QOpenGLFramebufferObject___textures_newList(void* ptr);
void* QOpenGLFramebufferObject___sizes_atList(void* ptr, int i);
void QOpenGLFramebufferObject___sizes_setList(void* ptr, void* i);
void* QOpenGLFramebufferObject___sizes_newList(void* ptr);
void* QOpenGLFramebufferObjectFormat_NewQOpenGLFramebufferObjectFormat();
void* QOpenGLFramebufferObjectFormat_NewQOpenGLFramebufferObjectFormat2(void* other);
void QOpenGLFramebufferObjectFormat_SetAttachment(void* ptr, long long attachment);
void QOpenGLFramebufferObjectFormat_SetInternalTextureFormat(void* ptr, unsigned int internalTextureFormat);
void QOpenGLFramebufferObjectFormat_SetMipmap(void* ptr, char enabled);
void QOpenGLFramebufferObjectFormat_SetSamples(void* ptr, int samples);
void QOpenGLFramebufferObjectFormat_SetTextureTarget(void* ptr, unsigned int target);
void QOpenGLFramebufferObjectFormat_DestroyQOpenGLFramebufferObjectFormat(void* ptr);
unsigned int QOpenGLFramebufferObjectFormat_InternalTextureFormat(void* ptr);
unsigned int QOpenGLFramebufferObjectFormat_TextureTarget(void* ptr);
long long QOpenGLFramebufferObjectFormat_Attachment(void* ptr);
char QOpenGLFramebufferObjectFormat_Mipmap(void* ptr);
int QOpenGLFramebufferObjectFormat_Samples(void* ptr);
char QOpenGLFunctions_GlIsBuffer(void* ptr, unsigned int buffer);
char QOpenGLFunctions_GlIsEnabled(void* ptr, unsigned int cap);
char QOpenGLFunctions_GlIsFramebuffer(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_GlIsProgram(void* ptr, unsigned int program);
char QOpenGLFunctions_GlIsRenderbuffer(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_GlIsShader(void* ptr, unsigned int shader);
char QOpenGLFunctions_GlIsTexture(void* ptr, unsigned int texture);
unsigned int QOpenGLFunctions_GlCheckFramebufferStatus(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_GlGetError(void* ptr);
int QOpenGLFunctions_GlGetAttribLocation(void* ptr, unsigned int program, char* name);
int QOpenGLFunctions_GlGetUniformLocation(void* ptr, unsigned int program, char* name);
unsigned int QOpenGLFunctions_GlCreateProgram(void* ptr);
unsigned int QOpenGLFunctions_GlCreateShader(void* ptr, unsigned int ty);
void* QOpenGLFunctions_NewQOpenGLFunctions();
void* QOpenGLFunctions_NewQOpenGLFunctions2(void* context);
struct QtGui_PackedString QOpenGLFunctions_GlGetString(void* ptr, unsigned int name);
void QOpenGLFunctions_GlActiveTexture(void* ptr, unsigned int texture);
void QOpenGLFunctions_GlAttachShader(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_GlBindAttribLocation(void* ptr, unsigned int program, unsigned int index, char* name);
void QOpenGLFunctions_GlBindBuffer(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_GlBindFramebuffer(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_GlBindRenderbuffer(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_GlBindTexture(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_GlBlendColor(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_GlBlendEquation(void* ptr, unsigned int mode);
void QOpenGLFunctions_GlBlendEquationSeparate(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_GlBlendFunc(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_GlBlendFuncSeparate(void* ptr, unsigned int srcRGB, unsigned int dstRGB, unsigned int srcAlpha, unsigned int dstAlpha);
void QOpenGLFunctions_GlClear(void* ptr, unsigned int mask);
void QOpenGLFunctions_GlClearColor(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_GlClearDepthf(void* ptr, float depth);
void QOpenGLFunctions_GlClearStencil(void* ptr, int s);
void QOpenGLFunctions_GlColorMask(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_GlCompileShader(void* ptr, unsigned int shader);
void QOpenGLFunctions_GlCompressedTexImage2D(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_GlCompressedTexSubImage2D(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_GlCopyTexImage2D(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_GlCopyTexSubImage2D(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_GlCullFace(void* ptr, unsigned int mode);
void QOpenGLFunctions_GlDeleteBuffers(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_GlDeleteFramebuffers(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_GlDeleteProgram(void* ptr, unsigned int program);
void QOpenGLFunctions_GlDeleteRenderbuffers(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_GlDeleteShader(void* ptr, unsigned int shader);
void QOpenGLFunctions_GlDeleteTextures(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_GlDepthFunc(void* ptr, unsigned int fu);
void QOpenGLFunctions_GlDepthMask(void* ptr, char flag);
void QOpenGLFunctions_GlDepthRangef(void* ptr, float zNear, float zFar);
void QOpenGLFunctions_GlDetachShader(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_GlDisable(void* ptr, unsigned int cap);
void QOpenGLFunctions_GlDisableVertexAttribArray(void* ptr, unsigned int index);
void QOpenGLFunctions_GlDrawArrays(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_GlDrawElements(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_GlEnable(void* ptr, unsigned int cap);
void QOpenGLFunctions_GlEnableVertexAttribArray(void* ptr, unsigned int index);
void QOpenGLFunctions_GlFinish(void* ptr);
void QOpenGLFunctions_GlFlush(void* ptr);
void QOpenGLFunctions_GlFramebufferRenderbuffer(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_GlFramebufferTexture2D(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_GlFrontFace(void* ptr, unsigned int mode);
void QOpenGLFunctions_GlGenBuffers(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_GlGenFramebuffers(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_GlGenRenderbuffers(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_GlGenTextures(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_GlGenerateMipmap(void* ptr, unsigned int target);
void QOpenGLFunctions_GlGetActiveAttrib(void* ptr, unsigned int program, unsigned int index, int bufsize, int length, int size, unsigned int ty, char* name);
void QOpenGLFunctions_GlGetActiveUniform(void* ptr, unsigned int program, unsigned int index, int bufsize, int length, int size, unsigned int ty, char* name);
void QOpenGLFunctions_GlGetAttachedShaders(void* ptr, unsigned int program, int maxcount, int count, unsigned int shaders);
void QOpenGLFunctions_GlGetBooleanv(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_GlGetBufferParameteriv(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_GlGetFloatv(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_GlGetFramebufferAttachmentParameteriv(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_GlGetIntegerv(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_GlGetProgramInfoLog(void* ptr, unsigned int program, int bufsize, int length, char* infolog);
void QOpenGLFunctions_GlGetProgramiv(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_GlGetRenderbufferParameteriv(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_GlGetShaderInfoLog(void* ptr, unsigned int shader, int bufsize, int length, char* infolog);
void QOpenGLFunctions_GlGetShaderPrecisionFormat(void* ptr, unsigned int shadertype, unsigned int precisiontype, int ran, int precision);
void QOpenGLFunctions_GlGetShaderSource(void* ptr, unsigned int shader, int bufsize, int length, char* source);
void QOpenGLFunctions_GlGetShaderiv(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_GlGetTexParameterfv(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_GlGetTexParameteriv(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_GlGetUniformfv(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_GlGetUniformiv(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_GlGetVertexAttribPointerv(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_GlGetVertexAttribfv(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_GlGetVertexAttribiv(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_GlHint(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_GlLineWidth(void* ptr, float width);
void QOpenGLFunctions_GlLinkProgram(void* ptr, unsigned int program);
void QOpenGLFunctions_GlPixelStorei(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_GlPolygonOffset(void* ptr, float factor, float units);
void QOpenGLFunctions_GlReadPixels(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_GlReleaseShaderCompiler(void* ptr);
void QOpenGLFunctions_GlRenderbufferStorage(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_GlSampleCoverage(void* ptr, float value, char invert);
void QOpenGLFunctions_GlScissor(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_GlShaderBinary(void* ptr, int n, unsigned int shaders, unsigned int binaryformat, void* binary, int length);
void QOpenGLFunctions_GlStencilFunc(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_GlStencilFuncSeparate(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_GlStencilMask(void* ptr, unsigned int mask);
void QOpenGLFunctions_GlStencilMaskSeparate(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_GlStencilOp(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_GlStencilOpSeparate(void* ptr, unsigned int face, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_GlTexImage2D(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_GlTexParameterf(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_GlTexParameterfv(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_GlTexParameteri(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_GlTexParameteriv(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_GlTexSubImage2D(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_GlUniform1f(void* ptr, int location, float x);
void QOpenGLFunctions_GlUniform1fv(void* ptr, int location, int count, float v);
void QOpenGLFunctions_GlUniform1i(void* ptr, int location, int x);
void QOpenGLFunctions_GlUniform1iv(void* ptr, int location, int count, int v);
void QOpenGLFunctions_GlUniform2f(void* ptr, int location, float x, float y);
void QOpenGLFunctions_GlUniform2fv(void* ptr, int location, int count, float v);
void QOpenGLFunctions_GlUniform2i(void* ptr, int location, int x, int y);
void QOpenGLFunctions_GlUniform2iv(void* ptr, int location, int count, int v);
void QOpenGLFunctions_GlUniform3f(void* ptr, int location, float x, float y, float z);
void QOpenGLFunctions_GlUniform3fv(void* ptr, int location, int count, float v);
void QOpenGLFunctions_GlUniform3i(void* ptr, int location, int x, int y, int z);
void QOpenGLFunctions_GlUniform3iv(void* ptr, int location, int count, int v);
void QOpenGLFunctions_GlUniform4f(void* ptr, int location, float x, float y, float z, float w);
void QOpenGLFunctions_GlUniform4fv(void* ptr, int location, int count, float v);
void QOpenGLFunctions_GlUniform4i(void* ptr, int location, int x, int y, int z, int w);
void QOpenGLFunctions_GlUniform4iv(void* ptr, int location, int count, int v);
void QOpenGLFunctions_GlUniformMatrix2fv(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_GlUniformMatrix3fv(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_GlUniformMatrix4fv(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_GlUseProgram(void* ptr, unsigned int program);
void QOpenGLFunctions_GlValidateProgram(void* ptr, unsigned int program);
void QOpenGLFunctions_GlVertexAttrib1f(void* ptr, unsigned int indx, float x);
void QOpenGLFunctions_GlVertexAttrib1fv(void* ptr, unsigned int indx, float values);
void QOpenGLFunctions_GlVertexAttrib2f(void* ptr, unsigned int indx, float x, float y);
void QOpenGLFunctions_GlVertexAttrib2fv(void* ptr, unsigned int indx, float values);
void QOpenGLFunctions_GlVertexAttrib3f(void* ptr, unsigned int indx, float x, float y, float z);
void QOpenGLFunctions_GlVertexAttrib3fv(void* ptr, unsigned int indx, float values);
void QOpenGLFunctions_GlVertexAttrib4f(void* ptr, unsigned int indx, float x, float y, float z, float w);
void QOpenGLFunctions_GlVertexAttrib4fv(void* ptr, unsigned int indx, float values);
void QOpenGLFunctions_GlVertexAttribPointer(void* ptr, unsigned int indx, int size, unsigned int ty, char normalized, int stride, void* p);
void QOpenGLFunctions_GlViewport(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_InitializeOpenGLFunctions(void* ptr);
void QOpenGLFunctions_DestroyQOpenGLFunctions(void* ptr);
long long QOpenGLFunctions_OpenGLFeatures(void* ptr);
char QOpenGLFunctions_HasOpenGLFeature(void* ptr, long long feature);
char QOpenGLFunctions_1_0_GlIsEnabled2(void* ptr, unsigned int cap);
char QOpenGLFunctions_1_0_GlIsList2(void* ptr, unsigned int list);
unsigned int QOpenGLFunctions_1_0_GlGetError2(void* ptr);
int QOpenGLFunctions_1_0_GlRenderMode2(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_1_0_GlGenLists2(void* ptr, int ran);
void* QOpenGLFunctions_1_0_NewQOpenGLFunctions_1_02();
char QOpenGLFunctions_1_0_InitializeOpenGLFunctions2(void* ptr);
char QOpenGLFunctions_1_0_InitializeOpenGLFunctions2Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_1_0_GlGetString2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_0_GlAccum2(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_1_0_GlAlphaFunc2(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_1_0_GlBegin2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_0_GlBitmap2(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_1_0_GlBlendFunc2(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_1_0_GlCallList2(void* ptr, unsigned int list);
void QOpenGLFunctions_1_0_GlCallLists2(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_1_0_GlClear2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_0_GlClearAccum2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_0_GlClearColor2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_0_GlClearIndex2(void* ptr, float c);
void QOpenGLFunctions_1_0_GlClearStencil2(void* ptr, int s);
void QOpenGLFunctions_1_0_GlColor3f2(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_1_0_GlColor3fv2(void* ptr, float v);
void QOpenGLFunctions_1_0_GlColor3i2(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_1_0_GlColor3iv2(void* ptr, int v);
void QOpenGLFunctions_1_0_GlColor3s2(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_1_0_GlColor3sv2(void* ptr, short v);
void QOpenGLFunctions_1_0_GlColor3ub2(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_1_0_GlColor3ubv2(void* ptr, char* v);
void QOpenGLFunctions_1_0_GlColor3ui2(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_1_0_GlColor3uiv2(void* ptr, unsigned int v);
void QOpenGLFunctions_1_0_GlColor3us2(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_1_0_GlColor3usv2(void* ptr, unsigned short v);
void QOpenGLFunctions_1_0_GlColor4f2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_0_GlColor4fv2(void* ptr, float v);
void QOpenGLFunctions_1_0_GlColor4i2(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_1_0_GlColor4iv2(void* ptr, int v);
void QOpenGLFunctions_1_0_GlColor4s2(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_1_0_GlColor4sv2(void* ptr, short v);
void QOpenGLFunctions_1_0_GlColor4ub2(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_1_0_GlColor4ubv2(void* ptr, char* v);
void QOpenGLFunctions_1_0_GlColor4ui2(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_1_0_GlColor4uiv2(void* ptr, unsigned int v);
void QOpenGLFunctions_1_0_GlColor4us2(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_1_0_GlColor4usv2(void* ptr, unsigned short v);
void QOpenGLFunctions_1_0_GlColorMask2(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_1_0_GlColorMaterial2(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_1_0_GlCopyPixels2(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_1_0_GlCullFace2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_0_GlDeleteLists2(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_1_0_GlDepthFunc2(void* ptr, unsigned int fu);
void QOpenGLFunctions_1_0_GlDepthMask2(void* ptr, char flag);
void QOpenGLFunctions_1_0_GlDisable2(void* ptr, unsigned int cap);
void QOpenGLFunctions_1_0_GlDrawBuffer2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_0_GlDrawPixels2(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_0_GlEdgeFlag2(void* ptr, char flag);
void QOpenGLFunctions_1_0_GlEdgeFlagv2(void* ptr, char flag);
void QOpenGLFunctions_1_0_GlEnable2(void* ptr, unsigned int cap);
void QOpenGLFunctions_1_0_GlEnd2(void* ptr);
void QOpenGLFunctions_1_0_GlEndList2(void* ptr);
void QOpenGLFunctions_1_0_GlEvalCoord1f2(void* ptr, float u);
void QOpenGLFunctions_1_0_GlEvalCoord1fv2(void* ptr, float u);
void QOpenGLFunctions_1_0_GlEvalCoord2f2(void* ptr, float u, float v);
void QOpenGLFunctions_1_0_GlEvalCoord2fv2(void* ptr, float u);
void QOpenGLFunctions_1_0_GlEvalMesh12(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_1_0_GlEvalMesh22(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_1_0_GlEvalPoint12(void* ptr, int i);
void QOpenGLFunctions_1_0_GlEvalPoint22(void* ptr, int i, int j);
void QOpenGLFunctions_1_0_GlFeedbackBuffer2(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_1_0_GlFinish2(void* ptr);
void QOpenGLFunctions_1_0_GlFlush2(void* ptr);
void QOpenGLFunctions_1_0_GlFogf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_0_GlFogfv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_0_GlFogi2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_0_GlFogiv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_0_GlFrontFace2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_0_GlGetBooleanv2(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_1_0_GlGetFloatv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_0_GlGetIntegerv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_0_GlGetLightfv2(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_1_0_GlGetLightiv2(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_1_0_GlGetMapfv2(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_1_0_GlGetMapiv2(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_1_0_GlGetMaterialfv2(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_1_0_GlGetMaterialiv2(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_1_0_GlGetPixelMapfv2(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_1_0_GlGetPixelMapuiv2(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_1_0_GlGetPixelMapusv2(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_1_0_GlGetPolygonStipple2(void* ptr, char* mask);
void QOpenGLFunctions_1_0_GlGetTexEnvfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_0_GlGetTexEnviv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_0_GlGetTexGenfv2(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_1_0_GlGetTexGeniv2(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_1_0_GlGetTexImage2(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_0_GlGetTexLevelParameterfv2(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_1_0_GlGetTexLevelParameteriv2(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_1_0_GlGetTexParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_0_GlGetTexParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_0_GlHint2(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_1_0_GlIndexMask2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_0_GlIndexf2(void* ptr, float c);
void QOpenGLFunctions_1_0_GlIndexfv2(void* ptr, float c);
void QOpenGLFunctions_1_0_GlIndexi2(void* ptr, int c);
void QOpenGLFunctions_1_0_GlIndexiv2(void* ptr, int c);
void QOpenGLFunctions_1_0_GlIndexs2(void* ptr, short c);
void QOpenGLFunctions_1_0_GlIndexsv2(void* ptr, short c);
void QOpenGLFunctions_1_0_GlInitNames2(void* ptr);
void QOpenGLFunctions_1_0_GlLightModelf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_0_GlLightModelfv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_0_GlLightModeli2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_0_GlLightModeliv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_0_GlLightf2(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_1_0_GlLightfv2(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_1_0_GlLighti2(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_1_0_GlLightiv2(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_1_0_GlLineStipple2(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_1_0_GlLineWidth2(void* ptr, float width);
void QOpenGLFunctions_1_0_GlListBase2(void* ptr, unsigned int base);
void QOpenGLFunctions_1_0_GlLoadIdentity2(void* ptr);
void QOpenGLFunctions_1_0_GlLoadMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_0_GlLoadName2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_0_GlLogicOp2(void* ptr, unsigned int opcode);
void QOpenGLFunctions_1_0_GlMap1f2(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_1_0_GlMap2f2(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_1_0_GlMapGrid1f2(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_1_0_GlMapGrid2f2(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_1_0_GlMaterialf2(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_1_0_GlMaterialfv2(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_1_0_GlMateriali2(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_1_0_GlMaterialiv2(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_1_0_GlMatrixMode2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_0_GlMultMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_0_GlNewList2(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_1_0_GlNormal3f2(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_1_0_GlNormal3fv2(void* ptr, float v);
void QOpenGLFunctions_1_0_GlNormal3i2(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_1_0_GlNormal3iv2(void* ptr, int v);
void QOpenGLFunctions_1_0_GlNormal3s2(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_1_0_GlNormal3sv2(void* ptr, short v);
void QOpenGLFunctions_1_0_GlPassThrough2(void* ptr, float token);
void QOpenGLFunctions_1_0_GlPixelMapfv2(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_1_0_GlPixelMapuiv2(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_1_0_GlPixelMapusv2(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_1_0_GlPixelStoref2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_0_GlPixelStorei2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_0_GlPixelTransferf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_0_GlPixelTransferi2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_0_GlPixelZoom2(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_1_0_GlPointSize2(void* ptr, float size);
void QOpenGLFunctions_1_0_GlPolygonMode2(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_1_0_GlPolygonStipple2(void* ptr, char* mask);
void QOpenGLFunctions_1_0_GlPopAttrib2(void* ptr);
void QOpenGLFunctions_1_0_GlPopMatrix2(void* ptr);
void QOpenGLFunctions_1_0_GlPopName2(void* ptr);
void QOpenGLFunctions_1_0_GlPushAttrib2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_0_GlPushMatrix2(void* ptr);
void QOpenGLFunctions_1_0_GlPushName2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_0_GlRasterPos2f2(void* ptr, float x, float y);
void QOpenGLFunctions_1_0_GlRasterPos2fv2(void* ptr, float v);
void QOpenGLFunctions_1_0_GlRasterPos2i2(void* ptr, int x, int y);
void QOpenGLFunctions_1_0_GlRasterPos2iv2(void* ptr, int v);
void QOpenGLFunctions_1_0_GlRasterPos2s2(void* ptr, short x, short y);
void QOpenGLFunctions_1_0_GlRasterPos2sv2(void* ptr, short v);
void QOpenGLFunctions_1_0_GlRasterPos3f2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_0_GlRasterPos3fv2(void* ptr, float v);
void QOpenGLFunctions_1_0_GlRasterPos3i2(void* ptr, int x, int y, int z);
void QOpenGLFunctions_1_0_GlRasterPos3iv2(void* ptr, int v);
void QOpenGLFunctions_1_0_GlRasterPos3s2(void* ptr, short x, short y, short z);
void QOpenGLFunctions_1_0_GlRasterPos3sv2(void* ptr, short v);
void QOpenGLFunctions_1_0_GlRasterPos4f2(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_1_0_GlRasterPos4fv2(void* ptr, float v);
void QOpenGLFunctions_1_0_GlRasterPos4i2(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_1_0_GlRasterPos4iv2(void* ptr, int v);
void QOpenGLFunctions_1_0_GlRasterPos4s2(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_1_0_GlRasterPos4sv2(void* ptr, short v);
void QOpenGLFunctions_1_0_GlReadBuffer2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_0_GlReadPixels2(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_0_GlRectf2(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_1_0_GlRectfv2(void* ptr, float v1, float v2);
void QOpenGLFunctions_1_0_GlRecti2(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_1_0_GlRectiv2(void* ptr, int v1, int v2);
void QOpenGLFunctions_1_0_GlRects2(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_1_0_GlRectsv2(void* ptr, short v1, short v2);
void QOpenGLFunctions_1_0_GlRotatef2(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_1_0_GlScalef2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_0_GlScissor2(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_1_0_GlSelectBuffer2(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_1_0_GlShadeModel2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_0_GlStencilFunc2(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_1_0_GlStencilMask2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_0_GlStencilOp2(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_1_0_GlTexCoord1f2(void* ptr, float s);
void QOpenGLFunctions_1_0_GlTexCoord1fv2(void* ptr, float v);
void QOpenGLFunctions_1_0_GlTexCoord1i2(void* ptr, int s);
void QOpenGLFunctions_1_0_GlTexCoord1iv2(void* ptr, int v);
void QOpenGLFunctions_1_0_GlTexCoord1s2(void* ptr, short s);
void QOpenGLFunctions_1_0_GlTexCoord1sv2(void* ptr, short v);
void QOpenGLFunctions_1_0_GlTexCoord2f2(void* ptr, float s, float t);
void QOpenGLFunctions_1_0_GlTexCoord2fv2(void* ptr, float v);
void QOpenGLFunctions_1_0_GlTexCoord2i2(void* ptr, int s, int t);
void QOpenGLFunctions_1_0_GlTexCoord2iv2(void* ptr, int v);
void QOpenGLFunctions_1_0_GlTexCoord2s2(void* ptr, short s, short t);
void QOpenGLFunctions_1_0_GlTexCoord2sv2(void* ptr, short v);
void QOpenGLFunctions_1_0_GlTexCoord3f2(void* ptr, float s, float t, float r);
void QOpenGLFunctions_1_0_GlTexCoord3fv2(void* ptr, float v);
void QOpenGLFunctions_1_0_GlTexCoord3i2(void* ptr, int s, int t, int r);
void QOpenGLFunctions_1_0_GlTexCoord3iv2(void* ptr, int v);
void QOpenGLFunctions_1_0_GlTexCoord3s2(void* ptr, short s, short t, short r);
void QOpenGLFunctions_1_0_GlTexCoord3sv2(void* ptr, short v);
void QOpenGLFunctions_1_0_GlTexCoord4f2(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_1_0_GlTexCoord4fv2(void* ptr, float v);
void QOpenGLFunctions_1_0_GlTexCoord4i2(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_1_0_GlTexCoord4iv2(void* ptr, int v);
void QOpenGLFunctions_1_0_GlTexCoord4s2(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_1_0_GlTexCoord4sv2(void* ptr, short v);
void QOpenGLFunctions_1_0_GlTexEnvf2(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_1_0_GlTexEnvfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_0_GlTexEnvi2(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_1_0_GlTexEnviv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_0_GlTexGenf2(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_1_0_GlTexGenfv2(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_1_0_GlTexGeni2(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_1_0_GlTexGeniv2(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_1_0_GlTexImage1D2(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_0_GlTexImage2D2(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_0_GlTexParameterf2(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_1_0_GlTexParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_0_GlTexParameteri2(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_1_0_GlTexParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_0_GlTranslatef2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_0_GlVertex2f2(void* ptr, float x, float y);
void QOpenGLFunctions_1_0_GlVertex2fv2(void* ptr, float v);
void QOpenGLFunctions_1_0_GlVertex2i2(void* ptr, int x, int y);
void QOpenGLFunctions_1_0_GlVertex2iv2(void* ptr, int v);
void QOpenGLFunctions_1_0_GlVertex2s2(void* ptr, short x, short y);
void QOpenGLFunctions_1_0_GlVertex2sv2(void* ptr, short v);
void QOpenGLFunctions_1_0_GlVertex3f2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_0_GlVertex3fv2(void* ptr, float v);
void QOpenGLFunctions_1_0_GlVertex3i2(void* ptr, int x, int y, int z);
void QOpenGLFunctions_1_0_GlVertex3iv2(void* ptr, int v);
void QOpenGLFunctions_1_0_GlVertex3s2(void* ptr, short x, short y, short z);
void QOpenGLFunctions_1_0_GlVertex3sv2(void* ptr, short v);
void QOpenGLFunctions_1_0_GlVertex4f2(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_1_0_GlVertex4fv2(void* ptr, float v);
void QOpenGLFunctions_1_0_GlVertex4i2(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_1_0_GlVertex4iv2(void* ptr, int v);
void QOpenGLFunctions_1_0_GlVertex4s2(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_1_0_GlVertex4sv2(void* ptr, short v);
void QOpenGLFunctions_1_0_GlViewport2(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_1_0_DestroyQOpenGLFunctions_1_02(void* ptr);
char QOpenGLFunctions_1_1_GlAreTexturesResident2(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_1_1_GlIsEnabled2(void* ptr, unsigned int cap);
char QOpenGLFunctions_1_1_GlIsList2(void* ptr, unsigned int list);
char QOpenGLFunctions_1_1_GlIsTexture2(void* ptr, unsigned int texture);
unsigned int QOpenGLFunctions_1_1_GlGetError2(void* ptr);
int QOpenGLFunctions_1_1_GlRenderMode2(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_1_1_GlGenLists2(void* ptr, int ran);
void* QOpenGLFunctions_1_1_NewQOpenGLFunctions_1_12();
char QOpenGLFunctions_1_1_InitializeOpenGLFunctions2(void* ptr);
char QOpenGLFunctions_1_1_InitializeOpenGLFunctions2Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_1_1_GlGetString2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_1_GlAccum2(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_1_1_GlAlphaFunc2(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_1_1_GlArrayElement2(void* ptr, int i);
void QOpenGLFunctions_1_1_GlBegin2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_1_GlBindTexture2(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_1_1_GlBitmap2(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_1_1_GlBlendFunc2(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_1_1_GlCallList2(void* ptr, unsigned int list);
void QOpenGLFunctions_1_1_GlCallLists2(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_1_1_GlClear2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_1_GlClearAccum2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_1_GlClearColor2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_1_GlClearIndex2(void* ptr, float c);
void QOpenGLFunctions_1_1_GlClearStencil2(void* ptr, int s);
void QOpenGLFunctions_1_1_GlColor3f2(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_1_1_GlColor3fv2(void* ptr, float v);
void QOpenGLFunctions_1_1_GlColor3i2(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_1_1_GlColor3iv2(void* ptr, int v);
void QOpenGLFunctions_1_1_GlColor3s2(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_1_1_GlColor3sv2(void* ptr, short v);
void QOpenGLFunctions_1_1_GlColor3ub2(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_1_1_GlColor3ubv2(void* ptr, char* v);
void QOpenGLFunctions_1_1_GlColor3ui2(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_1_1_GlColor3uiv2(void* ptr, unsigned int v);
void QOpenGLFunctions_1_1_GlColor3us2(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_1_1_GlColor3usv2(void* ptr, unsigned short v);
void QOpenGLFunctions_1_1_GlColor4f2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_1_GlColor4fv2(void* ptr, float v);
void QOpenGLFunctions_1_1_GlColor4i2(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_1_1_GlColor4iv2(void* ptr, int v);
void QOpenGLFunctions_1_1_GlColor4s2(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_1_1_GlColor4sv2(void* ptr, short v);
void QOpenGLFunctions_1_1_GlColor4ub2(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_1_1_GlColor4ubv2(void* ptr, char* v);
void QOpenGLFunctions_1_1_GlColor4ui2(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_1_1_GlColor4uiv2(void* ptr, unsigned int v);
void QOpenGLFunctions_1_1_GlColor4us2(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_1_1_GlColor4usv2(void* ptr, unsigned short v);
void QOpenGLFunctions_1_1_GlColorMask2(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_1_1_GlColorMaterial2(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_1_1_GlColorPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_1_GlCopyPixels2(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_1_1_GlCopyTexImage1D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_1_1_GlCopyTexImage2D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_1_1_GlCopyTexSubImage1D2(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_1_1_GlCopyTexSubImage2D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_1_1_GlCullFace2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_1_GlDeleteLists2(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_1_1_GlDeleteTextures2(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_1_1_GlDepthFunc2(void* ptr, unsigned int fu);
void QOpenGLFunctions_1_1_GlDepthMask2(void* ptr, char flag);
void QOpenGLFunctions_1_1_GlDisable2(void* ptr, unsigned int cap);
void QOpenGLFunctions_1_1_GlDisableClientState2(void* ptr, unsigned int array);
void QOpenGLFunctions_1_1_GlDrawArrays2(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_1_1_GlDrawBuffer2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_1_GlDrawElements2(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_1_1_GlDrawPixels2(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_1_GlEdgeFlag2(void* ptr, char flag);
void QOpenGLFunctions_1_1_GlEdgeFlagPointer2(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_1_1_GlEdgeFlagv2(void* ptr, char flag);
void QOpenGLFunctions_1_1_GlEnable2(void* ptr, unsigned int cap);
void QOpenGLFunctions_1_1_GlEnableClientState2(void* ptr, unsigned int array);
void QOpenGLFunctions_1_1_GlEnd2(void* ptr);
void QOpenGLFunctions_1_1_GlEndList2(void* ptr);
void QOpenGLFunctions_1_1_GlEvalCoord1f2(void* ptr, float u);
void QOpenGLFunctions_1_1_GlEvalCoord1fv2(void* ptr, float u);
void QOpenGLFunctions_1_1_GlEvalCoord2f2(void* ptr, float u, float v);
void QOpenGLFunctions_1_1_GlEvalCoord2fv2(void* ptr, float u);
void QOpenGLFunctions_1_1_GlEvalMesh12(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_1_1_GlEvalMesh22(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_1_1_GlEvalPoint12(void* ptr, int i);
void QOpenGLFunctions_1_1_GlEvalPoint22(void* ptr, int i, int j);
void QOpenGLFunctions_1_1_GlFeedbackBuffer2(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_1_1_GlFinish2(void* ptr);
void QOpenGLFunctions_1_1_GlFlush2(void* ptr);
void QOpenGLFunctions_1_1_GlFogf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_1_GlFogfv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_1_GlFogi2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_1_GlFogiv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_1_GlFrontFace2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_1_GlGenTextures2(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_1_1_GlGetBooleanv2(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_1_1_GlGetFloatv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_1_GlGetIntegerv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_1_GlGetLightfv2(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_1_1_GlGetLightiv2(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_1_1_GlGetMapfv2(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_1_1_GlGetMapiv2(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_1_1_GlGetMaterialfv2(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_1_1_GlGetMaterialiv2(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_1_1_GlGetPixelMapfv2(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_1_1_GlGetPixelMapuiv2(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_1_1_GlGetPixelMapusv2(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_1_1_GlGetPointerv2(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_1_1_GlGetPolygonStipple2(void* ptr, char* mask);
void QOpenGLFunctions_1_1_GlGetTexEnvfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_1_GlGetTexEnviv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_1_GlGetTexGenfv2(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_1_1_GlGetTexGeniv2(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_1_1_GlGetTexImage2(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_1_GlGetTexLevelParameterfv2(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_1_1_GlGetTexLevelParameteriv2(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_1_1_GlGetTexParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_1_GlGetTexParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_1_GlHint2(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_1_1_GlIndexMask2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_1_GlIndexPointer2(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_1_GlIndexf2(void* ptr, float c);
void QOpenGLFunctions_1_1_GlIndexfv2(void* ptr, float c);
void QOpenGLFunctions_1_1_GlIndexi2(void* ptr, int c);
void QOpenGLFunctions_1_1_GlIndexiv2(void* ptr, int c);
void QOpenGLFunctions_1_1_GlIndexs2(void* ptr, short c);
void QOpenGLFunctions_1_1_GlIndexsv2(void* ptr, short c);
void QOpenGLFunctions_1_1_GlIndexub2(void* ptr, char* c);
void QOpenGLFunctions_1_1_GlIndexubv2(void* ptr, char* c);
void QOpenGLFunctions_1_1_GlInitNames2(void* ptr);
void QOpenGLFunctions_1_1_GlInterleavedArrays2(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_1_1_GlLightModelf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_1_GlLightModelfv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_1_GlLightModeli2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_1_GlLightModeliv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_1_GlLightf2(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_1_1_GlLightfv2(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_1_1_GlLighti2(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_1_1_GlLightiv2(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_1_1_GlLineStipple2(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_1_1_GlLineWidth2(void* ptr, float width);
void QOpenGLFunctions_1_1_GlListBase2(void* ptr, unsigned int base);
void QOpenGLFunctions_1_1_GlLoadIdentity2(void* ptr);
void QOpenGLFunctions_1_1_GlLoadMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_1_GlLoadName2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_1_GlLogicOp2(void* ptr, unsigned int opcode);
void QOpenGLFunctions_1_1_GlMap1f2(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_1_1_GlMap2f2(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_1_1_GlMapGrid1f2(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_1_1_GlMapGrid2f2(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_1_1_GlMaterialf2(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_1_1_GlMaterialfv2(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_1_1_GlMateriali2(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_1_1_GlMaterialiv2(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_1_1_GlMatrixMode2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_1_GlMultMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_1_GlNewList2(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_1_1_GlNormal3f2(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_1_1_GlNormal3fv2(void* ptr, float v);
void QOpenGLFunctions_1_1_GlNormal3i2(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_1_1_GlNormal3iv2(void* ptr, int v);
void QOpenGLFunctions_1_1_GlNormal3s2(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_1_1_GlNormal3sv2(void* ptr, short v);
void QOpenGLFunctions_1_1_GlNormalPointer2(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_1_GlPassThrough2(void* ptr, float token);
void QOpenGLFunctions_1_1_GlPixelMapfv2(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_1_1_GlPixelMapuiv2(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_1_1_GlPixelMapusv2(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_1_1_GlPixelStoref2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_1_GlPixelStorei2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_1_GlPixelTransferf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_1_GlPixelTransferi2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_1_GlPixelZoom2(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_1_1_GlPointSize2(void* ptr, float size);
void QOpenGLFunctions_1_1_GlPolygonMode2(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_1_1_GlPolygonOffset2(void* ptr, float factor, float units);
void QOpenGLFunctions_1_1_GlPolygonStipple2(void* ptr, char* mask);
void QOpenGLFunctions_1_1_GlPopAttrib2(void* ptr);
void QOpenGLFunctions_1_1_GlPopClientAttrib2(void* ptr);
void QOpenGLFunctions_1_1_GlPopMatrix2(void* ptr);
void QOpenGLFunctions_1_1_GlPopName2(void* ptr);
void QOpenGLFunctions_1_1_GlPrioritizeTextures2(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_1_1_GlPushAttrib2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_1_GlPushClientAttrib2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_1_GlPushMatrix2(void* ptr);
void QOpenGLFunctions_1_1_GlPushName2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_1_GlRasterPos2f2(void* ptr, float x, float y);
void QOpenGLFunctions_1_1_GlRasterPos2fv2(void* ptr, float v);
void QOpenGLFunctions_1_1_GlRasterPos2i2(void* ptr, int x, int y);
void QOpenGLFunctions_1_1_GlRasterPos2iv2(void* ptr, int v);
void QOpenGLFunctions_1_1_GlRasterPos2s2(void* ptr, short x, short y);
void QOpenGLFunctions_1_1_GlRasterPos2sv2(void* ptr, short v);
void QOpenGLFunctions_1_1_GlRasterPos3f2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_1_GlRasterPos3fv2(void* ptr, float v);
void QOpenGLFunctions_1_1_GlRasterPos3i2(void* ptr, int x, int y, int z);
void QOpenGLFunctions_1_1_GlRasterPos3iv2(void* ptr, int v);
void QOpenGLFunctions_1_1_GlRasterPos3s2(void* ptr, short x, short y, short z);
void QOpenGLFunctions_1_1_GlRasterPos3sv2(void* ptr, short v);
void QOpenGLFunctions_1_1_GlRasterPos4f2(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_1_1_GlRasterPos4fv2(void* ptr, float v);
void QOpenGLFunctions_1_1_GlRasterPos4i2(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_1_1_GlRasterPos4iv2(void* ptr, int v);
void QOpenGLFunctions_1_1_GlRasterPos4s2(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_1_1_GlRasterPos4sv2(void* ptr, short v);
void QOpenGLFunctions_1_1_GlReadBuffer2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_1_GlReadPixels2(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_1_GlRectf2(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_1_1_GlRectfv2(void* ptr, float v1, float v2);
void QOpenGLFunctions_1_1_GlRecti2(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_1_1_GlRectiv2(void* ptr, int v1, int v2);
void QOpenGLFunctions_1_1_GlRects2(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_1_1_GlRectsv2(void* ptr, short v1, short v2);
void QOpenGLFunctions_1_1_GlRotatef2(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_1_1_GlScalef2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_1_GlScissor2(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_1_1_GlSelectBuffer2(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_1_1_GlShadeModel2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_1_GlStencilFunc2(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_1_1_GlStencilMask2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_1_GlStencilOp2(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_1_1_GlTexCoord1f2(void* ptr, float s);
void QOpenGLFunctions_1_1_GlTexCoord1fv2(void* ptr, float v);
void QOpenGLFunctions_1_1_GlTexCoord1i2(void* ptr, int s);
void QOpenGLFunctions_1_1_GlTexCoord1iv2(void* ptr, int v);
void QOpenGLFunctions_1_1_GlTexCoord1s2(void* ptr, short s);
void QOpenGLFunctions_1_1_GlTexCoord1sv2(void* ptr, short v);
void QOpenGLFunctions_1_1_GlTexCoord2f2(void* ptr, float s, float t);
void QOpenGLFunctions_1_1_GlTexCoord2fv2(void* ptr, float v);
void QOpenGLFunctions_1_1_GlTexCoord2i2(void* ptr, int s, int t);
void QOpenGLFunctions_1_1_GlTexCoord2iv2(void* ptr, int v);
void QOpenGLFunctions_1_1_GlTexCoord2s2(void* ptr, short s, short t);
void QOpenGLFunctions_1_1_GlTexCoord2sv2(void* ptr, short v);
void QOpenGLFunctions_1_1_GlTexCoord3f2(void* ptr, float s, float t, float r);
void QOpenGLFunctions_1_1_GlTexCoord3fv2(void* ptr, float v);
void QOpenGLFunctions_1_1_GlTexCoord3i2(void* ptr, int s, int t, int r);
void QOpenGLFunctions_1_1_GlTexCoord3iv2(void* ptr, int v);
void QOpenGLFunctions_1_1_GlTexCoord3s2(void* ptr, short s, short t, short r);
void QOpenGLFunctions_1_1_GlTexCoord3sv2(void* ptr, short v);
void QOpenGLFunctions_1_1_GlTexCoord4f2(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_1_1_GlTexCoord4fv2(void* ptr, float v);
void QOpenGLFunctions_1_1_GlTexCoord4i2(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_1_1_GlTexCoord4iv2(void* ptr, int v);
void QOpenGLFunctions_1_1_GlTexCoord4s2(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_1_1_GlTexCoord4sv2(void* ptr, short v);
void QOpenGLFunctions_1_1_GlTexCoordPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_1_GlTexEnvf2(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_1_1_GlTexEnvfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_1_GlTexEnvi2(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_1_1_GlTexEnviv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_1_GlTexGenf2(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_1_1_GlTexGenfv2(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_1_1_GlTexGeni2(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_1_1_GlTexGeniv2(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_1_1_GlTexImage1D2(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_1_GlTexImage2D2(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_1_GlTexParameterf2(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_1_1_GlTexParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_1_GlTexParameteri2(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_1_1_GlTexParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_1_GlTexSubImage1D2(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_1_GlTexSubImage2D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_1_GlTranslatef2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_1_GlVertex2f2(void* ptr, float x, float y);
void QOpenGLFunctions_1_1_GlVertex2fv2(void* ptr, float v);
void QOpenGLFunctions_1_1_GlVertex2i2(void* ptr, int x, int y);
void QOpenGLFunctions_1_1_GlVertex2iv2(void* ptr, int v);
void QOpenGLFunctions_1_1_GlVertex2s2(void* ptr, short x, short y);
void QOpenGLFunctions_1_1_GlVertex2sv2(void* ptr, short v);
void QOpenGLFunctions_1_1_GlVertex3f2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_1_GlVertex3fv2(void* ptr, float v);
void QOpenGLFunctions_1_1_GlVertex3i2(void* ptr, int x, int y, int z);
void QOpenGLFunctions_1_1_GlVertex3iv2(void* ptr, int v);
void QOpenGLFunctions_1_1_GlVertex3s2(void* ptr, short x, short y, short z);
void QOpenGLFunctions_1_1_GlVertex3sv2(void* ptr, short v);
void QOpenGLFunctions_1_1_GlVertex4f2(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_1_1_GlVertex4fv2(void* ptr, float v);
void QOpenGLFunctions_1_1_GlVertex4i2(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_1_1_GlVertex4iv2(void* ptr, int v);
void QOpenGLFunctions_1_1_GlVertex4s2(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_1_1_GlVertex4sv2(void* ptr, short v);
void QOpenGLFunctions_1_1_GlVertexPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_1_GlViewport2(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_1_1_DestroyQOpenGLFunctions_1_12(void* ptr);
char QOpenGLFunctions_1_2_GlAreTexturesResident2(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_1_2_GlIsEnabled2(void* ptr, unsigned int cap);
char QOpenGLFunctions_1_2_GlIsList2(void* ptr, unsigned int list);
char QOpenGLFunctions_1_2_GlIsTexture2(void* ptr, unsigned int texture);
unsigned int QOpenGLFunctions_1_2_GlGetError2(void* ptr);
int QOpenGLFunctions_1_2_GlRenderMode2(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_1_2_GlGenLists2(void* ptr, int ran);
void* QOpenGLFunctions_1_2_NewQOpenGLFunctions_1_22();
char QOpenGLFunctions_1_2_InitializeOpenGLFunctions2(void* ptr);
char QOpenGLFunctions_1_2_InitializeOpenGLFunctions2Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_1_2_GlGetString2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_2_GlAccum2(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_1_2_GlAlphaFunc2(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_1_2_GlArrayElement2(void* ptr, int i);
void QOpenGLFunctions_1_2_GlBegin2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_2_GlBindTexture2(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_1_2_GlBitmap2(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_1_2_GlBlendColor2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_2_GlBlendEquation2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_2_GlBlendFunc2(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_1_2_GlCallList2(void* ptr, unsigned int list);
void QOpenGLFunctions_1_2_GlCallLists2(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_1_2_GlClear2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_2_GlClearAccum2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_2_GlClearColor2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_2_GlClearIndex2(void* ptr, float c);
void QOpenGLFunctions_1_2_GlClearStencil2(void* ptr, int s);
void QOpenGLFunctions_1_2_GlColor3f2(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_1_2_GlColor3fv2(void* ptr, float v);
void QOpenGLFunctions_1_2_GlColor3i2(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_1_2_GlColor3iv2(void* ptr, int v);
void QOpenGLFunctions_1_2_GlColor3s2(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_1_2_GlColor3sv2(void* ptr, short v);
void QOpenGLFunctions_1_2_GlColor3ub2(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_1_2_GlColor3ubv2(void* ptr, char* v);
void QOpenGLFunctions_1_2_GlColor3ui2(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_1_2_GlColor3uiv2(void* ptr, unsigned int v);
void QOpenGLFunctions_1_2_GlColor3us2(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_1_2_GlColor3usv2(void* ptr, unsigned short v);
void QOpenGLFunctions_1_2_GlColor4f2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_2_GlColor4fv2(void* ptr, float v);
void QOpenGLFunctions_1_2_GlColor4i2(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_1_2_GlColor4iv2(void* ptr, int v);
void QOpenGLFunctions_1_2_GlColor4s2(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_1_2_GlColor4sv2(void* ptr, short v);
void QOpenGLFunctions_1_2_GlColor4ub2(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_1_2_GlColor4ubv2(void* ptr, char* v);
void QOpenGLFunctions_1_2_GlColor4ui2(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_1_2_GlColor4uiv2(void* ptr, unsigned int v);
void QOpenGLFunctions_1_2_GlColor4us2(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_1_2_GlColor4usv2(void* ptr, unsigned short v);
void QOpenGLFunctions_1_2_GlColorMask2(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_1_2_GlColorMaterial2(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_1_2_GlColorPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_2_GlColorSubTable2(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_1_2_GlColorTable2(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_1_2_GlColorTableParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlColorTableParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlConvolutionFilter1D2(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_1_2_GlConvolutionFilter2D2(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_1_2_GlConvolutionParameterf2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlConvolutionParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlConvolutionParameteri2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlConvolutionParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlCopyColorSubTable2(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_1_2_GlCopyColorTable2(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_1_2_GlCopyConvolutionFilter1D2(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_1_2_GlCopyConvolutionFilter2D2(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_1_2_GlCopyPixels2(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_1_2_GlCopyTexImage1D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_1_2_GlCopyTexImage2D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_1_2_GlCopyTexSubImage1D2(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_1_2_GlCopyTexSubImage2D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_1_2_GlCopyTexSubImage3D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_1_2_GlCullFace2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_2_GlDeleteLists2(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_1_2_GlDeleteTextures2(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_1_2_GlDepthFunc2(void* ptr, unsigned int fu);
void QOpenGLFunctions_1_2_GlDepthMask2(void* ptr, char flag);
void QOpenGLFunctions_1_2_GlDisable2(void* ptr, unsigned int cap);
void QOpenGLFunctions_1_2_GlDisableClientState2(void* ptr, unsigned int array);
void QOpenGLFunctions_1_2_GlDrawArrays2(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_1_2_GlDrawBuffer2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_2_GlDrawElements2(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_1_2_GlDrawPixels2(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_2_GlDrawRangeElements2(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_1_2_GlEdgeFlag2(void* ptr, char flag);
void QOpenGLFunctions_1_2_GlEdgeFlagPointer2(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_1_2_GlEdgeFlagv2(void* ptr, char flag);
void QOpenGLFunctions_1_2_GlEnable2(void* ptr, unsigned int cap);
void QOpenGLFunctions_1_2_GlEnableClientState2(void* ptr, unsigned int array);
void QOpenGLFunctions_1_2_GlEnd2(void* ptr);
void QOpenGLFunctions_1_2_GlEndList2(void* ptr);
void QOpenGLFunctions_1_2_GlEvalCoord1f2(void* ptr, float u);
void QOpenGLFunctions_1_2_GlEvalCoord1fv2(void* ptr, float u);
void QOpenGLFunctions_1_2_GlEvalCoord2f2(void* ptr, float u, float v);
void QOpenGLFunctions_1_2_GlEvalCoord2fv2(void* ptr, float u);
void QOpenGLFunctions_1_2_GlEvalMesh12(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_1_2_GlEvalMesh22(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_1_2_GlEvalPoint12(void* ptr, int i);
void QOpenGLFunctions_1_2_GlEvalPoint22(void* ptr, int i, int j);
void QOpenGLFunctions_1_2_GlFeedbackBuffer2(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_1_2_GlFinish2(void* ptr);
void QOpenGLFunctions_1_2_GlFlush2(void* ptr);
void QOpenGLFunctions_1_2_GlFogf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_2_GlFogfv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlFogi2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_2_GlFogiv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlFrontFace2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_2_GlGenTextures2(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_1_2_GlGetBooleanv2(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_1_2_GlGetColorTable2(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_1_2_GlGetColorTableParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlGetColorTableParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlGetConvolutionFilter2(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_1_2_GlGetConvolutionParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlGetConvolutionParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlGetFloatv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlGetHistogram2(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_1_2_GlGetHistogramParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlGetHistogramParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlGetIntegerv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlGetLightfv2(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlGetLightiv2(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlGetMapfv2(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_1_2_GlGetMapiv2(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_1_2_GlGetMaterialfv2(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlGetMaterialiv2(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlGetMinmax2(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_1_2_GlGetMinmaxParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlGetMinmaxParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlGetPixelMapfv2(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_1_2_GlGetPixelMapuiv2(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_1_2_GlGetPixelMapusv2(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_1_2_GlGetPointerv2(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_1_2_GlGetPolygonStipple2(void* ptr, char* mask);
void QOpenGLFunctions_1_2_GlGetSeparableFilter2(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_1_2_GlGetTexEnvfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlGetTexEnviv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlGetTexGenfv2(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlGetTexGeniv2(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlGetTexImage2(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_2_GlGetTexLevelParameterfv2(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlGetTexLevelParameteriv2(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlGetTexParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlGetTexParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlHint2(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_1_2_GlHistogram2(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_1_2_GlIndexMask2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_2_GlIndexPointer2(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_2_GlIndexf2(void* ptr, float c);
void QOpenGLFunctions_1_2_GlIndexfv2(void* ptr, float c);
void QOpenGLFunctions_1_2_GlIndexi2(void* ptr, int c);
void QOpenGLFunctions_1_2_GlIndexiv2(void* ptr, int c);
void QOpenGLFunctions_1_2_GlIndexs2(void* ptr, short c);
void QOpenGLFunctions_1_2_GlIndexsv2(void* ptr, short c);
void QOpenGLFunctions_1_2_GlIndexub2(void* ptr, char* c);
void QOpenGLFunctions_1_2_GlIndexubv2(void* ptr, char* c);
void QOpenGLFunctions_1_2_GlInitNames2(void* ptr);
void QOpenGLFunctions_1_2_GlInterleavedArrays2(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_1_2_GlLightModelf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_2_GlLightModelfv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlLightModeli2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_2_GlLightModeliv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlLightf2(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_1_2_GlLightfv2(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlLighti2(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_1_2_GlLightiv2(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlLineStipple2(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_1_2_GlLineWidth2(void* ptr, float width);
void QOpenGLFunctions_1_2_GlListBase2(void* ptr, unsigned int base);
void QOpenGLFunctions_1_2_GlLoadIdentity2(void* ptr);
void QOpenGLFunctions_1_2_GlLoadMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_2_GlLoadName2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_2_GlLogicOp2(void* ptr, unsigned int opcode);
void QOpenGLFunctions_1_2_GlMap1f2(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_1_2_GlMap2f2(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_1_2_GlMapGrid1f2(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_1_2_GlMapGrid2f2(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_1_2_GlMaterialf2(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_1_2_GlMaterialfv2(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlMateriali2(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_1_2_GlMaterialiv2(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlMatrixMode2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_2_GlMinmax2(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_1_2_GlMultMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_2_GlNewList2(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_1_2_GlNormal3f2(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_1_2_GlNormal3fv2(void* ptr, float v);
void QOpenGLFunctions_1_2_GlNormal3i2(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_1_2_GlNormal3iv2(void* ptr, int v);
void QOpenGLFunctions_1_2_GlNormal3s2(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_1_2_GlNormal3sv2(void* ptr, short v);
void QOpenGLFunctions_1_2_GlNormalPointer2(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_2_GlPassThrough2(void* ptr, float token);
void QOpenGLFunctions_1_2_GlPixelMapfv2(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_1_2_GlPixelMapuiv2(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_1_2_GlPixelMapusv2(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_1_2_GlPixelStoref2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_2_GlPixelStorei2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_2_GlPixelTransferf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_2_GlPixelTransferi2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_2_GlPixelZoom2(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_1_2_GlPointSize2(void* ptr, float size);
void QOpenGLFunctions_1_2_GlPolygonMode2(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_1_2_GlPolygonOffset2(void* ptr, float factor, float units);
void QOpenGLFunctions_1_2_GlPolygonStipple2(void* ptr, char* mask);
void QOpenGLFunctions_1_2_GlPopAttrib2(void* ptr);
void QOpenGLFunctions_1_2_GlPopClientAttrib2(void* ptr);
void QOpenGLFunctions_1_2_GlPopMatrix2(void* ptr);
void QOpenGLFunctions_1_2_GlPopName2(void* ptr);
void QOpenGLFunctions_1_2_GlPrioritizeTextures2(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_1_2_GlPushAttrib2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_2_GlPushClientAttrib2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_2_GlPushMatrix2(void* ptr);
void QOpenGLFunctions_1_2_GlPushName2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_2_GlRasterPos2f2(void* ptr, float x, float y);
void QOpenGLFunctions_1_2_GlRasterPos2fv2(void* ptr, float v);
void QOpenGLFunctions_1_2_GlRasterPos2i2(void* ptr, int x, int y);
void QOpenGLFunctions_1_2_GlRasterPos2iv2(void* ptr, int v);
void QOpenGLFunctions_1_2_GlRasterPos2s2(void* ptr, short x, short y);
void QOpenGLFunctions_1_2_GlRasterPos2sv2(void* ptr, short v);
void QOpenGLFunctions_1_2_GlRasterPos3f2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_2_GlRasterPos3fv2(void* ptr, float v);
void QOpenGLFunctions_1_2_GlRasterPos3i2(void* ptr, int x, int y, int z);
void QOpenGLFunctions_1_2_GlRasterPos3iv2(void* ptr, int v);
void QOpenGLFunctions_1_2_GlRasterPos3s2(void* ptr, short x, short y, short z);
void QOpenGLFunctions_1_2_GlRasterPos3sv2(void* ptr, short v);
void QOpenGLFunctions_1_2_GlRasterPos4f2(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_1_2_GlRasterPos4fv2(void* ptr, float v);
void QOpenGLFunctions_1_2_GlRasterPos4i2(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_1_2_GlRasterPos4iv2(void* ptr, int v);
void QOpenGLFunctions_1_2_GlRasterPos4s2(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_1_2_GlRasterPos4sv2(void* ptr, short v);
void QOpenGLFunctions_1_2_GlReadBuffer2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_2_GlReadPixels2(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_2_GlRectf2(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_1_2_GlRectfv2(void* ptr, float v1, float v2);
void QOpenGLFunctions_1_2_GlRecti2(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_1_2_GlRectiv2(void* ptr, int v1, int v2);
void QOpenGLFunctions_1_2_GlRects2(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_1_2_GlRectsv2(void* ptr, short v1, short v2);
void QOpenGLFunctions_1_2_GlResetHistogram2(void* ptr, unsigned int target);
void QOpenGLFunctions_1_2_GlResetMinmax2(void* ptr, unsigned int target);
void QOpenGLFunctions_1_2_GlRotatef2(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_1_2_GlScalef2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_2_GlScissor2(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_1_2_GlSelectBuffer2(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_1_2_GlSeparableFilter2D2(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_1_2_GlShadeModel2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_2_GlStencilFunc2(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_1_2_GlStencilMask2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_2_GlStencilOp2(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_1_2_GlTexCoord1f2(void* ptr, float s);
void QOpenGLFunctions_1_2_GlTexCoord1fv2(void* ptr, float v);
void QOpenGLFunctions_1_2_GlTexCoord1i2(void* ptr, int s);
void QOpenGLFunctions_1_2_GlTexCoord1iv2(void* ptr, int v);
void QOpenGLFunctions_1_2_GlTexCoord1s2(void* ptr, short s);
void QOpenGLFunctions_1_2_GlTexCoord1sv2(void* ptr, short v);
void QOpenGLFunctions_1_2_GlTexCoord2f2(void* ptr, float s, float t);
void QOpenGLFunctions_1_2_GlTexCoord2fv2(void* ptr, float v);
void QOpenGLFunctions_1_2_GlTexCoord2i2(void* ptr, int s, int t);
void QOpenGLFunctions_1_2_GlTexCoord2iv2(void* ptr, int v);
void QOpenGLFunctions_1_2_GlTexCoord2s2(void* ptr, short s, short t);
void QOpenGLFunctions_1_2_GlTexCoord2sv2(void* ptr, short v);
void QOpenGLFunctions_1_2_GlTexCoord3f2(void* ptr, float s, float t, float r);
void QOpenGLFunctions_1_2_GlTexCoord3fv2(void* ptr, float v);
void QOpenGLFunctions_1_2_GlTexCoord3i2(void* ptr, int s, int t, int r);
void QOpenGLFunctions_1_2_GlTexCoord3iv2(void* ptr, int v);
void QOpenGLFunctions_1_2_GlTexCoord3s2(void* ptr, short s, short t, short r);
void QOpenGLFunctions_1_2_GlTexCoord3sv2(void* ptr, short v);
void QOpenGLFunctions_1_2_GlTexCoord4f2(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_1_2_GlTexCoord4fv2(void* ptr, float v);
void QOpenGLFunctions_1_2_GlTexCoord4i2(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_1_2_GlTexCoord4iv2(void* ptr, int v);
void QOpenGLFunctions_1_2_GlTexCoord4s2(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_1_2_GlTexCoord4sv2(void* ptr, short v);
void QOpenGLFunctions_1_2_GlTexCoordPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_2_GlTexEnvf2(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_1_2_GlTexEnvfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlTexEnvi2(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_1_2_GlTexEnviv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlTexGenf2(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_1_2_GlTexGenfv2(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlTexGeni2(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_1_2_GlTexGeniv2(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlTexImage1D2(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_2_GlTexImage2D2(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_2_GlTexImage3D2(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_2_GlTexParameterf2(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_1_2_GlTexParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_2_GlTexParameteri2(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_1_2_GlTexParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_2_GlTexSubImage1D2(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_2_GlTexSubImage2D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_2_GlTexSubImage3D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_2_GlTranslatef2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_2_GlVertex2f2(void* ptr, float x, float y);
void QOpenGLFunctions_1_2_GlVertex2fv2(void* ptr, float v);
void QOpenGLFunctions_1_2_GlVertex2i2(void* ptr, int x, int y);
void QOpenGLFunctions_1_2_GlVertex2iv2(void* ptr, int v);
void QOpenGLFunctions_1_2_GlVertex2s2(void* ptr, short x, short y);
void QOpenGLFunctions_1_2_GlVertex2sv2(void* ptr, short v);
void QOpenGLFunctions_1_2_GlVertex3f2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_2_GlVertex3fv2(void* ptr, float v);
void QOpenGLFunctions_1_2_GlVertex3i2(void* ptr, int x, int y, int z);
void QOpenGLFunctions_1_2_GlVertex3iv2(void* ptr, int v);
void QOpenGLFunctions_1_2_GlVertex3s2(void* ptr, short x, short y, short z);
void QOpenGLFunctions_1_2_GlVertex3sv2(void* ptr, short v);
void QOpenGLFunctions_1_2_GlVertex4f2(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_1_2_GlVertex4fv2(void* ptr, float v);
void QOpenGLFunctions_1_2_GlVertex4i2(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_1_2_GlVertex4iv2(void* ptr, int v);
void QOpenGLFunctions_1_2_GlVertex4s2(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_1_2_GlVertex4sv2(void* ptr, short v);
void QOpenGLFunctions_1_2_GlVertexPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_2_GlViewport2(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_1_2_DestroyQOpenGLFunctions_1_22(void* ptr);
char QOpenGLFunctions_1_3_GlAreTexturesResident2(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_1_3_GlIsEnabled2(void* ptr, unsigned int cap);
char QOpenGLFunctions_1_3_GlIsList2(void* ptr, unsigned int list);
char QOpenGLFunctions_1_3_GlIsTexture2(void* ptr, unsigned int texture);
unsigned int QOpenGLFunctions_1_3_GlGetError2(void* ptr);
int QOpenGLFunctions_1_3_GlRenderMode2(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_1_3_GlGenLists2(void* ptr, int ran);
void* QOpenGLFunctions_1_3_NewQOpenGLFunctions_1_32();
char QOpenGLFunctions_1_3_InitializeOpenGLFunctions2(void* ptr);
char QOpenGLFunctions_1_3_InitializeOpenGLFunctions2Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_1_3_GlGetString2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_3_GlAccum2(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_1_3_GlActiveTexture2(void* ptr, unsigned int texture);
void QOpenGLFunctions_1_3_GlAlphaFunc2(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_1_3_GlArrayElement2(void* ptr, int i);
void QOpenGLFunctions_1_3_GlBegin2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_3_GlBindTexture2(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_1_3_GlBitmap2(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_1_3_GlBlendColor2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_3_GlBlendEquation2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_3_GlBlendFunc2(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_1_3_GlCallList2(void* ptr, unsigned int list);
void QOpenGLFunctions_1_3_GlCallLists2(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_1_3_GlClear2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_3_GlClearAccum2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_3_GlClearColor2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_3_GlClearIndex2(void* ptr, float c);
void QOpenGLFunctions_1_3_GlClearStencil2(void* ptr, int s);
void QOpenGLFunctions_1_3_GlClientActiveTexture2(void* ptr, unsigned int texture);
void QOpenGLFunctions_1_3_GlColor3f2(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_1_3_GlColor3fv2(void* ptr, float v);
void QOpenGLFunctions_1_3_GlColor3i2(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_1_3_GlColor3iv2(void* ptr, int v);
void QOpenGLFunctions_1_3_GlColor3s2(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_1_3_GlColor3sv2(void* ptr, short v);
void QOpenGLFunctions_1_3_GlColor3ub2(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_1_3_GlColor3ubv2(void* ptr, char* v);
void QOpenGLFunctions_1_3_GlColor3ui2(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_1_3_GlColor3uiv2(void* ptr, unsigned int v);
void QOpenGLFunctions_1_3_GlColor3us2(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_1_3_GlColor3usv2(void* ptr, unsigned short v);
void QOpenGLFunctions_1_3_GlColor4f2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_3_GlColor4fv2(void* ptr, float v);
void QOpenGLFunctions_1_3_GlColor4i2(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_1_3_GlColor4iv2(void* ptr, int v);
void QOpenGLFunctions_1_3_GlColor4s2(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_1_3_GlColor4sv2(void* ptr, short v);
void QOpenGLFunctions_1_3_GlColor4ub2(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_1_3_GlColor4ubv2(void* ptr, char* v);
void QOpenGLFunctions_1_3_GlColor4ui2(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_1_3_GlColor4uiv2(void* ptr, unsigned int v);
void QOpenGLFunctions_1_3_GlColor4us2(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_1_3_GlColor4usv2(void* ptr, unsigned short v);
void QOpenGLFunctions_1_3_GlColorMask2(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_1_3_GlColorMaterial2(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_1_3_GlColorPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_3_GlColorSubTable2(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_1_3_GlColorTable2(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_1_3_GlColorTableParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlColorTableParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlCompressedTexImage1D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_1_3_GlCompressedTexImage2D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_1_3_GlCompressedTexImage3D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_1_3_GlCompressedTexSubImage1D2(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_1_3_GlCompressedTexSubImage2D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_1_3_GlCompressedTexSubImage3D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_1_3_GlConvolutionFilter1D2(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_1_3_GlConvolutionFilter2D2(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_1_3_GlConvolutionParameterf2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlConvolutionParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlConvolutionParameteri2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlConvolutionParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlCopyColorSubTable2(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_1_3_GlCopyColorTable2(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_1_3_GlCopyConvolutionFilter1D2(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_1_3_GlCopyConvolutionFilter2D2(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_1_3_GlCopyPixels2(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_1_3_GlCopyTexImage1D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_1_3_GlCopyTexImage2D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_1_3_GlCopyTexSubImage1D2(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_1_3_GlCopyTexSubImage2D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_1_3_GlCopyTexSubImage3D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_1_3_GlCullFace2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_3_GlDeleteLists2(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_1_3_GlDeleteTextures2(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_1_3_GlDepthFunc2(void* ptr, unsigned int fu);
void QOpenGLFunctions_1_3_GlDepthMask2(void* ptr, char flag);
void QOpenGLFunctions_1_3_GlDisable2(void* ptr, unsigned int cap);
void QOpenGLFunctions_1_3_GlDisableClientState2(void* ptr, unsigned int array);
void QOpenGLFunctions_1_3_GlDrawArrays2(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_1_3_GlDrawBuffer2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_3_GlDrawElements2(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_1_3_GlDrawPixels2(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_3_GlDrawRangeElements2(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_1_3_GlEdgeFlag2(void* ptr, char flag);
void QOpenGLFunctions_1_3_GlEdgeFlagPointer2(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_1_3_GlEdgeFlagv2(void* ptr, char flag);
void QOpenGLFunctions_1_3_GlEnable2(void* ptr, unsigned int cap);
void QOpenGLFunctions_1_3_GlEnableClientState2(void* ptr, unsigned int array);
void QOpenGLFunctions_1_3_GlEnd2(void* ptr);
void QOpenGLFunctions_1_3_GlEndList2(void* ptr);
void QOpenGLFunctions_1_3_GlEvalCoord1f2(void* ptr, float u);
void QOpenGLFunctions_1_3_GlEvalCoord1fv2(void* ptr, float u);
void QOpenGLFunctions_1_3_GlEvalCoord2f2(void* ptr, float u, float v);
void QOpenGLFunctions_1_3_GlEvalCoord2fv2(void* ptr, float u);
void QOpenGLFunctions_1_3_GlEvalMesh12(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_1_3_GlEvalMesh22(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_1_3_GlEvalPoint12(void* ptr, int i);
void QOpenGLFunctions_1_3_GlEvalPoint22(void* ptr, int i, int j);
void QOpenGLFunctions_1_3_GlFeedbackBuffer2(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_1_3_GlFinish2(void* ptr);
void QOpenGLFunctions_1_3_GlFlush2(void* ptr);
void QOpenGLFunctions_1_3_GlFogf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_3_GlFogfv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlFogi2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_3_GlFogiv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlFrontFace2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_3_GlGenTextures2(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_1_3_GlGetBooleanv2(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_1_3_GlGetColorTable2(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_1_3_GlGetColorTableParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlGetColorTableParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlGetCompressedTexImage2(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_1_3_GlGetConvolutionFilter2(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_1_3_GlGetConvolutionParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlGetConvolutionParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlGetFloatv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlGetHistogram2(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_1_3_GlGetHistogramParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlGetHistogramParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlGetIntegerv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlGetLightfv2(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlGetLightiv2(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlGetMapfv2(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_1_3_GlGetMapiv2(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_1_3_GlGetMaterialfv2(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlGetMaterialiv2(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlGetMinmax2(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_1_3_GlGetMinmaxParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlGetMinmaxParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlGetPixelMapfv2(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_1_3_GlGetPixelMapuiv2(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_1_3_GlGetPixelMapusv2(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_1_3_GlGetPointerv2(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_1_3_GlGetPolygonStipple2(void* ptr, char* mask);
void QOpenGLFunctions_1_3_GlGetSeparableFilter2(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_1_3_GlGetTexEnvfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlGetTexEnviv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlGetTexGenfv2(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlGetTexGeniv2(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlGetTexImage2(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_3_GlGetTexLevelParameterfv2(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlGetTexLevelParameteriv2(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlGetTexParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlGetTexParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlHint2(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_1_3_GlHistogram2(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_1_3_GlIndexMask2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_3_GlIndexPointer2(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_3_GlIndexf2(void* ptr, float c);
void QOpenGLFunctions_1_3_GlIndexfv2(void* ptr, float c);
void QOpenGLFunctions_1_3_GlIndexi2(void* ptr, int c);
void QOpenGLFunctions_1_3_GlIndexiv2(void* ptr, int c);
void QOpenGLFunctions_1_3_GlIndexs2(void* ptr, short c);
void QOpenGLFunctions_1_3_GlIndexsv2(void* ptr, short c);
void QOpenGLFunctions_1_3_GlIndexub2(void* ptr, char* c);
void QOpenGLFunctions_1_3_GlIndexubv2(void* ptr, char* c);
void QOpenGLFunctions_1_3_GlInitNames2(void* ptr);
void QOpenGLFunctions_1_3_GlInterleavedArrays2(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_1_3_GlLightModelf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_3_GlLightModelfv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlLightModeli2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_3_GlLightModeliv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlLightf2(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_1_3_GlLightfv2(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlLighti2(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_1_3_GlLightiv2(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlLineStipple2(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_1_3_GlLineWidth2(void* ptr, float width);
void QOpenGLFunctions_1_3_GlListBase2(void* ptr, unsigned int base);
void QOpenGLFunctions_1_3_GlLoadIdentity2(void* ptr);
void QOpenGLFunctions_1_3_GlLoadMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_3_GlLoadName2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_3_GlLoadTransposeMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_3_GlLogicOp2(void* ptr, unsigned int opcode);
void QOpenGLFunctions_1_3_GlMap1f2(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_1_3_GlMap2f2(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_1_3_GlMapGrid1f2(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_1_3_GlMapGrid2f2(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_1_3_GlMaterialf2(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_1_3_GlMaterialfv2(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlMateriali2(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_1_3_GlMaterialiv2(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlMatrixMode2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_3_GlMinmax2(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_1_3_GlMultMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_3_GlMultTransposeMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_3_GlMultiTexCoord1f2(void* ptr, unsigned int target, float s);
void QOpenGLFunctions_1_3_GlMultiTexCoord1fv2(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_1_3_GlMultiTexCoord1i2(void* ptr, unsigned int target, int s);
void QOpenGLFunctions_1_3_GlMultiTexCoord1iv2(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_1_3_GlMultiTexCoord1s2(void* ptr, unsigned int target, short s);
void QOpenGLFunctions_1_3_GlMultiTexCoord1sv2(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_1_3_GlMultiTexCoord2f2(void* ptr, unsigned int target, float s, float t);
void QOpenGLFunctions_1_3_GlMultiTexCoord2fv2(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_1_3_GlMultiTexCoord2i2(void* ptr, unsigned int target, int s, int t);
void QOpenGLFunctions_1_3_GlMultiTexCoord2iv2(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_1_3_GlMultiTexCoord2s2(void* ptr, unsigned int target, short s, short t);
void QOpenGLFunctions_1_3_GlMultiTexCoord2sv2(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_1_3_GlMultiTexCoord3f2(void* ptr, unsigned int target, float s, float t, float r);
void QOpenGLFunctions_1_3_GlMultiTexCoord3fv2(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_1_3_GlMultiTexCoord3i2(void* ptr, unsigned int target, int s, int t, int r);
void QOpenGLFunctions_1_3_GlMultiTexCoord3iv2(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_1_3_GlMultiTexCoord3s2(void* ptr, unsigned int target, short s, short t, short r);
void QOpenGLFunctions_1_3_GlMultiTexCoord3sv2(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_1_3_GlMultiTexCoord4f2(void* ptr, unsigned int target, float s, float t, float r, float q);
void QOpenGLFunctions_1_3_GlMultiTexCoord4fv2(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_1_3_GlMultiTexCoord4i2(void* ptr, unsigned int target, int s, int t, int r, int q);
void QOpenGLFunctions_1_3_GlMultiTexCoord4iv2(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_1_3_GlMultiTexCoord4s2(void* ptr, unsigned int target, short s, short t, short r, short q);
void QOpenGLFunctions_1_3_GlMultiTexCoord4sv2(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_1_3_GlNewList2(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_1_3_GlNormal3f2(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_1_3_GlNormal3fv2(void* ptr, float v);
void QOpenGLFunctions_1_3_GlNormal3i2(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_1_3_GlNormal3iv2(void* ptr, int v);
void QOpenGLFunctions_1_3_GlNormal3s2(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_1_3_GlNormal3sv2(void* ptr, short v);
void QOpenGLFunctions_1_3_GlNormalPointer2(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_3_GlPassThrough2(void* ptr, float token);
void QOpenGLFunctions_1_3_GlPixelMapfv2(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_1_3_GlPixelMapuiv2(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_1_3_GlPixelMapusv2(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_1_3_GlPixelStoref2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_3_GlPixelStorei2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_3_GlPixelTransferf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_3_GlPixelTransferi2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_3_GlPixelZoom2(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_1_3_GlPointSize2(void* ptr, float size);
void QOpenGLFunctions_1_3_GlPolygonMode2(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_1_3_GlPolygonOffset2(void* ptr, float factor, float units);
void QOpenGLFunctions_1_3_GlPolygonStipple2(void* ptr, char* mask);
void QOpenGLFunctions_1_3_GlPopAttrib2(void* ptr);
void QOpenGLFunctions_1_3_GlPopClientAttrib2(void* ptr);
void QOpenGLFunctions_1_3_GlPopMatrix2(void* ptr);
void QOpenGLFunctions_1_3_GlPopName2(void* ptr);
void QOpenGLFunctions_1_3_GlPrioritizeTextures2(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_1_3_GlPushAttrib2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_3_GlPushClientAttrib2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_3_GlPushMatrix2(void* ptr);
void QOpenGLFunctions_1_3_GlPushName2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_3_GlRasterPos2f2(void* ptr, float x, float y);
void QOpenGLFunctions_1_3_GlRasterPos2fv2(void* ptr, float v);
void QOpenGLFunctions_1_3_GlRasterPos2i2(void* ptr, int x, int y);
void QOpenGLFunctions_1_3_GlRasterPos2iv2(void* ptr, int v);
void QOpenGLFunctions_1_3_GlRasterPos2s2(void* ptr, short x, short y);
void QOpenGLFunctions_1_3_GlRasterPos2sv2(void* ptr, short v);
void QOpenGLFunctions_1_3_GlRasterPos3f2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_3_GlRasterPos3fv2(void* ptr, float v);
void QOpenGLFunctions_1_3_GlRasterPos3i2(void* ptr, int x, int y, int z);
void QOpenGLFunctions_1_3_GlRasterPos3iv2(void* ptr, int v);
void QOpenGLFunctions_1_3_GlRasterPos3s2(void* ptr, short x, short y, short z);
void QOpenGLFunctions_1_3_GlRasterPos3sv2(void* ptr, short v);
void QOpenGLFunctions_1_3_GlRasterPos4f2(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_1_3_GlRasterPos4fv2(void* ptr, float v);
void QOpenGLFunctions_1_3_GlRasterPos4i2(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_1_3_GlRasterPos4iv2(void* ptr, int v);
void QOpenGLFunctions_1_3_GlRasterPos4s2(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_1_3_GlRasterPos4sv2(void* ptr, short v);
void QOpenGLFunctions_1_3_GlReadBuffer2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_3_GlReadPixels2(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_3_GlRectf2(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_1_3_GlRectfv2(void* ptr, float v1, float v2);
void QOpenGLFunctions_1_3_GlRecti2(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_1_3_GlRectiv2(void* ptr, int v1, int v2);
void QOpenGLFunctions_1_3_GlRects2(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_1_3_GlRectsv2(void* ptr, short v1, short v2);
void QOpenGLFunctions_1_3_GlResetHistogram2(void* ptr, unsigned int target);
void QOpenGLFunctions_1_3_GlResetMinmax2(void* ptr, unsigned int target);
void QOpenGLFunctions_1_3_GlRotatef2(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_1_3_GlSampleCoverage2(void* ptr, float value, char invert);
void QOpenGLFunctions_1_3_GlScalef2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_3_GlScissor2(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_1_3_GlSelectBuffer2(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_1_3_GlSeparableFilter2D2(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_1_3_GlShadeModel2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_3_GlStencilFunc2(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_1_3_GlStencilMask2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_3_GlStencilOp2(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_1_3_GlTexCoord1f2(void* ptr, float s);
void QOpenGLFunctions_1_3_GlTexCoord1fv2(void* ptr, float v);
void QOpenGLFunctions_1_3_GlTexCoord1i2(void* ptr, int s);
void QOpenGLFunctions_1_3_GlTexCoord1iv2(void* ptr, int v);
void QOpenGLFunctions_1_3_GlTexCoord1s2(void* ptr, short s);
void QOpenGLFunctions_1_3_GlTexCoord1sv2(void* ptr, short v);
void QOpenGLFunctions_1_3_GlTexCoord2f2(void* ptr, float s, float t);
void QOpenGLFunctions_1_3_GlTexCoord2fv2(void* ptr, float v);
void QOpenGLFunctions_1_3_GlTexCoord2i2(void* ptr, int s, int t);
void QOpenGLFunctions_1_3_GlTexCoord2iv2(void* ptr, int v);
void QOpenGLFunctions_1_3_GlTexCoord2s2(void* ptr, short s, short t);
void QOpenGLFunctions_1_3_GlTexCoord2sv2(void* ptr, short v);
void QOpenGLFunctions_1_3_GlTexCoord3f2(void* ptr, float s, float t, float r);
void QOpenGLFunctions_1_3_GlTexCoord3fv2(void* ptr, float v);
void QOpenGLFunctions_1_3_GlTexCoord3i2(void* ptr, int s, int t, int r);
void QOpenGLFunctions_1_3_GlTexCoord3iv2(void* ptr, int v);
void QOpenGLFunctions_1_3_GlTexCoord3s2(void* ptr, short s, short t, short r);
void QOpenGLFunctions_1_3_GlTexCoord3sv2(void* ptr, short v);
void QOpenGLFunctions_1_3_GlTexCoord4f2(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_1_3_GlTexCoord4fv2(void* ptr, float v);
void QOpenGLFunctions_1_3_GlTexCoord4i2(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_1_3_GlTexCoord4iv2(void* ptr, int v);
void QOpenGLFunctions_1_3_GlTexCoord4s2(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_1_3_GlTexCoord4sv2(void* ptr, short v);
void QOpenGLFunctions_1_3_GlTexCoordPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_3_GlTexEnvf2(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_1_3_GlTexEnvfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlTexEnvi2(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_1_3_GlTexEnviv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlTexGenf2(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_1_3_GlTexGenfv2(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlTexGeni2(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_1_3_GlTexGeniv2(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlTexImage1D2(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_3_GlTexImage2D2(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_3_GlTexImage3D2(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_3_GlTexParameterf2(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_1_3_GlTexParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_3_GlTexParameteri2(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_1_3_GlTexParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_3_GlTexSubImage1D2(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_3_GlTexSubImage2D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_3_GlTexSubImage3D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_3_GlTranslatef2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_3_GlVertex2f2(void* ptr, float x, float y);
void QOpenGLFunctions_1_3_GlVertex2fv2(void* ptr, float v);
void QOpenGLFunctions_1_3_GlVertex2i2(void* ptr, int x, int y);
void QOpenGLFunctions_1_3_GlVertex2iv2(void* ptr, int v);
void QOpenGLFunctions_1_3_GlVertex2s2(void* ptr, short x, short y);
void QOpenGLFunctions_1_3_GlVertex2sv2(void* ptr, short v);
void QOpenGLFunctions_1_3_GlVertex3f2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_3_GlVertex3fv2(void* ptr, float v);
void QOpenGLFunctions_1_3_GlVertex3i2(void* ptr, int x, int y, int z);
void QOpenGLFunctions_1_3_GlVertex3iv2(void* ptr, int v);
void QOpenGLFunctions_1_3_GlVertex3s2(void* ptr, short x, short y, short z);
void QOpenGLFunctions_1_3_GlVertex3sv2(void* ptr, short v);
void QOpenGLFunctions_1_3_GlVertex4f2(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_1_3_GlVertex4fv2(void* ptr, float v);
void QOpenGLFunctions_1_3_GlVertex4i2(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_1_3_GlVertex4iv2(void* ptr, int v);
void QOpenGLFunctions_1_3_GlVertex4s2(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_1_3_GlVertex4sv2(void* ptr, short v);
void QOpenGLFunctions_1_3_GlVertexPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_3_GlViewport2(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_1_3_DestroyQOpenGLFunctions_1_32(void* ptr);
char QOpenGLFunctions_1_4_GlAreTexturesResident2(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_1_4_GlIsEnabled2(void* ptr, unsigned int cap);
char QOpenGLFunctions_1_4_GlIsList2(void* ptr, unsigned int list);
char QOpenGLFunctions_1_4_GlIsTexture2(void* ptr, unsigned int texture);
unsigned int QOpenGLFunctions_1_4_GlGetError2(void* ptr);
int QOpenGLFunctions_1_4_GlRenderMode2(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_1_4_GlGenLists2(void* ptr, int ran);
void* QOpenGLFunctions_1_4_NewQOpenGLFunctions_1_42();
char QOpenGLFunctions_1_4_InitializeOpenGLFunctions2(void* ptr);
char QOpenGLFunctions_1_4_InitializeOpenGLFunctions2Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_1_4_GlGetString2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_4_GlAccum2(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_1_4_GlActiveTexture2(void* ptr, unsigned int texture);
void QOpenGLFunctions_1_4_GlAlphaFunc2(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_1_4_GlArrayElement2(void* ptr, int i);
void QOpenGLFunctions_1_4_GlBegin2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_4_GlBindTexture2(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_1_4_GlBitmap2(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_1_4_GlBlendColor2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_4_GlBlendEquation2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_4_GlBlendFunc2(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_1_4_GlBlendFuncSeparate2(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_1_4_GlCallList2(void* ptr, unsigned int list);
void QOpenGLFunctions_1_4_GlCallLists2(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_1_4_GlClear2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_4_GlClearAccum2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_4_GlClearColor2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_4_GlClearIndex2(void* ptr, float c);
void QOpenGLFunctions_1_4_GlClearStencil2(void* ptr, int s);
void QOpenGLFunctions_1_4_GlClientActiveTexture2(void* ptr, unsigned int texture);
void QOpenGLFunctions_1_4_GlColor3f2(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_1_4_GlColor3fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlColor3i2(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_1_4_GlColor3iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlColor3s2(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_1_4_GlColor3sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlColor3ub2(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_1_4_GlColor3ubv2(void* ptr, char* v);
void QOpenGLFunctions_1_4_GlColor3ui2(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_1_4_GlColor3uiv2(void* ptr, unsigned int v);
void QOpenGLFunctions_1_4_GlColor3us2(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_1_4_GlColor3usv2(void* ptr, unsigned short v);
void QOpenGLFunctions_1_4_GlColor4f2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_4_GlColor4fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlColor4i2(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_1_4_GlColor4iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlColor4s2(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_1_4_GlColor4sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlColor4ub2(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_1_4_GlColor4ubv2(void* ptr, char* v);
void QOpenGLFunctions_1_4_GlColor4ui2(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_1_4_GlColor4uiv2(void* ptr, unsigned int v);
void QOpenGLFunctions_1_4_GlColor4us2(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_1_4_GlColor4usv2(void* ptr, unsigned short v);
void QOpenGLFunctions_1_4_GlColorMask2(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_1_4_GlColorMaterial2(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_1_4_GlColorPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_4_GlColorSubTable2(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_1_4_GlColorTable2(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_1_4_GlColorTableParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlColorTableParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlCompressedTexImage1D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_1_4_GlCompressedTexImage2D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_1_4_GlCompressedTexImage3D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_1_4_GlCompressedTexSubImage1D2(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_1_4_GlCompressedTexSubImage2D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_1_4_GlCompressedTexSubImage3D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_1_4_GlConvolutionFilter1D2(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_1_4_GlConvolutionFilter2D2(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_1_4_GlConvolutionParameterf2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlConvolutionParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlConvolutionParameteri2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlConvolutionParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlCopyColorSubTable2(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_1_4_GlCopyColorTable2(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_1_4_GlCopyConvolutionFilter1D2(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_1_4_GlCopyConvolutionFilter2D2(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_1_4_GlCopyPixels2(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_1_4_GlCopyTexImage1D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_1_4_GlCopyTexImage2D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_1_4_GlCopyTexSubImage1D2(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_1_4_GlCopyTexSubImage2D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_1_4_GlCopyTexSubImage3D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_1_4_GlCullFace2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_4_GlDeleteLists2(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_1_4_GlDeleteTextures2(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_1_4_GlDepthFunc2(void* ptr, unsigned int fu);
void QOpenGLFunctions_1_4_GlDepthMask2(void* ptr, char flag);
void QOpenGLFunctions_1_4_GlDisable2(void* ptr, unsigned int cap);
void QOpenGLFunctions_1_4_GlDisableClientState2(void* ptr, unsigned int array);
void QOpenGLFunctions_1_4_GlDrawArrays2(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_1_4_GlDrawBuffer2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_4_GlDrawElements2(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_1_4_GlDrawPixels2(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_4_GlDrawRangeElements2(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_1_4_GlEdgeFlag2(void* ptr, char flag);
void QOpenGLFunctions_1_4_GlEdgeFlagPointer2(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_1_4_GlEdgeFlagv2(void* ptr, char flag);
void QOpenGLFunctions_1_4_GlEnable2(void* ptr, unsigned int cap);
void QOpenGLFunctions_1_4_GlEnableClientState2(void* ptr, unsigned int array);
void QOpenGLFunctions_1_4_GlEnd2(void* ptr);
void QOpenGLFunctions_1_4_GlEndList2(void* ptr);
void QOpenGLFunctions_1_4_GlEvalCoord1f2(void* ptr, float u);
void QOpenGLFunctions_1_4_GlEvalCoord1fv2(void* ptr, float u);
void QOpenGLFunctions_1_4_GlEvalCoord2f2(void* ptr, float u, float v);
void QOpenGLFunctions_1_4_GlEvalCoord2fv2(void* ptr, float u);
void QOpenGLFunctions_1_4_GlEvalMesh12(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_1_4_GlEvalMesh22(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_1_4_GlEvalPoint12(void* ptr, int i);
void QOpenGLFunctions_1_4_GlEvalPoint22(void* ptr, int i, int j);
void QOpenGLFunctions_1_4_GlFeedbackBuffer2(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_1_4_GlFinish2(void* ptr);
void QOpenGLFunctions_1_4_GlFlush2(void* ptr);
void QOpenGLFunctions_1_4_GlFogCoordPointer2(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_4_GlFogCoordf2(void* ptr, float coord);
void QOpenGLFunctions_1_4_GlFogCoordfv2(void* ptr, float coord);
void QOpenGLFunctions_1_4_GlFogf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_4_GlFogfv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlFogi2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_4_GlFogiv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlFrontFace2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_4_GlGenTextures2(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_1_4_GlGetBooleanv2(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_1_4_GlGetColorTable2(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_1_4_GlGetColorTableParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlGetColorTableParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlGetCompressedTexImage2(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_1_4_GlGetConvolutionFilter2(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_1_4_GlGetConvolutionParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlGetConvolutionParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlGetFloatv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlGetHistogram2(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_1_4_GlGetHistogramParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlGetHistogramParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlGetIntegerv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlGetLightfv2(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlGetLightiv2(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlGetMapfv2(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_1_4_GlGetMapiv2(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_1_4_GlGetMaterialfv2(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlGetMaterialiv2(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlGetMinmax2(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_1_4_GlGetMinmaxParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlGetMinmaxParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlGetPixelMapfv2(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_1_4_GlGetPixelMapuiv2(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_1_4_GlGetPixelMapusv2(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_1_4_GlGetPointerv2(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_1_4_GlGetPolygonStipple2(void* ptr, char* mask);
void QOpenGLFunctions_1_4_GlGetSeparableFilter2(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_1_4_GlGetTexEnvfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlGetTexEnviv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlGetTexGenfv2(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlGetTexGeniv2(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlGetTexImage2(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_4_GlGetTexLevelParameterfv2(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlGetTexLevelParameteriv2(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlGetTexParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlGetTexParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlHint2(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_1_4_GlHistogram2(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_1_4_GlIndexMask2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_4_GlIndexPointer2(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_4_GlIndexf2(void* ptr, float c);
void QOpenGLFunctions_1_4_GlIndexfv2(void* ptr, float c);
void QOpenGLFunctions_1_4_GlIndexi2(void* ptr, int c);
void QOpenGLFunctions_1_4_GlIndexiv2(void* ptr, int c);
void QOpenGLFunctions_1_4_GlIndexs2(void* ptr, short c);
void QOpenGLFunctions_1_4_GlIndexsv2(void* ptr, short c);
void QOpenGLFunctions_1_4_GlIndexub2(void* ptr, char* c);
void QOpenGLFunctions_1_4_GlIndexubv2(void* ptr, char* c);
void QOpenGLFunctions_1_4_GlInitNames2(void* ptr);
void QOpenGLFunctions_1_4_GlInterleavedArrays2(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_1_4_GlLightModelf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_4_GlLightModelfv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlLightModeli2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_4_GlLightModeliv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlLightf2(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_1_4_GlLightfv2(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlLighti2(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_1_4_GlLightiv2(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlLineStipple2(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_1_4_GlLineWidth2(void* ptr, float width);
void QOpenGLFunctions_1_4_GlListBase2(void* ptr, unsigned int base);
void QOpenGLFunctions_1_4_GlLoadIdentity2(void* ptr);
void QOpenGLFunctions_1_4_GlLoadMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_4_GlLoadName2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_4_GlLoadTransposeMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_4_GlLogicOp2(void* ptr, unsigned int opcode);
void QOpenGLFunctions_1_4_GlMap1f2(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_1_4_GlMap2f2(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_1_4_GlMapGrid1f2(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_1_4_GlMapGrid2f2(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_1_4_GlMaterialf2(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_1_4_GlMaterialfv2(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlMateriali2(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_1_4_GlMaterialiv2(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlMatrixMode2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_4_GlMinmax2(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_1_4_GlMultMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_4_GlMultTransposeMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_4_GlMultiDrawArrays2(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_1_4_GlMultiTexCoord1f2(void* ptr, unsigned int target, float s);
void QOpenGLFunctions_1_4_GlMultiTexCoord1fv2(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_1_4_GlMultiTexCoord1i2(void* ptr, unsigned int target, int s);
void QOpenGLFunctions_1_4_GlMultiTexCoord1iv2(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_1_4_GlMultiTexCoord1s2(void* ptr, unsigned int target, short s);
void QOpenGLFunctions_1_4_GlMultiTexCoord1sv2(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_1_4_GlMultiTexCoord2f2(void* ptr, unsigned int target, float s, float t);
void QOpenGLFunctions_1_4_GlMultiTexCoord2fv2(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_1_4_GlMultiTexCoord2i2(void* ptr, unsigned int target, int s, int t);
void QOpenGLFunctions_1_4_GlMultiTexCoord2iv2(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_1_4_GlMultiTexCoord2s2(void* ptr, unsigned int target, short s, short t);
void QOpenGLFunctions_1_4_GlMultiTexCoord2sv2(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_1_4_GlMultiTexCoord3f2(void* ptr, unsigned int target, float s, float t, float r);
void QOpenGLFunctions_1_4_GlMultiTexCoord3fv2(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_1_4_GlMultiTexCoord3i2(void* ptr, unsigned int target, int s, int t, int r);
void QOpenGLFunctions_1_4_GlMultiTexCoord3iv2(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_1_4_GlMultiTexCoord3s2(void* ptr, unsigned int target, short s, short t, short r);
void QOpenGLFunctions_1_4_GlMultiTexCoord3sv2(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_1_4_GlMultiTexCoord4f2(void* ptr, unsigned int target, float s, float t, float r, float q);
void QOpenGLFunctions_1_4_GlMultiTexCoord4fv2(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_1_4_GlMultiTexCoord4i2(void* ptr, unsigned int target, int s, int t, int r, int q);
void QOpenGLFunctions_1_4_GlMultiTexCoord4iv2(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_1_4_GlMultiTexCoord4s2(void* ptr, unsigned int target, short s, short t, short r, short q);
void QOpenGLFunctions_1_4_GlMultiTexCoord4sv2(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_1_4_GlNewList2(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_1_4_GlNormal3f2(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_1_4_GlNormal3fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlNormal3i2(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_1_4_GlNormal3iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlNormal3s2(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_1_4_GlNormal3sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlNormalPointer2(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_4_GlPassThrough2(void* ptr, float token);
void QOpenGLFunctions_1_4_GlPixelMapfv2(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_1_4_GlPixelMapuiv2(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_1_4_GlPixelMapusv2(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_1_4_GlPixelStoref2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_4_GlPixelStorei2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_4_GlPixelTransferf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_4_GlPixelTransferi2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_4_GlPixelZoom2(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_1_4_GlPointParameterf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_4_GlPointParameterfv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlPointParameteri2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_4_GlPointParameteriv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlPointSize2(void* ptr, float size);
void QOpenGLFunctions_1_4_GlPolygonMode2(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_1_4_GlPolygonOffset2(void* ptr, float factor, float units);
void QOpenGLFunctions_1_4_GlPolygonStipple2(void* ptr, char* mask);
void QOpenGLFunctions_1_4_GlPopAttrib2(void* ptr);
void QOpenGLFunctions_1_4_GlPopClientAttrib2(void* ptr);
void QOpenGLFunctions_1_4_GlPopMatrix2(void* ptr);
void QOpenGLFunctions_1_4_GlPopName2(void* ptr);
void QOpenGLFunctions_1_4_GlPrioritizeTextures2(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_1_4_GlPushAttrib2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_4_GlPushClientAttrib2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_4_GlPushMatrix2(void* ptr);
void QOpenGLFunctions_1_4_GlPushName2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_4_GlRasterPos2f2(void* ptr, float x, float y);
void QOpenGLFunctions_1_4_GlRasterPos2fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlRasterPos2i2(void* ptr, int x, int y);
void QOpenGLFunctions_1_4_GlRasterPos2iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlRasterPos2s2(void* ptr, short x, short y);
void QOpenGLFunctions_1_4_GlRasterPos2sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlRasterPos3f2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_4_GlRasterPos3fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlRasterPos3i2(void* ptr, int x, int y, int z);
void QOpenGLFunctions_1_4_GlRasterPos3iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlRasterPos3s2(void* ptr, short x, short y, short z);
void QOpenGLFunctions_1_4_GlRasterPos3sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlRasterPos4f2(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_1_4_GlRasterPos4fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlRasterPos4i2(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_1_4_GlRasterPos4iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlRasterPos4s2(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_1_4_GlRasterPos4sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlReadBuffer2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_4_GlReadPixels2(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_4_GlRectf2(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_1_4_GlRectfv2(void* ptr, float v1, float v2);
void QOpenGLFunctions_1_4_GlRecti2(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_1_4_GlRectiv2(void* ptr, int v1, int v2);
void QOpenGLFunctions_1_4_GlRects2(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_1_4_GlRectsv2(void* ptr, short v1, short v2);
void QOpenGLFunctions_1_4_GlResetHistogram2(void* ptr, unsigned int target);
void QOpenGLFunctions_1_4_GlResetMinmax2(void* ptr, unsigned int target);
void QOpenGLFunctions_1_4_GlRotatef2(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_1_4_GlSampleCoverage2(void* ptr, float value, char invert);
void QOpenGLFunctions_1_4_GlScalef2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_4_GlScissor2(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_1_4_GlSecondaryColor3f2(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_1_4_GlSecondaryColor3fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlSecondaryColor3i2(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_1_4_GlSecondaryColor3iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlSecondaryColor3s2(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_1_4_GlSecondaryColor3sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlSecondaryColor3ub2(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_1_4_GlSecondaryColor3ubv2(void* ptr, char* v);
void QOpenGLFunctions_1_4_GlSecondaryColor3ui2(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_1_4_GlSecondaryColor3uiv2(void* ptr, unsigned int v);
void QOpenGLFunctions_1_4_GlSecondaryColor3us2(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_1_4_GlSecondaryColor3usv2(void* ptr, unsigned short v);
void QOpenGLFunctions_1_4_GlSecondaryColorPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_4_GlSelectBuffer2(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_1_4_GlSeparableFilter2D2(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_1_4_GlShadeModel2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_4_GlStencilFunc2(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_1_4_GlStencilMask2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_4_GlStencilOp2(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_1_4_GlTexCoord1f2(void* ptr, float s);
void QOpenGLFunctions_1_4_GlTexCoord1fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlTexCoord1i2(void* ptr, int s);
void QOpenGLFunctions_1_4_GlTexCoord1iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlTexCoord1s2(void* ptr, short s);
void QOpenGLFunctions_1_4_GlTexCoord1sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlTexCoord2f2(void* ptr, float s, float t);
void QOpenGLFunctions_1_4_GlTexCoord2fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlTexCoord2i2(void* ptr, int s, int t);
void QOpenGLFunctions_1_4_GlTexCoord2iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlTexCoord2s2(void* ptr, short s, short t);
void QOpenGLFunctions_1_4_GlTexCoord2sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlTexCoord3f2(void* ptr, float s, float t, float r);
void QOpenGLFunctions_1_4_GlTexCoord3fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlTexCoord3i2(void* ptr, int s, int t, int r);
void QOpenGLFunctions_1_4_GlTexCoord3iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlTexCoord3s2(void* ptr, short s, short t, short r);
void QOpenGLFunctions_1_4_GlTexCoord3sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlTexCoord4f2(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_1_4_GlTexCoord4fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlTexCoord4i2(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_1_4_GlTexCoord4iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlTexCoord4s2(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_1_4_GlTexCoord4sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlTexCoordPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_4_GlTexEnvf2(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_1_4_GlTexEnvfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlTexEnvi2(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_1_4_GlTexEnviv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlTexGenf2(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_1_4_GlTexGenfv2(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlTexGeni2(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_1_4_GlTexGeniv2(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlTexImage1D2(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_4_GlTexImage2D2(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_4_GlTexImage3D2(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_4_GlTexParameterf2(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_1_4_GlTexParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_4_GlTexParameteri2(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_1_4_GlTexParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_4_GlTexSubImage1D2(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_4_GlTexSubImage2D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_4_GlTexSubImage3D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_4_GlTranslatef2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_4_GlVertex2f2(void* ptr, float x, float y);
void QOpenGLFunctions_1_4_GlVertex2fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlVertex2i2(void* ptr, int x, int y);
void QOpenGLFunctions_1_4_GlVertex2iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlVertex2s2(void* ptr, short x, short y);
void QOpenGLFunctions_1_4_GlVertex2sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlVertex3f2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_4_GlVertex3fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlVertex3i2(void* ptr, int x, int y, int z);
void QOpenGLFunctions_1_4_GlVertex3iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlVertex3s2(void* ptr, short x, short y, short z);
void QOpenGLFunctions_1_4_GlVertex3sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlVertex4f2(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_1_4_GlVertex4fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlVertex4i2(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_1_4_GlVertex4iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlVertex4s2(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_1_4_GlVertex4sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlVertexPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_4_GlViewport2(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_1_4_GlWindowPos2f2(void* ptr, float x, float y);
void QOpenGLFunctions_1_4_GlWindowPos2fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlWindowPos2i2(void* ptr, int x, int y);
void QOpenGLFunctions_1_4_GlWindowPos2iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlWindowPos2s2(void* ptr, short x, short y);
void QOpenGLFunctions_1_4_GlWindowPos2sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_GlWindowPos3f2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_4_GlWindowPos3fv2(void* ptr, float v);
void QOpenGLFunctions_1_4_GlWindowPos3i2(void* ptr, int x, int y, int z);
void QOpenGLFunctions_1_4_GlWindowPos3iv2(void* ptr, int v);
void QOpenGLFunctions_1_4_GlWindowPos3s2(void* ptr, short x, short y, short z);
void QOpenGLFunctions_1_4_GlWindowPos3sv2(void* ptr, short v);
void QOpenGLFunctions_1_4_DestroyQOpenGLFunctions_1_42(void* ptr);
char QOpenGLFunctions_1_5_GlAreTexturesResident2(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_1_5_GlIsBuffer2(void* ptr, unsigned int buffer);
char QOpenGLFunctions_1_5_GlIsEnabled2(void* ptr, unsigned int cap);
char QOpenGLFunctions_1_5_GlIsList2(void* ptr, unsigned int list);
char QOpenGLFunctions_1_5_GlIsQuery2(void* ptr, unsigned int id);
char QOpenGLFunctions_1_5_GlIsTexture2(void* ptr, unsigned int texture);
char QOpenGLFunctions_1_5_GlUnmapBuffer2(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_1_5_GlGetError2(void* ptr);
int QOpenGLFunctions_1_5_GlRenderMode2(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_1_5_GlGenLists2(void* ptr, int ran);
void* QOpenGLFunctions_1_5_GlMapBuffer2(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_1_5_NewQOpenGLFunctions_1_52();
char QOpenGLFunctions_1_5_InitializeOpenGLFunctions2(void* ptr);
char QOpenGLFunctions_1_5_InitializeOpenGLFunctions2Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_1_5_GlGetString2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_5_GlAccum2(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_1_5_GlActiveTexture2(void* ptr, unsigned int texture);
void QOpenGLFunctions_1_5_GlAlphaFunc2(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_1_5_GlArrayElement2(void* ptr, int i);
void QOpenGLFunctions_1_5_GlBegin2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_5_GlBeginQuery2(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_1_5_GlBindBuffer2(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_1_5_GlBindTexture2(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_1_5_GlBitmap2(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_1_5_GlBlendColor2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_5_GlBlendEquation2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_5_GlBlendFunc2(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_1_5_GlBlendFuncSeparate2(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_1_5_GlCallList2(void* ptr, unsigned int list);
void QOpenGLFunctions_1_5_GlCallLists2(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_1_5_GlClear2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_5_GlClearAccum2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_5_GlClearColor2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_5_GlClearIndex2(void* ptr, float c);
void QOpenGLFunctions_1_5_GlClearStencil2(void* ptr, int s);
void QOpenGLFunctions_1_5_GlClientActiveTexture2(void* ptr, unsigned int texture);
void QOpenGLFunctions_1_5_GlColor3f2(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_1_5_GlColor3fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlColor3i2(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_1_5_GlColor3iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlColor3s2(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_1_5_GlColor3sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlColor3ub2(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_1_5_GlColor3ubv2(void* ptr, char* v);
void QOpenGLFunctions_1_5_GlColor3ui2(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_1_5_GlColor3uiv2(void* ptr, unsigned int v);
void QOpenGLFunctions_1_5_GlColor3us2(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_1_5_GlColor3usv2(void* ptr, unsigned short v);
void QOpenGLFunctions_1_5_GlColor4f2(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_1_5_GlColor4fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlColor4i2(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_1_5_GlColor4iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlColor4s2(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_1_5_GlColor4sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlColor4ub2(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_1_5_GlColor4ubv2(void* ptr, char* v);
void QOpenGLFunctions_1_5_GlColor4ui2(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_1_5_GlColor4uiv2(void* ptr, unsigned int v);
void QOpenGLFunctions_1_5_GlColor4us2(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_1_5_GlColor4usv2(void* ptr, unsigned short v);
void QOpenGLFunctions_1_5_GlColorMask2(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_1_5_GlColorMaterial2(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_1_5_GlColorPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_5_GlColorSubTable2(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_1_5_GlColorTable2(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_1_5_GlColorTableParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlColorTableParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlCompressedTexImage1D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_1_5_GlCompressedTexImage2D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_1_5_GlCompressedTexImage3D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_1_5_GlCompressedTexSubImage1D2(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_1_5_GlCompressedTexSubImage2D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_1_5_GlCompressedTexSubImage3D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_1_5_GlConvolutionFilter1D2(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_1_5_GlConvolutionFilter2D2(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_1_5_GlConvolutionParameterf2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlConvolutionParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlConvolutionParameteri2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlConvolutionParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlCopyColorSubTable2(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_1_5_GlCopyColorTable2(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_1_5_GlCopyConvolutionFilter1D2(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_1_5_GlCopyConvolutionFilter2D2(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_1_5_GlCopyPixels2(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_1_5_GlCopyTexImage1D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_1_5_GlCopyTexImage2D2(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_1_5_GlCopyTexSubImage1D2(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_1_5_GlCopyTexSubImage2D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_1_5_GlCopyTexSubImage3D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_1_5_GlCullFace2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_5_GlDeleteBuffers2(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_1_5_GlDeleteLists2(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_1_5_GlDeleteQueries2(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_1_5_GlDeleteTextures2(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_1_5_GlDepthFunc2(void* ptr, unsigned int fu);
void QOpenGLFunctions_1_5_GlDepthMask2(void* ptr, char flag);
void QOpenGLFunctions_1_5_GlDisable2(void* ptr, unsigned int cap);
void QOpenGLFunctions_1_5_GlDisableClientState2(void* ptr, unsigned int array);
void QOpenGLFunctions_1_5_GlDrawArrays2(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_1_5_GlDrawBuffer2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_5_GlDrawElements2(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_1_5_GlDrawPixels2(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_5_GlDrawRangeElements2(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_1_5_GlEdgeFlag2(void* ptr, char flag);
void QOpenGLFunctions_1_5_GlEdgeFlagPointer2(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_1_5_GlEdgeFlagv2(void* ptr, char flag);
void QOpenGLFunctions_1_5_GlEnable2(void* ptr, unsigned int cap);
void QOpenGLFunctions_1_5_GlEnableClientState2(void* ptr, unsigned int array);
void QOpenGLFunctions_1_5_GlEnd2(void* ptr);
void QOpenGLFunctions_1_5_GlEndList2(void* ptr);
void QOpenGLFunctions_1_5_GlEndQuery2(void* ptr, unsigned int target);
void QOpenGLFunctions_1_5_GlEvalCoord1f2(void* ptr, float u);
void QOpenGLFunctions_1_5_GlEvalCoord1fv2(void* ptr, float u);
void QOpenGLFunctions_1_5_GlEvalCoord2f2(void* ptr, float u, float v);
void QOpenGLFunctions_1_5_GlEvalCoord2fv2(void* ptr, float u);
void QOpenGLFunctions_1_5_GlEvalMesh12(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_1_5_GlEvalMesh22(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_1_5_GlEvalPoint12(void* ptr, int i);
void QOpenGLFunctions_1_5_GlEvalPoint22(void* ptr, int i, int j);
void QOpenGLFunctions_1_5_GlFeedbackBuffer2(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_1_5_GlFinish2(void* ptr);
void QOpenGLFunctions_1_5_GlFlush2(void* ptr);
void QOpenGLFunctions_1_5_GlFogCoordPointer2(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_5_GlFogCoordf2(void* ptr, float coord);
void QOpenGLFunctions_1_5_GlFogCoordfv2(void* ptr, float coord);
void QOpenGLFunctions_1_5_GlFogf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_5_GlFogfv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlFogi2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_5_GlFogiv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlFrontFace2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_5_GlGenBuffers2(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_1_5_GlGenQueries2(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_1_5_GlGenTextures2(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_1_5_GlGetBooleanv2(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_1_5_GlGetBufferParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlGetBufferPointerv2(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_1_5_GlGetColorTable2(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_1_5_GlGetColorTableParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlGetColorTableParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlGetCompressedTexImage2(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_1_5_GlGetConvolutionFilter2(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_1_5_GlGetConvolutionParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlGetConvolutionParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlGetFloatv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlGetHistogram2(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_1_5_GlGetHistogramParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlGetHistogramParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlGetIntegerv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlGetLightfv2(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlGetLightiv2(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlGetMapfv2(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_1_5_GlGetMapiv2(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_1_5_GlGetMaterialfv2(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlGetMaterialiv2(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlGetMinmax2(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_1_5_GlGetMinmaxParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlGetMinmaxParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlGetPixelMapfv2(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_1_5_GlGetPixelMapuiv2(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_1_5_GlGetPixelMapusv2(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_1_5_GlGetPointerv2(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_1_5_GlGetPolygonStipple2(void* ptr, char* mask);
void QOpenGLFunctions_1_5_GlGetQueryObjectiv2(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlGetQueryObjectuiv2(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_1_5_GlGetQueryiv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlGetSeparableFilter2(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_1_5_GlGetTexEnvfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlGetTexEnviv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlGetTexGenfv2(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlGetTexGeniv2(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlGetTexImage2(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_5_GlGetTexLevelParameterfv2(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlGetTexLevelParameteriv2(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlGetTexParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlGetTexParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlHint2(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_1_5_GlHistogram2(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_1_5_GlIndexMask2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_5_GlIndexPointer2(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_5_GlIndexf2(void* ptr, float c);
void QOpenGLFunctions_1_5_GlIndexfv2(void* ptr, float c);
void QOpenGLFunctions_1_5_GlIndexi2(void* ptr, int c);
void QOpenGLFunctions_1_5_GlIndexiv2(void* ptr, int c);
void QOpenGLFunctions_1_5_GlIndexs2(void* ptr, short c);
void QOpenGLFunctions_1_5_GlIndexsv2(void* ptr, short c);
void QOpenGLFunctions_1_5_GlIndexub2(void* ptr, char* c);
void QOpenGLFunctions_1_5_GlIndexubv2(void* ptr, char* c);
void QOpenGLFunctions_1_5_GlInitNames2(void* ptr);
void QOpenGLFunctions_1_5_GlInterleavedArrays2(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_1_5_GlLightModelf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_5_GlLightModelfv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlLightModeli2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_5_GlLightModeliv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlLightf2(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_1_5_GlLightfv2(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlLighti2(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_1_5_GlLightiv2(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlLineStipple2(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_1_5_GlLineWidth2(void* ptr, float width);
void QOpenGLFunctions_1_5_GlListBase2(void* ptr, unsigned int base);
void QOpenGLFunctions_1_5_GlLoadIdentity2(void* ptr);
void QOpenGLFunctions_1_5_GlLoadMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_5_GlLoadName2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_5_GlLoadTransposeMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_5_GlLogicOp2(void* ptr, unsigned int opcode);
void QOpenGLFunctions_1_5_GlMap1f2(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_1_5_GlMap2f2(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_1_5_GlMapGrid1f2(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_1_5_GlMapGrid2f2(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_1_5_GlMaterialf2(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_1_5_GlMaterialfv2(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlMateriali2(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_1_5_GlMaterialiv2(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlMatrixMode2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_5_GlMinmax2(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_1_5_GlMultMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_5_GlMultTransposeMatrixf2(void* ptr, float m);
void QOpenGLFunctions_1_5_GlMultiDrawArrays2(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_1_5_GlMultiTexCoord1f2(void* ptr, unsigned int target, float s);
void QOpenGLFunctions_1_5_GlMultiTexCoord1fv2(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_1_5_GlMultiTexCoord1i2(void* ptr, unsigned int target, int s);
void QOpenGLFunctions_1_5_GlMultiTexCoord1iv2(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_1_5_GlMultiTexCoord1s2(void* ptr, unsigned int target, short s);
void QOpenGLFunctions_1_5_GlMultiTexCoord1sv2(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_1_5_GlMultiTexCoord2f2(void* ptr, unsigned int target, float s, float t);
void QOpenGLFunctions_1_5_GlMultiTexCoord2fv2(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_1_5_GlMultiTexCoord2i2(void* ptr, unsigned int target, int s, int t);
void QOpenGLFunctions_1_5_GlMultiTexCoord2iv2(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_1_5_GlMultiTexCoord2s2(void* ptr, unsigned int target, short s, short t);
void QOpenGLFunctions_1_5_GlMultiTexCoord2sv2(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_1_5_GlMultiTexCoord3f2(void* ptr, unsigned int target, float s, float t, float r);
void QOpenGLFunctions_1_5_GlMultiTexCoord3fv2(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_1_5_GlMultiTexCoord3i2(void* ptr, unsigned int target, int s, int t, int r);
void QOpenGLFunctions_1_5_GlMultiTexCoord3iv2(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_1_5_GlMultiTexCoord3s2(void* ptr, unsigned int target, short s, short t, short r);
void QOpenGLFunctions_1_5_GlMultiTexCoord3sv2(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_1_5_GlMultiTexCoord4f2(void* ptr, unsigned int target, float s, float t, float r, float q);
void QOpenGLFunctions_1_5_GlMultiTexCoord4fv2(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_1_5_GlMultiTexCoord4i2(void* ptr, unsigned int target, int s, int t, int r, int q);
void QOpenGLFunctions_1_5_GlMultiTexCoord4iv2(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_1_5_GlMultiTexCoord4s2(void* ptr, unsigned int target, short s, short t, short r, short q);
void QOpenGLFunctions_1_5_GlMultiTexCoord4sv2(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_1_5_GlNewList2(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_1_5_GlNormal3f2(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_1_5_GlNormal3fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlNormal3i2(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_1_5_GlNormal3iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlNormal3s2(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_1_5_GlNormal3sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlNormalPointer2(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_5_GlPassThrough2(void* ptr, float token);
void QOpenGLFunctions_1_5_GlPixelMapfv2(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_1_5_GlPixelMapuiv2(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_1_5_GlPixelMapusv2(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_1_5_GlPixelStoref2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_5_GlPixelStorei2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_5_GlPixelTransferf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_5_GlPixelTransferi2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_5_GlPixelZoom2(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_1_5_GlPointParameterf2(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_1_5_GlPointParameterfv2(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlPointParameteri2(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_1_5_GlPointParameteriv2(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlPointSize2(void* ptr, float size);
void QOpenGLFunctions_1_5_GlPolygonMode2(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_1_5_GlPolygonOffset2(void* ptr, float factor, float units);
void QOpenGLFunctions_1_5_GlPolygonStipple2(void* ptr, char* mask);
void QOpenGLFunctions_1_5_GlPopAttrib2(void* ptr);
void QOpenGLFunctions_1_5_GlPopClientAttrib2(void* ptr);
void QOpenGLFunctions_1_5_GlPopMatrix2(void* ptr);
void QOpenGLFunctions_1_5_GlPopName2(void* ptr);
void QOpenGLFunctions_1_5_GlPrioritizeTextures2(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_1_5_GlPushAttrib2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_5_GlPushClientAttrib2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_5_GlPushMatrix2(void* ptr);
void QOpenGLFunctions_1_5_GlPushName2(void* ptr, unsigned int name);
void QOpenGLFunctions_1_5_GlRasterPos2f2(void* ptr, float x, float y);
void QOpenGLFunctions_1_5_GlRasterPos2fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlRasterPos2i2(void* ptr, int x, int y);
void QOpenGLFunctions_1_5_GlRasterPos2iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlRasterPos2s2(void* ptr, short x, short y);
void QOpenGLFunctions_1_5_GlRasterPos2sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlRasterPos3f2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_5_GlRasterPos3fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlRasterPos3i2(void* ptr, int x, int y, int z);
void QOpenGLFunctions_1_5_GlRasterPos3iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlRasterPos3s2(void* ptr, short x, short y, short z);
void QOpenGLFunctions_1_5_GlRasterPos3sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlRasterPos4f2(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_1_5_GlRasterPos4fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlRasterPos4i2(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_1_5_GlRasterPos4iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlRasterPos4s2(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_1_5_GlRasterPos4sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlReadBuffer2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_5_GlReadPixels2(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_5_GlRectf2(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_1_5_GlRectfv2(void* ptr, float v1, float v2);
void QOpenGLFunctions_1_5_GlRecti2(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_1_5_GlRectiv2(void* ptr, int v1, int v2);
void QOpenGLFunctions_1_5_GlRects2(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_1_5_GlRectsv2(void* ptr, short v1, short v2);
void QOpenGLFunctions_1_5_GlResetHistogram2(void* ptr, unsigned int target);
void QOpenGLFunctions_1_5_GlResetMinmax2(void* ptr, unsigned int target);
void QOpenGLFunctions_1_5_GlRotatef2(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_1_5_GlSampleCoverage2(void* ptr, float value, char invert);
void QOpenGLFunctions_1_5_GlScalef2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_5_GlScissor2(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_1_5_GlSecondaryColor3f2(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_1_5_GlSecondaryColor3fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlSecondaryColor3i2(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_1_5_GlSecondaryColor3iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlSecondaryColor3s2(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_1_5_GlSecondaryColor3sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlSecondaryColor3ub2(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_1_5_GlSecondaryColor3ubv2(void* ptr, char* v);
void QOpenGLFunctions_1_5_GlSecondaryColor3ui2(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_1_5_GlSecondaryColor3uiv2(void* ptr, unsigned int v);
void QOpenGLFunctions_1_5_GlSecondaryColor3us2(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_1_5_GlSecondaryColor3usv2(void* ptr, unsigned short v);
void QOpenGLFunctions_1_5_GlSecondaryColorPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_5_GlSelectBuffer2(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_1_5_GlSeparableFilter2D2(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_1_5_GlShadeModel2(void* ptr, unsigned int mode);
void QOpenGLFunctions_1_5_GlStencilFunc2(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_1_5_GlStencilMask2(void* ptr, unsigned int mask);
void QOpenGLFunctions_1_5_GlStencilOp2(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_1_5_GlTexCoord1f2(void* ptr, float s);
void QOpenGLFunctions_1_5_GlTexCoord1fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlTexCoord1i2(void* ptr, int s);
void QOpenGLFunctions_1_5_GlTexCoord1iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlTexCoord1s2(void* ptr, short s);
void QOpenGLFunctions_1_5_GlTexCoord1sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlTexCoord2f2(void* ptr, float s, float t);
void QOpenGLFunctions_1_5_GlTexCoord2fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlTexCoord2i2(void* ptr, int s, int t);
void QOpenGLFunctions_1_5_GlTexCoord2iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlTexCoord2s2(void* ptr, short s, short t);
void QOpenGLFunctions_1_5_GlTexCoord2sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlTexCoord3f2(void* ptr, float s, float t, float r);
void QOpenGLFunctions_1_5_GlTexCoord3fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlTexCoord3i2(void* ptr, int s, int t, int r);
void QOpenGLFunctions_1_5_GlTexCoord3iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlTexCoord3s2(void* ptr, short s, short t, short r);
void QOpenGLFunctions_1_5_GlTexCoord3sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlTexCoord4f2(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_1_5_GlTexCoord4fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlTexCoord4i2(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_1_5_GlTexCoord4iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlTexCoord4s2(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_1_5_GlTexCoord4sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlTexCoordPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_5_GlTexEnvf2(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_1_5_GlTexEnvfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlTexEnvi2(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_1_5_GlTexEnviv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlTexGenf2(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_1_5_GlTexGenfv2(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlTexGeni2(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_1_5_GlTexGeniv2(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlTexImage1D2(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_5_GlTexImage2D2(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_5_GlTexImage3D2(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_5_GlTexParameterf2(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_1_5_GlTexParameterfv2(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_1_5_GlTexParameteri2(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_1_5_GlTexParameteriv2(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_1_5_GlTexSubImage1D2(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_5_GlTexSubImage2D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_5_GlTexSubImage3D2(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_1_5_GlTranslatef2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_5_GlVertex2f2(void* ptr, float x, float y);
void QOpenGLFunctions_1_5_GlVertex2fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlVertex2i2(void* ptr, int x, int y);
void QOpenGLFunctions_1_5_GlVertex2iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlVertex2s2(void* ptr, short x, short y);
void QOpenGLFunctions_1_5_GlVertex2sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlVertex3f2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_5_GlVertex3fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlVertex3i2(void* ptr, int x, int y, int z);
void QOpenGLFunctions_1_5_GlVertex3iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlVertex3s2(void* ptr, short x, short y, short z);
void QOpenGLFunctions_1_5_GlVertex3sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlVertex4f2(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_1_5_GlVertex4fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlVertex4i2(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_1_5_GlVertex4iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlVertex4s2(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_1_5_GlVertex4sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlVertexPointer2(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_1_5_GlViewport2(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_1_5_GlWindowPos2f2(void* ptr, float x, float y);
void QOpenGLFunctions_1_5_GlWindowPos2fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlWindowPos2i2(void* ptr, int x, int y);
void QOpenGLFunctions_1_5_GlWindowPos2iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlWindowPos2s2(void* ptr, short x, short y);
void QOpenGLFunctions_1_5_GlWindowPos2sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_GlWindowPos3f2(void* ptr, float x, float y, float z);
void QOpenGLFunctions_1_5_GlWindowPos3fv2(void* ptr, float v);
void QOpenGLFunctions_1_5_GlWindowPos3i2(void* ptr, int x, int y, int z);
void QOpenGLFunctions_1_5_GlWindowPos3iv2(void* ptr, int v);
void QOpenGLFunctions_1_5_GlWindowPos3s2(void* ptr, short x, short y, short z);
void QOpenGLFunctions_1_5_GlWindowPos3sv2(void* ptr, short v);
void QOpenGLFunctions_1_5_DestroyQOpenGLFunctions_1_52(void* ptr);
char QOpenGLFunctions_2_0_GlAreTexturesResident3(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_2_0_GlIsBuffer3(void* ptr, unsigned int buffer);
char QOpenGLFunctions_2_0_GlIsEnabled3(void* ptr, unsigned int cap);
char QOpenGLFunctions_2_0_GlIsList3(void* ptr, unsigned int list);
char QOpenGLFunctions_2_0_GlIsProgram3(void* ptr, unsigned int program);
char QOpenGLFunctions_2_0_GlIsQuery3(void* ptr, unsigned int id);
char QOpenGLFunctions_2_0_GlIsShader3(void* ptr, unsigned int shader);
char QOpenGLFunctions_2_0_GlIsTexture3(void* ptr, unsigned int texture);
char QOpenGLFunctions_2_0_GlUnmapBuffer3(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_2_0_GlGetError3(void* ptr);
int QOpenGLFunctions_2_0_GlRenderMode3(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_2_0_GlCreateProgram3(void* ptr);
unsigned int QOpenGLFunctions_2_0_GlCreateShader3(void* ptr, unsigned int ty);
unsigned int QOpenGLFunctions_2_0_GlGenLists3(void* ptr, int ran);
void* QOpenGLFunctions_2_0_GlMapBuffer3(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_2_0_NewQOpenGLFunctions_2_03();
char QOpenGLFunctions_2_0_InitializeOpenGLFunctions3(void* ptr);
char QOpenGLFunctions_2_0_InitializeOpenGLFunctions3Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_2_0_GlGetString3(void* ptr, unsigned int name);
void QOpenGLFunctions_2_0_GlAccum3(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_2_0_GlActiveTexture3(void* ptr, unsigned int texture);
void QOpenGLFunctions_2_0_GlAlphaFunc3(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_2_0_GlArrayElement3(void* ptr, int i);
void QOpenGLFunctions_2_0_GlAttachShader3(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_2_0_GlBegin3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_0_GlBeginQuery3(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_2_0_GlBindBuffer3(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_2_0_GlBindTexture3(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_2_0_GlBitmap3(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_2_0_GlBlendColor3(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_2_0_GlBlendEquation3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_0_GlBlendEquationSeparate3(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_2_0_GlBlendFunc3(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_2_0_GlBlendFuncSeparate3(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_2_0_GlCallList3(void* ptr, unsigned int list);
void QOpenGLFunctions_2_0_GlCallLists3(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_2_0_GlClear3(void* ptr, unsigned int mask);
void QOpenGLFunctions_2_0_GlClearAccum3(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_2_0_GlClearColor3(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_2_0_GlClearIndex3(void* ptr, float c);
void QOpenGLFunctions_2_0_GlClearStencil3(void* ptr, int s);
void QOpenGLFunctions_2_0_GlClientActiveTexture3(void* ptr, unsigned int texture);
void QOpenGLFunctions_2_0_GlColor3f3(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_2_0_GlColor3fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlColor3i3(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_2_0_GlColor3iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlColor3s3(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_2_0_GlColor3sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlColor3ub3(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_2_0_GlColor3ubv3(void* ptr, char* v);
void QOpenGLFunctions_2_0_GlColor3ui3(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_2_0_GlColor3uiv3(void* ptr, unsigned int v);
void QOpenGLFunctions_2_0_GlColor3us3(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_2_0_GlColor3usv3(void* ptr, unsigned short v);
void QOpenGLFunctions_2_0_GlColor4f3(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_2_0_GlColor4fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlColor4i3(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_2_0_GlColor4iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlColor4s3(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_2_0_GlColor4sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlColor4ub3(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_2_0_GlColor4ubv3(void* ptr, char* v);
void QOpenGLFunctions_2_0_GlColor4ui3(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_2_0_GlColor4uiv3(void* ptr, unsigned int v);
void QOpenGLFunctions_2_0_GlColor4us3(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_2_0_GlColor4usv3(void* ptr, unsigned short v);
void QOpenGLFunctions_2_0_GlColorMask3(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_2_0_GlColorMaterial3(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_2_0_GlColorPointer3(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_2_0_GlColorSubTable3(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_2_0_GlColorTable3(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_2_0_GlColorTableParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlColorTableParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlCompileShader3(void* ptr, unsigned int shader);
void QOpenGLFunctions_2_0_GlCompressedTexImage1D3(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_2_0_GlCompressedTexImage2D3(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_2_0_GlCompressedTexImage3D3(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_2_0_GlCompressedTexSubImage1D3(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_2_0_GlCompressedTexSubImage2D3(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_2_0_GlCompressedTexSubImage3D3(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_2_0_GlConvolutionFilter1D3(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_2_0_GlConvolutionFilter2D3(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_2_0_GlConvolutionParameterf3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlConvolutionParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlConvolutionParameteri3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlConvolutionParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlCopyColorSubTable3(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_2_0_GlCopyColorTable3(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_2_0_GlCopyConvolutionFilter1D3(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_2_0_GlCopyConvolutionFilter2D3(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_2_0_GlCopyPixels3(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_2_0_GlCopyTexImage1D3(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_2_0_GlCopyTexImage2D3(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_2_0_GlCopyTexSubImage1D3(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_2_0_GlCopyTexSubImage2D3(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_2_0_GlCopyTexSubImage3D3(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_2_0_GlCullFace3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_0_GlDeleteBuffers3(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_2_0_GlDeleteLists3(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_2_0_GlDeleteProgram3(void* ptr, unsigned int program);
void QOpenGLFunctions_2_0_GlDeleteQueries3(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_2_0_GlDeleteShader3(void* ptr, unsigned int shader);
void QOpenGLFunctions_2_0_GlDeleteTextures3(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_2_0_GlDepthFunc3(void* ptr, unsigned int fu);
void QOpenGLFunctions_2_0_GlDepthMask3(void* ptr, char flag);
void QOpenGLFunctions_2_0_GlDetachShader3(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_2_0_GlDisable3(void* ptr, unsigned int cap);
void QOpenGLFunctions_2_0_GlDisableClientState3(void* ptr, unsigned int array);
void QOpenGLFunctions_2_0_GlDisableVertexAttribArray3(void* ptr, unsigned int index);
void QOpenGLFunctions_2_0_GlDrawArrays3(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_2_0_GlDrawBuffer3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_0_GlDrawBuffers3(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_2_0_GlDrawElements3(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_2_0_GlDrawPixels3(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_0_GlDrawRangeElements3(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_2_0_GlEdgeFlag3(void* ptr, char flag);
void QOpenGLFunctions_2_0_GlEdgeFlagPointer3(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_2_0_GlEdgeFlagv3(void* ptr, char flag);
void QOpenGLFunctions_2_0_GlEnable3(void* ptr, unsigned int cap);
void QOpenGLFunctions_2_0_GlEnableClientState3(void* ptr, unsigned int array);
void QOpenGLFunctions_2_0_GlEnableVertexAttribArray3(void* ptr, unsigned int index);
void QOpenGLFunctions_2_0_GlEnd3(void* ptr);
void QOpenGLFunctions_2_0_GlEndList3(void* ptr);
void QOpenGLFunctions_2_0_GlEndQuery3(void* ptr, unsigned int target);
void QOpenGLFunctions_2_0_GlEvalCoord1f3(void* ptr, float u);
void QOpenGLFunctions_2_0_GlEvalCoord1fv3(void* ptr, float u);
void QOpenGLFunctions_2_0_GlEvalCoord2f3(void* ptr, float u, float v);
void QOpenGLFunctions_2_0_GlEvalCoord2fv3(void* ptr, float u);
void QOpenGLFunctions_2_0_GlEvalMesh13(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_2_0_GlEvalMesh23(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_2_0_GlEvalPoint13(void* ptr, int i);
void QOpenGLFunctions_2_0_GlEvalPoint23(void* ptr, int i, int j);
void QOpenGLFunctions_2_0_GlFeedbackBuffer3(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_2_0_GlFinish3(void* ptr);
void QOpenGLFunctions_2_0_GlFlush3(void* ptr);
void QOpenGLFunctions_2_0_GlFogCoordPointer3(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_2_0_GlFogCoordf3(void* ptr, float coord);
void QOpenGLFunctions_2_0_GlFogCoordfv3(void* ptr, float coord);
void QOpenGLFunctions_2_0_GlFogf3(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_2_0_GlFogfv3(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlFogi3(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_2_0_GlFogiv3(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlFrontFace3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_0_GlGenBuffers3(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_2_0_GlGenQueries3(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_2_0_GlGenTextures3(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_2_0_GlGetAttachedShaders3(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_2_0_GlGetBooleanv3(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_2_0_GlGetBufferParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetBufferPointerv3(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_2_0_GlGetColorTable3(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_2_0_GlGetColorTableParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlGetColorTableParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetCompressedTexImage3(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_2_0_GlGetConvolutionFilter3(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_2_0_GlGetConvolutionParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlGetConvolutionParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetFloatv3(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlGetHistogram3(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_2_0_GlGetHistogramParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlGetHistogramParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetIntegerv3(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetLightfv3(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlGetLightiv3(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetMapfv3(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_2_0_GlGetMapiv3(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_2_0_GlGetMaterialfv3(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlGetMaterialiv3(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetMinmax3(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_2_0_GlGetMinmaxParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlGetMinmaxParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetPixelMapfv3(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_2_0_GlGetPixelMapuiv3(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_2_0_GlGetPixelMapusv3(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_2_0_GlGetPointerv3(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_2_0_GlGetPolygonStipple3(void* ptr, char* mask);
void QOpenGLFunctions_2_0_GlGetProgramiv3(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetQueryObjectiv3(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetQueryObjectuiv3(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_2_0_GlGetQueryiv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetSeparableFilter3(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_2_0_GlGetShaderiv3(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetTexEnvfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlGetTexEnviv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetTexGenfv3(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlGetTexGeniv3(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetTexImage3(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_0_GlGetTexLevelParameterfv3(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlGetTexLevelParameteriv3(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetTexParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlGetTexParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlGetUniformfv3(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_2_0_GlGetUniformiv3(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_2_0_GlGetVertexAttribPointerv3(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_2_0_GlGetVertexAttribfv3(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlGetVertexAttribiv3(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlHint3(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_2_0_GlHistogram3(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_2_0_GlIndexMask3(void* ptr, unsigned int mask);
void QOpenGLFunctions_2_0_GlIndexPointer3(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_2_0_GlIndexf3(void* ptr, float c);
void QOpenGLFunctions_2_0_GlIndexfv3(void* ptr, float c);
void QOpenGLFunctions_2_0_GlIndexi3(void* ptr, int c);
void QOpenGLFunctions_2_0_GlIndexiv3(void* ptr, int c);
void QOpenGLFunctions_2_0_GlIndexs3(void* ptr, short c);
void QOpenGLFunctions_2_0_GlIndexsv3(void* ptr, short c);
void QOpenGLFunctions_2_0_GlIndexub3(void* ptr, char* c);
void QOpenGLFunctions_2_0_GlIndexubv3(void* ptr, char* c);
void QOpenGLFunctions_2_0_GlInitNames3(void* ptr);
void QOpenGLFunctions_2_0_GlInterleavedArrays3(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_2_0_GlLightModelf3(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_2_0_GlLightModelfv3(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlLightModeli3(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_2_0_GlLightModeliv3(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlLightf3(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_2_0_GlLightfv3(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlLighti3(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_2_0_GlLightiv3(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlLineStipple3(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_2_0_GlLineWidth3(void* ptr, float width);
void QOpenGLFunctions_2_0_GlLinkProgram3(void* ptr, unsigned int program);
void QOpenGLFunctions_2_0_GlListBase3(void* ptr, unsigned int base);
void QOpenGLFunctions_2_0_GlLoadIdentity3(void* ptr);
void QOpenGLFunctions_2_0_GlLoadMatrixf3(void* ptr, float m);
void QOpenGLFunctions_2_0_GlLoadName3(void* ptr, unsigned int name);
void QOpenGLFunctions_2_0_GlLoadTransposeMatrixf3(void* ptr, float m);
void QOpenGLFunctions_2_0_GlLogicOp3(void* ptr, unsigned int opcode);
void QOpenGLFunctions_2_0_GlMap1f3(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_2_0_GlMap2f3(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_2_0_GlMapGrid1f3(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_2_0_GlMapGrid2f3(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_2_0_GlMaterialf3(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_2_0_GlMaterialfv3(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlMateriali3(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_2_0_GlMaterialiv3(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlMatrixMode3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_0_GlMinmax3(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_2_0_GlMultMatrixf3(void* ptr, float m);
void QOpenGLFunctions_2_0_GlMultTransposeMatrixf3(void* ptr, float m);
void QOpenGLFunctions_2_0_GlMultiDrawArrays3(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_2_0_GlMultiTexCoord1f3(void* ptr, unsigned int target, float s);
void QOpenGLFunctions_2_0_GlMultiTexCoord1fv3(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_2_0_GlMultiTexCoord1i3(void* ptr, unsigned int target, int s);
void QOpenGLFunctions_2_0_GlMultiTexCoord1iv3(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_2_0_GlMultiTexCoord1s3(void* ptr, unsigned int target, short s);
void QOpenGLFunctions_2_0_GlMultiTexCoord1sv3(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_2_0_GlMultiTexCoord2f3(void* ptr, unsigned int target, float s, float t);
void QOpenGLFunctions_2_0_GlMultiTexCoord2fv3(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_2_0_GlMultiTexCoord2i3(void* ptr, unsigned int target, int s, int t);
void QOpenGLFunctions_2_0_GlMultiTexCoord2iv3(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_2_0_GlMultiTexCoord2s3(void* ptr, unsigned int target, short s, short t);
void QOpenGLFunctions_2_0_GlMultiTexCoord2sv3(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_2_0_GlMultiTexCoord3f3(void* ptr, unsigned int target, float s, float t, float r);
void QOpenGLFunctions_2_0_GlMultiTexCoord3fv3(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_2_0_GlMultiTexCoord3i3(void* ptr, unsigned int target, int s, int t, int r);
void QOpenGLFunctions_2_0_GlMultiTexCoord3iv3(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_2_0_GlMultiTexCoord3s3(void* ptr, unsigned int target, short s, short t, short r);
void QOpenGLFunctions_2_0_GlMultiTexCoord3sv3(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_2_0_GlMultiTexCoord4f3(void* ptr, unsigned int target, float s, float t, float r, float q);
void QOpenGLFunctions_2_0_GlMultiTexCoord4fv3(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_2_0_GlMultiTexCoord4i3(void* ptr, unsigned int target, int s, int t, int r, int q);
void QOpenGLFunctions_2_0_GlMultiTexCoord4iv3(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_2_0_GlMultiTexCoord4s3(void* ptr, unsigned int target, short s, short t, short r, short q);
void QOpenGLFunctions_2_0_GlMultiTexCoord4sv3(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_2_0_GlNewList3(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_2_0_GlNormal3f3(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_2_0_GlNormal3fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlNormal3i3(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_2_0_GlNormal3iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlNormal3s3(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_2_0_GlNormal3sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlNormalPointer3(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_2_0_GlPassThrough3(void* ptr, float token);
void QOpenGLFunctions_2_0_GlPixelMapfv3(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_2_0_GlPixelMapuiv3(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_2_0_GlPixelMapusv3(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_2_0_GlPixelStoref3(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_2_0_GlPixelStorei3(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_2_0_GlPixelTransferf3(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_2_0_GlPixelTransferi3(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_2_0_GlPixelZoom3(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_2_0_GlPointParameterf3(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_2_0_GlPointParameterfv3(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlPointParameteri3(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_2_0_GlPointParameteriv3(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlPointSize3(void* ptr, float size);
void QOpenGLFunctions_2_0_GlPolygonMode3(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_2_0_GlPolygonOffset3(void* ptr, float factor, float units);
void QOpenGLFunctions_2_0_GlPolygonStipple3(void* ptr, char* mask);
void QOpenGLFunctions_2_0_GlPopAttrib3(void* ptr);
void QOpenGLFunctions_2_0_GlPopClientAttrib3(void* ptr);
void QOpenGLFunctions_2_0_GlPopMatrix3(void* ptr);
void QOpenGLFunctions_2_0_GlPopName3(void* ptr);
void QOpenGLFunctions_2_0_GlPrioritizeTextures3(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_2_0_GlPushAttrib3(void* ptr, unsigned int mask);
void QOpenGLFunctions_2_0_GlPushClientAttrib3(void* ptr, unsigned int mask);
void QOpenGLFunctions_2_0_GlPushMatrix3(void* ptr);
void QOpenGLFunctions_2_0_GlPushName3(void* ptr, unsigned int name);
void QOpenGLFunctions_2_0_GlRasterPos2f3(void* ptr, float x, float y);
void QOpenGLFunctions_2_0_GlRasterPos2fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlRasterPos2i3(void* ptr, int x, int y);
void QOpenGLFunctions_2_0_GlRasterPos2iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlRasterPos2s3(void* ptr, short x, short y);
void QOpenGLFunctions_2_0_GlRasterPos2sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlRasterPos3f3(void* ptr, float x, float y, float z);
void QOpenGLFunctions_2_0_GlRasterPos3fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlRasterPos3i3(void* ptr, int x, int y, int z);
void QOpenGLFunctions_2_0_GlRasterPos3iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlRasterPos3s3(void* ptr, short x, short y, short z);
void QOpenGLFunctions_2_0_GlRasterPos3sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlRasterPos4f3(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_2_0_GlRasterPos4fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlRasterPos4i3(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_2_0_GlRasterPos4iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlRasterPos4s3(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_2_0_GlRasterPos4sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlReadBuffer3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_0_GlReadPixels3(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_0_GlRectf3(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_2_0_GlRectfv3(void* ptr, float v1, float v2);
void QOpenGLFunctions_2_0_GlRecti3(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_2_0_GlRectiv3(void* ptr, int v1, int v2);
void QOpenGLFunctions_2_0_GlRects3(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_2_0_GlRectsv3(void* ptr, short v1, short v2);
void QOpenGLFunctions_2_0_GlResetHistogram3(void* ptr, unsigned int target);
void QOpenGLFunctions_2_0_GlResetMinmax3(void* ptr, unsigned int target);
void QOpenGLFunctions_2_0_GlRotatef3(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_2_0_GlSampleCoverage3(void* ptr, float value, char invert);
void QOpenGLFunctions_2_0_GlScalef3(void* ptr, float x, float y, float z);
void QOpenGLFunctions_2_0_GlScissor3(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_2_0_GlSecondaryColor3f3(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_2_0_GlSecondaryColor3fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlSecondaryColor3i3(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_2_0_GlSecondaryColor3iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlSecondaryColor3s3(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_2_0_GlSecondaryColor3sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlSecondaryColor3ub3(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_2_0_GlSecondaryColor3ubv3(void* ptr, char* v);
void QOpenGLFunctions_2_0_GlSecondaryColor3ui3(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_2_0_GlSecondaryColor3uiv3(void* ptr, unsigned int v);
void QOpenGLFunctions_2_0_GlSecondaryColor3us3(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_2_0_GlSecondaryColor3usv3(void* ptr, unsigned short v);
void QOpenGLFunctions_2_0_GlSecondaryColorPointer3(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_2_0_GlSelectBuffer3(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_2_0_GlSeparableFilter2D3(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_2_0_GlShadeModel3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_0_GlStencilFunc3(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_2_0_GlStencilFuncSeparate3(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_2_0_GlStencilMask3(void* ptr, unsigned int mask);
void QOpenGLFunctions_2_0_GlStencilMaskSeparate3(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_2_0_GlStencilOp3(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_2_0_GlStencilOpSeparate3(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_2_0_GlTexCoord1f3(void* ptr, float s);
void QOpenGLFunctions_2_0_GlTexCoord1fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlTexCoord1i3(void* ptr, int s);
void QOpenGLFunctions_2_0_GlTexCoord1iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlTexCoord1s3(void* ptr, short s);
void QOpenGLFunctions_2_0_GlTexCoord1sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlTexCoord2f3(void* ptr, float s, float t);
void QOpenGLFunctions_2_0_GlTexCoord2fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlTexCoord2i3(void* ptr, int s, int t);
void QOpenGLFunctions_2_0_GlTexCoord2iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlTexCoord2s3(void* ptr, short s, short t);
void QOpenGLFunctions_2_0_GlTexCoord2sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlTexCoord3f3(void* ptr, float s, float t, float r);
void QOpenGLFunctions_2_0_GlTexCoord3fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlTexCoord3i3(void* ptr, int s, int t, int r);
void QOpenGLFunctions_2_0_GlTexCoord3iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlTexCoord3s3(void* ptr, short s, short t, short r);
void QOpenGLFunctions_2_0_GlTexCoord3sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlTexCoord4f3(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_2_0_GlTexCoord4fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlTexCoord4i3(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_2_0_GlTexCoord4iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlTexCoord4s3(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_2_0_GlTexCoord4sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlTexCoordPointer3(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_2_0_GlTexEnvf3(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_2_0_GlTexEnvfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlTexEnvi3(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_2_0_GlTexEnviv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlTexGenf3(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_2_0_GlTexGenfv3(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlTexGeni3(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_2_0_GlTexGeniv3(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlTexImage1D3(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_0_GlTexImage2D3(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_0_GlTexImage3D3(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_0_GlTexParameterf3(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_2_0_GlTexParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_0_GlTexParameteri3(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_2_0_GlTexParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_0_GlTexSubImage1D3(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_0_GlTexSubImage2D3(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_0_GlTexSubImage3D3(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_0_GlTranslatef3(void* ptr, float x, float y, float z);
void QOpenGLFunctions_2_0_GlUniform1f3(void* ptr, int location, float v0);
void QOpenGLFunctions_2_0_GlUniform1fv3(void* ptr, int location, int count, float value);
void QOpenGLFunctions_2_0_GlUniform1i3(void* ptr, int location, int v0);
void QOpenGLFunctions_2_0_GlUniform1iv3(void* ptr, int location, int count, int value);
void QOpenGLFunctions_2_0_GlUniform2f3(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_2_0_GlUniform2fv3(void* ptr, int location, int count, float value);
void QOpenGLFunctions_2_0_GlUniform2i3(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_2_0_GlUniform2iv3(void* ptr, int location, int count, int value);
void QOpenGLFunctions_2_0_GlUniform3f3(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_2_0_GlUniform3fv3(void* ptr, int location, int count, float value);
void QOpenGLFunctions_2_0_GlUniform3i3(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_2_0_GlUniform3iv3(void* ptr, int location, int count, int value);
void QOpenGLFunctions_2_0_GlUniform4f3(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_2_0_GlUniform4fv3(void* ptr, int location, int count, float value);
void QOpenGLFunctions_2_0_GlUniform4i3(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_2_0_GlUniform4iv3(void* ptr, int location, int count, int value);
void QOpenGLFunctions_2_0_GlUniformMatrix2fv3(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_2_0_GlUniformMatrix3fv3(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_2_0_GlUniformMatrix4fv3(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_2_0_GlUseProgram3(void* ptr, unsigned int program);
void QOpenGLFunctions_2_0_GlValidateProgram3(void* ptr, unsigned int program);
void QOpenGLFunctions_2_0_GlVertex2f3(void* ptr, float x, float y);
void QOpenGLFunctions_2_0_GlVertex2fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlVertex2i3(void* ptr, int x, int y);
void QOpenGLFunctions_2_0_GlVertex2iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlVertex2s3(void* ptr, short x, short y);
void QOpenGLFunctions_2_0_GlVertex2sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlVertex3f3(void* ptr, float x, float y, float z);
void QOpenGLFunctions_2_0_GlVertex3fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlVertex3i3(void* ptr, int x, int y, int z);
void QOpenGLFunctions_2_0_GlVertex3iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlVertex3s3(void* ptr, short x, short y, short z);
void QOpenGLFunctions_2_0_GlVertex3sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlVertex4f3(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_2_0_GlVertex4fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlVertex4i3(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_2_0_GlVertex4iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlVertex4s3(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_2_0_GlVertex4sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlVertexAttrib1f3(void* ptr, unsigned int index, float x);
void QOpenGLFunctions_2_0_GlVertexAttrib1fv3(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_2_0_GlVertexAttrib1s3(void* ptr, unsigned int index, short x);
void QOpenGLFunctions_2_0_GlVertexAttrib1sv3(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_2_0_GlVertexAttrib2f3(void* ptr, unsigned int index, float x, float y);
void QOpenGLFunctions_2_0_GlVertexAttrib2fv3(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_2_0_GlVertexAttrib2s3(void* ptr, unsigned int index, short x, short y);
void QOpenGLFunctions_2_0_GlVertexAttrib2sv3(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_2_0_GlVertexAttrib3f3(void* ptr, unsigned int index, float x, float y, float z);
void QOpenGLFunctions_2_0_GlVertexAttrib3fv3(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_2_0_GlVertexAttrib3s3(void* ptr, unsigned int index, short x, short y, short z);
void QOpenGLFunctions_2_0_GlVertexAttrib3sv3(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_2_0_GlVertexAttrib4Niv3(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_2_0_GlVertexAttrib4Nsv3(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_2_0_GlVertexAttrib4Nub3(void* ptr, unsigned int index, char* x, char* y, char* z, char* w);
void QOpenGLFunctions_2_0_GlVertexAttrib4Nubv3(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_2_0_GlVertexAttrib4Nuiv3(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_2_0_GlVertexAttrib4Nusv3(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_2_0_GlVertexAttrib4f3(void* ptr, unsigned int index, float x, float y, float z, float w);
void QOpenGLFunctions_2_0_GlVertexAttrib4fv3(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_2_0_GlVertexAttrib4iv3(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_2_0_GlVertexAttrib4s3(void* ptr, unsigned int index, short x, short y, short z, short w);
void QOpenGLFunctions_2_0_GlVertexAttrib4sv3(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_2_0_GlVertexAttrib4ubv3(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_2_0_GlVertexAttrib4uiv3(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_2_0_GlVertexAttrib4usv3(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_2_0_GlVertexAttribPointer3(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_2_0_GlVertexPointer3(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_2_0_GlViewport3(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_2_0_GlWindowPos2f3(void* ptr, float x, float y);
void QOpenGLFunctions_2_0_GlWindowPos2fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlWindowPos2i3(void* ptr, int x, int y);
void QOpenGLFunctions_2_0_GlWindowPos2iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlWindowPos2s3(void* ptr, short x, short y);
void QOpenGLFunctions_2_0_GlWindowPos2sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_GlWindowPos3f3(void* ptr, float x, float y, float z);
void QOpenGLFunctions_2_0_GlWindowPos3fv3(void* ptr, float v);
void QOpenGLFunctions_2_0_GlWindowPos3i3(void* ptr, int x, int y, int z);
void QOpenGLFunctions_2_0_GlWindowPos3iv3(void* ptr, int v);
void QOpenGLFunctions_2_0_GlWindowPos3s3(void* ptr, short x, short y, short z);
void QOpenGLFunctions_2_0_GlWindowPos3sv3(void* ptr, short v);
void QOpenGLFunctions_2_0_DestroyQOpenGLFunctions_2_03(void* ptr);
char QOpenGLFunctions_2_1_GlAreTexturesResident3(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_2_1_GlIsBuffer3(void* ptr, unsigned int buffer);
char QOpenGLFunctions_2_1_GlIsEnabled3(void* ptr, unsigned int cap);
char QOpenGLFunctions_2_1_GlIsList3(void* ptr, unsigned int list);
char QOpenGLFunctions_2_1_GlIsProgram3(void* ptr, unsigned int program);
char QOpenGLFunctions_2_1_GlIsQuery3(void* ptr, unsigned int id);
char QOpenGLFunctions_2_1_GlIsShader3(void* ptr, unsigned int shader);
char QOpenGLFunctions_2_1_GlIsTexture3(void* ptr, unsigned int texture);
char QOpenGLFunctions_2_1_GlUnmapBuffer3(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_2_1_GlGetError3(void* ptr);
int QOpenGLFunctions_2_1_GlRenderMode3(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_2_1_GlCreateProgram3(void* ptr);
unsigned int QOpenGLFunctions_2_1_GlCreateShader3(void* ptr, unsigned int ty);
unsigned int QOpenGLFunctions_2_1_GlGenLists3(void* ptr, int ran);
void* QOpenGLFunctions_2_1_GlMapBuffer3(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_2_1_NewQOpenGLFunctions_2_13();
char QOpenGLFunctions_2_1_InitializeOpenGLFunctions3(void* ptr);
char QOpenGLFunctions_2_1_InitializeOpenGLFunctions3Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_2_1_GlGetString3(void* ptr, unsigned int name);
void QOpenGLFunctions_2_1_GlAccum3(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_2_1_GlActiveTexture3(void* ptr, unsigned int texture);
void QOpenGLFunctions_2_1_GlAlphaFunc3(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_2_1_GlArrayElement3(void* ptr, int i);
void QOpenGLFunctions_2_1_GlAttachShader3(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_2_1_GlBegin3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_1_GlBeginQuery3(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_2_1_GlBindBuffer3(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_2_1_GlBindTexture3(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_2_1_GlBitmap3(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_2_1_GlBlendColor3(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_2_1_GlBlendEquation3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_1_GlBlendEquationSeparate3(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_2_1_GlBlendFunc3(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_2_1_GlBlendFuncSeparate3(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_2_1_GlCallList3(void* ptr, unsigned int list);
void QOpenGLFunctions_2_1_GlCallLists3(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_2_1_GlClear3(void* ptr, unsigned int mask);
void QOpenGLFunctions_2_1_GlClearAccum3(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_2_1_GlClearColor3(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_2_1_GlClearIndex3(void* ptr, float c);
void QOpenGLFunctions_2_1_GlClearStencil3(void* ptr, int s);
void QOpenGLFunctions_2_1_GlClientActiveTexture3(void* ptr, unsigned int texture);
void QOpenGLFunctions_2_1_GlColor3f3(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_2_1_GlColor3fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlColor3i3(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_2_1_GlColor3iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlColor3s3(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_2_1_GlColor3sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlColor3ub3(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_2_1_GlColor3ubv3(void* ptr, char* v);
void QOpenGLFunctions_2_1_GlColor3ui3(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_2_1_GlColor3uiv3(void* ptr, unsigned int v);
void QOpenGLFunctions_2_1_GlColor3us3(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_2_1_GlColor3usv3(void* ptr, unsigned short v);
void QOpenGLFunctions_2_1_GlColor4f3(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_2_1_GlColor4fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlColor4i3(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_2_1_GlColor4iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlColor4s3(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_2_1_GlColor4sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlColor4ub3(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_2_1_GlColor4ubv3(void* ptr, char* v);
void QOpenGLFunctions_2_1_GlColor4ui3(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_2_1_GlColor4uiv3(void* ptr, unsigned int v);
void QOpenGLFunctions_2_1_GlColor4us3(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_2_1_GlColor4usv3(void* ptr, unsigned short v);
void QOpenGLFunctions_2_1_GlColorMask3(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_2_1_GlColorMaterial3(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_2_1_GlColorPointer3(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_2_1_GlColorSubTable3(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_2_1_GlColorTable3(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_2_1_GlColorTableParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlColorTableParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlCompileShader3(void* ptr, unsigned int shader);
void QOpenGLFunctions_2_1_GlCompressedTexImage1D3(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_2_1_GlCompressedTexImage2D3(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_2_1_GlCompressedTexImage3D3(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_2_1_GlCompressedTexSubImage1D3(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_2_1_GlCompressedTexSubImage2D3(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_2_1_GlCompressedTexSubImage3D3(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_2_1_GlConvolutionFilter1D3(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_2_1_GlConvolutionFilter2D3(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_2_1_GlConvolutionParameterf3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlConvolutionParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlConvolutionParameteri3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlConvolutionParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlCopyColorSubTable3(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_2_1_GlCopyColorTable3(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_2_1_GlCopyConvolutionFilter1D3(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_2_1_GlCopyConvolutionFilter2D3(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_2_1_GlCopyPixels3(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_2_1_GlCopyTexImage1D3(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_2_1_GlCopyTexImage2D3(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_2_1_GlCopyTexSubImage1D3(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_2_1_GlCopyTexSubImage2D3(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_2_1_GlCopyTexSubImage3D3(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_2_1_GlCullFace3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_1_GlDeleteBuffers3(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_2_1_GlDeleteLists3(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_2_1_GlDeleteProgram3(void* ptr, unsigned int program);
void QOpenGLFunctions_2_1_GlDeleteQueries3(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_2_1_GlDeleteShader3(void* ptr, unsigned int shader);
void QOpenGLFunctions_2_1_GlDeleteTextures3(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_2_1_GlDepthFunc3(void* ptr, unsigned int fu);
void QOpenGLFunctions_2_1_GlDepthMask3(void* ptr, char flag);
void QOpenGLFunctions_2_1_GlDetachShader3(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_2_1_GlDisable3(void* ptr, unsigned int cap);
void QOpenGLFunctions_2_1_GlDisableClientState3(void* ptr, unsigned int array);
void QOpenGLFunctions_2_1_GlDisableVertexAttribArray3(void* ptr, unsigned int index);
void QOpenGLFunctions_2_1_GlDrawArrays3(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_2_1_GlDrawBuffer3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_1_GlDrawBuffers3(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_2_1_GlDrawElements3(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_2_1_GlDrawPixels3(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_1_GlDrawRangeElements3(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_2_1_GlEdgeFlag3(void* ptr, char flag);
void QOpenGLFunctions_2_1_GlEdgeFlagPointer3(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_2_1_GlEdgeFlagv3(void* ptr, char flag);
void QOpenGLFunctions_2_1_GlEnable3(void* ptr, unsigned int cap);
void QOpenGLFunctions_2_1_GlEnableClientState3(void* ptr, unsigned int array);
void QOpenGLFunctions_2_1_GlEnableVertexAttribArray3(void* ptr, unsigned int index);
void QOpenGLFunctions_2_1_GlEnd3(void* ptr);
void QOpenGLFunctions_2_1_GlEndList3(void* ptr);
void QOpenGLFunctions_2_1_GlEndQuery3(void* ptr, unsigned int target);
void QOpenGLFunctions_2_1_GlEvalCoord1f3(void* ptr, float u);
void QOpenGLFunctions_2_1_GlEvalCoord1fv3(void* ptr, float u);
void QOpenGLFunctions_2_1_GlEvalCoord2f3(void* ptr, float u, float v);
void QOpenGLFunctions_2_1_GlEvalCoord2fv3(void* ptr, float u);
void QOpenGLFunctions_2_1_GlEvalMesh13(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_2_1_GlEvalMesh23(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_2_1_GlEvalPoint13(void* ptr, int i);
void QOpenGLFunctions_2_1_GlEvalPoint23(void* ptr, int i, int j);
void QOpenGLFunctions_2_1_GlFeedbackBuffer3(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_2_1_GlFinish3(void* ptr);
void QOpenGLFunctions_2_1_GlFlush3(void* ptr);
void QOpenGLFunctions_2_1_GlFogCoordPointer3(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_2_1_GlFogCoordf3(void* ptr, float coord);
void QOpenGLFunctions_2_1_GlFogCoordfv3(void* ptr, float coord);
void QOpenGLFunctions_2_1_GlFogf3(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_2_1_GlFogfv3(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlFogi3(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_2_1_GlFogiv3(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlFrontFace3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_1_GlGenBuffers3(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_2_1_GlGenQueries3(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_2_1_GlGenTextures3(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_2_1_GlGetAttachedShaders3(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_2_1_GlGetBooleanv3(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_2_1_GlGetBufferParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetBufferPointerv3(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_2_1_GlGetColorTable3(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_2_1_GlGetColorTableParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlGetColorTableParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetCompressedTexImage3(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_2_1_GlGetConvolutionFilter3(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_2_1_GlGetConvolutionParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlGetConvolutionParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetFloatv3(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlGetHistogram3(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_2_1_GlGetHistogramParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlGetHistogramParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetIntegerv3(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetLightfv3(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlGetLightiv3(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetMapfv3(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_2_1_GlGetMapiv3(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_2_1_GlGetMaterialfv3(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlGetMaterialiv3(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetMinmax3(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_2_1_GlGetMinmaxParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlGetMinmaxParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetPixelMapfv3(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_2_1_GlGetPixelMapuiv3(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_2_1_GlGetPixelMapusv3(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_2_1_GlGetPointerv3(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_2_1_GlGetPolygonStipple3(void* ptr, char* mask);
void QOpenGLFunctions_2_1_GlGetProgramiv3(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetQueryObjectiv3(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetQueryObjectuiv3(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_2_1_GlGetQueryiv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetSeparableFilter3(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_2_1_GlGetShaderiv3(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetTexEnvfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlGetTexEnviv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetTexGenfv3(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlGetTexGeniv3(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetTexImage3(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_1_GlGetTexLevelParameterfv3(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlGetTexLevelParameteriv3(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetTexParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlGetTexParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlGetUniformfv3(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_2_1_GlGetUniformiv3(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_2_1_GlGetVertexAttribPointerv3(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_2_1_GlGetVertexAttribfv3(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlGetVertexAttribiv3(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlHint3(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_2_1_GlHistogram3(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_2_1_GlIndexMask3(void* ptr, unsigned int mask);
void QOpenGLFunctions_2_1_GlIndexPointer3(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_2_1_GlIndexf3(void* ptr, float c);
void QOpenGLFunctions_2_1_GlIndexfv3(void* ptr, float c);
void QOpenGLFunctions_2_1_GlIndexi3(void* ptr, int c);
void QOpenGLFunctions_2_1_GlIndexiv3(void* ptr, int c);
void QOpenGLFunctions_2_1_GlIndexs3(void* ptr, short c);
void QOpenGLFunctions_2_1_GlIndexsv3(void* ptr, short c);
void QOpenGLFunctions_2_1_GlIndexub3(void* ptr, char* c);
void QOpenGLFunctions_2_1_GlIndexubv3(void* ptr, char* c);
void QOpenGLFunctions_2_1_GlInitNames3(void* ptr);
void QOpenGLFunctions_2_1_GlInterleavedArrays3(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_2_1_GlLightModelf3(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_2_1_GlLightModelfv3(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlLightModeli3(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_2_1_GlLightModeliv3(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlLightf3(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_2_1_GlLightfv3(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlLighti3(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_2_1_GlLightiv3(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlLineStipple3(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_2_1_GlLineWidth3(void* ptr, float width);
void QOpenGLFunctions_2_1_GlLinkProgram3(void* ptr, unsigned int program);
void QOpenGLFunctions_2_1_GlListBase3(void* ptr, unsigned int base);
void QOpenGLFunctions_2_1_GlLoadIdentity3(void* ptr);
void QOpenGLFunctions_2_1_GlLoadMatrixf3(void* ptr, float m);
void QOpenGLFunctions_2_1_GlLoadName3(void* ptr, unsigned int name);
void QOpenGLFunctions_2_1_GlLoadTransposeMatrixf3(void* ptr, float m);
void QOpenGLFunctions_2_1_GlLogicOp3(void* ptr, unsigned int opcode);
void QOpenGLFunctions_2_1_GlMap1f3(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_2_1_GlMap2f3(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_2_1_GlMapGrid1f3(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_2_1_GlMapGrid2f3(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_2_1_GlMaterialf3(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_2_1_GlMaterialfv3(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlMateriali3(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_2_1_GlMaterialiv3(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlMatrixMode3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_1_GlMinmax3(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_2_1_GlMultMatrixf3(void* ptr, float m);
void QOpenGLFunctions_2_1_GlMultTransposeMatrixf3(void* ptr, float m);
void QOpenGLFunctions_2_1_GlMultiDrawArrays3(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_2_1_GlMultiTexCoord1f3(void* ptr, unsigned int target, float s);
void QOpenGLFunctions_2_1_GlMultiTexCoord1fv3(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_2_1_GlMultiTexCoord1i3(void* ptr, unsigned int target, int s);
void QOpenGLFunctions_2_1_GlMultiTexCoord1iv3(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_2_1_GlMultiTexCoord1s3(void* ptr, unsigned int target, short s);
void QOpenGLFunctions_2_1_GlMultiTexCoord1sv3(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_2_1_GlMultiTexCoord2f3(void* ptr, unsigned int target, float s, float t);
void QOpenGLFunctions_2_1_GlMultiTexCoord2fv3(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_2_1_GlMultiTexCoord2i3(void* ptr, unsigned int target, int s, int t);
void QOpenGLFunctions_2_1_GlMultiTexCoord2iv3(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_2_1_GlMultiTexCoord2s3(void* ptr, unsigned int target, short s, short t);
void QOpenGLFunctions_2_1_GlMultiTexCoord2sv3(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_2_1_GlMultiTexCoord3f3(void* ptr, unsigned int target, float s, float t, float r);
void QOpenGLFunctions_2_1_GlMultiTexCoord3fv3(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_2_1_GlMultiTexCoord3i3(void* ptr, unsigned int target, int s, int t, int r);
void QOpenGLFunctions_2_1_GlMultiTexCoord3iv3(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_2_1_GlMultiTexCoord3s3(void* ptr, unsigned int target, short s, short t, short r);
void QOpenGLFunctions_2_1_GlMultiTexCoord3sv3(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_2_1_GlMultiTexCoord4f3(void* ptr, unsigned int target, float s, float t, float r, float q);
void QOpenGLFunctions_2_1_GlMultiTexCoord4fv3(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_2_1_GlMultiTexCoord4i3(void* ptr, unsigned int target, int s, int t, int r, int q);
void QOpenGLFunctions_2_1_GlMultiTexCoord4iv3(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_2_1_GlMultiTexCoord4s3(void* ptr, unsigned int target, short s, short t, short r, short q);
void QOpenGLFunctions_2_1_GlMultiTexCoord4sv3(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_2_1_GlNewList3(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_2_1_GlNormal3f3(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_2_1_GlNormal3fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlNormal3i3(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_2_1_GlNormal3iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlNormal3s3(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_2_1_GlNormal3sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlNormalPointer3(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_2_1_GlPassThrough3(void* ptr, float token);
void QOpenGLFunctions_2_1_GlPixelMapfv3(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_2_1_GlPixelMapuiv3(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_2_1_GlPixelMapusv3(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_2_1_GlPixelStoref3(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_2_1_GlPixelStorei3(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_2_1_GlPixelTransferf3(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_2_1_GlPixelTransferi3(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_2_1_GlPixelZoom3(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_2_1_GlPointParameterf3(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_2_1_GlPointParameterfv3(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlPointParameteri3(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_2_1_GlPointParameteriv3(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlPointSize3(void* ptr, float size);
void QOpenGLFunctions_2_1_GlPolygonMode3(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_2_1_GlPolygonOffset3(void* ptr, float factor, float units);
void QOpenGLFunctions_2_1_GlPolygonStipple3(void* ptr, char* mask);
void QOpenGLFunctions_2_1_GlPopAttrib3(void* ptr);
void QOpenGLFunctions_2_1_GlPopClientAttrib3(void* ptr);
void QOpenGLFunctions_2_1_GlPopMatrix3(void* ptr);
void QOpenGLFunctions_2_1_GlPopName3(void* ptr);
void QOpenGLFunctions_2_1_GlPrioritizeTextures3(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_2_1_GlPushAttrib3(void* ptr, unsigned int mask);
void QOpenGLFunctions_2_1_GlPushClientAttrib3(void* ptr, unsigned int mask);
void QOpenGLFunctions_2_1_GlPushMatrix3(void* ptr);
void QOpenGLFunctions_2_1_GlPushName3(void* ptr, unsigned int name);
void QOpenGLFunctions_2_1_GlRasterPos2f3(void* ptr, float x, float y);
void QOpenGLFunctions_2_1_GlRasterPos2fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlRasterPos2i3(void* ptr, int x, int y);
void QOpenGLFunctions_2_1_GlRasterPos2iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlRasterPos2s3(void* ptr, short x, short y);
void QOpenGLFunctions_2_1_GlRasterPos2sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlRasterPos3f3(void* ptr, float x, float y, float z);
void QOpenGLFunctions_2_1_GlRasterPos3fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlRasterPos3i3(void* ptr, int x, int y, int z);
void QOpenGLFunctions_2_1_GlRasterPos3iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlRasterPos3s3(void* ptr, short x, short y, short z);
void QOpenGLFunctions_2_1_GlRasterPos3sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlRasterPos4f3(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_2_1_GlRasterPos4fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlRasterPos4i3(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_2_1_GlRasterPos4iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlRasterPos4s3(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_2_1_GlRasterPos4sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlReadBuffer3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_1_GlReadPixels3(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_1_GlRectf3(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_2_1_GlRectfv3(void* ptr, float v1, float v2);
void QOpenGLFunctions_2_1_GlRecti3(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_2_1_GlRectiv3(void* ptr, int v1, int v2);
void QOpenGLFunctions_2_1_GlRects3(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_2_1_GlRectsv3(void* ptr, short v1, short v2);
void QOpenGLFunctions_2_1_GlResetHistogram3(void* ptr, unsigned int target);
void QOpenGLFunctions_2_1_GlResetMinmax3(void* ptr, unsigned int target);
void QOpenGLFunctions_2_1_GlRotatef3(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_2_1_GlSampleCoverage3(void* ptr, float value, char invert);
void QOpenGLFunctions_2_1_GlScalef3(void* ptr, float x, float y, float z);
void QOpenGLFunctions_2_1_GlScissor3(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_2_1_GlSecondaryColor3f3(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_2_1_GlSecondaryColor3fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlSecondaryColor3i3(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_2_1_GlSecondaryColor3iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlSecondaryColor3s3(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_2_1_GlSecondaryColor3sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlSecondaryColor3ub3(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_2_1_GlSecondaryColor3ubv3(void* ptr, char* v);
void QOpenGLFunctions_2_1_GlSecondaryColor3ui3(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_2_1_GlSecondaryColor3uiv3(void* ptr, unsigned int v);
void QOpenGLFunctions_2_1_GlSecondaryColor3us3(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_2_1_GlSecondaryColor3usv3(void* ptr, unsigned short v);
void QOpenGLFunctions_2_1_GlSecondaryColorPointer3(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_2_1_GlSelectBuffer3(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_2_1_GlSeparableFilter2D3(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_2_1_GlShadeModel3(void* ptr, unsigned int mode);
void QOpenGLFunctions_2_1_GlStencilFunc3(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_2_1_GlStencilFuncSeparate3(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_2_1_GlStencilMask3(void* ptr, unsigned int mask);
void QOpenGLFunctions_2_1_GlStencilMaskSeparate3(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_2_1_GlStencilOp3(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_2_1_GlStencilOpSeparate3(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_2_1_GlTexCoord1f3(void* ptr, float s);
void QOpenGLFunctions_2_1_GlTexCoord1fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlTexCoord1i3(void* ptr, int s);
void QOpenGLFunctions_2_1_GlTexCoord1iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlTexCoord1s3(void* ptr, short s);
void QOpenGLFunctions_2_1_GlTexCoord1sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlTexCoord2f3(void* ptr, float s, float t);
void QOpenGLFunctions_2_1_GlTexCoord2fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlTexCoord2i3(void* ptr, int s, int t);
void QOpenGLFunctions_2_1_GlTexCoord2iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlTexCoord2s3(void* ptr, short s, short t);
void QOpenGLFunctions_2_1_GlTexCoord2sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlTexCoord3f3(void* ptr, float s, float t, float r);
void QOpenGLFunctions_2_1_GlTexCoord3fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlTexCoord3i3(void* ptr, int s, int t, int r);
void QOpenGLFunctions_2_1_GlTexCoord3iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlTexCoord3s3(void* ptr, short s, short t, short r);
void QOpenGLFunctions_2_1_GlTexCoord3sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlTexCoord4f3(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_2_1_GlTexCoord4fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlTexCoord4i3(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_2_1_GlTexCoord4iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlTexCoord4s3(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_2_1_GlTexCoord4sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlTexCoordPointer3(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_2_1_GlTexEnvf3(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_2_1_GlTexEnvfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlTexEnvi3(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_2_1_GlTexEnviv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlTexGenf3(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_2_1_GlTexGenfv3(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlTexGeni3(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_2_1_GlTexGeniv3(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlTexImage1D3(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_1_GlTexImage2D3(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_1_GlTexImage3D3(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_1_GlTexParameterf3(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_2_1_GlTexParameterfv3(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_2_1_GlTexParameteri3(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_2_1_GlTexParameteriv3(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_2_1_GlTexSubImage1D3(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_1_GlTexSubImage2D3(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_1_GlTexSubImage3D3(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_2_1_GlTranslatef3(void* ptr, float x, float y, float z);
void QOpenGLFunctions_2_1_GlUniform1f3(void* ptr, int location, float v0);
void QOpenGLFunctions_2_1_GlUniform1fv3(void* ptr, int location, int count, float value);
void QOpenGLFunctions_2_1_GlUniform1i3(void* ptr, int location, int v0);
void QOpenGLFunctions_2_1_GlUniform1iv3(void* ptr, int location, int count, int value);
void QOpenGLFunctions_2_1_GlUniform2f3(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_2_1_GlUniform2fv3(void* ptr, int location, int count, float value);
void QOpenGLFunctions_2_1_GlUniform2i3(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_2_1_GlUniform2iv3(void* ptr, int location, int count, int value);
void QOpenGLFunctions_2_1_GlUniform3f3(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_2_1_GlUniform3fv3(void* ptr, int location, int count, float value);
void QOpenGLFunctions_2_1_GlUniform3i3(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_2_1_GlUniform3iv3(void* ptr, int location, int count, int value);
void QOpenGLFunctions_2_1_GlUniform4f3(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_2_1_GlUniform4fv3(void* ptr, int location, int count, float value);
void QOpenGLFunctions_2_1_GlUniform4i3(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_2_1_GlUniform4iv3(void* ptr, int location, int count, int value);
void QOpenGLFunctions_2_1_GlUniformMatrix2fv3(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_2_1_GlUniformMatrix2x3fv3(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_2_1_GlUniformMatrix2x4fv3(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_2_1_GlUniformMatrix3fv3(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_2_1_GlUniformMatrix3x2fv3(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_2_1_GlUniformMatrix3x4fv3(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_2_1_GlUniformMatrix4fv3(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_2_1_GlUniformMatrix4x2fv3(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_2_1_GlUniformMatrix4x3fv3(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_2_1_GlUseProgram3(void* ptr, unsigned int program);
void QOpenGLFunctions_2_1_GlValidateProgram3(void* ptr, unsigned int program);
void QOpenGLFunctions_2_1_GlVertex2f3(void* ptr, float x, float y);
void QOpenGLFunctions_2_1_GlVertex2fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlVertex2i3(void* ptr, int x, int y);
void QOpenGLFunctions_2_1_GlVertex2iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlVertex2s3(void* ptr, short x, short y);
void QOpenGLFunctions_2_1_GlVertex2sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlVertex3f3(void* ptr, float x, float y, float z);
void QOpenGLFunctions_2_1_GlVertex3fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlVertex3i3(void* ptr, int x, int y, int z);
void QOpenGLFunctions_2_1_GlVertex3iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlVertex3s3(void* ptr, short x, short y, short z);
void QOpenGLFunctions_2_1_GlVertex3sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlVertex4f3(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_2_1_GlVertex4fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlVertex4i3(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_2_1_GlVertex4iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlVertex4s3(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_2_1_GlVertex4sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlVertexAttrib1f3(void* ptr, unsigned int index, float x);
void QOpenGLFunctions_2_1_GlVertexAttrib1fv3(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_2_1_GlVertexAttrib1s3(void* ptr, unsigned int index, short x);
void QOpenGLFunctions_2_1_GlVertexAttrib1sv3(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_2_1_GlVertexAttrib2f3(void* ptr, unsigned int index, float x, float y);
void QOpenGLFunctions_2_1_GlVertexAttrib2fv3(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_2_1_GlVertexAttrib2s3(void* ptr, unsigned int index, short x, short y);
void QOpenGLFunctions_2_1_GlVertexAttrib2sv3(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_2_1_GlVertexAttrib3f3(void* ptr, unsigned int index, float x, float y, float z);
void QOpenGLFunctions_2_1_GlVertexAttrib3fv3(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_2_1_GlVertexAttrib3s3(void* ptr, unsigned int index, short x, short y, short z);
void QOpenGLFunctions_2_1_GlVertexAttrib3sv3(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_2_1_GlVertexAttrib4Niv3(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_2_1_GlVertexAttrib4Nsv3(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_2_1_GlVertexAttrib4Nub3(void* ptr, unsigned int index, char* x, char* y, char* z, char* w);
void QOpenGLFunctions_2_1_GlVertexAttrib4Nubv3(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_2_1_GlVertexAttrib4Nuiv3(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_2_1_GlVertexAttrib4Nusv3(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_2_1_GlVertexAttrib4f3(void* ptr, unsigned int index, float x, float y, float z, float w);
void QOpenGLFunctions_2_1_GlVertexAttrib4fv3(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_2_1_GlVertexAttrib4iv3(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_2_1_GlVertexAttrib4s3(void* ptr, unsigned int index, short x, short y, short z, short w);
void QOpenGLFunctions_2_1_GlVertexAttrib4sv3(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_2_1_GlVertexAttrib4ubv3(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_2_1_GlVertexAttrib4uiv3(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_2_1_GlVertexAttrib4usv3(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_2_1_GlVertexAttribPointer3(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_2_1_GlVertexPointer3(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_2_1_GlViewport3(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_2_1_GlWindowPos2f3(void* ptr, float x, float y);
void QOpenGLFunctions_2_1_GlWindowPos2fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlWindowPos2i3(void* ptr, int x, int y);
void QOpenGLFunctions_2_1_GlWindowPos2iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlWindowPos2s3(void* ptr, short x, short y);
void QOpenGLFunctions_2_1_GlWindowPos2sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_GlWindowPos3f3(void* ptr, float x, float y, float z);
void QOpenGLFunctions_2_1_GlWindowPos3fv3(void* ptr, float v);
void QOpenGLFunctions_2_1_GlWindowPos3i3(void* ptr, int x, int y, int z);
void QOpenGLFunctions_2_1_GlWindowPos3iv3(void* ptr, int v);
void QOpenGLFunctions_2_1_GlWindowPos3s3(void* ptr, short x, short y, short z);
void QOpenGLFunctions_2_1_GlWindowPos3sv3(void* ptr, short v);
void QOpenGLFunctions_2_1_DestroyQOpenGLFunctions_2_13(void* ptr);
char QOpenGLFunctions_3_0_GlAreTexturesResident4(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_3_0_GlIsBuffer4(void* ptr, unsigned int buffer);
char QOpenGLFunctions_3_0_GlIsEnabled4(void* ptr, unsigned int cap);
char QOpenGLFunctions_3_0_GlIsEnabledi4(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_3_0_GlIsFramebuffer4(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_3_0_GlIsList4(void* ptr, unsigned int list);
char QOpenGLFunctions_3_0_GlIsProgram4(void* ptr, unsigned int program);
char QOpenGLFunctions_3_0_GlIsQuery4(void* ptr, unsigned int id);
char QOpenGLFunctions_3_0_GlIsRenderbuffer4(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_3_0_GlIsShader4(void* ptr, unsigned int shader);
char QOpenGLFunctions_3_0_GlIsTexture4(void* ptr, unsigned int texture);
char QOpenGLFunctions_3_0_GlIsVertexArray4(void* ptr, unsigned int array);
char QOpenGLFunctions_3_0_GlUnmapBuffer4(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_3_0_GlCheckFramebufferStatus4(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_3_0_GlGetError4(void* ptr);
int QOpenGLFunctions_3_0_GlRenderMode4(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_3_0_GlCreateProgram4(void* ptr);
unsigned int QOpenGLFunctions_3_0_GlCreateShader4(void* ptr, unsigned int ty);
unsigned int QOpenGLFunctions_3_0_GlGenLists4(void* ptr, int ran);
void* QOpenGLFunctions_3_0_GlMapBuffer4(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_3_0_NewQOpenGLFunctions_3_04();
char QOpenGLFunctions_3_0_InitializeOpenGLFunctions4(void* ptr);
char QOpenGLFunctions_3_0_InitializeOpenGLFunctions4Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_3_0_GlGetString4(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_3_0_GlGetStringi4(void* ptr, unsigned int name, unsigned int index);
void QOpenGLFunctions_3_0_GlAccum4(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_3_0_GlActiveTexture4(void* ptr, unsigned int texture);
void QOpenGLFunctions_3_0_GlAlphaFunc4(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_3_0_GlArrayElement4(void* ptr, int i);
void QOpenGLFunctions_3_0_GlAttachShader4(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_3_0_GlBegin4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_0_GlBeginConditionalRender4(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_3_0_GlBeginQuery4(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_3_0_GlBeginTransformFeedback4(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_3_0_GlBindBuffer4(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_3_0_GlBindBufferBase4(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_3_0_GlBindFramebuffer4(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_3_0_GlBindRenderbuffer4(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_3_0_GlBindTexture4(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_3_0_GlBindVertexArray4(void* ptr, unsigned int array);
void QOpenGLFunctions_3_0_GlBitmap4(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_3_0_GlBlendColor4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_0_GlBlendEquation4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_0_GlBlendEquationSeparate4(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_3_0_GlBlendFunc4(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_3_0_GlBlendFuncSeparate4(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_3_0_GlBlitFramebuffer4(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_3_0_GlCallList4(void* ptr, unsigned int list);
void QOpenGLFunctions_3_0_GlCallLists4(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_3_0_GlClampColor4(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_3_0_GlClear4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_0_GlClearAccum4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_0_GlClearBufferfi4(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_3_0_GlClearBufferfv4(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_3_0_GlClearBufferiv4(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_3_0_GlClearBufferuiv4(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_3_0_GlClearColor4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_0_GlClearIndex4(void* ptr, float c);
void QOpenGLFunctions_3_0_GlClearStencil4(void* ptr, int s);
void QOpenGLFunctions_3_0_GlClientActiveTexture4(void* ptr, unsigned int texture);
void QOpenGLFunctions_3_0_GlColor3f4(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_3_0_GlColor3fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlColor3i4(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_3_0_GlColor3iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlColor3s4(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_3_0_GlColor3sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlColor3ub4(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_3_0_GlColor3ubv4(void* ptr, char* v);
void QOpenGLFunctions_3_0_GlColor3ui4(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_3_0_GlColor3uiv4(void* ptr, unsigned int v);
void QOpenGLFunctions_3_0_GlColor3us4(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_3_0_GlColor3usv4(void* ptr, unsigned short v);
void QOpenGLFunctions_3_0_GlColor4f4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_0_GlColor4fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlColor4i4(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_3_0_GlColor4iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlColor4s4(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_3_0_GlColor4sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlColor4ub4(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_3_0_GlColor4ubv4(void* ptr, char* v);
void QOpenGLFunctions_3_0_GlColor4ui4(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_3_0_GlColor4uiv4(void* ptr, unsigned int v);
void QOpenGLFunctions_3_0_GlColor4us4(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_3_0_GlColor4usv4(void* ptr, unsigned short v);
void QOpenGLFunctions_3_0_GlColorMask4(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_3_0_GlColorMaski4(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_3_0_GlColorMaterial4(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_3_0_GlColorPointer4(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_0_GlColorSubTable4(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_3_0_GlColorTable4(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_3_0_GlColorTableParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlColorTableParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlCompileShader4(void* ptr, unsigned int shader);
void QOpenGLFunctions_3_0_GlCompressedTexImage1D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_3_0_GlCompressedTexImage2D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_3_0_GlCompressedTexImage3D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_3_0_GlCompressedTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_0_GlCompressedTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_0_GlCompressedTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_0_GlConvolutionFilter1D4(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_3_0_GlConvolutionFilter2D4(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_3_0_GlConvolutionParameterf4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlConvolutionParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlConvolutionParameteri4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlConvolutionParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlCopyColorSubTable4(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_3_0_GlCopyColorTable4(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_3_0_GlCopyConvolutionFilter1D4(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_3_0_GlCopyConvolutionFilter2D4(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_3_0_GlCopyPixels4(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_3_0_GlCopyTexImage1D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_3_0_GlCopyTexImage2D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_3_0_GlCopyTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_3_0_GlCopyTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_3_0_GlCopyTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_3_0_GlCullFace4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_0_GlDeleteBuffers4(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_3_0_GlDeleteFramebuffers4(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_3_0_GlDeleteLists4(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_3_0_GlDeleteProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_0_GlDeleteQueries4(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_3_0_GlDeleteRenderbuffers4(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_3_0_GlDeleteShader4(void* ptr, unsigned int shader);
void QOpenGLFunctions_3_0_GlDeleteTextures4(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_3_0_GlDeleteVertexArrays4(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_3_0_GlDepthFunc4(void* ptr, unsigned int fu);
void QOpenGLFunctions_3_0_GlDepthMask4(void* ptr, char flag);
void QOpenGLFunctions_3_0_GlDetachShader4(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_3_0_GlDisable4(void* ptr, unsigned int cap);
void QOpenGLFunctions_3_0_GlDisableClientState4(void* ptr, unsigned int array);
void QOpenGLFunctions_3_0_GlDisableVertexAttribArray4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_0_GlDisablei4(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_3_0_GlDrawArrays4(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_3_0_GlDrawBuffer4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_0_GlDrawBuffers4(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_3_0_GlDrawElements4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_3_0_GlDrawPixels4(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_0_GlDrawRangeElements4(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_3_0_GlEdgeFlag4(void* ptr, char flag);
void QOpenGLFunctions_3_0_GlEdgeFlagPointer4(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_3_0_GlEdgeFlagv4(void* ptr, char flag);
void QOpenGLFunctions_3_0_GlEnable4(void* ptr, unsigned int cap);
void QOpenGLFunctions_3_0_GlEnableClientState4(void* ptr, unsigned int array);
void QOpenGLFunctions_3_0_GlEnableVertexAttribArray4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_0_GlEnablei4(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_3_0_GlEnd4(void* ptr);
void QOpenGLFunctions_3_0_GlEndConditionalRender4(void* ptr);
void QOpenGLFunctions_3_0_GlEndList4(void* ptr);
void QOpenGLFunctions_3_0_GlEndQuery4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_0_GlEndTransformFeedback4(void* ptr);
void QOpenGLFunctions_3_0_GlEvalCoord1f4(void* ptr, float u);
void QOpenGLFunctions_3_0_GlEvalCoord1fv4(void* ptr, float u);
void QOpenGLFunctions_3_0_GlEvalCoord2f4(void* ptr, float u, float v);
void QOpenGLFunctions_3_0_GlEvalCoord2fv4(void* ptr, float u);
void QOpenGLFunctions_3_0_GlEvalMesh14(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_3_0_GlEvalMesh24(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_3_0_GlEvalPoint14(void* ptr, int i);
void QOpenGLFunctions_3_0_GlEvalPoint24(void* ptr, int i, int j);
void QOpenGLFunctions_3_0_GlFeedbackBuffer4(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_3_0_GlFinish4(void* ptr);
void QOpenGLFunctions_3_0_GlFlush4(void* ptr);
void QOpenGLFunctions_3_0_GlFogCoordPointer4(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_0_GlFogCoordf4(void* ptr, float coord);
void QOpenGLFunctions_3_0_GlFogCoordfv4(void* ptr, float coord);
void QOpenGLFunctions_3_0_GlFogf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_0_GlFogfv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlFogi4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_0_GlFogiv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlFramebufferRenderbuffer4(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_3_0_GlFramebufferTexture1D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_3_0_GlFramebufferTexture2D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_3_0_GlFramebufferTexture3D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_3_0_GlFramebufferTextureLayer4(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_3_0_GlFrontFace4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_0_GlGenBuffers4(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_3_0_GlGenFramebuffers4(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_3_0_GlGenQueries4(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_3_0_GlGenRenderbuffers4(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_3_0_GlGenTextures4(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_3_0_GlGenVertexArrays4(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_3_0_GlGenerateMipmap4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_0_GlGetAttachedShaders4(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_3_0_GlGetBooleani_v4(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_3_0_GlGetBooleanv4(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_3_0_GlGetBufferParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetBufferPointerv4(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_3_0_GlGetColorTable4(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_3_0_GlGetColorTableParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlGetColorTableParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetCompressedTexImage4(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_3_0_GlGetConvolutionFilter4(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_3_0_GlGetConvolutionParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlGetConvolutionParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetFloatv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlGetFramebufferAttachmentParameteriv4(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetHistogram4(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_3_0_GlGetHistogramParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlGetHistogramParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetIntegeri_v4(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_3_0_GlGetIntegerv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetLightfv4(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlGetLightiv4(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetMapfv4(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_3_0_GlGetMapiv4(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_3_0_GlGetMaterialfv4(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlGetMaterialiv4(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetMinmax4(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_3_0_GlGetMinmaxParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlGetMinmaxParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetPixelMapfv4(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_3_0_GlGetPixelMapuiv4(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_3_0_GlGetPixelMapusv4(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_3_0_GlGetPointerv4(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_3_0_GlGetPolygonStipple4(void* ptr, char* mask);
void QOpenGLFunctions_3_0_GlGetProgramiv4(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetQueryObjectiv4(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetQueryObjectuiv4(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_0_GlGetQueryiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetRenderbufferParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetSeparableFilter4(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_3_0_GlGetShaderiv4(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetTexEnvfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlGetTexEnviv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetTexGenfv4(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlGetTexGeniv4(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetTexImage4(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_0_GlGetTexLevelParameterfv4(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlGetTexLevelParameteriv4(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetTexParameterIiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetTexParameterIuiv4(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_0_GlGetTexParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlGetTexParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetUniformfv4(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_3_0_GlGetUniformiv4(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_3_0_GlGetUniformuiv4(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_3_0_GlGetVertexAttribIiv4(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlGetVertexAttribIuiv4(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_0_GlGetVertexAttribPointerv4(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_3_0_GlGetVertexAttribfv4(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlGetVertexAttribiv4(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlHint4(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_3_0_GlHistogram4(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_3_0_GlIndexMask4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_0_GlIndexPointer4(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_0_GlIndexf4(void* ptr, float c);
void QOpenGLFunctions_3_0_GlIndexfv4(void* ptr, float c);
void QOpenGLFunctions_3_0_GlIndexi4(void* ptr, int c);
void QOpenGLFunctions_3_0_GlIndexiv4(void* ptr, int c);
void QOpenGLFunctions_3_0_GlIndexs4(void* ptr, short c);
void QOpenGLFunctions_3_0_GlIndexsv4(void* ptr, short c);
void QOpenGLFunctions_3_0_GlIndexub4(void* ptr, char* c);
void QOpenGLFunctions_3_0_GlIndexubv4(void* ptr, char* c);
void QOpenGLFunctions_3_0_GlInitNames4(void* ptr);
void QOpenGLFunctions_3_0_GlInterleavedArrays4(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_3_0_GlLightModelf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_0_GlLightModelfv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlLightModeli4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_0_GlLightModeliv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlLightf4(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_3_0_GlLightfv4(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlLighti4(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_3_0_GlLightiv4(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlLineStipple4(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_3_0_GlLineWidth4(void* ptr, float width);
void QOpenGLFunctions_3_0_GlLinkProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_0_GlListBase4(void* ptr, unsigned int base);
void QOpenGLFunctions_3_0_GlLoadIdentity4(void* ptr);
void QOpenGLFunctions_3_0_GlLoadMatrixf4(void* ptr, float m);
void QOpenGLFunctions_3_0_GlLoadName4(void* ptr, unsigned int name);
void QOpenGLFunctions_3_0_GlLoadTransposeMatrixf4(void* ptr, float m);
void QOpenGLFunctions_3_0_GlLogicOp4(void* ptr, unsigned int opcode);
void QOpenGLFunctions_3_0_GlMap1f4(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_3_0_GlMap2f4(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_3_0_GlMapGrid1f4(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_3_0_GlMapGrid2f4(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_3_0_GlMaterialf4(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_3_0_GlMaterialfv4(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlMateriali4(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_3_0_GlMaterialiv4(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlMatrixMode4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_0_GlMinmax4(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_3_0_GlMultMatrixf4(void* ptr, float m);
void QOpenGLFunctions_3_0_GlMultTransposeMatrixf4(void* ptr, float m);
void QOpenGLFunctions_3_0_GlMultiDrawArrays4(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_3_0_GlMultiTexCoord1f4(void* ptr, unsigned int target, float s);
void QOpenGLFunctions_3_0_GlMultiTexCoord1fv4(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_3_0_GlMultiTexCoord1i4(void* ptr, unsigned int target, int s);
void QOpenGLFunctions_3_0_GlMultiTexCoord1iv4(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_3_0_GlMultiTexCoord1s4(void* ptr, unsigned int target, short s);
void QOpenGLFunctions_3_0_GlMultiTexCoord1sv4(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_3_0_GlMultiTexCoord2f4(void* ptr, unsigned int target, float s, float t);
void QOpenGLFunctions_3_0_GlMultiTexCoord2fv4(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_3_0_GlMultiTexCoord2i4(void* ptr, unsigned int target, int s, int t);
void QOpenGLFunctions_3_0_GlMultiTexCoord2iv4(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_3_0_GlMultiTexCoord2s4(void* ptr, unsigned int target, short s, short t);
void QOpenGLFunctions_3_0_GlMultiTexCoord2sv4(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_3_0_GlMultiTexCoord3f4(void* ptr, unsigned int target, float s, float t, float r);
void QOpenGLFunctions_3_0_GlMultiTexCoord3fv4(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_3_0_GlMultiTexCoord3i4(void* ptr, unsigned int target, int s, int t, int r);
void QOpenGLFunctions_3_0_GlMultiTexCoord3iv4(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_3_0_GlMultiTexCoord3s4(void* ptr, unsigned int target, short s, short t, short r);
void QOpenGLFunctions_3_0_GlMultiTexCoord3sv4(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_3_0_GlMultiTexCoord4f4(void* ptr, unsigned int target, float s, float t, float r, float q);
void QOpenGLFunctions_3_0_GlMultiTexCoord4fv4(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_3_0_GlMultiTexCoord4i4(void* ptr, unsigned int target, int s, int t, int r, int q);
void QOpenGLFunctions_3_0_GlMultiTexCoord4iv4(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_3_0_GlMultiTexCoord4s4(void* ptr, unsigned int target, short s, short t, short r, short q);
void QOpenGLFunctions_3_0_GlMultiTexCoord4sv4(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_3_0_GlNewList4(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_3_0_GlNormal3f4(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_3_0_GlNormal3fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlNormal3i4(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_3_0_GlNormal3iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlNormal3s4(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_3_0_GlNormal3sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlNormalPointer4(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_0_GlPassThrough4(void* ptr, float token);
void QOpenGLFunctions_3_0_GlPixelMapfv4(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_3_0_GlPixelMapuiv4(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_3_0_GlPixelMapusv4(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_3_0_GlPixelStoref4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_0_GlPixelStorei4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_0_GlPixelTransferf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_0_GlPixelTransferi4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_0_GlPixelZoom4(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_3_0_GlPointParameterf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_0_GlPointParameterfv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlPointParameteri4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_0_GlPointParameteriv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlPointSize4(void* ptr, float size);
void QOpenGLFunctions_3_0_GlPolygonMode4(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_3_0_GlPolygonOffset4(void* ptr, float factor, float units);
void QOpenGLFunctions_3_0_GlPolygonStipple4(void* ptr, char* mask);
void QOpenGLFunctions_3_0_GlPopAttrib4(void* ptr);
void QOpenGLFunctions_3_0_GlPopClientAttrib4(void* ptr);
void QOpenGLFunctions_3_0_GlPopMatrix4(void* ptr);
void QOpenGLFunctions_3_0_GlPopName4(void* ptr);
void QOpenGLFunctions_3_0_GlPrioritizeTextures4(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_3_0_GlPushAttrib4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_0_GlPushClientAttrib4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_0_GlPushMatrix4(void* ptr);
void QOpenGLFunctions_3_0_GlPushName4(void* ptr, unsigned int name);
void QOpenGLFunctions_3_0_GlRasterPos2f4(void* ptr, float x, float y);
void QOpenGLFunctions_3_0_GlRasterPos2fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlRasterPos2i4(void* ptr, int x, int y);
void QOpenGLFunctions_3_0_GlRasterPos2iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlRasterPos2s4(void* ptr, short x, short y);
void QOpenGLFunctions_3_0_GlRasterPos2sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlRasterPos3f4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_0_GlRasterPos3fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlRasterPos3i4(void* ptr, int x, int y, int z);
void QOpenGLFunctions_3_0_GlRasterPos3iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlRasterPos3s4(void* ptr, short x, short y, short z);
void QOpenGLFunctions_3_0_GlRasterPos3sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlRasterPos4f4(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_3_0_GlRasterPos4fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlRasterPos4i4(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_3_0_GlRasterPos4iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlRasterPos4s4(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_3_0_GlRasterPos4sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlReadBuffer4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_0_GlReadPixels4(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_0_GlRectf4(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_3_0_GlRectfv4(void* ptr, float v1, float v2);
void QOpenGLFunctions_3_0_GlRecti4(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_3_0_GlRectiv4(void* ptr, int v1, int v2);
void QOpenGLFunctions_3_0_GlRects4(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_3_0_GlRectsv4(void* ptr, short v1, short v2);
void QOpenGLFunctions_3_0_GlRenderbufferStorage4(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_3_0_GlRenderbufferStorageMultisample4(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_3_0_GlResetHistogram4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_0_GlResetMinmax4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_0_GlRotatef4(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_3_0_GlSampleCoverage4(void* ptr, float value, char invert);
void QOpenGLFunctions_3_0_GlScalef4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_0_GlScissor4(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_3_0_GlSecondaryColor3f4(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_3_0_GlSecondaryColor3fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlSecondaryColor3i4(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_3_0_GlSecondaryColor3iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlSecondaryColor3s4(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_3_0_GlSecondaryColor3sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlSecondaryColor3ub4(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_3_0_GlSecondaryColor3ubv4(void* ptr, char* v);
void QOpenGLFunctions_3_0_GlSecondaryColor3ui4(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_3_0_GlSecondaryColor3uiv4(void* ptr, unsigned int v);
void QOpenGLFunctions_3_0_GlSecondaryColor3us4(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_3_0_GlSecondaryColor3usv4(void* ptr, unsigned short v);
void QOpenGLFunctions_3_0_GlSecondaryColorPointer4(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_0_GlSelectBuffer4(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_3_0_GlSeparableFilter2D4(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_3_0_GlShadeModel4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_0_GlStencilFunc4(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_3_0_GlStencilFuncSeparate4(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_3_0_GlStencilMask4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_0_GlStencilMaskSeparate4(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_3_0_GlStencilOp4(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_3_0_GlStencilOpSeparate4(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_3_0_GlTexCoord1f4(void* ptr, float s);
void QOpenGLFunctions_3_0_GlTexCoord1fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlTexCoord1i4(void* ptr, int s);
void QOpenGLFunctions_3_0_GlTexCoord1iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlTexCoord1s4(void* ptr, short s);
void QOpenGLFunctions_3_0_GlTexCoord1sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlTexCoord2f4(void* ptr, float s, float t);
void QOpenGLFunctions_3_0_GlTexCoord2fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlTexCoord2i4(void* ptr, int s, int t);
void QOpenGLFunctions_3_0_GlTexCoord2iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlTexCoord2s4(void* ptr, short s, short t);
void QOpenGLFunctions_3_0_GlTexCoord2sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlTexCoord3f4(void* ptr, float s, float t, float r);
void QOpenGLFunctions_3_0_GlTexCoord3fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlTexCoord3i4(void* ptr, int s, int t, int r);
void QOpenGLFunctions_3_0_GlTexCoord3iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlTexCoord3s4(void* ptr, short s, short t, short r);
void QOpenGLFunctions_3_0_GlTexCoord3sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlTexCoord4f4(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_3_0_GlTexCoord4fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlTexCoord4i4(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_3_0_GlTexCoord4iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlTexCoord4s4(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_3_0_GlTexCoord4sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlTexCoordPointer4(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_0_GlTexEnvf4(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_3_0_GlTexEnvfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlTexEnvi4(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_3_0_GlTexEnviv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlTexGenf4(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_3_0_GlTexGenfv4(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlTexGeni4(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_3_0_GlTexGeniv4(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlTexImage1D4(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_0_GlTexImage2D4(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_0_GlTexImage3D4(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_0_GlTexParameterIiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlTexParameterIuiv4(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_0_GlTexParameterf4(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_3_0_GlTexParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_0_GlTexParameteri4(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_3_0_GlTexParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_0_GlTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_0_GlTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_0_GlTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_0_GlTranslatef4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_0_GlUniform1f4(void* ptr, int location, float v0);
void QOpenGLFunctions_3_0_GlUniform1fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_0_GlUniform1i4(void* ptr, int location, int v0);
void QOpenGLFunctions_3_0_GlUniform1iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_0_GlUniform1ui4(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_3_0_GlUniform1uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_0_GlUniform2f4(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_3_0_GlUniform2fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_0_GlUniform2i4(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_3_0_GlUniform2iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_0_GlUniform2ui4(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_3_0_GlUniform2uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_0_GlUniform3f4(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_3_0_GlUniform3fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_0_GlUniform3i4(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_3_0_GlUniform3iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_0_GlUniform3ui4(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_3_0_GlUniform3uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_0_GlUniform4f4(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_3_0_GlUniform4fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_0_GlUniform4i4(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_3_0_GlUniform4iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_0_GlUniform4ui4(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_3_0_GlUniform4uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_0_GlUniformMatrix2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_0_GlUniformMatrix2x3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_0_GlUniformMatrix2x4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_0_GlUniformMatrix3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_0_GlUniformMatrix3x2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_0_GlUniformMatrix3x4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_0_GlUniformMatrix4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_0_GlUniformMatrix4x2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_0_GlUniformMatrix4x3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_0_GlUseProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_0_GlValidateProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_0_GlVertex2f4(void* ptr, float x, float y);
void QOpenGLFunctions_3_0_GlVertex2fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlVertex2i4(void* ptr, int x, int y);
void QOpenGLFunctions_3_0_GlVertex2iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlVertex2s4(void* ptr, short x, short y);
void QOpenGLFunctions_3_0_GlVertex2sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlVertex3f4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_0_GlVertex3fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlVertex3i4(void* ptr, int x, int y, int z);
void QOpenGLFunctions_3_0_GlVertex3iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlVertex3s4(void* ptr, short x, short y, short z);
void QOpenGLFunctions_3_0_GlVertex3sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlVertex4f4(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_3_0_GlVertex4fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlVertex4i4(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_3_0_GlVertex4iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlVertex4s4(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_3_0_GlVertex4sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlVertexAttrib1f4(void* ptr, unsigned int index, float x);
void QOpenGLFunctions_3_0_GlVertexAttrib1fv4(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_3_0_GlVertexAttrib1s4(void* ptr, unsigned int index, short x);
void QOpenGLFunctions_3_0_GlVertexAttrib1sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_0_GlVertexAttrib2f4(void* ptr, unsigned int index, float x, float y);
void QOpenGLFunctions_3_0_GlVertexAttrib2fv4(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_3_0_GlVertexAttrib2s4(void* ptr, unsigned int index, short x, short y);
void QOpenGLFunctions_3_0_GlVertexAttrib2sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_0_GlVertexAttrib3f4(void* ptr, unsigned int index, float x, float y, float z);
void QOpenGLFunctions_3_0_GlVertexAttrib3fv4(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_3_0_GlVertexAttrib3s4(void* ptr, unsigned int index, short x, short y, short z);
void QOpenGLFunctions_3_0_GlVertexAttrib3sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_0_GlVertexAttrib4Niv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_0_GlVertexAttrib4Nsv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_0_GlVertexAttrib4Nub4(void* ptr, unsigned int index, char* x, char* y, char* z, char* w);
void QOpenGLFunctions_3_0_GlVertexAttrib4Nubv4(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_3_0_GlVertexAttrib4Nuiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_0_GlVertexAttrib4Nusv4(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_3_0_GlVertexAttrib4f4(void* ptr, unsigned int index, float x, float y, float z, float w);
void QOpenGLFunctions_3_0_GlVertexAttrib4fv4(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_3_0_GlVertexAttrib4iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_0_GlVertexAttrib4s4(void* ptr, unsigned int index, short x, short y, short z, short w);
void QOpenGLFunctions_3_0_GlVertexAttrib4sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_0_GlVertexAttrib4ubv4(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_3_0_GlVertexAttrib4uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_0_GlVertexAttrib4usv4(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_3_0_GlVertexAttribI1i4(void* ptr, unsigned int index, int x);
void QOpenGLFunctions_3_0_GlVertexAttribI1iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_0_GlVertexAttribI1ui4(void* ptr, unsigned int index, unsigned int x);
void QOpenGLFunctions_3_0_GlVertexAttribI1uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_0_GlVertexAttribI2i4(void* ptr, unsigned int index, int x, int y);
void QOpenGLFunctions_3_0_GlVertexAttribI2iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_0_GlVertexAttribI2ui4(void* ptr, unsigned int index, unsigned int x, unsigned int y);
void QOpenGLFunctions_3_0_GlVertexAttribI2uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_0_GlVertexAttribI3i4(void* ptr, unsigned int index, int x, int y, int z);
void QOpenGLFunctions_3_0_GlVertexAttribI3iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_0_GlVertexAttribI3ui4(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z);
void QOpenGLFunctions_3_0_GlVertexAttribI3uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_0_GlVertexAttribI4i4(void* ptr, unsigned int index, int x, int y, int z, int w);
void QOpenGLFunctions_3_0_GlVertexAttribI4iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_0_GlVertexAttribI4sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_0_GlVertexAttribI4ubv4(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_3_0_GlVertexAttribI4ui4(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z, unsigned int w);
void QOpenGLFunctions_3_0_GlVertexAttribI4uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_0_GlVertexAttribI4usv4(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_3_0_GlVertexAttribIPointer4(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_0_GlVertexAttribPointer4(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_3_0_GlVertexPointer4(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_0_GlViewport4(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_3_0_GlWindowPos2f4(void* ptr, float x, float y);
void QOpenGLFunctions_3_0_GlWindowPos2fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlWindowPos2i4(void* ptr, int x, int y);
void QOpenGLFunctions_3_0_GlWindowPos2iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlWindowPos2s4(void* ptr, short x, short y);
void QOpenGLFunctions_3_0_GlWindowPos2sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_GlWindowPos3f4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_0_GlWindowPos3fv4(void* ptr, float v);
void QOpenGLFunctions_3_0_GlWindowPos3i4(void* ptr, int x, int y, int z);
void QOpenGLFunctions_3_0_GlWindowPos3iv4(void* ptr, int v);
void QOpenGLFunctions_3_0_GlWindowPos3s4(void* ptr, short x, short y, short z);
void QOpenGLFunctions_3_0_GlWindowPos3sv4(void* ptr, short v);
void QOpenGLFunctions_3_0_DestroyQOpenGLFunctions_3_04(void* ptr);
char QOpenGLFunctions_3_1_GlIsBuffer4(void* ptr, unsigned int buffer);
char QOpenGLFunctions_3_1_GlIsEnabled4(void* ptr, unsigned int cap);
char QOpenGLFunctions_3_1_GlIsEnabledi4(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_3_1_GlIsFramebuffer4(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_3_1_GlIsProgram4(void* ptr, unsigned int program);
char QOpenGLFunctions_3_1_GlIsQuery4(void* ptr, unsigned int id);
char QOpenGLFunctions_3_1_GlIsRenderbuffer4(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_3_1_GlIsShader4(void* ptr, unsigned int shader);
char QOpenGLFunctions_3_1_GlIsTexture4(void* ptr, unsigned int texture);
char QOpenGLFunctions_3_1_GlIsVertexArray4(void* ptr, unsigned int array);
char QOpenGLFunctions_3_1_GlUnmapBuffer4(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_3_1_GlCheckFramebufferStatus4(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_3_1_GlGetError4(void* ptr);
unsigned int QOpenGLFunctions_3_1_GlCreateProgram4(void* ptr);
unsigned int QOpenGLFunctions_3_1_GlCreateShader4(void* ptr, unsigned int ty);
void* QOpenGLFunctions_3_1_GlMapBuffer4(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_3_1_NewQOpenGLFunctions_3_14();
char QOpenGLFunctions_3_1_InitializeOpenGLFunctions4(void* ptr);
char QOpenGLFunctions_3_1_InitializeOpenGLFunctions4Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_3_1_GlGetString4(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_3_1_GlGetStringi4(void* ptr, unsigned int name, unsigned int index);
void QOpenGLFunctions_3_1_GlActiveTexture4(void* ptr, unsigned int texture);
void QOpenGLFunctions_3_1_GlAttachShader4(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_3_1_GlBeginConditionalRender4(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_3_1_GlBeginQuery4(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_3_1_GlBeginTransformFeedback4(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_3_1_GlBindBuffer4(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_3_1_GlBindBufferBase4(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_3_1_GlBindFramebuffer4(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_3_1_GlBindRenderbuffer4(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_3_1_GlBindTexture4(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_3_1_GlBindVertexArray4(void* ptr, unsigned int array);
void QOpenGLFunctions_3_1_GlBlendColor4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_1_GlBlendEquation4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_1_GlBlendEquationSeparate4(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_3_1_GlBlendFunc4(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_3_1_GlBlendFuncSeparate4(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_3_1_GlBlitFramebuffer4(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_3_1_GlClampColor4(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_3_1_GlClear4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_1_GlClearBufferfi4(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_3_1_GlClearBufferfv4(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_3_1_GlClearBufferiv4(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_3_1_GlClearBufferuiv4(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_3_1_GlClearColor4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_1_GlClearStencil4(void* ptr, int s);
void QOpenGLFunctions_3_1_GlColorMask4(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_3_1_GlColorMaski4(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_3_1_GlCompileShader4(void* ptr, unsigned int shader);
void QOpenGLFunctions_3_1_GlCompressedTexImage1D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_3_1_GlCompressedTexImage2D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_3_1_GlCompressedTexImage3D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_3_1_GlCompressedTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_1_GlCompressedTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_1_GlCompressedTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_1_GlCopyTexImage1D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_3_1_GlCopyTexImage2D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_3_1_GlCopyTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_3_1_GlCopyTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_3_1_GlCopyTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_3_1_GlCullFace4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_1_GlDeleteBuffers4(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_3_1_GlDeleteFramebuffers4(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_3_1_GlDeleteProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_1_GlDeleteQueries4(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_3_1_GlDeleteRenderbuffers4(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_3_1_GlDeleteShader4(void* ptr, unsigned int shader);
void QOpenGLFunctions_3_1_GlDeleteTextures4(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_3_1_GlDeleteVertexArrays4(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_3_1_GlDepthFunc4(void* ptr, unsigned int fu);
void QOpenGLFunctions_3_1_GlDepthMask4(void* ptr, char flag);
void QOpenGLFunctions_3_1_GlDetachShader4(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_3_1_GlDisable4(void* ptr, unsigned int cap);
void QOpenGLFunctions_3_1_GlDisableVertexAttribArray4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_1_GlDisablei4(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_3_1_GlDrawArrays4(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_3_1_GlDrawArraysInstanced4(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_3_1_GlDrawBuffer4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_1_GlDrawBuffers4(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_3_1_GlDrawElements4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_3_1_GlDrawElementsInstanced4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_3_1_GlDrawRangeElements4(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_3_1_GlEnable4(void* ptr, unsigned int cap);
void QOpenGLFunctions_3_1_GlEnableVertexAttribArray4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_1_GlEnablei4(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_3_1_GlEndConditionalRender4(void* ptr);
void QOpenGLFunctions_3_1_GlEndQuery4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_1_GlEndTransformFeedback4(void* ptr);
void QOpenGLFunctions_3_1_GlFinish4(void* ptr);
void QOpenGLFunctions_3_1_GlFlush4(void* ptr);
void QOpenGLFunctions_3_1_GlFramebufferRenderbuffer4(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_3_1_GlFramebufferTexture1D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_3_1_GlFramebufferTexture2D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_3_1_GlFramebufferTexture3D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_3_1_GlFramebufferTextureLayer4(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_3_1_GlFrontFace4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_1_GlGenBuffers4(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_3_1_GlGenFramebuffers4(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_3_1_GlGenQueries4(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_3_1_GlGenRenderbuffers4(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_3_1_GlGenTextures4(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_3_1_GlGenVertexArrays4(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_3_1_GlGenerateMipmap4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_1_GlGetActiveUniformBlockiv4(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlGetActiveUniformsiv4(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlGetAttachedShaders4(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_3_1_GlGetBooleani_v4(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_3_1_GlGetBooleanv4(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_3_1_GlGetBufferParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlGetBufferPointerv4(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_3_1_GlGetCompressedTexImage4(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_3_1_GlGetFloatv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_1_GlGetFramebufferAttachmentParameteriv4(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlGetIntegeri_v4(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_3_1_GlGetIntegerv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlGetPointerv4(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_3_1_GlGetProgramiv4(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlGetQueryObjectiv4(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlGetQueryObjectuiv4(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_1_GlGetQueryiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlGetRenderbufferParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlGetShaderiv4(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlGetTexImage4(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_1_GlGetTexLevelParameterfv4(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_3_1_GlGetTexLevelParameteriv4(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlGetTexParameterIiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlGetTexParameterIuiv4(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_1_GlGetTexParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_1_GlGetTexParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlGetUniformfv4(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_3_1_GlGetUniformiv4(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_3_1_GlGetUniformuiv4(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_3_1_GlGetVertexAttribIiv4(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlGetVertexAttribIuiv4(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_1_GlGetVertexAttribPointerv4(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_3_1_GlGetVertexAttribfv4(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_3_1_GlGetVertexAttribiv4(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlHint4(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_3_1_GlIndexub4(void* ptr, char* c);
void QOpenGLFunctions_3_1_GlIndexubv4(void* ptr, char* c);
void QOpenGLFunctions_3_1_GlLineWidth4(void* ptr, float width);
void QOpenGLFunctions_3_1_GlLinkProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_1_GlLogicOp4(void* ptr, unsigned int opcode);
void QOpenGLFunctions_3_1_GlMultiDrawArrays4(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_3_1_GlPixelStoref4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_1_GlPixelStorei4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_1_GlPointParameterf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_1_GlPointParameterfv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_1_GlPointParameteri4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_1_GlPointParameteriv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlPointSize4(void* ptr, float size);
void QOpenGLFunctions_3_1_GlPolygonMode4(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_3_1_GlPolygonOffset4(void* ptr, float factor, float units);
void QOpenGLFunctions_3_1_GlPrimitiveRestartIndex4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_1_GlReadBuffer4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_1_GlReadPixels4(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_1_GlRenderbufferStorage4(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_3_1_GlRenderbufferStorageMultisample4(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_3_1_GlSampleCoverage4(void* ptr, float value, char invert);
void QOpenGLFunctions_3_1_GlScissor4(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_3_1_GlStencilFunc4(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_3_1_GlStencilFuncSeparate4(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_3_1_GlStencilMask4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_1_GlStencilMaskSeparate4(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_3_1_GlStencilOp4(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_3_1_GlStencilOpSeparate4(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_3_1_GlTexBuffer4(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_3_1_GlTexImage1D4(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_1_GlTexImage2D4(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_1_GlTexImage3D4(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_1_GlTexParameterIiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlTexParameterIuiv4(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_1_GlTexParameterf4(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_3_1_GlTexParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_1_GlTexParameteri4(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_3_1_GlTexParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_1_GlTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_1_GlTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_1_GlTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_1_GlUniform1f4(void* ptr, int location, float v0);
void QOpenGLFunctions_3_1_GlUniform1fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_1_GlUniform1i4(void* ptr, int location, int v0);
void QOpenGLFunctions_3_1_GlUniform1iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_1_GlUniform1ui4(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_3_1_GlUniform1uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_1_GlUniform2f4(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_3_1_GlUniform2fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_1_GlUniform2i4(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_3_1_GlUniform2iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_1_GlUniform2ui4(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_3_1_GlUniform2uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_1_GlUniform3f4(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_3_1_GlUniform3fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_1_GlUniform3i4(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_3_1_GlUniform3iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_1_GlUniform3ui4(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_3_1_GlUniform3uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_1_GlUniform4f4(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_3_1_GlUniform4fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_1_GlUniform4i4(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_3_1_GlUniform4iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_1_GlUniform4ui4(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_3_1_GlUniform4uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_1_GlUniformBlockBinding4(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_3_1_GlUniformMatrix2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_1_GlUniformMatrix2x3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_1_GlUniformMatrix2x4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_1_GlUniformMatrix3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_1_GlUniformMatrix3x2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_1_GlUniformMatrix3x4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_1_GlUniformMatrix4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_1_GlUniformMatrix4x2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_1_GlUniformMatrix4x3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_1_GlUseProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_1_GlValidateProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_1_GlVertexAttribIPointer4(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_1_GlVertexAttribPointer4(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_3_1_GlViewport4(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_3_1_DestroyQOpenGLFunctions_3_14(void* ptr);
char QOpenGLFunctions_3_2_Compatibility_GlAreTexturesResident4(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_3_2_Compatibility_GlIsBuffer4(void* ptr, unsigned int buffer);
char QOpenGLFunctions_3_2_Compatibility_GlIsEnabled4(void* ptr, unsigned int cap);
char QOpenGLFunctions_3_2_Compatibility_GlIsEnabledi4(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_3_2_Compatibility_GlIsFramebuffer4(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_3_2_Compatibility_GlIsList4(void* ptr, unsigned int list);
char QOpenGLFunctions_3_2_Compatibility_GlIsProgram4(void* ptr, unsigned int program);
char QOpenGLFunctions_3_2_Compatibility_GlIsQuery4(void* ptr, unsigned int id);
char QOpenGLFunctions_3_2_Compatibility_GlIsRenderbuffer4(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_3_2_Compatibility_GlIsShader4(void* ptr, unsigned int shader);
char QOpenGLFunctions_3_2_Compatibility_GlIsTexture4(void* ptr, unsigned int texture);
char QOpenGLFunctions_3_2_Compatibility_GlIsVertexArray4(void* ptr, unsigned int array);
char QOpenGLFunctions_3_2_Compatibility_GlUnmapBuffer4(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_3_2_Compatibility_GlCheckFramebufferStatus4(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_3_2_Compatibility_GlGetError4(void* ptr);
int QOpenGLFunctions_3_2_Compatibility_GlRenderMode4(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_3_2_Compatibility_GlCreateProgram4(void* ptr);
unsigned int QOpenGLFunctions_3_2_Compatibility_GlCreateShader4(void* ptr, unsigned int ty);
unsigned int QOpenGLFunctions_3_2_Compatibility_GlGenLists4(void* ptr, int ran);
void* QOpenGLFunctions_3_2_Compatibility_GlMapBuffer4(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_3_2_Compatibility_NewQOpenGLFunctions_3_2_Compatibility4();
char QOpenGLFunctions_3_2_Compatibility_InitializeOpenGLFunctions4(void* ptr);
char QOpenGLFunctions_3_2_Compatibility_InitializeOpenGLFunctions4Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_3_2_Compatibility_GlGetString4(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_3_2_Compatibility_GlGetStringi4(void* ptr, unsigned int name, unsigned int index);
void QOpenGLFunctions_3_2_Compatibility_GlAccum4(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_3_2_Compatibility_GlActiveTexture4(void* ptr, unsigned int texture);
void QOpenGLFunctions_3_2_Compatibility_GlAlphaFunc4(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_3_2_Compatibility_GlArrayElement4(void* ptr, int i);
void QOpenGLFunctions_3_2_Compatibility_GlAttachShader4(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_3_2_Compatibility_GlBegin4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Compatibility_GlBeginConditionalRender4(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_3_2_Compatibility_GlBeginQuery4(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_3_2_Compatibility_GlBeginTransformFeedback4(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_3_2_Compatibility_GlBindBuffer4(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_3_2_Compatibility_GlBindBufferBase4(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_3_2_Compatibility_GlBindFramebuffer4(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_3_2_Compatibility_GlBindRenderbuffer4(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_3_2_Compatibility_GlBindTexture4(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_3_2_Compatibility_GlBindVertexArray4(void* ptr, unsigned int array);
void QOpenGLFunctions_3_2_Compatibility_GlBitmap4(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_3_2_Compatibility_GlBlendColor4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_2_Compatibility_GlBlendEquation4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Compatibility_GlBlendEquationSeparate4(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_3_2_Compatibility_GlBlendFunc4(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_3_2_Compatibility_GlBlendFuncSeparate4(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_3_2_Compatibility_GlBlitFramebuffer4(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_3_2_Compatibility_GlCallList4(void* ptr, unsigned int list);
void QOpenGLFunctions_3_2_Compatibility_GlCallLists4(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_3_2_Compatibility_GlClampColor4(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_3_2_Compatibility_GlClear4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_2_Compatibility_GlClearAccum4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_2_Compatibility_GlClearBufferfi4(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_3_2_Compatibility_GlClearBufferfv4(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_3_2_Compatibility_GlClearBufferiv4(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_3_2_Compatibility_GlClearBufferuiv4(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_3_2_Compatibility_GlClearColor4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_2_Compatibility_GlClearIndex4(void* ptr, float c);
void QOpenGLFunctions_3_2_Compatibility_GlClearStencil4(void* ptr, int s);
void QOpenGLFunctions_3_2_Compatibility_GlClientActiveTexture4(void* ptr, unsigned int texture);
void QOpenGLFunctions_3_2_Compatibility_GlColor3f4(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_3_2_Compatibility_GlColor3fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlColor3i4(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_3_2_Compatibility_GlColor3iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlColor3s4(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_3_2_Compatibility_GlColor3sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlColor3ub4(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_3_2_Compatibility_GlColor3ubv4(void* ptr, char* v);
void QOpenGLFunctions_3_2_Compatibility_GlColor3ui4(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_3_2_Compatibility_GlColor3uiv4(void* ptr, unsigned int v);
void QOpenGLFunctions_3_2_Compatibility_GlColor3us4(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_3_2_Compatibility_GlColor3usv4(void* ptr, unsigned short v);
void QOpenGLFunctions_3_2_Compatibility_GlColor4f4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_2_Compatibility_GlColor4fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlColor4i4(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_3_2_Compatibility_GlColor4iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlColor4s4(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_3_2_Compatibility_GlColor4sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlColor4ub4(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_3_2_Compatibility_GlColor4ubv4(void* ptr, char* v);
void QOpenGLFunctions_3_2_Compatibility_GlColor4ui4(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_3_2_Compatibility_GlColor4uiv4(void* ptr, unsigned int v);
void QOpenGLFunctions_3_2_Compatibility_GlColor4us4(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_3_2_Compatibility_GlColor4usv4(void* ptr, unsigned short v);
void QOpenGLFunctions_3_2_Compatibility_GlColorMask4(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_3_2_Compatibility_GlColorMaski4(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_3_2_Compatibility_GlColorMaterial4(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_3_2_Compatibility_GlColorPointer4(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_2_Compatibility_GlColorSubTable4(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_3_2_Compatibility_GlColorTable4(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_3_2_Compatibility_GlColorTableParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlColorTableParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlCompileShader4(void* ptr, unsigned int shader);
void QOpenGLFunctions_3_2_Compatibility_GlCompressedTexImage1D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_3_2_Compatibility_GlCompressedTexImage2D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_3_2_Compatibility_GlCompressedTexImage3D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_3_2_Compatibility_GlCompressedTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_2_Compatibility_GlCompressedTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_2_Compatibility_GlCompressedTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_2_Compatibility_GlConvolutionFilter1D4(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_3_2_Compatibility_GlConvolutionFilter2D4(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_3_2_Compatibility_GlConvolutionParameterf4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlConvolutionParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlConvolutionParameteri4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlConvolutionParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlCopyColorSubTable4(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_3_2_Compatibility_GlCopyColorTable4(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_3_2_Compatibility_GlCopyConvolutionFilter1D4(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_3_2_Compatibility_GlCopyConvolutionFilter2D4(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_3_2_Compatibility_GlCopyPixels4(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_3_2_Compatibility_GlCopyTexImage1D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_3_2_Compatibility_GlCopyTexImage2D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_3_2_Compatibility_GlCopyTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_3_2_Compatibility_GlCopyTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_3_2_Compatibility_GlCopyTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_3_2_Compatibility_GlCullFace4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Compatibility_GlDeleteBuffers4(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_3_2_Compatibility_GlDeleteFramebuffers4(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_3_2_Compatibility_GlDeleteLists4(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_3_2_Compatibility_GlDeleteProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_2_Compatibility_GlDeleteQueries4(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_3_2_Compatibility_GlDeleteRenderbuffers4(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_3_2_Compatibility_GlDeleteShader4(void* ptr, unsigned int shader);
void QOpenGLFunctions_3_2_Compatibility_GlDeleteTextures4(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_3_2_Compatibility_GlDeleteVertexArrays4(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_3_2_Compatibility_GlDepthFunc4(void* ptr, unsigned int fu);
void QOpenGLFunctions_3_2_Compatibility_GlDepthMask4(void* ptr, char flag);
void QOpenGLFunctions_3_2_Compatibility_GlDetachShader4(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_3_2_Compatibility_GlDisable4(void* ptr, unsigned int cap);
void QOpenGLFunctions_3_2_Compatibility_GlDisableClientState4(void* ptr, unsigned int array);
void QOpenGLFunctions_3_2_Compatibility_GlDisableVertexAttribArray4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_2_Compatibility_GlDisablei4(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_3_2_Compatibility_GlDrawArrays4(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_3_2_Compatibility_GlDrawArraysInstanced4(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_3_2_Compatibility_GlDrawBuffer4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Compatibility_GlDrawBuffers4(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_3_2_Compatibility_GlDrawElements4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_3_2_Compatibility_GlDrawElementsBaseVertex4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_3_2_Compatibility_GlDrawElementsInstanced4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_3_2_Compatibility_GlDrawElementsInstancedBaseVertex4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_3_2_Compatibility_GlDrawPixels4(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Compatibility_GlDrawRangeElements4(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_3_2_Compatibility_GlDrawRangeElementsBaseVertex4(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_3_2_Compatibility_GlEdgeFlag4(void* ptr, char flag);
void QOpenGLFunctions_3_2_Compatibility_GlEdgeFlagPointer4(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_3_2_Compatibility_GlEdgeFlagv4(void* ptr, char flag);
void QOpenGLFunctions_3_2_Compatibility_GlEnable4(void* ptr, unsigned int cap);
void QOpenGLFunctions_3_2_Compatibility_GlEnableClientState4(void* ptr, unsigned int array);
void QOpenGLFunctions_3_2_Compatibility_GlEnableVertexAttribArray4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_2_Compatibility_GlEnablei4(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_3_2_Compatibility_GlEnd4(void* ptr);
void QOpenGLFunctions_3_2_Compatibility_GlEndConditionalRender4(void* ptr);
void QOpenGLFunctions_3_2_Compatibility_GlEndList4(void* ptr);
void QOpenGLFunctions_3_2_Compatibility_GlEndQuery4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_2_Compatibility_GlEndTransformFeedback4(void* ptr);
void QOpenGLFunctions_3_2_Compatibility_GlEvalCoord1f4(void* ptr, float u);
void QOpenGLFunctions_3_2_Compatibility_GlEvalCoord1fv4(void* ptr, float u);
void QOpenGLFunctions_3_2_Compatibility_GlEvalCoord2f4(void* ptr, float u, float v);
void QOpenGLFunctions_3_2_Compatibility_GlEvalCoord2fv4(void* ptr, float u);
void QOpenGLFunctions_3_2_Compatibility_GlEvalMesh14(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_3_2_Compatibility_GlEvalMesh24(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_3_2_Compatibility_GlEvalPoint14(void* ptr, int i);
void QOpenGLFunctions_3_2_Compatibility_GlEvalPoint24(void* ptr, int i, int j);
void QOpenGLFunctions_3_2_Compatibility_GlFeedbackBuffer4(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_3_2_Compatibility_GlFinish4(void* ptr);
void QOpenGLFunctions_3_2_Compatibility_GlFlush4(void* ptr);
void QOpenGLFunctions_3_2_Compatibility_GlFogCoordPointer4(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_2_Compatibility_GlFogCoordf4(void* ptr, float coord);
void QOpenGLFunctions_3_2_Compatibility_GlFogCoordfv4(void* ptr, float coord);
void QOpenGLFunctions_3_2_Compatibility_GlFogf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_2_Compatibility_GlFogfv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlFogi4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_2_Compatibility_GlFogiv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlFramebufferRenderbuffer4(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_3_2_Compatibility_GlFramebufferTexture4(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_3_2_Compatibility_GlFramebufferTexture1D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_3_2_Compatibility_GlFramebufferTexture2D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_3_2_Compatibility_GlFramebufferTexture3D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_3_2_Compatibility_GlFramebufferTextureLayer4(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_3_2_Compatibility_GlFrontFace4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Compatibility_GlGenBuffers4(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_3_2_Compatibility_GlGenFramebuffers4(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_3_2_Compatibility_GlGenQueries4(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_3_2_Compatibility_GlGenRenderbuffers4(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_3_2_Compatibility_GlGenTextures4(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_3_2_Compatibility_GlGenVertexArrays4(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_3_2_Compatibility_GlGenerateMipmap4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_2_Compatibility_GlGetActiveUniformBlockiv4(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetActiveUniformsiv4(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetAttachedShaders4(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_3_2_Compatibility_GlGetBooleani_v4(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_3_2_Compatibility_GlGetBooleanv4(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_3_2_Compatibility_GlGetBufferParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetBufferPointerv4(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_3_2_Compatibility_GlGetColorTable4(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_3_2_Compatibility_GlGetColorTableParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlGetColorTableParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetCompressedTexImage4(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_3_2_Compatibility_GlGetConvolutionFilter4(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_3_2_Compatibility_GlGetConvolutionParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlGetConvolutionParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetFloatv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlGetFramebufferAttachmentParameteriv4(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetHistogram4(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_3_2_Compatibility_GlGetHistogramParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlGetHistogramParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetIntegeri_v4(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_3_2_Compatibility_GlGetIntegerv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetLightfv4(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlGetLightiv4(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetMapfv4(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_3_2_Compatibility_GlGetMapiv4(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_3_2_Compatibility_GlGetMaterialfv4(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlGetMaterialiv4(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetMinmax4(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_3_2_Compatibility_GlGetMinmaxParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlGetMinmaxParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetMultisamplefv4(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_3_2_Compatibility_GlGetPixelMapfv4(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_3_2_Compatibility_GlGetPixelMapuiv4(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_3_2_Compatibility_GlGetPixelMapusv4(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_3_2_Compatibility_GlGetPointerv4(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_3_2_Compatibility_GlGetPolygonStipple4(void* ptr, char* mask);
void QOpenGLFunctions_3_2_Compatibility_GlGetProgramiv4(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetQueryObjectiv4(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetQueryObjectuiv4(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetQueryiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetRenderbufferParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetSeparableFilter4(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_3_2_Compatibility_GlGetShaderiv4(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetTexEnvfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlGetTexEnviv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetTexGenfv4(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlGetTexGeniv4(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetTexImage4(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Compatibility_GlGetTexLevelParameterfv4(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlGetTexLevelParameteriv4(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetTexParameterIiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetTexParameterIuiv4(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetTexParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlGetTexParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetUniformfv4(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_3_2_Compatibility_GlGetUniformiv4(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetUniformuiv4(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetVertexAttribIiv4(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetVertexAttribIuiv4(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_2_Compatibility_GlGetVertexAttribPointerv4(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_3_2_Compatibility_GlGetVertexAttribfv4(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlGetVertexAttribiv4(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlHint4(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_3_2_Compatibility_GlHistogram4(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_3_2_Compatibility_GlIndexMask4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_2_Compatibility_GlIndexPointer4(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_2_Compatibility_GlIndexf4(void* ptr, float c);
void QOpenGLFunctions_3_2_Compatibility_GlIndexfv4(void* ptr, float c);
void QOpenGLFunctions_3_2_Compatibility_GlIndexi4(void* ptr, int c);
void QOpenGLFunctions_3_2_Compatibility_GlIndexiv4(void* ptr, int c);
void QOpenGLFunctions_3_2_Compatibility_GlIndexs4(void* ptr, short c);
void QOpenGLFunctions_3_2_Compatibility_GlIndexsv4(void* ptr, short c);
void QOpenGLFunctions_3_2_Compatibility_GlIndexub4(void* ptr, char* c);
void QOpenGLFunctions_3_2_Compatibility_GlIndexubv4(void* ptr, char* c);
void QOpenGLFunctions_3_2_Compatibility_GlInitNames4(void* ptr);
void QOpenGLFunctions_3_2_Compatibility_GlInterleavedArrays4(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_3_2_Compatibility_GlLightModelf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_2_Compatibility_GlLightModelfv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlLightModeli4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_2_Compatibility_GlLightModeliv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlLightf4(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_3_2_Compatibility_GlLightfv4(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlLighti4(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_3_2_Compatibility_GlLightiv4(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlLineStipple4(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_3_2_Compatibility_GlLineWidth4(void* ptr, float width);
void QOpenGLFunctions_3_2_Compatibility_GlLinkProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_2_Compatibility_GlListBase4(void* ptr, unsigned int base);
void QOpenGLFunctions_3_2_Compatibility_GlLoadIdentity4(void* ptr);
void QOpenGLFunctions_3_2_Compatibility_GlLoadMatrixf4(void* ptr, float m);
void QOpenGLFunctions_3_2_Compatibility_GlLoadName4(void* ptr, unsigned int name);
void QOpenGLFunctions_3_2_Compatibility_GlLoadTransposeMatrixf4(void* ptr, float m);
void QOpenGLFunctions_3_2_Compatibility_GlLogicOp4(void* ptr, unsigned int opcode);
void QOpenGLFunctions_3_2_Compatibility_GlMap1f4(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_3_2_Compatibility_GlMap2f4(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_3_2_Compatibility_GlMapGrid1f4(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_3_2_Compatibility_GlMapGrid2f4(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_3_2_Compatibility_GlMaterialf4(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_3_2_Compatibility_GlMaterialfv4(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlMateriali4(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_3_2_Compatibility_GlMaterialiv4(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlMatrixMode4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Compatibility_GlMinmax4(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_3_2_Compatibility_GlMultMatrixf4(void* ptr, float m);
void QOpenGLFunctions_3_2_Compatibility_GlMultTransposeMatrixf4(void* ptr, float m);
void QOpenGLFunctions_3_2_Compatibility_GlMultiDrawArrays4(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord1f4(void* ptr, unsigned int target, float s);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord1fv4(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord1i4(void* ptr, unsigned int target, int s);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord1iv4(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord1s4(void* ptr, unsigned int target, short s);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord1sv4(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord2f4(void* ptr, unsigned int target, float s, float t);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord2fv4(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord2i4(void* ptr, unsigned int target, int s, int t);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord2iv4(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord2s4(void* ptr, unsigned int target, short s, short t);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord2sv4(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord3f4(void* ptr, unsigned int target, float s, float t, float r);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord3fv4(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord3i4(void* ptr, unsigned int target, int s, int t, int r);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord3iv4(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord3s4(void* ptr, unsigned int target, short s, short t, short r);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord3sv4(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord4f4(void* ptr, unsigned int target, float s, float t, float r, float q);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord4fv4(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord4i4(void* ptr, unsigned int target, int s, int t, int r, int q);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord4iv4(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord4s4(void* ptr, unsigned int target, short s, short t, short r, short q);
void QOpenGLFunctions_3_2_Compatibility_GlMultiTexCoord4sv4(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_3_2_Compatibility_GlNewList4(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_3_2_Compatibility_GlNormal3f4(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_3_2_Compatibility_GlNormal3fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlNormal3i4(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_3_2_Compatibility_GlNormal3iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlNormal3s4(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_3_2_Compatibility_GlNormal3sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlNormalPointer4(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_2_Compatibility_GlPassThrough4(void* ptr, float token);
void QOpenGLFunctions_3_2_Compatibility_GlPixelMapfv4(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_3_2_Compatibility_GlPixelMapuiv4(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_3_2_Compatibility_GlPixelMapusv4(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_3_2_Compatibility_GlPixelStoref4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_2_Compatibility_GlPixelStorei4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_2_Compatibility_GlPixelTransferf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_2_Compatibility_GlPixelTransferi4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_2_Compatibility_GlPixelZoom4(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_3_2_Compatibility_GlPointParameterf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_2_Compatibility_GlPointParameterfv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlPointParameteri4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_2_Compatibility_GlPointParameteriv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlPointSize4(void* ptr, float size);
void QOpenGLFunctions_3_2_Compatibility_GlPolygonMode4(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_3_2_Compatibility_GlPolygonOffset4(void* ptr, float factor, float units);
void QOpenGLFunctions_3_2_Compatibility_GlPolygonStipple4(void* ptr, char* mask);
void QOpenGLFunctions_3_2_Compatibility_GlPopAttrib4(void* ptr);
void QOpenGLFunctions_3_2_Compatibility_GlPopClientAttrib4(void* ptr);
void QOpenGLFunctions_3_2_Compatibility_GlPopMatrix4(void* ptr);
void QOpenGLFunctions_3_2_Compatibility_GlPopName4(void* ptr);
void QOpenGLFunctions_3_2_Compatibility_GlPrimitiveRestartIndex4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_2_Compatibility_GlPrioritizeTextures4(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_3_2_Compatibility_GlProvokingVertex4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Compatibility_GlPushAttrib4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_2_Compatibility_GlPushClientAttrib4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_2_Compatibility_GlPushMatrix4(void* ptr);
void QOpenGLFunctions_3_2_Compatibility_GlPushName4(void* ptr, unsigned int name);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos2f4(void* ptr, float x, float y);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos2fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos2i4(void* ptr, int x, int y);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos2iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos2s4(void* ptr, short x, short y);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos2sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos3f4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos3fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos3i4(void* ptr, int x, int y, int z);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos3iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos3s4(void* ptr, short x, short y, short z);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos3sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos4f4(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos4fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos4i4(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos4iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos4s4(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_3_2_Compatibility_GlRasterPos4sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlReadBuffer4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Compatibility_GlReadPixels4(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Compatibility_GlRectf4(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_3_2_Compatibility_GlRectfv4(void* ptr, float v1, float v2);
void QOpenGLFunctions_3_2_Compatibility_GlRecti4(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_3_2_Compatibility_GlRectiv4(void* ptr, int v1, int v2);
void QOpenGLFunctions_3_2_Compatibility_GlRects4(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_3_2_Compatibility_GlRectsv4(void* ptr, short v1, short v2);
void QOpenGLFunctions_3_2_Compatibility_GlRenderbufferStorage4(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_3_2_Compatibility_GlRenderbufferStorageMultisample4(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_3_2_Compatibility_GlResetHistogram4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_2_Compatibility_GlResetMinmax4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_2_Compatibility_GlRotatef4(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_3_2_Compatibility_GlSampleCoverage4(void* ptr, float value, char invert);
void QOpenGLFunctions_3_2_Compatibility_GlSampleMaski4(void* ptr, unsigned int index, unsigned int mask);
void QOpenGLFunctions_3_2_Compatibility_GlScalef4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_2_Compatibility_GlScissor4(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_3_2_Compatibility_GlSecondaryColor3f4(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_3_2_Compatibility_GlSecondaryColor3fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlSecondaryColor3i4(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_3_2_Compatibility_GlSecondaryColor3iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlSecondaryColor3s4(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_3_2_Compatibility_GlSecondaryColor3sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlSecondaryColor3ub4(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_3_2_Compatibility_GlSecondaryColor3ubv4(void* ptr, char* v);
void QOpenGLFunctions_3_2_Compatibility_GlSecondaryColor3ui4(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_3_2_Compatibility_GlSecondaryColor3uiv4(void* ptr, unsigned int v);
void QOpenGLFunctions_3_2_Compatibility_GlSecondaryColor3us4(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_3_2_Compatibility_GlSecondaryColor3usv4(void* ptr, unsigned short v);
void QOpenGLFunctions_3_2_Compatibility_GlSecondaryColorPointer4(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_2_Compatibility_GlSelectBuffer4(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_3_2_Compatibility_GlSeparableFilter2D4(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_3_2_Compatibility_GlShadeModel4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Compatibility_GlStencilFunc4(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_3_2_Compatibility_GlStencilFuncSeparate4(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_3_2_Compatibility_GlStencilMask4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_2_Compatibility_GlStencilMaskSeparate4(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_3_2_Compatibility_GlStencilOp4(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_3_2_Compatibility_GlStencilOpSeparate4(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_3_2_Compatibility_GlTexBuffer4(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord1f4(void* ptr, float s);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord1fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord1i4(void* ptr, int s);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord1iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord1s4(void* ptr, short s);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord1sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord2f4(void* ptr, float s, float t);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord2fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord2i4(void* ptr, int s, int t);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord2iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord2s4(void* ptr, short s, short t);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord2sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord3f4(void* ptr, float s, float t, float r);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord3fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord3i4(void* ptr, int s, int t, int r);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord3iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord3s4(void* ptr, short s, short t, short r);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord3sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord4f4(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord4fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord4i4(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord4iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord4s4(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoord4sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlTexCoordPointer4(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_2_Compatibility_GlTexEnvf4(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_3_2_Compatibility_GlTexEnvfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlTexEnvi4(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_3_2_Compatibility_GlTexEnviv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlTexGenf4(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_3_2_Compatibility_GlTexGenfv4(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlTexGeni4(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_3_2_Compatibility_GlTexGeniv4(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlTexImage1D4(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Compatibility_GlTexImage2D4(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Compatibility_GlTexImage2DMultisample4(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_3_2_Compatibility_GlTexImage3D4(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Compatibility_GlTexImage3DMultisample4(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_3_2_Compatibility_GlTexParameterIiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlTexParameterIuiv4(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_2_Compatibility_GlTexParameterf4(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_3_2_Compatibility_GlTexParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Compatibility_GlTexParameteri4(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_3_2_Compatibility_GlTexParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Compatibility_GlTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Compatibility_GlTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Compatibility_GlTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Compatibility_GlTranslatef4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_2_Compatibility_GlUniform1f4(void* ptr, int location, float v0);
void QOpenGLFunctions_3_2_Compatibility_GlUniform1fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_2_Compatibility_GlUniform1i4(void* ptr, int location, int v0);
void QOpenGLFunctions_3_2_Compatibility_GlUniform1iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_2_Compatibility_GlUniform1ui4(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_3_2_Compatibility_GlUniform1uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_2_Compatibility_GlUniform2f4(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_3_2_Compatibility_GlUniform2fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_2_Compatibility_GlUniform2i4(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_3_2_Compatibility_GlUniform2iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_2_Compatibility_GlUniform2ui4(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_3_2_Compatibility_GlUniform2uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_2_Compatibility_GlUniform3f4(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_3_2_Compatibility_GlUniform3fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_2_Compatibility_GlUniform3i4(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_3_2_Compatibility_GlUniform3iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_2_Compatibility_GlUniform3ui4(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_3_2_Compatibility_GlUniform3uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_2_Compatibility_GlUniform4f4(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_3_2_Compatibility_GlUniform4fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_2_Compatibility_GlUniform4i4(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_3_2_Compatibility_GlUniform4iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_2_Compatibility_GlUniform4ui4(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_3_2_Compatibility_GlUniform4uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_2_Compatibility_GlUniformBlockBinding4(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_3_2_Compatibility_GlUniformMatrix2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Compatibility_GlUniformMatrix2x3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Compatibility_GlUniformMatrix2x4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Compatibility_GlUniformMatrix3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Compatibility_GlUniformMatrix3x2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Compatibility_GlUniformMatrix3x4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Compatibility_GlUniformMatrix4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Compatibility_GlUniformMatrix4x2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Compatibility_GlUniformMatrix4x3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Compatibility_GlUseProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_2_Compatibility_GlValidateProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_2_Compatibility_GlVertex2f4(void* ptr, float x, float y);
void QOpenGLFunctions_3_2_Compatibility_GlVertex2fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlVertex2i4(void* ptr, int x, int y);
void QOpenGLFunctions_3_2_Compatibility_GlVertex2iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertex2s4(void* ptr, short x, short y);
void QOpenGLFunctions_3_2_Compatibility_GlVertex2sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlVertex3f4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_2_Compatibility_GlVertex3fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlVertex3i4(void* ptr, int x, int y, int z);
void QOpenGLFunctions_3_2_Compatibility_GlVertex3iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertex3s4(void* ptr, short x, short y, short z);
void QOpenGLFunctions_3_2_Compatibility_GlVertex3sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlVertex4f4(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_3_2_Compatibility_GlVertex4fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlVertex4i4(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_3_2_Compatibility_GlVertex4iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertex4s4(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_3_2_Compatibility_GlVertex4sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib1f4(void* ptr, unsigned int index, float x);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib1fv4(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib1s4(void* ptr, unsigned int index, short x);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib1sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib2f4(void* ptr, unsigned int index, float x, float y);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib2fv4(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib2s4(void* ptr, unsigned int index, short x, short y);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib2sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib3f4(void* ptr, unsigned int index, float x, float y, float z);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib3fv4(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib3s4(void* ptr, unsigned int index, short x, short y, short z);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib3sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib4Niv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib4Nsv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib4Nub4(void* ptr, unsigned int index, char* x, char* y, char* z, char* w);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib4Nubv4(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib4Nuiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib4Nusv4(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib4f4(void* ptr, unsigned int index, float x, float y, float z, float w);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib4fv4(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib4iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib4s4(void* ptr, unsigned int index, short x, short y, short z, short w);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib4sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib4ubv4(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib4uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttrib4usv4(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI1i4(void* ptr, unsigned int index, int x);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI1iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI1ui4(void* ptr, unsigned int index, unsigned int x);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI1uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI2i4(void* ptr, unsigned int index, int x, int y);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI2iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI2ui4(void* ptr, unsigned int index, unsigned int x, unsigned int y);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI2uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI3i4(void* ptr, unsigned int index, int x, int y, int z);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI3iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI3ui4(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI3uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI4i4(void* ptr, unsigned int index, int x, int y, int z, int w);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI4iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI4sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI4ubv4(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI4ui4(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z, unsigned int w);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI4uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribI4usv4(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribIPointer4(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_2_Compatibility_GlVertexAttribPointer4(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_3_2_Compatibility_GlVertexPointer4(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_2_Compatibility_GlViewport4(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_3_2_Compatibility_GlWindowPos2f4(void* ptr, float x, float y);
void QOpenGLFunctions_3_2_Compatibility_GlWindowPos2fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlWindowPos2i4(void* ptr, int x, int y);
void QOpenGLFunctions_3_2_Compatibility_GlWindowPos2iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlWindowPos2s4(void* ptr, short x, short y);
void QOpenGLFunctions_3_2_Compatibility_GlWindowPos2sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_GlWindowPos3f4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_2_Compatibility_GlWindowPos3fv4(void* ptr, float v);
void QOpenGLFunctions_3_2_Compatibility_GlWindowPos3i4(void* ptr, int x, int y, int z);
void QOpenGLFunctions_3_2_Compatibility_GlWindowPos3iv4(void* ptr, int v);
void QOpenGLFunctions_3_2_Compatibility_GlWindowPos3s4(void* ptr, short x, short y, short z);
void QOpenGLFunctions_3_2_Compatibility_GlWindowPos3sv4(void* ptr, short v);
void QOpenGLFunctions_3_2_Compatibility_DestroyQOpenGLFunctions_3_2_Compatibility4(void* ptr);
char QOpenGLFunctions_3_2_Core_GlIsBuffer4(void* ptr, unsigned int buffer);
char QOpenGLFunctions_3_2_Core_GlIsEnabled4(void* ptr, unsigned int cap);
char QOpenGLFunctions_3_2_Core_GlIsEnabledi4(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_3_2_Core_GlIsFramebuffer4(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_3_2_Core_GlIsProgram4(void* ptr, unsigned int program);
char QOpenGLFunctions_3_2_Core_GlIsQuery4(void* ptr, unsigned int id);
char QOpenGLFunctions_3_2_Core_GlIsRenderbuffer4(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_3_2_Core_GlIsShader4(void* ptr, unsigned int shader);
char QOpenGLFunctions_3_2_Core_GlIsTexture4(void* ptr, unsigned int texture);
char QOpenGLFunctions_3_2_Core_GlIsVertexArray4(void* ptr, unsigned int array);
char QOpenGLFunctions_3_2_Core_GlUnmapBuffer4(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_3_2_Core_GlCheckFramebufferStatus4(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_3_2_Core_GlGetError4(void* ptr);
unsigned int QOpenGLFunctions_3_2_Core_GlCreateProgram4(void* ptr);
unsigned int QOpenGLFunctions_3_2_Core_GlCreateShader4(void* ptr, unsigned int ty);
void* QOpenGLFunctions_3_2_Core_GlMapBuffer4(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_3_2_Core_NewQOpenGLFunctions_3_2_Core4();
char QOpenGLFunctions_3_2_Core_InitializeOpenGLFunctions4(void* ptr);
char QOpenGLFunctions_3_2_Core_InitializeOpenGLFunctions4Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_3_2_Core_GlGetString4(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_3_2_Core_GlGetStringi4(void* ptr, unsigned int name, unsigned int index);
void QOpenGLFunctions_3_2_Core_GlActiveTexture4(void* ptr, unsigned int texture);
void QOpenGLFunctions_3_2_Core_GlAttachShader4(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_3_2_Core_GlBeginConditionalRender4(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_3_2_Core_GlBeginQuery4(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_3_2_Core_GlBeginTransformFeedback4(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_3_2_Core_GlBindBuffer4(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_3_2_Core_GlBindBufferBase4(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_3_2_Core_GlBindFramebuffer4(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_3_2_Core_GlBindRenderbuffer4(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_3_2_Core_GlBindTexture4(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_3_2_Core_GlBindVertexArray4(void* ptr, unsigned int array);
void QOpenGLFunctions_3_2_Core_GlBlendColor4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_2_Core_GlBlendEquation4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Core_GlBlendEquationSeparate4(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_3_2_Core_GlBlendFunc4(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_3_2_Core_GlBlendFuncSeparate4(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_3_2_Core_GlBlitFramebuffer4(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_3_2_Core_GlClampColor4(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_3_2_Core_GlClear4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_2_Core_GlClearBufferfi4(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_3_2_Core_GlClearBufferfv4(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_3_2_Core_GlClearBufferiv4(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_3_2_Core_GlClearBufferuiv4(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_3_2_Core_GlClearColor4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_2_Core_GlClearStencil4(void* ptr, int s);
void QOpenGLFunctions_3_2_Core_GlColorMask4(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_3_2_Core_GlColorMaski4(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_3_2_Core_GlCompileShader4(void* ptr, unsigned int shader);
void QOpenGLFunctions_3_2_Core_GlCompressedTexImage1D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_3_2_Core_GlCompressedTexImage2D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_3_2_Core_GlCompressedTexImage3D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_3_2_Core_GlCompressedTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_2_Core_GlCompressedTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_2_Core_GlCompressedTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_2_Core_GlCopyTexImage1D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_3_2_Core_GlCopyTexImage2D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_3_2_Core_GlCopyTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_3_2_Core_GlCopyTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_3_2_Core_GlCopyTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_3_2_Core_GlCullFace4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Core_GlDeleteBuffers4(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_3_2_Core_GlDeleteFramebuffers4(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_3_2_Core_GlDeleteProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_2_Core_GlDeleteQueries4(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_3_2_Core_GlDeleteRenderbuffers4(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_3_2_Core_GlDeleteShader4(void* ptr, unsigned int shader);
void QOpenGLFunctions_3_2_Core_GlDeleteTextures4(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_3_2_Core_GlDeleteVertexArrays4(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_3_2_Core_GlDepthFunc4(void* ptr, unsigned int fu);
void QOpenGLFunctions_3_2_Core_GlDepthMask4(void* ptr, char flag);
void QOpenGLFunctions_3_2_Core_GlDetachShader4(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_3_2_Core_GlDisable4(void* ptr, unsigned int cap);
void QOpenGLFunctions_3_2_Core_GlDisableVertexAttribArray4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_2_Core_GlDisablei4(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_3_2_Core_GlDrawArrays4(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_3_2_Core_GlDrawArraysInstanced4(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_3_2_Core_GlDrawBuffer4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Core_GlDrawBuffers4(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_3_2_Core_GlDrawElements4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_3_2_Core_GlDrawElementsBaseVertex4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_3_2_Core_GlDrawElementsInstanced4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_3_2_Core_GlDrawElementsInstancedBaseVertex4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_3_2_Core_GlDrawRangeElements4(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_3_2_Core_GlDrawRangeElementsBaseVertex4(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_3_2_Core_GlEnable4(void* ptr, unsigned int cap);
void QOpenGLFunctions_3_2_Core_GlEnableVertexAttribArray4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_2_Core_GlEnablei4(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_3_2_Core_GlEndConditionalRender4(void* ptr);
void QOpenGLFunctions_3_2_Core_GlEndQuery4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_2_Core_GlEndTransformFeedback4(void* ptr);
void QOpenGLFunctions_3_2_Core_GlFinish4(void* ptr);
void QOpenGLFunctions_3_2_Core_GlFlush4(void* ptr);
void QOpenGLFunctions_3_2_Core_GlFramebufferRenderbuffer4(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_3_2_Core_GlFramebufferTexture4(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_3_2_Core_GlFramebufferTexture1D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_3_2_Core_GlFramebufferTexture2D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_3_2_Core_GlFramebufferTexture3D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_3_2_Core_GlFramebufferTextureLayer4(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_3_2_Core_GlFrontFace4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Core_GlGenBuffers4(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_3_2_Core_GlGenFramebuffers4(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_3_2_Core_GlGenQueries4(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_3_2_Core_GlGenRenderbuffers4(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_3_2_Core_GlGenTextures4(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_3_2_Core_GlGenVertexArrays4(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_3_2_Core_GlGenerateMipmap4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_2_Core_GlGetActiveUniformBlockiv4(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlGetActiveUniformsiv4(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlGetAttachedShaders4(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_3_2_Core_GlGetBooleani_v4(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_3_2_Core_GlGetBooleanv4(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_3_2_Core_GlGetBufferParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlGetBufferPointerv4(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_3_2_Core_GlGetCompressedTexImage4(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_3_2_Core_GlGetFloatv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Core_GlGetFramebufferAttachmentParameteriv4(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlGetIntegeri_v4(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_3_2_Core_GlGetIntegerv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlGetMultisamplefv4(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_3_2_Core_GlGetPointerv4(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_3_2_Core_GlGetProgramiv4(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlGetQueryObjectiv4(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlGetQueryObjectuiv4(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_2_Core_GlGetQueryiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlGetRenderbufferParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlGetShaderiv4(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlGetTexImage4(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Core_GlGetTexLevelParameterfv4(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Core_GlGetTexLevelParameteriv4(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlGetTexParameterIiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlGetTexParameterIuiv4(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_2_Core_GlGetTexParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Core_GlGetTexParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlGetUniformfv4(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_3_2_Core_GlGetUniformiv4(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_3_2_Core_GlGetUniformuiv4(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_3_2_Core_GlGetVertexAttribIiv4(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlGetVertexAttribIuiv4(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_2_Core_GlGetVertexAttribPointerv4(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_3_2_Core_GlGetVertexAttribfv4(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Core_GlGetVertexAttribiv4(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlHint4(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_3_2_Core_GlIndexub4(void* ptr, char* c);
void QOpenGLFunctions_3_2_Core_GlIndexubv4(void* ptr, char* c);
void QOpenGLFunctions_3_2_Core_GlLineWidth4(void* ptr, float width);
void QOpenGLFunctions_3_2_Core_GlLinkProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_2_Core_GlLogicOp4(void* ptr, unsigned int opcode);
void QOpenGLFunctions_3_2_Core_GlMultiDrawArrays4(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_3_2_Core_GlPixelStoref4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_2_Core_GlPixelStorei4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_2_Core_GlPointParameterf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_2_Core_GlPointParameterfv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Core_GlPointParameteri4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_2_Core_GlPointParameteriv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlPointSize4(void* ptr, float size);
void QOpenGLFunctions_3_2_Core_GlPolygonMode4(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_3_2_Core_GlPolygonOffset4(void* ptr, float factor, float units);
void QOpenGLFunctions_3_2_Core_GlPrimitiveRestartIndex4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_2_Core_GlProvokingVertex4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Core_GlReadBuffer4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_2_Core_GlReadPixels4(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Core_GlRenderbufferStorage4(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_3_2_Core_GlRenderbufferStorageMultisample4(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_3_2_Core_GlSampleCoverage4(void* ptr, float value, char invert);
void QOpenGLFunctions_3_2_Core_GlSampleMaski4(void* ptr, unsigned int index, unsigned int mask);
void QOpenGLFunctions_3_2_Core_GlScissor4(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_3_2_Core_GlStencilFunc4(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_3_2_Core_GlStencilFuncSeparate4(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_3_2_Core_GlStencilMask4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_2_Core_GlStencilMaskSeparate4(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_3_2_Core_GlStencilOp4(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_3_2_Core_GlStencilOpSeparate4(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_3_2_Core_GlTexBuffer4(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_3_2_Core_GlTexImage1D4(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Core_GlTexImage2D4(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Core_GlTexImage2DMultisample4(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_3_2_Core_GlTexImage3D4(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Core_GlTexImage3DMultisample4(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_3_2_Core_GlTexParameterIiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlTexParameterIuiv4(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_2_Core_GlTexParameterf4(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_3_2_Core_GlTexParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_2_Core_GlTexParameteri4(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_3_2_Core_GlTexParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_2_Core_GlTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Core_GlTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Core_GlTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_2_Core_GlUniform1f4(void* ptr, int location, float v0);
void QOpenGLFunctions_3_2_Core_GlUniform1fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_2_Core_GlUniform1i4(void* ptr, int location, int v0);
void QOpenGLFunctions_3_2_Core_GlUniform1iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_2_Core_GlUniform1ui4(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_3_2_Core_GlUniform1uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_2_Core_GlUniform2f4(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_3_2_Core_GlUniform2fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_2_Core_GlUniform2i4(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_3_2_Core_GlUniform2iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_2_Core_GlUniform2ui4(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_3_2_Core_GlUniform2uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_2_Core_GlUniform3f4(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_3_2_Core_GlUniform3fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_2_Core_GlUniform3i4(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_3_2_Core_GlUniform3iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_2_Core_GlUniform3ui4(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_3_2_Core_GlUniform3uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_2_Core_GlUniform4f4(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_3_2_Core_GlUniform4fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_2_Core_GlUniform4i4(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_3_2_Core_GlUniform4iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_2_Core_GlUniform4ui4(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_3_2_Core_GlUniform4uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_2_Core_GlUniformBlockBinding4(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_3_2_Core_GlUniformMatrix2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Core_GlUniformMatrix2x3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Core_GlUniformMatrix2x4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Core_GlUniformMatrix3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Core_GlUniformMatrix3x2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Core_GlUniformMatrix3x4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Core_GlUniformMatrix4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Core_GlUniformMatrix4x2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Core_GlUniformMatrix4x3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_2_Core_GlUseProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_2_Core_GlValidateProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_2_Core_GlVertexAttribIPointer4(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_2_Core_GlVertexAttribPointer4(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_3_2_Core_GlViewport4(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_3_2_Core_DestroyQOpenGLFunctions_3_2_Core4(void* ptr);
char QOpenGLFunctions_3_3_Compatibility_GlAreTexturesResident4(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_3_3_Compatibility_GlIsBuffer4(void* ptr, unsigned int buffer);
char QOpenGLFunctions_3_3_Compatibility_GlIsEnabled4(void* ptr, unsigned int cap);
char QOpenGLFunctions_3_3_Compatibility_GlIsEnabledi4(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_3_3_Compatibility_GlIsFramebuffer4(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_3_3_Compatibility_GlIsList4(void* ptr, unsigned int list);
char QOpenGLFunctions_3_3_Compatibility_GlIsProgram4(void* ptr, unsigned int program);
char QOpenGLFunctions_3_3_Compatibility_GlIsQuery4(void* ptr, unsigned int id);
char QOpenGLFunctions_3_3_Compatibility_GlIsRenderbuffer4(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_3_3_Compatibility_GlIsSampler4(void* ptr, unsigned int sampler);
char QOpenGLFunctions_3_3_Compatibility_GlIsShader4(void* ptr, unsigned int shader);
char QOpenGLFunctions_3_3_Compatibility_GlIsTexture4(void* ptr, unsigned int texture);
char QOpenGLFunctions_3_3_Compatibility_GlIsVertexArray4(void* ptr, unsigned int array);
char QOpenGLFunctions_3_3_Compatibility_GlUnmapBuffer4(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_3_3_Compatibility_GlCheckFramebufferStatus4(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_3_3_Compatibility_GlGetError4(void* ptr);
int QOpenGLFunctions_3_3_Compatibility_GlRenderMode4(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_3_3_Compatibility_GlCreateProgram4(void* ptr);
unsigned int QOpenGLFunctions_3_3_Compatibility_GlCreateShader4(void* ptr, unsigned int ty);
unsigned int QOpenGLFunctions_3_3_Compatibility_GlGenLists4(void* ptr, int ran);
void* QOpenGLFunctions_3_3_Compatibility_GlMapBuffer4(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_3_3_Compatibility_NewQOpenGLFunctions_3_3_Compatibility4();
char QOpenGLFunctions_3_3_Compatibility_InitializeOpenGLFunctions4(void* ptr);
char QOpenGLFunctions_3_3_Compatibility_InitializeOpenGLFunctions4Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_3_3_Compatibility_GlGetString4(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_3_3_Compatibility_GlGetStringi4(void* ptr, unsigned int name, unsigned int index);
void QOpenGLFunctions_3_3_Compatibility_GlAccum4(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_3_3_Compatibility_GlActiveTexture4(void* ptr, unsigned int texture);
void QOpenGLFunctions_3_3_Compatibility_GlAlphaFunc4(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_3_3_Compatibility_GlArrayElement4(void* ptr, int i);
void QOpenGLFunctions_3_3_Compatibility_GlAttachShader4(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_3_3_Compatibility_GlBegin4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Compatibility_GlBeginConditionalRender4(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_3_3_Compatibility_GlBeginQuery4(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_3_3_Compatibility_GlBeginTransformFeedback4(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_3_3_Compatibility_GlBindBuffer4(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_3_3_Compatibility_GlBindBufferBase4(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_3_3_Compatibility_GlBindFramebuffer4(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_3_3_Compatibility_GlBindRenderbuffer4(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_3_3_Compatibility_GlBindSampler4(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLFunctions_3_3_Compatibility_GlBindTexture4(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_3_3_Compatibility_GlBindVertexArray4(void* ptr, unsigned int array);
void QOpenGLFunctions_3_3_Compatibility_GlBitmap4(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_3_3_Compatibility_GlBlendColor4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_3_Compatibility_GlBlendEquation4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Compatibility_GlBlendEquationSeparate4(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_3_3_Compatibility_GlBlendFunc4(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_3_3_Compatibility_GlBlendFuncSeparate4(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_3_3_Compatibility_GlBlitFramebuffer4(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_3_3_Compatibility_GlCallList4(void* ptr, unsigned int list);
void QOpenGLFunctions_3_3_Compatibility_GlCallLists4(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_3_3_Compatibility_GlClampColor4(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_3_3_Compatibility_GlClear4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_3_Compatibility_GlClearAccum4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_3_Compatibility_GlClearBufferfi4(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_3_3_Compatibility_GlClearBufferfv4(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_3_3_Compatibility_GlClearBufferiv4(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_3_3_Compatibility_GlClearBufferuiv4(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlClearColor4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_3_Compatibility_GlClearIndex4(void* ptr, float c);
void QOpenGLFunctions_3_3_Compatibility_GlClearStencil4(void* ptr, int s);
void QOpenGLFunctions_3_3_Compatibility_GlClientActiveTexture4(void* ptr, unsigned int texture);
void QOpenGLFunctions_3_3_Compatibility_GlColor3f4(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_3_3_Compatibility_GlColor3fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlColor3i4(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_3_3_Compatibility_GlColor3iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlColor3s4(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_3_3_Compatibility_GlColor3sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlColor3ub4(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_3_3_Compatibility_GlColor3ubv4(void* ptr, char* v);
void QOpenGLFunctions_3_3_Compatibility_GlColor3ui4(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_3_3_Compatibility_GlColor3uiv4(void* ptr, unsigned int v);
void QOpenGLFunctions_3_3_Compatibility_GlColor3us4(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_3_3_Compatibility_GlColor3usv4(void* ptr, unsigned short v);
void QOpenGLFunctions_3_3_Compatibility_GlColor4f4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_3_Compatibility_GlColor4fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlColor4i4(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_3_3_Compatibility_GlColor4iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlColor4s4(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_3_3_Compatibility_GlColor4sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlColor4ub4(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_3_3_Compatibility_GlColor4ubv4(void* ptr, char* v);
void QOpenGLFunctions_3_3_Compatibility_GlColor4ui4(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_3_3_Compatibility_GlColor4uiv4(void* ptr, unsigned int v);
void QOpenGLFunctions_3_3_Compatibility_GlColor4us4(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_3_3_Compatibility_GlColor4usv4(void* ptr, unsigned short v);
void QOpenGLFunctions_3_3_Compatibility_GlColorMask4(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_3_3_Compatibility_GlColorMaski4(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_3_3_Compatibility_GlColorMaterial4(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_3_3_Compatibility_GlColorP3ui4(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_3_3_Compatibility_GlColorP3uiv4(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_3_3_Compatibility_GlColorP4ui4(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_3_3_Compatibility_GlColorP4uiv4(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_3_3_Compatibility_GlColorPointer4(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_3_Compatibility_GlColorSubTable4(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_3_3_Compatibility_GlColorTable4(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_3_3_Compatibility_GlColorTableParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlColorTableParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlCompileShader4(void* ptr, unsigned int shader);
void QOpenGLFunctions_3_3_Compatibility_GlCompressedTexImage1D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_3_3_Compatibility_GlCompressedTexImage2D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_3_3_Compatibility_GlCompressedTexImage3D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_3_3_Compatibility_GlCompressedTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_3_Compatibility_GlCompressedTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_3_Compatibility_GlCompressedTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_3_Compatibility_GlConvolutionFilter1D4(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_3_3_Compatibility_GlConvolutionFilter2D4(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_3_3_Compatibility_GlConvolutionParameterf4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlConvolutionParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlConvolutionParameteri4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlConvolutionParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlCopyColorSubTable4(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_3_3_Compatibility_GlCopyColorTable4(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_3_3_Compatibility_GlCopyConvolutionFilter1D4(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_3_3_Compatibility_GlCopyConvolutionFilter2D4(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_3_3_Compatibility_GlCopyPixels4(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_3_3_Compatibility_GlCopyTexImage1D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_3_3_Compatibility_GlCopyTexImage2D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_3_3_Compatibility_GlCopyTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_3_3_Compatibility_GlCopyTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_3_3_Compatibility_GlCopyTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_3_3_Compatibility_GlCullFace4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Compatibility_GlDeleteBuffers4(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_3_3_Compatibility_GlDeleteFramebuffers4(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_3_3_Compatibility_GlDeleteLists4(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_3_3_Compatibility_GlDeleteProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_3_Compatibility_GlDeleteQueries4(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_3_3_Compatibility_GlDeleteRenderbuffers4(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_3_3_Compatibility_GlDeleteSamplers4(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_3_3_Compatibility_GlDeleteShader4(void* ptr, unsigned int shader);
void QOpenGLFunctions_3_3_Compatibility_GlDeleteTextures4(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_3_3_Compatibility_GlDeleteVertexArrays4(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_3_3_Compatibility_GlDepthFunc4(void* ptr, unsigned int fu);
void QOpenGLFunctions_3_3_Compatibility_GlDepthMask4(void* ptr, char flag);
void QOpenGLFunctions_3_3_Compatibility_GlDetachShader4(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_3_3_Compatibility_GlDisable4(void* ptr, unsigned int cap);
void QOpenGLFunctions_3_3_Compatibility_GlDisableClientState4(void* ptr, unsigned int array);
void QOpenGLFunctions_3_3_Compatibility_GlDisableVertexAttribArray4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_3_Compatibility_GlDisablei4(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_3_3_Compatibility_GlDrawArrays4(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_3_3_Compatibility_GlDrawArraysInstanced4(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_3_3_Compatibility_GlDrawBuffer4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Compatibility_GlDrawBuffers4(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_3_3_Compatibility_GlDrawElements4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_3_3_Compatibility_GlDrawElementsBaseVertex4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_3_3_Compatibility_GlDrawElementsInstanced4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_3_3_Compatibility_GlDrawElementsInstancedBaseVertex4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_3_3_Compatibility_GlDrawPixels4(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Compatibility_GlDrawRangeElements4(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_3_3_Compatibility_GlDrawRangeElementsBaseVertex4(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_3_3_Compatibility_GlEdgeFlag4(void* ptr, char flag);
void QOpenGLFunctions_3_3_Compatibility_GlEdgeFlagPointer4(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_3_3_Compatibility_GlEdgeFlagv4(void* ptr, char flag);
void QOpenGLFunctions_3_3_Compatibility_GlEnable4(void* ptr, unsigned int cap);
void QOpenGLFunctions_3_3_Compatibility_GlEnableClientState4(void* ptr, unsigned int array);
void QOpenGLFunctions_3_3_Compatibility_GlEnableVertexAttribArray4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_3_Compatibility_GlEnablei4(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_3_3_Compatibility_GlEnd4(void* ptr);
void QOpenGLFunctions_3_3_Compatibility_GlEndConditionalRender4(void* ptr);
void QOpenGLFunctions_3_3_Compatibility_GlEndList4(void* ptr);
void QOpenGLFunctions_3_3_Compatibility_GlEndQuery4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_3_Compatibility_GlEndTransformFeedback4(void* ptr);
void QOpenGLFunctions_3_3_Compatibility_GlEvalCoord1f4(void* ptr, float u);
void QOpenGLFunctions_3_3_Compatibility_GlEvalCoord1fv4(void* ptr, float u);
void QOpenGLFunctions_3_3_Compatibility_GlEvalCoord2f4(void* ptr, float u, float v);
void QOpenGLFunctions_3_3_Compatibility_GlEvalCoord2fv4(void* ptr, float u);
void QOpenGLFunctions_3_3_Compatibility_GlEvalMesh14(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_3_3_Compatibility_GlEvalMesh24(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_3_3_Compatibility_GlEvalPoint14(void* ptr, int i);
void QOpenGLFunctions_3_3_Compatibility_GlEvalPoint24(void* ptr, int i, int j);
void QOpenGLFunctions_3_3_Compatibility_GlFeedbackBuffer4(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_3_3_Compatibility_GlFinish4(void* ptr);
void QOpenGLFunctions_3_3_Compatibility_GlFlush4(void* ptr);
void QOpenGLFunctions_3_3_Compatibility_GlFogCoordPointer4(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_3_Compatibility_GlFogCoordf4(void* ptr, float coord);
void QOpenGLFunctions_3_3_Compatibility_GlFogCoordfv4(void* ptr, float coord);
void QOpenGLFunctions_3_3_Compatibility_GlFogf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Compatibility_GlFogfv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlFogi4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Compatibility_GlFogiv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlFramebufferRenderbuffer4(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_3_3_Compatibility_GlFramebufferTexture4(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_3_3_Compatibility_GlFramebufferTexture1D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_3_3_Compatibility_GlFramebufferTexture2D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_3_3_Compatibility_GlFramebufferTexture3D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_3_3_Compatibility_GlFramebufferTextureLayer4(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_3_3_Compatibility_GlFrontFace4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Compatibility_GlGenBuffers4(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_3_3_Compatibility_GlGenFramebuffers4(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_3_3_Compatibility_GlGenQueries4(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_3_3_Compatibility_GlGenRenderbuffers4(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_3_3_Compatibility_GlGenSamplers4(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_3_3_Compatibility_GlGenTextures4(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_3_3_Compatibility_GlGenVertexArrays4(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_3_3_Compatibility_GlGenerateMipmap4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_3_Compatibility_GlGetActiveUniformBlockiv4(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetActiveUniformsiv4(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetAttachedShaders4(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_3_3_Compatibility_GlGetBooleani_v4(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_3_3_Compatibility_GlGetBooleanv4(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_3_3_Compatibility_GlGetBufferParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetBufferPointerv4(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_3_3_Compatibility_GlGetColorTable4(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_3_3_Compatibility_GlGetColorTableParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlGetColorTableParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetCompressedTexImage4(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_3_3_Compatibility_GlGetConvolutionFilter4(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_3_3_Compatibility_GlGetConvolutionParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlGetConvolutionParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetFloatv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlGetFramebufferAttachmentParameteriv4(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetHistogram4(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_3_3_Compatibility_GlGetHistogramParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlGetHistogramParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetIntegeri_v4(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_3_3_Compatibility_GlGetIntegerv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetLightfv4(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlGetLightiv4(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetMapfv4(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_3_3_Compatibility_GlGetMapiv4(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_3_3_Compatibility_GlGetMaterialfv4(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlGetMaterialiv4(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetMinmax4(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_3_3_Compatibility_GlGetMinmaxParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlGetMinmaxParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetMultisamplefv4(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_3_3_Compatibility_GlGetPixelMapfv4(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_3_3_Compatibility_GlGetPixelMapuiv4(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_3_3_Compatibility_GlGetPixelMapusv4(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_3_3_Compatibility_GlGetPointerv4(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_3_3_Compatibility_GlGetPolygonStipple4(void* ptr, char* mask);
void QOpenGLFunctions_3_3_Compatibility_GlGetProgramiv4(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetQueryObjectiv4(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetQueryObjectuiv4(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetQueryiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetRenderbufferParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetSamplerParameterIiv4(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetSamplerParameterIuiv4(void* ptr, unsigned int sampler, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetSamplerParameterfv4(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlGetSamplerParameteriv4(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetSeparableFilter4(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_3_3_Compatibility_GlGetShaderiv4(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetTexEnvfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlGetTexEnviv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetTexGenfv4(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlGetTexGeniv4(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetTexImage4(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Compatibility_GlGetTexLevelParameterfv4(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlGetTexLevelParameteriv4(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetTexParameterIiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetTexParameterIuiv4(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetTexParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlGetTexParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetUniformfv4(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_3_3_Compatibility_GlGetUniformiv4(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetUniformuiv4(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetVertexAttribIiv4(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetVertexAttribIuiv4(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_3_Compatibility_GlGetVertexAttribPointerv4(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_3_3_Compatibility_GlGetVertexAttribfv4(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlGetVertexAttribiv4(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlHint4(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_3_3_Compatibility_GlHistogram4(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_3_3_Compatibility_GlIndexMask4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_3_Compatibility_GlIndexPointer4(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_3_Compatibility_GlIndexf4(void* ptr, float c);
void QOpenGLFunctions_3_3_Compatibility_GlIndexfv4(void* ptr, float c);
void QOpenGLFunctions_3_3_Compatibility_GlIndexi4(void* ptr, int c);
void QOpenGLFunctions_3_3_Compatibility_GlIndexiv4(void* ptr, int c);
void QOpenGLFunctions_3_3_Compatibility_GlIndexs4(void* ptr, short c);
void QOpenGLFunctions_3_3_Compatibility_GlIndexsv4(void* ptr, short c);
void QOpenGLFunctions_3_3_Compatibility_GlIndexub4(void* ptr, char* c);
void QOpenGLFunctions_3_3_Compatibility_GlIndexubv4(void* ptr, char* c);
void QOpenGLFunctions_3_3_Compatibility_GlInitNames4(void* ptr);
void QOpenGLFunctions_3_3_Compatibility_GlInterleavedArrays4(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_3_3_Compatibility_GlLightModelf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Compatibility_GlLightModelfv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlLightModeli4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Compatibility_GlLightModeliv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlLightf4(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Compatibility_GlLightfv4(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlLighti4(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Compatibility_GlLightiv4(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlLineStipple4(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_3_3_Compatibility_GlLineWidth4(void* ptr, float width);
void QOpenGLFunctions_3_3_Compatibility_GlLinkProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_3_Compatibility_GlListBase4(void* ptr, unsigned int base);
void QOpenGLFunctions_3_3_Compatibility_GlLoadIdentity4(void* ptr);
void QOpenGLFunctions_3_3_Compatibility_GlLoadMatrixf4(void* ptr, float m);
void QOpenGLFunctions_3_3_Compatibility_GlLoadName4(void* ptr, unsigned int name);
void QOpenGLFunctions_3_3_Compatibility_GlLoadTransposeMatrixf4(void* ptr, float m);
void QOpenGLFunctions_3_3_Compatibility_GlLogicOp4(void* ptr, unsigned int opcode);
void QOpenGLFunctions_3_3_Compatibility_GlMap1f4(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_3_3_Compatibility_GlMap2f4(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_3_3_Compatibility_GlMapGrid1f4(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_3_3_Compatibility_GlMapGrid2f4(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_3_3_Compatibility_GlMaterialf4(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Compatibility_GlMaterialfv4(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlMateriali4(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Compatibility_GlMaterialiv4(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlMatrixMode4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Compatibility_GlMinmax4(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_3_3_Compatibility_GlMultMatrixf4(void* ptr, float m);
void QOpenGLFunctions_3_3_Compatibility_GlMultTransposeMatrixf4(void* ptr, float m);
void QOpenGLFunctions_3_3_Compatibility_GlMultiDrawArrays4(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord1f4(void* ptr, unsigned int target, float s);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord1fv4(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord1i4(void* ptr, unsigned int target, int s);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord1iv4(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord1s4(void* ptr, unsigned int target, short s);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord1sv4(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord2f4(void* ptr, unsigned int target, float s, float t);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord2fv4(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord2i4(void* ptr, unsigned int target, int s, int t);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord2iv4(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord2s4(void* ptr, unsigned int target, short s, short t);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord2sv4(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord3f4(void* ptr, unsigned int target, float s, float t, float r);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord3fv4(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord3i4(void* ptr, unsigned int target, int s, int t, int r);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord3iv4(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord3s4(void* ptr, unsigned int target, short s, short t, short r);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord3sv4(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord4f4(void* ptr, unsigned int target, float s, float t, float r, float q);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord4fv4(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord4i4(void* ptr, unsigned int target, int s, int t, int r, int q);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord4iv4(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord4s4(void* ptr, unsigned int target, short s, short t, short r, short q);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoord4sv4(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoordP1ui4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoordP1uiv4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoordP2ui4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoordP2uiv4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoordP3ui4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoordP3uiv4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoordP4ui4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlMultiTexCoordP4uiv4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlNewList4(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_3_3_Compatibility_GlNormal3f4(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_3_3_Compatibility_GlNormal3fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlNormal3i4(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_3_3_Compatibility_GlNormal3iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlNormal3s4(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_3_3_Compatibility_GlNormal3sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlNormalP3ui4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlNormalP3uiv4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlNormalPointer4(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_3_Compatibility_GlPassThrough4(void* ptr, float token);
void QOpenGLFunctions_3_3_Compatibility_GlPixelMapfv4(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_3_3_Compatibility_GlPixelMapuiv4(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_3_3_Compatibility_GlPixelMapusv4(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_3_3_Compatibility_GlPixelStoref4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Compatibility_GlPixelStorei4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Compatibility_GlPixelTransferf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Compatibility_GlPixelTransferi4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Compatibility_GlPixelZoom4(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_3_3_Compatibility_GlPointParameterf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Compatibility_GlPointParameterfv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlPointParameteri4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Compatibility_GlPointParameteriv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlPointSize4(void* ptr, float size);
void QOpenGLFunctions_3_3_Compatibility_GlPolygonMode4(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_3_3_Compatibility_GlPolygonOffset4(void* ptr, float factor, float units);
void QOpenGLFunctions_3_3_Compatibility_GlPolygonStipple4(void* ptr, char* mask);
void QOpenGLFunctions_3_3_Compatibility_GlPopAttrib4(void* ptr);
void QOpenGLFunctions_3_3_Compatibility_GlPopClientAttrib4(void* ptr);
void QOpenGLFunctions_3_3_Compatibility_GlPopMatrix4(void* ptr);
void QOpenGLFunctions_3_3_Compatibility_GlPopName4(void* ptr);
void QOpenGLFunctions_3_3_Compatibility_GlPrimitiveRestartIndex4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_3_Compatibility_GlPrioritizeTextures4(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_3_3_Compatibility_GlProvokingVertex4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Compatibility_GlPushAttrib4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_3_Compatibility_GlPushClientAttrib4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_3_Compatibility_GlPushMatrix4(void* ptr);
void QOpenGLFunctions_3_3_Compatibility_GlPushName4(void* ptr, unsigned int name);
void QOpenGLFunctions_3_3_Compatibility_GlQueryCounter4(void* ptr, unsigned int id, unsigned int target);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos2f4(void* ptr, float x, float y);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos2fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos2i4(void* ptr, int x, int y);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos2iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos2s4(void* ptr, short x, short y);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos2sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos3f4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos3fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos3i4(void* ptr, int x, int y, int z);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos3iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos3s4(void* ptr, short x, short y, short z);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos3sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos4f4(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos4fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos4i4(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos4iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos4s4(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_3_3_Compatibility_GlRasterPos4sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlReadBuffer4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Compatibility_GlReadPixels4(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Compatibility_GlRectf4(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_3_3_Compatibility_GlRectfv4(void* ptr, float v1, float v2);
void QOpenGLFunctions_3_3_Compatibility_GlRecti4(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_3_3_Compatibility_GlRectiv4(void* ptr, int v1, int v2);
void QOpenGLFunctions_3_3_Compatibility_GlRects4(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_3_3_Compatibility_GlRectsv4(void* ptr, short v1, short v2);
void QOpenGLFunctions_3_3_Compatibility_GlRenderbufferStorage4(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_3_3_Compatibility_GlRenderbufferStorageMultisample4(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_3_3_Compatibility_GlResetHistogram4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_3_Compatibility_GlResetMinmax4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_3_Compatibility_GlRotatef4(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_3_3_Compatibility_GlSampleCoverage4(void* ptr, float value, char invert);
void QOpenGLFunctions_3_3_Compatibility_GlSampleMaski4(void* ptr, unsigned int index, unsigned int mask);
void QOpenGLFunctions_3_3_Compatibility_GlSamplerParameterIiv4(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Compatibility_GlSamplerParameterIuiv4(void* ptr, unsigned int sampler, unsigned int pname, unsigned int param);
void QOpenGLFunctions_3_3_Compatibility_GlSamplerParameterf4(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Compatibility_GlSamplerParameterfv4(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Compatibility_GlSamplerParameteri4(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Compatibility_GlSamplerParameteriv4(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Compatibility_GlScalef4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_3_Compatibility_GlScissor4(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColor3f4(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColor3fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColor3i4(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColor3iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColor3s4(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColor3sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColor3ub4(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColor3ubv4(void* ptr, char* v);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColor3ui4(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColor3uiv4(void* ptr, unsigned int v);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColor3us4(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColor3usv4(void* ptr, unsigned short v);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColorP3ui4(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColorP3uiv4(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_3_3_Compatibility_GlSecondaryColorPointer4(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_3_Compatibility_GlSelectBuffer4(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_3_3_Compatibility_GlSeparableFilter2D4(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_3_3_Compatibility_GlShadeModel4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Compatibility_GlStencilFunc4(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_3_3_Compatibility_GlStencilFuncSeparate4(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_3_3_Compatibility_GlStencilMask4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_3_Compatibility_GlStencilMaskSeparate4(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_3_3_Compatibility_GlStencilOp4(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_3_3_Compatibility_GlStencilOpSeparate4(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_3_3_Compatibility_GlTexBuffer4(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord1f4(void* ptr, float s);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord1fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord1i4(void* ptr, int s);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord1iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord1s4(void* ptr, short s);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord1sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord2f4(void* ptr, float s, float t);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord2fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord2i4(void* ptr, int s, int t);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord2iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord2s4(void* ptr, short s, short t);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord2sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord3f4(void* ptr, float s, float t, float r);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord3fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord3i4(void* ptr, int s, int t, int r);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord3iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord3s4(void* ptr, short s, short t, short r);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord3sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord4f4(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord4fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord4i4(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord4iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord4s4(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoord4sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoordP1ui4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoordP1uiv4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoordP2ui4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoordP2uiv4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoordP3ui4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoordP3uiv4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoordP4ui4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoordP4uiv4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Compatibility_GlTexCoordPointer4(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_3_Compatibility_GlTexEnvf4(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Compatibility_GlTexEnvfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlTexEnvi4(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Compatibility_GlTexEnviv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlTexGenf4(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Compatibility_GlTexGenfv4(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlTexGeni4(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Compatibility_GlTexGeniv4(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlTexImage1D4(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Compatibility_GlTexImage2D4(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Compatibility_GlTexImage2DMultisample4(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_3_3_Compatibility_GlTexImage3D4(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Compatibility_GlTexImage3DMultisample4(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_3_3_Compatibility_GlTexParameterIiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlTexParameterIuiv4(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_3_Compatibility_GlTexParameterf4(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Compatibility_GlTexParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Compatibility_GlTexParameteri4(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Compatibility_GlTexParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Compatibility_GlTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Compatibility_GlTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Compatibility_GlTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Compatibility_GlTranslatef4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_3_Compatibility_GlUniform1f4(void* ptr, int location, float v0);
void QOpenGLFunctions_3_3_Compatibility_GlUniform1fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_3_Compatibility_GlUniform1i4(void* ptr, int location, int v0);
void QOpenGLFunctions_3_3_Compatibility_GlUniform1iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_3_Compatibility_GlUniform1ui4(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_3_3_Compatibility_GlUniform1uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlUniform2f4(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_3_3_Compatibility_GlUniform2fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_3_Compatibility_GlUniform2i4(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_3_3_Compatibility_GlUniform2iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_3_Compatibility_GlUniform2ui4(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_3_3_Compatibility_GlUniform2uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlUniform3f4(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_3_3_Compatibility_GlUniform3fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_3_Compatibility_GlUniform3i4(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_3_3_Compatibility_GlUniform3iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_3_Compatibility_GlUniform3ui4(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_3_3_Compatibility_GlUniform3uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlUniform4f4(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_3_3_Compatibility_GlUniform4fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_3_Compatibility_GlUniform4i4(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_3_3_Compatibility_GlUniform4iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_3_Compatibility_GlUniform4ui4(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_3_3_Compatibility_GlUniform4uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlUniformBlockBinding4(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_3_3_Compatibility_GlUniformMatrix2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Compatibility_GlUniformMatrix2x3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Compatibility_GlUniformMatrix2x4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Compatibility_GlUniformMatrix3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Compatibility_GlUniformMatrix3x2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Compatibility_GlUniformMatrix3x4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Compatibility_GlUniformMatrix4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Compatibility_GlUniformMatrix4x2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Compatibility_GlUniformMatrix4x3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Compatibility_GlUseProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_3_Compatibility_GlValidateProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_3_Compatibility_GlVertex2f4(void* ptr, float x, float y);
void QOpenGLFunctions_3_3_Compatibility_GlVertex2fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlVertex2i4(void* ptr, int x, int y);
void QOpenGLFunctions_3_3_Compatibility_GlVertex2iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertex2s4(void* ptr, short x, short y);
void QOpenGLFunctions_3_3_Compatibility_GlVertex2sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlVertex3f4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_3_Compatibility_GlVertex3fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlVertex3i4(void* ptr, int x, int y, int z);
void QOpenGLFunctions_3_3_Compatibility_GlVertex3iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertex3s4(void* ptr, short x, short y, short z);
void QOpenGLFunctions_3_3_Compatibility_GlVertex3sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlVertex4f4(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_3_3_Compatibility_GlVertex4fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlVertex4i4(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_3_3_Compatibility_GlVertex4iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertex4s4(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_3_3_Compatibility_GlVertex4sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib1f4(void* ptr, unsigned int index, float x);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib1fv4(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib1s4(void* ptr, unsigned int index, short x);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib1sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib2f4(void* ptr, unsigned int index, float x, float y);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib2fv4(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib2s4(void* ptr, unsigned int index, short x, short y);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib2sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib3f4(void* ptr, unsigned int index, float x, float y, float z);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib3fv4(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib3s4(void* ptr, unsigned int index, short x, short y, short z);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib3sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib4Niv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib4Nsv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib4Nub4(void* ptr, unsigned int index, char* x, char* y, char* z, char* w);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib4Nubv4(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib4Nuiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib4Nusv4(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib4f4(void* ptr, unsigned int index, float x, float y, float z, float w);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib4fv4(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib4iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib4s4(void* ptr, unsigned int index, short x, short y, short z, short w);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib4sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib4ubv4(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib4uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttrib4usv4(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribDivisor4(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI1i4(void* ptr, unsigned int index, int x);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI1iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI1ui4(void* ptr, unsigned int index, unsigned int x);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI1uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI2i4(void* ptr, unsigned int index, int x, int y);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI2iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI2ui4(void* ptr, unsigned int index, unsigned int x, unsigned int y);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI2uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI3i4(void* ptr, unsigned int index, int x, int y, int z);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI3iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI3ui4(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI3uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI4i4(void* ptr, unsigned int index, int x, int y, int z, int w);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI4iv4(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI4sv4(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI4ubv4(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI4ui4(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z, unsigned int w);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI4uiv4(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribI4usv4(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribIPointer4(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribP1ui4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribP1uiv4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribP2ui4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribP2uiv4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribP3ui4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribP3uiv4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribP4ui4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribP4uiv4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlVertexAttribPointer4(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_3_3_Compatibility_GlVertexP2ui4(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlVertexP2uiv4(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlVertexP3ui4(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlVertexP3uiv4(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlVertexP4ui4(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlVertexP4uiv4(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_3_3_Compatibility_GlVertexPointer4(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_3_Compatibility_GlViewport4(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_3_3_Compatibility_GlWindowPos2f4(void* ptr, float x, float y);
void QOpenGLFunctions_3_3_Compatibility_GlWindowPos2fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlWindowPos2i4(void* ptr, int x, int y);
void QOpenGLFunctions_3_3_Compatibility_GlWindowPos2iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlWindowPos2s4(void* ptr, short x, short y);
void QOpenGLFunctions_3_3_Compatibility_GlWindowPos2sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_GlWindowPos3f4(void* ptr, float x, float y, float z);
void QOpenGLFunctions_3_3_Compatibility_GlWindowPos3fv4(void* ptr, float v);
void QOpenGLFunctions_3_3_Compatibility_GlWindowPos3i4(void* ptr, int x, int y, int z);
void QOpenGLFunctions_3_3_Compatibility_GlWindowPos3iv4(void* ptr, int v);
void QOpenGLFunctions_3_3_Compatibility_GlWindowPos3s4(void* ptr, short x, short y, short z);
void QOpenGLFunctions_3_3_Compatibility_GlWindowPos3sv4(void* ptr, short v);
void QOpenGLFunctions_3_3_Compatibility_DestroyQOpenGLFunctions_3_3_Compatibility4(void* ptr);
char QOpenGLFunctions_3_3_Core_GlIsBuffer4(void* ptr, unsigned int buffer);
char QOpenGLFunctions_3_3_Core_GlIsEnabled4(void* ptr, unsigned int cap);
char QOpenGLFunctions_3_3_Core_GlIsEnabledi4(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_3_3_Core_GlIsFramebuffer4(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_3_3_Core_GlIsProgram4(void* ptr, unsigned int program);
char QOpenGLFunctions_3_3_Core_GlIsQuery4(void* ptr, unsigned int id);
char QOpenGLFunctions_3_3_Core_GlIsRenderbuffer4(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_3_3_Core_GlIsSampler4(void* ptr, unsigned int sampler);
char QOpenGLFunctions_3_3_Core_GlIsShader4(void* ptr, unsigned int shader);
char QOpenGLFunctions_3_3_Core_GlIsTexture4(void* ptr, unsigned int texture);
char QOpenGLFunctions_3_3_Core_GlIsVertexArray4(void* ptr, unsigned int array);
char QOpenGLFunctions_3_3_Core_GlUnmapBuffer4(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_3_3_Core_GlCheckFramebufferStatus4(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_3_3_Core_GlGetError4(void* ptr);
unsigned int QOpenGLFunctions_3_3_Core_GlCreateProgram4(void* ptr);
unsigned int QOpenGLFunctions_3_3_Core_GlCreateShader4(void* ptr, unsigned int ty);
void* QOpenGLFunctions_3_3_Core_GlMapBuffer4(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_3_3_Core_NewQOpenGLFunctions_3_3_Core4();
char QOpenGLFunctions_3_3_Core_InitializeOpenGLFunctions4(void* ptr);
char QOpenGLFunctions_3_3_Core_InitializeOpenGLFunctions4Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_3_3_Core_GlGetString4(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_3_3_Core_GlGetStringi4(void* ptr, unsigned int name, unsigned int index);
void QOpenGLFunctions_3_3_Core_GlActiveTexture4(void* ptr, unsigned int texture);
void QOpenGLFunctions_3_3_Core_GlAttachShader4(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_3_3_Core_GlBeginConditionalRender4(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_3_3_Core_GlBeginQuery4(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_3_3_Core_GlBeginTransformFeedback4(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_3_3_Core_GlBindBuffer4(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_3_3_Core_GlBindBufferBase4(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_3_3_Core_GlBindFramebuffer4(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_3_3_Core_GlBindRenderbuffer4(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_3_3_Core_GlBindSampler4(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLFunctions_3_3_Core_GlBindTexture4(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_3_3_Core_GlBindVertexArray4(void* ptr, unsigned int array);
void QOpenGLFunctions_3_3_Core_GlBlendColor4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_3_Core_GlBlendEquation4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Core_GlBlendEquationSeparate4(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_3_3_Core_GlBlendFunc4(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_3_3_Core_GlBlendFuncSeparate4(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_3_3_Core_GlBlitFramebuffer4(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_3_3_Core_GlClampColor4(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_3_3_Core_GlClear4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_3_Core_GlClearBufferfi4(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_3_3_Core_GlClearBufferfv4(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_3_3_Core_GlClearBufferiv4(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_3_3_Core_GlClearBufferuiv4(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlClearColor4(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_3_3_Core_GlClearStencil4(void* ptr, int s);
void QOpenGLFunctions_3_3_Core_GlColorMask4(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_3_3_Core_GlColorMaski4(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_3_3_Core_GlColorP3ui4(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_3_3_Core_GlColorP3uiv4(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_3_3_Core_GlColorP4ui4(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_3_3_Core_GlColorP4uiv4(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_3_3_Core_GlCompileShader4(void* ptr, unsigned int shader);
void QOpenGLFunctions_3_3_Core_GlCompressedTexImage1D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_3_3_Core_GlCompressedTexImage2D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_3_3_Core_GlCompressedTexImage3D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_3_3_Core_GlCompressedTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_3_Core_GlCompressedTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_3_Core_GlCompressedTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_3_3_Core_GlCopyTexImage1D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_3_3_Core_GlCopyTexImage2D4(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_3_3_Core_GlCopyTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_3_3_Core_GlCopyTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_3_3_Core_GlCopyTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_3_3_Core_GlCullFace4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Core_GlDeleteBuffers4(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_3_3_Core_GlDeleteFramebuffers4(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_3_3_Core_GlDeleteProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_3_Core_GlDeleteQueries4(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_3_3_Core_GlDeleteRenderbuffers4(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_3_3_Core_GlDeleteSamplers4(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_3_3_Core_GlDeleteShader4(void* ptr, unsigned int shader);
void QOpenGLFunctions_3_3_Core_GlDeleteTextures4(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_3_3_Core_GlDeleteVertexArrays4(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_3_3_Core_GlDepthFunc4(void* ptr, unsigned int fu);
void QOpenGLFunctions_3_3_Core_GlDepthMask4(void* ptr, char flag);
void QOpenGLFunctions_3_3_Core_GlDetachShader4(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_3_3_Core_GlDisable4(void* ptr, unsigned int cap);
void QOpenGLFunctions_3_3_Core_GlDisableVertexAttribArray4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_3_Core_GlDisablei4(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_3_3_Core_GlDrawArrays4(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_3_3_Core_GlDrawArraysInstanced4(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_3_3_Core_GlDrawBuffer4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Core_GlDrawBuffers4(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_3_3_Core_GlDrawElements4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_3_3_Core_GlDrawElementsBaseVertex4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_3_3_Core_GlDrawElementsInstanced4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_3_3_Core_GlDrawElementsInstancedBaseVertex4(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_3_3_Core_GlDrawRangeElements4(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_3_3_Core_GlDrawRangeElementsBaseVertex4(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_3_3_Core_GlEnable4(void* ptr, unsigned int cap);
void QOpenGLFunctions_3_3_Core_GlEnableVertexAttribArray4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_3_Core_GlEnablei4(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_3_3_Core_GlEndConditionalRender4(void* ptr);
void QOpenGLFunctions_3_3_Core_GlEndQuery4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_3_Core_GlEndTransformFeedback4(void* ptr);
void QOpenGLFunctions_3_3_Core_GlFinish4(void* ptr);
void QOpenGLFunctions_3_3_Core_GlFlush4(void* ptr);
void QOpenGLFunctions_3_3_Core_GlFramebufferRenderbuffer4(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_3_3_Core_GlFramebufferTexture4(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_3_3_Core_GlFramebufferTexture1D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_3_3_Core_GlFramebufferTexture2D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_3_3_Core_GlFramebufferTexture3D4(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_3_3_Core_GlFramebufferTextureLayer4(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_3_3_Core_GlFrontFace4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Core_GlGenBuffers4(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_3_3_Core_GlGenFramebuffers4(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_3_3_Core_GlGenQueries4(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_3_3_Core_GlGenRenderbuffers4(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_3_3_Core_GlGenSamplers4(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_3_3_Core_GlGenTextures4(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_3_3_Core_GlGenVertexArrays4(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_3_3_Core_GlGenerateMipmap4(void* ptr, unsigned int target);
void QOpenGLFunctions_3_3_Core_GlGetActiveUniformBlockiv4(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetActiveUniformsiv4(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetAttachedShaders4(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_3_3_Core_GlGetBooleani_v4(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_3_3_Core_GlGetBooleanv4(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_3_3_Core_GlGetBufferParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetBufferPointerv4(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_3_3_Core_GlGetCompressedTexImage4(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_3_3_Core_GlGetFloatv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Core_GlGetFramebufferAttachmentParameteriv4(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetIntegeri_v4(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_3_3_Core_GlGetIntegerv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetMultisamplefv4(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_3_3_Core_GlGetPointerv4(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_3_3_Core_GlGetProgramiv4(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetQueryObjectiv4(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetQueryObjectuiv4(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_3_Core_GlGetQueryiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetRenderbufferParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetSamplerParameterIiv4(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetSamplerParameterIuiv4(void* ptr, unsigned int sampler, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_3_Core_GlGetSamplerParameterfv4(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Core_GlGetSamplerParameteriv4(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetShaderiv4(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetTexImage4(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Core_GlGetTexLevelParameterfv4(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Core_GlGetTexLevelParameteriv4(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetTexParameterIiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetTexParameterIuiv4(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_3_Core_GlGetTexParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Core_GlGetTexParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetUniformfv4(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_3_3_Core_GlGetUniformiv4(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_3_3_Core_GlGetUniformuiv4(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_3_3_Core_GlGetVertexAttribIiv4(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlGetVertexAttribIuiv4(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_3_Core_GlGetVertexAttribPointerv4(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_3_3_Core_GlGetVertexAttribfv4(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Core_GlGetVertexAttribiv4(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlHint4(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_3_3_Core_GlIndexub4(void* ptr, char* c);
void QOpenGLFunctions_3_3_Core_GlIndexubv4(void* ptr, char* c);
void QOpenGLFunctions_3_3_Core_GlLineWidth4(void* ptr, float width);
void QOpenGLFunctions_3_3_Core_GlLinkProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_3_Core_GlLogicOp4(void* ptr, unsigned int opcode);
void QOpenGLFunctions_3_3_Core_GlMultiDrawArrays4(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_3_3_Core_GlMultiTexCoordP1ui4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlMultiTexCoordP1uiv4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlMultiTexCoordP2ui4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlMultiTexCoordP2uiv4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlMultiTexCoordP3ui4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlMultiTexCoordP3uiv4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlMultiTexCoordP4ui4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlMultiTexCoordP4uiv4(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlNormalP3ui4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlNormalP3uiv4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlPixelStoref4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Core_GlPixelStorei4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Core_GlPointParameterf4(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Core_GlPointParameterfv4(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Core_GlPointParameteri4(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Core_GlPointParameteriv4(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlPointSize4(void* ptr, float size);
void QOpenGLFunctions_3_3_Core_GlPolygonMode4(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_3_3_Core_GlPolygonOffset4(void* ptr, float factor, float units);
void QOpenGLFunctions_3_3_Core_GlPrimitiveRestartIndex4(void* ptr, unsigned int index);
void QOpenGLFunctions_3_3_Core_GlProvokingVertex4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Core_GlQueryCounter4(void* ptr, unsigned int id, unsigned int target);
void QOpenGLFunctions_3_3_Core_GlReadBuffer4(void* ptr, unsigned int mode);
void QOpenGLFunctions_3_3_Core_GlReadPixels4(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Core_GlRenderbufferStorage4(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_3_3_Core_GlRenderbufferStorageMultisample4(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_3_3_Core_GlSampleCoverage4(void* ptr, float value, char invert);
void QOpenGLFunctions_3_3_Core_GlSampleMaski4(void* ptr, unsigned int index, unsigned int mask);
void QOpenGLFunctions_3_3_Core_GlSamplerParameterIiv4(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Core_GlSamplerParameterIuiv4(void* ptr, unsigned int sampler, unsigned int pname, unsigned int param);
void QOpenGLFunctions_3_3_Core_GlSamplerParameterf4(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Core_GlSamplerParameterfv4(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Core_GlSamplerParameteri4(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Core_GlSamplerParameteriv4(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Core_GlScissor4(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_3_3_Core_GlSecondaryColorP3ui4(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_3_3_Core_GlSecondaryColorP3uiv4(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_3_3_Core_GlStencilFunc4(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_3_3_Core_GlStencilFuncSeparate4(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_3_3_Core_GlStencilMask4(void* ptr, unsigned int mask);
void QOpenGLFunctions_3_3_Core_GlStencilMaskSeparate4(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_3_3_Core_GlStencilOp4(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_3_3_Core_GlStencilOpSeparate4(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_3_3_Core_GlTexBuffer4(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_3_3_Core_GlTexCoordP1ui4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlTexCoordP1uiv4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlTexCoordP2ui4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlTexCoordP2uiv4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlTexCoordP3ui4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlTexCoordP3uiv4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlTexCoordP4ui4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlTexCoordP4uiv4(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_3_3_Core_GlTexImage1D4(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Core_GlTexImage2D4(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Core_GlTexImage2DMultisample4(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_3_3_Core_GlTexImage3D4(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Core_GlTexImage3DMultisample4(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_3_3_Core_GlTexParameterIiv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlTexParameterIuiv4(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_3_3_Core_GlTexParameterf4(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_3_3_Core_GlTexParameterfv4(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_3_3_Core_GlTexParameteri4(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_3_3_Core_GlTexParameteriv4(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_3_3_Core_GlTexSubImage1D4(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Core_GlTexSubImage2D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Core_GlTexSubImage3D4(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_3_3_Core_GlUniform1f4(void* ptr, int location, float v0);
void QOpenGLFunctions_3_3_Core_GlUniform1fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_3_Core_GlUniform1i4(void* ptr, int location, int v0);
void QOpenGLFunctions_3_3_Core_GlUniform1iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_3_Core_GlUniform1ui4(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_3_3_Core_GlUniform1uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlUniform2f4(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_3_3_Core_GlUniform2fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_3_Core_GlUniform2i4(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_3_3_Core_GlUniform2iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_3_Core_GlUniform2ui4(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_3_3_Core_GlUniform2uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlUniform3f4(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_3_3_Core_GlUniform3fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_3_Core_GlUniform3i4(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_3_3_Core_GlUniform3iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_3_Core_GlUniform3ui4(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_3_3_Core_GlUniform3uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlUniform4f4(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_3_3_Core_GlUniform4fv4(void* ptr, int location, int count, float value);
void QOpenGLFunctions_3_3_Core_GlUniform4i4(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_3_3_Core_GlUniform4iv4(void* ptr, int location, int count, int value);
void QOpenGLFunctions_3_3_Core_GlUniform4ui4(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_3_3_Core_GlUniform4uiv4(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlUniformBlockBinding4(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_3_3_Core_GlUniformMatrix2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Core_GlUniformMatrix2x3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Core_GlUniformMatrix2x4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Core_GlUniformMatrix3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Core_GlUniformMatrix3x2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Core_GlUniformMatrix3x4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Core_GlUniformMatrix4fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Core_GlUniformMatrix4x2fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Core_GlUniformMatrix4x3fv4(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_3_3_Core_GlUseProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_3_Core_GlValidateProgram4(void* ptr, unsigned int program);
void QOpenGLFunctions_3_3_Core_GlVertexAttribDivisor4(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLFunctions_3_3_Core_GlVertexAttribIPointer4(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_3_3_Core_GlVertexAttribP1ui4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlVertexAttribP1uiv4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlVertexAttribP2ui4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlVertexAttribP2uiv4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlVertexAttribP3ui4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlVertexAttribP3uiv4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlVertexAttribP4ui4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlVertexAttribP4uiv4(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlVertexAttribPointer4(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_3_3_Core_GlVertexP2ui4(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlVertexP2uiv4(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlVertexP3ui4(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlVertexP3uiv4(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlVertexP4ui4(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlVertexP4uiv4(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_3_3_Core_GlViewport4(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_3_3_Core_DestroyQOpenGLFunctions_3_3_Core4(void* ptr);
char QOpenGLFunctions_4_0_Compatibility_GlAreTexturesResident5(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_4_0_Compatibility_GlIsBuffer5(void* ptr, unsigned int buffer);
char QOpenGLFunctions_4_0_Compatibility_GlIsEnabled5(void* ptr, unsigned int cap);
char QOpenGLFunctions_4_0_Compatibility_GlIsEnabledi5(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_4_0_Compatibility_GlIsFramebuffer5(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_4_0_Compatibility_GlIsList5(void* ptr, unsigned int list);
char QOpenGLFunctions_4_0_Compatibility_GlIsProgram5(void* ptr, unsigned int program);
char QOpenGLFunctions_4_0_Compatibility_GlIsQuery5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_0_Compatibility_GlIsRenderbuffer5(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_4_0_Compatibility_GlIsSampler5(void* ptr, unsigned int sampler);
char QOpenGLFunctions_4_0_Compatibility_GlIsShader5(void* ptr, unsigned int shader);
char QOpenGLFunctions_4_0_Compatibility_GlIsTexture5(void* ptr, unsigned int texture);
char QOpenGLFunctions_4_0_Compatibility_GlIsTransformFeedback5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_0_Compatibility_GlIsVertexArray5(void* ptr, unsigned int array);
char QOpenGLFunctions_4_0_Compatibility_GlUnmapBuffer5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_0_Compatibility_GlCheckFramebufferStatus5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_0_Compatibility_GlGetError5(void* ptr);
int QOpenGLFunctions_4_0_Compatibility_GlRenderMode5(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_4_0_Compatibility_GlCreateProgram5(void* ptr);
unsigned int QOpenGLFunctions_4_0_Compatibility_GlCreateShader5(void* ptr, unsigned int ty);
unsigned int QOpenGLFunctions_4_0_Compatibility_GlGenLists5(void* ptr, int ran);
void* QOpenGLFunctions_4_0_Compatibility_GlMapBuffer5(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_4_0_Compatibility_NewQOpenGLFunctions_4_0_Compatibility5();
char QOpenGLFunctions_4_0_Compatibility_InitializeOpenGLFunctions5(void* ptr);
char QOpenGLFunctions_4_0_Compatibility_InitializeOpenGLFunctions5Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_4_0_Compatibility_GlGetString5(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_4_0_Compatibility_GlGetStringi5(void* ptr, unsigned int name, unsigned int index);
void QOpenGLFunctions_4_0_Compatibility_GlAccum5(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_4_0_Compatibility_GlActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_0_Compatibility_GlAlphaFunc5(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_4_0_Compatibility_GlArrayElement5(void* ptr, int i);
void QOpenGLFunctions_4_0_Compatibility_GlAttachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_0_Compatibility_GlBegin5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlBeginConditionalRender5(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlBeginQuery5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_0_Compatibility_GlBeginQueryIndexed5(void* ptr, unsigned int target, unsigned int index, unsigned int id);
void QOpenGLFunctions_4_0_Compatibility_GlBeginTransformFeedback5(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_4_0_Compatibility_GlBindBuffer5(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_4_0_Compatibility_GlBindBufferBase5(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_4_0_Compatibility_GlBindFramebuffer5(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_4_0_Compatibility_GlBindRenderbuffer5(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_4_0_Compatibility_GlBindSampler5(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLFunctions_4_0_Compatibility_GlBindTexture5(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_4_0_Compatibility_GlBindTransformFeedback5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_0_Compatibility_GlBindVertexArray5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_0_Compatibility_GlBitmap5(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_4_0_Compatibility_GlBlendColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_0_Compatibility_GlBlendEquation5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlBlendEquationSeparate5(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_0_Compatibility_GlBlendEquationSeparatei5(void* ptr, unsigned int buf, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_0_Compatibility_GlBlendEquationi5(void* ptr, unsigned int buf, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlBlendFunc5(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_4_0_Compatibility_GlBlendFuncSeparate5(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_4_0_Compatibility_GlBlendFuncSeparatei5(void* ptr, unsigned int buf, unsigned int srcRGB, unsigned int dstRGB, unsigned int srcAlpha, unsigned int dstAlpha);
void QOpenGLFunctions_4_0_Compatibility_GlBlendFunci5(void* ptr, unsigned int buf, unsigned int src, unsigned int dst);
void QOpenGLFunctions_4_0_Compatibility_GlBlitFramebuffer5(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_4_0_Compatibility_GlCallList5(void* ptr, unsigned int list);
void QOpenGLFunctions_4_0_Compatibility_GlCallLists5(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_4_0_Compatibility_GlClampColor5(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_4_0_Compatibility_GlClear5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_0_Compatibility_GlClearAccum5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_0_Compatibility_GlClearBufferfi5(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_4_0_Compatibility_GlClearBufferfv5(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_4_0_Compatibility_GlClearBufferiv5(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_4_0_Compatibility_GlClearBufferuiv5(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlClearColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_0_Compatibility_GlClearIndex5(void* ptr, float c);
void QOpenGLFunctions_4_0_Compatibility_GlClearStencil5(void* ptr, int s);
void QOpenGLFunctions_4_0_Compatibility_GlClientActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_0_Compatibility_GlColor3f5(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_4_0_Compatibility_GlColor3fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlColor3i5(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_4_0_Compatibility_GlColor3iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlColor3s5(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_4_0_Compatibility_GlColor3sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlColor3ub5(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_4_0_Compatibility_GlColor3ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_0_Compatibility_GlColor3ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_4_0_Compatibility_GlColor3uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_0_Compatibility_GlColor3us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_4_0_Compatibility_GlColor3usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_0_Compatibility_GlColor4f5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_0_Compatibility_GlColor4fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlColor4i5(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_4_0_Compatibility_GlColor4iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlColor4s5(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_4_0_Compatibility_GlColor4sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlColor4ub5(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_4_0_Compatibility_GlColor4ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_0_Compatibility_GlColor4ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_4_0_Compatibility_GlColor4uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_0_Compatibility_GlColor4us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_4_0_Compatibility_GlColor4usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_0_Compatibility_GlColorMask5(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_4_0_Compatibility_GlColorMaski5(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_4_0_Compatibility_GlColorMaterial5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_0_Compatibility_GlColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_0_Compatibility_GlColorP4ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_0_Compatibility_GlColorP4uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_0_Compatibility_GlColorPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_0_Compatibility_GlColorSubTable5(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_0_Compatibility_GlColorTable5(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_4_0_Compatibility_GlColorTableParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlColorTableParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlCompileShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_0_Compatibility_GlCompressedTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_4_0_Compatibility_GlCompressedTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_4_0_Compatibility_GlCompressedTexImage3D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_4_0_Compatibility_GlCompressedTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_0_Compatibility_GlCompressedTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_0_Compatibility_GlCompressedTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_0_Compatibility_GlConvolutionFilter1D5(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_0_Compatibility_GlConvolutionFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_0_Compatibility_GlConvolutionParameterf5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlConvolutionParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlConvolutionParameteri5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlConvolutionParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlCopyColorSubTable5(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_4_0_Compatibility_GlCopyColorTable5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_4_0_Compatibility_GlCopyConvolutionFilter1D5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_4_0_Compatibility_GlCopyConvolutionFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_4_0_Compatibility_GlCopyPixels5(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_4_0_Compatibility_GlCopyTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_4_0_Compatibility_GlCopyTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_4_0_Compatibility_GlCopyTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_4_0_Compatibility_GlCopyTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_0_Compatibility_GlCopyTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_0_Compatibility_GlCullFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlDeleteBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_0_Compatibility_GlDeleteFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_0_Compatibility_GlDeleteLists5(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_4_0_Compatibility_GlDeleteProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_0_Compatibility_GlDeleteQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_0_Compatibility_GlDeleteRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_0_Compatibility_GlDeleteSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_0_Compatibility_GlDeleteShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_0_Compatibility_GlDeleteTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_0_Compatibility_GlDeleteTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_0_Compatibility_GlDeleteVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_0_Compatibility_GlDepthFunc5(void* ptr, unsigned int fu);
void QOpenGLFunctions_4_0_Compatibility_GlDepthMask5(void* ptr, char flag);
void QOpenGLFunctions_4_0_Compatibility_GlDetachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_0_Compatibility_GlDisable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_0_Compatibility_GlDisableClientState5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_0_Compatibility_GlDisableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_0_Compatibility_GlDisablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_0_Compatibility_GlDrawArrays5(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_4_0_Compatibility_GlDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect);
void QOpenGLFunctions_4_0_Compatibility_GlDrawArraysInstanced5(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_4_0_Compatibility_GlDrawBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlDrawBuffers5(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_4_0_Compatibility_GlDrawElements5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_0_Compatibility_GlDrawElementsBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_0_Compatibility_GlDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect);
void QOpenGLFunctions_4_0_Compatibility_GlDrawElementsInstanced5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_4_0_Compatibility_GlDrawElementsInstancedBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_4_0_Compatibility_GlDrawPixels5(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Compatibility_GlDrawRangeElements5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_0_Compatibility_GlDrawRangeElementsBaseVertex5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_0_Compatibility_GlDrawTransformFeedback5(void* ptr, unsigned int mode, unsigned int id);
void QOpenGLFunctions_4_0_Compatibility_GlDrawTransformFeedbackStream5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream);
void QOpenGLFunctions_4_0_Compatibility_GlEdgeFlag5(void* ptr, char flag);
void QOpenGLFunctions_4_0_Compatibility_GlEdgeFlagPointer5(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_4_0_Compatibility_GlEdgeFlagv5(void* ptr, char flag);
void QOpenGLFunctions_4_0_Compatibility_GlEnable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_0_Compatibility_GlEnableClientState5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_0_Compatibility_GlEnableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_0_Compatibility_GlEnablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_0_Compatibility_GlEnd5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlEndConditionalRender5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlEndList5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlEndQuery5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_0_Compatibility_GlEndQueryIndexed5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_0_Compatibility_GlEndTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlEvalCoord1f5(void* ptr, float u);
void QOpenGLFunctions_4_0_Compatibility_GlEvalCoord1fv5(void* ptr, float u);
void QOpenGLFunctions_4_0_Compatibility_GlEvalCoord2f5(void* ptr, float u, float v);
void QOpenGLFunctions_4_0_Compatibility_GlEvalCoord2fv5(void* ptr, float u);
void QOpenGLFunctions_4_0_Compatibility_GlEvalMesh15(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_4_0_Compatibility_GlEvalMesh25(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_4_0_Compatibility_GlEvalPoint15(void* ptr, int i);
void QOpenGLFunctions_4_0_Compatibility_GlEvalPoint25(void* ptr, int i, int j);
void QOpenGLFunctions_4_0_Compatibility_GlFeedbackBuffer5(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_4_0_Compatibility_GlFinish5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlFlush5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlFogCoordPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_0_Compatibility_GlFogCoordf5(void* ptr, float coord);
void QOpenGLFunctions_4_0_Compatibility_GlFogCoordfv5(void* ptr, float coord);
void QOpenGLFunctions_4_0_Compatibility_GlFogf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Compatibility_GlFogfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlFogi5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Compatibility_GlFogiv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlFramebufferRenderbuffer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_4_0_Compatibility_GlFramebufferTexture5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_4_0_Compatibility_GlFramebufferTexture1D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_0_Compatibility_GlFramebufferTexture2D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_0_Compatibility_GlFramebufferTexture3D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_4_0_Compatibility_GlFramebufferTextureLayer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_4_0_Compatibility_GlFrontFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlGenBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_0_Compatibility_GlGenFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_0_Compatibility_GlGenQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_0_Compatibility_GlGenRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_0_Compatibility_GlGenSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_0_Compatibility_GlGenTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_0_Compatibility_GlGenTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_0_Compatibility_GlGenVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_0_Compatibility_GlGenerateMipmap5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_0_Compatibility_GlGetActiveSubroutineUniformiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int index, unsigned int pname, int values);
void QOpenGLFunctions_4_0_Compatibility_GlGetActiveUniformBlockiv5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetActiveUniformsiv5(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetAttachedShaders5(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_4_0_Compatibility_GlGetBooleani_v5(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_4_0_Compatibility_GlGetBooleanv5(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_4_0_Compatibility_GlGetBufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetBufferPointerv5(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_4_0_Compatibility_GlGetColorTable5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_4_0_Compatibility_GlGetColorTableParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlGetColorTableParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetCompressedTexImage5(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_4_0_Compatibility_GlGetConvolutionFilter5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_0_Compatibility_GlGetConvolutionParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlGetConvolutionParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetFloatv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlGetFramebufferAttachmentParameteriv5(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetHistogram5(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_4_0_Compatibility_GlGetHistogramParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlGetHistogramParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetIntegeri_v5(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_4_0_Compatibility_GlGetIntegerv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetLightfv5(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlGetLightiv5(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetMapfv5(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_4_0_Compatibility_GlGetMapiv5(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_4_0_Compatibility_GlGetMaterialfv5(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlGetMaterialiv5(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetMinmax5(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_4_0_Compatibility_GlGetMinmaxParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlGetMinmaxParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetMultisamplefv5(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_4_0_Compatibility_GlGetPixelMapfv5(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_4_0_Compatibility_GlGetPixelMapuiv5(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_4_0_Compatibility_GlGetPixelMapusv5(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_4_0_Compatibility_GlGetPointerv5(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_4_0_Compatibility_GlGetPolygonStipple5(void* ptr, char* mask);
void QOpenGLFunctions_4_0_Compatibility_GlGetProgramStageiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int pname, int values);
void QOpenGLFunctions_4_0_Compatibility_GlGetProgramiv5(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetQueryIndexediv5(void* ptr, unsigned int target, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetQueryObjectiv5(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetQueryObjectuiv5(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetQueryiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetRenderbufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlGetSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetSeparableFilter5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_4_0_Compatibility_GlGetShaderiv5(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetTexEnvfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlGetTexEnviv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetTexGenfv5(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlGetTexGeniv5(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetTexImage5(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Compatibility_GlGetTexLevelParameterfv5(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlGetTexLevelParameteriv5(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlGetTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetUniformSubroutineuiv5(void* ptr, unsigned int shadertype, int location, unsigned int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetUniformfv5(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_4_0_Compatibility_GlGetUniformiv5(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetUniformuiv5(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetVertexAttribIiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetVertexAttribIuiv5(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_0_Compatibility_GlGetVertexAttribPointerv5(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_4_0_Compatibility_GlGetVertexAttribfv5(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlGetVertexAttribiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlHint5(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlHistogram5(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_4_0_Compatibility_GlIndexMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_0_Compatibility_GlIndexPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_0_Compatibility_GlIndexf5(void* ptr, float c);
void QOpenGLFunctions_4_0_Compatibility_GlIndexfv5(void* ptr, float c);
void QOpenGLFunctions_4_0_Compatibility_GlIndexi5(void* ptr, int c);
void QOpenGLFunctions_4_0_Compatibility_GlIndexiv5(void* ptr, int c);
void QOpenGLFunctions_4_0_Compatibility_GlIndexs5(void* ptr, short c);
void QOpenGLFunctions_4_0_Compatibility_GlIndexsv5(void* ptr, short c);
void QOpenGLFunctions_4_0_Compatibility_GlIndexub5(void* ptr, char* c);
void QOpenGLFunctions_4_0_Compatibility_GlIndexubv5(void* ptr, char* c);
void QOpenGLFunctions_4_0_Compatibility_GlInitNames5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlInterleavedArrays5(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_4_0_Compatibility_GlLightModelf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Compatibility_GlLightModelfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlLightModeli5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Compatibility_GlLightModeliv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlLightf5(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Compatibility_GlLightfv5(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlLighti5(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Compatibility_GlLightiv5(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlLineStipple5(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_4_0_Compatibility_GlLineWidth5(void* ptr, float width);
void QOpenGLFunctions_4_0_Compatibility_GlLinkProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_0_Compatibility_GlListBase5(void* ptr, unsigned int base);
void QOpenGLFunctions_4_0_Compatibility_GlLoadIdentity5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlLoadMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_0_Compatibility_GlLoadName5(void* ptr, unsigned int name);
void QOpenGLFunctions_4_0_Compatibility_GlLoadTransposeMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_0_Compatibility_GlLogicOp5(void* ptr, unsigned int opcode);
void QOpenGLFunctions_4_0_Compatibility_GlMap1f5(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_4_0_Compatibility_GlMap2f5(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_4_0_Compatibility_GlMapGrid1f5(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_4_0_Compatibility_GlMapGrid2f5(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_4_0_Compatibility_GlMaterialf5(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Compatibility_GlMaterialfv5(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlMateriali5(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Compatibility_GlMaterialiv5(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlMatrixMode5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlMinSampleShading5(void* ptr, float value);
void QOpenGLFunctions_4_0_Compatibility_GlMinmax5(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_4_0_Compatibility_GlMultMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_0_Compatibility_GlMultTransposeMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_0_Compatibility_GlMultiDrawArrays5(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord1f5(void* ptr, unsigned int target, float s);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord1fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord1i5(void* ptr, unsigned int target, int s);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord1iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord1s5(void* ptr, unsigned int target, short s);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord1sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord2f5(void* ptr, unsigned int target, float s, float t);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord2fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord2i5(void* ptr, unsigned int target, int s, int t);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord2iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord2s5(void* ptr, unsigned int target, short s, short t);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord2sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord3f5(void* ptr, unsigned int target, float s, float t, float r);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord3fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord3i5(void* ptr, unsigned int target, int s, int t, int r);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord3iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord3s5(void* ptr, unsigned int target, short s, short t, short r);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord3sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord4f5(void* ptr, unsigned int target, float s, float t, float r, float q);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord4fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord4i5(void* ptr, unsigned int target, int s, int t, int r, int q);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord4iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord4s5(void* ptr, unsigned int target, short s, short t, short r, short q);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoord4sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoordP1ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoordP1uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoordP2ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoordP2uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoordP3ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoordP3uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoordP4ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlMultiTexCoordP4uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlNewList5(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlNormal3f5(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_4_0_Compatibility_GlNormal3fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlNormal3i5(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_4_0_Compatibility_GlNormal3iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlNormal3s5(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_4_0_Compatibility_GlNormal3sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlNormalP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlNormalP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlNormalPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_0_Compatibility_GlPassThrough5(void* ptr, float token);
void QOpenGLFunctions_4_0_Compatibility_GlPatchParameterfv5(void* ptr, unsigned int pname, float values);
void QOpenGLFunctions_4_0_Compatibility_GlPatchParameteri5(void* ptr, unsigned int pname, int value);
void QOpenGLFunctions_4_0_Compatibility_GlPauseTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlPixelMapfv5(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_4_0_Compatibility_GlPixelMapuiv5(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_4_0_Compatibility_GlPixelMapusv5(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_4_0_Compatibility_GlPixelStoref5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Compatibility_GlPixelStorei5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Compatibility_GlPixelTransferf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Compatibility_GlPixelTransferi5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Compatibility_GlPixelZoom5(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_4_0_Compatibility_GlPointParameterf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Compatibility_GlPointParameterfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlPointParameteri5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Compatibility_GlPointParameteriv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlPointSize5(void* ptr, float size);
void QOpenGLFunctions_4_0_Compatibility_GlPolygonMode5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlPolygonOffset5(void* ptr, float factor, float units);
void QOpenGLFunctions_4_0_Compatibility_GlPolygonStipple5(void* ptr, char* mask);
void QOpenGLFunctions_4_0_Compatibility_GlPopAttrib5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlPopClientAttrib5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlPopMatrix5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlPopName5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlPrimitiveRestartIndex5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_0_Compatibility_GlPrioritizeTextures5(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_4_0_Compatibility_GlProvokingVertex5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlPushAttrib5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_0_Compatibility_GlPushClientAttrib5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_0_Compatibility_GlPushMatrix5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlPushName5(void* ptr, unsigned int name);
void QOpenGLFunctions_4_0_Compatibility_GlQueryCounter5(void* ptr, unsigned int id, unsigned int target);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos2fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos2iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos2sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos3fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos3iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos3sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos4f5(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos4fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos4i5(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos4iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos4s5(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_4_0_Compatibility_GlRasterPos4sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlReadBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlReadPixels5(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Compatibility_GlRectf5(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_4_0_Compatibility_GlRectfv5(void* ptr, float v1, float v2);
void QOpenGLFunctions_4_0_Compatibility_GlRecti5(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_4_0_Compatibility_GlRectiv5(void* ptr, int v1, int v2);
void QOpenGLFunctions_4_0_Compatibility_GlRects5(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_4_0_Compatibility_GlRectsv5(void* ptr, short v1, short v2);
void QOpenGLFunctions_4_0_Compatibility_GlRenderbufferStorage5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_0_Compatibility_GlRenderbufferStorageMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_0_Compatibility_GlResetHistogram5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_0_Compatibility_GlResetMinmax5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_0_Compatibility_GlResumeTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_0_Compatibility_GlRotatef5(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_4_0_Compatibility_GlSampleCoverage5(void* ptr, float value, char invert);
void QOpenGLFunctions_4_0_Compatibility_GlSampleMaski5(void* ptr, unsigned int index, unsigned int mask);
void QOpenGLFunctions_4_0_Compatibility_GlSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Compatibility_GlSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int param);
void QOpenGLFunctions_4_0_Compatibility_GlSamplerParameterf5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Compatibility_GlSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Compatibility_GlSamplerParameteri5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Compatibility_GlSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Compatibility_GlScalef5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_0_Compatibility_GlScissor5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColor3f5(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColor3fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColor3i5(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColor3iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColor3s5(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColor3sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColor3ub5(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColor3ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColor3ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColor3uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColor3us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColor3usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_0_Compatibility_GlSecondaryColorPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_0_Compatibility_GlSelectBuffer5(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_4_0_Compatibility_GlSeparableFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_4_0_Compatibility_GlShadeModel5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Compatibility_GlStencilFunc5(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_0_Compatibility_GlStencilFuncSeparate5(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_0_Compatibility_GlStencilMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_0_Compatibility_GlStencilMaskSeparate5(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_4_0_Compatibility_GlStencilOp5(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_4_0_Compatibility_GlStencilOpSeparate5(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_4_0_Compatibility_GlTexBuffer5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord1f5(void* ptr, float s);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord1fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord1i5(void* ptr, int s);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord1iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord1s5(void* ptr, short s);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord1sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord2f5(void* ptr, float s, float t);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord2fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord2i5(void* ptr, int s, int t);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord2iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord2s5(void* ptr, short s, short t);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord2sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord3f5(void* ptr, float s, float t, float r);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord3fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord3i5(void* ptr, int s, int t, int r);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord3iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord3s5(void* ptr, short s, short t, short r);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord3sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord4f5(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord4fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord4i5(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord4iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord4s5(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoord4sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoordP1ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoordP1uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoordP2ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoordP2uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoordP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoordP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoordP4ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoordP4uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Compatibility_GlTexCoordPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_0_Compatibility_GlTexEnvf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Compatibility_GlTexEnvfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlTexEnvi5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Compatibility_GlTexEnviv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlTexGenf5(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Compatibility_GlTexGenfv5(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlTexGeni5(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Compatibility_GlTexGeniv5(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlTexImage1D5(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Compatibility_GlTexImage2D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Compatibility_GlTexImage2DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_0_Compatibility_GlTexImage3D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Compatibility_GlTexImage3DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_0_Compatibility_GlTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_0_Compatibility_GlTexParameterf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Compatibility_GlTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Compatibility_GlTexParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Compatibility_GlTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Compatibility_GlTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Compatibility_GlTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Compatibility_GlTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Compatibility_GlTranslatef5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_0_Compatibility_GlUniform1f5(void* ptr, int location, float v0);
void QOpenGLFunctions_4_0_Compatibility_GlUniform1fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_0_Compatibility_GlUniform1i5(void* ptr, int location, int v0);
void QOpenGLFunctions_4_0_Compatibility_GlUniform1iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_0_Compatibility_GlUniform1ui5(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_4_0_Compatibility_GlUniform1uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlUniform2f5(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_4_0_Compatibility_GlUniform2fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_0_Compatibility_GlUniform2i5(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_4_0_Compatibility_GlUniform2iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_0_Compatibility_GlUniform2ui5(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_0_Compatibility_GlUniform2uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlUniform3f5(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_0_Compatibility_GlUniform3fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_0_Compatibility_GlUniform3i5(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_0_Compatibility_GlUniform3iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_0_Compatibility_GlUniform3ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_0_Compatibility_GlUniform3uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlUniform4f5(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_0_Compatibility_GlUniform4fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_0_Compatibility_GlUniform4i5(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_0_Compatibility_GlUniform4iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_0_Compatibility_GlUniform4ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_0_Compatibility_GlUniform4uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlUniformBlockBinding5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_4_0_Compatibility_GlUniformMatrix2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Compatibility_GlUniformMatrix2x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Compatibility_GlUniformMatrix2x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Compatibility_GlUniformMatrix3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Compatibility_GlUniformMatrix3x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Compatibility_GlUniformMatrix3x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Compatibility_GlUniformMatrix4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Compatibility_GlUniformMatrix4x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Compatibility_GlUniformMatrix4x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Compatibility_GlUniformSubroutinesuiv5(void* ptr, unsigned int shadertype, int count, unsigned int indices);
void QOpenGLFunctions_4_0_Compatibility_GlUseProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_0_Compatibility_GlValidateProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_0_Compatibility_GlVertex2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_0_Compatibility_GlVertex2fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlVertex2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_0_Compatibility_GlVertex2iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertex2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_0_Compatibility_GlVertex2sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlVertex3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_0_Compatibility_GlVertex3fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlVertex3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_0_Compatibility_GlVertex3iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertex3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_0_Compatibility_GlVertex3sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlVertex4f5(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_4_0_Compatibility_GlVertex4fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlVertex4i5(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_4_0_Compatibility_GlVertex4iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertex4s5(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_4_0_Compatibility_GlVertex4sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib1f5(void* ptr, unsigned int index, float x);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib1fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib1s5(void* ptr, unsigned int index, short x);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib1sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib2f5(void* ptr, unsigned int index, float x, float y);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib2fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib2s5(void* ptr, unsigned int index, short x, short y);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib2sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib3f5(void* ptr, unsigned int index, float x, float y, float z);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib3fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib3s5(void* ptr, unsigned int index, short x, short y, short z);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib3sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib4Niv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib4Nsv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib4Nub5(void* ptr, unsigned int index, char* x, char* y, char* z, char* w);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib4Nubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib4Nuiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib4Nusv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib4f5(void* ptr, unsigned int index, float x, float y, float z, float w);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib4fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib4s5(void* ptr, unsigned int index, short x, short y, short z, short w);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttrib4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribDivisor5(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI1i5(void* ptr, unsigned int index, int x);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI1iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI1ui5(void* ptr, unsigned int index, unsigned int x);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI1uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI2i5(void* ptr, unsigned int index, int x, int y);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI2iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI2ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI2uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI3i5(void* ptr, unsigned int index, int x, int y, int z);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI3iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI3ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI3uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI4i5(void* ptr, unsigned int index, int x, int y, int z, int w);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI4ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z, unsigned int w);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribI4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribIPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribP1ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribP1uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribP2ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribP2uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribP3ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribP3uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribP4ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribP4uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlVertexAttribPointer5(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_4_0_Compatibility_GlVertexP2ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlVertexP2uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlVertexP3ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlVertexP3uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlVertexP4ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlVertexP4uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_0_Compatibility_GlVertexPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_0_Compatibility_GlViewport5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_0_Compatibility_GlWindowPos2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_0_Compatibility_GlWindowPos2fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlWindowPos2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_0_Compatibility_GlWindowPos2iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlWindowPos2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_0_Compatibility_GlWindowPos2sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_GlWindowPos3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_0_Compatibility_GlWindowPos3fv5(void* ptr, float v);
void QOpenGLFunctions_4_0_Compatibility_GlWindowPos3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_0_Compatibility_GlWindowPos3iv5(void* ptr, int v);
void QOpenGLFunctions_4_0_Compatibility_GlWindowPos3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_0_Compatibility_GlWindowPos3sv5(void* ptr, short v);
void QOpenGLFunctions_4_0_Compatibility_DestroyQOpenGLFunctions_4_0_Compatibility5(void* ptr);
char QOpenGLFunctions_4_0_Core_GlIsBuffer5(void* ptr, unsigned int buffer);
char QOpenGLFunctions_4_0_Core_GlIsEnabled5(void* ptr, unsigned int cap);
char QOpenGLFunctions_4_0_Core_GlIsEnabledi5(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_4_0_Core_GlIsFramebuffer5(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_4_0_Core_GlIsProgram5(void* ptr, unsigned int program);
char QOpenGLFunctions_4_0_Core_GlIsQuery5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_0_Core_GlIsRenderbuffer5(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_4_0_Core_GlIsSampler5(void* ptr, unsigned int sampler);
char QOpenGLFunctions_4_0_Core_GlIsShader5(void* ptr, unsigned int shader);
char QOpenGLFunctions_4_0_Core_GlIsTexture5(void* ptr, unsigned int texture);
char QOpenGLFunctions_4_0_Core_GlIsTransformFeedback5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_0_Core_GlIsVertexArray5(void* ptr, unsigned int array);
char QOpenGLFunctions_4_0_Core_GlUnmapBuffer5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_0_Core_GlCheckFramebufferStatus5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_0_Core_GlGetError5(void* ptr);
unsigned int QOpenGLFunctions_4_0_Core_GlCreateProgram5(void* ptr);
unsigned int QOpenGLFunctions_4_0_Core_GlCreateShader5(void* ptr, unsigned int ty);
void* QOpenGLFunctions_4_0_Core_GlMapBuffer5(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_4_0_Core_NewQOpenGLFunctions_4_0_Core5();
char QOpenGLFunctions_4_0_Core_InitializeOpenGLFunctions5(void* ptr);
char QOpenGLFunctions_4_0_Core_InitializeOpenGLFunctions5Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_4_0_Core_GlGetString5(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_4_0_Core_GlGetStringi5(void* ptr, unsigned int name, unsigned int index);
void QOpenGLFunctions_4_0_Core_GlActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_0_Core_GlAttachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_0_Core_GlBeginConditionalRender5(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_4_0_Core_GlBeginQuery5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_0_Core_GlBeginQueryIndexed5(void* ptr, unsigned int target, unsigned int index, unsigned int id);
void QOpenGLFunctions_4_0_Core_GlBeginTransformFeedback5(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_4_0_Core_GlBindBuffer5(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_4_0_Core_GlBindBufferBase5(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_4_0_Core_GlBindFramebuffer5(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_4_0_Core_GlBindRenderbuffer5(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_4_0_Core_GlBindSampler5(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLFunctions_4_0_Core_GlBindTexture5(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_4_0_Core_GlBindTransformFeedback5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_0_Core_GlBindVertexArray5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_0_Core_GlBlendColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_0_Core_GlBlendEquation5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Core_GlBlendEquationSeparate5(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_0_Core_GlBlendEquationSeparatei5(void* ptr, unsigned int buf, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_0_Core_GlBlendEquationi5(void* ptr, unsigned int buf, unsigned int mode);
void QOpenGLFunctions_4_0_Core_GlBlendFunc5(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_4_0_Core_GlBlendFuncSeparate5(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_4_0_Core_GlBlendFuncSeparatei5(void* ptr, unsigned int buf, unsigned int srcRGB, unsigned int dstRGB, unsigned int srcAlpha, unsigned int dstAlpha);
void QOpenGLFunctions_4_0_Core_GlBlendFunci5(void* ptr, unsigned int buf, unsigned int src, unsigned int dst);
void QOpenGLFunctions_4_0_Core_GlBlitFramebuffer5(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_4_0_Core_GlClampColor5(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_4_0_Core_GlClear5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_0_Core_GlClearBufferfi5(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_4_0_Core_GlClearBufferfv5(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_4_0_Core_GlClearBufferiv5(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_4_0_Core_GlClearBufferuiv5(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlClearColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_0_Core_GlClearStencil5(void* ptr, int s);
void QOpenGLFunctions_4_0_Core_GlColorMask5(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_4_0_Core_GlColorMaski5(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_4_0_Core_GlColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_0_Core_GlColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_0_Core_GlColorP4ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_0_Core_GlColorP4uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_0_Core_GlCompileShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_0_Core_GlCompressedTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_4_0_Core_GlCompressedTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_4_0_Core_GlCompressedTexImage3D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_4_0_Core_GlCompressedTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_0_Core_GlCompressedTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_0_Core_GlCompressedTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_0_Core_GlCopyTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_4_0_Core_GlCopyTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_4_0_Core_GlCopyTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_4_0_Core_GlCopyTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_0_Core_GlCopyTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_0_Core_GlCullFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Core_GlDeleteBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_0_Core_GlDeleteFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_0_Core_GlDeleteProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_0_Core_GlDeleteQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_0_Core_GlDeleteRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_0_Core_GlDeleteSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_0_Core_GlDeleteShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_0_Core_GlDeleteTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_0_Core_GlDeleteTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_0_Core_GlDeleteVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_0_Core_GlDepthFunc5(void* ptr, unsigned int fu);
void QOpenGLFunctions_4_0_Core_GlDepthMask5(void* ptr, char flag);
void QOpenGLFunctions_4_0_Core_GlDetachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_0_Core_GlDisable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_0_Core_GlDisableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_0_Core_GlDisablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_0_Core_GlDrawArrays5(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_4_0_Core_GlDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect);
void QOpenGLFunctions_4_0_Core_GlDrawArraysInstanced5(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_4_0_Core_GlDrawBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Core_GlDrawBuffers5(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_4_0_Core_GlDrawElements5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_0_Core_GlDrawElementsBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_0_Core_GlDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect);
void QOpenGLFunctions_4_0_Core_GlDrawElementsInstanced5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_4_0_Core_GlDrawElementsInstancedBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_4_0_Core_GlDrawRangeElements5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_0_Core_GlDrawRangeElementsBaseVertex5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_0_Core_GlDrawTransformFeedback5(void* ptr, unsigned int mode, unsigned int id);
void QOpenGLFunctions_4_0_Core_GlDrawTransformFeedbackStream5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream);
void QOpenGLFunctions_4_0_Core_GlEnable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_0_Core_GlEnableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_0_Core_GlEnablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_0_Core_GlEndConditionalRender5(void* ptr);
void QOpenGLFunctions_4_0_Core_GlEndQuery5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_0_Core_GlEndQueryIndexed5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_0_Core_GlEndTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_0_Core_GlFinish5(void* ptr);
void QOpenGLFunctions_4_0_Core_GlFlush5(void* ptr);
void QOpenGLFunctions_4_0_Core_GlFramebufferRenderbuffer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_4_0_Core_GlFramebufferTexture5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_4_0_Core_GlFramebufferTexture1D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_0_Core_GlFramebufferTexture2D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_0_Core_GlFramebufferTexture3D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_4_0_Core_GlFramebufferTextureLayer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_4_0_Core_GlFrontFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Core_GlGenBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_0_Core_GlGenFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_0_Core_GlGenQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_0_Core_GlGenRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_0_Core_GlGenSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_0_Core_GlGenTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_0_Core_GlGenTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_0_Core_GlGenVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_0_Core_GlGenerateMipmap5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_0_Core_GlGetActiveSubroutineUniformiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int index, unsigned int pname, int values);
void QOpenGLFunctions_4_0_Core_GlGetActiveUniformBlockiv5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetActiveUniformsiv5(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetAttachedShaders5(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_4_0_Core_GlGetBooleani_v5(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_4_0_Core_GlGetBooleanv5(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_4_0_Core_GlGetBufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetBufferPointerv5(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_4_0_Core_GlGetCompressedTexImage5(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_4_0_Core_GlGetFloatv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Core_GlGetFramebufferAttachmentParameteriv5(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetIntegeri_v5(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_4_0_Core_GlGetIntegerv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetMultisamplefv5(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_4_0_Core_GlGetPointerv5(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_4_0_Core_GlGetProgramStageiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int pname, int values);
void QOpenGLFunctions_4_0_Core_GlGetProgramiv5(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetQueryIndexediv5(void* ptr, unsigned int target, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetQueryObjectiv5(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetQueryObjectuiv5(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_0_Core_GlGetQueryiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetRenderbufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_0_Core_GlGetSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Core_GlGetSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetShaderiv5(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetTexImage5(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Core_GlGetTexLevelParameterfv5(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Core_GlGetTexLevelParameteriv5(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_0_Core_GlGetTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Core_GlGetTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetUniformSubroutineuiv5(void* ptr, unsigned int shadertype, int location, unsigned int params);
void QOpenGLFunctions_4_0_Core_GlGetUniformfv5(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_4_0_Core_GlGetUniformiv5(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_4_0_Core_GlGetUniformuiv5(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_4_0_Core_GlGetVertexAttribIiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlGetVertexAttribIuiv5(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_0_Core_GlGetVertexAttribPointerv5(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_4_0_Core_GlGetVertexAttribfv5(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Core_GlGetVertexAttribiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlHint5(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_4_0_Core_GlIndexub5(void* ptr, char* c);
void QOpenGLFunctions_4_0_Core_GlIndexubv5(void* ptr, char* c);
void QOpenGLFunctions_4_0_Core_GlLineWidth5(void* ptr, float width);
void QOpenGLFunctions_4_0_Core_GlLinkProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_0_Core_GlLogicOp5(void* ptr, unsigned int opcode);
void QOpenGLFunctions_4_0_Core_GlMinSampleShading5(void* ptr, float value);
void QOpenGLFunctions_4_0_Core_GlMultiDrawArrays5(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_4_0_Core_GlMultiTexCoordP1ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlMultiTexCoordP1uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlMultiTexCoordP2ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlMultiTexCoordP2uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlMultiTexCoordP3ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlMultiTexCoordP3uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlMultiTexCoordP4ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlMultiTexCoordP4uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlNormalP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlNormalP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlPatchParameterfv5(void* ptr, unsigned int pname, float values);
void QOpenGLFunctions_4_0_Core_GlPatchParameteri5(void* ptr, unsigned int pname, int value);
void QOpenGLFunctions_4_0_Core_GlPauseTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_0_Core_GlPixelStoref5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Core_GlPixelStorei5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Core_GlPointParameterf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Core_GlPointParameterfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Core_GlPointParameteri5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Core_GlPointParameteriv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlPointSize5(void* ptr, float size);
void QOpenGLFunctions_4_0_Core_GlPolygonMode5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_0_Core_GlPolygonOffset5(void* ptr, float factor, float units);
void QOpenGLFunctions_4_0_Core_GlPrimitiveRestartIndex5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_0_Core_GlProvokingVertex5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Core_GlQueryCounter5(void* ptr, unsigned int id, unsigned int target);
void QOpenGLFunctions_4_0_Core_GlReadBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_0_Core_GlReadPixels5(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Core_GlRenderbufferStorage5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_0_Core_GlRenderbufferStorageMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_0_Core_GlResumeTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_0_Core_GlSampleCoverage5(void* ptr, float value, char invert);
void QOpenGLFunctions_4_0_Core_GlSampleMaski5(void* ptr, unsigned int index, unsigned int mask);
void QOpenGLFunctions_4_0_Core_GlSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Core_GlSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int param);
void QOpenGLFunctions_4_0_Core_GlSamplerParameterf5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Core_GlSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Core_GlSamplerParameteri5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Core_GlSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Core_GlScissor5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_0_Core_GlSecondaryColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_0_Core_GlSecondaryColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_0_Core_GlStencilFunc5(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_0_Core_GlStencilFuncSeparate5(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_0_Core_GlStencilMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_0_Core_GlStencilMaskSeparate5(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_4_0_Core_GlStencilOp5(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_4_0_Core_GlStencilOpSeparate5(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_4_0_Core_GlTexBuffer5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_4_0_Core_GlTexCoordP1ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlTexCoordP1uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlTexCoordP2ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlTexCoordP2uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlTexCoordP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlTexCoordP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlTexCoordP4ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlTexCoordP4uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_0_Core_GlTexImage1D5(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Core_GlTexImage2D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Core_GlTexImage2DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_0_Core_GlTexImage3D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Core_GlTexImage3DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_0_Core_GlTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_0_Core_GlTexParameterf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_0_Core_GlTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_0_Core_GlTexParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_0_Core_GlTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_0_Core_GlTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Core_GlTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Core_GlTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_0_Core_GlUniform1f5(void* ptr, int location, float v0);
void QOpenGLFunctions_4_0_Core_GlUniform1fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_0_Core_GlUniform1i5(void* ptr, int location, int v0);
void QOpenGLFunctions_4_0_Core_GlUniform1iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_0_Core_GlUniform1ui5(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_4_0_Core_GlUniform1uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlUniform2f5(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_4_0_Core_GlUniform2fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_0_Core_GlUniform2i5(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_4_0_Core_GlUniform2iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_0_Core_GlUniform2ui5(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_0_Core_GlUniform2uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlUniform3f5(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_0_Core_GlUniform3fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_0_Core_GlUniform3i5(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_0_Core_GlUniform3iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_0_Core_GlUniform3ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_0_Core_GlUniform3uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlUniform4f5(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_0_Core_GlUniform4fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_0_Core_GlUniform4i5(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_0_Core_GlUniform4iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_0_Core_GlUniform4ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_0_Core_GlUniform4uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlUniformBlockBinding5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_4_0_Core_GlUniformMatrix2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Core_GlUniformMatrix2x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Core_GlUniformMatrix2x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Core_GlUniformMatrix3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Core_GlUniformMatrix3x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Core_GlUniformMatrix3x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Core_GlUniformMatrix4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Core_GlUniformMatrix4x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Core_GlUniformMatrix4x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_0_Core_GlUniformSubroutinesuiv5(void* ptr, unsigned int shadertype, int count, unsigned int indices);
void QOpenGLFunctions_4_0_Core_GlUseProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_0_Core_GlValidateProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_0_Core_GlVertexAttribDivisor5(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLFunctions_4_0_Core_GlVertexAttribIPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_0_Core_GlVertexAttribP1ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlVertexAttribP1uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlVertexAttribP2ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlVertexAttribP2uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlVertexAttribP3ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlVertexAttribP3uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlVertexAttribP4ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlVertexAttribP4uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlVertexAttribPointer5(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_4_0_Core_GlVertexP2ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlVertexP2uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlVertexP3ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlVertexP3uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlVertexP4ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlVertexP4uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_0_Core_GlViewport5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_0_Core_DestroyQOpenGLFunctions_4_0_Core5(void* ptr);
char QOpenGLFunctions_4_1_Compatibility_GlAreTexturesResident5(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_4_1_Compatibility_GlIsBuffer5(void* ptr, unsigned int buffer);
char QOpenGLFunctions_4_1_Compatibility_GlIsEnabled5(void* ptr, unsigned int cap);
char QOpenGLFunctions_4_1_Compatibility_GlIsEnabledi5(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_4_1_Compatibility_GlIsFramebuffer5(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_4_1_Compatibility_GlIsList5(void* ptr, unsigned int list);
char QOpenGLFunctions_4_1_Compatibility_GlIsProgram5(void* ptr, unsigned int program);
char QOpenGLFunctions_4_1_Compatibility_GlIsProgramPipeline5(void* ptr, unsigned int pipeline);
char QOpenGLFunctions_4_1_Compatibility_GlIsQuery5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_1_Compatibility_GlIsRenderbuffer5(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_4_1_Compatibility_GlIsSampler5(void* ptr, unsigned int sampler);
char QOpenGLFunctions_4_1_Compatibility_GlIsShader5(void* ptr, unsigned int shader);
char QOpenGLFunctions_4_1_Compatibility_GlIsTexture5(void* ptr, unsigned int texture);
char QOpenGLFunctions_4_1_Compatibility_GlIsTransformFeedback5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_1_Compatibility_GlIsVertexArray5(void* ptr, unsigned int array);
char QOpenGLFunctions_4_1_Compatibility_GlUnmapBuffer5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_1_Compatibility_GlCheckFramebufferStatus5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_1_Compatibility_GlGetError5(void* ptr);
int QOpenGLFunctions_4_1_Compatibility_GlRenderMode5(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_4_1_Compatibility_GlCreateProgram5(void* ptr);
unsigned int QOpenGLFunctions_4_1_Compatibility_GlCreateShader5(void* ptr, unsigned int ty);
unsigned int QOpenGLFunctions_4_1_Compatibility_GlGenLists5(void* ptr, int ran);
void* QOpenGLFunctions_4_1_Compatibility_GlMapBuffer5(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_4_1_Compatibility_NewQOpenGLFunctions_4_1_Compatibility5();
char QOpenGLFunctions_4_1_Compatibility_InitializeOpenGLFunctions5(void* ptr);
char QOpenGLFunctions_4_1_Compatibility_InitializeOpenGLFunctions5Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_4_1_Compatibility_GlGetString5(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_4_1_Compatibility_GlGetStringi5(void* ptr, unsigned int name, unsigned int index);
void QOpenGLFunctions_4_1_Compatibility_GlAccum5(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_4_1_Compatibility_GlActiveShaderProgram5(void* ptr, unsigned int pipeline, unsigned int program);
void QOpenGLFunctions_4_1_Compatibility_GlActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_1_Compatibility_GlAlphaFunc5(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_4_1_Compatibility_GlArrayElement5(void* ptr, int i);
void QOpenGLFunctions_4_1_Compatibility_GlAttachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_1_Compatibility_GlBegin5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlBeginConditionalRender5(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlBeginQuery5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_1_Compatibility_GlBeginQueryIndexed5(void* ptr, unsigned int target, unsigned int index, unsigned int id);
void QOpenGLFunctions_4_1_Compatibility_GlBeginTransformFeedback5(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_4_1_Compatibility_GlBindBuffer5(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_4_1_Compatibility_GlBindBufferBase5(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_4_1_Compatibility_GlBindFramebuffer5(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_4_1_Compatibility_GlBindProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_1_Compatibility_GlBindRenderbuffer5(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_4_1_Compatibility_GlBindSampler5(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLFunctions_4_1_Compatibility_GlBindTexture5(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_4_1_Compatibility_GlBindTransformFeedback5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_1_Compatibility_GlBindVertexArray5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_1_Compatibility_GlBitmap5(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_4_1_Compatibility_GlBlendColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_1_Compatibility_GlBlendEquation5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlBlendEquationSeparate5(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_1_Compatibility_GlBlendEquationSeparatei5(void* ptr, unsigned int buf, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_1_Compatibility_GlBlendEquationi5(void* ptr, unsigned int buf, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlBlendFunc5(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_4_1_Compatibility_GlBlendFuncSeparate5(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_4_1_Compatibility_GlBlendFuncSeparatei5(void* ptr, unsigned int buf, unsigned int srcRGB, unsigned int dstRGB, unsigned int srcAlpha, unsigned int dstAlpha);
void QOpenGLFunctions_4_1_Compatibility_GlBlendFunci5(void* ptr, unsigned int buf, unsigned int src, unsigned int dst);
void QOpenGLFunctions_4_1_Compatibility_GlBlitFramebuffer5(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_4_1_Compatibility_GlCallList5(void* ptr, unsigned int list);
void QOpenGLFunctions_4_1_Compatibility_GlCallLists5(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_4_1_Compatibility_GlClampColor5(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_4_1_Compatibility_GlClear5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_1_Compatibility_GlClearAccum5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_1_Compatibility_GlClearBufferfi5(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_4_1_Compatibility_GlClearBufferfv5(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_4_1_Compatibility_GlClearBufferiv5(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_4_1_Compatibility_GlClearBufferuiv5(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlClearColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_1_Compatibility_GlClearDepthf5(void* ptr, float dd);
void QOpenGLFunctions_4_1_Compatibility_GlClearIndex5(void* ptr, float c);
void QOpenGLFunctions_4_1_Compatibility_GlClearStencil5(void* ptr, int s);
void QOpenGLFunctions_4_1_Compatibility_GlClientActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_1_Compatibility_GlColor3f5(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_4_1_Compatibility_GlColor3fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlColor3i5(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_4_1_Compatibility_GlColor3iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlColor3s5(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_4_1_Compatibility_GlColor3sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlColor3ub5(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_4_1_Compatibility_GlColor3ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_1_Compatibility_GlColor3ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_4_1_Compatibility_GlColor3uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_1_Compatibility_GlColor3us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_4_1_Compatibility_GlColor3usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_1_Compatibility_GlColor4f5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_1_Compatibility_GlColor4fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlColor4i5(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_4_1_Compatibility_GlColor4iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlColor4s5(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_4_1_Compatibility_GlColor4sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlColor4ub5(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_4_1_Compatibility_GlColor4ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_1_Compatibility_GlColor4ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_4_1_Compatibility_GlColor4uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_1_Compatibility_GlColor4us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_4_1_Compatibility_GlColor4usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_1_Compatibility_GlColorMask5(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_4_1_Compatibility_GlColorMaski5(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_4_1_Compatibility_GlColorMaterial5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_1_Compatibility_GlColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_1_Compatibility_GlColorP4ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_1_Compatibility_GlColorP4uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_1_Compatibility_GlColorPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_1_Compatibility_GlColorSubTable5(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_1_Compatibility_GlColorTable5(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_4_1_Compatibility_GlColorTableParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlColorTableParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlCompileShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_1_Compatibility_GlCompressedTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_4_1_Compatibility_GlCompressedTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_4_1_Compatibility_GlCompressedTexImage3D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_4_1_Compatibility_GlCompressedTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_1_Compatibility_GlCompressedTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_1_Compatibility_GlCompressedTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_1_Compatibility_GlConvolutionFilter1D5(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_1_Compatibility_GlConvolutionFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_1_Compatibility_GlConvolutionParameterf5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlConvolutionParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlConvolutionParameteri5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlConvolutionParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlCopyColorSubTable5(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_4_1_Compatibility_GlCopyColorTable5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_4_1_Compatibility_GlCopyConvolutionFilter1D5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_4_1_Compatibility_GlCopyConvolutionFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_4_1_Compatibility_GlCopyPixels5(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_4_1_Compatibility_GlCopyTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_4_1_Compatibility_GlCopyTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_4_1_Compatibility_GlCopyTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_4_1_Compatibility_GlCopyTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_1_Compatibility_GlCopyTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_1_Compatibility_GlCullFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlDeleteBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_1_Compatibility_GlDeleteFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_1_Compatibility_GlDeleteLists5(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_4_1_Compatibility_GlDeleteProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_1_Compatibility_GlDeleteProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_1_Compatibility_GlDeleteQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_1_Compatibility_GlDeleteRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_1_Compatibility_GlDeleteSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_1_Compatibility_GlDeleteShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_1_Compatibility_GlDeleteTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_1_Compatibility_GlDeleteTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_1_Compatibility_GlDeleteVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_1_Compatibility_GlDepthFunc5(void* ptr, unsigned int fu);
void QOpenGLFunctions_4_1_Compatibility_GlDepthMask5(void* ptr, char flag);
void QOpenGLFunctions_4_1_Compatibility_GlDepthRangef5(void* ptr, float n, float fo);
void QOpenGLFunctions_4_1_Compatibility_GlDetachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_1_Compatibility_GlDisable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_1_Compatibility_GlDisableClientState5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_1_Compatibility_GlDisableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_1_Compatibility_GlDisablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_1_Compatibility_GlDrawArrays5(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_4_1_Compatibility_GlDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect);
void QOpenGLFunctions_4_1_Compatibility_GlDrawArraysInstanced5(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_4_1_Compatibility_GlDrawBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlDrawBuffers5(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_4_1_Compatibility_GlDrawElements5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_1_Compatibility_GlDrawElementsBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_1_Compatibility_GlDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect);
void QOpenGLFunctions_4_1_Compatibility_GlDrawElementsInstanced5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_4_1_Compatibility_GlDrawElementsInstancedBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_4_1_Compatibility_GlDrawPixels5(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Compatibility_GlDrawRangeElements5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_1_Compatibility_GlDrawRangeElementsBaseVertex5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_1_Compatibility_GlDrawTransformFeedback5(void* ptr, unsigned int mode, unsigned int id);
void QOpenGLFunctions_4_1_Compatibility_GlDrawTransformFeedbackStream5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream);
void QOpenGLFunctions_4_1_Compatibility_GlEdgeFlag5(void* ptr, char flag);
void QOpenGLFunctions_4_1_Compatibility_GlEdgeFlagPointer5(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_4_1_Compatibility_GlEdgeFlagv5(void* ptr, char flag);
void QOpenGLFunctions_4_1_Compatibility_GlEnable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_1_Compatibility_GlEnableClientState5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_1_Compatibility_GlEnableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_1_Compatibility_GlEnablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_1_Compatibility_GlEnd5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlEndConditionalRender5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlEndList5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlEndQuery5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_1_Compatibility_GlEndQueryIndexed5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_1_Compatibility_GlEndTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlEvalCoord1f5(void* ptr, float u);
void QOpenGLFunctions_4_1_Compatibility_GlEvalCoord1fv5(void* ptr, float u);
void QOpenGLFunctions_4_1_Compatibility_GlEvalCoord2f5(void* ptr, float u, float v);
void QOpenGLFunctions_4_1_Compatibility_GlEvalCoord2fv5(void* ptr, float u);
void QOpenGLFunctions_4_1_Compatibility_GlEvalMesh15(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_4_1_Compatibility_GlEvalMesh25(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_4_1_Compatibility_GlEvalPoint15(void* ptr, int i);
void QOpenGLFunctions_4_1_Compatibility_GlEvalPoint25(void* ptr, int i, int j);
void QOpenGLFunctions_4_1_Compatibility_GlFeedbackBuffer5(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_4_1_Compatibility_GlFinish5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlFlush5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlFogCoordPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_1_Compatibility_GlFogCoordf5(void* ptr, float coord);
void QOpenGLFunctions_4_1_Compatibility_GlFogCoordfv5(void* ptr, float coord);
void QOpenGLFunctions_4_1_Compatibility_GlFogf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Compatibility_GlFogfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlFogi5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Compatibility_GlFogiv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlFramebufferRenderbuffer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_4_1_Compatibility_GlFramebufferTexture5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_4_1_Compatibility_GlFramebufferTexture1D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_1_Compatibility_GlFramebufferTexture2D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_1_Compatibility_GlFramebufferTexture3D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_4_1_Compatibility_GlFramebufferTextureLayer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_4_1_Compatibility_GlFrontFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlGenBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_1_Compatibility_GlGenFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_1_Compatibility_GlGenProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_1_Compatibility_GlGenQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_1_Compatibility_GlGenRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_1_Compatibility_GlGenSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_1_Compatibility_GlGenTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_1_Compatibility_GlGenTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_1_Compatibility_GlGenVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_1_Compatibility_GlGenerateMipmap5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_1_Compatibility_GlGetActiveSubroutineUniformiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int index, unsigned int pname, int values);
void QOpenGLFunctions_4_1_Compatibility_GlGetActiveUniformBlockiv5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetActiveUniformsiv5(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetAttachedShaders5(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_4_1_Compatibility_GlGetBooleani_v5(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_4_1_Compatibility_GlGetBooleanv5(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_4_1_Compatibility_GlGetBufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetBufferPointerv5(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_4_1_Compatibility_GlGetColorTable5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_4_1_Compatibility_GlGetColorTableParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlGetColorTableParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetCompressedTexImage5(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_4_1_Compatibility_GlGetConvolutionFilter5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_1_Compatibility_GlGetConvolutionParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlGetConvolutionParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetFloati_v5(void* ptr, unsigned int target, unsigned int index, float data);
void QOpenGLFunctions_4_1_Compatibility_GlGetFloatv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlGetFramebufferAttachmentParameteriv5(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetHistogram5(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_4_1_Compatibility_GlGetHistogramParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlGetHistogramParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetIntegeri_v5(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_4_1_Compatibility_GlGetIntegerv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetLightfv5(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlGetLightiv5(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetMapfv5(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_4_1_Compatibility_GlGetMapiv5(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_4_1_Compatibility_GlGetMaterialfv5(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlGetMaterialiv5(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetMinmax5(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_4_1_Compatibility_GlGetMinmaxParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlGetMinmaxParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetMultisamplefv5(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_4_1_Compatibility_GlGetPixelMapfv5(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_4_1_Compatibility_GlGetPixelMapuiv5(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_4_1_Compatibility_GlGetPixelMapusv5(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_4_1_Compatibility_GlGetPointerv5(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_4_1_Compatibility_GlGetPolygonStipple5(void* ptr, char* mask);
void QOpenGLFunctions_4_1_Compatibility_GlGetProgramBinary5(void* ptr, unsigned int program, int bufSize, int length, unsigned int binaryFormat, void* binary);
void QOpenGLFunctions_4_1_Compatibility_GlGetProgramPipelineiv5(void* ptr, unsigned int pipeline, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetProgramStageiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int pname, int values);
void QOpenGLFunctions_4_1_Compatibility_GlGetProgramiv5(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetQueryIndexediv5(void* ptr, unsigned int target, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetQueryObjectiv5(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetQueryObjectuiv5(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetQueryiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetRenderbufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlGetSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetSeparableFilter5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_4_1_Compatibility_GlGetShaderPrecisionFormat5(void* ptr, unsigned int shadertype, unsigned int precisiontype, int ran, int precision);
void QOpenGLFunctions_4_1_Compatibility_GlGetShaderiv5(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetTexEnvfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlGetTexEnviv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetTexGenfv5(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlGetTexGeniv5(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetTexImage5(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Compatibility_GlGetTexLevelParameterfv5(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlGetTexLevelParameteriv5(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlGetTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetUniformSubroutineuiv5(void* ptr, unsigned int shadertype, int location, unsigned int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetUniformfv5(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_4_1_Compatibility_GlGetUniformiv5(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetUniformuiv5(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetVertexAttribIiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetVertexAttribIuiv5(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_1_Compatibility_GlGetVertexAttribPointerv5(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_4_1_Compatibility_GlGetVertexAttribfv5(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlGetVertexAttribiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlHint5(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlHistogram5(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_4_1_Compatibility_GlIndexMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_1_Compatibility_GlIndexPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_1_Compatibility_GlIndexf5(void* ptr, float c);
void QOpenGLFunctions_4_1_Compatibility_GlIndexfv5(void* ptr, float c);
void QOpenGLFunctions_4_1_Compatibility_GlIndexi5(void* ptr, int c);
void QOpenGLFunctions_4_1_Compatibility_GlIndexiv5(void* ptr, int c);
void QOpenGLFunctions_4_1_Compatibility_GlIndexs5(void* ptr, short c);
void QOpenGLFunctions_4_1_Compatibility_GlIndexsv5(void* ptr, short c);
void QOpenGLFunctions_4_1_Compatibility_GlIndexub5(void* ptr, char* c);
void QOpenGLFunctions_4_1_Compatibility_GlIndexubv5(void* ptr, char* c);
void QOpenGLFunctions_4_1_Compatibility_GlInitNames5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlInterleavedArrays5(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_4_1_Compatibility_GlLightModelf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Compatibility_GlLightModelfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlLightModeli5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Compatibility_GlLightModeliv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlLightf5(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Compatibility_GlLightfv5(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlLighti5(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Compatibility_GlLightiv5(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlLineStipple5(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_4_1_Compatibility_GlLineWidth5(void* ptr, float width);
void QOpenGLFunctions_4_1_Compatibility_GlLinkProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_1_Compatibility_GlListBase5(void* ptr, unsigned int base);
void QOpenGLFunctions_4_1_Compatibility_GlLoadIdentity5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlLoadMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_1_Compatibility_GlLoadName5(void* ptr, unsigned int name);
void QOpenGLFunctions_4_1_Compatibility_GlLoadTransposeMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_1_Compatibility_GlLogicOp5(void* ptr, unsigned int opcode);
void QOpenGLFunctions_4_1_Compatibility_GlMap1f5(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_4_1_Compatibility_GlMap2f5(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_4_1_Compatibility_GlMapGrid1f5(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_4_1_Compatibility_GlMapGrid2f5(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_4_1_Compatibility_GlMaterialf5(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Compatibility_GlMaterialfv5(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlMateriali5(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Compatibility_GlMaterialiv5(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlMatrixMode5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlMinSampleShading5(void* ptr, float value);
void QOpenGLFunctions_4_1_Compatibility_GlMinmax5(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_4_1_Compatibility_GlMultMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_1_Compatibility_GlMultTransposeMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_1_Compatibility_GlMultiDrawArrays5(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord1f5(void* ptr, unsigned int target, float s);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord1fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord1i5(void* ptr, unsigned int target, int s);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord1iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord1s5(void* ptr, unsigned int target, short s);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord1sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord2f5(void* ptr, unsigned int target, float s, float t);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord2fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord2i5(void* ptr, unsigned int target, int s, int t);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord2iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord2s5(void* ptr, unsigned int target, short s, short t);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord2sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord3f5(void* ptr, unsigned int target, float s, float t, float r);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord3fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord3i5(void* ptr, unsigned int target, int s, int t, int r);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord3iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord3s5(void* ptr, unsigned int target, short s, short t, short r);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord3sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord4f5(void* ptr, unsigned int target, float s, float t, float r, float q);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord4fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord4i5(void* ptr, unsigned int target, int s, int t, int r, int q);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord4iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord4s5(void* ptr, unsigned int target, short s, short t, short r, short q);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoord4sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoordP1ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoordP1uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoordP2ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoordP2uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoordP3ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoordP3uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoordP4ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlMultiTexCoordP4uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlNewList5(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlNormal3f5(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_4_1_Compatibility_GlNormal3fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlNormal3i5(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_4_1_Compatibility_GlNormal3iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlNormal3s5(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_4_1_Compatibility_GlNormal3sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlNormalP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlNormalP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlNormalPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_1_Compatibility_GlPassThrough5(void* ptr, float token);
void QOpenGLFunctions_4_1_Compatibility_GlPatchParameterfv5(void* ptr, unsigned int pname, float values);
void QOpenGLFunctions_4_1_Compatibility_GlPatchParameteri5(void* ptr, unsigned int pname, int value);
void QOpenGLFunctions_4_1_Compatibility_GlPauseTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlPixelMapfv5(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_4_1_Compatibility_GlPixelMapuiv5(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_4_1_Compatibility_GlPixelMapusv5(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_4_1_Compatibility_GlPixelStoref5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Compatibility_GlPixelStorei5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Compatibility_GlPixelTransferf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Compatibility_GlPixelTransferi5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Compatibility_GlPixelZoom5(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_4_1_Compatibility_GlPointParameterf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Compatibility_GlPointParameterfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlPointParameteri5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Compatibility_GlPointParameteriv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlPointSize5(void* ptr, float size);
void QOpenGLFunctions_4_1_Compatibility_GlPolygonMode5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlPolygonOffset5(void* ptr, float factor, float units);
void QOpenGLFunctions_4_1_Compatibility_GlPolygonStipple5(void* ptr, char* mask);
void QOpenGLFunctions_4_1_Compatibility_GlPopAttrib5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlPopClientAttrib5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlPopMatrix5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlPopName5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlPrimitiveRestartIndex5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_1_Compatibility_GlPrioritizeTextures5(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_4_1_Compatibility_GlProgramBinary5(void* ptr, unsigned int program, unsigned int binaryFormat, void* binary, int length);
void QOpenGLFunctions_4_1_Compatibility_GlProgramParameteri5(void* ptr, unsigned int program, unsigned int pname, int value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform1f5(void* ptr, unsigned int program, int location, float v0);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform1fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform1i5(void* ptr, unsigned int program, int location, int v0);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform1iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform1ui5(void* ptr, unsigned int program, int location, unsigned int v0);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform1uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform2f5(void* ptr, unsigned int program, int location, float v0, float v1);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform2fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform2i5(void* ptr, unsigned int program, int location, int v0, int v1);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform2iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform2ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform2uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform3f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform3fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform3i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform3iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform3ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform3uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform4f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform4fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform4i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform4iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform4ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniform4uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniformMatrix2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniformMatrix2x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniformMatrix2x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniformMatrix3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniformMatrix3x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniformMatrix3x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniformMatrix4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniformMatrix4x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlProgramUniformMatrix4x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlProvokingVertex5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlPushAttrib5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_1_Compatibility_GlPushClientAttrib5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_1_Compatibility_GlPushMatrix5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlPushName5(void* ptr, unsigned int name);
void QOpenGLFunctions_4_1_Compatibility_GlQueryCounter5(void* ptr, unsigned int id, unsigned int target);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos2fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos2iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos2sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos3fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos3iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos3sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos4f5(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos4fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos4i5(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos4iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos4s5(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_4_1_Compatibility_GlRasterPos4sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlReadBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlReadPixels5(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Compatibility_GlRectf5(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_4_1_Compatibility_GlRectfv5(void* ptr, float v1, float v2);
void QOpenGLFunctions_4_1_Compatibility_GlRecti5(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_4_1_Compatibility_GlRectiv5(void* ptr, int v1, int v2);
void QOpenGLFunctions_4_1_Compatibility_GlRects5(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_4_1_Compatibility_GlRectsv5(void* ptr, short v1, short v2);
void QOpenGLFunctions_4_1_Compatibility_GlReleaseShaderCompiler5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlRenderbufferStorage5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_1_Compatibility_GlRenderbufferStorageMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_1_Compatibility_GlResetHistogram5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_1_Compatibility_GlResetMinmax5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_1_Compatibility_GlResumeTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_1_Compatibility_GlRotatef5(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_4_1_Compatibility_GlSampleCoverage5(void* ptr, float value, char invert);
void QOpenGLFunctions_4_1_Compatibility_GlSampleMaski5(void* ptr, unsigned int index, unsigned int mask);
void QOpenGLFunctions_4_1_Compatibility_GlSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Compatibility_GlSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int param);
void QOpenGLFunctions_4_1_Compatibility_GlSamplerParameterf5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Compatibility_GlSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Compatibility_GlSamplerParameteri5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Compatibility_GlSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Compatibility_GlScalef5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_1_Compatibility_GlScissor5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_1_Compatibility_GlScissorArrayv5(void* ptr, unsigned int first, int count, int v);
void QOpenGLFunctions_4_1_Compatibility_GlScissorIndexed5(void* ptr, unsigned int index, int left, int bottom, int width, int height);
void QOpenGLFunctions_4_1_Compatibility_GlScissorIndexedv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColor3f5(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColor3fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColor3i5(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColor3iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColor3s5(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColor3sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColor3ub5(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColor3ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColor3ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColor3uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColor3us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColor3usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_1_Compatibility_GlSecondaryColorPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_1_Compatibility_GlSelectBuffer5(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_4_1_Compatibility_GlSeparableFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_4_1_Compatibility_GlShadeModel5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Compatibility_GlShaderBinary5(void* ptr, int count, unsigned int shaders, unsigned int binaryformat, void* binary, int length);
void QOpenGLFunctions_4_1_Compatibility_GlStencilFunc5(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_1_Compatibility_GlStencilFuncSeparate5(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_1_Compatibility_GlStencilMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_1_Compatibility_GlStencilMaskSeparate5(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_4_1_Compatibility_GlStencilOp5(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_4_1_Compatibility_GlStencilOpSeparate5(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_4_1_Compatibility_GlTexBuffer5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord1f5(void* ptr, float s);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord1fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord1i5(void* ptr, int s);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord1iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord1s5(void* ptr, short s);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord1sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord2f5(void* ptr, float s, float t);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord2fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord2i5(void* ptr, int s, int t);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord2iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord2s5(void* ptr, short s, short t);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord2sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord3f5(void* ptr, float s, float t, float r);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord3fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord3i5(void* ptr, int s, int t, int r);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord3iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord3s5(void* ptr, short s, short t, short r);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord3sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord4f5(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord4fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord4i5(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord4iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord4s5(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoord4sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoordP1ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoordP1uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoordP2ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoordP2uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoordP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoordP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoordP4ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoordP4uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Compatibility_GlTexCoordPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_1_Compatibility_GlTexEnvf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Compatibility_GlTexEnvfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlTexEnvi5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Compatibility_GlTexEnviv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlTexGenf5(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Compatibility_GlTexGenfv5(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlTexGeni5(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Compatibility_GlTexGeniv5(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlTexImage1D5(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Compatibility_GlTexImage2D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Compatibility_GlTexImage2DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_1_Compatibility_GlTexImage3D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Compatibility_GlTexImage3DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_1_Compatibility_GlTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_1_Compatibility_GlTexParameterf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Compatibility_GlTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Compatibility_GlTexParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Compatibility_GlTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Compatibility_GlTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Compatibility_GlTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Compatibility_GlTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Compatibility_GlTranslatef5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_1_Compatibility_GlUniform1f5(void* ptr, int location, float v0);
void QOpenGLFunctions_4_1_Compatibility_GlUniform1fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_1_Compatibility_GlUniform1i5(void* ptr, int location, int v0);
void QOpenGLFunctions_4_1_Compatibility_GlUniform1iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_1_Compatibility_GlUniform1ui5(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_4_1_Compatibility_GlUniform1uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlUniform2f5(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_4_1_Compatibility_GlUniform2fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_1_Compatibility_GlUniform2i5(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_4_1_Compatibility_GlUniform2iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_1_Compatibility_GlUniform2ui5(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_1_Compatibility_GlUniform2uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlUniform3f5(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_1_Compatibility_GlUniform3fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_1_Compatibility_GlUniform3i5(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_1_Compatibility_GlUniform3iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_1_Compatibility_GlUniform3ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_1_Compatibility_GlUniform3uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlUniform4f5(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_1_Compatibility_GlUniform4fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_1_Compatibility_GlUniform4i5(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_1_Compatibility_GlUniform4iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_1_Compatibility_GlUniform4ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_1_Compatibility_GlUniform4uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlUniformBlockBinding5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_4_1_Compatibility_GlUniformMatrix2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlUniformMatrix2x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlUniformMatrix2x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlUniformMatrix3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlUniformMatrix3x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlUniformMatrix3x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlUniformMatrix4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlUniformMatrix4x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlUniformMatrix4x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Compatibility_GlUniformSubroutinesuiv5(void* ptr, unsigned int shadertype, int count, unsigned int indices);
void QOpenGLFunctions_4_1_Compatibility_GlUseProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_1_Compatibility_GlUseProgramStages5(void* ptr, unsigned int pipeline, unsigned int stages, unsigned int program);
void QOpenGLFunctions_4_1_Compatibility_GlValidateProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_1_Compatibility_GlValidateProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_1_Compatibility_GlVertex2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_1_Compatibility_GlVertex2fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlVertex2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_1_Compatibility_GlVertex2iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertex2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_1_Compatibility_GlVertex2sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlVertex3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_1_Compatibility_GlVertex3fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlVertex3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_1_Compatibility_GlVertex3iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertex3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_1_Compatibility_GlVertex3sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlVertex4f5(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_4_1_Compatibility_GlVertex4fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlVertex4i5(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_4_1_Compatibility_GlVertex4iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertex4s5(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_4_1_Compatibility_GlVertex4sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib1f5(void* ptr, unsigned int index, float x);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib1fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib1s5(void* ptr, unsigned int index, short x);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib1sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib2f5(void* ptr, unsigned int index, float x, float y);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib2fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib2s5(void* ptr, unsigned int index, short x, short y);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib2sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib3f5(void* ptr, unsigned int index, float x, float y, float z);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib3fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib3s5(void* ptr, unsigned int index, short x, short y, short z);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib3sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib4Niv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib4Nsv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib4Nub5(void* ptr, unsigned int index, char* x, char* y, char* z, char* w);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib4Nubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib4Nuiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib4Nusv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib4f5(void* ptr, unsigned int index, float x, float y, float z, float w);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib4fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib4s5(void* ptr, unsigned int index, short x, short y, short z, short w);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttrib4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribDivisor5(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI1i5(void* ptr, unsigned int index, int x);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI1iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI1ui5(void* ptr, unsigned int index, unsigned int x);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI1uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI2i5(void* ptr, unsigned int index, int x, int y);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI2iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI2ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI2uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI3i5(void* ptr, unsigned int index, int x, int y, int z);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI3iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI3ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI3uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI4i5(void* ptr, unsigned int index, int x, int y, int z, int w);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI4ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z, unsigned int w);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribI4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribIPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribLPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribP1ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribP1uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribP2ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribP2uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribP3ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribP3uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribP4ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribP4uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlVertexAttribPointer5(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_4_1_Compatibility_GlVertexP2ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlVertexP2uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlVertexP3ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlVertexP3uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlVertexP4ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlVertexP4uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_1_Compatibility_GlVertexPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_1_Compatibility_GlViewport5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_1_Compatibility_GlViewportArrayv5(void* ptr, unsigned int first, int count, float v);
void QOpenGLFunctions_4_1_Compatibility_GlViewportIndexedf5(void* ptr, unsigned int index, float x, float y, float w, float h);
void QOpenGLFunctions_4_1_Compatibility_GlViewportIndexedfv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_1_Compatibility_GlWindowPos2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_1_Compatibility_GlWindowPos2fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlWindowPos2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_1_Compatibility_GlWindowPos2iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlWindowPos2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_1_Compatibility_GlWindowPos2sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_GlWindowPos3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_1_Compatibility_GlWindowPos3fv5(void* ptr, float v);
void QOpenGLFunctions_4_1_Compatibility_GlWindowPos3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_1_Compatibility_GlWindowPos3iv5(void* ptr, int v);
void QOpenGLFunctions_4_1_Compatibility_GlWindowPos3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_1_Compatibility_GlWindowPos3sv5(void* ptr, short v);
void QOpenGLFunctions_4_1_Compatibility_DestroyQOpenGLFunctions_4_1_Compatibility5(void* ptr);
char QOpenGLFunctions_4_1_Core_GlIsBuffer5(void* ptr, unsigned int buffer);
char QOpenGLFunctions_4_1_Core_GlIsEnabled5(void* ptr, unsigned int cap);
char QOpenGLFunctions_4_1_Core_GlIsEnabledi5(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_4_1_Core_GlIsFramebuffer5(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_4_1_Core_GlIsProgram5(void* ptr, unsigned int program);
char QOpenGLFunctions_4_1_Core_GlIsProgramPipeline5(void* ptr, unsigned int pipeline);
char QOpenGLFunctions_4_1_Core_GlIsQuery5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_1_Core_GlIsRenderbuffer5(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_4_1_Core_GlIsSampler5(void* ptr, unsigned int sampler);
char QOpenGLFunctions_4_1_Core_GlIsShader5(void* ptr, unsigned int shader);
char QOpenGLFunctions_4_1_Core_GlIsTexture5(void* ptr, unsigned int texture);
char QOpenGLFunctions_4_1_Core_GlIsTransformFeedback5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_1_Core_GlIsVertexArray5(void* ptr, unsigned int array);
char QOpenGLFunctions_4_1_Core_GlUnmapBuffer5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_1_Core_GlCheckFramebufferStatus5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_1_Core_GlGetError5(void* ptr);
unsigned int QOpenGLFunctions_4_1_Core_GlCreateProgram5(void* ptr);
unsigned int QOpenGLFunctions_4_1_Core_GlCreateShader5(void* ptr, unsigned int ty);
void* QOpenGLFunctions_4_1_Core_GlMapBuffer5(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_4_1_Core_NewQOpenGLFunctions_4_1_Core5();
char QOpenGLFunctions_4_1_Core_InitializeOpenGLFunctions5(void* ptr);
char QOpenGLFunctions_4_1_Core_InitializeOpenGLFunctions5Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_4_1_Core_GlGetString5(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_4_1_Core_GlGetStringi5(void* ptr, unsigned int name, unsigned int index);
void QOpenGLFunctions_4_1_Core_GlActiveShaderProgram5(void* ptr, unsigned int pipeline, unsigned int program);
void QOpenGLFunctions_4_1_Core_GlActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_1_Core_GlAttachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_1_Core_GlBeginConditionalRender5(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_4_1_Core_GlBeginQuery5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_1_Core_GlBeginQueryIndexed5(void* ptr, unsigned int target, unsigned int index, unsigned int id);
void QOpenGLFunctions_4_1_Core_GlBeginTransformFeedback5(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_4_1_Core_GlBindBuffer5(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_4_1_Core_GlBindBufferBase5(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_4_1_Core_GlBindFramebuffer5(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_4_1_Core_GlBindProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_1_Core_GlBindRenderbuffer5(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_4_1_Core_GlBindSampler5(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLFunctions_4_1_Core_GlBindTexture5(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_4_1_Core_GlBindTransformFeedback5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_1_Core_GlBindVertexArray5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_1_Core_GlBlendColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_1_Core_GlBlendEquation5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Core_GlBlendEquationSeparate5(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_1_Core_GlBlendEquationSeparatei5(void* ptr, unsigned int buf, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_1_Core_GlBlendEquationi5(void* ptr, unsigned int buf, unsigned int mode);
void QOpenGLFunctions_4_1_Core_GlBlendFunc5(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_4_1_Core_GlBlendFuncSeparate5(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_4_1_Core_GlBlendFuncSeparatei5(void* ptr, unsigned int buf, unsigned int srcRGB, unsigned int dstRGB, unsigned int srcAlpha, unsigned int dstAlpha);
void QOpenGLFunctions_4_1_Core_GlBlendFunci5(void* ptr, unsigned int buf, unsigned int src, unsigned int dst);
void QOpenGLFunctions_4_1_Core_GlBlitFramebuffer5(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_4_1_Core_GlClampColor5(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_4_1_Core_GlClear5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_1_Core_GlClearBufferfi5(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_4_1_Core_GlClearBufferfv5(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_4_1_Core_GlClearBufferiv5(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_4_1_Core_GlClearBufferuiv5(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlClearColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_1_Core_GlClearDepthf5(void* ptr, float dd);
void QOpenGLFunctions_4_1_Core_GlClearStencil5(void* ptr, int s);
void QOpenGLFunctions_4_1_Core_GlColorMask5(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_4_1_Core_GlColorMaski5(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_4_1_Core_GlColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_1_Core_GlColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_1_Core_GlColorP4ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_1_Core_GlColorP4uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_1_Core_GlCompileShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_1_Core_GlCompressedTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_4_1_Core_GlCompressedTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_4_1_Core_GlCompressedTexImage3D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_4_1_Core_GlCompressedTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_1_Core_GlCompressedTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_1_Core_GlCompressedTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_1_Core_GlCopyTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_4_1_Core_GlCopyTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_4_1_Core_GlCopyTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_4_1_Core_GlCopyTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_1_Core_GlCopyTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_1_Core_GlCullFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Core_GlDeleteBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_1_Core_GlDeleteFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_1_Core_GlDeleteProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_1_Core_GlDeleteProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_1_Core_GlDeleteQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_1_Core_GlDeleteRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_1_Core_GlDeleteSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_1_Core_GlDeleteShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_1_Core_GlDeleteTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_1_Core_GlDeleteTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_1_Core_GlDeleteVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_1_Core_GlDepthFunc5(void* ptr, unsigned int fu);
void QOpenGLFunctions_4_1_Core_GlDepthMask5(void* ptr, char flag);
void QOpenGLFunctions_4_1_Core_GlDepthRangef5(void* ptr, float n, float fo);
void QOpenGLFunctions_4_1_Core_GlDetachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_1_Core_GlDisable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_1_Core_GlDisableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_1_Core_GlDisablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_1_Core_GlDrawArrays5(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_4_1_Core_GlDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect);
void QOpenGLFunctions_4_1_Core_GlDrawArraysInstanced5(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_4_1_Core_GlDrawBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Core_GlDrawBuffers5(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_4_1_Core_GlDrawElements5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_1_Core_GlDrawElementsBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_1_Core_GlDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect);
void QOpenGLFunctions_4_1_Core_GlDrawElementsInstanced5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_4_1_Core_GlDrawElementsInstancedBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_4_1_Core_GlDrawRangeElements5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_1_Core_GlDrawRangeElementsBaseVertex5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_1_Core_GlDrawTransformFeedback5(void* ptr, unsigned int mode, unsigned int id);
void QOpenGLFunctions_4_1_Core_GlDrawTransformFeedbackStream5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream);
void QOpenGLFunctions_4_1_Core_GlEnable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_1_Core_GlEnableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_1_Core_GlEnablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_1_Core_GlEndConditionalRender5(void* ptr);
void QOpenGLFunctions_4_1_Core_GlEndQuery5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_1_Core_GlEndQueryIndexed5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_1_Core_GlEndTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_1_Core_GlFinish5(void* ptr);
void QOpenGLFunctions_4_1_Core_GlFlush5(void* ptr);
void QOpenGLFunctions_4_1_Core_GlFramebufferRenderbuffer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_4_1_Core_GlFramebufferTexture5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_4_1_Core_GlFramebufferTexture1D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_1_Core_GlFramebufferTexture2D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_1_Core_GlFramebufferTexture3D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_4_1_Core_GlFramebufferTextureLayer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_4_1_Core_GlFrontFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Core_GlGenBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_1_Core_GlGenFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_1_Core_GlGenProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_1_Core_GlGenQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_1_Core_GlGenRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_1_Core_GlGenSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_1_Core_GlGenTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_1_Core_GlGenTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_1_Core_GlGenVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_1_Core_GlGenerateMipmap5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_1_Core_GlGetActiveSubroutineUniformiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int index, unsigned int pname, int values);
void QOpenGLFunctions_4_1_Core_GlGetActiveUniformBlockiv5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetActiveUniformsiv5(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetAttachedShaders5(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_4_1_Core_GlGetBooleani_v5(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_4_1_Core_GlGetBooleanv5(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_4_1_Core_GlGetBufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetBufferPointerv5(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_4_1_Core_GlGetCompressedTexImage5(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_4_1_Core_GlGetFloati_v5(void* ptr, unsigned int target, unsigned int index, float data);
void QOpenGLFunctions_4_1_Core_GlGetFloatv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Core_GlGetFramebufferAttachmentParameteriv5(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetIntegeri_v5(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_4_1_Core_GlGetIntegerv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetMultisamplefv5(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_4_1_Core_GlGetPointerv5(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_4_1_Core_GlGetProgramBinary5(void* ptr, unsigned int program, int bufSize, int length, unsigned int binaryFormat, void* binary);
void QOpenGLFunctions_4_1_Core_GlGetProgramPipelineiv5(void* ptr, unsigned int pipeline, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetProgramStageiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int pname, int values);
void QOpenGLFunctions_4_1_Core_GlGetProgramiv5(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetQueryIndexediv5(void* ptr, unsigned int target, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetQueryObjectiv5(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetQueryObjectuiv5(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_1_Core_GlGetQueryiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetRenderbufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_1_Core_GlGetSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Core_GlGetSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetShaderPrecisionFormat5(void* ptr, unsigned int shadertype, unsigned int precisiontype, int ran, int precision);
void QOpenGLFunctions_4_1_Core_GlGetShaderiv5(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetTexImage5(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Core_GlGetTexLevelParameterfv5(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Core_GlGetTexLevelParameteriv5(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_1_Core_GlGetTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Core_GlGetTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetUniformSubroutineuiv5(void* ptr, unsigned int shadertype, int location, unsigned int params);
void QOpenGLFunctions_4_1_Core_GlGetUniformfv5(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_4_1_Core_GlGetUniformiv5(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_4_1_Core_GlGetUniformuiv5(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_4_1_Core_GlGetVertexAttribIiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlGetVertexAttribIuiv5(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_1_Core_GlGetVertexAttribPointerv5(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_4_1_Core_GlGetVertexAttribfv5(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Core_GlGetVertexAttribiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlHint5(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_4_1_Core_GlIndexub5(void* ptr, char* c);
void QOpenGLFunctions_4_1_Core_GlIndexubv5(void* ptr, char* c);
void QOpenGLFunctions_4_1_Core_GlLineWidth5(void* ptr, float width);
void QOpenGLFunctions_4_1_Core_GlLinkProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_1_Core_GlLogicOp5(void* ptr, unsigned int opcode);
void QOpenGLFunctions_4_1_Core_GlMinSampleShading5(void* ptr, float value);
void QOpenGLFunctions_4_1_Core_GlMultiDrawArrays5(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_4_1_Core_GlMultiTexCoordP1ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlMultiTexCoordP1uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlMultiTexCoordP2ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlMultiTexCoordP2uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlMultiTexCoordP3ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlMultiTexCoordP3uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlMultiTexCoordP4ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlMultiTexCoordP4uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlNormalP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlNormalP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlPatchParameterfv5(void* ptr, unsigned int pname, float values);
void QOpenGLFunctions_4_1_Core_GlPatchParameteri5(void* ptr, unsigned int pname, int value);
void QOpenGLFunctions_4_1_Core_GlPauseTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_1_Core_GlPixelStoref5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Core_GlPixelStorei5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Core_GlPointParameterf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Core_GlPointParameterfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Core_GlPointParameteri5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Core_GlPointParameteriv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlPointSize5(void* ptr, float size);
void QOpenGLFunctions_4_1_Core_GlPolygonMode5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_1_Core_GlPolygonOffset5(void* ptr, float factor, float units);
void QOpenGLFunctions_4_1_Core_GlPrimitiveRestartIndex5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_1_Core_GlProgramBinary5(void* ptr, unsigned int program, unsigned int binaryFormat, void* binary, int length);
void QOpenGLFunctions_4_1_Core_GlProgramParameteri5(void* ptr, unsigned int program, unsigned int pname, int value);
void QOpenGLFunctions_4_1_Core_GlProgramUniform1f5(void* ptr, unsigned int program, int location, float v0);
void QOpenGLFunctions_4_1_Core_GlProgramUniform1fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_1_Core_GlProgramUniform1i5(void* ptr, unsigned int program, int location, int v0);
void QOpenGLFunctions_4_1_Core_GlProgramUniform1iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_1_Core_GlProgramUniform1ui5(void* ptr, unsigned int program, int location, unsigned int v0);
void QOpenGLFunctions_4_1_Core_GlProgramUniform1uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlProgramUniform2f5(void* ptr, unsigned int program, int location, float v0, float v1);
void QOpenGLFunctions_4_1_Core_GlProgramUniform2fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_1_Core_GlProgramUniform2i5(void* ptr, unsigned int program, int location, int v0, int v1);
void QOpenGLFunctions_4_1_Core_GlProgramUniform2iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_1_Core_GlProgramUniform2ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_1_Core_GlProgramUniform2uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlProgramUniform3f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_1_Core_GlProgramUniform3fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_1_Core_GlProgramUniform3i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_1_Core_GlProgramUniform3iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_1_Core_GlProgramUniform3ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_1_Core_GlProgramUniform3uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlProgramUniform4f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_1_Core_GlProgramUniform4fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_1_Core_GlProgramUniform4i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_1_Core_GlProgramUniform4iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_1_Core_GlProgramUniform4ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_1_Core_GlProgramUniform4uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlProgramUniformMatrix2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlProgramUniformMatrix2x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlProgramUniformMatrix2x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlProgramUniformMatrix3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlProgramUniformMatrix3x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlProgramUniformMatrix3x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlProgramUniformMatrix4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlProgramUniformMatrix4x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlProgramUniformMatrix4x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlProvokingVertex5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Core_GlQueryCounter5(void* ptr, unsigned int id, unsigned int target);
void QOpenGLFunctions_4_1_Core_GlReadBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_1_Core_GlReadPixels5(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Core_GlReleaseShaderCompiler5(void* ptr);
void QOpenGLFunctions_4_1_Core_GlRenderbufferStorage5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_1_Core_GlRenderbufferStorageMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_1_Core_GlResumeTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_1_Core_GlSampleCoverage5(void* ptr, float value, char invert);
void QOpenGLFunctions_4_1_Core_GlSampleMaski5(void* ptr, unsigned int index, unsigned int mask);
void QOpenGLFunctions_4_1_Core_GlSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Core_GlSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int param);
void QOpenGLFunctions_4_1_Core_GlSamplerParameterf5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Core_GlSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Core_GlSamplerParameteri5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Core_GlSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Core_GlScissor5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_1_Core_GlScissorArrayv5(void* ptr, unsigned int first, int count, int v);
void QOpenGLFunctions_4_1_Core_GlScissorIndexed5(void* ptr, unsigned int index, int left, int bottom, int width, int height);
void QOpenGLFunctions_4_1_Core_GlScissorIndexedv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_1_Core_GlSecondaryColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_1_Core_GlSecondaryColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_1_Core_GlShaderBinary5(void* ptr, int count, unsigned int shaders, unsigned int binaryformat, void* binary, int length);
void QOpenGLFunctions_4_1_Core_GlStencilFunc5(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_1_Core_GlStencilFuncSeparate5(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_1_Core_GlStencilMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_1_Core_GlStencilMaskSeparate5(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_4_1_Core_GlStencilOp5(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_4_1_Core_GlStencilOpSeparate5(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_4_1_Core_GlTexBuffer5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_4_1_Core_GlTexCoordP1ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlTexCoordP1uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlTexCoordP2ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlTexCoordP2uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlTexCoordP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlTexCoordP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlTexCoordP4ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlTexCoordP4uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_1_Core_GlTexImage1D5(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Core_GlTexImage2D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Core_GlTexImage2DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_1_Core_GlTexImage3D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Core_GlTexImage3DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_1_Core_GlTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_1_Core_GlTexParameterf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_1_Core_GlTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_1_Core_GlTexParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_1_Core_GlTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_1_Core_GlTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Core_GlTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Core_GlTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_1_Core_GlUniform1f5(void* ptr, int location, float v0);
void QOpenGLFunctions_4_1_Core_GlUniform1fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_1_Core_GlUniform1i5(void* ptr, int location, int v0);
void QOpenGLFunctions_4_1_Core_GlUniform1iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_1_Core_GlUniform1ui5(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_4_1_Core_GlUniform1uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlUniform2f5(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_4_1_Core_GlUniform2fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_1_Core_GlUniform2i5(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_4_1_Core_GlUniform2iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_1_Core_GlUniform2ui5(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_1_Core_GlUniform2uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlUniform3f5(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_1_Core_GlUniform3fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_1_Core_GlUniform3i5(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_1_Core_GlUniform3iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_1_Core_GlUniform3ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_1_Core_GlUniform3uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlUniform4f5(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_1_Core_GlUniform4fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_1_Core_GlUniform4i5(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_1_Core_GlUniform4iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_1_Core_GlUniform4ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_1_Core_GlUniform4uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlUniformBlockBinding5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_4_1_Core_GlUniformMatrix2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlUniformMatrix2x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlUniformMatrix2x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlUniformMatrix3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlUniformMatrix3x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlUniformMatrix3x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlUniformMatrix4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlUniformMatrix4x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlUniformMatrix4x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_1_Core_GlUniformSubroutinesuiv5(void* ptr, unsigned int shadertype, int count, unsigned int indices);
void QOpenGLFunctions_4_1_Core_GlUseProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_1_Core_GlUseProgramStages5(void* ptr, unsigned int pipeline, unsigned int stages, unsigned int program);
void QOpenGLFunctions_4_1_Core_GlValidateProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_1_Core_GlValidateProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_1_Core_GlVertexAttribDivisor5(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLFunctions_4_1_Core_GlVertexAttribIPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_1_Core_GlVertexAttribLPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_1_Core_GlVertexAttribP1ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlVertexAttribP1uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlVertexAttribP2ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlVertexAttribP2uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlVertexAttribP3ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlVertexAttribP3uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlVertexAttribP4ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlVertexAttribP4uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlVertexAttribPointer5(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_4_1_Core_GlVertexP2ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlVertexP2uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlVertexP3ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlVertexP3uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlVertexP4ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlVertexP4uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_1_Core_GlViewport5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_1_Core_GlViewportArrayv5(void* ptr, unsigned int first, int count, float v);
void QOpenGLFunctions_4_1_Core_GlViewportIndexedf5(void* ptr, unsigned int index, float x, float y, float w, float h);
void QOpenGLFunctions_4_1_Core_GlViewportIndexedfv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_1_Core_DestroyQOpenGLFunctions_4_1_Core5(void* ptr);
char QOpenGLFunctions_4_2_Compatibility_GlAreTexturesResident5(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_4_2_Compatibility_GlIsBuffer5(void* ptr, unsigned int buffer);
char QOpenGLFunctions_4_2_Compatibility_GlIsEnabled5(void* ptr, unsigned int cap);
char QOpenGLFunctions_4_2_Compatibility_GlIsEnabledi5(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_4_2_Compatibility_GlIsFramebuffer5(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_4_2_Compatibility_GlIsList5(void* ptr, unsigned int list);
char QOpenGLFunctions_4_2_Compatibility_GlIsProgram5(void* ptr, unsigned int program);
char QOpenGLFunctions_4_2_Compatibility_GlIsProgramPipeline5(void* ptr, unsigned int pipeline);
char QOpenGLFunctions_4_2_Compatibility_GlIsQuery5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_2_Compatibility_GlIsRenderbuffer5(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_4_2_Compatibility_GlIsSampler5(void* ptr, unsigned int sampler);
char QOpenGLFunctions_4_2_Compatibility_GlIsShader5(void* ptr, unsigned int shader);
char QOpenGLFunctions_4_2_Compatibility_GlIsTexture5(void* ptr, unsigned int texture);
char QOpenGLFunctions_4_2_Compatibility_GlIsTransformFeedback5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_2_Compatibility_GlIsVertexArray5(void* ptr, unsigned int array);
char QOpenGLFunctions_4_2_Compatibility_GlUnmapBuffer5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_2_Compatibility_GlCheckFramebufferStatus5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_2_Compatibility_GlGetError5(void* ptr);
int QOpenGLFunctions_4_2_Compatibility_GlRenderMode5(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_4_2_Compatibility_GlCreateProgram5(void* ptr);
unsigned int QOpenGLFunctions_4_2_Compatibility_GlCreateShader5(void* ptr, unsigned int ty);
unsigned int QOpenGLFunctions_4_2_Compatibility_GlGenLists5(void* ptr, int ran);
void* QOpenGLFunctions_4_2_Compatibility_GlMapBuffer5(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_4_2_Compatibility_NewQOpenGLFunctions_4_2_Compatibility5();
char QOpenGLFunctions_4_2_Compatibility_InitializeOpenGLFunctions5(void* ptr);
char QOpenGLFunctions_4_2_Compatibility_InitializeOpenGLFunctions5Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_4_2_Compatibility_GlGetString5(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_4_2_Compatibility_GlGetStringi5(void* ptr, unsigned int name, unsigned int index);
void QOpenGLFunctions_4_2_Compatibility_GlAccum5(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_4_2_Compatibility_GlActiveShaderProgram5(void* ptr, unsigned int pipeline, unsigned int program);
void QOpenGLFunctions_4_2_Compatibility_GlActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_2_Compatibility_GlAlphaFunc5(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_4_2_Compatibility_GlArrayElement5(void* ptr, int i);
void QOpenGLFunctions_4_2_Compatibility_GlAttachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_2_Compatibility_GlBegin5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlBeginConditionalRender5(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlBeginQuery5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_2_Compatibility_GlBeginQueryIndexed5(void* ptr, unsigned int target, unsigned int index, unsigned int id);
void QOpenGLFunctions_4_2_Compatibility_GlBeginTransformFeedback5(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_4_2_Compatibility_GlBindBuffer5(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_4_2_Compatibility_GlBindBufferBase5(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_4_2_Compatibility_GlBindFramebuffer5(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_4_2_Compatibility_GlBindImageTexture5(void* ptr, unsigned int unit, unsigned int texture, int level, char layered, int layer, unsigned int access, unsigned int format);
void QOpenGLFunctions_4_2_Compatibility_GlBindProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_2_Compatibility_GlBindRenderbuffer5(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_4_2_Compatibility_GlBindSampler5(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLFunctions_4_2_Compatibility_GlBindTexture5(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_4_2_Compatibility_GlBindTransformFeedback5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_2_Compatibility_GlBindVertexArray5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_2_Compatibility_GlBitmap5(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_4_2_Compatibility_GlBlendColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_2_Compatibility_GlBlendEquation5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlBlendEquationSeparate5(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_2_Compatibility_GlBlendEquationSeparatei5(void* ptr, unsigned int buf, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_2_Compatibility_GlBlendEquationi5(void* ptr, unsigned int buf, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlBlendFunc5(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_4_2_Compatibility_GlBlendFuncSeparate5(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_4_2_Compatibility_GlBlendFuncSeparatei5(void* ptr, unsigned int buf, unsigned int srcRGB, unsigned int dstRGB, unsigned int srcAlpha, unsigned int dstAlpha);
void QOpenGLFunctions_4_2_Compatibility_GlBlendFunci5(void* ptr, unsigned int buf, unsigned int src, unsigned int dst);
void QOpenGLFunctions_4_2_Compatibility_GlBlitFramebuffer5(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_4_2_Compatibility_GlCallList5(void* ptr, unsigned int list);
void QOpenGLFunctions_4_2_Compatibility_GlCallLists5(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_4_2_Compatibility_GlClampColor5(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_4_2_Compatibility_GlClear5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_2_Compatibility_GlClearAccum5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_2_Compatibility_GlClearBufferfi5(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_4_2_Compatibility_GlClearBufferfv5(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_4_2_Compatibility_GlClearBufferiv5(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_4_2_Compatibility_GlClearBufferuiv5(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlClearColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_2_Compatibility_GlClearDepthf5(void* ptr, float dd);
void QOpenGLFunctions_4_2_Compatibility_GlClearIndex5(void* ptr, float c);
void QOpenGLFunctions_4_2_Compatibility_GlClearStencil5(void* ptr, int s);
void QOpenGLFunctions_4_2_Compatibility_GlClientActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_2_Compatibility_GlColor3f5(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_4_2_Compatibility_GlColor3fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlColor3i5(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_4_2_Compatibility_GlColor3iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlColor3s5(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_4_2_Compatibility_GlColor3sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlColor3ub5(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_4_2_Compatibility_GlColor3ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_2_Compatibility_GlColor3ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_4_2_Compatibility_GlColor3uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_2_Compatibility_GlColor3us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_4_2_Compatibility_GlColor3usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_2_Compatibility_GlColor4f5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_2_Compatibility_GlColor4fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlColor4i5(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_4_2_Compatibility_GlColor4iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlColor4s5(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_4_2_Compatibility_GlColor4sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlColor4ub5(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_4_2_Compatibility_GlColor4ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_2_Compatibility_GlColor4ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_4_2_Compatibility_GlColor4uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_2_Compatibility_GlColor4us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_4_2_Compatibility_GlColor4usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_2_Compatibility_GlColorMask5(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_4_2_Compatibility_GlColorMaski5(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_4_2_Compatibility_GlColorMaterial5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_2_Compatibility_GlColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_2_Compatibility_GlColorP4ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_2_Compatibility_GlColorP4uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_2_Compatibility_GlColorPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_2_Compatibility_GlColorSubTable5(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_2_Compatibility_GlColorTable5(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_4_2_Compatibility_GlColorTableParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlColorTableParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlCompileShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_2_Compatibility_GlCompressedTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_4_2_Compatibility_GlCompressedTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_4_2_Compatibility_GlCompressedTexImage3D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_4_2_Compatibility_GlCompressedTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_2_Compatibility_GlCompressedTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_2_Compatibility_GlCompressedTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_2_Compatibility_GlConvolutionFilter1D5(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_2_Compatibility_GlConvolutionFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_2_Compatibility_GlConvolutionParameterf5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlConvolutionParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlConvolutionParameteri5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlConvolutionParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlCopyColorSubTable5(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_4_2_Compatibility_GlCopyColorTable5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_4_2_Compatibility_GlCopyConvolutionFilter1D5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_4_2_Compatibility_GlCopyConvolutionFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_4_2_Compatibility_GlCopyPixels5(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_4_2_Compatibility_GlCopyTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_4_2_Compatibility_GlCopyTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_4_2_Compatibility_GlCopyTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_4_2_Compatibility_GlCopyTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_2_Compatibility_GlCopyTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_2_Compatibility_GlCullFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlDeleteBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_2_Compatibility_GlDeleteFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_2_Compatibility_GlDeleteLists5(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_4_2_Compatibility_GlDeleteProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_2_Compatibility_GlDeleteProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_2_Compatibility_GlDeleteQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_2_Compatibility_GlDeleteRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_2_Compatibility_GlDeleteSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_2_Compatibility_GlDeleteShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_2_Compatibility_GlDeleteTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_2_Compatibility_GlDeleteTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_2_Compatibility_GlDeleteVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_2_Compatibility_GlDepthFunc5(void* ptr, unsigned int fu);
void QOpenGLFunctions_4_2_Compatibility_GlDepthMask5(void* ptr, char flag);
void QOpenGLFunctions_4_2_Compatibility_GlDepthRangef5(void* ptr, float n, float fo);
void QOpenGLFunctions_4_2_Compatibility_GlDetachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_2_Compatibility_GlDisable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_2_Compatibility_GlDisableClientState5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_2_Compatibility_GlDisableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_2_Compatibility_GlDisablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_2_Compatibility_GlDrawArrays5(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_4_2_Compatibility_GlDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect);
void QOpenGLFunctions_4_2_Compatibility_GlDrawArraysInstanced5(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_4_2_Compatibility_GlDrawArraysInstancedBaseInstance5(void* ptr, unsigned int mode, int first, int count, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_2_Compatibility_GlDrawBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlDrawBuffers5(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_4_2_Compatibility_GlDrawElements5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_2_Compatibility_GlDrawElementsBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_2_Compatibility_GlDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect);
void QOpenGLFunctions_4_2_Compatibility_GlDrawElementsInstanced5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_4_2_Compatibility_GlDrawElementsInstancedBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_2_Compatibility_GlDrawElementsInstancedBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_4_2_Compatibility_GlDrawElementsInstancedBaseVertexBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex, unsigned int baseinstance);
void QOpenGLFunctions_4_2_Compatibility_GlDrawPixels5(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Compatibility_GlDrawRangeElements5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_2_Compatibility_GlDrawRangeElementsBaseVertex5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_2_Compatibility_GlDrawTransformFeedback5(void* ptr, unsigned int mode, unsigned int id);
void QOpenGLFunctions_4_2_Compatibility_GlDrawTransformFeedbackInstanced5(void* ptr, unsigned int mode, unsigned int id, int instancecount);
void QOpenGLFunctions_4_2_Compatibility_GlDrawTransformFeedbackStream5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream);
void QOpenGLFunctions_4_2_Compatibility_GlDrawTransformFeedbackStreamInstanced5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream, int instancecount);
void QOpenGLFunctions_4_2_Compatibility_GlEdgeFlag5(void* ptr, char flag);
void QOpenGLFunctions_4_2_Compatibility_GlEdgeFlagPointer5(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_4_2_Compatibility_GlEdgeFlagv5(void* ptr, char flag);
void QOpenGLFunctions_4_2_Compatibility_GlEnable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_2_Compatibility_GlEnableClientState5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_2_Compatibility_GlEnableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_2_Compatibility_GlEnablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_2_Compatibility_GlEnd5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlEndConditionalRender5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlEndList5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlEndQuery5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_2_Compatibility_GlEndQueryIndexed5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_2_Compatibility_GlEndTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlEvalCoord1f5(void* ptr, float u);
void QOpenGLFunctions_4_2_Compatibility_GlEvalCoord1fv5(void* ptr, float u);
void QOpenGLFunctions_4_2_Compatibility_GlEvalCoord2f5(void* ptr, float u, float v);
void QOpenGLFunctions_4_2_Compatibility_GlEvalCoord2fv5(void* ptr, float u);
void QOpenGLFunctions_4_2_Compatibility_GlEvalMesh15(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_4_2_Compatibility_GlEvalMesh25(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_4_2_Compatibility_GlEvalPoint15(void* ptr, int i);
void QOpenGLFunctions_4_2_Compatibility_GlEvalPoint25(void* ptr, int i, int j);
void QOpenGLFunctions_4_2_Compatibility_GlFeedbackBuffer5(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_4_2_Compatibility_GlFinish5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlFlush5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlFogCoordPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_2_Compatibility_GlFogCoordf5(void* ptr, float coord);
void QOpenGLFunctions_4_2_Compatibility_GlFogCoordfv5(void* ptr, float coord);
void QOpenGLFunctions_4_2_Compatibility_GlFogf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Compatibility_GlFogfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlFogi5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Compatibility_GlFogiv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlFramebufferRenderbuffer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_4_2_Compatibility_GlFramebufferTexture5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_4_2_Compatibility_GlFramebufferTexture1D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_2_Compatibility_GlFramebufferTexture2D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_2_Compatibility_GlFramebufferTexture3D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_4_2_Compatibility_GlFramebufferTextureLayer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_4_2_Compatibility_GlFrontFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlGenBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_2_Compatibility_GlGenFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_2_Compatibility_GlGenProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_2_Compatibility_GlGenQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_2_Compatibility_GlGenRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_2_Compatibility_GlGenSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_2_Compatibility_GlGenTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_2_Compatibility_GlGenTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_2_Compatibility_GlGenVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_2_Compatibility_GlGenerateMipmap5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_2_Compatibility_GlGetActiveAtomicCounterBufferiv5(void* ptr, unsigned int program, unsigned int bufferIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetActiveSubroutineUniformiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int index, unsigned int pname, int values);
void QOpenGLFunctions_4_2_Compatibility_GlGetActiveUniformBlockiv5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetActiveUniformsiv5(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetAttachedShaders5(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_4_2_Compatibility_GlGetBooleani_v5(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_4_2_Compatibility_GlGetBooleanv5(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_4_2_Compatibility_GlGetBufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetBufferPointerv5(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_4_2_Compatibility_GlGetColorTable5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_4_2_Compatibility_GlGetColorTableParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlGetColorTableParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetCompressedTexImage5(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_4_2_Compatibility_GlGetConvolutionFilter5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_2_Compatibility_GlGetConvolutionParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlGetConvolutionParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetFloati_v5(void* ptr, unsigned int target, unsigned int index, float data);
void QOpenGLFunctions_4_2_Compatibility_GlGetFloatv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlGetFramebufferAttachmentParameteriv5(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetHistogram5(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_4_2_Compatibility_GlGetHistogramParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlGetHistogramParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetIntegeri_v5(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_4_2_Compatibility_GlGetIntegerv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetInternalformativ5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int pname, int bufSize, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetLightfv5(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlGetLightiv5(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetMapfv5(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_4_2_Compatibility_GlGetMapiv5(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_4_2_Compatibility_GlGetMaterialfv5(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlGetMaterialiv5(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetMinmax5(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_4_2_Compatibility_GlGetMinmaxParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlGetMinmaxParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetMultisamplefv5(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_4_2_Compatibility_GlGetPixelMapfv5(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_4_2_Compatibility_GlGetPixelMapuiv5(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_4_2_Compatibility_GlGetPixelMapusv5(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_4_2_Compatibility_GlGetPointerv5(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_4_2_Compatibility_GlGetPolygonStipple5(void* ptr, char* mask);
void QOpenGLFunctions_4_2_Compatibility_GlGetProgramBinary5(void* ptr, unsigned int program, int bufSize, int length, unsigned int binaryFormat, void* binary);
void QOpenGLFunctions_4_2_Compatibility_GlGetProgramPipelineiv5(void* ptr, unsigned int pipeline, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetProgramStageiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int pname, int values);
void QOpenGLFunctions_4_2_Compatibility_GlGetProgramiv5(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetQueryIndexediv5(void* ptr, unsigned int target, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetQueryObjectiv5(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetQueryObjectuiv5(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetQueryiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetRenderbufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlGetSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetSeparableFilter5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_4_2_Compatibility_GlGetShaderPrecisionFormat5(void* ptr, unsigned int shadertype, unsigned int precisiontype, int ran, int precision);
void QOpenGLFunctions_4_2_Compatibility_GlGetShaderiv5(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetTexEnvfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlGetTexEnviv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetTexGenfv5(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlGetTexGeniv5(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetTexImage5(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Compatibility_GlGetTexLevelParameterfv5(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlGetTexLevelParameteriv5(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlGetTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetUniformSubroutineuiv5(void* ptr, unsigned int shadertype, int location, unsigned int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetUniformfv5(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_4_2_Compatibility_GlGetUniformiv5(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetUniformuiv5(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetVertexAttribIiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetVertexAttribIuiv5(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_2_Compatibility_GlGetVertexAttribPointerv5(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_4_2_Compatibility_GlGetVertexAttribfv5(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlGetVertexAttribiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlHint5(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlHistogram5(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_4_2_Compatibility_GlIndexMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_2_Compatibility_GlIndexPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_2_Compatibility_GlIndexf5(void* ptr, float c);
void QOpenGLFunctions_4_2_Compatibility_GlIndexfv5(void* ptr, float c);
void QOpenGLFunctions_4_2_Compatibility_GlIndexi5(void* ptr, int c);
void QOpenGLFunctions_4_2_Compatibility_GlIndexiv5(void* ptr, int c);
void QOpenGLFunctions_4_2_Compatibility_GlIndexs5(void* ptr, short c);
void QOpenGLFunctions_4_2_Compatibility_GlIndexsv5(void* ptr, short c);
void QOpenGLFunctions_4_2_Compatibility_GlIndexub5(void* ptr, char* c);
void QOpenGLFunctions_4_2_Compatibility_GlIndexubv5(void* ptr, char* c);
void QOpenGLFunctions_4_2_Compatibility_GlInitNames5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlInterleavedArrays5(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_4_2_Compatibility_GlLightModelf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Compatibility_GlLightModelfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlLightModeli5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Compatibility_GlLightModeliv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlLightf5(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Compatibility_GlLightfv5(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlLighti5(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Compatibility_GlLightiv5(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlLineStipple5(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_4_2_Compatibility_GlLineWidth5(void* ptr, float width);
void QOpenGLFunctions_4_2_Compatibility_GlLinkProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_2_Compatibility_GlListBase5(void* ptr, unsigned int base);
void QOpenGLFunctions_4_2_Compatibility_GlLoadIdentity5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlLoadMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_2_Compatibility_GlLoadName5(void* ptr, unsigned int name);
void QOpenGLFunctions_4_2_Compatibility_GlLoadTransposeMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_2_Compatibility_GlLogicOp5(void* ptr, unsigned int opcode);
void QOpenGLFunctions_4_2_Compatibility_GlMap1f5(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_4_2_Compatibility_GlMap2f5(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_4_2_Compatibility_GlMapGrid1f5(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_4_2_Compatibility_GlMapGrid2f5(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_4_2_Compatibility_GlMaterialf5(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Compatibility_GlMaterialfv5(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlMateriali5(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Compatibility_GlMaterialiv5(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlMatrixMode5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlMemoryBarrier5(void* ptr, unsigned int barriers);
void QOpenGLFunctions_4_2_Compatibility_GlMinSampleShading5(void* ptr, float value);
void QOpenGLFunctions_4_2_Compatibility_GlMinmax5(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_4_2_Compatibility_GlMultMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_2_Compatibility_GlMultTransposeMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_2_Compatibility_GlMultiDrawArrays5(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord1f5(void* ptr, unsigned int target, float s);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord1fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord1i5(void* ptr, unsigned int target, int s);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord1iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord1s5(void* ptr, unsigned int target, short s);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord1sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord2f5(void* ptr, unsigned int target, float s, float t);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord2fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord2i5(void* ptr, unsigned int target, int s, int t);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord2iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord2s5(void* ptr, unsigned int target, short s, short t);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord2sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord3f5(void* ptr, unsigned int target, float s, float t, float r);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord3fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord3i5(void* ptr, unsigned int target, int s, int t, int r);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord3iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord3s5(void* ptr, unsigned int target, short s, short t, short r);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord3sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord4f5(void* ptr, unsigned int target, float s, float t, float r, float q);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord4fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord4i5(void* ptr, unsigned int target, int s, int t, int r, int q);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord4iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord4s5(void* ptr, unsigned int target, short s, short t, short r, short q);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoord4sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoordP1ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoordP1uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoordP2ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoordP2uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoordP3ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoordP3uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoordP4ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlMultiTexCoordP4uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlNewList5(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlNormal3f5(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_4_2_Compatibility_GlNormal3fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlNormal3i5(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_4_2_Compatibility_GlNormal3iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlNormal3s5(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_4_2_Compatibility_GlNormal3sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlNormalP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlNormalP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlNormalPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_2_Compatibility_GlPassThrough5(void* ptr, float token);
void QOpenGLFunctions_4_2_Compatibility_GlPatchParameterfv5(void* ptr, unsigned int pname, float values);
void QOpenGLFunctions_4_2_Compatibility_GlPatchParameteri5(void* ptr, unsigned int pname, int value);
void QOpenGLFunctions_4_2_Compatibility_GlPauseTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlPixelMapfv5(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_4_2_Compatibility_GlPixelMapuiv5(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_4_2_Compatibility_GlPixelMapusv5(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_4_2_Compatibility_GlPixelStoref5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Compatibility_GlPixelStorei5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Compatibility_GlPixelTransferf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Compatibility_GlPixelTransferi5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Compatibility_GlPixelZoom5(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_4_2_Compatibility_GlPointParameterf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Compatibility_GlPointParameterfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlPointParameteri5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Compatibility_GlPointParameteriv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlPointSize5(void* ptr, float size);
void QOpenGLFunctions_4_2_Compatibility_GlPolygonMode5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlPolygonOffset5(void* ptr, float factor, float units);
void QOpenGLFunctions_4_2_Compatibility_GlPolygonStipple5(void* ptr, char* mask);
void QOpenGLFunctions_4_2_Compatibility_GlPopAttrib5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlPopClientAttrib5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlPopMatrix5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlPopName5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlPrimitiveRestartIndex5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_2_Compatibility_GlPrioritizeTextures5(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_4_2_Compatibility_GlProgramBinary5(void* ptr, unsigned int program, unsigned int binaryFormat, void* binary, int length);
void QOpenGLFunctions_4_2_Compatibility_GlProgramParameteri5(void* ptr, unsigned int program, unsigned int pname, int value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform1f5(void* ptr, unsigned int program, int location, float v0);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform1fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform1i5(void* ptr, unsigned int program, int location, int v0);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform1iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform1ui5(void* ptr, unsigned int program, int location, unsigned int v0);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform1uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform2f5(void* ptr, unsigned int program, int location, float v0, float v1);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform2fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform2i5(void* ptr, unsigned int program, int location, int v0, int v1);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform2iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform2ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform2uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform3f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform3fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform3i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform3iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform3ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform3uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform4f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform4fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform4i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform4iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform4ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniform4uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniformMatrix2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniformMatrix2x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniformMatrix2x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniformMatrix3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniformMatrix3x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniformMatrix3x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniformMatrix4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniformMatrix4x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlProgramUniformMatrix4x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlProvokingVertex5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlPushAttrib5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_2_Compatibility_GlPushClientAttrib5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_2_Compatibility_GlPushMatrix5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlPushName5(void* ptr, unsigned int name);
void QOpenGLFunctions_4_2_Compatibility_GlQueryCounter5(void* ptr, unsigned int id, unsigned int target);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos2fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos2iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos2sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos3fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos3iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos3sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos4f5(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos4fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos4i5(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos4iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos4s5(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_4_2_Compatibility_GlRasterPos4sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlReadBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlReadPixels5(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Compatibility_GlRectf5(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_4_2_Compatibility_GlRectfv5(void* ptr, float v1, float v2);
void QOpenGLFunctions_4_2_Compatibility_GlRecti5(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_4_2_Compatibility_GlRectiv5(void* ptr, int v1, int v2);
void QOpenGLFunctions_4_2_Compatibility_GlRects5(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_4_2_Compatibility_GlRectsv5(void* ptr, short v1, short v2);
void QOpenGLFunctions_4_2_Compatibility_GlReleaseShaderCompiler5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlRenderbufferStorage5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_2_Compatibility_GlRenderbufferStorageMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_2_Compatibility_GlResetHistogram5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_2_Compatibility_GlResetMinmax5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_2_Compatibility_GlResumeTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_2_Compatibility_GlRotatef5(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_4_2_Compatibility_GlSampleCoverage5(void* ptr, float value, char invert);
void QOpenGLFunctions_4_2_Compatibility_GlSampleMaski5(void* ptr, unsigned int index, unsigned int mask);
void QOpenGLFunctions_4_2_Compatibility_GlSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Compatibility_GlSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int param);
void QOpenGLFunctions_4_2_Compatibility_GlSamplerParameterf5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Compatibility_GlSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Compatibility_GlSamplerParameteri5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Compatibility_GlSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Compatibility_GlScalef5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_2_Compatibility_GlScissor5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_2_Compatibility_GlScissorArrayv5(void* ptr, unsigned int first, int count, int v);
void QOpenGLFunctions_4_2_Compatibility_GlScissorIndexed5(void* ptr, unsigned int index, int left, int bottom, int width, int height);
void QOpenGLFunctions_4_2_Compatibility_GlScissorIndexedv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColor3f5(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColor3fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColor3i5(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColor3iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColor3s5(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColor3sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColor3ub5(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColor3ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColor3ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColor3uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColor3us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColor3usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_2_Compatibility_GlSecondaryColorPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_2_Compatibility_GlSelectBuffer5(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_4_2_Compatibility_GlSeparableFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_4_2_Compatibility_GlShadeModel5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Compatibility_GlShaderBinary5(void* ptr, int count, unsigned int shaders, unsigned int binaryformat, void* binary, int length);
void QOpenGLFunctions_4_2_Compatibility_GlStencilFunc5(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_2_Compatibility_GlStencilFuncSeparate5(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_2_Compatibility_GlStencilMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_2_Compatibility_GlStencilMaskSeparate5(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_4_2_Compatibility_GlStencilOp5(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_4_2_Compatibility_GlStencilOpSeparate5(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_4_2_Compatibility_GlTexBuffer5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord1f5(void* ptr, float s);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord1fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord1i5(void* ptr, int s);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord1iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord1s5(void* ptr, short s);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord1sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord2f5(void* ptr, float s, float t);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord2fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord2i5(void* ptr, int s, int t);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord2iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord2s5(void* ptr, short s, short t);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord2sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord3f5(void* ptr, float s, float t, float r);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord3fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord3i5(void* ptr, int s, int t, int r);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord3iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord3s5(void* ptr, short s, short t, short r);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord3sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord4f5(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord4fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord4i5(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord4iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord4s5(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoord4sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoordP1ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoordP1uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoordP2ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoordP2uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoordP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoordP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoordP4ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoordP4uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Compatibility_GlTexCoordPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_2_Compatibility_GlTexEnvf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Compatibility_GlTexEnvfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlTexEnvi5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Compatibility_GlTexEnviv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlTexGenf5(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Compatibility_GlTexGenfv5(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlTexGeni5(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Compatibility_GlTexGeniv5(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlTexImage1D5(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Compatibility_GlTexImage2D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Compatibility_GlTexImage2DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_2_Compatibility_GlTexImage3D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Compatibility_GlTexImage3DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_2_Compatibility_GlTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_2_Compatibility_GlTexParameterf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Compatibility_GlTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Compatibility_GlTexParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Compatibility_GlTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Compatibility_GlTexStorage1D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width);
void QOpenGLFunctions_4_2_Compatibility_GlTexStorage2D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_2_Compatibility_GlTexStorage3D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height, int depth);
void QOpenGLFunctions_4_2_Compatibility_GlTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Compatibility_GlTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Compatibility_GlTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Compatibility_GlTranslatef5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_2_Compatibility_GlUniform1f5(void* ptr, int location, float v0);
void QOpenGLFunctions_4_2_Compatibility_GlUniform1fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_2_Compatibility_GlUniform1i5(void* ptr, int location, int v0);
void QOpenGLFunctions_4_2_Compatibility_GlUniform1iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_2_Compatibility_GlUniform1ui5(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_4_2_Compatibility_GlUniform1uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlUniform2f5(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_4_2_Compatibility_GlUniform2fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_2_Compatibility_GlUniform2i5(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_4_2_Compatibility_GlUniform2iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_2_Compatibility_GlUniform2ui5(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_2_Compatibility_GlUniform2uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlUniform3f5(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_2_Compatibility_GlUniform3fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_2_Compatibility_GlUniform3i5(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_2_Compatibility_GlUniform3iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_2_Compatibility_GlUniform3ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_2_Compatibility_GlUniform3uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlUniform4f5(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_2_Compatibility_GlUniform4fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_2_Compatibility_GlUniform4i5(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_2_Compatibility_GlUniform4iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_2_Compatibility_GlUniform4ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_2_Compatibility_GlUniform4uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlUniformBlockBinding5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_4_2_Compatibility_GlUniformMatrix2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlUniformMatrix2x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlUniformMatrix2x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlUniformMatrix3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlUniformMatrix3x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlUniformMatrix3x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlUniformMatrix4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlUniformMatrix4x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlUniformMatrix4x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Compatibility_GlUniformSubroutinesuiv5(void* ptr, unsigned int shadertype, int count, unsigned int indices);
void QOpenGLFunctions_4_2_Compatibility_GlUseProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_2_Compatibility_GlUseProgramStages5(void* ptr, unsigned int pipeline, unsigned int stages, unsigned int program);
void QOpenGLFunctions_4_2_Compatibility_GlValidateProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_2_Compatibility_GlValidateProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_2_Compatibility_GlVertex2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_2_Compatibility_GlVertex2fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlVertex2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_2_Compatibility_GlVertex2iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertex2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_2_Compatibility_GlVertex2sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlVertex3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_2_Compatibility_GlVertex3fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlVertex3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_2_Compatibility_GlVertex3iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertex3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_2_Compatibility_GlVertex3sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlVertex4f5(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_4_2_Compatibility_GlVertex4fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlVertex4i5(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_4_2_Compatibility_GlVertex4iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertex4s5(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_4_2_Compatibility_GlVertex4sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib1f5(void* ptr, unsigned int index, float x);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib1fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib1s5(void* ptr, unsigned int index, short x);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib1sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib2f5(void* ptr, unsigned int index, float x, float y);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib2fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib2s5(void* ptr, unsigned int index, short x, short y);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib2sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib3f5(void* ptr, unsigned int index, float x, float y, float z);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib3fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib3s5(void* ptr, unsigned int index, short x, short y, short z);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib3sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib4Niv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib4Nsv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib4Nub5(void* ptr, unsigned int index, char* x, char* y, char* z, char* w);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib4Nubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib4Nuiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib4Nusv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib4f5(void* ptr, unsigned int index, float x, float y, float z, float w);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib4fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib4s5(void* ptr, unsigned int index, short x, short y, short z, short w);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttrib4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribDivisor5(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI1i5(void* ptr, unsigned int index, int x);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI1iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI1ui5(void* ptr, unsigned int index, unsigned int x);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI1uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI2i5(void* ptr, unsigned int index, int x, int y);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI2iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI2ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI2uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI3i5(void* ptr, unsigned int index, int x, int y, int z);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI3iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI3ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI3uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI4i5(void* ptr, unsigned int index, int x, int y, int z, int w);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI4ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z, unsigned int w);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribI4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribIPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribLPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribP1ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribP1uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribP2ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribP2uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribP3ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribP3uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribP4ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribP4uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlVertexAttribPointer5(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_4_2_Compatibility_GlVertexP2ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlVertexP2uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlVertexP3ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlVertexP3uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlVertexP4ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlVertexP4uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_2_Compatibility_GlVertexPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_2_Compatibility_GlViewport5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_2_Compatibility_GlViewportArrayv5(void* ptr, unsigned int first, int count, float v);
void QOpenGLFunctions_4_2_Compatibility_GlViewportIndexedf5(void* ptr, unsigned int index, float x, float y, float w, float h);
void QOpenGLFunctions_4_2_Compatibility_GlViewportIndexedfv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_2_Compatibility_GlWindowPos2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_2_Compatibility_GlWindowPos2fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlWindowPos2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_2_Compatibility_GlWindowPos2iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlWindowPos2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_2_Compatibility_GlWindowPos2sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_GlWindowPos3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_2_Compatibility_GlWindowPos3fv5(void* ptr, float v);
void QOpenGLFunctions_4_2_Compatibility_GlWindowPos3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_2_Compatibility_GlWindowPos3iv5(void* ptr, int v);
void QOpenGLFunctions_4_2_Compatibility_GlWindowPos3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_2_Compatibility_GlWindowPos3sv5(void* ptr, short v);
void QOpenGLFunctions_4_2_Compatibility_DestroyQOpenGLFunctions_4_2_Compatibility5(void* ptr);
char QOpenGLFunctions_4_2_Core_GlIsBuffer5(void* ptr, unsigned int buffer);
char QOpenGLFunctions_4_2_Core_GlIsEnabled5(void* ptr, unsigned int cap);
char QOpenGLFunctions_4_2_Core_GlIsEnabledi5(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_4_2_Core_GlIsFramebuffer5(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_4_2_Core_GlIsProgram5(void* ptr, unsigned int program);
char QOpenGLFunctions_4_2_Core_GlIsProgramPipeline5(void* ptr, unsigned int pipeline);
char QOpenGLFunctions_4_2_Core_GlIsQuery5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_2_Core_GlIsRenderbuffer5(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_4_2_Core_GlIsSampler5(void* ptr, unsigned int sampler);
char QOpenGLFunctions_4_2_Core_GlIsShader5(void* ptr, unsigned int shader);
char QOpenGLFunctions_4_2_Core_GlIsTexture5(void* ptr, unsigned int texture);
char QOpenGLFunctions_4_2_Core_GlIsTransformFeedback5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_2_Core_GlIsVertexArray5(void* ptr, unsigned int array);
char QOpenGLFunctions_4_2_Core_GlUnmapBuffer5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_2_Core_GlCheckFramebufferStatus5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_2_Core_GlGetError5(void* ptr);
unsigned int QOpenGLFunctions_4_2_Core_GlCreateProgram5(void* ptr);
unsigned int QOpenGLFunctions_4_2_Core_GlCreateShader5(void* ptr, unsigned int ty);
void* QOpenGLFunctions_4_2_Core_GlMapBuffer5(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_4_2_Core_NewQOpenGLFunctions_4_2_Core5();
char QOpenGLFunctions_4_2_Core_InitializeOpenGLFunctions5(void* ptr);
char QOpenGLFunctions_4_2_Core_InitializeOpenGLFunctions5Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_4_2_Core_GlGetString5(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_4_2_Core_GlGetStringi5(void* ptr, unsigned int name, unsigned int index);
void QOpenGLFunctions_4_2_Core_GlActiveShaderProgram5(void* ptr, unsigned int pipeline, unsigned int program);
void QOpenGLFunctions_4_2_Core_GlActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_2_Core_GlAttachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_2_Core_GlBeginConditionalRender5(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_4_2_Core_GlBeginQuery5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_2_Core_GlBeginQueryIndexed5(void* ptr, unsigned int target, unsigned int index, unsigned int id);
void QOpenGLFunctions_4_2_Core_GlBeginTransformFeedback5(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_4_2_Core_GlBindBuffer5(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_4_2_Core_GlBindBufferBase5(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_4_2_Core_GlBindFramebuffer5(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_4_2_Core_GlBindImageTexture5(void* ptr, unsigned int unit, unsigned int texture, int level, char layered, int layer, unsigned int access, unsigned int format);
void QOpenGLFunctions_4_2_Core_GlBindProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_2_Core_GlBindRenderbuffer5(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_4_2_Core_GlBindSampler5(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLFunctions_4_2_Core_GlBindTexture5(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_4_2_Core_GlBindTransformFeedback5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_2_Core_GlBindVertexArray5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_2_Core_GlBlendColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_2_Core_GlBlendEquation5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Core_GlBlendEquationSeparate5(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_2_Core_GlBlendEquationSeparatei5(void* ptr, unsigned int buf, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_2_Core_GlBlendEquationi5(void* ptr, unsigned int buf, unsigned int mode);
void QOpenGLFunctions_4_2_Core_GlBlendFunc5(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_4_2_Core_GlBlendFuncSeparate5(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_4_2_Core_GlBlendFuncSeparatei5(void* ptr, unsigned int buf, unsigned int srcRGB, unsigned int dstRGB, unsigned int srcAlpha, unsigned int dstAlpha);
void QOpenGLFunctions_4_2_Core_GlBlendFunci5(void* ptr, unsigned int buf, unsigned int src, unsigned int dst);
void QOpenGLFunctions_4_2_Core_GlBlitFramebuffer5(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_4_2_Core_GlClampColor5(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_4_2_Core_GlClear5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_2_Core_GlClearBufferfi5(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_4_2_Core_GlClearBufferfv5(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_4_2_Core_GlClearBufferiv5(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_4_2_Core_GlClearBufferuiv5(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlClearColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_2_Core_GlClearDepthf5(void* ptr, float dd);
void QOpenGLFunctions_4_2_Core_GlClearStencil5(void* ptr, int s);
void QOpenGLFunctions_4_2_Core_GlColorMask5(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_4_2_Core_GlColorMaski5(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_4_2_Core_GlColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_2_Core_GlColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_2_Core_GlColorP4ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_2_Core_GlColorP4uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_2_Core_GlCompileShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_2_Core_GlCompressedTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_4_2_Core_GlCompressedTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_4_2_Core_GlCompressedTexImage3D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_4_2_Core_GlCompressedTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_2_Core_GlCompressedTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_2_Core_GlCompressedTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_2_Core_GlCopyTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_4_2_Core_GlCopyTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_4_2_Core_GlCopyTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_4_2_Core_GlCopyTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_2_Core_GlCopyTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_2_Core_GlCullFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Core_GlDeleteBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_2_Core_GlDeleteFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_2_Core_GlDeleteProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_2_Core_GlDeleteProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_2_Core_GlDeleteQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_2_Core_GlDeleteRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_2_Core_GlDeleteSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_2_Core_GlDeleteShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_2_Core_GlDeleteTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_2_Core_GlDeleteTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_2_Core_GlDeleteVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_2_Core_GlDepthFunc5(void* ptr, unsigned int fu);
void QOpenGLFunctions_4_2_Core_GlDepthMask5(void* ptr, char flag);
void QOpenGLFunctions_4_2_Core_GlDepthRangef5(void* ptr, float n, float fo);
void QOpenGLFunctions_4_2_Core_GlDetachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_2_Core_GlDisable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_2_Core_GlDisableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_2_Core_GlDisablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_2_Core_GlDrawArrays5(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_4_2_Core_GlDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect);
void QOpenGLFunctions_4_2_Core_GlDrawArraysInstanced5(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_4_2_Core_GlDrawArraysInstancedBaseInstance5(void* ptr, unsigned int mode, int first, int count, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_2_Core_GlDrawBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Core_GlDrawBuffers5(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_4_2_Core_GlDrawElements5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_2_Core_GlDrawElementsBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_2_Core_GlDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect);
void QOpenGLFunctions_4_2_Core_GlDrawElementsInstanced5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_4_2_Core_GlDrawElementsInstancedBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_2_Core_GlDrawElementsInstancedBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_4_2_Core_GlDrawElementsInstancedBaseVertexBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex, unsigned int baseinstance);
void QOpenGLFunctions_4_2_Core_GlDrawRangeElements5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_2_Core_GlDrawRangeElementsBaseVertex5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_2_Core_GlDrawTransformFeedback5(void* ptr, unsigned int mode, unsigned int id);
void QOpenGLFunctions_4_2_Core_GlDrawTransformFeedbackInstanced5(void* ptr, unsigned int mode, unsigned int id, int instancecount);
void QOpenGLFunctions_4_2_Core_GlDrawTransformFeedbackStream5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream);
void QOpenGLFunctions_4_2_Core_GlDrawTransformFeedbackStreamInstanced5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream, int instancecount);
void QOpenGLFunctions_4_2_Core_GlEnable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_2_Core_GlEnableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_2_Core_GlEnablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_2_Core_GlEndConditionalRender5(void* ptr);
void QOpenGLFunctions_4_2_Core_GlEndQuery5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_2_Core_GlEndQueryIndexed5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_2_Core_GlEndTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_2_Core_GlFinish5(void* ptr);
void QOpenGLFunctions_4_2_Core_GlFlush5(void* ptr);
void QOpenGLFunctions_4_2_Core_GlFramebufferRenderbuffer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_4_2_Core_GlFramebufferTexture5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_4_2_Core_GlFramebufferTexture1D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_2_Core_GlFramebufferTexture2D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_2_Core_GlFramebufferTexture3D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_4_2_Core_GlFramebufferTextureLayer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_4_2_Core_GlFrontFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Core_GlGenBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_2_Core_GlGenFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_2_Core_GlGenProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_2_Core_GlGenQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_2_Core_GlGenRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_2_Core_GlGenSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_2_Core_GlGenTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_2_Core_GlGenTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_2_Core_GlGenVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_2_Core_GlGenerateMipmap5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_2_Core_GlGetActiveAtomicCounterBufferiv5(void* ptr, unsigned int program, unsigned int bufferIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetActiveSubroutineUniformiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int index, unsigned int pname, int values);
void QOpenGLFunctions_4_2_Core_GlGetActiveUniformBlockiv5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetActiveUniformsiv5(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetAttachedShaders5(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_4_2_Core_GlGetBooleani_v5(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_4_2_Core_GlGetBooleanv5(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_4_2_Core_GlGetBufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetBufferPointerv5(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_4_2_Core_GlGetCompressedTexImage5(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_4_2_Core_GlGetFloati_v5(void* ptr, unsigned int target, unsigned int index, float data);
void QOpenGLFunctions_4_2_Core_GlGetFloatv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Core_GlGetFramebufferAttachmentParameteriv5(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetIntegeri_v5(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_4_2_Core_GlGetIntegerv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetInternalformativ5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int pname, int bufSize, int params);
void QOpenGLFunctions_4_2_Core_GlGetMultisamplefv5(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_4_2_Core_GlGetPointerv5(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_4_2_Core_GlGetProgramBinary5(void* ptr, unsigned int program, int bufSize, int length, unsigned int binaryFormat, void* binary);
void QOpenGLFunctions_4_2_Core_GlGetProgramPipelineiv5(void* ptr, unsigned int pipeline, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetProgramStageiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int pname, int values);
void QOpenGLFunctions_4_2_Core_GlGetProgramiv5(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetQueryIndexediv5(void* ptr, unsigned int target, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetQueryObjectiv5(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetQueryObjectuiv5(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_2_Core_GlGetQueryiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetRenderbufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_2_Core_GlGetSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Core_GlGetSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetShaderPrecisionFormat5(void* ptr, unsigned int shadertype, unsigned int precisiontype, int ran, int precision);
void QOpenGLFunctions_4_2_Core_GlGetShaderiv5(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetTexImage5(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Core_GlGetTexLevelParameterfv5(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Core_GlGetTexLevelParameteriv5(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_2_Core_GlGetTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Core_GlGetTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetUniformSubroutineuiv5(void* ptr, unsigned int shadertype, int location, unsigned int params);
void QOpenGLFunctions_4_2_Core_GlGetUniformfv5(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_4_2_Core_GlGetUniformiv5(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_4_2_Core_GlGetUniformuiv5(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_4_2_Core_GlGetVertexAttribIiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlGetVertexAttribIuiv5(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_2_Core_GlGetVertexAttribPointerv5(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_4_2_Core_GlGetVertexAttribfv5(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Core_GlGetVertexAttribiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlHint5(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_4_2_Core_GlIndexub5(void* ptr, char* c);
void QOpenGLFunctions_4_2_Core_GlIndexubv5(void* ptr, char* c);
void QOpenGLFunctions_4_2_Core_GlLineWidth5(void* ptr, float width);
void QOpenGLFunctions_4_2_Core_GlLinkProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_2_Core_GlLogicOp5(void* ptr, unsigned int opcode);
void QOpenGLFunctions_4_2_Core_GlMemoryBarrier5(void* ptr, unsigned int barriers);
void QOpenGLFunctions_4_2_Core_GlMinSampleShading5(void* ptr, float value);
void QOpenGLFunctions_4_2_Core_GlMultiDrawArrays5(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_4_2_Core_GlMultiTexCoordP1ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlMultiTexCoordP1uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlMultiTexCoordP2ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlMultiTexCoordP2uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlMultiTexCoordP3ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlMultiTexCoordP3uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlMultiTexCoordP4ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlMultiTexCoordP4uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlNormalP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlNormalP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlPatchParameterfv5(void* ptr, unsigned int pname, float values);
void QOpenGLFunctions_4_2_Core_GlPatchParameteri5(void* ptr, unsigned int pname, int value);
void QOpenGLFunctions_4_2_Core_GlPauseTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_2_Core_GlPixelStoref5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Core_GlPixelStorei5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Core_GlPointParameterf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Core_GlPointParameterfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Core_GlPointParameteri5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Core_GlPointParameteriv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlPointSize5(void* ptr, float size);
void QOpenGLFunctions_4_2_Core_GlPolygonMode5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_2_Core_GlPolygonOffset5(void* ptr, float factor, float units);
void QOpenGLFunctions_4_2_Core_GlPrimitiveRestartIndex5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_2_Core_GlProgramBinary5(void* ptr, unsigned int program, unsigned int binaryFormat, void* binary, int length);
void QOpenGLFunctions_4_2_Core_GlProgramParameteri5(void* ptr, unsigned int program, unsigned int pname, int value);
void QOpenGLFunctions_4_2_Core_GlProgramUniform1f5(void* ptr, unsigned int program, int location, float v0);
void QOpenGLFunctions_4_2_Core_GlProgramUniform1fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_2_Core_GlProgramUniform1i5(void* ptr, unsigned int program, int location, int v0);
void QOpenGLFunctions_4_2_Core_GlProgramUniform1iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_2_Core_GlProgramUniform1ui5(void* ptr, unsigned int program, int location, unsigned int v0);
void QOpenGLFunctions_4_2_Core_GlProgramUniform1uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlProgramUniform2f5(void* ptr, unsigned int program, int location, float v0, float v1);
void QOpenGLFunctions_4_2_Core_GlProgramUniform2fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_2_Core_GlProgramUniform2i5(void* ptr, unsigned int program, int location, int v0, int v1);
void QOpenGLFunctions_4_2_Core_GlProgramUniform2iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_2_Core_GlProgramUniform2ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_2_Core_GlProgramUniform2uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlProgramUniform3f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_2_Core_GlProgramUniform3fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_2_Core_GlProgramUniform3i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_2_Core_GlProgramUniform3iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_2_Core_GlProgramUniform3ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_2_Core_GlProgramUniform3uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlProgramUniform4f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_2_Core_GlProgramUniform4fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_2_Core_GlProgramUniform4i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_2_Core_GlProgramUniform4iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_2_Core_GlProgramUniform4ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_2_Core_GlProgramUniform4uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlProgramUniformMatrix2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlProgramUniformMatrix2x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlProgramUniformMatrix2x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlProgramUniformMatrix3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlProgramUniformMatrix3x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlProgramUniformMatrix3x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlProgramUniformMatrix4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlProgramUniformMatrix4x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlProgramUniformMatrix4x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlProvokingVertex5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Core_GlQueryCounter5(void* ptr, unsigned int id, unsigned int target);
void QOpenGLFunctions_4_2_Core_GlReadBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_2_Core_GlReadPixels5(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Core_GlReleaseShaderCompiler5(void* ptr);
void QOpenGLFunctions_4_2_Core_GlRenderbufferStorage5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_2_Core_GlRenderbufferStorageMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_2_Core_GlResumeTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_2_Core_GlSampleCoverage5(void* ptr, float value, char invert);
void QOpenGLFunctions_4_2_Core_GlSampleMaski5(void* ptr, unsigned int index, unsigned int mask);
void QOpenGLFunctions_4_2_Core_GlSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Core_GlSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int param);
void QOpenGLFunctions_4_2_Core_GlSamplerParameterf5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Core_GlSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Core_GlSamplerParameteri5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Core_GlSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Core_GlScissor5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_2_Core_GlScissorArrayv5(void* ptr, unsigned int first, int count, int v);
void QOpenGLFunctions_4_2_Core_GlScissorIndexed5(void* ptr, unsigned int index, int left, int bottom, int width, int height);
void QOpenGLFunctions_4_2_Core_GlScissorIndexedv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_2_Core_GlSecondaryColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_2_Core_GlSecondaryColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_2_Core_GlShaderBinary5(void* ptr, int count, unsigned int shaders, unsigned int binaryformat, void* binary, int length);
void QOpenGLFunctions_4_2_Core_GlStencilFunc5(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_2_Core_GlStencilFuncSeparate5(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_2_Core_GlStencilMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_2_Core_GlStencilMaskSeparate5(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_4_2_Core_GlStencilOp5(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_4_2_Core_GlStencilOpSeparate5(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_4_2_Core_GlTexBuffer5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_4_2_Core_GlTexCoordP1ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlTexCoordP1uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlTexCoordP2ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlTexCoordP2uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlTexCoordP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlTexCoordP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlTexCoordP4ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlTexCoordP4uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_2_Core_GlTexImage1D5(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Core_GlTexImage2D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Core_GlTexImage2DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_2_Core_GlTexImage3D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Core_GlTexImage3DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_2_Core_GlTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_2_Core_GlTexParameterf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_2_Core_GlTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_2_Core_GlTexParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_2_Core_GlTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_2_Core_GlTexStorage1D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width);
void QOpenGLFunctions_4_2_Core_GlTexStorage2D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_2_Core_GlTexStorage3D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height, int depth);
void QOpenGLFunctions_4_2_Core_GlTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Core_GlTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Core_GlTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_2_Core_GlUniform1f5(void* ptr, int location, float v0);
void QOpenGLFunctions_4_2_Core_GlUniform1fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_2_Core_GlUniform1i5(void* ptr, int location, int v0);
void QOpenGLFunctions_4_2_Core_GlUniform1iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_2_Core_GlUniform1ui5(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_4_2_Core_GlUniform1uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlUniform2f5(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_4_2_Core_GlUniform2fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_2_Core_GlUniform2i5(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_4_2_Core_GlUniform2iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_2_Core_GlUniform2ui5(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_2_Core_GlUniform2uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlUniform3f5(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_2_Core_GlUniform3fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_2_Core_GlUniform3i5(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_2_Core_GlUniform3iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_2_Core_GlUniform3ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_2_Core_GlUniform3uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlUniform4f5(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_2_Core_GlUniform4fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_2_Core_GlUniform4i5(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_2_Core_GlUniform4iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_2_Core_GlUniform4ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_2_Core_GlUniform4uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlUniformBlockBinding5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_4_2_Core_GlUniformMatrix2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlUniformMatrix2x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlUniformMatrix2x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlUniformMatrix3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlUniformMatrix3x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlUniformMatrix3x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlUniformMatrix4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlUniformMatrix4x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlUniformMatrix4x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_2_Core_GlUniformSubroutinesuiv5(void* ptr, unsigned int shadertype, int count, unsigned int indices);
void QOpenGLFunctions_4_2_Core_GlUseProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_2_Core_GlUseProgramStages5(void* ptr, unsigned int pipeline, unsigned int stages, unsigned int program);
void QOpenGLFunctions_4_2_Core_GlValidateProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_2_Core_GlValidateProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_2_Core_GlVertexAttribDivisor5(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLFunctions_4_2_Core_GlVertexAttribIPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_2_Core_GlVertexAttribLPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_2_Core_GlVertexAttribP1ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlVertexAttribP1uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlVertexAttribP2ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlVertexAttribP2uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlVertexAttribP3ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlVertexAttribP3uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlVertexAttribP4ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlVertexAttribP4uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlVertexAttribPointer5(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_4_2_Core_GlVertexP2ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlVertexP2uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlVertexP3ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlVertexP3uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlVertexP4ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlVertexP4uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_2_Core_GlViewport5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_2_Core_GlViewportArrayv5(void* ptr, unsigned int first, int count, float v);
void QOpenGLFunctions_4_2_Core_GlViewportIndexedf5(void* ptr, unsigned int index, float x, float y, float w, float h);
void QOpenGLFunctions_4_2_Core_GlViewportIndexedfv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_2_Core_DestroyQOpenGLFunctions_4_2_Core5(void* ptr);
char QOpenGLFunctions_4_3_Compatibility_GlAreTexturesResident5(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_4_3_Compatibility_GlIsBuffer5(void* ptr, unsigned int buffer);
char QOpenGLFunctions_4_3_Compatibility_GlIsEnabled5(void* ptr, unsigned int cap);
char QOpenGLFunctions_4_3_Compatibility_GlIsEnabledi5(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_4_3_Compatibility_GlIsFramebuffer5(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_4_3_Compatibility_GlIsList5(void* ptr, unsigned int list);
char QOpenGLFunctions_4_3_Compatibility_GlIsProgram5(void* ptr, unsigned int program);
char QOpenGLFunctions_4_3_Compatibility_GlIsProgramPipeline5(void* ptr, unsigned int pipeline);
char QOpenGLFunctions_4_3_Compatibility_GlIsQuery5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_3_Compatibility_GlIsRenderbuffer5(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_4_3_Compatibility_GlIsSampler5(void* ptr, unsigned int sampler);
char QOpenGLFunctions_4_3_Compatibility_GlIsShader5(void* ptr, unsigned int shader);
char QOpenGLFunctions_4_3_Compatibility_GlIsTexture5(void* ptr, unsigned int texture);
char QOpenGLFunctions_4_3_Compatibility_GlIsTransformFeedback5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_3_Compatibility_GlIsVertexArray5(void* ptr, unsigned int array);
char QOpenGLFunctions_4_3_Compatibility_GlUnmapBuffer5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_3_Compatibility_GlCheckFramebufferStatus5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_3_Compatibility_GlGetError5(void* ptr);
int QOpenGLFunctions_4_3_Compatibility_GlRenderMode5(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_4_3_Compatibility_GlCreateProgram5(void* ptr);
unsigned int QOpenGLFunctions_4_3_Compatibility_GlCreateShader5(void* ptr, unsigned int ty);
unsigned int QOpenGLFunctions_4_3_Compatibility_GlGenLists5(void* ptr, int ran);
void* QOpenGLFunctions_4_3_Compatibility_GlMapBuffer5(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_4_3_Compatibility_NewQOpenGLFunctions_4_3_Compatibility5();
char QOpenGLFunctions_4_3_Compatibility_InitializeOpenGLFunctions5(void* ptr);
char QOpenGLFunctions_4_3_Compatibility_InitializeOpenGLFunctions5Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_4_3_Compatibility_GlGetString5(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_4_3_Compatibility_GlGetStringi5(void* ptr, unsigned int name, unsigned int index);
void QOpenGLFunctions_4_3_Compatibility_GlAccum5(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_4_3_Compatibility_GlActiveShaderProgram5(void* ptr, unsigned int pipeline, unsigned int program);
void QOpenGLFunctions_4_3_Compatibility_GlActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_3_Compatibility_GlAlphaFunc5(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_4_3_Compatibility_GlArrayElement5(void* ptr, int i);
void QOpenGLFunctions_4_3_Compatibility_GlAttachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_3_Compatibility_GlBegin5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlBeginConditionalRender5(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlBeginQuery5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_3_Compatibility_GlBeginQueryIndexed5(void* ptr, unsigned int target, unsigned int index, unsigned int id);
void QOpenGLFunctions_4_3_Compatibility_GlBeginTransformFeedback5(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_4_3_Compatibility_GlBindBuffer5(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_4_3_Compatibility_GlBindBufferBase5(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_4_3_Compatibility_GlBindFramebuffer5(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_4_3_Compatibility_GlBindImageTexture5(void* ptr, unsigned int unit, unsigned int texture, int level, char layered, int layer, unsigned int access, unsigned int format);
void QOpenGLFunctions_4_3_Compatibility_GlBindProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_3_Compatibility_GlBindRenderbuffer5(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_4_3_Compatibility_GlBindSampler5(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLFunctions_4_3_Compatibility_GlBindTexture5(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_4_3_Compatibility_GlBindTransformFeedback5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_3_Compatibility_GlBindVertexArray5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_3_Compatibility_GlBitmap5(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_4_3_Compatibility_GlBlendColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_3_Compatibility_GlBlendEquation5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlBlendEquationSeparate5(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_3_Compatibility_GlBlendEquationSeparatei5(void* ptr, unsigned int buf, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_3_Compatibility_GlBlendEquationi5(void* ptr, unsigned int buf, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlBlendFunc5(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_4_3_Compatibility_GlBlendFuncSeparate5(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_4_3_Compatibility_GlBlendFuncSeparatei5(void* ptr, unsigned int buf, unsigned int srcRGB, unsigned int dstRGB, unsigned int srcAlpha, unsigned int dstAlpha);
void QOpenGLFunctions_4_3_Compatibility_GlBlendFunci5(void* ptr, unsigned int buf, unsigned int src, unsigned int dst);
void QOpenGLFunctions_4_3_Compatibility_GlBlitFramebuffer5(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_4_3_Compatibility_GlCallList5(void* ptr, unsigned int list);
void QOpenGLFunctions_4_3_Compatibility_GlCallLists5(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_4_3_Compatibility_GlClampColor5(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_4_3_Compatibility_GlClear5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_3_Compatibility_GlClearAccum5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_3_Compatibility_GlClearBufferData5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_3_Compatibility_GlClearBufferfi5(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_4_3_Compatibility_GlClearBufferfv5(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_4_3_Compatibility_GlClearBufferiv5(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_4_3_Compatibility_GlClearBufferuiv5(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlClearColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_3_Compatibility_GlClearDepthf5(void* ptr, float dd);
void QOpenGLFunctions_4_3_Compatibility_GlClearIndex5(void* ptr, float c);
void QOpenGLFunctions_4_3_Compatibility_GlClearStencil5(void* ptr, int s);
void QOpenGLFunctions_4_3_Compatibility_GlClientActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_3_Compatibility_GlColor3f5(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_4_3_Compatibility_GlColor3fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlColor3i5(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_4_3_Compatibility_GlColor3iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlColor3s5(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_4_3_Compatibility_GlColor3sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlColor3ub5(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_4_3_Compatibility_GlColor3ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_3_Compatibility_GlColor3ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_4_3_Compatibility_GlColor3uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_3_Compatibility_GlColor3us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_4_3_Compatibility_GlColor3usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_3_Compatibility_GlColor4f5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_3_Compatibility_GlColor4fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlColor4i5(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_4_3_Compatibility_GlColor4iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlColor4s5(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_4_3_Compatibility_GlColor4sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlColor4ub5(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_4_3_Compatibility_GlColor4ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_3_Compatibility_GlColor4ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_4_3_Compatibility_GlColor4uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_3_Compatibility_GlColor4us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_4_3_Compatibility_GlColor4usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_3_Compatibility_GlColorMask5(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_4_3_Compatibility_GlColorMaski5(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_4_3_Compatibility_GlColorMaterial5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_3_Compatibility_GlColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_3_Compatibility_GlColorP4ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_3_Compatibility_GlColorP4uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_3_Compatibility_GlColorPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_3_Compatibility_GlColorSubTable5(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_3_Compatibility_GlColorTable5(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_4_3_Compatibility_GlColorTableParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlColorTableParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlCompileShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_3_Compatibility_GlCompressedTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_4_3_Compatibility_GlCompressedTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_4_3_Compatibility_GlCompressedTexImage3D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_4_3_Compatibility_GlCompressedTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_3_Compatibility_GlCompressedTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_3_Compatibility_GlCompressedTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_3_Compatibility_GlConvolutionFilter1D5(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_3_Compatibility_GlConvolutionFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_3_Compatibility_GlConvolutionParameterf5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlConvolutionParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlConvolutionParameteri5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlConvolutionParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlCopyColorSubTable5(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_4_3_Compatibility_GlCopyColorTable5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_4_3_Compatibility_GlCopyConvolutionFilter1D5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_4_3_Compatibility_GlCopyConvolutionFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_4_3_Compatibility_GlCopyImageSubData5(void* ptr, unsigned int srcName, unsigned int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, unsigned int dstName, unsigned int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth);
void QOpenGLFunctions_4_3_Compatibility_GlCopyPixels5(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_4_3_Compatibility_GlCopyTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_4_3_Compatibility_GlCopyTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_4_3_Compatibility_GlCopyTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_4_3_Compatibility_GlCopyTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_3_Compatibility_GlCopyTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_3_Compatibility_GlCullFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlDeleteBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_3_Compatibility_GlDeleteFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_3_Compatibility_GlDeleteLists5(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_4_3_Compatibility_GlDeleteProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_3_Compatibility_GlDeleteProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_3_Compatibility_GlDeleteQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_3_Compatibility_GlDeleteRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_3_Compatibility_GlDeleteSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_3_Compatibility_GlDeleteShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_3_Compatibility_GlDeleteTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_3_Compatibility_GlDeleteTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_3_Compatibility_GlDeleteVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_3_Compatibility_GlDepthFunc5(void* ptr, unsigned int fu);
void QOpenGLFunctions_4_3_Compatibility_GlDepthMask5(void* ptr, char flag);
void QOpenGLFunctions_4_3_Compatibility_GlDepthRangef5(void* ptr, float n, float fo);
void QOpenGLFunctions_4_3_Compatibility_GlDetachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_3_Compatibility_GlDisable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_3_Compatibility_GlDisableClientState5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_3_Compatibility_GlDisableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_3_Compatibility_GlDisablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_3_Compatibility_GlDispatchCompute5(void* ptr, unsigned int num_groups_x, unsigned int num_groups_y, unsigned int num_groups_z);
void QOpenGLFunctions_4_3_Compatibility_GlDrawArrays5(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_4_3_Compatibility_GlDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect);
void QOpenGLFunctions_4_3_Compatibility_GlDrawArraysInstanced5(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_4_3_Compatibility_GlDrawArraysInstancedBaseInstance5(void* ptr, unsigned int mode, int first, int count, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_3_Compatibility_GlDrawBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlDrawBuffers5(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_4_3_Compatibility_GlDrawElements5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_3_Compatibility_GlDrawElementsBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_3_Compatibility_GlDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect);
void QOpenGLFunctions_4_3_Compatibility_GlDrawElementsInstanced5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_4_3_Compatibility_GlDrawElementsInstancedBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_3_Compatibility_GlDrawElementsInstancedBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_4_3_Compatibility_GlDrawElementsInstancedBaseVertexBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex, unsigned int baseinstance);
void QOpenGLFunctions_4_3_Compatibility_GlDrawPixels5(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Compatibility_GlDrawRangeElements5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_3_Compatibility_GlDrawRangeElementsBaseVertex5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_3_Compatibility_GlDrawTransformFeedback5(void* ptr, unsigned int mode, unsigned int id);
void QOpenGLFunctions_4_3_Compatibility_GlDrawTransformFeedbackInstanced5(void* ptr, unsigned int mode, unsigned int id, int instancecount);
void QOpenGLFunctions_4_3_Compatibility_GlDrawTransformFeedbackStream5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream);
void QOpenGLFunctions_4_3_Compatibility_GlDrawTransformFeedbackStreamInstanced5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream, int instancecount);
void QOpenGLFunctions_4_3_Compatibility_GlEdgeFlag5(void* ptr, char flag);
void QOpenGLFunctions_4_3_Compatibility_GlEdgeFlagPointer5(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_4_3_Compatibility_GlEdgeFlagv5(void* ptr, char flag);
void QOpenGLFunctions_4_3_Compatibility_GlEnable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_3_Compatibility_GlEnableClientState5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_3_Compatibility_GlEnableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_3_Compatibility_GlEnablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_3_Compatibility_GlEnd5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlEndConditionalRender5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlEndList5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlEndQuery5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_3_Compatibility_GlEndQueryIndexed5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_3_Compatibility_GlEndTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlEvalCoord1f5(void* ptr, float u);
void QOpenGLFunctions_4_3_Compatibility_GlEvalCoord1fv5(void* ptr, float u);
void QOpenGLFunctions_4_3_Compatibility_GlEvalCoord2f5(void* ptr, float u, float v);
void QOpenGLFunctions_4_3_Compatibility_GlEvalCoord2fv5(void* ptr, float u);
void QOpenGLFunctions_4_3_Compatibility_GlEvalMesh15(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_4_3_Compatibility_GlEvalMesh25(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_4_3_Compatibility_GlEvalPoint15(void* ptr, int i);
void QOpenGLFunctions_4_3_Compatibility_GlEvalPoint25(void* ptr, int i, int j);
void QOpenGLFunctions_4_3_Compatibility_GlFeedbackBuffer5(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_4_3_Compatibility_GlFinish5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlFlush5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlFogCoordPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_3_Compatibility_GlFogCoordf5(void* ptr, float coord);
void QOpenGLFunctions_4_3_Compatibility_GlFogCoordfv5(void* ptr, float coord);
void QOpenGLFunctions_4_3_Compatibility_GlFogf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Compatibility_GlFogfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlFogi5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Compatibility_GlFogiv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlFramebufferParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Compatibility_GlFramebufferRenderbuffer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_4_3_Compatibility_GlFramebufferTexture5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_4_3_Compatibility_GlFramebufferTexture1D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_3_Compatibility_GlFramebufferTexture2D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_3_Compatibility_GlFramebufferTexture3D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_4_3_Compatibility_GlFramebufferTextureLayer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_4_3_Compatibility_GlFrontFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlGenBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_3_Compatibility_GlGenFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_3_Compatibility_GlGenProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_3_Compatibility_GlGenQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_3_Compatibility_GlGenRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_3_Compatibility_GlGenSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_3_Compatibility_GlGenTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_3_Compatibility_GlGenTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_3_Compatibility_GlGenVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_3_Compatibility_GlGenerateMipmap5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_3_Compatibility_GlGetActiveAtomicCounterBufferiv5(void* ptr, unsigned int program, unsigned int bufferIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetActiveSubroutineUniformiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int index, unsigned int pname, int values);
void QOpenGLFunctions_4_3_Compatibility_GlGetActiveUniformBlockiv5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetActiveUniformsiv5(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetAttachedShaders5(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_4_3_Compatibility_GlGetBooleani_v5(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_4_3_Compatibility_GlGetBooleanv5(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_4_3_Compatibility_GlGetBufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetBufferPointerv5(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_4_3_Compatibility_GlGetColorTable5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_4_3_Compatibility_GlGetColorTableParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlGetColorTableParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetCompressedTexImage5(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_4_3_Compatibility_GlGetConvolutionFilter5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_3_Compatibility_GlGetConvolutionParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlGetConvolutionParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetFloati_v5(void* ptr, unsigned int target, unsigned int index, float data);
void QOpenGLFunctions_4_3_Compatibility_GlGetFloatv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlGetFramebufferAttachmentParameteriv5(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetFramebufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetHistogram5(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_4_3_Compatibility_GlGetHistogramParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlGetHistogramParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetIntegeri_v5(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_4_3_Compatibility_GlGetIntegerv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetInternalformativ5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int pname, int bufSize, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetLightfv5(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlGetLightiv5(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetMapfv5(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_4_3_Compatibility_GlGetMapiv5(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_4_3_Compatibility_GlGetMaterialfv5(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlGetMaterialiv5(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetMinmax5(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_4_3_Compatibility_GlGetMinmaxParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlGetMinmaxParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetMultisamplefv5(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_4_3_Compatibility_GlGetPixelMapfv5(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_4_3_Compatibility_GlGetPixelMapuiv5(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_4_3_Compatibility_GlGetPixelMapusv5(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_4_3_Compatibility_GlGetPointerv5(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_4_3_Compatibility_GlGetPolygonStipple5(void* ptr, char* mask);
void QOpenGLFunctions_4_3_Compatibility_GlGetProgramBinary5(void* ptr, unsigned int program, int bufSize, int length, unsigned int binaryFormat, void* binary);
void QOpenGLFunctions_4_3_Compatibility_GlGetProgramInterfaceiv5(void* ptr, unsigned int program, unsigned int programInterface, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetProgramPipelineiv5(void* ptr, unsigned int pipeline, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetProgramResourceiv5(void* ptr, unsigned int program, unsigned int programInterface, unsigned int index, int propCount, unsigned int props, int bufSize, int length, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetProgramStageiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int pname, int values);
void QOpenGLFunctions_4_3_Compatibility_GlGetProgramiv5(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetQueryIndexediv5(void* ptr, unsigned int target, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetQueryObjectiv5(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetQueryObjectuiv5(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetQueryiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetRenderbufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlGetSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetSeparableFilter5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_4_3_Compatibility_GlGetShaderPrecisionFormat5(void* ptr, unsigned int shadertype, unsigned int precisiontype, int ran, int precision);
void QOpenGLFunctions_4_3_Compatibility_GlGetShaderiv5(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetTexEnvfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlGetTexEnviv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetTexGenfv5(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlGetTexGeniv5(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetTexImage5(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Compatibility_GlGetTexLevelParameterfv5(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlGetTexLevelParameteriv5(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlGetTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetUniformSubroutineuiv5(void* ptr, unsigned int shadertype, int location, unsigned int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetUniformfv5(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_4_3_Compatibility_GlGetUniformiv5(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetUniformuiv5(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetVertexAttribIiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetVertexAttribIuiv5(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_3_Compatibility_GlGetVertexAttribPointerv5(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_4_3_Compatibility_GlGetVertexAttribfv5(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlGetVertexAttribiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlHint5(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlHistogram5(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_4_3_Compatibility_GlIndexMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_3_Compatibility_GlIndexPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_3_Compatibility_GlIndexf5(void* ptr, float c);
void QOpenGLFunctions_4_3_Compatibility_GlIndexfv5(void* ptr, float c);
void QOpenGLFunctions_4_3_Compatibility_GlIndexi5(void* ptr, int c);
void QOpenGLFunctions_4_3_Compatibility_GlIndexiv5(void* ptr, int c);
void QOpenGLFunctions_4_3_Compatibility_GlIndexs5(void* ptr, short c);
void QOpenGLFunctions_4_3_Compatibility_GlIndexsv5(void* ptr, short c);
void QOpenGLFunctions_4_3_Compatibility_GlIndexub5(void* ptr, char* c);
void QOpenGLFunctions_4_3_Compatibility_GlIndexubv5(void* ptr, char* c);
void QOpenGLFunctions_4_3_Compatibility_GlInitNames5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlInterleavedArrays5(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_4_3_Compatibility_GlInvalidateBufferData5(void* ptr, unsigned int buffer);
void QOpenGLFunctions_4_3_Compatibility_GlInvalidateFramebuffer5(void* ptr, unsigned int target, int numAttachments, unsigned int attachments);
void QOpenGLFunctions_4_3_Compatibility_GlInvalidateSubFramebuffer5(void* ptr, unsigned int target, int numAttachments, unsigned int attachments, int x, int y, int width, int height);
void QOpenGLFunctions_4_3_Compatibility_GlInvalidateTexImage5(void* ptr, unsigned int texture, int level);
void QOpenGLFunctions_4_3_Compatibility_GlInvalidateTexSubImage5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth);
void QOpenGLFunctions_4_3_Compatibility_GlLightModelf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Compatibility_GlLightModelfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlLightModeli5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Compatibility_GlLightModeliv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlLightf5(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Compatibility_GlLightfv5(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlLighti5(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Compatibility_GlLightiv5(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlLineStipple5(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_4_3_Compatibility_GlLineWidth5(void* ptr, float width);
void QOpenGLFunctions_4_3_Compatibility_GlLinkProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_3_Compatibility_GlListBase5(void* ptr, unsigned int base);
void QOpenGLFunctions_4_3_Compatibility_GlLoadIdentity5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlLoadMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_3_Compatibility_GlLoadName5(void* ptr, unsigned int name);
void QOpenGLFunctions_4_3_Compatibility_GlLoadTransposeMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_3_Compatibility_GlLogicOp5(void* ptr, unsigned int opcode);
void QOpenGLFunctions_4_3_Compatibility_GlMap1f5(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_4_3_Compatibility_GlMap2f5(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_4_3_Compatibility_GlMapGrid1f5(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_4_3_Compatibility_GlMapGrid2f5(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_4_3_Compatibility_GlMaterialf5(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Compatibility_GlMaterialfv5(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlMateriali5(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Compatibility_GlMaterialiv5(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlMatrixMode5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlMemoryBarrier5(void* ptr, unsigned int barriers);
void QOpenGLFunctions_4_3_Compatibility_GlMinSampleShading5(void* ptr, float value);
void QOpenGLFunctions_4_3_Compatibility_GlMinmax5(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_4_3_Compatibility_GlMultMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_3_Compatibility_GlMultTransposeMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_3_Compatibility_GlMultiDrawArrays5(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_4_3_Compatibility_GlMultiDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect, int drawcount, int stride);
void QOpenGLFunctions_4_3_Compatibility_GlMultiDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect, int drawcount, int stride);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord1f5(void* ptr, unsigned int target, float s);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord1fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord1i5(void* ptr, unsigned int target, int s);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord1iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord1s5(void* ptr, unsigned int target, short s);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord1sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord2f5(void* ptr, unsigned int target, float s, float t);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord2fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord2i5(void* ptr, unsigned int target, int s, int t);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord2iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord2s5(void* ptr, unsigned int target, short s, short t);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord2sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord3f5(void* ptr, unsigned int target, float s, float t, float r);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord3fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord3i5(void* ptr, unsigned int target, int s, int t, int r);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord3iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord3s5(void* ptr, unsigned int target, short s, short t, short r);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord3sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord4f5(void* ptr, unsigned int target, float s, float t, float r, float q);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord4fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord4i5(void* ptr, unsigned int target, int s, int t, int r, int q);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord4iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord4s5(void* ptr, unsigned int target, short s, short t, short r, short q);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoord4sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoordP1ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoordP1uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoordP2ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoordP2uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoordP3ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoordP3uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoordP4ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlMultiTexCoordP4uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlNewList5(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlNormal3f5(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_4_3_Compatibility_GlNormal3fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlNormal3i5(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_4_3_Compatibility_GlNormal3iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlNormal3s5(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_4_3_Compatibility_GlNormal3sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlNormalP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlNormalP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlNormalPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_3_Compatibility_GlPassThrough5(void* ptr, float token);
void QOpenGLFunctions_4_3_Compatibility_GlPatchParameterfv5(void* ptr, unsigned int pname, float values);
void QOpenGLFunctions_4_3_Compatibility_GlPatchParameteri5(void* ptr, unsigned int pname, int value);
void QOpenGLFunctions_4_3_Compatibility_GlPauseTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlPixelMapfv5(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_4_3_Compatibility_GlPixelMapuiv5(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_4_3_Compatibility_GlPixelMapusv5(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_4_3_Compatibility_GlPixelStoref5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Compatibility_GlPixelStorei5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Compatibility_GlPixelTransferf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Compatibility_GlPixelTransferi5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Compatibility_GlPixelZoom5(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_4_3_Compatibility_GlPointParameterf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Compatibility_GlPointParameterfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlPointParameteri5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Compatibility_GlPointParameteriv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlPointSize5(void* ptr, float size);
void QOpenGLFunctions_4_3_Compatibility_GlPolygonMode5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlPolygonOffset5(void* ptr, float factor, float units);
void QOpenGLFunctions_4_3_Compatibility_GlPolygonStipple5(void* ptr, char* mask);
void QOpenGLFunctions_4_3_Compatibility_GlPopAttrib5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlPopClientAttrib5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlPopMatrix5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlPopName5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlPrimitiveRestartIndex5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_3_Compatibility_GlPrioritizeTextures5(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_4_3_Compatibility_GlProgramBinary5(void* ptr, unsigned int program, unsigned int binaryFormat, void* binary, int length);
void QOpenGLFunctions_4_3_Compatibility_GlProgramParameteri5(void* ptr, unsigned int program, unsigned int pname, int value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform1f5(void* ptr, unsigned int program, int location, float v0);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform1fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform1i5(void* ptr, unsigned int program, int location, int v0);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform1iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform1ui5(void* ptr, unsigned int program, int location, unsigned int v0);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform1uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform2f5(void* ptr, unsigned int program, int location, float v0, float v1);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform2fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform2i5(void* ptr, unsigned int program, int location, int v0, int v1);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform2iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform2ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform2uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform3f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform3fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform3i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform3iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform3ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform3uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform4f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform4fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform4i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform4iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform4ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniform4uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniformMatrix2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniformMatrix2x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniformMatrix2x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniformMatrix3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniformMatrix3x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniformMatrix3x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniformMatrix4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniformMatrix4x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlProgramUniformMatrix4x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlProvokingVertex5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlPushAttrib5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_3_Compatibility_GlPushClientAttrib5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_3_Compatibility_GlPushMatrix5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlPushName5(void* ptr, unsigned int name);
void QOpenGLFunctions_4_3_Compatibility_GlQueryCounter5(void* ptr, unsigned int id, unsigned int target);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos2fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos2iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos2sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos3fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos3iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos3sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos4f5(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos4fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos4i5(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos4iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos4s5(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_4_3_Compatibility_GlRasterPos4sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlReadBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlReadPixels5(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Compatibility_GlRectf5(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_4_3_Compatibility_GlRectfv5(void* ptr, float v1, float v2);
void QOpenGLFunctions_4_3_Compatibility_GlRecti5(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_4_3_Compatibility_GlRectiv5(void* ptr, int v1, int v2);
void QOpenGLFunctions_4_3_Compatibility_GlRects5(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_4_3_Compatibility_GlRectsv5(void* ptr, short v1, short v2);
void QOpenGLFunctions_4_3_Compatibility_GlReleaseShaderCompiler5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlRenderbufferStorage5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_3_Compatibility_GlRenderbufferStorageMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_3_Compatibility_GlResetHistogram5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_3_Compatibility_GlResetMinmax5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_3_Compatibility_GlResumeTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_3_Compatibility_GlRotatef5(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_4_3_Compatibility_GlSampleCoverage5(void* ptr, float value, char invert);
void QOpenGLFunctions_4_3_Compatibility_GlSampleMaski5(void* ptr, unsigned int index, unsigned int mask);
void QOpenGLFunctions_4_3_Compatibility_GlSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Compatibility_GlSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int param);
void QOpenGLFunctions_4_3_Compatibility_GlSamplerParameterf5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Compatibility_GlSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Compatibility_GlSamplerParameteri5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Compatibility_GlSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Compatibility_GlScalef5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_3_Compatibility_GlScissor5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_3_Compatibility_GlScissorArrayv5(void* ptr, unsigned int first, int count, int v);
void QOpenGLFunctions_4_3_Compatibility_GlScissorIndexed5(void* ptr, unsigned int index, int left, int bottom, int width, int height);
void QOpenGLFunctions_4_3_Compatibility_GlScissorIndexedv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColor3f5(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColor3fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColor3i5(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColor3iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColor3s5(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColor3sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColor3ub5(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColor3ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColor3ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColor3uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColor3us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColor3usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_3_Compatibility_GlSecondaryColorPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_3_Compatibility_GlSelectBuffer5(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_4_3_Compatibility_GlSeparableFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_4_3_Compatibility_GlShadeModel5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Compatibility_GlShaderBinary5(void* ptr, int count, unsigned int shaders, unsigned int binaryformat, void* binary, int length);
void QOpenGLFunctions_4_3_Compatibility_GlShaderStorageBlockBinding5(void* ptr, unsigned int program, unsigned int storageBlockIndex, unsigned int storageBlockBinding);
void QOpenGLFunctions_4_3_Compatibility_GlStencilFunc5(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_3_Compatibility_GlStencilFuncSeparate5(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_3_Compatibility_GlStencilMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_3_Compatibility_GlStencilMaskSeparate5(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_4_3_Compatibility_GlStencilOp5(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_4_3_Compatibility_GlStencilOpSeparate5(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_4_3_Compatibility_GlTexBuffer5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord1f5(void* ptr, float s);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord1fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord1i5(void* ptr, int s);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord1iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord1s5(void* ptr, short s);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord1sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord2f5(void* ptr, float s, float t);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord2fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord2i5(void* ptr, int s, int t);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord2iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord2s5(void* ptr, short s, short t);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord2sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord3f5(void* ptr, float s, float t, float r);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord3fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord3i5(void* ptr, int s, int t, int r);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord3iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord3s5(void* ptr, short s, short t, short r);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord3sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord4f5(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord4fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord4i5(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord4iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord4s5(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoord4sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoordP1ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoordP1uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoordP2ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoordP2uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoordP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoordP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoordP4ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoordP4uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Compatibility_GlTexCoordPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_3_Compatibility_GlTexEnvf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Compatibility_GlTexEnvfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlTexEnvi5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Compatibility_GlTexEnviv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlTexGenf5(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Compatibility_GlTexGenfv5(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlTexGeni5(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Compatibility_GlTexGeniv5(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlTexImage1D5(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Compatibility_GlTexImage2D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Compatibility_GlTexImage2DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_3_Compatibility_GlTexImage3D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Compatibility_GlTexImage3DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_3_Compatibility_GlTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_3_Compatibility_GlTexParameterf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Compatibility_GlTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Compatibility_GlTexParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Compatibility_GlTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Compatibility_GlTexStorage1D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width);
void QOpenGLFunctions_4_3_Compatibility_GlTexStorage2D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_3_Compatibility_GlTexStorage2DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_3_Compatibility_GlTexStorage3D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height, int depth);
void QOpenGLFunctions_4_3_Compatibility_GlTexStorage3DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_3_Compatibility_GlTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Compatibility_GlTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Compatibility_GlTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Compatibility_GlTextureView5(void* ptr, unsigned int texture, unsigned int target, unsigned int origtexture, unsigned int internalformat, unsigned int minlevel, unsigned int numlevels, unsigned int minlayer, unsigned int numlayers);
void QOpenGLFunctions_4_3_Compatibility_GlTranslatef5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_3_Compatibility_GlUniform1f5(void* ptr, int location, float v0);
void QOpenGLFunctions_4_3_Compatibility_GlUniform1fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_3_Compatibility_GlUniform1i5(void* ptr, int location, int v0);
void QOpenGLFunctions_4_3_Compatibility_GlUniform1iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_3_Compatibility_GlUniform1ui5(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_4_3_Compatibility_GlUniform1uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlUniform2f5(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_4_3_Compatibility_GlUniform2fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_3_Compatibility_GlUniform2i5(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_4_3_Compatibility_GlUniform2iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_3_Compatibility_GlUniform2ui5(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_3_Compatibility_GlUniform2uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlUniform3f5(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_3_Compatibility_GlUniform3fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_3_Compatibility_GlUniform3i5(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_3_Compatibility_GlUniform3iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_3_Compatibility_GlUniform3ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_3_Compatibility_GlUniform3uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlUniform4f5(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_3_Compatibility_GlUniform4fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_3_Compatibility_GlUniform4i5(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_3_Compatibility_GlUniform4iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_3_Compatibility_GlUniform4ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_3_Compatibility_GlUniform4uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlUniformBlockBinding5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_4_3_Compatibility_GlUniformMatrix2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlUniformMatrix2x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlUniformMatrix2x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlUniformMatrix3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlUniformMatrix3x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlUniformMatrix3x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlUniformMatrix4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlUniformMatrix4x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlUniformMatrix4x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Compatibility_GlUniformSubroutinesuiv5(void* ptr, unsigned int shadertype, int count, unsigned int indices);
void QOpenGLFunctions_4_3_Compatibility_GlUseProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_3_Compatibility_GlUseProgramStages5(void* ptr, unsigned int pipeline, unsigned int stages, unsigned int program);
void QOpenGLFunctions_4_3_Compatibility_GlValidateProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_3_Compatibility_GlValidateProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_3_Compatibility_GlVertex2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_3_Compatibility_GlVertex2fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlVertex2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_3_Compatibility_GlVertex2iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertex2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_3_Compatibility_GlVertex2sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlVertex3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_3_Compatibility_GlVertex3fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlVertex3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_3_Compatibility_GlVertex3iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertex3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_3_Compatibility_GlVertex3sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlVertex4f5(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_4_3_Compatibility_GlVertex4fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlVertex4i5(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_4_3_Compatibility_GlVertex4iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertex4s5(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_4_3_Compatibility_GlVertex4sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib1f5(void* ptr, unsigned int index, float x);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib1fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib1s5(void* ptr, unsigned int index, short x);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib1sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib2f5(void* ptr, unsigned int index, float x, float y);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib2fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib2s5(void* ptr, unsigned int index, short x, short y);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib2sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib3f5(void* ptr, unsigned int index, float x, float y, float z);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib3fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib3s5(void* ptr, unsigned int index, short x, short y, short z);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib3sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib4Niv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib4Nsv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib4Nub5(void* ptr, unsigned int index, char* x, char* y, char* z, char* w);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib4Nubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib4Nuiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib4Nusv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib4f5(void* ptr, unsigned int index, float x, float y, float z, float w);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib4fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib4s5(void* ptr, unsigned int index, short x, short y, short z, short w);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttrib4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribBinding5(void* ptr, unsigned int attribindex, unsigned int bindingindex);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribDivisor5(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, char normalized, unsigned int relativeoffset);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI1i5(void* ptr, unsigned int index, int x);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI1iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI1ui5(void* ptr, unsigned int index, unsigned int x);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI1uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI2i5(void* ptr, unsigned int index, int x, int y);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI2iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI2ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI2uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI3i5(void* ptr, unsigned int index, int x, int y, int z);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI3iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI3ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI3uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI4i5(void* ptr, unsigned int index, int x, int y, int z, int w);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI4ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z, unsigned int w);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribI4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribIFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribIPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribLFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribLPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribP1ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribP1uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribP2ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribP2uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribP3ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribP3uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribP4ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribP4uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlVertexAttribPointer5(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_4_3_Compatibility_GlVertexBindingDivisor5(void* ptr, unsigned int bindingindex, unsigned int divisor);
void QOpenGLFunctions_4_3_Compatibility_GlVertexP2ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlVertexP2uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlVertexP3ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlVertexP3uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlVertexP4ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlVertexP4uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_3_Compatibility_GlVertexPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_3_Compatibility_GlViewport5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_3_Compatibility_GlViewportArrayv5(void* ptr, unsigned int first, int count, float v);
void QOpenGLFunctions_4_3_Compatibility_GlViewportIndexedf5(void* ptr, unsigned int index, float x, float y, float w, float h);
void QOpenGLFunctions_4_3_Compatibility_GlViewportIndexedfv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_3_Compatibility_GlWindowPos2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_3_Compatibility_GlWindowPos2fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlWindowPos2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_3_Compatibility_GlWindowPos2iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlWindowPos2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_3_Compatibility_GlWindowPos2sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_GlWindowPos3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_3_Compatibility_GlWindowPos3fv5(void* ptr, float v);
void QOpenGLFunctions_4_3_Compatibility_GlWindowPos3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_3_Compatibility_GlWindowPos3iv5(void* ptr, int v);
void QOpenGLFunctions_4_3_Compatibility_GlWindowPos3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_3_Compatibility_GlWindowPos3sv5(void* ptr, short v);
void QOpenGLFunctions_4_3_Compatibility_DestroyQOpenGLFunctions_4_3_Compatibility5(void* ptr);
char QOpenGLFunctions_4_3_Core_GlIsBuffer5(void* ptr, unsigned int buffer);
char QOpenGLFunctions_4_3_Core_GlIsEnabled5(void* ptr, unsigned int cap);
char QOpenGLFunctions_4_3_Core_GlIsEnabledi5(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_4_3_Core_GlIsFramebuffer5(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_4_3_Core_GlIsProgram5(void* ptr, unsigned int program);
char QOpenGLFunctions_4_3_Core_GlIsProgramPipeline5(void* ptr, unsigned int pipeline);
char QOpenGLFunctions_4_3_Core_GlIsQuery5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_3_Core_GlIsRenderbuffer5(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_4_3_Core_GlIsSampler5(void* ptr, unsigned int sampler);
char QOpenGLFunctions_4_3_Core_GlIsShader5(void* ptr, unsigned int shader);
char QOpenGLFunctions_4_3_Core_GlIsTexture5(void* ptr, unsigned int texture);
char QOpenGLFunctions_4_3_Core_GlIsTransformFeedback5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_3_Core_GlIsVertexArray5(void* ptr, unsigned int array);
char QOpenGLFunctions_4_3_Core_GlUnmapBuffer5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_3_Core_GlCheckFramebufferStatus5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_3_Core_GlGetError5(void* ptr);
unsigned int QOpenGLFunctions_4_3_Core_GlCreateProgram5(void* ptr);
unsigned int QOpenGLFunctions_4_3_Core_GlCreateShader5(void* ptr, unsigned int ty);
void* QOpenGLFunctions_4_3_Core_GlMapBuffer5(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_4_3_Core_NewQOpenGLFunctions_4_3_Core5();
char QOpenGLFunctions_4_3_Core_InitializeOpenGLFunctions5(void* ptr);
char QOpenGLFunctions_4_3_Core_InitializeOpenGLFunctions5Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_4_3_Core_GlGetString5(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_4_3_Core_GlGetStringi5(void* ptr, unsigned int name, unsigned int index);
void QOpenGLFunctions_4_3_Core_GlActiveShaderProgram5(void* ptr, unsigned int pipeline, unsigned int program);
void QOpenGLFunctions_4_3_Core_GlActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_3_Core_GlAttachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_3_Core_GlBeginConditionalRender5(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_4_3_Core_GlBeginQuery5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_3_Core_GlBeginQueryIndexed5(void* ptr, unsigned int target, unsigned int index, unsigned int id);
void QOpenGLFunctions_4_3_Core_GlBeginTransformFeedback5(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_4_3_Core_GlBindBuffer5(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_4_3_Core_GlBindBufferBase5(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_4_3_Core_GlBindFramebuffer5(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_4_3_Core_GlBindImageTexture5(void* ptr, unsigned int unit, unsigned int texture, int level, char layered, int layer, unsigned int access, unsigned int format);
void QOpenGLFunctions_4_3_Core_GlBindProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_3_Core_GlBindRenderbuffer5(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_4_3_Core_GlBindSampler5(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLFunctions_4_3_Core_GlBindTexture5(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_4_3_Core_GlBindTransformFeedback5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_3_Core_GlBindVertexArray5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_3_Core_GlBlendColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_3_Core_GlBlendEquation5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Core_GlBlendEquationSeparate5(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_3_Core_GlBlendEquationSeparatei5(void* ptr, unsigned int buf, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_3_Core_GlBlendEquationi5(void* ptr, unsigned int buf, unsigned int mode);
void QOpenGLFunctions_4_3_Core_GlBlendFunc5(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_4_3_Core_GlBlendFuncSeparate5(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_4_3_Core_GlBlendFuncSeparatei5(void* ptr, unsigned int buf, unsigned int srcRGB, unsigned int dstRGB, unsigned int srcAlpha, unsigned int dstAlpha);
void QOpenGLFunctions_4_3_Core_GlBlendFunci5(void* ptr, unsigned int buf, unsigned int src, unsigned int dst);
void QOpenGLFunctions_4_3_Core_GlBlitFramebuffer5(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_4_3_Core_GlClampColor5(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_4_3_Core_GlClear5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_3_Core_GlClearBufferData5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_3_Core_GlClearBufferfi5(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_4_3_Core_GlClearBufferfv5(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_4_3_Core_GlClearBufferiv5(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_4_3_Core_GlClearBufferuiv5(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlClearColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_3_Core_GlClearDepthf5(void* ptr, float dd);
void QOpenGLFunctions_4_3_Core_GlClearStencil5(void* ptr, int s);
void QOpenGLFunctions_4_3_Core_GlColorMask5(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_4_3_Core_GlColorMaski5(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_4_3_Core_GlColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_3_Core_GlColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_3_Core_GlColorP4ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_3_Core_GlColorP4uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_3_Core_GlCompileShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_3_Core_GlCompressedTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_4_3_Core_GlCompressedTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_4_3_Core_GlCompressedTexImage3D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_4_3_Core_GlCompressedTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_3_Core_GlCompressedTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_3_Core_GlCompressedTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_3_Core_GlCopyImageSubData5(void* ptr, unsigned int srcName, unsigned int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, unsigned int dstName, unsigned int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth);
void QOpenGLFunctions_4_3_Core_GlCopyTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_4_3_Core_GlCopyTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_4_3_Core_GlCopyTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_4_3_Core_GlCopyTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_3_Core_GlCopyTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_3_Core_GlCullFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Core_GlDeleteBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_3_Core_GlDeleteFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_3_Core_GlDeleteProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_3_Core_GlDeleteProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_3_Core_GlDeleteQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_3_Core_GlDeleteRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_3_Core_GlDeleteSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_3_Core_GlDeleteShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_3_Core_GlDeleteTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_3_Core_GlDeleteTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_3_Core_GlDeleteVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_3_Core_GlDepthFunc5(void* ptr, unsigned int fu);
void QOpenGLFunctions_4_3_Core_GlDepthMask5(void* ptr, char flag);
void QOpenGLFunctions_4_3_Core_GlDepthRangef5(void* ptr, float n, float fo);
void QOpenGLFunctions_4_3_Core_GlDetachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_3_Core_GlDisable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_3_Core_GlDisableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_3_Core_GlDisablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_3_Core_GlDispatchCompute5(void* ptr, unsigned int num_groups_x, unsigned int num_groups_y, unsigned int num_groups_z);
void QOpenGLFunctions_4_3_Core_GlDrawArrays5(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_4_3_Core_GlDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect);
void QOpenGLFunctions_4_3_Core_GlDrawArraysInstanced5(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_4_3_Core_GlDrawArraysInstancedBaseInstance5(void* ptr, unsigned int mode, int first, int count, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_3_Core_GlDrawBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Core_GlDrawBuffers5(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_4_3_Core_GlDrawElements5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_3_Core_GlDrawElementsBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_3_Core_GlDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect);
void QOpenGLFunctions_4_3_Core_GlDrawElementsInstanced5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_4_3_Core_GlDrawElementsInstancedBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_3_Core_GlDrawElementsInstancedBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_4_3_Core_GlDrawElementsInstancedBaseVertexBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex, unsigned int baseinstance);
void QOpenGLFunctions_4_3_Core_GlDrawRangeElements5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_3_Core_GlDrawRangeElementsBaseVertex5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_3_Core_GlDrawTransformFeedback5(void* ptr, unsigned int mode, unsigned int id);
void QOpenGLFunctions_4_3_Core_GlDrawTransformFeedbackInstanced5(void* ptr, unsigned int mode, unsigned int id, int instancecount);
void QOpenGLFunctions_4_3_Core_GlDrawTransformFeedbackStream5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream);
void QOpenGLFunctions_4_3_Core_GlDrawTransformFeedbackStreamInstanced5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream, int instancecount);
void QOpenGLFunctions_4_3_Core_GlEnable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_3_Core_GlEnableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_3_Core_GlEnablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_3_Core_GlEndConditionalRender5(void* ptr);
void QOpenGLFunctions_4_3_Core_GlEndQuery5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_3_Core_GlEndQueryIndexed5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_3_Core_GlEndTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_3_Core_GlFinish5(void* ptr);
void QOpenGLFunctions_4_3_Core_GlFlush5(void* ptr);
void QOpenGLFunctions_4_3_Core_GlFramebufferParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Core_GlFramebufferRenderbuffer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_4_3_Core_GlFramebufferTexture5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_4_3_Core_GlFramebufferTexture1D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_3_Core_GlFramebufferTexture2D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_3_Core_GlFramebufferTexture3D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_4_3_Core_GlFramebufferTextureLayer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_4_3_Core_GlFrontFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Core_GlGenBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_3_Core_GlGenFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_3_Core_GlGenProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_3_Core_GlGenQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_3_Core_GlGenRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_3_Core_GlGenSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_3_Core_GlGenTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_3_Core_GlGenTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_3_Core_GlGenVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_3_Core_GlGenerateMipmap5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_3_Core_GlGetActiveAtomicCounterBufferiv5(void* ptr, unsigned int program, unsigned int bufferIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetActiveSubroutineUniformiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int index, unsigned int pname, int values);
void QOpenGLFunctions_4_3_Core_GlGetActiveUniformBlockiv5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetActiveUniformsiv5(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetAttachedShaders5(void* ptr, unsigned int program, int maxCount, int count, unsigned int obj);
void QOpenGLFunctions_4_3_Core_GlGetBooleani_v5(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_4_3_Core_GlGetBooleanv5(void* ptr, unsigned int pname, char params);
void QOpenGLFunctions_4_3_Core_GlGetBufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetBufferPointerv5(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_4_3_Core_GlGetCompressedTexImage5(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_4_3_Core_GlGetFloati_v5(void* ptr, unsigned int target, unsigned int index, float data);
void QOpenGLFunctions_4_3_Core_GlGetFloatv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Core_GlGetFramebufferAttachmentParameteriv5(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetFramebufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetIntegeri_v5(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_4_3_Core_GlGetIntegerv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetInternalformativ5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int pname, int bufSize, int params);
void QOpenGLFunctions_4_3_Core_GlGetMultisamplefv5(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_4_3_Core_GlGetPointerv5(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_4_3_Core_GlGetProgramBinary5(void* ptr, unsigned int program, int bufSize, int length, unsigned int binaryFormat, void* binary);
void QOpenGLFunctions_4_3_Core_GlGetProgramInterfaceiv5(void* ptr, unsigned int program, unsigned int programInterface, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetProgramPipelineiv5(void* ptr, unsigned int pipeline, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetProgramResourceiv5(void* ptr, unsigned int program, unsigned int programInterface, unsigned int index, int propCount, unsigned int props, int bufSize, int length, int params);
void QOpenGLFunctions_4_3_Core_GlGetProgramStageiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int pname, int values);
void QOpenGLFunctions_4_3_Core_GlGetProgramiv5(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetQueryIndexediv5(void* ptr, unsigned int target, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetQueryObjectiv5(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetQueryObjectuiv5(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_3_Core_GlGetQueryiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetRenderbufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_3_Core_GlGetSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Core_GlGetSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetShaderPrecisionFormat5(void* ptr, unsigned int shadertype, unsigned int precisiontype, int ran, int precision);
void QOpenGLFunctions_4_3_Core_GlGetShaderiv5(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetTexImage5(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Core_GlGetTexLevelParameterfv5(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Core_GlGetTexLevelParameteriv5(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_3_Core_GlGetTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Core_GlGetTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetUniformSubroutineuiv5(void* ptr, unsigned int shadertype, int location, unsigned int params);
void QOpenGLFunctions_4_3_Core_GlGetUniformfv5(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_4_3_Core_GlGetUniformiv5(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_4_3_Core_GlGetUniformuiv5(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_4_3_Core_GlGetVertexAttribIiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlGetVertexAttribIuiv5(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_3_Core_GlGetVertexAttribPointerv5(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_4_3_Core_GlGetVertexAttribfv5(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Core_GlGetVertexAttribiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlHint5(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_4_3_Core_GlIndexub5(void* ptr, char* c);
void QOpenGLFunctions_4_3_Core_GlIndexubv5(void* ptr, char* c);
void QOpenGLFunctions_4_3_Core_GlInvalidateBufferData5(void* ptr, unsigned int buffer);
void QOpenGLFunctions_4_3_Core_GlInvalidateFramebuffer5(void* ptr, unsigned int target, int numAttachments, unsigned int attachments);
void QOpenGLFunctions_4_3_Core_GlInvalidateSubFramebuffer5(void* ptr, unsigned int target, int numAttachments, unsigned int attachments, int x, int y, int width, int height);
void QOpenGLFunctions_4_3_Core_GlInvalidateTexImage5(void* ptr, unsigned int texture, int level);
void QOpenGLFunctions_4_3_Core_GlInvalidateTexSubImage5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth);
void QOpenGLFunctions_4_3_Core_GlLineWidth5(void* ptr, float width);
void QOpenGLFunctions_4_3_Core_GlLinkProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_3_Core_GlLogicOp5(void* ptr, unsigned int opcode);
void QOpenGLFunctions_4_3_Core_GlMemoryBarrier5(void* ptr, unsigned int barriers);
void QOpenGLFunctions_4_3_Core_GlMinSampleShading5(void* ptr, float value);
void QOpenGLFunctions_4_3_Core_GlMultiDrawArrays5(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_4_3_Core_GlMultiDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect, int drawcount, int stride);
void QOpenGLFunctions_4_3_Core_GlMultiDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect, int drawcount, int stride);
void QOpenGLFunctions_4_3_Core_GlMultiTexCoordP1ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlMultiTexCoordP1uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlMultiTexCoordP2ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlMultiTexCoordP2uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlMultiTexCoordP3ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlMultiTexCoordP3uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlMultiTexCoordP4ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlMultiTexCoordP4uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlNormalP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlNormalP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlPatchParameterfv5(void* ptr, unsigned int pname, float values);
void QOpenGLFunctions_4_3_Core_GlPatchParameteri5(void* ptr, unsigned int pname, int value);
void QOpenGLFunctions_4_3_Core_GlPauseTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_3_Core_GlPixelStoref5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Core_GlPixelStorei5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Core_GlPointParameterf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Core_GlPointParameterfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Core_GlPointParameteri5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Core_GlPointParameteriv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlPointSize5(void* ptr, float size);
void QOpenGLFunctions_4_3_Core_GlPolygonMode5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_3_Core_GlPolygonOffset5(void* ptr, float factor, float units);
void QOpenGLFunctions_4_3_Core_GlPrimitiveRestartIndex5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_3_Core_GlProgramBinary5(void* ptr, unsigned int program, unsigned int binaryFormat, void* binary, int length);
void QOpenGLFunctions_4_3_Core_GlProgramParameteri5(void* ptr, unsigned int program, unsigned int pname, int value);
void QOpenGLFunctions_4_3_Core_GlProgramUniform1f5(void* ptr, unsigned int program, int location, float v0);
void QOpenGLFunctions_4_3_Core_GlProgramUniform1fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_3_Core_GlProgramUniform1i5(void* ptr, unsigned int program, int location, int v0);
void QOpenGLFunctions_4_3_Core_GlProgramUniform1iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_3_Core_GlProgramUniform1ui5(void* ptr, unsigned int program, int location, unsigned int v0);
void QOpenGLFunctions_4_3_Core_GlProgramUniform1uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlProgramUniform2f5(void* ptr, unsigned int program, int location, float v0, float v1);
void QOpenGLFunctions_4_3_Core_GlProgramUniform2fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_3_Core_GlProgramUniform2i5(void* ptr, unsigned int program, int location, int v0, int v1);
void QOpenGLFunctions_4_3_Core_GlProgramUniform2iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_3_Core_GlProgramUniform2ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_3_Core_GlProgramUniform2uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlProgramUniform3f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_3_Core_GlProgramUniform3fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_3_Core_GlProgramUniform3i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_3_Core_GlProgramUniform3iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_3_Core_GlProgramUniform3ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_3_Core_GlProgramUniform3uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlProgramUniform4f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_3_Core_GlProgramUniform4fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_3_Core_GlProgramUniform4i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_3_Core_GlProgramUniform4iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_3_Core_GlProgramUniform4ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_3_Core_GlProgramUniform4uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlProgramUniformMatrix2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlProgramUniformMatrix2x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlProgramUniformMatrix2x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlProgramUniformMatrix3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlProgramUniformMatrix3x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlProgramUniformMatrix3x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlProgramUniformMatrix4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlProgramUniformMatrix4x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlProgramUniformMatrix4x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlProvokingVertex5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Core_GlQueryCounter5(void* ptr, unsigned int id, unsigned int target);
void QOpenGLFunctions_4_3_Core_GlReadBuffer5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_3_Core_GlReadPixels5(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Core_GlReleaseShaderCompiler5(void* ptr);
void QOpenGLFunctions_4_3_Core_GlRenderbufferStorage5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_3_Core_GlRenderbufferStorageMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_3_Core_GlResumeTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_3_Core_GlSampleCoverage5(void* ptr, float value, char invert);
void QOpenGLFunctions_4_3_Core_GlSampleMaski5(void* ptr, unsigned int index, unsigned int mask);
void QOpenGLFunctions_4_3_Core_GlSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Core_GlSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int param);
void QOpenGLFunctions_4_3_Core_GlSamplerParameterf5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Core_GlSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Core_GlSamplerParameteri5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Core_GlSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Core_GlScissor5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_3_Core_GlScissorArrayv5(void* ptr, unsigned int first, int count, int v);
void QOpenGLFunctions_4_3_Core_GlScissorIndexed5(void* ptr, unsigned int index, int left, int bottom, int width, int height);
void QOpenGLFunctions_4_3_Core_GlScissorIndexedv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_3_Core_GlSecondaryColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_3_Core_GlSecondaryColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_3_Core_GlShaderBinary5(void* ptr, int count, unsigned int shaders, unsigned int binaryformat, void* binary, int length);
void QOpenGLFunctions_4_3_Core_GlShaderStorageBlockBinding5(void* ptr, unsigned int program, unsigned int storageBlockIndex, unsigned int storageBlockBinding);
void QOpenGLFunctions_4_3_Core_GlStencilFunc5(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_3_Core_GlStencilFuncSeparate5(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_3_Core_GlStencilMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_3_Core_GlStencilMaskSeparate5(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_4_3_Core_GlStencilOp5(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_4_3_Core_GlStencilOpSeparate5(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_4_3_Core_GlTexBuffer5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_4_3_Core_GlTexCoordP1ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlTexCoordP1uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlTexCoordP2ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlTexCoordP2uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlTexCoordP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlTexCoordP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlTexCoordP4ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlTexCoordP4uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_3_Core_GlTexImage1D5(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Core_GlTexImage2D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Core_GlTexImage2DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_3_Core_GlTexImage3D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Core_GlTexImage3DMultisample5(void* ptr, unsigned int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_3_Core_GlTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_3_Core_GlTexParameterf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_3_Core_GlTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_3_Core_GlTexParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_3_Core_GlTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_3_Core_GlTexStorage1D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width);
void QOpenGLFunctions_4_3_Core_GlTexStorage2D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_3_Core_GlTexStorage2DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_3_Core_GlTexStorage3D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height, int depth);
void QOpenGLFunctions_4_3_Core_GlTexStorage3DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_3_Core_GlTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Core_GlTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Core_GlTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_3_Core_GlTextureView5(void* ptr, unsigned int texture, unsigned int target, unsigned int origtexture, unsigned int internalformat, unsigned int minlevel, unsigned int numlevels, unsigned int minlayer, unsigned int numlayers);
void QOpenGLFunctions_4_3_Core_GlUniform1f5(void* ptr, int location, float v0);
void QOpenGLFunctions_4_3_Core_GlUniform1fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_3_Core_GlUniform1i5(void* ptr, int location, int v0);
void QOpenGLFunctions_4_3_Core_GlUniform1iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_3_Core_GlUniform1ui5(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_4_3_Core_GlUniform1uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlUniform2f5(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_4_3_Core_GlUniform2fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_3_Core_GlUniform2i5(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_4_3_Core_GlUniform2iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_3_Core_GlUniform2ui5(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_3_Core_GlUniform2uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlUniform3f5(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_3_Core_GlUniform3fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_3_Core_GlUniform3i5(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_3_Core_GlUniform3iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_3_Core_GlUniform3ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_3_Core_GlUniform3uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlUniform4f5(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_3_Core_GlUniform4fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_3_Core_GlUniform4i5(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_3_Core_GlUniform4iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_3_Core_GlUniform4ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_3_Core_GlUniform4uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlUniformBlockBinding5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_4_3_Core_GlUniformMatrix2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlUniformMatrix2x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlUniformMatrix2x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlUniformMatrix3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlUniformMatrix3x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlUniformMatrix3x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlUniformMatrix4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlUniformMatrix4x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlUniformMatrix4x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_3_Core_GlUniformSubroutinesuiv5(void* ptr, unsigned int shadertype, int count, unsigned int indices);
void QOpenGLFunctions_4_3_Core_GlUseProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_3_Core_GlUseProgramStages5(void* ptr, unsigned int pipeline, unsigned int stages, unsigned int program);
void QOpenGLFunctions_4_3_Core_GlValidateProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_3_Core_GlValidateProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_3_Core_GlVertexAttribBinding5(void* ptr, unsigned int attribindex, unsigned int bindingindex);
void QOpenGLFunctions_4_3_Core_GlVertexAttribDivisor5(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLFunctions_4_3_Core_GlVertexAttribFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, char normalized, unsigned int relativeoffset);
void QOpenGLFunctions_4_3_Core_GlVertexAttribIFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_3_Core_GlVertexAttribIPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_3_Core_GlVertexAttribLFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_3_Core_GlVertexAttribLPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_3_Core_GlVertexAttribP1ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlVertexAttribP1uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlVertexAttribP2ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlVertexAttribP2uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlVertexAttribP3ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlVertexAttribP3uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlVertexAttribP4ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlVertexAttribP4uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlVertexAttribPointer5(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_4_3_Core_GlVertexBindingDivisor5(void* ptr, unsigned int bindingindex, unsigned int divisor);
void QOpenGLFunctions_4_3_Core_GlVertexP2ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlVertexP2uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlVertexP3ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlVertexP3uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlVertexP4ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlVertexP4uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_3_Core_GlViewport5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_3_Core_GlViewportArrayv5(void* ptr, unsigned int first, int count, float v);
void QOpenGLFunctions_4_3_Core_GlViewportIndexedf5(void* ptr, unsigned int index, float x, float y, float w, float h);
void QOpenGLFunctions_4_3_Core_GlViewportIndexedfv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_3_Core_DestroyQOpenGLFunctions_4_3_Core5(void* ptr);
char QOpenGLFunctions_4_4_Compatibility_GlAreTexturesResident5(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_4_4_Compatibility_GlIsBuffer5(void* ptr, unsigned int buffer);
char QOpenGLFunctions_4_4_Compatibility_GlIsEnabled5(void* ptr, unsigned int cap);
char QOpenGLFunctions_4_4_Compatibility_GlIsEnabledi5(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_4_4_Compatibility_GlIsFramebuffer5(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_4_4_Compatibility_GlIsList5(void* ptr, unsigned int list);
char QOpenGLFunctions_4_4_Compatibility_GlIsProgram5(void* ptr, unsigned int program);
char QOpenGLFunctions_4_4_Compatibility_GlIsProgramPipeline5(void* ptr, unsigned int pipeline);
char QOpenGLFunctions_4_4_Compatibility_GlIsQuery5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_4_Compatibility_GlIsRenderbuffer5(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_4_4_Compatibility_GlIsSampler5(void* ptr, unsigned int sampler);
char QOpenGLFunctions_4_4_Compatibility_GlIsShader5(void* ptr, unsigned int shader);
char QOpenGLFunctions_4_4_Compatibility_GlIsTexture5(void* ptr, unsigned int texture);
char QOpenGLFunctions_4_4_Compatibility_GlIsTransformFeedback5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_4_Compatibility_GlIsVertexArray5(void* ptr, unsigned int array);
char QOpenGLFunctions_4_4_Compatibility_GlUnmapBuffer5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_4_Compatibility_GlCheckFramebufferStatus5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_4_Compatibility_GlGetError5(void* ptr);
int QOpenGLFunctions_4_4_Compatibility_GlRenderMode5(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_4_4_Compatibility_GlCreateProgram5(void* ptr);
unsigned int QOpenGLFunctions_4_4_Compatibility_GlCreateShader5(void* ptr, unsigned int ty);
unsigned int QOpenGLFunctions_4_4_Compatibility_GlGenLists5(void* ptr, int ran);
void* QOpenGLFunctions_4_4_Compatibility_NewQOpenGLFunctions_4_4_Compatibility5();
char QOpenGLFunctions_4_4_Compatibility_InitializeOpenGLFunctions5(void* ptr);
char QOpenGLFunctions_4_4_Compatibility_InitializeOpenGLFunctions5Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_4_4_Compatibility_GlGetString5(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_4_4_Compatibility_GlGetStringi5(void* ptr, unsigned int name, unsigned int index);
void* QOpenGLFunctions_4_4_Compatibility_GlMapBuffer5(void* ptr, unsigned int target, unsigned int access);
void QOpenGLFunctions_4_4_Compatibility_GlAccum5(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_4_4_Compatibility_GlActiveShaderProgram5(void* ptr, unsigned int pipeline, unsigned int program);
void QOpenGLFunctions_4_4_Compatibility_GlActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_4_Compatibility_GlAlphaFunc5(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_4_4_Compatibility_GlArrayElement5(void* ptr, int i);
void QOpenGLFunctions_4_4_Compatibility_GlAttachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_4_Compatibility_GlBegin5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_4_Compatibility_GlBeginConditionalRender5(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_4_4_Compatibility_GlBeginQuery5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_4_Compatibility_GlBeginQueryIndexed5(void* ptr, unsigned int target, unsigned int index, unsigned int id);
void QOpenGLFunctions_4_4_Compatibility_GlBeginTransformFeedback5(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_4_4_Compatibility_GlBindBuffer5(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_4_4_Compatibility_GlBindBufferBase5(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_4_4_Compatibility_GlBindBuffersBase5(void* ptr, unsigned int target, unsigned int first, int count, unsigned int buffers);
void QOpenGLFunctions_4_4_Compatibility_GlBindFramebuffer5(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_4_4_Compatibility_GlBindImageTexture5(void* ptr, unsigned int unit, unsigned int texture, int level, char layered, int layer, unsigned int access, unsigned int format);
void QOpenGLFunctions_4_4_Compatibility_GlBindImageTextures5(void* ptr, unsigned int first, int count, unsigned int textures);
void QOpenGLFunctions_4_4_Compatibility_GlBindProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_4_Compatibility_GlBindRenderbuffer5(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_4_4_Compatibility_GlBindSampler5(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLFunctions_4_4_Compatibility_GlBindSamplers5(void* ptr, unsigned int first, int count, unsigned int samplers);
void QOpenGLFunctions_4_4_Compatibility_GlBindTexture5(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_4_4_Compatibility_GlBindTextures5(void* ptr, unsigned int first, int count, unsigned int textures);
void QOpenGLFunctions_4_4_Compatibility_GlBindTransformFeedback5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_4_Compatibility_GlBindVertexArray5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_4_Compatibility_GlBitmap5(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_4_4_Compatibility_GlBlendColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_4_Compatibility_GlBlendEquation5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_4_Compatibility_GlBlendEquationSeparate5(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_4_Compatibility_GlBlendEquationSeparatei5(void* ptr, unsigned int buf, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_4_Compatibility_GlBlendEquationi5(void* ptr, unsigned int buf, unsigned int mode);
void QOpenGLFunctions_4_4_Compatibility_GlBlendFunc5(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_4_4_Compatibility_GlBlendFuncSeparate5(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_4_4_Compatibility_GlBlendFuncSeparatei5(void* ptr, unsigned int buf, unsigned int srcRGB, unsigned int dstRGB, unsigned int srcAlpha, unsigned int dstAlpha);
void QOpenGLFunctions_4_4_Compatibility_GlBlendFunci5(void* ptr, unsigned int buf, unsigned int src, unsigned int dst);
void QOpenGLFunctions_4_4_Compatibility_GlBlitFramebuffer5(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_4_4_Compatibility_GlCallList5(void* ptr, unsigned int list);
void QOpenGLFunctions_4_4_Compatibility_GlCallLists5(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_4_4_Compatibility_GlClampColor5(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_4_4_Compatibility_GlClear5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_4_Compatibility_GlClearAccum5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_4_Compatibility_GlClearBufferData5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_4_Compatibility_GlClearBufferfi5(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_4_4_Compatibility_GlClearBufferfv5(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_4_4_Compatibility_GlClearBufferiv5(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_4_4_Compatibility_GlClearBufferuiv5(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlClearColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_4_Compatibility_GlClearDepthf5(void* ptr, float dd);
void QOpenGLFunctions_4_4_Compatibility_GlClearIndex5(void* ptr, float c);
void QOpenGLFunctions_4_4_Compatibility_GlClearStencil5(void* ptr, int s);
void QOpenGLFunctions_4_4_Compatibility_GlClearTexImage5(void* ptr, unsigned int texture, int level, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_4_Compatibility_GlClearTexSubImage5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_4_Compatibility_GlClientActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_4_Compatibility_GlColor3f5(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_4_4_Compatibility_GlColor3fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlColor3i5(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_4_4_Compatibility_GlColor3iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlColor3s5(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_4_4_Compatibility_GlColor3sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlColor3ub5(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_4_4_Compatibility_GlColor3ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_4_Compatibility_GlColor3ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_4_4_Compatibility_GlColor3uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_4_Compatibility_GlColor3us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_4_4_Compatibility_GlColor3usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_4_Compatibility_GlColor4f5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_4_Compatibility_GlColor4fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlColor4i5(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_4_4_Compatibility_GlColor4iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlColor4s5(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_4_4_Compatibility_GlColor4sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlColor4ub5(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_4_4_Compatibility_GlColor4ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_4_Compatibility_GlColor4ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_4_4_Compatibility_GlColor4uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_4_Compatibility_GlColor4us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_4_4_Compatibility_GlColor4usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_4_Compatibility_GlColorMask5(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_4_4_Compatibility_GlColorMaski5(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_4_4_Compatibility_GlColorMaterial5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_4_Compatibility_GlColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_4_Compatibility_GlColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_4_Compatibility_GlColorP4ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_4_Compatibility_GlColorP4uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_4_Compatibility_GlColorPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_4_Compatibility_GlColorSubTable5(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_4_Compatibility_GlColorTable5(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_4_4_Compatibility_GlColorTableParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlColorTableParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlCompileShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_4_Compatibility_GlCompressedTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_4_4_Compatibility_GlCompressedTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_4_4_Compatibility_GlCompressedTexImage3D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_4_4_Compatibility_GlCompressedTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_4_Compatibility_GlCompressedTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_4_Compatibility_GlCompressedTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_4_Compatibility_GlConvolutionFilter1D5(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_4_Compatibility_GlConvolutionFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_4_Compatibility_GlConvolutionParameterf5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlConvolutionParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlConvolutionParameteri5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlConvolutionParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlCopyColorSubTable5(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_4_4_Compatibility_GlCopyColorTable5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_4_4_Compatibility_GlCopyConvolutionFilter1D5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_4_4_Compatibility_GlCopyConvolutionFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_4_4_Compatibility_GlCopyImageSubData5(void* ptr, unsigned int srcName, unsigned int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, unsigned int dstName, unsigned int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth);
void QOpenGLFunctions_4_4_Compatibility_GlCopyPixels5(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_4_4_Compatibility_GlCopyTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_4_4_Compatibility_GlCopyTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_4_4_Compatibility_GlCopyTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_4_4_Compatibility_GlCopyTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_4_Compatibility_GlCopyTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_4_Compatibility_GlCullFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_4_Compatibility_GlDebugMessageControl5(void* ptr, unsigned int source, unsigned int ty, unsigned int severity, int count, unsigned int ids, char enabled);
void QOpenGLFunctions_4_4_Compatibility_GlDeleteBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_4_Compatibility_GlDeleteFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_4_Compatibility_GlDeleteLists5(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_4_4_Compatibility_GlDeleteProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_4_Compatibility_GlDeleteProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_4_Compatibility_GlDeleteQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_4_Compatibility_GlDeleteRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_4_Compatibility_GlDeleteSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_4_Compatibility_GlDeleteShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_4_Compatibility_GlDeleteTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_4_Compatibility_GlDeleteTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_4_Compatibility_GlDeleteVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_4_Compatibility_GlDepthFunc5(void* ptr, unsigned int fu);
void QOpenGLFunctions_4_4_Compatibility_GlDepthMask5(void* ptr, char flag);
void QOpenGLFunctions_4_4_Compatibility_GlDepthRangef5(void* ptr, float n, float fo);
void QOpenGLFunctions_4_4_Compatibility_GlDetachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_4_Compatibility_GlDisable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_4_Compatibility_GlDisableClientState5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_4_Compatibility_GlDisableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_4_Compatibility_GlDisablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_4_Compatibility_GlDispatchCompute5(void* ptr, unsigned int num_groups_x, unsigned int num_groups_y, unsigned int num_groups_z);
void QOpenGLFunctions_4_4_Compatibility_GlDrawArrays5(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_4_4_Compatibility_GlDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect);
void QOpenGLFunctions_4_4_Compatibility_GlDrawArraysInstanced5(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_4_4_Compatibility_GlDrawArraysInstancedBaseInstance5(void* ptr, unsigned int mode, int first, int count, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_4_Compatibility_GlDrawBuffer5(void* ptr, unsigned int buf);
void QOpenGLFunctions_4_4_Compatibility_GlDrawBuffers5(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_4_4_Compatibility_GlDrawElements5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_4_Compatibility_GlDrawElementsBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_4_Compatibility_GlDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect);
void QOpenGLFunctions_4_4_Compatibility_GlDrawElementsInstanced5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_4_4_Compatibility_GlDrawElementsInstancedBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_4_Compatibility_GlDrawElementsInstancedBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_4_4_Compatibility_GlDrawElementsInstancedBaseVertexBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex, unsigned int baseinstance);
void QOpenGLFunctions_4_4_Compatibility_GlDrawPixels5(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Compatibility_GlDrawRangeElements5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_4_Compatibility_GlDrawRangeElementsBaseVertex5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_4_Compatibility_GlDrawTransformFeedback5(void* ptr, unsigned int mode, unsigned int id);
void QOpenGLFunctions_4_4_Compatibility_GlDrawTransformFeedbackInstanced5(void* ptr, unsigned int mode, unsigned int id, int instancecount);
void QOpenGLFunctions_4_4_Compatibility_GlDrawTransformFeedbackStream5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream);
void QOpenGLFunctions_4_4_Compatibility_GlDrawTransformFeedbackStreamInstanced5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream, int instancecount);
void QOpenGLFunctions_4_4_Compatibility_GlEdgeFlag5(void* ptr, char flag);
void QOpenGLFunctions_4_4_Compatibility_GlEdgeFlagPointer5(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_4_4_Compatibility_GlEdgeFlagv5(void* ptr, char flag);
void QOpenGLFunctions_4_4_Compatibility_GlEnable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_4_Compatibility_GlEnableClientState5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_4_Compatibility_GlEnableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_4_Compatibility_GlEnablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_4_Compatibility_GlEnd5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlEndConditionalRender5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlEndList5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlEndQuery5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_4_Compatibility_GlEndQueryIndexed5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_4_Compatibility_GlEndTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlEvalCoord1f5(void* ptr, float u);
void QOpenGLFunctions_4_4_Compatibility_GlEvalCoord1fv5(void* ptr, float u);
void QOpenGLFunctions_4_4_Compatibility_GlEvalCoord2f5(void* ptr, float u, float v);
void QOpenGLFunctions_4_4_Compatibility_GlEvalCoord2fv5(void* ptr, float u);
void QOpenGLFunctions_4_4_Compatibility_GlEvalMesh15(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_4_4_Compatibility_GlEvalMesh25(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_4_4_Compatibility_GlEvalPoint15(void* ptr, int i);
void QOpenGLFunctions_4_4_Compatibility_GlEvalPoint25(void* ptr, int i, int j);
void QOpenGLFunctions_4_4_Compatibility_GlFeedbackBuffer5(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_4_4_Compatibility_GlFinish5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlFlush5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlFogCoordPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_4_Compatibility_GlFogCoordf5(void* ptr, float coord);
void QOpenGLFunctions_4_4_Compatibility_GlFogCoordfv5(void* ptr, float coord);
void QOpenGLFunctions_4_4_Compatibility_GlFogf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Compatibility_GlFogfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlFogi5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Compatibility_GlFogiv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlFramebufferParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Compatibility_GlFramebufferRenderbuffer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_4_4_Compatibility_GlFramebufferTexture5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_4_4_Compatibility_GlFramebufferTexture1D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_4_Compatibility_GlFramebufferTexture2D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_4_Compatibility_GlFramebufferTexture3D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_4_4_Compatibility_GlFramebufferTextureLayer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_4_4_Compatibility_GlFrontFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_4_Compatibility_GlGenBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_4_Compatibility_GlGenFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_4_Compatibility_GlGenProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_4_Compatibility_GlGenQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_4_Compatibility_GlGenRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_4_Compatibility_GlGenSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_4_Compatibility_GlGenTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_4_Compatibility_GlGenTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_4_Compatibility_GlGenVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_4_Compatibility_GlGenerateMipmap5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_4_Compatibility_GlGetActiveAtomicCounterBufferiv5(void* ptr, unsigned int program, unsigned int bufferIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetActiveSubroutineUniformiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int index, unsigned int pname, int values);
void QOpenGLFunctions_4_4_Compatibility_GlGetActiveUniformBlockiv5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetActiveUniformsiv5(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetAttachedShaders5(void* ptr, unsigned int program, int maxCount, int count, unsigned int shaders);
void QOpenGLFunctions_4_4_Compatibility_GlGetBooleani_v5(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_4_4_Compatibility_GlGetBooleanv5(void* ptr, unsigned int pname, char data);
void QOpenGLFunctions_4_4_Compatibility_GlGetBufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetBufferPointerv5(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_4_4_Compatibility_GlGetColorTable5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_4_4_Compatibility_GlGetColorTableParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlGetColorTableParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetCompressedTexImage5(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_4_4_Compatibility_GlGetConvolutionFilter5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_4_Compatibility_GlGetConvolutionParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlGetConvolutionParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetFloati_v5(void* ptr, unsigned int target, unsigned int index, float data);
void QOpenGLFunctions_4_4_Compatibility_GlGetFloatv5(void* ptr, unsigned int pname, float data);
void QOpenGLFunctions_4_4_Compatibility_GlGetFramebufferAttachmentParameteriv5(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetFramebufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetHistogram5(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_4_4_Compatibility_GlGetHistogramParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlGetHistogramParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetIntegeri_v5(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_4_4_Compatibility_GlGetIntegerv5(void* ptr, unsigned int pname, int data);
void QOpenGLFunctions_4_4_Compatibility_GlGetInternalformativ5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int pname, int bufSize, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetLightfv5(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlGetLightiv5(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetMapfv5(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_4_4_Compatibility_GlGetMapiv5(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_4_4_Compatibility_GlGetMaterialfv5(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlGetMaterialiv5(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetMinmax5(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_4_4_Compatibility_GlGetMinmaxParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlGetMinmaxParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetMultisamplefv5(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_4_4_Compatibility_GlGetPixelMapfv5(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_4_4_Compatibility_GlGetPixelMapuiv5(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_4_4_Compatibility_GlGetPixelMapusv5(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_4_4_Compatibility_GlGetPointerv5(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_4_4_Compatibility_GlGetPolygonStipple5(void* ptr, char* mask);
void QOpenGLFunctions_4_4_Compatibility_GlGetProgramBinary5(void* ptr, unsigned int program, int bufSize, int length, unsigned int binaryFormat, void* binary);
void QOpenGLFunctions_4_4_Compatibility_GlGetProgramInterfaceiv5(void* ptr, unsigned int program, unsigned int programInterface, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetProgramPipelineiv5(void* ptr, unsigned int pipeline, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetProgramResourceiv5(void* ptr, unsigned int program, unsigned int programInterface, unsigned int index, int propCount, unsigned int props, int bufSize, int length, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetProgramStageiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int pname, int values);
void QOpenGLFunctions_4_4_Compatibility_GlGetProgramiv5(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetQueryIndexediv5(void* ptr, unsigned int target, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetQueryObjectiv5(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetQueryObjectuiv5(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetQueryiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetRenderbufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlGetSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetSeparableFilter5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_4_4_Compatibility_GlGetShaderPrecisionFormat5(void* ptr, unsigned int shadertype, unsigned int precisiontype, int ran, int precision);
void QOpenGLFunctions_4_4_Compatibility_GlGetShaderiv5(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetTexEnvfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlGetTexEnviv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetTexGenfv5(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlGetTexGeniv5(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetTexImage5(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Compatibility_GlGetTexLevelParameterfv5(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlGetTexLevelParameteriv5(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlGetTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetUniformSubroutineuiv5(void* ptr, unsigned int shadertype, int location, unsigned int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetUniformfv5(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_4_4_Compatibility_GlGetUniformiv5(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetUniformuiv5(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetVertexAttribIiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetVertexAttribIuiv5(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_4_Compatibility_GlGetVertexAttribPointerv5(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_4_4_Compatibility_GlGetVertexAttribfv5(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlGetVertexAttribiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlHint5(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_4_4_Compatibility_GlHistogram5(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_4_4_Compatibility_GlIndexMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_4_Compatibility_GlIndexPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_4_Compatibility_GlIndexf5(void* ptr, float c);
void QOpenGLFunctions_4_4_Compatibility_GlIndexfv5(void* ptr, float c);
void QOpenGLFunctions_4_4_Compatibility_GlIndexi5(void* ptr, int c);
void QOpenGLFunctions_4_4_Compatibility_GlIndexiv5(void* ptr, int c);
void QOpenGLFunctions_4_4_Compatibility_GlIndexs5(void* ptr, short c);
void QOpenGLFunctions_4_4_Compatibility_GlIndexsv5(void* ptr, short c);
void QOpenGLFunctions_4_4_Compatibility_GlIndexub5(void* ptr, char* c);
void QOpenGLFunctions_4_4_Compatibility_GlIndexubv5(void* ptr, char* c);
void QOpenGLFunctions_4_4_Compatibility_GlInitNames5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlInterleavedArrays5(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_4_4_Compatibility_GlInvalidateBufferData5(void* ptr, unsigned int buffer);
void QOpenGLFunctions_4_4_Compatibility_GlInvalidateFramebuffer5(void* ptr, unsigned int target, int numAttachments, unsigned int attachments);
void QOpenGLFunctions_4_4_Compatibility_GlInvalidateSubFramebuffer5(void* ptr, unsigned int target, int numAttachments, unsigned int attachments, int x, int y, int width, int height);
void QOpenGLFunctions_4_4_Compatibility_GlInvalidateTexImage5(void* ptr, unsigned int texture, int level);
void QOpenGLFunctions_4_4_Compatibility_GlInvalidateTexSubImage5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth);
void QOpenGLFunctions_4_4_Compatibility_GlLightModelf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Compatibility_GlLightModelfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlLightModeli5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Compatibility_GlLightModeliv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlLightf5(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Compatibility_GlLightfv5(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlLighti5(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Compatibility_GlLightiv5(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlLineStipple5(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_4_4_Compatibility_GlLineWidth5(void* ptr, float width);
void QOpenGLFunctions_4_4_Compatibility_GlLinkProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_4_Compatibility_GlListBase5(void* ptr, unsigned int base);
void QOpenGLFunctions_4_4_Compatibility_GlLoadIdentity5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlLoadMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_4_Compatibility_GlLoadName5(void* ptr, unsigned int name);
void QOpenGLFunctions_4_4_Compatibility_GlLoadTransposeMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_4_Compatibility_GlLogicOp5(void* ptr, unsigned int opcode);
void QOpenGLFunctions_4_4_Compatibility_GlMap1f5(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_4_4_Compatibility_GlMap2f5(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_4_4_Compatibility_GlMapGrid1f5(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_4_4_Compatibility_GlMapGrid2f5(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_4_4_Compatibility_GlMaterialf5(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Compatibility_GlMaterialfv5(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlMateriali5(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Compatibility_GlMaterialiv5(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlMatrixMode5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_4_Compatibility_GlMemoryBarrier5(void* ptr, unsigned int barriers);
void QOpenGLFunctions_4_4_Compatibility_GlMinSampleShading5(void* ptr, float value);
void QOpenGLFunctions_4_4_Compatibility_GlMinmax5(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_4_4_Compatibility_GlMultMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_4_Compatibility_GlMultTransposeMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_4_Compatibility_GlMultiDrawArrays5(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_4_4_Compatibility_GlMultiDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect, int drawcount, int stride);
void QOpenGLFunctions_4_4_Compatibility_GlMultiDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect, int drawcount, int stride);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord1f5(void* ptr, unsigned int target, float s);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord1fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord1i5(void* ptr, unsigned int target, int s);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord1iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord1s5(void* ptr, unsigned int target, short s);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord1sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord2f5(void* ptr, unsigned int target, float s, float t);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord2fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord2i5(void* ptr, unsigned int target, int s, int t);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord2iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord2s5(void* ptr, unsigned int target, short s, short t);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord2sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord3f5(void* ptr, unsigned int target, float s, float t, float r);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord3fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord3i5(void* ptr, unsigned int target, int s, int t, int r);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord3iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord3s5(void* ptr, unsigned int target, short s, short t, short r);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord3sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord4f5(void* ptr, unsigned int target, float s, float t, float r, float q);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord4fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord4i5(void* ptr, unsigned int target, int s, int t, int r, int q);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord4iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord4s5(void* ptr, unsigned int target, short s, short t, short r, short q);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoord4sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoordP1ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoordP1uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoordP2ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoordP2uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoordP3ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoordP3uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoordP4ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlMultiTexCoordP4uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlNewList5(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_4_4_Compatibility_GlNormal3f5(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_4_4_Compatibility_GlNormal3fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlNormal3i5(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_4_4_Compatibility_GlNormal3iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlNormal3s5(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_4_4_Compatibility_GlNormal3sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlNormalP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlNormalP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlNormalPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_4_Compatibility_GlPassThrough5(void* ptr, float token);
void QOpenGLFunctions_4_4_Compatibility_GlPatchParameterfv5(void* ptr, unsigned int pname, float values);
void QOpenGLFunctions_4_4_Compatibility_GlPatchParameteri5(void* ptr, unsigned int pname, int value);
void QOpenGLFunctions_4_4_Compatibility_GlPauseTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlPixelMapfv5(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_4_4_Compatibility_GlPixelMapuiv5(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_4_4_Compatibility_GlPixelMapusv5(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_4_4_Compatibility_GlPixelStoref5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Compatibility_GlPixelStorei5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Compatibility_GlPixelTransferf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Compatibility_GlPixelTransferi5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Compatibility_GlPixelZoom5(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_4_4_Compatibility_GlPointParameterf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Compatibility_GlPointParameterfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlPointParameteri5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Compatibility_GlPointParameteriv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlPointSize5(void* ptr, float size);
void QOpenGLFunctions_4_4_Compatibility_GlPolygonMode5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_4_Compatibility_GlPolygonOffset5(void* ptr, float factor, float units);
void QOpenGLFunctions_4_4_Compatibility_GlPolygonStipple5(void* ptr, char* mask);
void QOpenGLFunctions_4_4_Compatibility_GlPopAttrib5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlPopClientAttrib5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlPopDebugGroup5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlPopMatrix5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlPopName5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlPrimitiveRestartIndex5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_4_Compatibility_GlPrioritizeTextures5(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_4_4_Compatibility_GlProgramBinary5(void* ptr, unsigned int program, unsigned int binaryFormat, void* binary, int length);
void QOpenGLFunctions_4_4_Compatibility_GlProgramParameteri5(void* ptr, unsigned int program, unsigned int pname, int value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform1f5(void* ptr, unsigned int program, int location, float v0);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform1fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform1i5(void* ptr, unsigned int program, int location, int v0);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform1iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform1ui5(void* ptr, unsigned int program, int location, unsigned int v0);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform1uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform2f5(void* ptr, unsigned int program, int location, float v0, float v1);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform2fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform2i5(void* ptr, unsigned int program, int location, int v0, int v1);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform2iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform2ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform2uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform3f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform3fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform3i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform3iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform3ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform3uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform4f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform4fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform4i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform4iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform4ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniform4uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniformMatrix2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniformMatrix2x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniformMatrix2x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniformMatrix3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniformMatrix3x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniformMatrix3x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniformMatrix4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniformMatrix4x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlProgramUniformMatrix4x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlProvokingVertex5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_4_Compatibility_GlPushAttrib5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_4_Compatibility_GlPushClientAttrib5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_4_Compatibility_GlPushMatrix5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlPushName5(void* ptr, unsigned int name);
void QOpenGLFunctions_4_4_Compatibility_GlQueryCounter5(void* ptr, unsigned int id, unsigned int target);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos2fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos2iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos2sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos3fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos3iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos3sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos4f5(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos4fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos4i5(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos4iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos4s5(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_4_4_Compatibility_GlRasterPos4sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlReadBuffer5(void* ptr, unsigned int src);
void QOpenGLFunctions_4_4_Compatibility_GlReadPixels5(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Compatibility_GlRectf5(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_4_4_Compatibility_GlRectfv5(void* ptr, float v1, float v2);
void QOpenGLFunctions_4_4_Compatibility_GlRecti5(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_4_4_Compatibility_GlRectiv5(void* ptr, int v1, int v2);
void QOpenGLFunctions_4_4_Compatibility_GlRects5(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_4_4_Compatibility_GlRectsv5(void* ptr, short v1, short v2);
void QOpenGLFunctions_4_4_Compatibility_GlReleaseShaderCompiler5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlRenderbufferStorage5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_4_Compatibility_GlRenderbufferStorageMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_4_Compatibility_GlResetHistogram5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_4_Compatibility_GlResetMinmax5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_4_Compatibility_GlResumeTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_4_Compatibility_GlRotatef5(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_4_4_Compatibility_GlSampleCoverage5(void* ptr, float value, char invert);
void QOpenGLFunctions_4_4_Compatibility_GlSampleMaski5(void* ptr, unsigned int maskNumber, unsigned int mask);
void QOpenGLFunctions_4_4_Compatibility_GlSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Compatibility_GlSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int param);
void QOpenGLFunctions_4_4_Compatibility_GlSamplerParameterf5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Compatibility_GlSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Compatibility_GlSamplerParameteri5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Compatibility_GlSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Compatibility_GlScalef5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_4_Compatibility_GlScissor5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_4_Compatibility_GlScissorArrayv5(void* ptr, unsigned int first, int count, int v);
void QOpenGLFunctions_4_4_Compatibility_GlScissorIndexed5(void* ptr, unsigned int index, int left, int bottom, int width, int height);
void QOpenGLFunctions_4_4_Compatibility_GlScissorIndexedv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColor3f5(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColor3fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColor3i5(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColor3iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColor3s5(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColor3sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColor3ub5(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColor3ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColor3ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColor3uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColor3us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColor3usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_4_Compatibility_GlSecondaryColorPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_4_Compatibility_GlSelectBuffer5(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_4_4_Compatibility_GlSeparableFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_4_4_Compatibility_GlShadeModel5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_4_Compatibility_GlShaderBinary5(void* ptr, int count, unsigned int shaders, unsigned int binaryformat, void* binary, int length);
void QOpenGLFunctions_4_4_Compatibility_GlShaderStorageBlockBinding5(void* ptr, unsigned int program, unsigned int storageBlockIndex, unsigned int storageBlockBinding);
void QOpenGLFunctions_4_4_Compatibility_GlStencilFunc5(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_4_Compatibility_GlStencilFuncSeparate5(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_4_Compatibility_GlStencilMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_4_Compatibility_GlStencilMaskSeparate5(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_4_4_Compatibility_GlStencilOp5(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_4_4_Compatibility_GlStencilOpSeparate5(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_4_4_Compatibility_GlTexBuffer5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord1f5(void* ptr, float s);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord1fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord1i5(void* ptr, int s);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord1iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord1s5(void* ptr, short s);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord1sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord2f5(void* ptr, float s, float t);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord2fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord2i5(void* ptr, int s, int t);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord2iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord2s5(void* ptr, short s, short t);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord2sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord3f5(void* ptr, float s, float t, float r);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord3fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord3i5(void* ptr, int s, int t, int r);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord3iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord3s5(void* ptr, short s, short t, short r);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord3sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord4f5(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord4fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord4i5(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord4iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord4s5(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoord4sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoordP1ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoordP1uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoordP2ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoordP2uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoordP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoordP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoordP4ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoordP4uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_4_Compatibility_GlTexCoordPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_4_Compatibility_GlTexEnvf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Compatibility_GlTexEnvfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlTexEnvi5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Compatibility_GlTexEnviv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlTexGenf5(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Compatibility_GlTexGenfv5(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlTexGeni5(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Compatibility_GlTexGeniv5(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlTexImage1D5(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Compatibility_GlTexImage2D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Compatibility_GlTexImage2DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_4_Compatibility_GlTexImage3D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Compatibility_GlTexImage3DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_4_Compatibility_GlTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_4_Compatibility_GlTexParameterf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Compatibility_GlTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Compatibility_GlTexParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Compatibility_GlTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Compatibility_GlTexStorage1D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width);
void QOpenGLFunctions_4_4_Compatibility_GlTexStorage2D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_4_Compatibility_GlTexStorage2DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_4_Compatibility_GlTexStorage3D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height, int depth);
void QOpenGLFunctions_4_4_Compatibility_GlTexStorage3DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_4_Compatibility_GlTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Compatibility_GlTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Compatibility_GlTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Compatibility_GlTextureView5(void* ptr, unsigned int texture, unsigned int target, unsigned int origtexture, unsigned int internalformat, unsigned int minlevel, unsigned int numlevels, unsigned int minlayer, unsigned int numlayers);
void QOpenGLFunctions_4_4_Compatibility_GlTranslatef5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_4_Compatibility_GlUniform1f5(void* ptr, int location, float v0);
void QOpenGLFunctions_4_4_Compatibility_GlUniform1fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_4_Compatibility_GlUniform1i5(void* ptr, int location, int v0);
void QOpenGLFunctions_4_4_Compatibility_GlUniform1iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_4_Compatibility_GlUniform1ui5(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_4_4_Compatibility_GlUniform1uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlUniform2f5(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_4_4_Compatibility_GlUniform2fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_4_Compatibility_GlUniform2i5(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_4_4_Compatibility_GlUniform2iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_4_Compatibility_GlUniform2ui5(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_4_Compatibility_GlUniform2uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlUniform3f5(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_4_Compatibility_GlUniform3fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_4_Compatibility_GlUniform3i5(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_4_Compatibility_GlUniform3iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_4_Compatibility_GlUniform3ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_4_Compatibility_GlUniform3uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlUniform4f5(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_4_Compatibility_GlUniform4fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_4_Compatibility_GlUniform4i5(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_4_Compatibility_GlUniform4iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_4_Compatibility_GlUniform4ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_4_Compatibility_GlUniform4uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlUniformBlockBinding5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_4_4_Compatibility_GlUniformMatrix2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlUniformMatrix2x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlUniformMatrix2x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlUniformMatrix3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlUniformMatrix3x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlUniformMatrix3x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlUniformMatrix4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlUniformMatrix4x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlUniformMatrix4x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Compatibility_GlUniformSubroutinesuiv5(void* ptr, unsigned int shadertype, int count, unsigned int indices);
void QOpenGLFunctions_4_4_Compatibility_GlUseProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_4_Compatibility_GlUseProgramStages5(void* ptr, unsigned int pipeline, unsigned int stages, unsigned int program);
void QOpenGLFunctions_4_4_Compatibility_GlValidateProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_4_Compatibility_GlValidateProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_4_Compatibility_GlVertex2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_4_Compatibility_GlVertex2fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlVertex2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_4_Compatibility_GlVertex2iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertex2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_4_Compatibility_GlVertex2sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlVertex3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_4_Compatibility_GlVertex3fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlVertex3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_4_Compatibility_GlVertex3iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertex3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_4_Compatibility_GlVertex3sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlVertex4f5(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_4_4_Compatibility_GlVertex4fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlVertex4i5(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_4_4_Compatibility_GlVertex4iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertex4s5(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_4_4_Compatibility_GlVertex4sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib1f5(void* ptr, unsigned int index, float x);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib1fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib1s5(void* ptr, unsigned int index, short x);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib1sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib2f5(void* ptr, unsigned int index, float x, float y);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib2fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib2s5(void* ptr, unsigned int index, short x, short y);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib2sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib3f5(void* ptr, unsigned int index, float x, float y, float z);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib3fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib3s5(void* ptr, unsigned int index, short x, short y, short z);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib3sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib4Niv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib4Nsv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib4Nub5(void* ptr, unsigned int index, char* x, char* y, char* z, char* w);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib4Nubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib4Nuiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib4Nusv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib4f5(void* ptr, unsigned int index, float x, float y, float z, float w);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib4fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib4s5(void* ptr, unsigned int index, short x, short y, short z, short w);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttrib4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribBinding5(void* ptr, unsigned int attribindex, unsigned int bindingindex);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribDivisor5(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, char normalized, unsigned int relativeoffset);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI1i5(void* ptr, unsigned int index, int x);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI1iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI1ui5(void* ptr, unsigned int index, unsigned int x);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI1uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI2i5(void* ptr, unsigned int index, int x, int y);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI2iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI2ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI2uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI3i5(void* ptr, unsigned int index, int x, int y, int z);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI3iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI3ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI3uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI4i5(void* ptr, unsigned int index, int x, int y, int z, int w);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI4ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z, unsigned int w);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribI4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribIFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribIPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribLFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribLPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribP1ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribP1uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribP2ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribP2uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribP3ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribP3uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribP4ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribP4uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlVertexAttribPointer5(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_4_4_Compatibility_GlVertexBindingDivisor5(void* ptr, unsigned int bindingindex, unsigned int divisor);
void QOpenGLFunctions_4_4_Compatibility_GlVertexP2ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlVertexP2uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlVertexP3ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlVertexP3uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlVertexP4ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlVertexP4uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_4_Compatibility_GlVertexPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_4_Compatibility_GlViewport5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_4_Compatibility_GlViewportArrayv5(void* ptr, unsigned int first, int count, float v);
void QOpenGLFunctions_4_4_Compatibility_GlViewportIndexedf5(void* ptr, unsigned int index, float x, float y, float w, float h);
void QOpenGLFunctions_4_4_Compatibility_GlViewportIndexedfv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_4_Compatibility_GlWindowPos2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_4_Compatibility_GlWindowPos2fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlWindowPos2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_4_Compatibility_GlWindowPos2iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlWindowPos2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_4_Compatibility_GlWindowPos2sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_GlWindowPos3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_4_Compatibility_GlWindowPos3fv5(void* ptr, float v);
void QOpenGLFunctions_4_4_Compatibility_GlWindowPos3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_4_Compatibility_GlWindowPos3iv5(void* ptr, int v);
void QOpenGLFunctions_4_4_Compatibility_GlWindowPos3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_4_Compatibility_GlWindowPos3sv5(void* ptr, short v);
void QOpenGLFunctions_4_4_Compatibility_DestroyQOpenGLFunctions_4_4_Compatibility5(void* ptr);
char QOpenGLFunctions_4_4_Core_GlIsBuffer5(void* ptr, unsigned int buffer);
char QOpenGLFunctions_4_4_Core_GlIsEnabled5(void* ptr, unsigned int cap);
char QOpenGLFunctions_4_4_Core_GlIsEnabledi5(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_4_4_Core_GlIsFramebuffer5(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_4_4_Core_GlIsProgram5(void* ptr, unsigned int program);
char QOpenGLFunctions_4_4_Core_GlIsProgramPipeline5(void* ptr, unsigned int pipeline);
char QOpenGLFunctions_4_4_Core_GlIsQuery5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_4_Core_GlIsRenderbuffer5(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_4_4_Core_GlIsSampler5(void* ptr, unsigned int sampler);
char QOpenGLFunctions_4_4_Core_GlIsShader5(void* ptr, unsigned int shader);
char QOpenGLFunctions_4_4_Core_GlIsTexture5(void* ptr, unsigned int texture);
char QOpenGLFunctions_4_4_Core_GlIsTransformFeedback5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_4_Core_GlIsVertexArray5(void* ptr, unsigned int array);
char QOpenGLFunctions_4_4_Core_GlUnmapBuffer5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_4_Core_GlCheckFramebufferStatus5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_4_Core_GlGetError5(void* ptr);
unsigned int QOpenGLFunctions_4_4_Core_GlCreateProgram5(void* ptr);
unsigned int QOpenGLFunctions_4_4_Core_GlCreateShader5(void* ptr, unsigned int ty);
void* QOpenGLFunctions_4_4_Core_NewQOpenGLFunctions_4_4_Core5();
char QOpenGLFunctions_4_4_Core_InitializeOpenGLFunctions5(void* ptr);
char QOpenGLFunctions_4_4_Core_InitializeOpenGLFunctions5Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_4_4_Core_GlGetString5(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_4_4_Core_GlGetStringi5(void* ptr, unsigned int name, unsigned int index);
void* QOpenGLFunctions_4_4_Core_GlMapBuffer5(void* ptr, unsigned int target, unsigned int access);
void QOpenGLFunctions_4_4_Core_GlActiveShaderProgram5(void* ptr, unsigned int pipeline, unsigned int program);
void QOpenGLFunctions_4_4_Core_GlActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_4_Core_GlAttachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_4_Core_GlBeginConditionalRender5(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_4_4_Core_GlBeginQuery5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_4_Core_GlBeginQueryIndexed5(void* ptr, unsigned int target, unsigned int index, unsigned int id);
void QOpenGLFunctions_4_4_Core_GlBeginTransformFeedback5(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_4_4_Core_GlBindBuffer5(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_4_4_Core_GlBindBufferBase5(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_4_4_Core_GlBindBuffersBase5(void* ptr, unsigned int target, unsigned int first, int count, unsigned int buffers);
void QOpenGLFunctions_4_4_Core_GlBindFramebuffer5(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_4_4_Core_GlBindImageTexture5(void* ptr, unsigned int unit, unsigned int texture, int level, char layered, int layer, unsigned int access, unsigned int format);
void QOpenGLFunctions_4_4_Core_GlBindImageTextures5(void* ptr, unsigned int first, int count, unsigned int textures);
void QOpenGLFunctions_4_4_Core_GlBindProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_4_Core_GlBindRenderbuffer5(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_4_4_Core_GlBindSampler5(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLFunctions_4_4_Core_GlBindSamplers5(void* ptr, unsigned int first, int count, unsigned int samplers);
void QOpenGLFunctions_4_4_Core_GlBindTexture5(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_4_4_Core_GlBindTextures5(void* ptr, unsigned int first, int count, unsigned int textures);
void QOpenGLFunctions_4_4_Core_GlBindTransformFeedback5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_4_Core_GlBindVertexArray5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_4_Core_GlBlendColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_4_Core_GlBlendEquation5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_4_Core_GlBlendEquationSeparate5(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_4_Core_GlBlendEquationSeparatei5(void* ptr, unsigned int buf, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_4_Core_GlBlendEquationi5(void* ptr, unsigned int buf, unsigned int mode);
void QOpenGLFunctions_4_4_Core_GlBlendFunc5(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_4_4_Core_GlBlendFuncSeparate5(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_4_4_Core_GlBlendFuncSeparatei5(void* ptr, unsigned int buf, unsigned int srcRGB, unsigned int dstRGB, unsigned int srcAlpha, unsigned int dstAlpha);
void QOpenGLFunctions_4_4_Core_GlBlendFunci5(void* ptr, unsigned int buf, unsigned int src, unsigned int dst);
void QOpenGLFunctions_4_4_Core_GlBlitFramebuffer5(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_4_4_Core_GlClampColor5(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_4_4_Core_GlClear5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_4_Core_GlClearBufferData5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_4_Core_GlClearBufferfi5(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_4_4_Core_GlClearBufferfv5(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_4_4_Core_GlClearBufferiv5(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_4_4_Core_GlClearBufferuiv5(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlClearColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_4_Core_GlClearDepthf5(void* ptr, float dd);
void QOpenGLFunctions_4_4_Core_GlClearStencil5(void* ptr, int s);
void QOpenGLFunctions_4_4_Core_GlClearTexImage5(void* ptr, unsigned int texture, int level, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_4_Core_GlClearTexSubImage5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_4_Core_GlColorMask5(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_4_4_Core_GlColorMaski5(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_4_4_Core_GlCompileShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_4_Core_GlCompressedTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_4_4_Core_GlCompressedTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_4_4_Core_GlCompressedTexImage3D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_4_4_Core_GlCompressedTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_4_Core_GlCompressedTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_4_Core_GlCompressedTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_4_Core_GlCopyImageSubData5(void* ptr, unsigned int srcName, unsigned int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, unsigned int dstName, unsigned int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth);
void QOpenGLFunctions_4_4_Core_GlCopyTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_4_4_Core_GlCopyTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_4_4_Core_GlCopyTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_4_4_Core_GlCopyTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_4_Core_GlCopyTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_4_Core_GlCullFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_4_Core_GlDebugMessageControl5(void* ptr, unsigned int source, unsigned int ty, unsigned int severity, int count, unsigned int ids, char enabled);
void QOpenGLFunctions_4_4_Core_GlDeleteBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_4_Core_GlDeleteFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_4_Core_GlDeleteProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_4_Core_GlDeleteProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_4_Core_GlDeleteQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_4_Core_GlDeleteRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_4_Core_GlDeleteSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_4_Core_GlDeleteShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_4_Core_GlDeleteTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_4_Core_GlDeleteTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_4_Core_GlDeleteVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_4_Core_GlDepthFunc5(void* ptr, unsigned int fu);
void QOpenGLFunctions_4_4_Core_GlDepthMask5(void* ptr, char flag);
void QOpenGLFunctions_4_4_Core_GlDepthRangef5(void* ptr, float n, float fo);
void QOpenGLFunctions_4_4_Core_GlDetachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_4_Core_GlDisable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_4_Core_GlDisableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_4_Core_GlDisablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_4_Core_GlDispatchCompute5(void* ptr, unsigned int num_groups_x, unsigned int num_groups_y, unsigned int num_groups_z);
void QOpenGLFunctions_4_4_Core_GlDrawArrays5(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_4_4_Core_GlDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect);
void QOpenGLFunctions_4_4_Core_GlDrawArraysInstanced5(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_4_4_Core_GlDrawArraysInstancedBaseInstance5(void* ptr, unsigned int mode, int first, int count, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_4_Core_GlDrawBuffer5(void* ptr, unsigned int buf);
void QOpenGLFunctions_4_4_Core_GlDrawBuffers5(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_4_4_Core_GlDrawElements5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_4_Core_GlDrawElementsBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_4_Core_GlDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect);
void QOpenGLFunctions_4_4_Core_GlDrawElementsInstanced5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_4_4_Core_GlDrawElementsInstancedBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_4_Core_GlDrawElementsInstancedBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_4_4_Core_GlDrawElementsInstancedBaseVertexBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex, unsigned int baseinstance);
void QOpenGLFunctions_4_4_Core_GlDrawRangeElements5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_4_Core_GlDrawRangeElementsBaseVertex5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_4_Core_GlDrawTransformFeedback5(void* ptr, unsigned int mode, unsigned int id);
void QOpenGLFunctions_4_4_Core_GlDrawTransformFeedbackInstanced5(void* ptr, unsigned int mode, unsigned int id, int instancecount);
void QOpenGLFunctions_4_4_Core_GlDrawTransformFeedbackStream5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream);
void QOpenGLFunctions_4_4_Core_GlDrawTransformFeedbackStreamInstanced5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream, int instancecount);
void QOpenGLFunctions_4_4_Core_GlEnable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_4_Core_GlEnableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_4_Core_GlEnablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_4_Core_GlEndConditionalRender5(void* ptr);
void QOpenGLFunctions_4_4_Core_GlEndQuery5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_4_Core_GlEndQueryIndexed5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_4_Core_GlEndTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_4_Core_GlFinish5(void* ptr);
void QOpenGLFunctions_4_4_Core_GlFlush5(void* ptr);
void QOpenGLFunctions_4_4_Core_GlFramebufferParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Core_GlFramebufferRenderbuffer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_4_4_Core_GlFramebufferTexture5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_4_4_Core_GlFramebufferTexture1D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_4_Core_GlFramebufferTexture2D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_4_Core_GlFramebufferTexture3D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_4_4_Core_GlFramebufferTextureLayer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_4_4_Core_GlFrontFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_4_Core_GlGenBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_4_Core_GlGenFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_4_Core_GlGenProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_4_Core_GlGenQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_4_Core_GlGenRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_4_Core_GlGenSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_4_Core_GlGenTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_4_Core_GlGenTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_4_Core_GlGenVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_4_Core_GlGenerateMipmap5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_4_Core_GlGetActiveAtomicCounterBufferiv5(void* ptr, unsigned int program, unsigned int bufferIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetActiveSubroutineUniformiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int index, unsigned int pname, int values);
void QOpenGLFunctions_4_4_Core_GlGetActiveUniformBlockiv5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetActiveUniformsiv5(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetAttachedShaders5(void* ptr, unsigned int program, int maxCount, int count, unsigned int shaders);
void QOpenGLFunctions_4_4_Core_GlGetBooleani_v5(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_4_4_Core_GlGetBooleanv5(void* ptr, unsigned int pname, char data);
void QOpenGLFunctions_4_4_Core_GlGetBufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetBufferPointerv5(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_4_4_Core_GlGetCompressedTexImage5(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_4_4_Core_GlGetFloati_v5(void* ptr, unsigned int target, unsigned int index, float data);
void QOpenGLFunctions_4_4_Core_GlGetFloatv5(void* ptr, unsigned int pname, float data);
void QOpenGLFunctions_4_4_Core_GlGetFramebufferAttachmentParameteriv5(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetFramebufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetIntegeri_v5(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_4_4_Core_GlGetIntegerv5(void* ptr, unsigned int pname, int data);
void QOpenGLFunctions_4_4_Core_GlGetInternalformativ5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int pname, int bufSize, int params);
void QOpenGLFunctions_4_4_Core_GlGetMultisamplefv5(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_4_4_Core_GlGetProgramBinary5(void* ptr, unsigned int program, int bufSize, int length, unsigned int binaryFormat, void* binary);
void QOpenGLFunctions_4_4_Core_GlGetProgramInterfaceiv5(void* ptr, unsigned int program, unsigned int programInterface, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetProgramPipelineiv5(void* ptr, unsigned int pipeline, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetProgramResourceiv5(void* ptr, unsigned int program, unsigned int programInterface, unsigned int index, int propCount, unsigned int props, int bufSize, int length, int params);
void QOpenGLFunctions_4_4_Core_GlGetProgramStageiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int pname, int values);
void QOpenGLFunctions_4_4_Core_GlGetProgramiv5(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetQueryIndexediv5(void* ptr, unsigned int target, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetQueryObjectiv5(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetQueryObjectuiv5(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_4_Core_GlGetQueryiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetRenderbufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_4_Core_GlGetSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Core_GlGetSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetShaderPrecisionFormat5(void* ptr, unsigned int shadertype, unsigned int precisiontype, int ran, int precision);
void QOpenGLFunctions_4_4_Core_GlGetShaderiv5(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetTexImage5(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Core_GlGetTexLevelParameterfv5(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Core_GlGetTexLevelParameteriv5(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_4_Core_GlGetTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Core_GlGetTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetUniformSubroutineuiv5(void* ptr, unsigned int shadertype, int location, unsigned int params);
void QOpenGLFunctions_4_4_Core_GlGetUniformfv5(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_4_4_Core_GlGetUniformiv5(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_4_4_Core_GlGetUniformuiv5(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_4_4_Core_GlGetVertexAttribIiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlGetVertexAttribIuiv5(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_4_Core_GlGetVertexAttribPointerv5(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_4_4_Core_GlGetVertexAttribfv5(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Core_GlGetVertexAttribiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlHint5(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_4_4_Core_GlInvalidateBufferData5(void* ptr, unsigned int buffer);
void QOpenGLFunctions_4_4_Core_GlInvalidateFramebuffer5(void* ptr, unsigned int target, int numAttachments, unsigned int attachments);
void QOpenGLFunctions_4_4_Core_GlInvalidateSubFramebuffer5(void* ptr, unsigned int target, int numAttachments, unsigned int attachments, int x, int y, int width, int height);
void QOpenGLFunctions_4_4_Core_GlInvalidateTexImage5(void* ptr, unsigned int texture, int level);
void QOpenGLFunctions_4_4_Core_GlInvalidateTexSubImage5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth);
void QOpenGLFunctions_4_4_Core_GlLineWidth5(void* ptr, float width);
void QOpenGLFunctions_4_4_Core_GlLinkProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_4_Core_GlLogicOp5(void* ptr, unsigned int opcode);
void QOpenGLFunctions_4_4_Core_GlMemoryBarrier5(void* ptr, unsigned int barriers);
void QOpenGLFunctions_4_4_Core_GlMinSampleShading5(void* ptr, float value);
void QOpenGLFunctions_4_4_Core_GlMultiDrawArrays5(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_4_4_Core_GlMultiDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect, int drawcount, int stride);
void QOpenGLFunctions_4_4_Core_GlMultiDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect, int drawcount, int stride);
void QOpenGLFunctions_4_4_Core_GlPatchParameterfv5(void* ptr, unsigned int pname, float values);
void QOpenGLFunctions_4_4_Core_GlPatchParameteri5(void* ptr, unsigned int pname, int value);
void QOpenGLFunctions_4_4_Core_GlPauseTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_4_Core_GlPixelStoref5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Core_GlPixelStorei5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Core_GlPointParameterf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Core_GlPointParameterfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Core_GlPointParameteri5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Core_GlPointParameteriv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlPointSize5(void* ptr, float size);
void QOpenGLFunctions_4_4_Core_GlPolygonMode5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_4_Core_GlPolygonOffset5(void* ptr, float factor, float units);
void QOpenGLFunctions_4_4_Core_GlPopDebugGroup5(void* ptr);
void QOpenGLFunctions_4_4_Core_GlPrimitiveRestartIndex5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_4_Core_GlProgramBinary5(void* ptr, unsigned int program, unsigned int binaryFormat, void* binary, int length);
void QOpenGLFunctions_4_4_Core_GlProgramParameteri5(void* ptr, unsigned int program, unsigned int pname, int value);
void QOpenGLFunctions_4_4_Core_GlProgramUniform1f5(void* ptr, unsigned int program, int location, float v0);
void QOpenGLFunctions_4_4_Core_GlProgramUniform1fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_4_Core_GlProgramUniform1i5(void* ptr, unsigned int program, int location, int v0);
void QOpenGLFunctions_4_4_Core_GlProgramUniform1iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_4_Core_GlProgramUniform1ui5(void* ptr, unsigned int program, int location, unsigned int v0);
void QOpenGLFunctions_4_4_Core_GlProgramUniform1uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlProgramUniform2f5(void* ptr, unsigned int program, int location, float v0, float v1);
void QOpenGLFunctions_4_4_Core_GlProgramUniform2fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_4_Core_GlProgramUniform2i5(void* ptr, unsigned int program, int location, int v0, int v1);
void QOpenGLFunctions_4_4_Core_GlProgramUniform2iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_4_Core_GlProgramUniform2ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_4_Core_GlProgramUniform2uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlProgramUniform3f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_4_Core_GlProgramUniform3fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_4_Core_GlProgramUniform3i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_4_Core_GlProgramUniform3iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_4_Core_GlProgramUniform3ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_4_Core_GlProgramUniform3uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlProgramUniform4f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_4_Core_GlProgramUniform4fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_4_Core_GlProgramUniform4i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_4_Core_GlProgramUniform4iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_4_Core_GlProgramUniform4ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_4_Core_GlProgramUniform4uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlProgramUniformMatrix2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlProgramUniformMatrix2x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlProgramUniformMatrix2x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlProgramUniformMatrix3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlProgramUniformMatrix3x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlProgramUniformMatrix3x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlProgramUniformMatrix4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlProgramUniformMatrix4x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlProgramUniformMatrix4x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlProvokingVertex5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_4_Core_GlQueryCounter5(void* ptr, unsigned int id, unsigned int target);
void QOpenGLFunctions_4_4_Core_GlReadBuffer5(void* ptr, unsigned int src);
void QOpenGLFunctions_4_4_Core_GlReadPixels5(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Core_GlReleaseShaderCompiler5(void* ptr);
void QOpenGLFunctions_4_4_Core_GlRenderbufferStorage5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_4_Core_GlRenderbufferStorageMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_4_Core_GlResumeTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_4_Core_GlSampleCoverage5(void* ptr, float value, char invert);
void QOpenGLFunctions_4_4_Core_GlSampleMaski5(void* ptr, unsigned int maskNumber, unsigned int mask);
void QOpenGLFunctions_4_4_Core_GlSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Core_GlSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int param);
void QOpenGLFunctions_4_4_Core_GlSamplerParameterf5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Core_GlSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Core_GlSamplerParameteri5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Core_GlSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Core_GlScissor5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_4_Core_GlScissorArrayv5(void* ptr, unsigned int first, int count, int v);
void QOpenGLFunctions_4_4_Core_GlScissorIndexed5(void* ptr, unsigned int index, int left, int bottom, int width, int height);
void QOpenGLFunctions_4_4_Core_GlScissorIndexedv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_4_Core_GlShaderBinary5(void* ptr, int count, unsigned int shaders, unsigned int binaryformat, void* binary, int length);
void QOpenGLFunctions_4_4_Core_GlShaderStorageBlockBinding5(void* ptr, unsigned int program, unsigned int storageBlockIndex, unsigned int storageBlockBinding);
void QOpenGLFunctions_4_4_Core_GlStencilFunc5(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_4_Core_GlStencilFuncSeparate5(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_4_Core_GlStencilMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_4_Core_GlStencilMaskSeparate5(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_4_4_Core_GlStencilOp5(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_4_4_Core_GlStencilOpSeparate5(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_4_4_Core_GlTexBuffer5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_4_4_Core_GlTexImage1D5(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Core_GlTexImage2D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Core_GlTexImage2DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_4_Core_GlTexImage3D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Core_GlTexImage3DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_4_Core_GlTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_4_Core_GlTexParameterf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_4_Core_GlTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_4_Core_GlTexParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_4_Core_GlTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_4_Core_GlTexStorage1D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width);
void QOpenGLFunctions_4_4_Core_GlTexStorage2D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_4_Core_GlTexStorage2DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_4_Core_GlTexStorage3D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height, int depth);
void QOpenGLFunctions_4_4_Core_GlTexStorage3DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_4_Core_GlTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Core_GlTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Core_GlTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_4_Core_GlTextureView5(void* ptr, unsigned int texture, unsigned int target, unsigned int origtexture, unsigned int internalformat, unsigned int minlevel, unsigned int numlevels, unsigned int minlayer, unsigned int numlayers);
void QOpenGLFunctions_4_4_Core_GlUniform1f5(void* ptr, int location, float v0);
void QOpenGLFunctions_4_4_Core_GlUniform1fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_4_Core_GlUniform1i5(void* ptr, int location, int v0);
void QOpenGLFunctions_4_4_Core_GlUniform1iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_4_Core_GlUniform1ui5(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_4_4_Core_GlUniform1uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlUniform2f5(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_4_4_Core_GlUniform2fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_4_Core_GlUniform2i5(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_4_4_Core_GlUniform2iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_4_Core_GlUniform2ui5(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_4_Core_GlUniform2uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlUniform3f5(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_4_Core_GlUniform3fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_4_Core_GlUniform3i5(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_4_Core_GlUniform3iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_4_Core_GlUniform3ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_4_Core_GlUniform3uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlUniform4f5(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_4_Core_GlUniform4fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_4_Core_GlUniform4i5(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_4_Core_GlUniform4iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_4_Core_GlUniform4ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_4_Core_GlUniform4uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlUniformBlockBinding5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_4_4_Core_GlUniformMatrix2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlUniformMatrix2x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlUniformMatrix2x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlUniformMatrix3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlUniformMatrix3x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlUniformMatrix3x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlUniformMatrix4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlUniformMatrix4x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlUniformMatrix4x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_4_Core_GlUniformSubroutinesuiv5(void* ptr, unsigned int shadertype, int count, unsigned int indices);
void QOpenGLFunctions_4_4_Core_GlUseProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_4_Core_GlUseProgramStages5(void* ptr, unsigned int pipeline, unsigned int stages, unsigned int program);
void QOpenGLFunctions_4_4_Core_GlValidateProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_4_Core_GlValidateProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib1f5(void* ptr, unsigned int index, float x);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib1fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib1s5(void* ptr, unsigned int index, short x);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib1sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib2f5(void* ptr, unsigned int index, float x, float y);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib2fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib2s5(void* ptr, unsigned int index, short x, short y);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib2sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib3f5(void* ptr, unsigned int index, float x, float y, float z);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib3fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib3s5(void* ptr, unsigned int index, short x, short y, short z);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib3sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib4Niv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib4Nsv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib4Nub5(void* ptr, unsigned int index, char* x, char* y, char* z, char* w);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib4Nubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib4Nuiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib4Nusv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib4f5(void* ptr, unsigned int index, float x, float y, float z, float w);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib4fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib4s5(void* ptr, unsigned int index, short x, short y, short z, short w);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_4_Core_GlVertexAttrib4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_4_Core_GlVertexAttribBinding5(void* ptr, unsigned int attribindex, unsigned int bindingindex);
void QOpenGLFunctions_4_4_Core_GlVertexAttribDivisor5(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLFunctions_4_4_Core_GlVertexAttribFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, char normalized, unsigned int relativeoffset);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI1i5(void* ptr, unsigned int index, int x);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI1iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI1ui5(void* ptr, unsigned int index, unsigned int x);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI1uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI2i5(void* ptr, unsigned int index, int x, int y);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI2iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI2ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI2uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI3i5(void* ptr, unsigned int index, int x, int y, int z);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI3iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI3ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI3uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI4i5(void* ptr, unsigned int index, int x, int y, int z, int w);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI4ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z, unsigned int w);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_4_Core_GlVertexAttribI4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_4_Core_GlVertexAttribIFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_4_Core_GlVertexAttribIPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_4_Core_GlVertexAttribLFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_4_Core_GlVertexAttribLPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_4_Core_GlVertexAttribP1ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlVertexAttribP1uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlVertexAttribP2ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlVertexAttribP2uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlVertexAttribP3ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlVertexAttribP3uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlVertexAttribP4ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlVertexAttribP4uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_4_Core_GlVertexAttribPointer5(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_4_4_Core_GlVertexBindingDivisor5(void* ptr, unsigned int bindingindex, unsigned int divisor);
void QOpenGLFunctions_4_4_Core_GlViewport5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_4_Core_GlViewportArrayv5(void* ptr, unsigned int first, int count, float v);
void QOpenGLFunctions_4_4_Core_GlViewportIndexedf5(void* ptr, unsigned int index, float x, float y, float w, float h);
void QOpenGLFunctions_4_4_Core_GlViewportIndexedfv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_4_Core_DestroyQOpenGLFunctions_4_4_Core5(void* ptr);
char QOpenGLFunctions_4_5_Compatibility_GlAreTexturesResident5(void* ptr, int n, unsigned int textures, char residences);
char QOpenGLFunctions_4_5_Compatibility_GlIsBuffer5(void* ptr, unsigned int buffer);
char QOpenGLFunctions_4_5_Compatibility_GlIsEnabled5(void* ptr, unsigned int cap);
char QOpenGLFunctions_4_5_Compatibility_GlIsEnabledi5(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_4_5_Compatibility_GlIsFramebuffer5(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_4_5_Compatibility_GlIsList5(void* ptr, unsigned int list);
char QOpenGLFunctions_4_5_Compatibility_GlIsProgram5(void* ptr, unsigned int program);
char QOpenGLFunctions_4_5_Compatibility_GlIsProgramPipeline5(void* ptr, unsigned int pipeline);
char QOpenGLFunctions_4_5_Compatibility_GlIsQuery5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_5_Compatibility_GlIsRenderbuffer5(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_4_5_Compatibility_GlIsSampler5(void* ptr, unsigned int sampler);
char QOpenGLFunctions_4_5_Compatibility_GlIsShader5(void* ptr, unsigned int shader);
char QOpenGLFunctions_4_5_Compatibility_GlIsTexture5(void* ptr, unsigned int texture);
char QOpenGLFunctions_4_5_Compatibility_GlIsTransformFeedback5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_5_Compatibility_GlIsVertexArray5(void* ptr, unsigned int array);
char QOpenGLFunctions_4_5_Compatibility_GlUnmapBuffer5(void* ptr, unsigned int target);
char QOpenGLFunctions_4_5_Compatibility_GlUnmapNamedBuffer5(void* ptr, unsigned int buffer);
unsigned int QOpenGLFunctions_4_5_Compatibility_GlCheckFramebufferStatus5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_5_Compatibility_GlCheckNamedFramebufferStatus5(void* ptr, unsigned int framebuffer, unsigned int target);
unsigned int QOpenGLFunctions_4_5_Compatibility_GlGetError5(void* ptr);
unsigned int QOpenGLFunctions_4_5_Compatibility_GlGetGraphicsResetStatus5(void* ptr);
int QOpenGLFunctions_4_5_Compatibility_GlRenderMode5(void* ptr, unsigned int mode);
unsigned int QOpenGLFunctions_4_5_Compatibility_GlCreateProgram5(void* ptr);
unsigned int QOpenGLFunctions_4_5_Compatibility_GlCreateShader5(void* ptr, unsigned int ty);
unsigned int QOpenGLFunctions_4_5_Compatibility_GlGenLists5(void* ptr, int ran);
void* QOpenGLFunctions_4_5_Compatibility_NewQOpenGLFunctions_4_5_Compatibility5();
char QOpenGLFunctions_4_5_Compatibility_InitializeOpenGLFunctions5(void* ptr);
char QOpenGLFunctions_4_5_Compatibility_InitializeOpenGLFunctions5Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_4_5_Compatibility_GlGetString5(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_4_5_Compatibility_GlGetStringi5(void* ptr, unsigned int name, unsigned int index);
void* QOpenGLFunctions_4_5_Compatibility_GlMapBuffer5(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_4_5_Compatibility_GlMapNamedBuffer5(void* ptr, unsigned int buffer, unsigned int access);
void QOpenGLFunctions_4_5_Compatibility_GlAccum5(void* ptr, unsigned int op, float value);
void QOpenGLFunctions_4_5_Compatibility_GlActiveShaderProgram5(void* ptr, unsigned int pipeline, unsigned int program);
void QOpenGLFunctions_4_5_Compatibility_GlActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_5_Compatibility_GlAlphaFunc5(void* ptr, unsigned int fu, float ref);
void QOpenGLFunctions_4_5_Compatibility_GlArrayElement5(void* ptr, int i);
void QOpenGLFunctions_4_5_Compatibility_GlAttachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_5_Compatibility_GlBegin5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_5_Compatibility_GlBeginConditionalRender5(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_4_5_Compatibility_GlBeginQuery5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_5_Compatibility_GlBeginQueryIndexed5(void* ptr, unsigned int target, unsigned int index, unsigned int id);
void QOpenGLFunctions_4_5_Compatibility_GlBeginTransformFeedback5(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_4_5_Compatibility_GlBindBuffer5(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_4_5_Compatibility_GlBindBufferBase5(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_4_5_Compatibility_GlBindBuffersBase5(void* ptr, unsigned int target, unsigned int first, int count, unsigned int buffers);
void QOpenGLFunctions_4_5_Compatibility_GlBindFramebuffer5(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_4_5_Compatibility_GlBindImageTexture5(void* ptr, unsigned int unit, unsigned int texture, int level, char layered, int layer, unsigned int access, unsigned int format);
void QOpenGLFunctions_4_5_Compatibility_GlBindImageTextures5(void* ptr, unsigned int first, int count, unsigned int textures);
void QOpenGLFunctions_4_5_Compatibility_GlBindProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_5_Compatibility_GlBindRenderbuffer5(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_4_5_Compatibility_GlBindSampler5(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLFunctions_4_5_Compatibility_GlBindSamplers5(void* ptr, unsigned int first, int count, unsigned int samplers);
void QOpenGLFunctions_4_5_Compatibility_GlBindTexture5(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_4_5_Compatibility_GlBindTextureUnit5(void* ptr, unsigned int unit, unsigned int texture);
void QOpenGLFunctions_4_5_Compatibility_GlBindTextures5(void* ptr, unsigned int first, int count, unsigned int textures);
void QOpenGLFunctions_4_5_Compatibility_GlBindTransformFeedback5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_5_Compatibility_GlBindVertexArray5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_5_Compatibility_GlBitmap5(void* ptr, int width, int height, float xorig, float yorig, float xmove, float ymove, char* bitmap);
void QOpenGLFunctions_4_5_Compatibility_GlBlendColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_5_Compatibility_GlBlendEquation5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_5_Compatibility_GlBlendEquationSeparate5(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_5_Compatibility_GlBlendEquationSeparatei5(void* ptr, unsigned int buf, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_5_Compatibility_GlBlendEquationi5(void* ptr, unsigned int buf, unsigned int mode);
void QOpenGLFunctions_4_5_Compatibility_GlBlendFunc5(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_4_5_Compatibility_GlBlendFuncSeparate5(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_4_5_Compatibility_GlBlendFuncSeparatei5(void* ptr, unsigned int buf, unsigned int srcRGB, unsigned int dstRGB, unsigned int srcAlpha, unsigned int dstAlpha);
void QOpenGLFunctions_4_5_Compatibility_GlBlendFunci5(void* ptr, unsigned int buf, unsigned int src, unsigned int dst);
void QOpenGLFunctions_4_5_Compatibility_GlBlitFramebuffer5(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_4_5_Compatibility_GlBlitNamedFramebuffer5(void* ptr, unsigned int readFramebuffer, unsigned int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_4_5_Compatibility_GlCallList5(void* ptr, unsigned int list);
void QOpenGLFunctions_4_5_Compatibility_GlCallLists5(void* ptr, int n, unsigned int ty, void* lists);
void QOpenGLFunctions_4_5_Compatibility_GlClampColor5(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_4_5_Compatibility_GlClear5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_5_Compatibility_GlClearAccum5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_5_Compatibility_GlClearBufferData5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlClearBufferfi5(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_4_5_Compatibility_GlClearBufferfv5(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_4_5_Compatibility_GlClearBufferiv5(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_4_5_Compatibility_GlClearBufferuiv5(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlClearColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_5_Compatibility_GlClearDepthf5(void* ptr, float dd);
void QOpenGLFunctions_4_5_Compatibility_GlClearIndex5(void* ptr, float c);
void QOpenGLFunctions_4_5_Compatibility_GlClearNamedBufferData5(void* ptr, unsigned int buffer, unsigned int internalformat, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlClearNamedFramebufferfi5(void* ptr, unsigned int framebuffer, unsigned int buffer, float depth, int stencil);
void QOpenGLFunctions_4_5_Compatibility_GlClearNamedFramebufferfv5(void* ptr, unsigned int framebuffer, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_4_5_Compatibility_GlClearNamedFramebufferiv5(void* ptr, unsigned int framebuffer, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_4_5_Compatibility_GlClearNamedFramebufferuiv5(void* ptr, unsigned int framebuffer, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlClearStencil5(void* ptr, int s);
void QOpenGLFunctions_4_5_Compatibility_GlClearTexImage5(void* ptr, unsigned int texture, int level, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlClearTexSubImage5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlClientActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_5_Compatibility_GlClipControl5(void* ptr, unsigned int origin, unsigned int depth);
void QOpenGLFunctions_4_5_Compatibility_GlColor3f5(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_4_5_Compatibility_GlColor3fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlColor3i5(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_4_5_Compatibility_GlColor3iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlColor3s5(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_4_5_Compatibility_GlColor3sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlColor3ub5(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_4_5_Compatibility_GlColor3ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_5_Compatibility_GlColor3ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_4_5_Compatibility_GlColor3uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_5_Compatibility_GlColor3us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_4_5_Compatibility_GlColor3usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_5_Compatibility_GlColor4f5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_5_Compatibility_GlColor4fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlColor4i5(void* ptr, int red, int green, int blue, int alpha);
void QOpenGLFunctions_4_5_Compatibility_GlColor4iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlColor4s5(void* ptr, short red, short green, short blue, short alpha);
void QOpenGLFunctions_4_5_Compatibility_GlColor4sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlColor4ub5(void* ptr, char* red, char* green, char* blue, char* alpha);
void QOpenGLFunctions_4_5_Compatibility_GlColor4ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_5_Compatibility_GlColor4ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
void QOpenGLFunctions_4_5_Compatibility_GlColor4uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_5_Compatibility_GlColor4us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);
void QOpenGLFunctions_4_5_Compatibility_GlColor4usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_5_Compatibility_GlColorMask5(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_4_5_Compatibility_GlColorMaski5(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_4_5_Compatibility_GlColorMaterial5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_5_Compatibility_GlColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_5_Compatibility_GlColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_5_Compatibility_GlColorP4ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_5_Compatibility_GlColorP4uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_5_Compatibility_GlColorPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_5_Compatibility_GlColorSubTable5(void* ptr, unsigned int target, int start, int count, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlColorTable5(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_4_5_Compatibility_GlColorTableParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlColorTableParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlCompileShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_5_Compatibility_GlCompressedTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlCompressedTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlCompressedTexImage3D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlCompressedTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlCompressedTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlCompressedTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlCompressedTextureSubImage1D5(void* ptr, unsigned int texture, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlCompressedTextureSubImage2D5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlCompressedTextureSubImage3D5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlConvolutionFilter1D5(void* ptr, unsigned int target, unsigned int internalformat, int width, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_5_Compatibility_GlConvolutionFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_5_Compatibility_GlConvolutionParameterf5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlConvolutionParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlConvolutionParameteri5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlConvolutionParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlCopyColorSubTable5(void* ptr, unsigned int target, int start, int x, int y, int width);
void QOpenGLFunctions_4_5_Compatibility_GlCopyColorTable5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_4_5_Compatibility_GlCopyConvolutionFilter1D5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width);
void QOpenGLFunctions_4_5_Compatibility_GlCopyConvolutionFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlCopyImageSubData5(void* ptr, unsigned int srcName, unsigned int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, unsigned int dstName, unsigned int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth);
void QOpenGLFunctions_4_5_Compatibility_GlCopyPixels5(void* ptr, int x, int y, int width, int height, unsigned int ty);
void QOpenGLFunctions_4_5_Compatibility_GlCopyTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_4_5_Compatibility_GlCopyTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_4_5_Compatibility_GlCopyTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_4_5_Compatibility_GlCopyTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlCopyTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlCopyTextureSubImage1D5(void* ptr, unsigned int texture, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_4_5_Compatibility_GlCopyTextureSubImage2D5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlCopyTextureSubImage3D5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlCreateBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_5_Compatibility_GlCreateFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_5_Compatibility_GlCreateProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_5_Compatibility_GlCreateQueries5(void* ptr, unsigned int target, int n, unsigned int ids);
void QOpenGLFunctions_4_5_Compatibility_GlCreateRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_5_Compatibility_GlCreateSamplers5(void* ptr, int n, unsigned int samplers);
void QOpenGLFunctions_4_5_Compatibility_GlCreateTextures5(void* ptr, unsigned int target, int n, unsigned int textures);
void QOpenGLFunctions_4_5_Compatibility_GlCreateTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_5_Compatibility_GlCreateVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_5_Compatibility_GlCullFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_5_Compatibility_GlDebugMessageControl5(void* ptr, unsigned int source, unsigned int ty, unsigned int severity, int count, unsigned int ids, char enabled);
void QOpenGLFunctions_4_5_Compatibility_GlDeleteBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_5_Compatibility_GlDeleteFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_5_Compatibility_GlDeleteLists5(void* ptr, unsigned int list, int ran);
void QOpenGLFunctions_4_5_Compatibility_GlDeleteProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_5_Compatibility_GlDeleteProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_5_Compatibility_GlDeleteQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_5_Compatibility_GlDeleteRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_5_Compatibility_GlDeleteSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_5_Compatibility_GlDeleteShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_5_Compatibility_GlDeleteTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_5_Compatibility_GlDeleteTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_5_Compatibility_GlDeleteVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_5_Compatibility_GlDepthFunc5(void* ptr, unsigned int fu);
void QOpenGLFunctions_4_5_Compatibility_GlDepthMask5(void* ptr, char flag);
void QOpenGLFunctions_4_5_Compatibility_GlDepthRangef5(void* ptr, float n, float fo);
void QOpenGLFunctions_4_5_Compatibility_GlDetachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_5_Compatibility_GlDisable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_5_Compatibility_GlDisableClientState5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_5_Compatibility_GlDisableVertexArrayAttrib5(void* ptr, unsigned int vaobj, unsigned int index);
void QOpenGLFunctions_4_5_Compatibility_GlDisableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_5_Compatibility_GlDisablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_5_Compatibility_GlDispatchCompute5(void* ptr, unsigned int num_groups_x, unsigned int num_groups_y, unsigned int num_groups_z);
void QOpenGLFunctions_4_5_Compatibility_GlDrawArrays5(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_4_5_Compatibility_GlDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect);
void QOpenGLFunctions_4_5_Compatibility_GlDrawArraysInstanced5(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_4_5_Compatibility_GlDrawArraysInstancedBaseInstance5(void* ptr, unsigned int mode, int first, int count, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_5_Compatibility_GlDrawBuffer5(void* ptr, unsigned int buf);
void QOpenGLFunctions_4_5_Compatibility_GlDrawBuffers5(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_4_5_Compatibility_GlDrawElements5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_5_Compatibility_GlDrawElementsBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_5_Compatibility_GlDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect);
void QOpenGLFunctions_4_5_Compatibility_GlDrawElementsInstanced5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_4_5_Compatibility_GlDrawElementsInstancedBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_5_Compatibility_GlDrawElementsInstancedBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_4_5_Compatibility_GlDrawElementsInstancedBaseVertexBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex, unsigned int baseinstance);
void QOpenGLFunctions_4_5_Compatibility_GlDrawPixels5(void* ptr, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlDrawRangeElements5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_5_Compatibility_GlDrawRangeElementsBaseVertex5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_5_Compatibility_GlDrawTransformFeedback5(void* ptr, unsigned int mode, unsigned int id);
void QOpenGLFunctions_4_5_Compatibility_GlDrawTransformFeedbackInstanced5(void* ptr, unsigned int mode, unsigned int id, int instancecount);
void QOpenGLFunctions_4_5_Compatibility_GlDrawTransformFeedbackStream5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream);
void QOpenGLFunctions_4_5_Compatibility_GlDrawTransformFeedbackStreamInstanced5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream, int instancecount);
void QOpenGLFunctions_4_5_Compatibility_GlEdgeFlag5(void* ptr, char flag);
void QOpenGLFunctions_4_5_Compatibility_GlEdgeFlagPointer5(void* ptr, int stride, void* pointer);
void QOpenGLFunctions_4_5_Compatibility_GlEdgeFlagv5(void* ptr, char flag);
void QOpenGLFunctions_4_5_Compatibility_GlEnable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_5_Compatibility_GlEnableClientState5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_5_Compatibility_GlEnableVertexArrayAttrib5(void* ptr, unsigned int vaobj, unsigned int index);
void QOpenGLFunctions_4_5_Compatibility_GlEnableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_5_Compatibility_GlEnablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_5_Compatibility_GlEnd5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlEndConditionalRender5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlEndList5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlEndQuery5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_5_Compatibility_GlEndQueryIndexed5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_5_Compatibility_GlEndTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlEvalCoord1f5(void* ptr, float u);
void QOpenGLFunctions_4_5_Compatibility_GlEvalCoord1fv5(void* ptr, float u);
void QOpenGLFunctions_4_5_Compatibility_GlEvalCoord2f5(void* ptr, float u, float v);
void QOpenGLFunctions_4_5_Compatibility_GlEvalCoord2fv5(void* ptr, float u);
void QOpenGLFunctions_4_5_Compatibility_GlEvalMesh15(void* ptr, unsigned int mode, int i1, int i2);
void QOpenGLFunctions_4_5_Compatibility_GlEvalMesh25(void* ptr, unsigned int mode, int i1, int i2, int j1, int j2);
void QOpenGLFunctions_4_5_Compatibility_GlEvalPoint15(void* ptr, int i);
void QOpenGLFunctions_4_5_Compatibility_GlEvalPoint25(void* ptr, int i, int j);
void QOpenGLFunctions_4_5_Compatibility_GlFeedbackBuffer5(void* ptr, int size, unsigned int ty, float buffer);
void QOpenGLFunctions_4_5_Compatibility_GlFinish5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlFlush5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlFogCoordPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_5_Compatibility_GlFogCoordf5(void* ptr, float coord);
void QOpenGLFunctions_4_5_Compatibility_GlFogCoordfv5(void* ptr, float coord);
void QOpenGLFunctions_4_5_Compatibility_GlFogf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Compatibility_GlFogfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlFogi5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlFogiv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlFramebufferParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlFramebufferRenderbuffer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_4_5_Compatibility_GlFramebufferTexture5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_4_5_Compatibility_GlFramebufferTexture1D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_5_Compatibility_GlFramebufferTexture2D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_5_Compatibility_GlFramebufferTexture3D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_4_5_Compatibility_GlFramebufferTextureLayer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_4_5_Compatibility_GlFrontFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_5_Compatibility_GlGenBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_5_Compatibility_GlGenFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_5_Compatibility_GlGenProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_5_Compatibility_GlGenQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_5_Compatibility_GlGenRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_5_Compatibility_GlGenSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_5_Compatibility_GlGenTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_5_Compatibility_GlGenTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_5_Compatibility_GlGenVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_5_Compatibility_GlGenerateMipmap5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_5_Compatibility_GlGenerateTextureMipmap5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_5_Compatibility_GlGetActiveAtomicCounterBufferiv5(void* ptr, unsigned int program, unsigned int bufferIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetActiveSubroutineUniformiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int index, unsigned int pname, int values);
void QOpenGLFunctions_4_5_Compatibility_GlGetActiveUniformBlockiv5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetActiveUniformsiv5(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetAttachedShaders5(void* ptr, unsigned int program, int maxCount, int count, unsigned int shaders);
void QOpenGLFunctions_4_5_Compatibility_GlGetBooleani_v5(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_4_5_Compatibility_GlGetBooleanv5(void* ptr, unsigned int pname, char data);
void QOpenGLFunctions_4_5_Compatibility_GlGetBufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetBufferPointerv5(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_4_5_Compatibility_GlGetColorTable5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* table);
void QOpenGLFunctions_4_5_Compatibility_GlGetColorTableParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetColorTableParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetCompressedTexImage5(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_4_5_Compatibility_GlGetCompressedTextureImage5(void* ptr, unsigned int texture, int level, int bufSize, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlGetCompressedTextureSubImage5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlGetConvolutionFilter5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* image);
void QOpenGLFunctions_4_5_Compatibility_GlGetConvolutionParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetConvolutionParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetFloati_v5(void* ptr, unsigned int target, unsigned int index, float data);
void QOpenGLFunctions_4_5_Compatibility_GlGetFloatv5(void* ptr, unsigned int pname, float data);
void QOpenGLFunctions_4_5_Compatibility_GlGetFramebufferAttachmentParameteriv5(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetFramebufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetHistogram5(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_4_5_Compatibility_GlGetHistogramParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetHistogramParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetIntegeri_v5(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_4_5_Compatibility_GlGetIntegerv5(void* ptr, unsigned int pname, int data);
void QOpenGLFunctions_4_5_Compatibility_GlGetInternalformativ5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int pname, int bufSize, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetLightfv5(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetLightiv5(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetMapfv5(void* ptr, unsigned int target, unsigned int query, float v);
void QOpenGLFunctions_4_5_Compatibility_GlGetMapiv5(void* ptr, unsigned int target, unsigned int query, int v);
void QOpenGLFunctions_4_5_Compatibility_GlGetMaterialfv5(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetMaterialiv5(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetMinmax5(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, void* values);
void QOpenGLFunctions_4_5_Compatibility_GlGetMinmaxParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetMinmaxParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetMultisamplefv5(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_4_5_Compatibility_GlGetNamedBufferParameteriv5(void* ptr, unsigned int buffer, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetNamedBufferPointerv5(void* ptr, unsigned int buffer, unsigned int pname, void* params);
void QOpenGLFunctions_4_5_Compatibility_GlGetNamedFramebufferAttachmentParameteriv5(void* ptr, unsigned int framebuffer, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetNamedFramebufferParameteriv5(void* ptr, unsigned int framebuffer, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlGetNamedRenderbufferParameteriv5(void* ptr, unsigned int renderbuffer, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetPixelMapfv5(void* ptr, unsigned int m, float values);
void QOpenGLFunctions_4_5_Compatibility_GlGetPixelMapuiv5(void* ptr, unsigned int m, unsigned int values);
void QOpenGLFunctions_4_5_Compatibility_GlGetPixelMapusv5(void* ptr, unsigned int m, unsigned short values);
void QOpenGLFunctions_4_5_Compatibility_GlGetPointerv5(void* ptr, unsigned int pname, void* params);
void QOpenGLFunctions_4_5_Compatibility_GlGetPolygonStipple5(void* ptr, char* mask);
void QOpenGLFunctions_4_5_Compatibility_GlGetProgramBinary5(void* ptr, unsigned int program, int bufSize, int length, unsigned int binaryFormat, void* binary);
void QOpenGLFunctions_4_5_Compatibility_GlGetProgramInterfaceiv5(void* ptr, unsigned int program, unsigned int programInterface, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetProgramPipelineiv5(void* ptr, unsigned int pipeline, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetProgramResourceiv5(void* ptr, unsigned int program, unsigned int programInterface, unsigned int index, int propCount, unsigned int props, int bufSize, int length, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetProgramStageiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int pname, int values);
void QOpenGLFunctions_4_5_Compatibility_GlGetProgramiv5(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetQueryIndexediv5(void* ptr, unsigned int target, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetQueryObjectiv5(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetQueryObjectuiv5(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetQueryiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetRenderbufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetSeparableFilter5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, void* row, void* column, void* span);
void QOpenGLFunctions_4_5_Compatibility_GlGetShaderPrecisionFormat5(void* ptr, unsigned int shadertype, unsigned int precisiontype, int ran, int precision);
void QOpenGLFunctions_4_5_Compatibility_GlGetShaderiv5(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTexEnvfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTexEnviv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTexGenfv5(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTexGeniv5(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTexImage5(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlGetTexLevelParameterfv5(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTexLevelParameteriv5(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTextureImage5(void* ptr, unsigned int texture, int level, unsigned int format, unsigned int ty, int bufSize, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlGetTextureLevelParameterfv5(void* ptr, unsigned int texture, int level, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTextureLevelParameteriv5(void* ptr, unsigned int texture, int level, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTextureParameterIiv5(void* ptr, unsigned int texture, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTextureParameterIuiv5(void* ptr, unsigned int texture, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTextureParameterfv5(void* ptr, unsigned int texture, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTextureParameteriv5(void* ptr, unsigned int texture, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetTextureSubImage5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, int bufSize, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlGetTransformFeedbacki_v5(void* ptr, unsigned int xfb, unsigned int pname, unsigned int index, int param);
void QOpenGLFunctions_4_5_Compatibility_GlGetTransformFeedbackiv5(void* ptr, unsigned int xfb, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlGetUniformSubroutineuiv5(void* ptr, unsigned int shadertype, int location, unsigned int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetUniformfv5(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetUniformiv5(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetUniformuiv5(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetVertexArrayIndexediv5(void* ptr, unsigned int vaobj, unsigned int index, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlGetVertexArrayiv5(void* ptr, unsigned int vaobj, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlGetVertexAttribIiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetVertexAttribIuiv5(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetVertexAttribPointerv5(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_4_5_Compatibility_GlGetVertexAttribfv5(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetVertexAttribiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetnColorTable5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, int bufSize, void* table);
void QOpenGLFunctions_4_5_Compatibility_GlGetnCompressedTexImage5(void* ptr, unsigned int target, int lod, int bufSize, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlGetnConvolutionFilter5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, int bufSize, void* image);
void QOpenGLFunctions_4_5_Compatibility_GlGetnHistogram5(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, int bufSize, void* values);
void QOpenGLFunctions_4_5_Compatibility_GlGetnMapfv5(void* ptr, unsigned int target, unsigned int query, int bufSize, float v);
void QOpenGLFunctions_4_5_Compatibility_GlGetnMapiv5(void* ptr, unsigned int target, unsigned int query, int bufSize, int v);
void QOpenGLFunctions_4_5_Compatibility_GlGetnMinmax5(void* ptr, unsigned int target, char reset, unsigned int format, unsigned int ty, int bufSize, void* values);
void QOpenGLFunctions_4_5_Compatibility_GlGetnPixelMapfv5(void* ptr, unsigned int m, int bufSize, float values);
void QOpenGLFunctions_4_5_Compatibility_GlGetnPixelMapuiv5(void* ptr, unsigned int m, int bufSize, unsigned int values);
void QOpenGLFunctions_4_5_Compatibility_GlGetnPixelMapusv5(void* ptr, unsigned int m, int bufSize, unsigned short values);
void QOpenGLFunctions_4_5_Compatibility_GlGetnPolygonStipple5(void* ptr, int bufSize, char* pattern);
void QOpenGLFunctions_4_5_Compatibility_GlGetnSeparableFilter5(void* ptr, unsigned int target, unsigned int format, unsigned int ty, int rowBufSize, void* row, int columnBufSize, void* column, void* span);
void QOpenGLFunctions_4_5_Compatibility_GlGetnTexImage5(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, int bufSize, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlGetnUniformfv5(void* ptr, unsigned int program, int location, int bufSize, float params);
void QOpenGLFunctions_4_5_Compatibility_GlGetnUniformiv5(void* ptr, unsigned int program, int location, int bufSize, int params);
void QOpenGLFunctions_4_5_Compatibility_GlGetnUniformuiv5(void* ptr, unsigned int program, int location, int bufSize, unsigned int params);
void QOpenGLFunctions_4_5_Compatibility_GlHint5(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_4_5_Compatibility_GlHistogram5(void* ptr, unsigned int target, int width, unsigned int internalformat, char sink);
void QOpenGLFunctions_4_5_Compatibility_GlIndexMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_5_Compatibility_GlIndexPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_5_Compatibility_GlIndexf5(void* ptr, float c);
void QOpenGLFunctions_4_5_Compatibility_GlIndexfv5(void* ptr, float c);
void QOpenGLFunctions_4_5_Compatibility_GlIndexi5(void* ptr, int c);
void QOpenGLFunctions_4_5_Compatibility_GlIndexiv5(void* ptr, int c);
void QOpenGLFunctions_4_5_Compatibility_GlIndexs5(void* ptr, short c);
void QOpenGLFunctions_4_5_Compatibility_GlIndexsv5(void* ptr, short c);
void QOpenGLFunctions_4_5_Compatibility_GlIndexub5(void* ptr, char* c);
void QOpenGLFunctions_4_5_Compatibility_GlIndexubv5(void* ptr, char* c);
void QOpenGLFunctions_4_5_Compatibility_GlInitNames5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlInterleavedArrays5(void* ptr, unsigned int format, int stride, void* pointer);
void QOpenGLFunctions_4_5_Compatibility_GlInvalidateBufferData5(void* ptr, unsigned int buffer);
void QOpenGLFunctions_4_5_Compatibility_GlInvalidateFramebuffer5(void* ptr, unsigned int target, int numAttachments, unsigned int attachments);
void QOpenGLFunctions_4_5_Compatibility_GlInvalidateNamedFramebufferData5(void* ptr, unsigned int framebuffer, int numAttachments, unsigned int attachments);
void QOpenGLFunctions_4_5_Compatibility_GlInvalidateNamedFramebufferSubData5(void* ptr, unsigned int framebuffer, int numAttachments, unsigned int attachments, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlInvalidateSubFramebuffer5(void* ptr, unsigned int target, int numAttachments, unsigned int attachments, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlInvalidateTexImage5(void* ptr, unsigned int texture, int level);
void QOpenGLFunctions_4_5_Compatibility_GlInvalidateTexSubImage5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth);
void QOpenGLFunctions_4_5_Compatibility_GlLightModelf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Compatibility_GlLightModelfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlLightModeli5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlLightModeliv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlLightf5(void* ptr, unsigned int light, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Compatibility_GlLightfv5(void* ptr, unsigned int light, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlLighti5(void* ptr, unsigned int light, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlLightiv5(void* ptr, unsigned int light, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlLineStipple5(void* ptr, int factor, unsigned short pattern);
void QOpenGLFunctions_4_5_Compatibility_GlLineWidth5(void* ptr, float width);
void QOpenGLFunctions_4_5_Compatibility_GlLinkProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_5_Compatibility_GlListBase5(void* ptr, unsigned int base);
void QOpenGLFunctions_4_5_Compatibility_GlLoadIdentity5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlLoadMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_5_Compatibility_GlLoadName5(void* ptr, unsigned int name);
void QOpenGLFunctions_4_5_Compatibility_GlLoadTransposeMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_5_Compatibility_GlLogicOp5(void* ptr, unsigned int opcode);
void QOpenGLFunctions_4_5_Compatibility_GlMap1f5(void* ptr, unsigned int target, float u1, float u2, int stride, int order, float points);
void QOpenGLFunctions_4_5_Compatibility_GlMap2f5(void* ptr, unsigned int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points);
void QOpenGLFunctions_4_5_Compatibility_GlMapGrid1f5(void* ptr, int un, float u1, float u2);
void QOpenGLFunctions_4_5_Compatibility_GlMapGrid2f5(void* ptr, int un, float u1, float u2, int vn, float v1, float v2);
void QOpenGLFunctions_4_5_Compatibility_GlMaterialf5(void* ptr, unsigned int face, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Compatibility_GlMaterialfv5(void* ptr, unsigned int face, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlMateriali5(void* ptr, unsigned int face, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlMaterialiv5(void* ptr, unsigned int face, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlMatrixMode5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_5_Compatibility_GlMemoryBarrier5(void* ptr, unsigned int barriers);
void QOpenGLFunctions_4_5_Compatibility_GlMemoryBarrierByRegion5(void* ptr, unsigned int barriers);
void QOpenGLFunctions_4_5_Compatibility_GlMinSampleShading5(void* ptr, float value);
void QOpenGLFunctions_4_5_Compatibility_GlMinmax5(void* ptr, unsigned int target, unsigned int internalformat, char sink);
void QOpenGLFunctions_4_5_Compatibility_GlMultMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_5_Compatibility_GlMultTransposeMatrixf5(void* ptr, float m);
void QOpenGLFunctions_4_5_Compatibility_GlMultiDrawArrays5(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_4_5_Compatibility_GlMultiDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect, int drawcount, int stride);
void QOpenGLFunctions_4_5_Compatibility_GlMultiDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect, int drawcount, int stride);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord1f5(void* ptr, unsigned int target, float s);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord1fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord1i5(void* ptr, unsigned int target, int s);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord1iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord1s5(void* ptr, unsigned int target, short s);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord1sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord2f5(void* ptr, unsigned int target, float s, float t);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord2fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord2i5(void* ptr, unsigned int target, int s, int t);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord2iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord2s5(void* ptr, unsigned int target, short s, short t);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord2sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord3f5(void* ptr, unsigned int target, float s, float t, float r);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord3fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord3i5(void* ptr, unsigned int target, int s, int t, int r);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord3iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord3s5(void* ptr, unsigned int target, short s, short t, short r);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord3sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord4f5(void* ptr, unsigned int target, float s, float t, float r, float q);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord4fv5(void* ptr, unsigned int target, float v);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord4i5(void* ptr, unsigned int target, int s, int t, int r, int q);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord4iv5(void* ptr, unsigned int target, int v);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord4s5(void* ptr, unsigned int target, short s, short t, short r, short q);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoord4sv5(void* ptr, unsigned int target, short v);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoordP1ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoordP1uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoordP2ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoordP2uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoordP3ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoordP3uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoordP4ui5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlMultiTexCoordP4uiv5(void* ptr, unsigned int texture, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlNamedBufferData5(void* ptr, unsigned int buffer, int size, void* data, unsigned int usage);
void QOpenGLFunctions_4_5_Compatibility_GlNamedBufferStorage5(void* ptr, unsigned int buffer, int size, void* data, unsigned int flags);
void QOpenGLFunctions_4_5_Compatibility_GlNamedFramebufferDrawBuffer5(void* ptr, unsigned int framebuffer, unsigned int buf);
void QOpenGLFunctions_4_5_Compatibility_GlNamedFramebufferDrawBuffers5(void* ptr, unsigned int framebuffer, int n, unsigned int bufs);
void QOpenGLFunctions_4_5_Compatibility_GlNamedFramebufferParameteri5(void* ptr, unsigned int framebuffer, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlNamedFramebufferReadBuffer5(void* ptr, unsigned int framebuffer, unsigned int src);
void QOpenGLFunctions_4_5_Compatibility_GlNamedFramebufferRenderbuffer5(void* ptr, unsigned int framebuffer, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_4_5_Compatibility_GlNamedFramebufferTexture5(void* ptr, unsigned int framebuffer, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_4_5_Compatibility_GlNamedFramebufferTextureLayer5(void* ptr, unsigned int framebuffer, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_4_5_Compatibility_GlNamedRenderbufferStorage5(void* ptr, unsigned int renderbuffer, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlNamedRenderbufferStorageMultisample5(void* ptr, unsigned int renderbuffer, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlNewList5(void* ptr, unsigned int list, unsigned int mode);
void QOpenGLFunctions_4_5_Compatibility_GlNormal3f5(void* ptr, float nx, float ny, float nz);
void QOpenGLFunctions_4_5_Compatibility_GlNormal3fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlNormal3i5(void* ptr, int nx, int ny, int nz);
void QOpenGLFunctions_4_5_Compatibility_GlNormal3iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlNormal3s5(void* ptr, short nx, short ny, short nz);
void QOpenGLFunctions_4_5_Compatibility_GlNormal3sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlNormalP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlNormalP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlNormalPointer5(void* ptr, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_5_Compatibility_GlPassThrough5(void* ptr, float token);
void QOpenGLFunctions_4_5_Compatibility_GlPatchParameterfv5(void* ptr, unsigned int pname, float values);
void QOpenGLFunctions_4_5_Compatibility_GlPatchParameteri5(void* ptr, unsigned int pname, int value);
void QOpenGLFunctions_4_5_Compatibility_GlPauseTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlPixelMapfv5(void* ptr, unsigned int m, int mapsize, float values);
void QOpenGLFunctions_4_5_Compatibility_GlPixelMapuiv5(void* ptr, unsigned int m, int mapsize, unsigned int values);
void QOpenGLFunctions_4_5_Compatibility_GlPixelMapusv5(void* ptr, unsigned int m, int mapsize, unsigned short values);
void QOpenGLFunctions_4_5_Compatibility_GlPixelStoref5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Compatibility_GlPixelStorei5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlPixelTransferf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Compatibility_GlPixelTransferi5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlPixelZoom5(void* ptr, float xfactor, float yfactor);
void QOpenGLFunctions_4_5_Compatibility_GlPointParameterf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Compatibility_GlPointParameterfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlPointParameteri5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlPointParameteriv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlPointSize5(void* ptr, float size);
void QOpenGLFunctions_4_5_Compatibility_GlPolygonMode5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_5_Compatibility_GlPolygonOffset5(void* ptr, float factor, float units);
void QOpenGLFunctions_4_5_Compatibility_GlPolygonStipple5(void* ptr, char* mask);
void QOpenGLFunctions_4_5_Compatibility_GlPopAttrib5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlPopClientAttrib5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlPopDebugGroup5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlPopMatrix5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlPopName5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlPrimitiveRestartIndex5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_5_Compatibility_GlPrioritizeTextures5(void* ptr, int n, unsigned int textures, float priorities);
void QOpenGLFunctions_4_5_Compatibility_GlProgramBinary5(void* ptr, unsigned int program, unsigned int binaryFormat, void* binary, int length);
void QOpenGLFunctions_4_5_Compatibility_GlProgramParameteri5(void* ptr, unsigned int program, unsigned int pname, int value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform1f5(void* ptr, unsigned int program, int location, float v0);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform1fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform1i5(void* ptr, unsigned int program, int location, int v0);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform1iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform1ui5(void* ptr, unsigned int program, int location, unsigned int v0);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform1uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform2f5(void* ptr, unsigned int program, int location, float v0, float v1);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform2fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform2i5(void* ptr, unsigned int program, int location, int v0, int v1);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform2iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform2ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform2uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform3f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform3fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform3i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform3iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform3ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform3uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform4f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform4fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform4i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform4iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform4ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniform4uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniformMatrix2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniformMatrix2x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniformMatrix2x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniformMatrix3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniformMatrix3x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniformMatrix3x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniformMatrix4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniformMatrix4x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlProgramUniformMatrix4x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlProvokingVertex5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_5_Compatibility_GlPushAttrib5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_5_Compatibility_GlPushClientAttrib5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_5_Compatibility_GlPushMatrix5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlPushName5(void* ptr, unsigned int name);
void QOpenGLFunctions_4_5_Compatibility_GlQueryCounter5(void* ptr, unsigned int id, unsigned int target);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos2fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos2iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos2sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos3fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos3iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos3sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos4f5(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos4fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos4i5(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos4iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos4s5(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_4_5_Compatibility_GlRasterPos4sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlReadBuffer5(void* ptr, unsigned int src);
void QOpenGLFunctions_4_5_Compatibility_GlReadPixels5(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlReadnPixels5(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, int bufSize, void* data);
void QOpenGLFunctions_4_5_Compatibility_GlRectf5(void* ptr, float x1, float y1, float x2, float y2);
void QOpenGLFunctions_4_5_Compatibility_GlRectfv5(void* ptr, float v1, float v2);
void QOpenGLFunctions_4_5_Compatibility_GlRecti5(void* ptr, int x1, int y1, int x2, int y2);
void QOpenGLFunctions_4_5_Compatibility_GlRectiv5(void* ptr, int v1, int v2);
void QOpenGLFunctions_4_5_Compatibility_GlRects5(void* ptr, short x1, short y1, short x2, short y2);
void QOpenGLFunctions_4_5_Compatibility_GlRectsv5(void* ptr, short v1, short v2);
void QOpenGLFunctions_4_5_Compatibility_GlReleaseShaderCompiler5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlRenderbufferStorage5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlRenderbufferStorageMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlResetHistogram5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_5_Compatibility_GlResetMinmax5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_5_Compatibility_GlResumeTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlRotatef5(void* ptr, float angle, float x, float y, float z);
void QOpenGLFunctions_4_5_Compatibility_GlSampleCoverage5(void* ptr, float value, char invert);
void QOpenGLFunctions_4_5_Compatibility_GlSampleMaski5(void* ptr, unsigned int maskNumber, unsigned int mask);
void QOpenGLFunctions_4_5_Compatibility_GlSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int param);
void QOpenGLFunctions_4_5_Compatibility_GlSamplerParameterf5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Compatibility_GlSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Compatibility_GlSamplerParameteri5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlScalef5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_5_Compatibility_GlScissor5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlScissorArrayv5(void* ptr, unsigned int first, int count, int v);
void QOpenGLFunctions_4_5_Compatibility_GlScissorIndexed5(void* ptr, unsigned int index, int left, int bottom, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlScissorIndexedv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColor3f5(void* ptr, float red, float green, float blue);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColor3fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColor3i5(void* ptr, int red, int green, int blue);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColor3iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColor3s5(void* ptr, short red, short green, short blue);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColor3sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColor3ub5(void* ptr, char* red, char* green, char* blue);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColor3ubv5(void* ptr, char* v);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColor3ui5(void* ptr, unsigned int red, unsigned int green, unsigned int blue);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColor3uiv5(void* ptr, unsigned int v);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColor3us5(void* ptr, unsigned short red, unsigned short green, unsigned short blue);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColor3usv5(void* ptr, unsigned short v);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColorP3ui5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColorP3uiv5(void* ptr, unsigned int ty, unsigned int color);
void QOpenGLFunctions_4_5_Compatibility_GlSecondaryColorPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_5_Compatibility_GlSelectBuffer5(void* ptr, int size, unsigned int buffer);
void QOpenGLFunctions_4_5_Compatibility_GlSeparableFilter2D5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height, unsigned int format, unsigned int ty, void* row, void* column);
void QOpenGLFunctions_4_5_Compatibility_GlShadeModel5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_5_Compatibility_GlShaderBinary5(void* ptr, int count, unsigned int shaders, unsigned int binaryformat, void* binary, int length);
void QOpenGLFunctions_4_5_Compatibility_GlShaderStorageBlockBinding5(void* ptr, unsigned int program, unsigned int storageBlockIndex, unsigned int storageBlockBinding);
void QOpenGLFunctions_4_5_Compatibility_GlStencilFunc5(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_5_Compatibility_GlStencilFuncSeparate5(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_5_Compatibility_GlStencilMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_5_Compatibility_GlStencilMaskSeparate5(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_4_5_Compatibility_GlStencilOp5(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_4_5_Compatibility_GlStencilOpSeparate5(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_4_5_Compatibility_GlTexBuffer5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord1f5(void* ptr, float s);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord1fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord1i5(void* ptr, int s);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord1iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord1s5(void* ptr, short s);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord1sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord2f5(void* ptr, float s, float t);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord2fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord2i5(void* ptr, int s, int t);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord2iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord2s5(void* ptr, short s, short t);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord2sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord3f5(void* ptr, float s, float t, float r);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord3fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord3i5(void* ptr, int s, int t, int r);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord3iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord3s5(void* ptr, short s, short t, short r);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord3sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord4f5(void* ptr, float s, float t, float r, float q);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord4fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord4i5(void* ptr, int s, int t, int r, int q);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord4iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord4s5(void* ptr, short s, short t, short r, short q);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoord4sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoordP1ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoordP1uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoordP2ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoordP2uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoordP3ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoordP3uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoordP4ui5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoordP4uiv5(void* ptr, unsigned int ty, unsigned int coords);
void QOpenGLFunctions_4_5_Compatibility_GlTexCoordPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_5_Compatibility_GlTexEnvf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Compatibility_GlTexEnvfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlTexEnvi5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlTexEnviv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlTexGenf5(void* ptr, unsigned int coord, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Compatibility_GlTexGenfv5(void* ptr, unsigned int coord, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlTexGeni5(void* ptr, unsigned int coord, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlTexGeniv5(void* ptr, unsigned int coord, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlTexImage1D5(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlTexImage2D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlTexImage2DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_5_Compatibility_GlTexImage3D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlTexImage3DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_5_Compatibility_GlTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_5_Compatibility_GlTexParameterf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Compatibility_GlTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Compatibility_GlTexParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlTexStorage1D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width);
void QOpenGLFunctions_4_5_Compatibility_GlTexStorage2D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlTexStorage2DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_5_Compatibility_GlTexStorage3D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height, int depth);
void QOpenGLFunctions_4_5_Compatibility_GlTexStorage3DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_5_Compatibility_GlTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlTextureBarrier5(void* ptr);
void QOpenGLFunctions_4_5_Compatibility_GlTextureBuffer5(void* ptr, unsigned int texture, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_4_5_Compatibility_GlTextureParameterIiv5(void* ptr, unsigned int texture, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Compatibility_GlTextureParameterIuiv5(void* ptr, unsigned int texture, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_5_Compatibility_GlTextureParameterf5(void* ptr, unsigned int texture, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Compatibility_GlTextureParameterfv5(void* ptr, unsigned int texture, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Compatibility_GlTextureParameteri5(void* ptr, unsigned int texture, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlTextureParameteriv5(void* ptr, unsigned int texture, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Compatibility_GlTextureStorage1D5(void* ptr, unsigned int texture, int levels, unsigned int internalformat, int width);
void QOpenGLFunctions_4_5_Compatibility_GlTextureStorage2D5(void* ptr, unsigned int texture, int levels, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlTextureStorage2DMultisample5(void* ptr, unsigned int texture, int samples, unsigned int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_5_Compatibility_GlTextureStorage3D5(void* ptr, unsigned int texture, int levels, unsigned int internalformat, int width, int height, int depth);
void QOpenGLFunctions_4_5_Compatibility_GlTextureStorage3DMultisample5(void* ptr, unsigned int texture, int samples, unsigned int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_5_Compatibility_GlTextureSubImage1D5(void* ptr, unsigned int texture, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlTextureSubImage2D5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlTextureSubImage3D5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Compatibility_GlTextureView5(void* ptr, unsigned int texture, unsigned int target, unsigned int origtexture, unsigned int internalformat, unsigned int minlevel, unsigned int numlevels, unsigned int minlayer, unsigned int numlayers);
void QOpenGLFunctions_4_5_Compatibility_GlTransformFeedbackBufferBase5(void* ptr, unsigned int xfb, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_4_5_Compatibility_GlTranslatef5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_5_Compatibility_GlUniform1f5(void* ptr, int location, float v0);
void QOpenGLFunctions_4_5_Compatibility_GlUniform1fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_5_Compatibility_GlUniform1i5(void* ptr, int location, int v0);
void QOpenGLFunctions_4_5_Compatibility_GlUniform1iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_5_Compatibility_GlUniform1ui5(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_4_5_Compatibility_GlUniform1uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlUniform2f5(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_4_5_Compatibility_GlUniform2fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_5_Compatibility_GlUniform2i5(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_4_5_Compatibility_GlUniform2iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_5_Compatibility_GlUniform2ui5(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_5_Compatibility_GlUniform2uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlUniform3f5(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_5_Compatibility_GlUniform3fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_5_Compatibility_GlUniform3i5(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_5_Compatibility_GlUniform3iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_5_Compatibility_GlUniform3ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_5_Compatibility_GlUniform3uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlUniform4f5(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_5_Compatibility_GlUniform4fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_5_Compatibility_GlUniform4i5(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_5_Compatibility_GlUniform4iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_5_Compatibility_GlUniform4ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_5_Compatibility_GlUniform4uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlUniformBlockBinding5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_4_5_Compatibility_GlUniformMatrix2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlUniformMatrix2x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlUniformMatrix2x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlUniformMatrix3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlUniformMatrix3x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlUniformMatrix3x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlUniformMatrix4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlUniformMatrix4x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlUniformMatrix4x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Compatibility_GlUniformSubroutinesuiv5(void* ptr, unsigned int shadertype, int count, unsigned int indices);
void QOpenGLFunctions_4_5_Compatibility_GlUseProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_5_Compatibility_GlUseProgramStages5(void* ptr, unsigned int pipeline, unsigned int stages, unsigned int program);
void QOpenGLFunctions_4_5_Compatibility_GlValidateProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_5_Compatibility_GlValidateProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_5_Compatibility_GlVertex2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_5_Compatibility_GlVertex2fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlVertex2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_5_Compatibility_GlVertex2iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertex2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_5_Compatibility_GlVertex2sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlVertex3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_5_Compatibility_GlVertex3fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlVertex3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_5_Compatibility_GlVertex3iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertex3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_5_Compatibility_GlVertex3sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlVertex4f5(void* ptr, float x, float y, float z, float w);
void QOpenGLFunctions_4_5_Compatibility_GlVertex4fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlVertex4i5(void* ptr, int x, int y, int z, int w);
void QOpenGLFunctions_4_5_Compatibility_GlVertex4iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertex4s5(void* ptr, short x, short y, short z, short w);
void QOpenGLFunctions_4_5_Compatibility_GlVertex4sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexArrayAttribBinding5(void* ptr, unsigned int vaobj, unsigned int attribindex, unsigned int bindingindex);
void QOpenGLFunctions_4_5_Compatibility_GlVertexArrayAttribFormat5(void* ptr, unsigned int vaobj, unsigned int attribindex, int size, unsigned int ty, char normalized, unsigned int relativeoffset);
void QOpenGLFunctions_4_5_Compatibility_GlVertexArrayAttribIFormat5(void* ptr, unsigned int vaobj, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_5_Compatibility_GlVertexArrayAttribLFormat5(void* ptr, unsigned int vaobj, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_5_Compatibility_GlVertexArrayBindingDivisor5(void* ptr, unsigned int vaobj, unsigned int bindingindex, unsigned int divisor);
void QOpenGLFunctions_4_5_Compatibility_GlVertexArrayElementBuffer5(void* ptr, unsigned int vaobj, unsigned int buffer);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib1f5(void* ptr, unsigned int index, float x);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib1fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib1s5(void* ptr, unsigned int index, short x);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib1sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib2f5(void* ptr, unsigned int index, float x, float y);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib2fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib2s5(void* ptr, unsigned int index, short x, short y);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib2sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib3f5(void* ptr, unsigned int index, float x, float y, float z);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib3fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib3s5(void* ptr, unsigned int index, short x, short y, short z);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib3sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib4Niv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib4Nsv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib4Nub5(void* ptr, unsigned int index, char* x, char* y, char* z, char* w);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib4Nubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib4Nuiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib4Nusv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib4f5(void* ptr, unsigned int index, float x, float y, float z, float w);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib4fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib4s5(void* ptr, unsigned int index, short x, short y, short z, short w);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttrib4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribBinding5(void* ptr, unsigned int attribindex, unsigned int bindingindex);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribDivisor5(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, char normalized, unsigned int relativeoffset);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI1i5(void* ptr, unsigned int index, int x);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI1iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI1ui5(void* ptr, unsigned int index, unsigned int x);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI1uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI2i5(void* ptr, unsigned int index, int x, int y);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI2iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI2ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI2uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI3i5(void* ptr, unsigned int index, int x, int y, int z);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI3iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI3ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI3uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI4i5(void* ptr, unsigned int index, int x, int y, int z, int w);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI4ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z, unsigned int w);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribI4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribIFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribIPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribLFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribLPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribP1ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribP1uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribP2ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribP2uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribP3ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribP3uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribP4ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribP4uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlVertexAttribPointer5(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_4_5_Compatibility_GlVertexBindingDivisor5(void* ptr, unsigned int bindingindex, unsigned int divisor);
void QOpenGLFunctions_4_5_Compatibility_GlVertexP2ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlVertexP2uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlVertexP3ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlVertexP3uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlVertexP4ui5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlVertexP4uiv5(void* ptr, unsigned int ty, unsigned int value);
void QOpenGLFunctions_4_5_Compatibility_GlVertexPointer5(void* ptr, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_5_Compatibility_GlViewport5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Compatibility_GlViewportArrayv5(void* ptr, unsigned int first, int count, float v);
void QOpenGLFunctions_4_5_Compatibility_GlViewportIndexedf5(void* ptr, unsigned int index, float x, float y, float w, float h);
void QOpenGLFunctions_4_5_Compatibility_GlViewportIndexedfv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_5_Compatibility_GlWindowPos2f5(void* ptr, float x, float y);
void QOpenGLFunctions_4_5_Compatibility_GlWindowPos2fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlWindowPos2i5(void* ptr, int x, int y);
void QOpenGLFunctions_4_5_Compatibility_GlWindowPos2iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlWindowPos2s5(void* ptr, short x, short y);
void QOpenGLFunctions_4_5_Compatibility_GlWindowPos2sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_GlWindowPos3f5(void* ptr, float x, float y, float z);
void QOpenGLFunctions_4_5_Compatibility_GlWindowPos3fv5(void* ptr, float v);
void QOpenGLFunctions_4_5_Compatibility_GlWindowPos3i5(void* ptr, int x, int y, int z);
void QOpenGLFunctions_4_5_Compatibility_GlWindowPos3iv5(void* ptr, int v);
void QOpenGLFunctions_4_5_Compatibility_GlWindowPos3s5(void* ptr, short x, short y, short z);
void QOpenGLFunctions_4_5_Compatibility_GlWindowPos3sv5(void* ptr, short v);
void QOpenGLFunctions_4_5_Compatibility_DestroyQOpenGLFunctions_4_5_Compatibility5(void* ptr);
char QOpenGLFunctions_4_5_Core_GlIsBuffer5(void* ptr, unsigned int buffer);
char QOpenGLFunctions_4_5_Core_GlIsEnabled5(void* ptr, unsigned int cap);
char QOpenGLFunctions_4_5_Core_GlIsEnabledi5(void* ptr, unsigned int target, unsigned int index);
char QOpenGLFunctions_4_5_Core_GlIsFramebuffer5(void* ptr, unsigned int framebuffer);
char QOpenGLFunctions_4_5_Core_GlIsProgram5(void* ptr, unsigned int program);
char QOpenGLFunctions_4_5_Core_GlIsProgramPipeline5(void* ptr, unsigned int pipeline);
char QOpenGLFunctions_4_5_Core_GlIsQuery5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_5_Core_GlIsRenderbuffer5(void* ptr, unsigned int renderbuffer);
char QOpenGLFunctions_4_5_Core_GlIsSampler5(void* ptr, unsigned int sampler);
char QOpenGLFunctions_4_5_Core_GlIsShader5(void* ptr, unsigned int shader);
char QOpenGLFunctions_4_5_Core_GlIsTexture5(void* ptr, unsigned int texture);
char QOpenGLFunctions_4_5_Core_GlIsTransformFeedback5(void* ptr, unsigned int id);
char QOpenGLFunctions_4_5_Core_GlIsVertexArray5(void* ptr, unsigned int array);
char QOpenGLFunctions_4_5_Core_GlUnmapBuffer5(void* ptr, unsigned int target);
char QOpenGLFunctions_4_5_Core_GlUnmapNamedBuffer5(void* ptr, unsigned int buffer);
unsigned int QOpenGLFunctions_4_5_Core_GlCheckFramebufferStatus5(void* ptr, unsigned int target);
unsigned int QOpenGLFunctions_4_5_Core_GlCheckNamedFramebufferStatus5(void* ptr, unsigned int framebuffer, unsigned int target);
unsigned int QOpenGLFunctions_4_5_Core_GlGetError5(void* ptr);
unsigned int QOpenGLFunctions_4_5_Core_GlGetGraphicsResetStatus5(void* ptr);
unsigned int QOpenGLFunctions_4_5_Core_GlCreateProgram5(void* ptr);
unsigned int QOpenGLFunctions_4_5_Core_GlCreateShader5(void* ptr, unsigned int ty);
void* QOpenGLFunctions_4_5_Core_NewQOpenGLFunctions_4_5_Core5();
char QOpenGLFunctions_4_5_Core_InitializeOpenGLFunctions5(void* ptr);
char QOpenGLFunctions_4_5_Core_InitializeOpenGLFunctions5Default(void* ptr);
struct QtGui_PackedString QOpenGLFunctions_4_5_Core_GlGetString5(void* ptr, unsigned int name);
struct QtGui_PackedString QOpenGLFunctions_4_5_Core_GlGetStringi5(void* ptr, unsigned int name, unsigned int index);
void* QOpenGLFunctions_4_5_Core_GlMapBuffer5(void* ptr, unsigned int target, unsigned int access);
void* QOpenGLFunctions_4_5_Core_GlMapNamedBuffer5(void* ptr, unsigned int buffer, unsigned int access);
void QOpenGLFunctions_4_5_Core_GlActiveShaderProgram5(void* ptr, unsigned int pipeline, unsigned int program);
void QOpenGLFunctions_4_5_Core_GlActiveTexture5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_5_Core_GlAttachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_5_Core_GlBeginConditionalRender5(void* ptr, unsigned int id, unsigned int mode);
void QOpenGLFunctions_4_5_Core_GlBeginQuery5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_5_Core_GlBeginQueryIndexed5(void* ptr, unsigned int target, unsigned int index, unsigned int id);
void QOpenGLFunctions_4_5_Core_GlBeginTransformFeedback5(void* ptr, unsigned int primitiveMode);
void QOpenGLFunctions_4_5_Core_GlBindBuffer5(void* ptr, unsigned int target, unsigned int buffer);
void QOpenGLFunctions_4_5_Core_GlBindBufferBase5(void* ptr, unsigned int target, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_4_5_Core_GlBindBuffersBase5(void* ptr, unsigned int target, unsigned int first, int count, unsigned int buffers);
void QOpenGLFunctions_4_5_Core_GlBindFramebuffer5(void* ptr, unsigned int target, unsigned int framebuffer);
void QOpenGLFunctions_4_5_Core_GlBindImageTexture5(void* ptr, unsigned int unit, unsigned int texture, int level, char layered, int layer, unsigned int access, unsigned int format);
void QOpenGLFunctions_4_5_Core_GlBindImageTextures5(void* ptr, unsigned int first, int count, unsigned int textures);
void QOpenGLFunctions_4_5_Core_GlBindProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_5_Core_GlBindRenderbuffer5(void* ptr, unsigned int target, unsigned int renderbuffer);
void QOpenGLFunctions_4_5_Core_GlBindSampler5(void* ptr, unsigned int unit, unsigned int sampler);
void QOpenGLFunctions_4_5_Core_GlBindSamplers5(void* ptr, unsigned int first, int count, unsigned int samplers);
void QOpenGLFunctions_4_5_Core_GlBindTexture5(void* ptr, unsigned int target, unsigned int texture);
void QOpenGLFunctions_4_5_Core_GlBindTextureUnit5(void* ptr, unsigned int unit, unsigned int texture);
void QOpenGLFunctions_4_5_Core_GlBindTextures5(void* ptr, unsigned int first, int count, unsigned int textures);
void QOpenGLFunctions_4_5_Core_GlBindTransformFeedback5(void* ptr, unsigned int target, unsigned int id);
void QOpenGLFunctions_4_5_Core_GlBindVertexArray5(void* ptr, unsigned int array);
void QOpenGLFunctions_4_5_Core_GlBlendColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_5_Core_GlBlendEquation5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_5_Core_GlBlendEquationSeparate5(void* ptr, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_5_Core_GlBlendEquationSeparatei5(void* ptr, unsigned int buf, unsigned int modeRGB, unsigned int modeAlpha);
void QOpenGLFunctions_4_5_Core_GlBlendEquationi5(void* ptr, unsigned int buf, unsigned int mode);
void QOpenGLFunctions_4_5_Core_GlBlendFunc5(void* ptr, unsigned int sfactor, unsigned int dfactor);
void QOpenGLFunctions_4_5_Core_GlBlendFuncSeparate5(void* ptr, unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha);
void QOpenGLFunctions_4_5_Core_GlBlendFuncSeparatei5(void* ptr, unsigned int buf, unsigned int srcRGB, unsigned int dstRGB, unsigned int srcAlpha, unsigned int dstAlpha);
void QOpenGLFunctions_4_5_Core_GlBlendFunci5(void* ptr, unsigned int buf, unsigned int src, unsigned int dst);
void QOpenGLFunctions_4_5_Core_GlBlitFramebuffer5(void* ptr, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_4_5_Core_GlBlitNamedFramebuffer5(void* ptr, unsigned int readFramebuffer, unsigned int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, unsigned int mask, unsigned int filter);
void QOpenGLFunctions_4_5_Core_GlClampColor5(void* ptr, unsigned int target, unsigned int clamp);
void QOpenGLFunctions_4_5_Core_GlClear5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_5_Core_GlClearBufferData5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_5_Core_GlClearBufferfi5(void* ptr, unsigned int buffer, int drawbuffer, float depth, int stencil);
void QOpenGLFunctions_4_5_Core_GlClearBufferfv5(void* ptr, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_4_5_Core_GlClearBufferiv5(void* ptr, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_4_5_Core_GlClearBufferuiv5(void* ptr, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlClearColor5(void* ptr, float red, float green, float blue, float alpha);
void QOpenGLFunctions_4_5_Core_GlClearDepthf5(void* ptr, float dd);
void QOpenGLFunctions_4_5_Core_GlClearNamedBufferData5(void* ptr, unsigned int buffer, unsigned int internalformat, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_5_Core_GlClearNamedFramebufferfi5(void* ptr, unsigned int framebuffer, unsigned int buffer, float depth, int stencil);
void QOpenGLFunctions_4_5_Core_GlClearNamedFramebufferfv5(void* ptr, unsigned int framebuffer, unsigned int buffer, int drawbuffer, float value);
void QOpenGLFunctions_4_5_Core_GlClearNamedFramebufferiv5(void* ptr, unsigned int framebuffer, unsigned int buffer, int drawbuffer, int value);
void QOpenGLFunctions_4_5_Core_GlClearNamedFramebufferuiv5(void* ptr, unsigned int framebuffer, unsigned int buffer, int drawbuffer, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlClearStencil5(void* ptr, int s);
void QOpenGLFunctions_4_5_Core_GlClearTexImage5(void* ptr, unsigned int texture, int level, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_5_Core_GlClearTexSubImage5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* data);
void QOpenGLFunctions_4_5_Core_GlClipControl5(void* ptr, unsigned int origin, unsigned int depth);
void QOpenGLFunctions_4_5_Core_GlColorMask5(void* ptr, char red, char green, char blue, char alpha);
void QOpenGLFunctions_4_5_Core_GlColorMaski5(void* ptr, unsigned int index, char r, char g, char b, char a);
void QOpenGLFunctions_4_5_Core_GlCompileShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_5_Core_GlCompressedTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int border, int imageSize, void* data);
void QOpenGLFunctions_4_5_Core_GlCompressedTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, void* data);
void QOpenGLFunctions_4_5_Core_GlCompressedTexImage3D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int width, int height, int depth, int border, int imageSize, void* data);
void QOpenGLFunctions_4_5_Core_GlCompressedTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_5_Core_GlCompressedTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_5_Core_GlCompressedTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_5_Core_GlCompressedTextureSubImage1D5(void* ptr, unsigned int texture, int level, int xoffset, int width, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_5_Core_GlCompressedTextureSubImage2D5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_5_Core_GlCompressedTextureSubImage3D5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, int imageSize, void* data);
void QOpenGLFunctions_4_5_Core_GlCopyImageSubData5(void* ptr, unsigned int srcName, unsigned int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, unsigned int dstName, unsigned int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth);
void QOpenGLFunctions_4_5_Core_GlCopyTexImage1D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int border);
void QOpenGLFunctions_4_5_Core_GlCopyTexImage2D5(void* ptr, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border);
void QOpenGLFunctions_4_5_Core_GlCopyTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_4_5_Core_GlCopyTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Core_GlCopyTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Core_GlCopyTextureSubImage1D5(void* ptr, unsigned int texture, int level, int xoffset, int x, int y, int width);
void QOpenGLFunctions_4_5_Core_GlCopyTextureSubImage2D5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Core_GlCopyTextureSubImage3D5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Core_GlCreateBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_5_Core_GlCreateFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_5_Core_GlCreateProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_5_Core_GlCreateQueries5(void* ptr, unsigned int target, int n, unsigned int ids);
void QOpenGLFunctions_4_5_Core_GlCreateRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_5_Core_GlCreateSamplers5(void* ptr, int n, unsigned int samplers);
void QOpenGLFunctions_4_5_Core_GlCreateTextures5(void* ptr, unsigned int target, int n, unsigned int textures);
void QOpenGLFunctions_4_5_Core_GlCreateTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_5_Core_GlCreateVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_5_Core_GlCullFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_5_Core_GlDebugMessageControl5(void* ptr, unsigned int source, unsigned int ty, unsigned int severity, int count, unsigned int ids, char enabled);
void QOpenGLFunctions_4_5_Core_GlDeleteBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_5_Core_GlDeleteFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_5_Core_GlDeleteProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_5_Core_GlDeleteProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_5_Core_GlDeleteQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_5_Core_GlDeleteRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_5_Core_GlDeleteSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_5_Core_GlDeleteShader5(void* ptr, unsigned int shader);
void QOpenGLFunctions_4_5_Core_GlDeleteTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_5_Core_GlDeleteTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_5_Core_GlDeleteVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_5_Core_GlDepthFunc5(void* ptr, unsigned int fu);
void QOpenGLFunctions_4_5_Core_GlDepthMask5(void* ptr, char flag);
void QOpenGLFunctions_4_5_Core_GlDepthRangef5(void* ptr, float n, float fo);
void QOpenGLFunctions_4_5_Core_GlDetachShader5(void* ptr, unsigned int program, unsigned int shader);
void QOpenGLFunctions_4_5_Core_GlDisable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_5_Core_GlDisableVertexArrayAttrib5(void* ptr, unsigned int vaobj, unsigned int index);
void QOpenGLFunctions_4_5_Core_GlDisableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_5_Core_GlDisablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_5_Core_GlDispatchCompute5(void* ptr, unsigned int num_groups_x, unsigned int num_groups_y, unsigned int num_groups_z);
void QOpenGLFunctions_4_5_Core_GlDrawArrays5(void* ptr, unsigned int mode, int first, int count);
void QOpenGLFunctions_4_5_Core_GlDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect);
void QOpenGLFunctions_4_5_Core_GlDrawArraysInstanced5(void* ptr, unsigned int mode, int first, int count, int instancecount);
void QOpenGLFunctions_4_5_Core_GlDrawArraysInstancedBaseInstance5(void* ptr, unsigned int mode, int first, int count, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_5_Core_GlDrawBuffer5(void* ptr, unsigned int buf);
void QOpenGLFunctions_4_5_Core_GlDrawBuffers5(void* ptr, int n, unsigned int bufs);
void QOpenGLFunctions_4_5_Core_GlDrawElements5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_5_Core_GlDrawElementsBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_5_Core_GlDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect);
void QOpenGLFunctions_4_5_Core_GlDrawElementsInstanced5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount);
void QOpenGLFunctions_4_5_Core_GlDrawElementsInstancedBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, unsigned int baseinstance);
void QOpenGLFunctions_4_5_Core_GlDrawElementsInstancedBaseVertex5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex);
void QOpenGLFunctions_4_5_Core_GlDrawElementsInstancedBaseVertexBaseInstance5(void* ptr, unsigned int mode, int count, unsigned int ty, void* indices, int instancecount, int basevertex, unsigned int baseinstance);
void QOpenGLFunctions_4_5_Core_GlDrawRangeElements5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices);
void QOpenGLFunctions_4_5_Core_GlDrawRangeElementsBaseVertex5(void* ptr, unsigned int mode, unsigned int start, unsigned int end, int count, unsigned int ty, void* indices, int basevertex);
void QOpenGLFunctions_4_5_Core_GlDrawTransformFeedback5(void* ptr, unsigned int mode, unsigned int id);
void QOpenGLFunctions_4_5_Core_GlDrawTransformFeedbackInstanced5(void* ptr, unsigned int mode, unsigned int id, int instancecount);
void QOpenGLFunctions_4_5_Core_GlDrawTransformFeedbackStream5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream);
void QOpenGLFunctions_4_5_Core_GlDrawTransformFeedbackStreamInstanced5(void* ptr, unsigned int mode, unsigned int id, unsigned int stream, int instancecount);
void QOpenGLFunctions_4_5_Core_GlEnable5(void* ptr, unsigned int cap);
void QOpenGLFunctions_4_5_Core_GlEnableVertexArrayAttrib5(void* ptr, unsigned int vaobj, unsigned int index);
void QOpenGLFunctions_4_5_Core_GlEnableVertexAttribArray5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_5_Core_GlEnablei5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_5_Core_GlEndConditionalRender5(void* ptr);
void QOpenGLFunctions_4_5_Core_GlEndQuery5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_5_Core_GlEndQueryIndexed5(void* ptr, unsigned int target, unsigned int index);
void QOpenGLFunctions_4_5_Core_GlEndTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_5_Core_GlFinish5(void* ptr);
void QOpenGLFunctions_4_5_Core_GlFlush5(void* ptr);
void QOpenGLFunctions_4_5_Core_GlFramebufferParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Core_GlFramebufferRenderbuffer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_4_5_Core_GlFramebufferTexture5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_4_5_Core_GlFramebufferTexture1D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_5_Core_GlFramebufferTexture2D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level);
void QOpenGLFunctions_4_5_Core_GlFramebufferTexture3D5(void* ptr, unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level, int zoffset);
void QOpenGLFunctions_4_5_Core_GlFramebufferTextureLayer5(void* ptr, unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_4_5_Core_GlFrontFace5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_5_Core_GlGenBuffers5(void* ptr, int n, unsigned int buffers);
void QOpenGLFunctions_4_5_Core_GlGenFramebuffers5(void* ptr, int n, unsigned int framebuffers);
void QOpenGLFunctions_4_5_Core_GlGenProgramPipelines5(void* ptr, int n, unsigned int pipelines);
void QOpenGLFunctions_4_5_Core_GlGenQueries5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_5_Core_GlGenRenderbuffers5(void* ptr, int n, unsigned int renderbuffers);
void QOpenGLFunctions_4_5_Core_GlGenSamplers5(void* ptr, int count, unsigned int samplers);
void QOpenGLFunctions_4_5_Core_GlGenTextures5(void* ptr, int n, unsigned int textures);
void QOpenGLFunctions_4_5_Core_GlGenTransformFeedbacks5(void* ptr, int n, unsigned int ids);
void QOpenGLFunctions_4_5_Core_GlGenVertexArrays5(void* ptr, int n, unsigned int arrays);
void QOpenGLFunctions_4_5_Core_GlGenerateMipmap5(void* ptr, unsigned int target);
void QOpenGLFunctions_4_5_Core_GlGenerateTextureMipmap5(void* ptr, unsigned int texture);
void QOpenGLFunctions_4_5_Core_GlGetActiveAtomicCounterBufferiv5(void* ptr, unsigned int program, unsigned int bufferIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetActiveSubroutineUniformiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int index, unsigned int pname, int values);
void QOpenGLFunctions_4_5_Core_GlGetActiveUniformBlockiv5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetActiveUniformsiv5(void* ptr, unsigned int program, int uniformCount, unsigned int uniformIndices, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetAttachedShaders5(void* ptr, unsigned int program, int maxCount, int count, unsigned int shaders);
void QOpenGLFunctions_4_5_Core_GlGetBooleani_v5(void* ptr, unsigned int target, unsigned int index, char data);
void QOpenGLFunctions_4_5_Core_GlGetBooleanv5(void* ptr, unsigned int pname, char data);
void QOpenGLFunctions_4_5_Core_GlGetBufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetBufferPointerv5(void* ptr, unsigned int target, unsigned int pname, void* params);
void QOpenGLFunctions_4_5_Core_GlGetCompressedTexImage5(void* ptr, unsigned int target, int level, void* img);
void QOpenGLFunctions_4_5_Core_GlGetCompressedTextureImage5(void* ptr, unsigned int texture, int level, int bufSize, void* pixels);
void QOpenGLFunctions_4_5_Core_GlGetCompressedTextureSubImage5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, void* pixels);
void QOpenGLFunctions_4_5_Core_GlGetFloati_v5(void* ptr, unsigned int target, unsigned int index, float data);
void QOpenGLFunctions_4_5_Core_GlGetFloatv5(void* ptr, unsigned int pname, float data);
void QOpenGLFunctions_4_5_Core_GlGetFramebufferAttachmentParameteriv5(void* ptr, unsigned int target, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetFramebufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetIntegeri_v5(void* ptr, unsigned int target, unsigned int index, int data);
void QOpenGLFunctions_4_5_Core_GlGetIntegerv5(void* ptr, unsigned int pname, int data);
void QOpenGLFunctions_4_5_Core_GlGetInternalformativ5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int pname, int bufSize, int params);
void QOpenGLFunctions_4_5_Core_GlGetMultisamplefv5(void* ptr, unsigned int pname, unsigned int index, float val);
void QOpenGLFunctions_4_5_Core_GlGetNamedBufferParameteriv5(void* ptr, unsigned int buffer, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetNamedBufferPointerv5(void* ptr, unsigned int buffer, unsigned int pname, void* params);
void QOpenGLFunctions_4_5_Core_GlGetNamedFramebufferAttachmentParameteriv5(void* ptr, unsigned int framebuffer, unsigned int attachment, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetNamedFramebufferParameteriv5(void* ptr, unsigned int framebuffer, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Core_GlGetNamedRenderbufferParameteriv5(void* ptr, unsigned int renderbuffer, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetProgramBinary5(void* ptr, unsigned int program, int bufSize, int length, unsigned int binaryFormat, void* binary);
void QOpenGLFunctions_4_5_Core_GlGetProgramInterfaceiv5(void* ptr, unsigned int program, unsigned int programInterface, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetProgramPipelineiv5(void* ptr, unsigned int pipeline, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetProgramResourceiv5(void* ptr, unsigned int program, unsigned int programInterface, unsigned int index, int propCount, unsigned int props, int bufSize, int length, int params);
void QOpenGLFunctions_4_5_Core_GlGetProgramStageiv5(void* ptr, unsigned int program, unsigned int shadertype, unsigned int pname, int values);
void QOpenGLFunctions_4_5_Core_GlGetProgramiv5(void* ptr, unsigned int program, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetQueryIndexediv5(void* ptr, unsigned int target, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetQueryObjectiv5(void* ptr, unsigned int id, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetQueryObjectuiv5(void* ptr, unsigned int id, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_5_Core_GlGetQueryiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetRenderbufferParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_5_Core_GlGetSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Core_GlGetSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetShaderPrecisionFormat5(void* ptr, unsigned int shadertype, unsigned int precisiontype, int ran, int precision);
void QOpenGLFunctions_4_5_Core_GlGetShaderiv5(void* ptr, unsigned int shader, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetTexImage5(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Core_GlGetTexLevelParameterfv5(void* ptr, unsigned int target, int level, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Core_GlGetTexLevelParameteriv5(void* ptr, unsigned int target, int level, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_5_Core_GlGetTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Core_GlGetTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetTextureImage5(void* ptr, unsigned int texture, int level, unsigned int format, unsigned int ty, int bufSize, void* pixels);
void QOpenGLFunctions_4_5_Core_GlGetTextureLevelParameterfv5(void* ptr, unsigned int texture, int level, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Core_GlGetTextureLevelParameteriv5(void* ptr, unsigned int texture, int level, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetTextureParameterIiv5(void* ptr, unsigned int texture, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetTextureParameterIuiv5(void* ptr, unsigned int texture, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_5_Core_GlGetTextureParameterfv5(void* ptr, unsigned int texture, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Core_GlGetTextureParameteriv5(void* ptr, unsigned int texture, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetTextureSubImage5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, int bufSize, void* pixels);
void QOpenGLFunctions_4_5_Core_GlGetTransformFeedbacki_v5(void* ptr, unsigned int xfb, unsigned int pname, unsigned int index, int param);
void QOpenGLFunctions_4_5_Core_GlGetTransformFeedbackiv5(void* ptr, unsigned int xfb, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Core_GlGetUniformSubroutineuiv5(void* ptr, unsigned int shadertype, int location, unsigned int params);
void QOpenGLFunctions_4_5_Core_GlGetUniformfv5(void* ptr, unsigned int program, int location, float params);
void QOpenGLFunctions_4_5_Core_GlGetUniformiv5(void* ptr, unsigned int program, int location, int params);
void QOpenGLFunctions_4_5_Core_GlGetUniformuiv5(void* ptr, unsigned int program, int location, unsigned int params);
void QOpenGLFunctions_4_5_Core_GlGetVertexArrayIndexediv5(void* ptr, unsigned int vaobj, unsigned int index, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Core_GlGetVertexArrayiv5(void* ptr, unsigned int vaobj, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Core_GlGetVertexAttribIiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetVertexAttribIuiv5(void* ptr, unsigned int index, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_5_Core_GlGetVertexAttribPointerv5(void* ptr, unsigned int index, unsigned int pname, void* pointer);
void QOpenGLFunctions_4_5_Core_GlGetVertexAttribfv5(void* ptr, unsigned int index, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Core_GlGetVertexAttribiv5(void* ptr, unsigned int index, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlGetnCompressedTexImage5(void* ptr, unsigned int target, int lod, int bufSize, void* pixels);
void QOpenGLFunctions_4_5_Core_GlGetnTexImage5(void* ptr, unsigned int target, int level, unsigned int format, unsigned int ty, int bufSize, void* pixels);
void QOpenGLFunctions_4_5_Core_GlGetnUniformfv5(void* ptr, unsigned int program, int location, int bufSize, float params);
void QOpenGLFunctions_4_5_Core_GlGetnUniformiv5(void* ptr, unsigned int program, int location, int bufSize, int params);
void QOpenGLFunctions_4_5_Core_GlGetnUniformuiv5(void* ptr, unsigned int program, int location, int bufSize, unsigned int params);
void QOpenGLFunctions_4_5_Core_GlHint5(void* ptr, unsigned int target, unsigned int mode);
void QOpenGLFunctions_4_5_Core_GlInvalidateBufferData5(void* ptr, unsigned int buffer);
void QOpenGLFunctions_4_5_Core_GlInvalidateFramebuffer5(void* ptr, unsigned int target, int numAttachments, unsigned int attachments);
void QOpenGLFunctions_4_5_Core_GlInvalidateNamedFramebufferData5(void* ptr, unsigned int framebuffer, int numAttachments, unsigned int attachments);
void QOpenGLFunctions_4_5_Core_GlInvalidateNamedFramebufferSubData5(void* ptr, unsigned int framebuffer, int numAttachments, unsigned int attachments, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Core_GlInvalidateSubFramebuffer5(void* ptr, unsigned int target, int numAttachments, unsigned int attachments, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Core_GlInvalidateTexImage5(void* ptr, unsigned int texture, int level);
void QOpenGLFunctions_4_5_Core_GlInvalidateTexSubImage5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth);
void QOpenGLFunctions_4_5_Core_GlLineWidth5(void* ptr, float width);
void QOpenGLFunctions_4_5_Core_GlLinkProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_5_Core_GlLogicOp5(void* ptr, unsigned int opcode);
void QOpenGLFunctions_4_5_Core_GlMemoryBarrier5(void* ptr, unsigned int barriers);
void QOpenGLFunctions_4_5_Core_GlMemoryBarrierByRegion5(void* ptr, unsigned int barriers);
void QOpenGLFunctions_4_5_Core_GlMinSampleShading5(void* ptr, float value);
void QOpenGLFunctions_4_5_Core_GlMultiDrawArrays5(void* ptr, unsigned int mode, int first, int count, int drawcount);
void QOpenGLFunctions_4_5_Core_GlMultiDrawArraysIndirect5(void* ptr, unsigned int mode, void* indirect, int drawcount, int stride);
void QOpenGLFunctions_4_5_Core_GlMultiDrawElementsIndirect5(void* ptr, unsigned int mode, unsigned int ty, void* indirect, int drawcount, int stride);
void QOpenGLFunctions_4_5_Core_GlNamedBufferData5(void* ptr, unsigned int buffer, int size, void* data, unsigned int usage);
void QOpenGLFunctions_4_5_Core_GlNamedBufferStorage5(void* ptr, unsigned int buffer, int size, void* data, unsigned int flags);
void QOpenGLFunctions_4_5_Core_GlNamedFramebufferDrawBuffer5(void* ptr, unsigned int framebuffer, unsigned int buf);
void QOpenGLFunctions_4_5_Core_GlNamedFramebufferDrawBuffers5(void* ptr, unsigned int framebuffer, int n, unsigned int bufs);
void QOpenGLFunctions_4_5_Core_GlNamedFramebufferParameteri5(void* ptr, unsigned int framebuffer, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Core_GlNamedFramebufferReadBuffer5(void* ptr, unsigned int framebuffer, unsigned int src);
void QOpenGLFunctions_4_5_Core_GlNamedFramebufferRenderbuffer5(void* ptr, unsigned int framebuffer, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer);
void QOpenGLFunctions_4_5_Core_GlNamedFramebufferTexture5(void* ptr, unsigned int framebuffer, unsigned int attachment, unsigned int texture, int level);
void QOpenGLFunctions_4_5_Core_GlNamedFramebufferTextureLayer5(void* ptr, unsigned int framebuffer, unsigned int attachment, unsigned int texture, int level, int layer);
void QOpenGLFunctions_4_5_Core_GlNamedRenderbufferStorage5(void* ptr, unsigned int renderbuffer, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_5_Core_GlNamedRenderbufferStorageMultisample5(void* ptr, unsigned int renderbuffer, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_5_Core_GlPatchParameterfv5(void* ptr, unsigned int pname, float values);
void QOpenGLFunctions_4_5_Core_GlPatchParameteri5(void* ptr, unsigned int pname, int value);
void QOpenGLFunctions_4_5_Core_GlPauseTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_5_Core_GlPixelStoref5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Core_GlPixelStorei5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Core_GlPointParameterf5(void* ptr, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Core_GlPointParameterfv5(void* ptr, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Core_GlPointParameteri5(void* ptr, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Core_GlPointParameteriv5(void* ptr, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlPointSize5(void* ptr, float size);
void QOpenGLFunctions_4_5_Core_GlPolygonMode5(void* ptr, unsigned int face, unsigned int mode);
void QOpenGLFunctions_4_5_Core_GlPolygonOffset5(void* ptr, float factor, float units);
void QOpenGLFunctions_4_5_Core_GlPopDebugGroup5(void* ptr);
void QOpenGLFunctions_4_5_Core_GlPrimitiveRestartIndex5(void* ptr, unsigned int index);
void QOpenGLFunctions_4_5_Core_GlProgramBinary5(void* ptr, unsigned int program, unsigned int binaryFormat, void* binary, int length);
void QOpenGLFunctions_4_5_Core_GlProgramParameteri5(void* ptr, unsigned int program, unsigned int pname, int value);
void QOpenGLFunctions_4_5_Core_GlProgramUniform1f5(void* ptr, unsigned int program, int location, float v0);
void QOpenGLFunctions_4_5_Core_GlProgramUniform1fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_5_Core_GlProgramUniform1i5(void* ptr, unsigned int program, int location, int v0);
void QOpenGLFunctions_4_5_Core_GlProgramUniform1iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_5_Core_GlProgramUniform1ui5(void* ptr, unsigned int program, int location, unsigned int v0);
void QOpenGLFunctions_4_5_Core_GlProgramUniform1uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlProgramUniform2f5(void* ptr, unsigned int program, int location, float v0, float v1);
void QOpenGLFunctions_4_5_Core_GlProgramUniform2fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_5_Core_GlProgramUniform2i5(void* ptr, unsigned int program, int location, int v0, int v1);
void QOpenGLFunctions_4_5_Core_GlProgramUniform2iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_5_Core_GlProgramUniform2ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_5_Core_GlProgramUniform2uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlProgramUniform3f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_5_Core_GlProgramUniform3fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_5_Core_GlProgramUniform3i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_5_Core_GlProgramUniform3iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_5_Core_GlProgramUniform3ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_5_Core_GlProgramUniform3uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlProgramUniform4f5(void* ptr, unsigned int program, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_5_Core_GlProgramUniform4fv5(void* ptr, unsigned int program, int location, int count, float value);
void QOpenGLFunctions_4_5_Core_GlProgramUniform4i5(void* ptr, unsigned int program, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_5_Core_GlProgramUniform4iv5(void* ptr, unsigned int program, int location, int count, int value);
void QOpenGLFunctions_4_5_Core_GlProgramUniform4ui5(void* ptr, unsigned int program, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_5_Core_GlProgramUniform4uiv5(void* ptr, unsigned int program, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlProgramUniformMatrix2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlProgramUniformMatrix2x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlProgramUniformMatrix2x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlProgramUniformMatrix3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlProgramUniformMatrix3x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlProgramUniformMatrix3x4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlProgramUniformMatrix4fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlProgramUniformMatrix4x2fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlProgramUniformMatrix4x3fv5(void* ptr, unsigned int program, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlProvokingVertex5(void* ptr, unsigned int mode);
void QOpenGLFunctions_4_5_Core_GlQueryCounter5(void* ptr, unsigned int id, unsigned int target);
void QOpenGLFunctions_4_5_Core_GlReadBuffer5(void* ptr, unsigned int src);
void QOpenGLFunctions_4_5_Core_GlReadPixels5(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Core_GlReadnPixels5(void* ptr, int x, int y, int width, int height, unsigned int format, unsigned int ty, int bufSize, void* data);
void QOpenGLFunctions_4_5_Core_GlReleaseShaderCompiler5(void* ptr);
void QOpenGLFunctions_4_5_Core_GlRenderbufferStorage5(void* ptr, unsigned int target, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_5_Core_GlRenderbufferStorageMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_5_Core_GlResumeTransformFeedback5(void* ptr);
void QOpenGLFunctions_4_5_Core_GlSampleCoverage5(void* ptr, float value, char invert);
void QOpenGLFunctions_4_5_Core_GlSampleMaski5(void* ptr, unsigned int maskNumber, unsigned int mask);
void QOpenGLFunctions_4_5_Core_GlSamplerParameterIiv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Core_GlSamplerParameterIuiv5(void* ptr, unsigned int sampler, unsigned int pname, unsigned int param);
void QOpenGLFunctions_4_5_Core_GlSamplerParameterf5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Core_GlSamplerParameterfv5(void* ptr, unsigned int sampler, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Core_GlSamplerParameteri5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Core_GlSamplerParameteriv5(void* ptr, unsigned int sampler, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Core_GlScissor5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Core_GlScissorArrayv5(void* ptr, unsigned int first, int count, int v);
void QOpenGLFunctions_4_5_Core_GlScissorIndexed5(void* ptr, unsigned int index, int left, int bottom, int width, int height);
void QOpenGLFunctions_4_5_Core_GlScissorIndexedv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_5_Core_GlShaderBinary5(void* ptr, int count, unsigned int shaders, unsigned int binaryformat, void* binary, int length);
void QOpenGLFunctions_4_5_Core_GlShaderStorageBlockBinding5(void* ptr, unsigned int program, unsigned int storageBlockIndex, unsigned int storageBlockBinding);
void QOpenGLFunctions_4_5_Core_GlStencilFunc5(void* ptr, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_5_Core_GlStencilFuncSeparate5(void* ptr, unsigned int face, unsigned int fu, int ref, unsigned int mask);
void QOpenGLFunctions_4_5_Core_GlStencilMask5(void* ptr, unsigned int mask);
void QOpenGLFunctions_4_5_Core_GlStencilMaskSeparate5(void* ptr, unsigned int face, unsigned int mask);
void QOpenGLFunctions_4_5_Core_GlStencilOp5(void* ptr, unsigned int fail, unsigned int zfail, unsigned int zpass);
void QOpenGLFunctions_4_5_Core_GlStencilOpSeparate5(void* ptr, unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass);
void QOpenGLFunctions_4_5_Core_GlTexBuffer5(void* ptr, unsigned int target, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_4_5_Core_GlTexImage1D5(void* ptr, unsigned int target, int level, int internalformat, int width, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Core_GlTexImage2D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Core_GlTexImage2DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_5_Core_GlTexImage3D5(void* ptr, unsigned int target, int level, int internalformat, int width, int height, int depth, int border, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Core_GlTexImage3DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_5_Core_GlTexParameterIiv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlTexParameterIuiv5(void* ptr, unsigned int target, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_5_Core_GlTexParameterf5(void* ptr, unsigned int target, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Core_GlTexParameterfv5(void* ptr, unsigned int target, unsigned int pname, float params);
void QOpenGLFunctions_4_5_Core_GlTexParameteri5(void* ptr, unsigned int target, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Core_GlTexParameteriv5(void* ptr, unsigned int target, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlTexStorage1D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width);
void QOpenGLFunctions_4_5_Core_GlTexStorage2D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_5_Core_GlTexStorage2DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_5_Core_GlTexStorage3D5(void* ptr, unsigned int target, int levels, unsigned int internalformat, int width, int height, int depth);
void QOpenGLFunctions_4_5_Core_GlTexStorage3DMultisample5(void* ptr, unsigned int target, int samples, unsigned int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_5_Core_GlTexSubImage1D5(void* ptr, unsigned int target, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Core_GlTexSubImage2D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Core_GlTexSubImage3D5(void* ptr, unsigned int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Core_GlTextureBarrier5(void* ptr);
void QOpenGLFunctions_4_5_Core_GlTextureBuffer5(void* ptr, unsigned int texture, unsigned int internalformat, unsigned int buffer);
void QOpenGLFunctions_4_5_Core_GlTextureParameterIiv5(void* ptr, unsigned int texture, unsigned int pname, int params);
void QOpenGLFunctions_4_5_Core_GlTextureParameterIuiv5(void* ptr, unsigned int texture, unsigned int pname, unsigned int params);
void QOpenGLFunctions_4_5_Core_GlTextureParameterf5(void* ptr, unsigned int texture, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Core_GlTextureParameterfv5(void* ptr, unsigned int texture, unsigned int pname, float param);
void QOpenGLFunctions_4_5_Core_GlTextureParameteri5(void* ptr, unsigned int texture, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Core_GlTextureParameteriv5(void* ptr, unsigned int texture, unsigned int pname, int param);
void QOpenGLFunctions_4_5_Core_GlTextureStorage1D5(void* ptr, unsigned int texture, int levels, unsigned int internalformat, int width);
void QOpenGLFunctions_4_5_Core_GlTextureStorage2D5(void* ptr, unsigned int texture, int levels, unsigned int internalformat, int width, int height);
void QOpenGLFunctions_4_5_Core_GlTextureStorage2DMultisample5(void* ptr, unsigned int texture, int samples, unsigned int internalformat, int width, int height, char fixedsamplelocations);
void QOpenGLFunctions_4_5_Core_GlTextureStorage3D5(void* ptr, unsigned int texture, int levels, unsigned int internalformat, int width, int height, int depth);
void QOpenGLFunctions_4_5_Core_GlTextureStorage3DMultisample5(void* ptr, unsigned int texture, int samples, unsigned int internalformat, int width, int height, int depth, char fixedsamplelocations);
void QOpenGLFunctions_4_5_Core_GlTextureSubImage1D5(void* ptr, unsigned int texture, int level, int xoffset, int width, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Core_GlTextureSubImage2D5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Core_GlTextureSubImage3D5(void* ptr, unsigned int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, unsigned int format, unsigned int ty, void* pixels);
void QOpenGLFunctions_4_5_Core_GlTextureView5(void* ptr, unsigned int texture, unsigned int target, unsigned int origtexture, unsigned int internalformat, unsigned int minlevel, unsigned int numlevels, unsigned int minlayer, unsigned int numlayers);
void QOpenGLFunctions_4_5_Core_GlTransformFeedbackBufferBase5(void* ptr, unsigned int xfb, unsigned int index, unsigned int buffer);
void QOpenGLFunctions_4_5_Core_GlUniform1f5(void* ptr, int location, float v0);
void QOpenGLFunctions_4_5_Core_GlUniform1fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_5_Core_GlUniform1i5(void* ptr, int location, int v0);
void QOpenGLFunctions_4_5_Core_GlUniform1iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_5_Core_GlUniform1ui5(void* ptr, int location, unsigned int v0);
void QOpenGLFunctions_4_5_Core_GlUniform1uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlUniform2f5(void* ptr, int location, float v0, float v1);
void QOpenGLFunctions_4_5_Core_GlUniform2fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_5_Core_GlUniform2i5(void* ptr, int location, int v0, int v1);
void QOpenGLFunctions_4_5_Core_GlUniform2iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_5_Core_GlUniform2ui5(void* ptr, int location, unsigned int v0, unsigned int v1);
void QOpenGLFunctions_4_5_Core_GlUniform2uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlUniform3f5(void* ptr, int location, float v0, float v1, float v2);
void QOpenGLFunctions_4_5_Core_GlUniform3fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_5_Core_GlUniform3i5(void* ptr, int location, int v0, int v1, int v2);
void QOpenGLFunctions_4_5_Core_GlUniform3iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_5_Core_GlUniform3ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2);
void QOpenGLFunctions_4_5_Core_GlUniform3uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlUniform4f5(void* ptr, int location, float v0, float v1, float v2, float v3);
void QOpenGLFunctions_4_5_Core_GlUniform4fv5(void* ptr, int location, int count, float value);
void QOpenGLFunctions_4_5_Core_GlUniform4i5(void* ptr, int location, int v0, int v1, int v2, int v3);
void QOpenGLFunctions_4_5_Core_GlUniform4iv5(void* ptr, int location, int count, int value);
void QOpenGLFunctions_4_5_Core_GlUniform4ui5(void* ptr, int location, unsigned int v0, unsigned int v1, unsigned int v2, unsigned int v3);
void QOpenGLFunctions_4_5_Core_GlUniform4uiv5(void* ptr, int location, int count, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlUniformBlockBinding5(void* ptr, unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding);
void QOpenGLFunctions_4_5_Core_GlUniformMatrix2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlUniformMatrix2x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlUniformMatrix2x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlUniformMatrix3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlUniformMatrix3x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlUniformMatrix3x4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlUniformMatrix4fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlUniformMatrix4x2fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlUniformMatrix4x3fv5(void* ptr, int location, int count, char transpose, float value);
void QOpenGLFunctions_4_5_Core_GlUniformSubroutinesuiv5(void* ptr, unsigned int shadertype, int count, unsigned int indices);
void QOpenGLFunctions_4_5_Core_GlUseProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_5_Core_GlUseProgramStages5(void* ptr, unsigned int pipeline, unsigned int stages, unsigned int program);
void QOpenGLFunctions_4_5_Core_GlValidateProgram5(void* ptr, unsigned int program);
void QOpenGLFunctions_4_5_Core_GlValidateProgramPipeline5(void* ptr, unsigned int pipeline);
void QOpenGLFunctions_4_5_Core_GlVertexArrayAttribBinding5(void* ptr, unsigned int vaobj, unsigned int attribindex, unsigned int bindingindex);
void QOpenGLFunctions_4_5_Core_GlVertexArrayAttribFormat5(void* ptr, unsigned int vaobj, unsigned int attribindex, int size, unsigned int ty, char normalized, unsigned int relativeoffset);
void QOpenGLFunctions_4_5_Core_GlVertexArrayAttribIFormat5(void* ptr, unsigned int vaobj, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_5_Core_GlVertexArrayAttribLFormat5(void* ptr, unsigned int vaobj, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_5_Core_GlVertexArrayBindingDivisor5(void* ptr, unsigned int vaobj, unsigned int bindingindex, unsigned int divisor);
void QOpenGLFunctions_4_5_Core_GlVertexArrayElementBuffer5(void* ptr, unsigned int vaobj, unsigned int buffer);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib1f5(void* ptr, unsigned int index, float x);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib1fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib1s5(void* ptr, unsigned int index, short x);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib1sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib2f5(void* ptr, unsigned int index, float x, float y);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib2fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib2s5(void* ptr, unsigned int index, short x, short y);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib2sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib3f5(void* ptr, unsigned int index, float x, float y, float z);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib3fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib3s5(void* ptr, unsigned int index, short x, short y, short z);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib3sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib4Niv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib4Nsv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib4Nub5(void* ptr, unsigned int index, char* x, char* y, char* z, char* w);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib4Nubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib4Nuiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib4Nusv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib4f5(void* ptr, unsigned int index, float x, float y, float z, float w);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib4fv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib4s5(void* ptr, unsigned int index, short x, short y, short z, short w);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_5_Core_GlVertexAttrib4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_5_Core_GlVertexAttribBinding5(void* ptr, unsigned int attribindex, unsigned int bindingindex);
void QOpenGLFunctions_4_5_Core_GlVertexAttribDivisor5(void* ptr, unsigned int index, unsigned int divisor);
void QOpenGLFunctions_4_5_Core_GlVertexAttribFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, char normalized, unsigned int relativeoffset);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI1i5(void* ptr, unsigned int index, int x);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI1iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI1ui5(void* ptr, unsigned int index, unsigned int x);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI1uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI2i5(void* ptr, unsigned int index, int x, int y);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI2iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI2ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI2uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI3i5(void* ptr, unsigned int index, int x, int y, int z);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI3iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI3ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI3uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI4i5(void* ptr, unsigned int index, int x, int y, int z, int w);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI4iv5(void* ptr, unsigned int index, int v);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI4sv5(void* ptr, unsigned int index, short v);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI4ubv5(void* ptr, unsigned int index, char* v);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI4ui5(void* ptr, unsigned int index, unsigned int x, unsigned int y, unsigned int z, unsigned int w);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI4uiv5(void* ptr, unsigned int index, unsigned int v);
void QOpenGLFunctions_4_5_Core_GlVertexAttribI4usv5(void* ptr, unsigned int index, unsigned short v);
void QOpenGLFunctions_4_5_Core_GlVertexAttribIFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_5_Core_GlVertexAttribIPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_5_Core_GlVertexAttribLFormat5(void* ptr, unsigned int attribindex, int size, unsigned int ty, unsigned int relativeoffset);
void QOpenGLFunctions_4_5_Core_GlVertexAttribLPointer5(void* ptr, unsigned int index, int size, unsigned int ty, int stride, void* pointer);
void QOpenGLFunctions_4_5_Core_GlVertexAttribP1ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlVertexAttribP1uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlVertexAttribP2ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlVertexAttribP2uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlVertexAttribP3ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlVertexAttribP3uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlVertexAttribP4ui5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlVertexAttribP4uiv5(void* ptr, unsigned int index, unsigned int ty, char normalized, unsigned int value);
void QOpenGLFunctions_4_5_Core_GlVertexAttribPointer5(void* ptr, unsigned int index, int size, unsigned int ty, char normalized, int stride, void* pointer);
void QOpenGLFunctions_4_5_Core_GlVertexBindingDivisor5(void* ptr, unsigned int bindingindex, unsigned int divisor);
void QOpenGLFunctions_4_5_Core_GlViewport5(void* ptr, int x, int y, int width, int height);
void QOpenGLFunctions_4_5_Core_GlViewportArrayv5(void* ptr, unsigned int first, int count, float v);
void QOpenGLFunctions_4_5_Core_GlViewportIndexedf5(void* ptr, unsigned int index, float x, float y, float w, float h);
void QOpenGLFunctions_4_5_Core_GlViewportIndexedfv5(void* ptr, unsigned int index, float v);
void QOpenGLFunctions_4_5_Core_DestroyQOpenGLFunctions_4_5_Core5(void* ptr);
void* QOpenGLPaintDevice_NewQOpenGLPaintDevice();
void* QOpenGLPaintDevice_NewQOpenGLPaintDevice2(void* size);
void* QOpenGLPaintDevice_NewQOpenGLPaintDevice3(int width, int height);
void QOpenGLPaintDevice_EnsureActiveTarget(void* ptr);
void QOpenGLPaintDevice_EnsureActiveTargetDefault(void* ptr);
void QOpenGLPaintDevice_SetDevicePixelRatio(void* ptr, double devicePixelRatio);
void QOpenGLPaintDevice_SetDotsPerMeterX(void* ptr, double dpmx);
void QOpenGLPaintDevice_SetDotsPerMeterY(void* ptr, double dpmy);
void QOpenGLPaintDevice_SetPaintFlipped(void* ptr, char flipped);
void QOpenGLPaintDevice_SetSize(void* ptr, void* size);
void QOpenGLPaintDevice_DestroyQOpenGLPaintDevice(void* ptr);
void QOpenGLPaintDevice_DestroyQOpenGLPaintDeviceDefault(void* ptr);
void* QOpenGLPaintDevice_Context(void* ptr);
void* QOpenGLPaintDevice_PaintEngine(void* ptr);
void* QOpenGLPaintDevice_PaintEngineDefault(void* ptr);
void* QOpenGLPaintDevice_Size(void* ptr);
char QOpenGLPaintDevice_PaintFlipped(void* ptr);
int QOpenGLPaintDevice_Metric(void* ptr, long long metric);
int QOpenGLPaintDevice_MetricDefault(void* ptr, long long metric);
double QOpenGLPaintDevice_DotsPerMeterX(void* ptr);
double QOpenGLPaintDevice_DotsPerMeterY(void* ptr);
void* QOpenGLPixelTransferOptions_NewQOpenGLPixelTransferOptions();
void QOpenGLPixelTransferOptions_SetAlignment(void* ptr, int alignment);
void QOpenGLPixelTransferOptions_SetImageHeight(void* ptr, int imageHeight);
void QOpenGLPixelTransferOptions_SetLeastSignificantByteFirst(void* ptr, char lsbFirst);
void QOpenGLPixelTransferOptions_SetRowLength(void* ptr, int rowLength);
void QOpenGLPixelTransferOptions_SetSkipImages(void* ptr, int skipImages);
void QOpenGLPixelTransferOptions_SetSkipPixels(void* ptr, int skipPixels);
void QOpenGLPixelTransferOptions_SetSkipRows(void* ptr, int skipRows);
void QOpenGLPixelTransferOptions_SetSwapBytesEnabled(void* ptr, char swapBytes);
void QOpenGLPixelTransferOptions_DestroyQOpenGLPixelTransferOptions(void* ptr);
char QOpenGLPixelTransferOptions_IsLeastSignificantBitFirst(void* ptr);
char QOpenGLPixelTransferOptions_IsSwapBytesEnabled(void* ptr);
int QOpenGLPixelTransferOptions_Alignment(void* ptr);
int QOpenGLPixelTransferOptions_ImageHeight(void* ptr);
int QOpenGLPixelTransferOptions_RowLength(void* ptr);
int QOpenGLPixelTransferOptions_SkipImages(void* ptr);
int QOpenGLPixelTransferOptions_SkipPixels(void* ptr);
int QOpenGLPixelTransferOptions_SkipRows(void* ptr);
void* QOpenGLShader_NewQOpenGLShader(long long ty, void* parent);
char QOpenGLShader_CompileSourceCode2(void* ptr, void* source);
char QOpenGLShader_CompileSourceCode3(void* ptr, struct QtGui_PackedString source);
char QOpenGLShader_CompileSourceCode(void* ptr, char* source);
char QOpenGLShader_CompileSourceFile(void* ptr, struct QtGui_PackedString fileName);
char QOpenGLShader_QOpenGLShader_HasOpenGLShaders(long long ty, void* context);
void QOpenGLShader_DestroyQOpenGLShader(void* ptr);
void QOpenGLShader_DestroyQOpenGLShaderDefault(void* ptr);
unsigned int QOpenGLShader_ShaderId(void* ptr);
void* QOpenGLShader_SourceCode(void* ptr);
long long QOpenGLShader_ShaderType(void* ptr);
struct QtGui_PackedString QOpenGLShader_Log(void* ptr);
char QOpenGLShader_IsCompiled(void* ptr);
void* QOpenGLShader___dynamicPropertyNames_atList(void* ptr, int i);
void QOpenGLShader___dynamicPropertyNames_setList(void* ptr, void* i);
void* QOpenGLShader___dynamicPropertyNames_newList(void* ptr);
void* QOpenGLShader___findChildren_atList2(void* ptr, int i);
void QOpenGLShader___findChildren_setList2(void* ptr, void* i);
void* QOpenGLShader___findChildren_newList2(void* ptr);
void* QOpenGLShader___findChildren_atList3(void* ptr, int i);
void QOpenGLShader___findChildren_setList3(void* ptr, void* i);
void* QOpenGLShader___findChildren_newList3(void* ptr);
void* QOpenGLShader___findChildren_atList(void* ptr, int i);
void QOpenGLShader___findChildren_setList(void* ptr, void* i);
void* QOpenGLShader___findChildren_newList(void* ptr);
void* QOpenGLShader___children_atList(void* ptr, int i);
void QOpenGLShader___children_setList(void* ptr, void* i);
void* QOpenGLShader___children_newList(void* ptr);
char QOpenGLShader_EventDefault(void* ptr, void* e);
char QOpenGLShader_EventFilterDefault(void* ptr, void* watched, void* event);
void QOpenGLShader_ChildEventDefault(void* ptr, void* event);
void QOpenGLShader_ConnectNotifyDefault(void* ptr, void* sign);
void QOpenGLShader_CustomEventDefault(void* ptr, void* event);
void QOpenGLShader_DeleteLaterDefault(void* ptr);
void QOpenGLShader_DisconnectNotifyDefault(void* ptr, void* sign);
void QOpenGLShader_TimerEventDefault(void* ptr, void* event);
void* QOpenGLShader_MetaObjectDefault(void* ptr);
void* QOpenGLShaderProgram_NewQOpenGLShaderProgram(void* parent);
char QOpenGLShaderProgram_AddCacheableShaderFromSourceCode2(void* ptr, long long ty, void* source);
char QOpenGLShaderProgram_AddCacheableShaderFromSourceCode3(void* ptr, long long ty, struct QtGui_PackedString source);
char QOpenGLShaderProgram_AddCacheableShaderFromSourceCode(void* ptr, long long ty, char* source);
char QOpenGLShaderProgram_AddCacheableShaderFromSourceFile(void* ptr, long long ty, struct QtGui_PackedString fileName);
char QOpenGLShaderProgram_AddShader(void* ptr, void* shader);
char QOpenGLShaderProgram_AddShaderFromSourceCode2(void* ptr, long long ty, void* source);
char QOpenGLShaderProgram_AddShaderFromSourceCode3(void* ptr, long long ty, struct QtGui_PackedString source);
char QOpenGLShaderProgram_AddShaderFromSourceCode(void* ptr, long long ty, char* source);
char QOpenGLShaderProgram_AddShaderFromSourceFile(void* ptr, long long ty, struct QtGui_PackedString fileName);
char QOpenGLShaderProgram_Bind(void* ptr);
char QOpenGLShaderProgram_Create(void* ptr);
char QOpenGLShaderProgram_QOpenGLShaderProgram_HasOpenGLShaderPrograms(void* context);
char QOpenGLShaderProgram_Link(void* ptr);
char QOpenGLShaderProgram_LinkDefault(void* ptr);
void QOpenGLShaderProgram_BindAttributeLocation2(void* ptr, void* name, int location);
void QOpenGLShaderProgram_BindAttributeLocation3(void* ptr, struct QtGui_PackedString name, int location);
void QOpenGLShaderProgram_BindAttributeLocation(void* ptr, char* name, int location);
void QOpenGLShaderProgram_DisableAttributeArray2(void* ptr, char* name);
void QOpenGLShaderProgram_DisableAttributeArray(void* ptr, int location);
void QOpenGLShaderProgram_EnableAttributeArray2(void* ptr, char* name);
void QOpenGLShaderProgram_EnableAttributeArray(void* ptr, int location);
void QOpenGLShaderProgram_Release(void* ptr);
void QOpenGLShaderProgram_RemoveAllShaders(void* ptr);
void QOpenGLShaderProgram_RemoveShader(void* ptr, void* shader);
void QOpenGLShaderProgram_SetAttributeArray10(void* ptr, char* name, unsigned int ty, void* values, int tupleSize, int stride);
void QOpenGLShaderProgram_SetAttributeArray6(void* ptr, char* name, float values, int tupleSize, int stride);
void QOpenGLShaderProgram_SetAttributeArray7(void* ptr, char* name, void* values, int stride);
void QOpenGLShaderProgram_SetAttributeArray8(void* ptr, char* name, void* values, int stride);
void QOpenGLShaderProgram_SetAttributeArray9(void* ptr, char* name, void* values, int stride);
void QOpenGLShaderProgram_SetAttributeArray5(void* ptr, int location, unsigned int ty, void* values, int tupleSize, int stride);
void QOpenGLShaderProgram_SetAttributeArray(void* ptr, int location, float values, int tupleSize, int stride);
void QOpenGLShaderProgram_SetAttributeArray2(void* ptr, int location, void* values, int stride);
void QOpenGLShaderProgram_SetAttributeArray3(void* ptr, int location, void* values, int stride);
void QOpenGLShaderProgram_SetAttributeArray4(void* ptr, int location, void* values, int stride);
void QOpenGLShaderProgram_SetAttributeBuffer2(void* ptr, char* name, unsigned int ty, int offset, int tupleSize, int stride);
void QOpenGLShaderProgram_SetAttributeBuffer(void* ptr, int location, unsigned int ty, int offset, int tupleSize, int stride);
void QOpenGLShaderProgram_SetAttributeValue10(void* ptr, char* name, float value);
void QOpenGLShaderProgram_SetAttributeValue11(void* ptr, char* name, float x, float y);
void QOpenGLShaderProgram_SetAttributeValue12(void* ptr, char* name, float x, float y, float z);
void QOpenGLShaderProgram_SetAttributeValue13(void* ptr, char* name, float x, float y, float z, float w);
void QOpenGLShaderProgram_SetAttributeValue18(void* ptr, char* name, float values, int columns, int rows);
void QOpenGLShaderProgram_SetAttributeValue17(void* ptr, char* name, void* value);
void QOpenGLShaderProgram_SetAttributeValue14(void* ptr, char* name, void* value);
void QOpenGLShaderProgram_SetAttributeValue15(void* ptr, char* name, void* value);
void QOpenGLShaderProgram_SetAttributeValue16(void* ptr, char* name, void* value);
void QOpenGLShaderProgram_SetAttributeValue(void* ptr, int location, float value);
void QOpenGLShaderProgram_SetAttributeValue2(void* ptr, int location, float x, float y);
void QOpenGLShaderProgram_SetAttributeValue3(void* ptr, int location, float x, float y, float z);
void QOpenGLShaderProgram_SetAttributeValue4(void* ptr, int location, float x, float y, float z, float w);
void QOpenGLShaderProgram_SetAttributeValue9(void* ptr, int location, float values, int columns, int rows);
void QOpenGLShaderProgram_SetAttributeValue8(void* ptr, int location, void* value);
void QOpenGLShaderProgram_SetAttributeValue5(void* ptr, int location, void* value);
void QOpenGLShaderProgram_SetAttributeValue6(void* ptr, int location, void* value);
void QOpenGLShaderProgram_SetAttributeValue7(void* ptr, int location, void* value);
void QOpenGLShaderProgram_SetDefaultInnerTessellationLevels(void* ptr, void* levels);
void QOpenGLShaderProgram_SetDefaultOuterTessellationLevels(void* ptr, void* levels);
void QOpenGLShaderProgram_SetPatchVertexCount(void* ptr, int count);
void QOpenGLShaderProgram_SetUniformValue28(void* ptr, char* name, float value);
void QOpenGLShaderProgram_SetUniformValue31(void* ptr, char* name, float x, float y);
void QOpenGLShaderProgram_SetUniformValue32(void* ptr, char* name, float x, float y, float z);
void QOpenGLShaderProgram_SetUniformValue33(void* ptr, char* name, float x, float y, float z, float w);
void QOpenGLShaderProgram_SetUniformValue29(void* ptr, char* name, int value);
void QOpenGLShaderProgram_SetUniformValue30(void* ptr, char* name, unsigned int value);
void QOpenGLShaderProgram_SetUniformValue37(void* ptr, char* name, void* color);
void QOpenGLShaderProgram_SetUniformValue50(void* ptr, char* name, void* value);
void QOpenGLShaderProgram_SetUniformValue38(void* ptr, char* name, void* point);
void QOpenGLShaderProgram_SetUniformValue39(void* ptr, char* name, void* point);
void QOpenGLShaderProgram_SetUniformValue40(void* ptr, char* name, void* size);
void QOpenGLShaderProgram_SetUniformValue41(void* ptr, char* name, void* size);
void QOpenGLShaderProgram_SetUniformValue54(void* ptr, char* name, void* value);
void QOpenGLShaderProgram_SetUniformValue34(void* ptr, char* name, void* value);
void QOpenGLShaderProgram_SetUniformValue35(void* ptr, char* name, void* value);
void QOpenGLShaderProgram_SetUniformValue36(void* ptr, char* name, void* value);
void QOpenGLShaderProgram_SetUniformValue(void* ptr, int location, float value);
void QOpenGLShaderProgram_SetUniformValue4(void* ptr, int location, float x, float y);
void QOpenGLShaderProgram_SetUniformValue5(void* ptr, int location, float x, float y, float z);
void QOpenGLShaderProgram_SetUniformValue6(void* ptr, int location, float x, float y, float z, float w);
void QOpenGLShaderProgram_SetUniformValue2(void* ptr, int location, int value);
void QOpenGLShaderProgram_SetUniformValue3(void* ptr, int location, unsigned int value);
void QOpenGLShaderProgram_SetUniformValue10(void* ptr, int location, void* color);
void QOpenGLShaderProgram_SetUniformValue23(void* ptr, int location, void* value);
void QOpenGLShaderProgram_SetUniformValue11(void* ptr, int location, void* point);
void QOpenGLShaderProgram_SetUniformValue12(void* ptr, int location, void* point);
void QOpenGLShaderProgram_SetUniformValue13(void* ptr, int location, void* size);
void QOpenGLShaderProgram_SetUniformValue14(void* ptr, int location, void* size);
void QOpenGLShaderProgram_SetUniformValue27(void* ptr, int location, void* value);
void QOpenGLShaderProgram_SetUniformValue7(void* ptr, int location, void* value);
void QOpenGLShaderProgram_SetUniformValue8(void* ptr, int location, void* value);
void QOpenGLShaderProgram_SetUniformValue9(void* ptr, int location, void* value);
void QOpenGLShaderProgram_SetUniformValueArray16(void* ptr, char* name, float values, int count, int tupleSize);
void QOpenGLShaderProgram_SetUniformValueArray17(void* ptr, char* name, int values, int count);
void QOpenGLShaderProgram_SetUniformValueArray18(void* ptr, char* name, unsigned int values, int count);
void QOpenGLShaderProgram_SetUniformValueArray30(void* ptr, char* name, void* values, int count);
void QOpenGLShaderProgram_SetUniformValueArray19(void* ptr, char* name, void* values, int count);
void QOpenGLShaderProgram_SetUniformValueArray20(void* ptr, char* name, void* values, int count);
void QOpenGLShaderProgram_SetUniformValueArray21(void* ptr, char* name, void* values, int count);
void QOpenGLShaderProgram_SetUniformValueArray(void* ptr, int location, float values, int count, int tupleSize);
void QOpenGLShaderProgram_SetUniformValueArray2(void* ptr, int location, int values, int count);
void QOpenGLShaderProgram_SetUniformValueArray3(void* ptr, int location, unsigned int values, int count);
void QOpenGLShaderProgram_SetUniformValueArray15(void* ptr, int location, void* values, int count);
void QOpenGLShaderProgram_SetUniformValueArray4(void* ptr, int location, void* values, int count);
void QOpenGLShaderProgram_SetUniformValueArray5(void* ptr, int location, void* values, int count);
void QOpenGLShaderProgram_SetUniformValueArray6(void* ptr, int location, void* values, int count);
void QOpenGLShaderProgram_DestroyQOpenGLShaderProgram(void* ptr);
void QOpenGLShaderProgram_DestroyQOpenGLShaderProgramDefault(void* ptr);
unsigned int QOpenGLShaderProgram_ProgramId(void* ptr);
struct QtGui_PackedList QOpenGLShaderProgram_Shaders(void* ptr);
struct QtGui_PackedString QOpenGLShaderProgram_Log(void* ptr);
struct QtGui_PackedList QOpenGLShaderProgram_DefaultInnerTessellationLevels(void* ptr);
struct QtGui_PackedList QOpenGLShaderProgram_DefaultOuterTessellationLevels(void* ptr);
char QOpenGLShaderProgram_IsLinked(void* ptr);
int QOpenGLShaderProgram_AttributeLocation2(void* ptr, void* name);
int QOpenGLShaderProgram_AttributeLocation3(void* ptr, struct QtGui_PackedString name);
int QOpenGLShaderProgram_AttributeLocation(void* ptr, char* name);
int QOpenGLShaderProgram_MaxGeometryOutputVertices(void* ptr);
int QOpenGLShaderProgram_PatchVertexCount(void* ptr);
int QOpenGLShaderProgram_UniformLocation2(void* ptr, void* name);
int QOpenGLShaderProgram_UniformLocation3(void* ptr, struct QtGui_PackedString name);
int QOpenGLShaderProgram_UniformLocation(void* ptr, char* name);
float QOpenGLShaderProgram___setDefaultInnerTessellationLevels_levels_atList(void* ptr, int i);
void QOpenGLShaderProgram___setDefaultInnerTessellationLevels_levels_setList(void* ptr, float i);
void* QOpenGLShaderProgram___setDefaultInnerTessellationLevels_levels_newList(void* ptr);
float QOpenGLShaderProgram___setDefaultOuterTessellationLevels_levels_atList(void* ptr, int i);
void QOpenGLShaderProgram___setDefaultOuterTessellationLevels_levels_setList(void* ptr, float i);
void* QOpenGLShaderProgram___setDefaultOuterTessellationLevels_levels_newList(void* ptr);
void* QOpenGLShaderProgram___shaders_atList(void* ptr, int i);
void QOpenGLShaderProgram___shaders_setList(void* ptr, void* i);
void* QOpenGLShaderProgram___shaders_newList(void* ptr);
float QOpenGLShaderProgram___defaultInnerTessellationLevels_atList(void* ptr, int i);
void QOpenGLShaderProgram___defaultInnerTessellationLevels_setList(void* ptr, float i);
void* QOpenGLShaderProgram___defaultInnerTessellationLevels_newList(void* ptr);
float QOpenGLShaderProgram___defaultOuterTessellationLevels_atList(void* ptr, int i);
void QOpenGLShaderProgram___defaultOuterTessellationLevels_setList(void* ptr, float i);
void* QOpenGLShaderProgram___defaultOuterTessellationLevels_newList(void* ptr);
void* QOpenGLShaderProgram___dynamicPropertyNames_atList(void* ptr, int i);
void QOpenGLShaderProgram___dynamicPropertyNames_setList(void* ptr, void* i);
void* QOpenGLShaderProgram___dynamicPropertyNames_newList(void* ptr);
void* QOpenGLShaderProgram___findChildren_atList2(void* ptr, int i);
void QOpenGLShaderProgram___findChildren_setList2(void* ptr, void* i);
void* QOpenGLShaderProgram___findChildren_newList2(void* ptr);
void* QOpenGLShaderProgram___findChildren_atList3(void* ptr, int i);
void QOpenGLShaderProgram___findChildren_setList3(void* ptr, void* i);
void* QOpenGLShaderProgram___findChildren_newList3(void* ptr);
void* QOpenGLShaderProgram___findChildren_atList(void* ptr, int i);
void QOpenGLShaderProgram___findChildren_setList(void* ptr, void* i);
void* QOpenGLShaderProgram___findChildren_newList(void* ptr);
void* QOpenGLShaderProgram___children_atList(void* ptr, int i);
void QOpenGLShaderProgram___children_setList(void* ptr, void* i);
void* QOpenGLShaderProgram___children_newList(void* ptr);
char QOpenGLShaderProgram_EventDefault(void* ptr, void* e);
char QOpenGLShaderProgram_EventFilterDefault(void* ptr, void* watched, void* event);
void QOpenGLShaderProgram_ChildEventDefault(void* ptr, void* event);
void QOpenGLShaderProgram_ConnectNotifyDefault(void* ptr, void* sign);
void QOpenGLShaderProgram_CustomEventDefault(void* ptr, void* event);
void QOpenGLShaderProgram_DeleteLaterDefault(void* ptr);
void QOpenGLShaderProgram_DisconnectNotifyDefault(void* ptr, void* sign);
void QOpenGLShaderProgram_TimerEventDefault(void* ptr, void* event);
void* QOpenGLShaderProgram_MetaObjectDefault(void* ptr);
unsigned int QOpenGLTexture_QOpenGLTexture_BoundTextureId(long long target);
unsigned int QOpenGLTexture_QOpenGLTexture_BoundTextureId2(unsigned int unit, long long target);
void* QOpenGLTexture_NewQOpenGLTexture(long long target);
void* QOpenGLTexture_NewQOpenGLTexture2(void* image, long long genMipMaps);
char QOpenGLTexture_Create(void* ptr);
char QOpenGLTexture_QOpenGLTexture_HasFeature(long long feature);
char QOpenGLTexture_IsBound2(void* ptr, unsigned int unit);
void QOpenGLTexture_AllocateStorage(void* ptr);
void QOpenGLTexture_AllocateStorage2(void* ptr, long long pixelFormat, long long pixelType);
void QOpenGLTexture_Bind(void* ptr);
void QOpenGLTexture_Bind2(void* ptr, unsigned int unit, long long reset);
void QOpenGLTexture_Destroy(void* ptr);
void QOpenGLTexture_GenerateMipMaps(void* ptr);
void QOpenGLTexture_GenerateMipMaps2(void* ptr, int baseLevel, char resetBaseLevel);
void QOpenGLTexture_Release(void* ptr);
void QOpenGLTexture_Release2(void* ptr, unsigned int unit, long long reset);
void QOpenGLTexture_SetAutoMipMapGenerationEnabled(void* ptr, char enabled);
void QOpenGLTexture_SetBorderColor(void* ptr, void* color);
void QOpenGLTexture_SetBorderColor2(void* ptr, float r, float g, float b, float a);
void QOpenGLTexture_SetBorderColor3(void* ptr, int r, int g, int b, int a);
void QOpenGLTexture_SetBorderColor4(void* ptr, unsigned int r, unsigned int g, unsigned int b, unsigned int a);
void QOpenGLTexture_SetComparisonFunction(void* ptr, long long function);
void QOpenGLTexture_SetComparisonMode(void* ptr, long long mode);
void QOpenGLTexture_SetCompressedData9(void* ptr, int dataSize, void* data, void* options);
void QOpenGLTexture_SetCompressedData8(void* ptr, int mipLevel, int dataSize, void* data, void* options);
void QOpenGLTexture_SetCompressedData(void* ptr, int mipLevel, int layer, long long cubeFace, int dataSize, void* data, void* options);
void QOpenGLTexture_SetCompressedData7(void* ptr, int mipLevel, int layer, int dataSize, void* data, void* options);
void QOpenGLTexture_SetCompressedData6(void* ptr, int mipLevel, int layer, int layerCount, long long cubeFace, int dataSize, void* data, void* options);
void QOpenGLTexture_SetData9(void* ptr, long long sourceFormat, long long sourceType, void* data, void* options);
void QOpenGLTexture_SetData10(void* ptr, void* image, long long genMipMaps);
void QOpenGLTexture_SetData8(void* ptr, int mipLevel, long long sourceFormat, long long sourceType, void* data, void* options);
void QOpenGLTexture_SetData(void* ptr, int mipLevel, int layer, long long cubeFace, long long sourceFormat, long long sourceType, void* data, void* options);
void QOpenGLTexture_SetData7(void* ptr, int mipLevel, int layer, long long sourceFormat, long long sourceType, void* data, void* options);
void QOpenGLTexture_SetData6(void* ptr, int mipLevel, int layer, int layerCount, long long cubeFace, long long sourceFormat, long long sourceType, void* data, void* options);
void QOpenGLTexture_SetDepthStencilMode(void* ptr, long long mode);
void QOpenGLTexture_SetFixedSamplePositions(void* ptr, char fixed);
void QOpenGLTexture_SetFormat(void* ptr, long long format);
void QOpenGLTexture_SetLayers(void* ptr, int layers);
void QOpenGLTexture_SetLevelOfDetailRange(void* ptr, float min, float max);
void QOpenGLTexture_SetLevelofDetailBias(void* ptr, float bias);
void QOpenGLTexture_SetMagnificationFilter(void* ptr, long long filter);
void QOpenGLTexture_SetMaximumAnisotropy(void* ptr, float anisotropy);
void QOpenGLTexture_SetMaximumLevelOfDetail(void* ptr, float value);
void QOpenGLTexture_SetMinMagFilters(void* ptr, long long minificationFilter, long long magnificationFilter);
void QOpenGLTexture_SetMinificationFilter(void* ptr, long long filter);
void QOpenGLTexture_SetMinimumLevelOfDetail(void* ptr, float value);
void QOpenGLTexture_SetMipBaseLevel(void* ptr, int baseLevel);
void QOpenGLTexture_SetMipLevelRange(void* ptr, int baseLevel, int maxLevel);
void QOpenGLTexture_SetMipLevels(void* ptr, int levels);
void QOpenGLTexture_SetMipMaxLevel(void* ptr, int maxLevel);
void QOpenGLTexture_SetSamples(void* ptr, int samples);
void QOpenGLTexture_SetSize(void* ptr, int width, int height, int depth);
void QOpenGLTexture_SetSwizzleMask(void* ptr, long long component, long long value);
void QOpenGLTexture_SetSwizzleMask2(void* ptr, long long r, long long g, long long b, long long a);
void QOpenGLTexture_SetWrapMode2(void* ptr, long long direction, long long mode);
void QOpenGLTexture_SetWrapMode(void* ptr, long long mode);
void QOpenGLTexture_DestroyQOpenGLTexture(void* ptr);
long long QOpenGLTexture_ComparisonFunction(void* ptr);
long long QOpenGLTexture_ComparisonMode(void* ptr);
long long QOpenGLTexture_DepthStencilMode(void* ptr);
long long QOpenGLTexture_MagnificationFilter(void* ptr);
long long QOpenGLTexture_MinificationFilter(void* ptr);
unsigned int QOpenGLTexture_TextureId(void* ptr);
void* QOpenGLTexture_BorderColor(void* ptr);
void* QOpenGLTexture_CreateTextureView(void* ptr, long long target, long long viewFormat, int minimumMipmapLevel, int maximumMipmapLevel, int minimumLayer, int maximumLayer);
long long QOpenGLTexture_SwizzleMask(void* ptr, long long component);
long long QOpenGLTexture_Target(void* ptr);
long long QOpenGLTexture_Format(void* ptr);
long long QOpenGLTexture_WrapMode(void* ptr, long long direction);
char QOpenGLTexture_IsAutoMipMapGenerationEnabled(void* ptr);
char QOpenGLTexture_IsBound(void* ptr);
char QOpenGLTexture_IsCreated(void* ptr);
char QOpenGLTexture_IsFixedSamplePositions(void* ptr);
char QOpenGLTexture_IsStorageAllocated(void* ptr);
char QOpenGLTexture_IsTextureView(void* ptr);
float QOpenGLTexture_LevelofDetailBias(void* ptr);
float QOpenGLTexture_MaximumAnisotropy(void* ptr);
float QOpenGLTexture_MaximumLevelOfDetail(void* ptr);
float QOpenGLTexture_MinimumLevelOfDetail(void* ptr);
int QOpenGLTexture_Depth(void* ptr);
int QOpenGLTexture_Faces(void* ptr);
int QOpenGLTexture_Height(void* ptr);
int QOpenGLTexture_Layers(void* ptr);
int QOpenGLTexture_MaximumMipLevels(void* ptr);
int QOpenGLTexture_MipBaseLevel(void* ptr);
int QOpenGLTexture_MipLevels(void* ptr);
int QOpenGLTexture_MipMaxLevel(void* ptr);
int QOpenGLTexture_Samples(void* ptr);
int QOpenGLTexture_Width(void* ptr);
void QOpenGLTexture_BorderColor2(void* ptr, float border);
void QOpenGLTexture_BorderColor3(void* ptr, int border);
void QOpenGLTexture_BorderColor4(void* ptr, unsigned int border);
void* QOpenGLTextureBlitter_QOpenGLTextureBlitter_TargetTransform(void* target, void* viewport);
void* QOpenGLTextureBlitter_NewQOpenGLTextureBlitter();
char QOpenGLTextureBlitter_Create(void* ptr);
void QOpenGLTextureBlitter_Bind(void* ptr, unsigned int target);
void QOpenGLTextureBlitter_Blit(void* ptr, unsigned int texture, void* targetTransform, long long sourceOrigin);
void QOpenGLTextureBlitter_Destroy(void* ptr);
void QOpenGLTextureBlitter_Release(void* ptr);
void QOpenGLTextureBlitter_SetOpacity(void* ptr, float opacity);
void QOpenGLTextureBlitter_SetRedBlueSwizzle(void* ptr, char swizzle);
void QOpenGLTextureBlitter_DestroyQOpenGLTextureBlitter(void* ptr);
char QOpenGLTextureBlitter_IsCreated(void* ptr);
char QOpenGLTextureBlitter_SupportsExternalOESTarget(void* ptr);
void* QOpenGLTimeMonitor_NewQOpenGLTimeMonitor(void* parent);
char QOpenGLTimeMonitor_Create(void* ptr);
int QOpenGLTimeMonitor_RecordSample(void* ptr);
void QOpenGLTimeMonitor_Destroy(void* ptr);
void QOpenGLTimeMonitor_Reset(void* ptr);
void QOpenGLTimeMonitor_SetSampleCount(void* ptr, int sampleCount);
void QOpenGLTimeMonitor_DestroyQOpenGLTimeMonitor(void* ptr);
struct QtGui_PackedList QOpenGLTimeMonitor_ObjectIds(void* ptr);
char QOpenGLTimeMonitor_IsCreated(void* ptr);
char QOpenGLTimeMonitor_IsResultAvailable(void* ptr);
int QOpenGLTimeMonitor_SampleCount(void* ptr);
void* QOpenGLTimeMonitor___waitForIntervals_newList(void* ptr);
void* QOpenGLTimeMonitor___waitForSamples_newList(void* ptr);
unsigned int QOpenGLTimeMonitor___objectIds_atList(void* ptr, int i);
void QOpenGLTimeMonitor___objectIds_setList(void* ptr, unsigned int i);
void* QOpenGLTimeMonitor___objectIds_newList(void* ptr);
void* QOpenGLTimeMonitor___dynamicPropertyNames_atList(void* ptr, int i);
void QOpenGLTimeMonitor___dynamicPropertyNames_setList(void* ptr, void* i);
void* QOpenGLTimeMonitor___dynamicPropertyNames_newList(void* ptr);
void* QOpenGLTimeMonitor___findChildren_atList2(void* ptr, int i);
void QOpenGLTimeMonitor___findChildren_setList2(void* ptr, void* i);
void* QOpenGLTimeMonitor___findChildren_newList2(void* ptr);
void* QOpenGLTimeMonitor___findChildren_atList3(void* ptr, int i);
void QOpenGLTimeMonitor___findChildren_setList3(void* ptr, void* i);
void* QOpenGLTimeMonitor___findChildren_newList3(void* ptr);
void* QOpenGLTimeMonitor___findChildren_atList(void* ptr, int i);
void QOpenGLTimeMonitor___findChildren_setList(void* ptr, void* i);
void* QOpenGLTimeMonitor___findChildren_newList(void* ptr);
void* QOpenGLTimeMonitor___children_atList(void* ptr, int i);
void QOpenGLTimeMonitor___children_setList(void* ptr, void* i);
void* QOpenGLTimeMonitor___children_newList(void* ptr);
char QOpenGLTimeMonitor_EventDefault(void* ptr, void* e);
char QOpenGLTimeMonitor_EventFilterDefault(void* ptr, void* watched, void* event);
void QOpenGLTimeMonitor_ChildEventDefault(void* ptr, void* event);
void QOpenGLTimeMonitor_ConnectNotifyDefault(void* ptr, void* sign);
void QOpenGLTimeMonitor_CustomEventDefault(void* ptr, void* event);
void QOpenGLTimeMonitor_DeleteLaterDefault(void* ptr);
void QOpenGLTimeMonitor_DisconnectNotifyDefault(void* ptr, void* sign);
void QOpenGLTimeMonitor_TimerEventDefault(void* ptr, void* event);
void* QOpenGLTimeMonitor_MetaObjectDefault(void* ptr);
void* QOpenGLTimerQuery_NewQOpenGLTimerQuery(void* parent);
char QOpenGLTimerQuery_Create(void* ptr);
void QOpenGLTimerQuery_Begin(void* ptr);
void QOpenGLTimerQuery_Destroy(void* ptr);
void QOpenGLTimerQuery_End(void* ptr);
void QOpenGLTimerQuery_RecordTimestamp(void* ptr);
void QOpenGLTimerQuery_DestroyQOpenGLTimerQuery(void* ptr);
unsigned int QOpenGLTimerQuery_ObjectId(void* ptr);
char QOpenGLTimerQuery_IsCreated(void* ptr);
char QOpenGLTimerQuery_IsResultAvailable(void* ptr);
void* QOpenGLTimerQuery___dynamicPropertyNames_atList(void* ptr, int i);
void QOpenGLTimerQuery___dynamicPropertyNames_setList(void* ptr, void* i);
void* QOpenGLTimerQuery___dynamicPropertyNames_newList(void* ptr);
void* QOpenGLTimerQuery___findChildren_atList2(void* ptr, int i);
void QOpenGLTimerQuery___findChildren_setList2(void* ptr, void* i);
void* QOpenGLTimerQuery___findChildren_newList2(void* ptr);
void* QOpenGLTimerQuery___findChildren_atList3(void* ptr, int i);
void QOpenGLTimerQuery___findChildren_setList3(void* ptr, void* i);
void* QOpenGLTimerQuery___findChildren_newList3(void* ptr);
void* QOpenGLTimerQuery___findChildren_atList(void* ptr, int i);
void QOpenGLTimerQuery___findChildren_setList(void* ptr, void* i);
void* QOpenGLTimerQuery___findChildren_newList(void* ptr);
void* QOpenGLTimerQuery___children_atList(void* ptr, int i);
void QOpenGLTimerQuery___children_setList(void* ptr, void* i);
void* QOpenGLTimerQuery___children_newList(void* ptr);
char QOpenGLTimerQuery_EventDefault(void* ptr, void* e);
char QOpenGLTimerQuery_EventFilterDefault(void* ptr, void* watched, void* event);
void QOpenGLTimerQuery_ChildEventDefault(void* ptr, void* event);
void QOpenGLTimerQuery_ConnectNotifyDefault(void* ptr, void* sign);
void QOpenGLTimerQuery_CustomEventDefault(void* ptr, void* event);
void QOpenGLTimerQuery_DeleteLaterDefault(void* ptr);
void QOpenGLTimerQuery_DisconnectNotifyDefault(void* ptr, void* sign);
void QOpenGLTimerQuery_TimerEventDefault(void* ptr, void* event);
void* QOpenGLTimerQuery_MetaObjectDefault(void* ptr);
void* QOpenGLVersionProfile_NewQOpenGLVersionProfile();
void* QOpenGLVersionProfile_NewQOpenGLVersionProfile3(void* other);
void* QOpenGLVersionProfile_NewQOpenGLVersionProfile2(void* format);
void QOpenGLVersionProfile_SetProfile(void* ptr, long long profile);
void QOpenGLVersionProfile_SetVersion(void* ptr, int majorVersion, int minorVersion);
void QOpenGLVersionProfile_DestroyQOpenGLVersionProfile(void* ptr);
long long QOpenGLVersionProfile_Profile(void* ptr);
char QOpenGLVersionProfile_HasProfiles(void* ptr);
char QOpenGLVersionProfile_IsLegacyVersion(void* ptr);
char QOpenGLVersionProfile_IsValid(void* ptr);
void* QOpenGLVertexArrayObject_NewQOpenGLVertexArrayObject(void* parent);
char QOpenGLVertexArrayObject_Create(void* ptr);
void QOpenGLVertexArrayObject_Bind(void* ptr);
void QOpenGLVertexArrayObject_Destroy(void* ptr);
void QOpenGLVertexArrayObject_Release(void* ptr);
void QOpenGLVertexArrayObject_DestroyQOpenGLVertexArrayObject(void* ptr);
unsigned int QOpenGLVertexArrayObject_ObjectId(void* ptr);
char QOpenGLVertexArrayObject_IsCreated(void* ptr);
void* QOpenGLVertexArrayObject___dynamicPropertyNames_atList(void* ptr, int i);
void QOpenGLVertexArrayObject___dynamicPropertyNames_setList(void* ptr, void* i);
void* QOpenGLVertexArrayObject___dynamicPropertyNames_newList(void* ptr);
void* QOpenGLVertexArrayObject___findChildren_atList2(void* ptr, int i);
void QOpenGLVertexArrayObject___findChildren_setList2(void* ptr, void* i);
void* QOpenGLVertexArrayObject___findChildren_newList2(void* ptr);
void* QOpenGLVertexArrayObject___findChildren_atList3(void* ptr, int i);
void QOpenGLVertexArrayObject___findChildren_setList3(void* ptr, void* i);
void* QOpenGLVertexArrayObject___findChildren_newList3(void* ptr);
void* QOpenGLVertexArrayObject___findChildren_atList(void* ptr, int i);
void QOpenGLVertexArrayObject___findChildren_setList(void* ptr, void* i);
void* QOpenGLVertexArrayObject___findChildren_newList(void* ptr);
void* QOpenGLVertexArrayObject___children_atList(void* ptr, int i);
void QOpenGLVertexArrayObject___children_setList(void* ptr, void* i);
void* QOpenGLVertexArrayObject___children_newList(void* ptr);
char QOpenGLVertexArrayObject_EventDefault(void* ptr, void* e);
char QOpenGLVertexArrayObject_EventFilterDefault(void* ptr, void* watched, void* event);
void QOpenGLVertexArrayObject_ChildEventDefault(void* ptr, void* event);
void QOpenGLVertexArrayObject_ConnectNotifyDefault(void* ptr, void* sign);
void QOpenGLVertexArrayObject_CustomEventDefault(void* ptr, void* event);
void QOpenGLVertexArrayObject_DeleteLaterDefault(void* ptr);
void QOpenGLVertexArrayObject_DisconnectNotifyDefault(void* ptr, void* sign);
void QOpenGLVertexArrayObject_TimerEventDefault(void* ptr, void* event);
void* QOpenGLVertexArrayObject_MetaObjectDefault(void* ptr);
void* QOpenGLWindow_GrabFramebuffer(void* ptr);
void* QOpenGLWindow_NewQOpenGLWindow2(void* shareContext, long long updateBehavior, void* parent);
void* QOpenGLWindow_NewQOpenGLWindow(long long updateBehavior, void* parent);
void QOpenGLWindow_DoneCurrent(void* ptr);
void QOpenGLWindow_ConnectFrameSwapped(void* ptr);
void QOpenGLWindow_DisconnectFrameSwapped(void* ptr);
void QOpenGLWindow_FrameSwapped(void* ptr);
void QOpenGLWindow_InitializeGL(void* ptr);
void QOpenGLWindow_InitializeGLDefault(void* ptr);
void QOpenGLWindow_MakeCurrent(void* ptr);
void QOpenGLWindow_PaintGL(void* ptr);
void QOpenGLWindow_PaintGLDefault(void* ptr);
void QOpenGLWindow_PaintOverGL(void* ptr);
void QOpenGLWindow_PaintOverGLDefault(void* ptr);
void QOpenGLWindow_PaintUnderGL(void* ptr);
void QOpenGLWindow_PaintUnderGLDefault(void* ptr);
void QOpenGLWindow_ResizeGL(void* ptr, int w, int h);
void QOpenGLWindow_ResizeGLDefault(void* ptr, int w, int h);
void QOpenGLWindow_DestroyQOpenGLWindow(void* ptr);
unsigned int QOpenGLWindow_DefaultFramebufferObject(void* ptr);
void* QOpenGLWindow_Context(void* ptr);
void* QOpenGLWindow_ShareContext(void* ptr);
long long QOpenGLWindow_UpdateBehavior(void* ptr);
char QOpenGLWindow_IsValid(void* ptr);
void* QPageLayout_NewQPageLayout();
void* QPageLayout_NewQPageLayout3(void* other);
void* QPageLayout_NewQPageLayout2(void* pageSize, long long orientation, void* margins, long long units, void* minMargins);
char QPageLayout_SetBottomMargin(void* ptr, double bottomMargin);
char QPageLayout_SetLeftMargin(void* ptr, double leftMargin);
char QPageLayout_SetMargins(void* ptr, void* margins);
char QPageLayout_SetRightMargin(void* ptr, double rightMargin);
char QPageLayout_SetTopMargin(void* ptr, double topMargin);
void QPageLayout_SetMinimumMargins(void* ptr, void* minMargins);
void QPageLayout_SetMode(void* ptr, long long mode);
void QPageLayout_SetOrientation(void* ptr, long long orientation);
void QPageLayout_SetPageSize(void* ptr, void* pageSize, void* minMargins);
void QPageLayout_SetUnits(void* ptr, long long units);
void QPageLayout_Swap(void* ptr, void* other);
void QPageLayout_DestroyQPageLayout(void* ptr);
long long QPageLayout_Mode(void* ptr);
long long QPageLayout_Orientation(void* ptr);
void* QPageLayout_MarginsPixels(void* ptr, int resolution);
void* QPageLayout_MarginsPoints(void* ptr);
void* QPageLayout_Margins(void* ptr);
void* QPageLayout_Margins2(void* ptr, long long units);
void* QPageLayout_MaximumMargins(void* ptr);
void* QPageLayout_MinimumMargins(void* ptr);
void* QPageLayout_PageSize(void* ptr);
void* QPageLayout_FullRectPixels(void* ptr, int resolution);
void* QPageLayout_FullRectPoints(void* ptr);
void* QPageLayout_PaintRectPixels(void* ptr, int resolution);
void* QPageLayout_PaintRectPoints(void* ptr);
void* QPageLayout_FullRect(void* ptr);
void* QPageLayout_FullRect2(void* ptr, long long units);
void* QPageLayout_PaintRect(void* ptr);
void* QPageLayout_PaintRect2(void* ptr, long long units);
long long QPageLayout_Units(void* ptr);
char QPageLayout_IsEquivalentTo(void* ptr, void* other);
char QPageLayout_IsValid(void* ptr);
long long QPageSize_QPageSize_Id2(void* pointSize, long long matchPolicy);
long long QPageSize_QPageSize_Id3(void* size, long long units, long long matchPolicy);
long long QPageSize_QPageSize_Id4(int windowsId);
void* QPageSize_NewQPageSize();
void* QPageSize_NewQPageSize2(long long pageSize);
void* QPageSize_NewQPageSize5(void* other);
void* QPageSize_NewQPageSize3(void* pointSize, struct QtGui_PackedString name, long long matchPolicy);
void* QPageSize_NewQPageSize4(void* size, long long units, struct QtGui_PackedString name, long long matchPolicy);
void* QPageSize_QPageSize_SizePixels2(long long pageSizeId, int resolution);
void* QPageSize_QPageSize_SizePoints2(long long pageSizeId);
void* QPageSize_QPageSize_DefinitionSize2(long long pageSizeId);
void* QPageSize_QPageSize_Size2(long long pageSizeId, long long units);
struct QtGui_PackedString QPageSize_QPageSize_Key2(long long pageSizeId);
struct QtGui_PackedString QPageSize_QPageSize_Name2(long long pageSizeId);
long long QPageSize_QPageSize_DefinitionUnits2(long long pageSizeId);
int QPageSize_QPageSize_WindowsId2(long long pageSizeId);
void QPageSize_Swap(void* ptr, void* other);
void QPageSize_DestroyQPageSize(void* ptr);
long long QPageSize_Id(void* ptr);
void* QPageSize_RectPixels(void* ptr, int resolution);
void* QPageSize_RectPoints(void* ptr);
void* QPageSize_Rect(void* ptr, long long units);
void* QPageSize_SizePixels(void* ptr, int resolution);
void* QPageSize_SizePoints(void* ptr);
void* QPageSize_DefinitionSize(void* ptr);
void* QPageSize_Size(void* ptr, long long units);
struct QtGui_PackedString QPageSize_Key(void* ptr);
struct QtGui_PackedString QPageSize_Name(void* ptr);
long long QPageSize_DefinitionUnits(void* ptr);
char QPageSize_IsEquivalentTo(void* ptr, void* other);
char QPageSize_IsValid(void* ptr);
int QPageSize_WindowsId(void* ptr);
void* QPagedPaintDevice_NewQPagedPaintDevice();
char QPagedPaintDevice_NewPage(void* ptr);
char QPagedPaintDevice_SetPageLayout(void* ptr, void* newPageLayout);
char QPagedPaintDevice_SetPageMargins(void* ptr, void* margins);
char QPagedPaintDevice_SetPageMargins2(void* ptr, void* margins, long long units);
char QPagedPaintDevice_SetPageOrientation(void* ptr, long long orientation);
char QPagedPaintDevice_SetPageSize(void* ptr, void* pageSize);
void QPagedPaintDevice_SetPageSize2(void* ptr, long long size);
void QPagedPaintDevice_SetPageSize2Default(void* ptr, long long size);
void QPagedPaintDevice_SetPageSizeMM(void* ptr, void* size);
void QPagedPaintDevice_SetPageSizeMMDefault(void* ptr, void* size);
void QPagedPaintDevice_DestroyQPagedPaintDevice(void* ptr);
long long QPagedPaintDevice_PageSize(void* ptr);
void* QPagedPaintDevice_PageLayout(void* ptr);
void* QPagedPaintDevice_PageSizeMM(void* ptr);
void* QPagedPaintDevice_PaintEngine(void* ptr);
void* QPagedPaintDevice_PaintEngineDefault(void* ptr);
void* QPaintDevice_NewQPaintDevice();
void QPaintDevice_DestroyQPaintDevice(void* ptr);
void QPaintDevice_DestroyQPaintDeviceDefault(void* ptr);
void* QPaintDevice_PaintEngine(void* ptr);
char QPaintDevice_PaintingActive(void* ptr);
int QPaintDevice_ColorCount(void* ptr);
int QPaintDevice_Depth(void* ptr);
int QPaintDevice_DevicePixelRatio(void* ptr);
int QPaintDevice_Height(void* ptr);
int QPaintDevice_HeightMM(void* ptr);
int QPaintDevice_LogicalDpiX(void* ptr);
int QPaintDevice_LogicalDpiY(void* ptr);
int QPaintDevice_Metric(void* ptr, long long metric);
int QPaintDevice_MetricDefault(void* ptr, long long metric);
int QPaintDevice_PhysicalDpiX(void* ptr);
int QPaintDevice_PhysicalDpiY(void* ptr);
int QPaintDevice_Width(void* ptr);
int QPaintDevice_WidthMM(void* ptr);
double QPaintDevice_DevicePixelRatioF(void* ptr);
unsigned short QPaintDevice_Painters(void* ptr);
void QPaintDevice_SetPainters(void* ptr, unsigned short vus);
void QPaintDeviceWindow_PaintEvent(void* ptr, void* event);
void QPaintDeviceWindow_PaintEventDefault(void* ptr, void* event);
void QPaintDeviceWindow_Update3(void* ptr);
void QPaintDeviceWindow_Update3Default(void* ptr);
void QPaintDeviceWindow_Update(void* ptr, void* rect);
void QPaintDeviceWindow_Update2(void* ptr, void* region);
void* QPaintDeviceWindow_PaintEngine(void* ptr);
void* QPaintDeviceWindow_PaintEngineDefault(void* ptr);
char QPaintEngine_End(void* ptr);
void QPaintEngine_DrawEllipse(void* ptr, void* rect);
void QPaintEngine_DrawEllipseDefault(void* ptr, void* rect);
void QPaintEngine_DrawImage(void* ptr, void* rectangle, void* image, void* sr, long long flags);
void QPaintEngine_DrawImageDefault(void* ptr, void* rectangle, void* image, void* sr, long long flags);
void QPaintEngine_DrawPolygon(void* ptr, void* points, int pointCount, long long mode);
void QPaintEngine_DrawPolygonDefault(void* ptr, void* points, int pointCount, long long mode);
void* QPaintEngine_NewQPaintEngine(long long caps);
char QPaintEngine_Begin(void* ptr, void* pdev);
void QPaintEngine_DrawEllipse2(void* ptr, void* rect);
void QPaintEngine_DrawEllipse2Default(void* ptr, void* rect);
void QPaintEngine_DrawLines2(void* ptr, void* lines, int lineCount);
void QPaintEngine_DrawLines2Default(void* ptr, void* lines, int lineCount);
void QPaintEngine_DrawLines(void* ptr, void* lines, int lineCount);
void QPaintEngine_DrawLinesDefault(void* ptr, void* lines, int lineCount);
void QPaintEngine_DrawPath(void* ptr, void* path);
void QPaintEngine_DrawPathDefault(void* ptr, void* path);
void QPaintEngine_DrawPixmap(void* ptr, void* r, void* pm, void* sr);
void QPaintEngine_DrawPoints2(void* ptr, void* points, int pointCount);
void QPaintEngine_DrawPoints2Default(void* ptr, void* points, int pointCount);
void QPaintEngine_DrawPoints(void* ptr, void* points, int pointCount);
void QPaintEngine_DrawPointsDefault(void* ptr, void* points, int pointCount);
void QPaintEngine_DrawPolygon2(void* ptr, void* points, int pointCount, long long mode);
void QPaintEngine_DrawPolygon2Default(void* ptr, void* points, int pointCount, long long mode);
void QPaintEngine_DrawRects2(void* ptr, void* rects, int rectCount);
void QPaintEngine_DrawRects2Default(void* ptr, void* rects, int rectCount);
void QPaintEngine_DrawRects(void* ptr, void* rects, int rectCount);
void QPaintEngine_DrawRectsDefault(void* ptr, void* rects, int rectCount);
void QPaintEngine_DrawTextItem(void* ptr, void* p, void* textItem);
void QPaintEngine_DrawTextItemDefault(void* ptr, void* p, void* textItem);
void QPaintEngine_DrawTiledPixmap(void* ptr, void* rect, void* pixmap, void* p);
void QPaintEngine_DrawTiledPixmapDefault(void* ptr, void* rect, void* pixmap, void* p);
void QPaintEngine_SetActive(void* ptr, char state);
void QPaintEngine_UpdateState(void* ptr, void* state);
void QPaintEngine_DestroyQPaintEngine(void* ptr);
void QPaintEngine_DestroyQPaintEngineDefault(void* ptr);
void* QPaintEngine_PaintDevice(void* ptr);
void* QPaintEngine_Painter(void* ptr);
long long QPaintEngine_Type(void* ptr);
char QPaintEngine_HasFeature(void* ptr, long long feature);
char QPaintEngine_IsActive(void* ptr);
long long QPaintEngine_Gccaps(void* ptr);
void QPaintEngine_SetGccaps(void* ptr, long long vpa);
void* QPaintEngine_State(void* ptr);
void QPaintEngine_SetState(void* ptr, void* vqp);
void* QPaintEngineState_BackgroundBrush(void* ptr);
void* QPaintEngineState_Brush(void* ptr);
void* QPaintEngineState_Font(void* ptr);
long long QPaintEngineState_State(void* ptr);
void* QPaintEngineState_Painter(void* ptr);
long long QPaintEngineState_CompositionMode(void* ptr);
long long QPaintEngineState_RenderHints(void* ptr);
void* QPaintEngineState_ClipPath(void* ptr);
void* QPaintEngineState_Pen(void* ptr);
void* QPaintEngineState_BrushOrigin(void* ptr);
void* QPaintEngineState_ClipRegion(void* ptr);
void* QPaintEngineState_Transform(void* ptr);
long long QPaintEngineState_BackgroundMode(void* ptr);
long long QPaintEngineState_ClipOperation(void* ptr);
char QPaintEngineState_BrushNeedsResolving(void* ptr);
char QPaintEngineState_IsClipEnabled(void* ptr);
char QPaintEngineState_PenNeedsResolving(void* ptr);
double QPaintEngineState_Opacity(void* ptr);
long long QPaintEngineState_DirtyFlags(void* ptr);
void QPaintEngineState_SetDirtyFlags(void* ptr, long long vqp);
void* QPaintEvent_NewQPaintEvent2(void* paintRect);
void* QPaintEvent_NewQPaintEvent(void* paintRegion);
void* QPaintEvent_Rect(void* ptr);
void* QPaintEvent_Region(void* ptr);
char QPaintEvent_M_erased(void* ptr);
void QPaintEvent_SetM_erased(void* ptr, char vbo);
void* QPaintEvent_M_rect(void* ptr);
void QPaintEvent_SetM_rect(void* ptr, void* vqr);
void* QPaintEvent_M_region(void* ptr);
void QPaintEvent_SetM_region(void* ptr, void* vqr);
void* QPainter_NewQPainter2(void* device);
void* QPainter_BoundingRect2(void* ptr, void* rectangle, int flags, struct QtGui_PackedString text);
void* QPainter_BoundingRect4(void* ptr, void* rectangle, struct QtGui_PackedString text, void* option);
void* QPainter_BoundingRect(void* ptr, void* rectangle, int flags, struct QtGui_PackedString text);
char QPainter_Begin(void* ptr, void* device);
void QPainter_DrawArc(void* ptr, void* rectangle, int startAngle, int spanAngle);
void* QPainter_NewQPainter();
void* QPainter_BoundingRect3(void* ptr, int x, int y, int w, int h, int flags, struct QtGui_PackedString text);
char QPainter_End(void* ptr);
void QPainter_BeginNativePainting(void* ptr);
void QPainter_DrawArc2(void* ptr, void* rectangle, int startAngle, int spanAngle);
void QPainter_DrawArc3(void* ptr, int x, int y, int width, int height, int startAngle, int spanAngle);
void QPainter_DrawChord3(void* ptr, void* rectangle, int startAngle, int spanAngle);
void QPainter_DrawChord(void* ptr, void* rectangle, int startAngle, int spanAngle);
void QPainter_DrawChord2(void* ptr, int x, int y, int width, int height, int startAngle, int spanAngle);
void QPainter_DrawConvexPolygon3(void* ptr, void* points, int pointCount);
void QPainter_DrawConvexPolygon(void* ptr, void* points, int pointCount);
void QPainter_DrawConvexPolygon4(void* ptr, void* polygon);
void QPainter_DrawConvexPolygon2(void* ptr, void* polygon);
void QPainter_DrawEllipse5(void* ptr, void* center, int rx, int ry);
void QPainter_DrawEllipse4(void* ptr, void* center, double rx, double ry);
void QPainter_DrawEllipse2(void* ptr, void* rectangle);
void QPainter_DrawEllipse(void* ptr, void* rectangle);
void QPainter_DrawEllipse3(void* ptr, int x, int y, int width, int height);
void QPainter_DrawGlyphRun(void* ptr, void* position, void* glyphs);
void QPainter_DrawImage8(void* ptr, void* point, void* image);
void QPainter_DrawImage4(void* ptr, void* point, void* image, void* source, long long flags);
void QPainter_DrawImage7(void* ptr, void* point, void* image);
void QPainter_DrawImage3(void* ptr, void* point, void* image, void* source, long long flags);
void QPainter_DrawImage6(void* ptr, void* rectangle, void* image);
void QPainter_DrawImage2(void* ptr, void* target, void* image, void* source, long long flags);
void QPainter_DrawImage5(void* ptr, void* rectangle, void* image);
void QPainter_DrawImage(void* ptr, void* target, void* image, void* source, long long flags);
void QPainter_DrawImage9(void* ptr, int x, int y, void* image, int sx, int sy, int sw, int sh, long long flags);
void QPainter_DrawLine2(void* ptr, void* line);
void QPainter_DrawLine(void* ptr, void* line);
void QPainter_DrawLine4(void* ptr, void* p1, void* p2);
void QPainter_DrawLine5(void* ptr, void* p1, void* p2);
void QPainter_DrawLine3(void* ptr, int x1, int y1, int x2, int y2);
void QPainter_DrawLines5(void* ptr, void* lines, int lineCount);
void QPainter_DrawLines(void* ptr, void* lines, int lineCount);
void QPainter_DrawLines7(void* ptr, void* pointPairs, int lineCount);
void QPainter_DrawLines3(void* ptr, void* pointPairs, int lineCount);
void QPainter_DrawLines6(void* ptr, void* lines);
void QPainter_DrawLines2(void* ptr, void* lines);
void QPainter_DrawLines8(void* ptr, void* pointPairs);
void QPainter_DrawLines4(void* ptr, void* pointPairs);
void QPainter_DrawPath(void* ptr, void* path);
void QPainter_DrawPicture3(void* ptr, void* point, void* picture);
void QPainter_DrawPicture(void* ptr, void* point, void* picture);
void QPainter_DrawPicture2(void* ptr, int x, int y, void* picture);
void QPainter_DrawPie3(void* ptr, void* rectangle, int startAngle, int spanAngle);
void QPainter_DrawPie(void* ptr, void* rectangle, int startAngle, int spanAngle);
void QPainter_DrawPie2(void* ptr, int x, int y, int width, int height, int startAngle, int spanAngle);
void QPainter_DrawPixmap8(void* ptr, void* point, void* pixmap);
void QPainter_DrawPixmap6(void* ptr, void* point, void* pixmap, void* source);
void QPainter_DrawPixmap7(void* ptr, void* point, void* pixmap);
void QPainter_DrawPixmap5(void* ptr, void* point, void* pixmap, void* source);
void QPainter_DrawPixmap10(void* ptr, void* rectangle, void* pixmap);
void QPainter_DrawPixmap2(void* ptr, void* target, void* pixmap, void* source);
void QPainter_DrawPixmap(void* ptr, void* target, void* pixmap, void* source);
void QPainter_DrawPixmap9(void* ptr, int x, int y, void* pixmap);
void QPainter_DrawPixmap4(void* ptr, int x, int y, void* pixmap, int sx, int sy, int sw, int sh);
void QPainter_DrawPixmap3(void* ptr, int x, int y, int w, int h, void* pixmap, int sx, int sy, int sw, int sh);
void QPainter_DrawPixmap11(void* ptr, int x, int y, int width, int height, void* pixmap);
void QPainter_DrawPoint2(void* ptr, void* position);
void QPainter_DrawPoint(void* ptr, void* position);
void QPainter_DrawPoint3(void* ptr, int x, int y);
void QPainter_DrawPoints3(void* ptr, void* points, int pointCount);
void QPainter_DrawPoints(void* ptr, void* points, int pointCount);
void QPainter_DrawPoints4(void* ptr, void* points);
void QPainter_DrawPoints2(void* ptr, void* points);
void QPainter_DrawPolygon3(void* ptr, void* points, int pointCount, long long fillRule);
void QPainter_DrawPolygon(void* ptr, void* points, int pointCount, long long fillRule);
void QPainter_DrawPolygon4(void* ptr, void* points, long long fillRule);
void QPainter_DrawPolygon2(void* ptr, void* points, long long fillRule);
void QPainter_DrawPolyline3(void* ptr, void* points, int pointCount);
void QPainter_DrawPolyline(void* ptr, void* points, int pointCount);
void QPainter_DrawPolyline4(void* ptr, void* points);
void QPainter_DrawPolyline2(void* ptr, void* points);
void QPainter_DrawRect3(void* ptr, void* rectangle);
void QPainter_DrawRect(void* ptr, void* rectangle);
void QPainter_DrawRect2(void* ptr, int x, int y, int width, int height);
void QPainter_DrawRects3(void* ptr, void* rectangles, int rectCount);
void QPainter_DrawRects(void* ptr, void* rectangles, int rectCount);
void QPainter_DrawRects4(void* ptr, void* rectangles);
void QPainter_DrawRects2(void* ptr, void* rectangles);
void QPainter_DrawRoundedRect3(void* ptr, void* rect, double xRadius, double yRadius, long long mode);
void QPainter_DrawRoundedRect(void* ptr, void* rect, double xRadius, double yRadius, long long mode);
void QPainter_DrawRoundedRect2(void* ptr, int x, int y, int w, int h, double xRadius, double yRadius, long long mode);
void QPainter_DrawStaticText2(void* ptr, void* topLeftPosition, void* staticText);
void QPainter_DrawStaticText(void* ptr, void* topLeftPosition, void* staticText);
void QPainter_DrawStaticText3(void* ptr, int left, int top, void* staticText);
void QPainter_DrawText2(void* ptr, void* position, struct QtGui_PackedString text);
void QPainter_DrawText(void* ptr, void* position, struct QtGui_PackedString text);
void QPainter_DrawText6(void* ptr, void* rectangle, int flags, struct QtGui_PackedString text, void* boundingRect);
void QPainter_DrawText8(void* ptr, void* rectangle, struct QtGui_PackedString text, void* option);
void QPainter_DrawText5(void* ptr, void* rectangle, int flags, struct QtGui_PackedString text, void* boundingRect);
void QPainter_DrawText3(void* ptr, int x, int y, struct QtGui_PackedString text);
void QPainter_DrawText7(void* ptr, int x, int y, int width, int height, int flags, struct QtGui_PackedString text, void* boundingRect);
void QPainter_DrawTiledPixmap3(void* ptr, void* rectangle, void* pixmap, void* position);
void QPainter_DrawTiledPixmap(void* ptr, void* rectangle, void* pixmap, void* position);
void QPainter_DrawTiledPixmap2(void* ptr, int x, int y, int width, int height, void* pixmap, int sx, int sy);
void QPainter_EndNativePainting(void* ptr);
void QPainter_EraseRect3(void* ptr, void* rectangle);
void QPainter_EraseRect(void* ptr, void* rectangle);
void QPainter_EraseRect2(void* ptr, int x, int y, int width, int height);
void QPainter_FillPath(void* ptr, void* path, void* brush);
void QPainter_FillRect11(void* ptr, void* rectangle, long long style);
void QPainter_FillRect8(void* ptr, void* rectangle, long long color);
void QPainter_FillRect3(void* ptr, void* rectangle, void* brush);
void QPainter_FillRect6(void* ptr, void* rectangle, void* color);
void QPainter_FillRect12(void* ptr, void* rectangle, long long style);
void QPainter_FillRect9(void* ptr, void* rectangle, long long color);
void QPainter_FillRect(void* ptr, void* rectangle, void* brush);
void QPainter_FillRect4(void* ptr, void* rectangle, void* color);
void QPainter_FillRect10(void* ptr, int x, int y, int width, int height, long long style);
void QPainter_FillRect7(void* ptr, int x, int y, int width, int height, long long color);
void QPainter_FillRect2(void* ptr, int x, int y, int width, int height, void* brush);
void QPainter_FillRect5(void* ptr, int x, int y, int width, int height, void* color);
void QPainter_ResetTransform(void* ptr);
void QPainter_Restore(void* ptr);
void QPainter_Rotate(void* ptr, double angle);
void QPainter_Save(void* ptr);
void QPainter_Scale(void* ptr, double sx, double sy);
void QPainter_SetBackground(void* ptr, void* brush);
void QPainter_SetBackgroundMode(void* ptr, long long mode);
void QPainter_SetBrush2(void* ptr, long long style);
void QPainter_SetBrush(void* ptr, void* brush);
void QPainter_SetBrushOrigin2(void* ptr, void* position);
void QPainter_SetBrushOrigin(void* ptr, void* position);
void QPainter_SetBrushOrigin3(void* ptr, int x, int y);
void QPainter_SetClipPath(void* ptr, void* path, long long operation);
void QPainter_SetClipRect2(void* ptr, void* rectangle, long long operation);
void QPainter_SetClipRect(void* ptr, void* rectangle, long long operation);
void QPainter_SetClipRect3(void* ptr, int x, int y, int width, int height, long long operation);
void QPainter_SetClipRegion(void* ptr, void* region, long long operation);
void QPainter_SetClipping(void* ptr, char enable);
void QPainter_SetCompositionMode(void* ptr, long long mode);
void QPainter_SetFont(void* ptr, void* font);
void QPainter_SetLayoutDirection(void* ptr, long long direction);
void QPainter_SetOpacity(void* ptr, double opacity);
void QPainter_SetPen3(void* ptr, long long style);
void QPainter_SetPen2(void* ptr, void* color);
void QPainter_SetPen(void* ptr, void* pen);
void QPainter_SetRenderHint(void* ptr, long long hint, char on);
void QPainter_SetRenderHints(void* ptr, long long hints, char on);
void QPainter_SetTransform(void* ptr, void* transform, char combine);
void QPainter_SetViewTransformEnabled(void* ptr, char enable);
void QPainter_SetViewport(void* ptr, void* rectangle);
void QPainter_SetViewport2(void* ptr, int x, int y, int width, int height);
void QPainter_SetWindow(void* ptr, void* rectangle);
void QPainter_SetWindow2(void* ptr, int x, int y, int width, int height);
void QPainter_SetWorldMatrixEnabled(void* ptr, char enable);
void QPainter_SetWorldTransform(void* ptr, void* matrix, char combine);
void QPainter_Shear(void* ptr, double sh, double sv);
void QPainter_StrokePath(void* ptr, void* path, void* pen);
void QPainter_Translate2(void* ptr, void* offset);
void QPainter_Translate(void* ptr, void* offset);
void QPainter_Translate3(void* ptr, double dx, double dy);
void QPainter_DestroyQPainter(void* ptr);
long long QPainter_CompositionMode(void* ptr);
void* QPainter_FontInfo(void* ptr);
void* QPainter_FontMetrics(void* ptr);
void* QPainter_Device(void* ptr);
void* QPainter_PaintEngine(void* ptr);
void* QPainter_ClipPath(void* ptr);
void* QPainter_BrushOrigin(void* ptr);
void* QPainter_Viewport(void* ptr);
void* QPainter_Window(void* ptr);
void* QPainter_ClipBoundingRect(void* ptr);
void* QPainter_ClipRegion(void* ptr);
void* QPainter_CombinedTransform(void* ptr);
long long QPainter_BackgroundMode(void* ptr);
long long QPainter_LayoutDirection(void* ptr);
long long QPainter_RenderHints(void* ptr);
char QPainter_HasClipping(void* ptr);
char QPainter_IsActive(void* ptr);
char QPainter_TestRenderHint(void* ptr, long long hint);
char QPainter_ViewTransformEnabled(void* ptr);
char QPainter_WorldMatrixEnabled(void* ptr);
void* QPainter_Background(void* ptr);
void* QPainter_Brush(void* ptr);
void* QPainter_Font(void* ptr);
void* QPainter_Pen(void* ptr);
void* QPainter_DeviceTransform(void* ptr);
void* QPainter_Transform(void* ptr);
void* QPainter_WorldTransform(void* ptr);
double QPainter_Opacity(void* ptr);
void* QPainter___drawLines_lines_atList6(void* ptr, int i);
void QPainter___drawLines_lines_setList6(void* ptr, void* i);
void* QPainter___drawLines_lines_newList6(void* ptr);
void* QPainter___drawLines_lines_atList2(void* ptr, int i);
void QPainter___drawLines_lines_setList2(void* ptr, void* i);
void* QPainter___drawLines_lines_newList2(void* ptr);
void* QPainter___drawLines_pointPairs_atList8(void* ptr, int i);
void QPainter___drawLines_pointPairs_setList8(void* ptr, void* i);
void* QPainter___drawLines_pointPairs_newList8(void* ptr);
void* QPainter___drawLines_pointPairs_atList4(void* ptr, int i);
void QPainter___drawLines_pointPairs_setList4(void* ptr, void* i);
void* QPainter___drawLines_pointPairs_newList4(void* ptr);
void* QPainter___drawRects_rectangles_atList4(void* ptr, int i);
void QPainter___drawRects_rectangles_setList4(void* ptr, void* i);
void* QPainter___drawRects_rectangles_newList4(void* ptr);
void* QPainter___drawRects_rectangles_atList2(void* ptr, int i);
void QPainter___drawRects_rectangles_setList2(void* ptr, void* i);
void* QPainter___drawRects_rectangles_newList2(void* ptr);
void* QPainterPath_NewQPainterPath3(void* path);
void QPainterPath_AddEllipse(void* ptr, void* boundingRectangle);
void QPainterPath_AddPath(void* ptr, void* path);
void QPainterPath_AddRect(void* ptr, void* rectangle);
void* QPainterPath_NewQPainterPath();
void* QPainterPath_NewQPainterPath2(void* startPoint);
void QPainterPath_AddEllipse3(void* ptr, void* center, double rx, double ry);
void QPainterPath_AddEllipse2(void* ptr, double x, double y, double width, double height);
void QPainterPath_AddPolygon(void* ptr, void* polygon);
void QPainterPath_AddRect2(void* ptr, double x, double y, double width, double height);
void QPainterPath_AddRegion(void* ptr, void* region);
void QPainterPath_AddRoundedRect(void* ptr, void* rect, double xRadius, double yRadius, long long mode);
void QPainterPath_AddRoundedRect2(void* ptr, double x, double y, double w, double h, double xRadius, double yRadius, long long mode);
void QPainterPath_AddText(void* ptr, void* point, void* font, struct QtGui_PackedString text);
void QPainterPath_AddText2(void* ptr, double x, double y, void* font, struct QtGui_PackedString text);
void QPainterPath_ArcMoveTo(void* ptr, void* rectangle, double angle);
void QPainterPath_ArcMoveTo2(void* ptr, double x, double y, double width, double height, double angle);
void QPainterPath_ArcTo(void* ptr, void* rectangle, double startAngle, double sweepLength);
void QPainterPath_ArcTo2(void* ptr, double x, double y, double width, double height, double startAngle, double sweepLength);
void QPainterPath_CloseSubpath(void* ptr);
void QPainterPath_ConnectPath(void* ptr, void* path);
void QPainterPath_CubicTo(void* ptr, void* c1, void* c2, void* endPoint);
void QPainterPath_CubicTo2(void* ptr, double c1X, double c1Y, double c2X, double c2Y, double endPointX, double endPointY);
void QPainterPath_LineTo(void* ptr, void* endPoint);
void QPainterPath_LineTo2(void* ptr, double x, double y);
void QPainterPath_MoveTo(void* ptr, void* point);
void QPainterPath_MoveTo2(void* ptr, double x, double y);
void QPainterPath_QuadTo(void* ptr, void* c, void* endPoint);
void QPainterPath_QuadTo2(void* ptr, double cx, double cy, double endPointX, double endPointY);
void QPainterPath_SetElementPositionAt(void* ptr, int index, double x, double y);
void QPainterPath_SetFillRule(void* ptr, long long fillRule);
void QPainterPath_Swap(void* ptr, void* other);
void QPainterPath_Translate2(void* ptr, void* offset);
void QPainterPath_Translate(void* ptr, double dx, double dy);
void QPainterPath_DestroyQPainterPath(void* ptr);
struct QtGui_PackedList QPainterPath_ToFillPolygons(void* ptr, void* matrix);
struct QtGui_PackedList QPainterPath_ToSubpathPolygons(void* ptr, void* matrix);
void* QPainterPath_Intersected(void* ptr, void* p);
void* QPainterPath_Simplified(void* ptr);
void* QPainterPath_Subtracted(void* ptr, void* p);
void* QPainterPath_ToReversed(void* ptr);
void* QPainterPath_Translated2(void* ptr, void* offset);
void* QPainterPath_Translated(void* ptr, double dx, double dy);
void* QPainterPath_United(void* ptr, void* p);
void* QPainterPath_CurrentPosition(void* ptr);
void* QPainterPath_PointAtPercent(void* ptr, double t);
void* QPainterPath_ToFillPolygon(void* ptr, void* matrix);
void* QPainterPath_BoundingRect(void* ptr);
void* QPainterPath_ControlPointRect(void* ptr);
long long QPainterPath_FillRule(void* ptr);
char QPainterPath_Contains3(void* ptr, void* p);
char QPainterPath_Contains(void* ptr, void* point);
char QPainterPath_Contains2(void* ptr, void* rectangle);
char QPainterPath_Intersects2(void* ptr, void* p);
char QPainterPath_Intersects(void* ptr, void* rectangle);
char QPainterPath_IsEmpty(void* ptr);
int QPainterPath_ElementCount(void* ptr);
double QPainterPath_AngleAtPercent(void* ptr, double t);
double QPainterPath_Length(void* ptr);
double QPainterPath_PercentAtLength(void* ptr, double l);
double QPainterPath_SlopeAtPercent(void* ptr, double t);
void* QPainterPath___toFillPolygons_atList2(void* ptr, int i);
void QPainterPath___toFillPolygons_setList2(void* ptr, void* i);
void* QPainterPath___toFillPolygons_newList2(void* ptr);
void* QPainterPath___toFillPolygons_atList(void* ptr, int i);
void QPainterPath___toFillPolygons_setList(void* ptr, void* i);
void* QPainterPath___toFillPolygons_newList(void* ptr);
void* QPainterPath___toSubpathPolygons_atList2(void* ptr, int i);
void QPainterPath___toSubpathPolygons_setList2(void* ptr, void* i);
void* QPainterPath___toSubpathPolygons_newList2(void* ptr);
void* QPainterPath___toSubpathPolygons_atList(void* ptr, int i);
void QPainterPath___toSubpathPolygons_setList(void* ptr, void* i);
void* QPainterPath___toSubpathPolygons_newList(void* ptr);
void* QPainterPathStroker_NewQPainterPathStroker();
void* QPainterPathStroker_NewQPainterPathStroker2(void* pen);
void QPainterPathStroker_SetCapStyle(void* ptr, long long style);
void QPainterPathStroker_SetCurveThreshold(void* ptr, double threshold);
void QPainterPathStroker_SetDashOffset(void* ptr, double offset);
void QPainterPathStroker_SetDashPattern(void* ptr, long long style);
void QPainterPathStroker_SetDashPattern2(void* ptr, void* dashPattern);
void QPainterPathStroker_SetJoinStyle(void* ptr, long long style);
void QPainterPathStroker_SetMiterLimit(void* ptr, double limit);
void QPainterPathStroker_SetWidth(void* ptr, double width);
void QPainterPathStroker_DestroyQPainterPathStroker(void* ptr);
void* QPainterPathStroker_CreateStroke(void* ptr, void* path);
struct QtGui_PackedList QPainterPathStroker_DashPattern(void* ptr);
long long QPainterPathStroker_CapStyle(void* ptr);
long long QPainterPathStroker_JoinStyle(void* ptr);
double QPainterPathStroker_CurveThreshold(void* ptr);
double QPainterPathStroker_DashOffset(void* ptr);
double QPainterPathStroker_MiterLimit(void* ptr);
double QPainterPathStroker_Width(void* ptr);
double QPainterPathStroker___setDashPattern_dashPattern_atList2(void* ptr, int i);
void QPainterPathStroker___setDashPattern_dashPattern_setList2(void* ptr, double i);
void* QPainterPathStroker___setDashPattern_dashPattern_newList2(void* ptr);
double QPainterPathStroker___dashPattern_atList(void* ptr, int i);
void QPainterPathStroker___dashPattern_setList(void* ptr, double i);
void* QPainterPathStroker___dashPattern_newList(void* ptr);
int QPalette_NColorRoles_Type();
void* QPalette_NewQPalette();
void* QPalette_NewQPalette8(void* other);
void* QPalette_NewQPalette3(long long button);
void* QPalette_NewQPalette5(void* windowText, void* button, void* light, void* dark, void* mid, void* text, void* bright_text, void* base, void* window);
void* QPalette_NewQPalette2(void* button);
void* QPalette_NewQPalette4(void* button, void* window);
void* QPalette_NewQPalette7(void* p);
void QPalette_SetBrush2(void* ptr, long long group, long long role, void* brush);
void QPalette_SetBrush(void* ptr, long long role, void* brush);
void QPalette_SetColor(void* ptr, long long group, long long role, void* color);
void QPalette_SetColor2(void* ptr, long long role, void* color);
void QPalette_SetColorGroup(void* ptr, long long cg, void* windowText, void* button, void* light, void* dark, void* mid, void* text, void* bright_text, void* base, void* window);
void QPalette_SetCurrentColorGroup(void* ptr, long long cg);
void QPalette_Swap(void* ptr, void* other);
void QPalette_DestroyQPalette(void* ptr);
long long QPalette_CurrentColorGroup(void* ptr);
void* QPalette_Resolve(void* ptr, void* other);
char QPalette_IsBrushSet(void* ptr, long long cg, long long cr);
char QPalette_IsCopyOf(void* ptr, void* p);
char QPalette_IsEqual(void* ptr, long long cg1, long long cg2);
void* QPalette_AlternateBase(void* ptr);
void* QPalette_Base(void* ptr);
void* QPalette_BrightText(void* ptr);
void* QPalette_Brush(void* ptr, long long group, long long role);
void* QPalette_Brush2(void* ptr, long long role);
void* QPalette_Button(void* ptr);
void* QPalette_ButtonText(void* ptr);
void* QPalette_Dark(void* ptr);
void* QPalette_Highlight(void* ptr);
void* QPalette_HighlightedText(void* ptr);
void* QPalette_Light(void* ptr);
void* QPalette_Link(void* ptr);
void* QPalette_LinkVisited(void* ptr);
void* QPalette_Mid(void* ptr);
void* QPalette_Midlight(void* ptr);
void* QPalette_Shadow(void* ptr);
void* QPalette_Text(void* ptr);
void* QPalette_ToolTipBase(void* ptr);
void* QPalette_ToolTipText(void* ptr);
void* QPalette_Window(void* ptr);
void* QPalette_WindowText(void* ptr);
void* QPalette_Color(void* ptr, long long group, long long role);
void* QPalette_Color2(void* ptr, long long role);
long long QPalette_CacheKey(void* ptr);
void* QPdfWriter_NewQPdfWriter2(void* device);
void* QPdfWriter_NewQPdfWriter(struct QtGui_PackedString filename);
char QPdfWriter_NewPage(void* ptr);
char QPdfWriter_NewPageDefault(void* ptr);
void QPdfWriter_SetCreator(void* ptr, struct QtGui_PackedString creator);
void QPdfWriter_SetResolution(void* ptr, int resolution);
void QPdfWriter_SetTitle(void* ptr, struct QtGui_PackedString title);
void QPdfWriter_DestroyQPdfWriter(void* ptr);
void* QPdfWriter_PaintEngine(void* ptr);
void* QPdfWriter_PaintEngineDefault(void* ptr);
struct QtGui_PackedString QPdfWriter_Creator(void* ptr);
struct QtGui_PackedString QPdfWriter_Title(void* ptr);
int QPdfWriter_Resolution(void* ptr);
void* QPdfWriter___dynamicPropertyNames_atList(void* ptr, int i);
void QPdfWriter___dynamicPropertyNames_setList(void* ptr, void* i);
void* QPdfWriter___dynamicPropertyNames_newList(void* ptr);
void* QPdfWriter___findChildren_atList2(void* ptr, int i);
void QPdfWriter___findChildren_setList2(void* ptr, void* i);
void* QPdfWriter___findChildren_newList2(void* ptr);
void* QPdfWriter___findChildren_atList3(void* ptr, int i);
void QPdfWriter___findChildren_setList3(void* ptr, void* i);
void* QPdfWriter___findChildren_newList3(void* ptr);
void* QPdfWriter___findChildren_atList(void* ptr, int i);
void QPdfWriter___findChildren_setList(void* ptr, void* i);
void* QPdfWriter___findChildren_newList(void* ptr);
void* QPdfWriter___children_atList(void* ptr, int i);
void QPdfWriter___children_setList(void* ptr, void* i);
void* QPdfWriter___children_newList(void* ptr);
char QPdfWriter_Event(void* ptr, void* e);
char QPdfWriter_EventDefault(void* ptr, void* e);
char QPdfWriter_EventFilter(void* ptr, void* watched, void* event);
char QPdfWriter_EventFilterDefault(void* ptr, void* watched, void* event);
void QPdfWriter_ChildEvent(void* ptr, void* event);
void QPdfWriter_ChildEventDefault(void* ptr, void* event);
void QPdfWriter_ConnectNotify(void* ptr, void* sign);
void QPdfWriter_ConnectNotifyDefault(void* ptr, void* sign);
void QPdfWriter_CustomEvent(void* ptr, void* event);
void QPdfWriter_CustomEventDefault(void* ptr, void* event);
void QPdfWriter_DeleteLater(void* ptr);
void QPdfWriter_DeleteLaterDefault(void* ptr);
void QPdfWriter_DisconnectNotify(void* ptr, void* sign);
void QPdfWriter_DisconnectNotifyDefault(void* ptr, void* sign);
void QPdfWriter_TimerEvent(void* ptr, void* event);
void QPdfWriter_TimerEventDefault(void* ptr, void* event);
void* QPdfWriter_MetaObject(void* ptr);
void* QPdfWriter_MetaObjectDefault(void* ptr);
void* QPen_NewQPen();
void* QPen_NewQPen6(void* pen);
void* QPen_NewQPen2(long long style);
void* QPen_NewQPen4(void* brush, double width, long long style, long long cap, long long join);
void* QPen_NewQPen3(void* color);
void* QPen_NewQPen5(void* pen);
void QPen_SetBrush(void* ptr, void* brush);
void QPen_SetCapStyle(void* ptr, long long style);
void QPen_SetColor(void* ptr, void* color);
void QPen_SetCosmetic(void* ptr, char cosmetic);
void QPen_SetDashOffset(void* ptr, double offset);
void QPen_SetDashPattern(void* ptr, void* pattern);
void QPen_SetJoinStyle(void* ptr, long long style);
void QPen_SetMiterLimit(void* ptr, double limit);
void QPen_SetStyle(void* ptr, long long style);
void QPen_SetWidth(void* ptr, int width);
void QPen_SetWidthF(void* ptr, double width);
void QPen_Swap(void* ptr, void* other);
void QPen_DestroyQPen(void* ptr);
void* QPen_Brush(void* ptr);
void* QPen_Color(void* ptr);
struct QtGui_PackedList QPen_DashPattern(void* ptr);
long long QPen_CapStyle(void* ptr);
long long QPen_JoinStyle(void* ptr);
long long QPen_Style(void* ptr);
char QPen_IsCosmetic(void* ptr);
char QPen_IsSolid(void* ptr);
int QPen_Width(void* ptr);
double QPen_DashOffset(void* ptr);
double QPen_MiterLimit(void* ptr);
double QPen_WidthF(void* ptr);
double QPen___setDashPattern_pattern_atList(void* ptr, int i);
void QPen___setDashPattern_pattern_setList(void* ptr, double i);
void* QPen___setDashPattern_pattern_newList(void* ptr);
double QPen___dashPattern_atList(void* ptr, int i);
void QPen___dashPattern_setList(void* ptr, double i);
void* QPen___dashPattern_newList(void* ptr);
void* QPicture_NewQPicture2(void* pic);
void* QPicture_NewQPicture(int formatVersion);
char QPicture_Load2(void* ptr, void* dev, char* format);
char QPicture_Load(void* ptr, struct QtGui_PackedString fileName, char* format);
char QPicture_Play(void* ptr, void* painter);
char QPicture_Save2(void* ptr, void* dev, char* format);
char QPicture_Save(void* ptr, struct QtGui_PackedString fileName, char* format);
void QPicture_SetBoundingRect(void* ptr, void* r);
void QPicture_SetData(void* ptr, char* data, unsigned int size);
void QPicture_SetDataDefault(void* ptr, char* data, unsigned int size);
void QPicture_Swap(void* ptr, void* other);
void QPicture_DestroyQPicture(void* ptr);
void* QPicture_BoundingRect(void* ptr);
char QPicture_IsNull(void* ptr);
struct QtGui_PackedString QPicture_Data(void* ptr);
unsigned int QPicture_Size(void* ptr);
void* QPicture___inputFormats_atList(void* ptr, int i);
void QPicture___inputFormats_setList(void* ptr, void* i);
void* QPicture___inputFormats_newList(void* ptr);
void* QPicture___outputFormats_atList(void* ptr, int i);
void QPicture___outputFormats_setList(void* ptr, void* i);
void* QPicture___outputFormats_newList(void* ptr);
void* QPicture_PaintEngine(void* ptr);
void* QPicture_PaintEngineDefault(void* ptr);
void* QPixelFormat_NewQPixelFormat();
void* QPixelFormat_NewQPixelFormat2(long long colorModel, char* firstSize, char* secondSize, char* thirdSize, char* fourthSize, char* fifthSize, char* alphaSize, long long alphaUsage, long long alphaPosition, long long premultiplied, long long typeInterpretation, long long byteOrder, char* subEnum);
long long QPixelFormat_AlphaPosition(void* ptr);
long long QPixelFormat_Premultiplied(void* ptr);
long long QPixelFormat_AlphaUsage(void* ptr);
long long QPixelFormat_ByteOrder(void* ptr);
long long QPixelFormat_ColorModel(void* ptr);
long long QPixelFormat_TypeInterpretation(void* ptr);
long long QPixelFormat_YuvLayout(void* ptr);
struct QtGui_PackedString QPixelFormat_AlphaSize(void* ptr);
struct QtGui_PackedString QPixelFormat_BitsPerPixel(void* ptr);
struct QtGui_PackedString QPixelFormat_BlackSize(void* ptr);
struct QtGui_PackedString QPixelFormat_BlueSize(void* ptr);
struct QtGui_PackedString QPixelFormat_BrightnessSize(void* ptr);
struct QtGui_PackedString QPixelFormat_ChannelCount(void* ptr);
struct QtGui_PackedString QPixelFormat_CyanSize(void* ptr);
struct QtGui_PackedString QPixelFormat_GreenSize(void* ptr);
struct QtGui_PackedString QPixelFormat_HueSize(void* ptr);
struct QtGui_PackedString QPixelFormat_LightnessSize(void* ptr);
struct QtGui_PackedString QPixelFormat_MagentaSize(void* ptr);
struct QtGui_PackedString QPixelFormat_RedSize(void* ptr);
struct QtGui_PackedString QPixelFormat_SaturationSize(void* ptr);
struct QtGui_PackedString QPixelFormat_YellowSize(void* ptr);
void* QPixmap_QPixmap_FromImage(void* image, long long flags);
void* QPixmap_QPixmap_FromImageReader(void* imageReader, long long flags);
void* QPixmap_QPixmap_FromImage2(void* image, long long flags);
void* QPixmap_NewQPixmap();
void* QPixmap_NewQPixmap7(void* pixmap);
void* QPixmap_NewQPixmap4(void* size);
void* QPixmap_NewQPixmap5(struct QtGui_PackedString fileName, char* format, long long flags);
void* QPixmap_NewQPixmap3(int width, int height);
void* QPixmap_QPixmap_TrueMatrix(void* matrix, int width, int height);
char QPixmap_ConvertFromImage(void* ptr, void* image, long long flags);
char QPixmap_Load(void* ptr, struct QtGui_PackedString fileName, char* format, long long flags);
char QPixmap_LoadFromData2(void* ptr, void* data, char* format, long long flags);
char QPixmap_LoadFromData(void* ptr, char* data, unsigned int l, char* format, long long flags);
int QPixmap_QPixmap_DefaultDepth();
void QPixmap_Detach(void* ptr);
void QPixmap_Fill(void* ptr, void* color);
void QPixmap_Scroll2(void* ptr, int dx, int dy, void* rect, void* exposed);
void QPixmap_Scroll(void* ptr, int dx, int dy, int x, int y, int width, int height, void* exposed);
void QPixmap_SetDevicePixelRatio(void* ptr, double scaleFactor);
void QPixmap_SetMask(void* ptr, void* mask);
void QPixmap_Swap(void* ptr, void* other);
void QPixmap_DestroyQPixmap(void* ptr);
void* QPixmap_CreateHeuristicMask(void* ptr, char clipTight);
void* QPixmap_CreateMaskFromColor(void* ptr, void* maskColor, long long mode);
void* QPixmap_Mask(void* ptr);
void* QPixmap_ToImage(void* ptr);
void* QPixmap_Copy(void* ptr, void* rectangle);
void* QPixmap_Copy2(void* ptr, int x, int y, int width, int height);
void* QPixmap_Scaled(void* ptr, void* size, long long aspectRatioMode, long long transformMode);
void* QPixmap_Scaled2(void* ptr, int width, int height, long long aspectRatioMode, long long transformMode);
void* QPixmap_ScaledToHeight(void* ptr, int height, long long mode);
void* QPixmap_ScaledToWidth(void* ptr, int width, long long mode);
void* QPixmap_Transformed(void* ptr, void* transform, long long mode);
void* QPixmap_Rect(void* ptr);
void* QPixmap_Size(void* ptr);
char QPixmap_HasAlpha(void* ptr);
char QPixmap_HasAlphaChannel(void* ptr);
char QPixmap_IsNull(void* ptr);
char QPixmap_IsQBitmap(void* ptr);
char QPixmap_Save2(void* ptr, void* device, char* format, int quality);
char QPixmap_Save(void* ptr, struct QtGui_PackedString fileName, char* format, int quality);
long long QPixmap_CacheKey(void* ptr);
double QPixmap_DevicePixelRatio(void* ptr);
void* QPixmap_PaintEngine(void* ptr);
void* QPixmap_PaintEngineDefault(void* ptr);
char QPixmapCache_QPixmapCache_Find(struct QtGui_PackedString key, void* pixmap);
char QPixmapCache_QPixmapCache_Insert(struct QtGui_PackedString key, void* pixmap);
int QPixmapCache_QPixmapCache_CacheLimit();
void QPixmapCache_QPixmapCache_Clear();
void QPixmapCache_QPixmapCache_Remove(struct QtGui_PackedString key);
void QPixmapCache_QPixmapCache_SetCacheLimit(int n);
void* QPlatformSurfaceEvent_NewQPlatformSurfaceEvent(long long surfaceEventType);
long long QPlatformSurfaceEvent_SurfaceEventType(void* ptr);
long long QPlatformSurfaceEvent_M_surfaceEventType(void* ptr);
void QPlatformSurfaceEvent_SetM_surfaceEventType(void* ptr, long long vsu);
void* QPointingDeviceUniqueId_QPointingDeviceUniqueId_FromNumericId(long long id);
void* QPointingDeviceUniqueId_NewQPointingDeviceUniqueId();
char QPointingDeviceUniqueId_IsValid(void* ptr);
long long QPointingDeviceUniqueId_NumericId(void* ptr);
void* QPolygon_NewQPolygon();
void* QPolygon_NewQPolygon8(void* other);
void* QPolygon_NewQPolygon4(void* v);
void* QPolygon_NewQPolygon7(void* polygon);
void* QPolygon_NewQPolygon5(void* rectangle, char closed);
void* QPolygon_NewQPolygon3(void* points);
void* QPolygon_NewQPolygon2(int size);
void QPolygon_PutPoints3(void* ptr, int index, int nPoints, void* fromPolygon, int fromIndex);
void QPolygon_SetPoint2(void* ptr, int index, void* point);
void QPolygon_SetPoint(void* ptr, int index, int x, int y);
void QPolygon_SetPoints(void* ptr, int nPoints, int points);
void QPolygon_Swap(void* ptr, void* other);
void QPolygon_Translate2(void* ptr, void* offset);
void QPolygon_Translate(void* ptr, int dx, int dy);
void QPolygon_DestroyQPolygon(void* ptr);
void* QPolygon_Point2(void* ptr, int index);
void* QPolygon_Intersected(void* ptr, void* r);
void* QPolygon_Subtracted(void* ptr, void* r);
void* QPolygon_Translated2(void* ptr, void* offset);
void* QPolygon_Translated(void* ptr, int dx, int dy);
void* QPolygon_United(void* ptr, void* r);
void* QPolygon_BoundingRect(void* ptr);
char QPolygon_ContainsPoint(void* ptr, void* point, long long fillRule);
void QPolygon_Point(void* ptr, int index, int x, int y);
void* QPolygon___QPolygon_v_atList4(void* ptr, int i);
void QPolygon___QPolygon_v_setList4(void* ptr, void* i);
void* QPolygon___QPolygon_v_newList4(void* ptr);
void* QPolygon___QPolygon_points_atList3(void* ptr, int i);
void QPolygon___QPolygon_points_setList3(void* ptr, void* i);
void* QPolygon___QPolygon_points_newList3(void* ptr);
void* QPolygon___QVector_other_atList5(void* ptr, int i);
void QPolygon___QVector_other_setList5(void* ptr, void* i);
void* QPolygon___QVector_other_newList5(void* ptr);
void* QPolygon___QVector_other_atList4(void* ptr, int i);
void QPolygon___QVector_other_setList4(void* ptr, void* i);
void* QPolygon___QVector_other_newList4(void* ptr);
void* QPolygon___fill_atList(void* ptr, int i);
void QPolygon___fill_setList(void* ptr, void* i);
void* QPolygon___fill_newList(void* ptr);
void* QPolygon___fromList_atList(void* ptr, int i);
void QPolygon___fromList_setList(void* ptr, void* i);
void* QPolygon___fromList_newList(void* ptr);
void* QPolygon___fromList_list_atList(void* ptr, int i);
void QPolygon___fromList_list_setList(void* ptr, void* i);
void* QPolygon___fromList_list_newList(void* ptr);
void* QPolygon___fromStdVector_atList(void* ptr, int i);
void QPolygon___fromStdVector_setList(void* ptr, void* i);
void* QPolygon___fromStdVector_newList(void* ptr);
void* QPolygon___append_value_atList3(void* ptr, int i);
void QPolygon___append_value_setList3(void* ptr, void* i);
void* QPolygon___append_value_newList3(void* ptr);
void* QPolygon___swap_other_atList(void* ptr, int i);
void QPolygon___swap_other_setList(void* ptr, void* i);
void* QPolygon___swap_other_newList(void* ptr);
void* QPolygon___toList_atList(void* ptr, int i);
void QPolygon___toList_setList(void* ptr, void* i);
void* QPolygon___toList_newList(void* ptr);
void* QPolygon___mid_atList(void* ptr, int i);
void QPolygon___mid_setList(void* ptr, void* i);
void* QPolygon___mid_newList(void* ptr);
void* QPolygonF_NewQPolygonF();
void* QPolygonF_NewQPolygonF8(void* other);
void* QPolygonF_NewQPolygonF4(void* v);
void* QPolygonF_NewQPolygonF6(void* polygon);
void* QPolygonF_NewQPolygonF7(void* polygon);
void* QPolygonF_NewQPolygonF5(void* rectangle);
void* QPolygonF_NewQPolygonF3(void* points);
void* QPolygonF_NewQPolygonF2(int size);
void QPolygonF_Swap(void* ptr, void* other);
void QPolygonF_Translate(void* ptr, void* offset);
void QPolygonF_Translate2(void* ptr, double dx, double dy);
void QPolygonF_DestroyQPolygonF(void* ptr);
void* QPolygonF_ToPolygon(void* ptr);
void* QPolygonF_Intersected(void* ptr, void* r);
void* QPolygonF_Subtracted(void* ptr, void* r);
void* QPolygonF_Translated(void* ptr, void* offset);
void* QPolygonF_Translated2(void* ptr, double dx, double dy);
void* QPolygonF_United(void* ptr, void* r);
void* QPolygonF_BoundingRect(void* ptr);
char QPolygonF_ContainsPoint(void* ptr, void* point, long long fillRule);
char QPolygonF_IsClosed(void* ptr);
void* QPolygonF___QPolygonF_v_atList4(void* ptr, int i);
void QPolygonF___QPolygonF_v_setList4(void* ptr, void* i);
void* QPolygonF___QPolygonF_v_newList4(void* ptr);
void* QPolygonF___QPolygonF_points_atList3(void* ptr, int i);
void QPolygonF___QPolygonF_points_setList3(void* ptr, void* i);
void* QPolygonF___QPolygonF_points_newList3(void* ptr);
void* QPolygonF___QVector_other_atList5(void* ptr, int i);
void QPolygonF___QVector_other_setList5(void* ptr, void* i);
void* QPolygonF___QVector_other_newList5(void* ptr);
void* QPolygonF___QVector_other_atList4(void* ptr, int i);
void QPolygonF___QVector_other_setList4(void* ptr, void* i);
void* QPolygonF___QVector_other_newList4(void* ptr);
void* QPolygonF___fill_atList(void* ptr, int i);
void QPolygonF___fill_setList(void* ptr, void* i);
void* QPolygonF___fill_newList(void* ptr);
void* QPolygonF___fromList_atList(void* ptr, int i);
void QPolygonF___fromList_setList(void* ptr, void* i);
void* QPolygonF___fromList_newList(void* ptr);
void* QPolygonF___fromList_list_atList(void* ptr, int i);
void QPolygonF___fromList_list_setList(void* ptr, void* i);
void* QPolygonF___fromList_list_newList(void* ptr);
void* QPolygonF___fromStdVector_atList(void* ptr, int i);
void QPolygonF___fromStdVector_setList(void* ptr, void* i);
void* QPolygonF___fromStdVector_newList(void* ptr);
void* QPolygonF___append_value_atList3(void* ptr, int i);
void QPolygonF___append_value_setList3(void* ptr, void* i);
void* QPolygonF___append_value_newList3(void* ptr);
void* QPolygonF___swap_other_atList(void* ptr, int i);
void QPolygonF___swap_other_setList(void* ptr, void* i);
void* QPolygonF___swap_other_newList(void* ptr);
void* QPolygonF___toList_atList(void* ptr, int i);
void QPolygonF___toList_setList(void* ptr, void* i);
void* QPolygonF___toList_newList(void* ptr);
void* QPolygonF___mid_atList(void* ptr, int i);
void QPolygonF___mid_setList(void* ptr, void* i);
void* QPolygonF___mid_newList(void* ptr);
void* QQuaternion_QQuaternion_FromAxes(void* xAxis, void* yAxis, void* zAxis);
void* QQuaternion_QQuaternion_FromAxisAndAngle(void* axis, float angle);
void* QQuaternion_QQuaternion_FromAxisAndAngle2(float x, float y, float z, float angle);
void* QQuaternion_QQuaternion_FromDirection(void* direction, void* up);
void* QQuaternion_QQuaternion_FromEulerAngles2(void* eulerAngles);
void* QQuaternion_QQuaternion_FromEulerAngles(float pitch, float yaw, float roll);
void* QQuaternion_QQuaternion_Nlerp(void* q1, void* q2, float t);
void* QQuaternion_QQuaternion_RotationTo(void* from, void* to);
void* QQuaternion_QQuaternion_Slerp(void* q1, void* q2, float t);
void* QQuaternion_NewQQuaternion();
void* QQuaternion_NewQQuaternion5(void* vector);
void* QQuaternion_NewQQuaternion4(float scalar, void* vector);
void* QQuaternion_NewQQuaternion3(float scalar, float xpos, float ypos, float zpos);
float QQuaternion_QQuaternion_DotProduct(void* q1, void* q2);
void QQuaternion_Normalize(void* ptr);
void QQuaternion_SetScalar(void* ptr, float scalar);
void QQuaternion_SetVector(void* ptr, void* vector);
void QQuaternion_SetVector2(void* ptr, float x, float y, float z);
void QQuaternion_SetX(void* ptr, float x);
void QQuaternion_SetY(void* ptr, float y);
void QQuaternion_SetZ(void* ptr, float z);
void* QQuaternion_Conjugated(void* ptr);
void* QQuaternion_Inverted(void* ptr);
void* QQuaternion_Normalized(void* ptr);
void* QQuaternion_RotatedVector(void* ptr, void* vector);
void* QQuaternion_ToEulerAngles(void* ptr);
void* QQuaternion_Vector(void* ptr);
void* QQuaternion_ToVector4D(void* ptr);
char QQuaternion_IsIdentity(void* ptr);
char QQuaternion_IsNull(void* ptr);
float QQuaternion_Length(void* ptr);
float QQuaternion_LengthSquared(void* ptr);
float QQuaternion_Scalar(void* ptr);
float QQuaternion_X(void* ptr);
float QQuaternion_Y(void* ptr);
float QQuaternion_Z(void* ptr);
void QQuaternion_GetAxes(void* ptr, void* xAxis, void* yAxis, void* zAxis);
void QQuaternion_GetAxisAndAngle2(void* ptr, void* axis, float angle);
void QQuaternion_GetAxisAndAngle(void* ptr, float x, float y, float z, float angle);
void QQuaternion_GetEulerAngles(void* ptr, float pitch, float yaw, float roll);
void* QRadialGradient_NewQRadialGradient();
void* QRadialGradient_NewQRadialGradient6(void* center, double centerRadius, void* focalPoint, double focalRadius);
void* QRadialGradient_NewQRadialGradient4(void* center, double radius);
void* QRadialGradient_NewQRadialGradient2(void* center, double radius, void* focalPoint);
void* QRadialGradient_NewQRadialGradient7(double cx, double cy, double centerRadius, double fx, double fy, double focalRadius);
void* QRadialGradient_NewQRadialGradient5(double cx, double cy, double radius);
void* QRadialGradient_NewQRadialGradient3(double cx, double cy, double radius, double fx, double fy);
void QRadialGradient_SetCenter(void* ptr, void* center);
void QRadialGradient_SetCenter2(void* ptr, double x, double y);
void QRadialGradient_SetCenterRadius(void* ptr, double radius);
void QRadialGradient_SetFocalPoint(void* ptr, void* focalPoint);
void QRadialGradient_SetFocalPoint2(void* ptr, double x, double y);
void QRadialGradient_SetFocalRadius(void* ptr, double radius);
void QRadialGradient_SetRadius(void* ptr, double radius);
void* QRadialGradient_Center(void* ptr);
void* QRadialGradient_FocalPoint(void* ptr);
double QRadialGradient_CenterRadius(void* ptr);
double QRadialGradient_FocalRadius(void* ptr);
double QRadialGradient_Radius(void* ptr);
void* QRasterWindow_NewQRasterWindow(void* parent);
void QRasterWindow_DestroyQRasterWindow(void* ptr);
void* QRawFont_QRawFont_FromFont(void* font, long long writingSystem);
void* QRawFont_NewQRawFont();
void* QRawFont_NewQRawFont3(void* fontData, double pixelSize, long long hintingPreference);
void* QRawFont_NewQRawFont4(void* other);
void* QRawFont_NewQRawFont2(struct QtGui_PackedString fileName, double pixelSize, long long hintingPreference);
void QRawFont_LoadFromData(void* ptr, void* fontData, double pixelSize, long long hintingPreference);
void QRawFont_LoadFromFile(void* ptr, struct QtGui_PackedString fileName, double pixelSize, long long hintingPreference);
void QRawFont_SetPixelSize(void* ptr, double pixelSize);
void QRawFont_Swap(void* ptr, void* other);
void QRawFont_DestroyQRawFont(void* ptr);
void* QRawFont_FontTable(void* ptr, char* tagName);
long long QRawFont_HintingPreference(void* ptr);
long long QRawFont_Style(void* ptr);
void* QRawFont_AlphaMapForGlyph(void* ptr, unsigned int glyphIndex, long long antialiasingType, void* transform);
struct QtGui_PackedList QRawFont_SupportedWritingSystems(void* ptr);
void* QRawFont_PathForGlyph(void* ptr, unsigned int glyphIndex);
void* QRawFont_BoundingRect(void* ptr, unsigned int glyphIndex);
struct QtGui_PackedString QRawFont_FamilyName(void* ptr);
struct QtGui_PackedString QRawFont_StyleName(void* ptr);
struct QtGui_PackedList QRawFont_AdvancesForGlyphIndexes2(void* ptr, void* glyphIndexes);
struct QtGui_PackedList QRawFont_AdvancesForGlyphIndexes(void* ptr, void* glyphIndexes, long long layoutFlags);
struct QtGui_PackedList QRawFont_GlyphIndexesForString(void* ptr, struct QtGui_PackedString text);
char QRawFont_AdvancesForGlyphIndexes3(void* ptr, unsigned int glyphIndexes, void* advances, int numGlyphs);
char QRawFont_AdvancesForGlyphIndexes4(void* ptr, unsigned int glyphIndexes, void* advances, int numGlyphs, long long layoutFlags);
char QRawFont_GlyphIndexesForChars(void* ptr, void* chars, int numChars, unsigned int glyphIndexes, int numGlyphs);
char QRawFont_IsValid(void* ptr);
char QRawFont_SupportsCharacter(void* ptr, void* character);
char QRawFont_SupportsCharacter2(void* ptr, unsigned int ucs4);
int QRawFont_Weight(void* ptr);
double QRawFont_Ascent(void* ptr);
double QRawFont_AverageCharWidth(void* ptr);
double QRawFont_CapHeight(void* ptr);
double QRawFont_Descent(void* ptr);
double QRawFont_Leading(void* ptr);
double QRawFont_LineThickness(void* ptr);
double QRawFont_MaxCharWidth(void* ptr);
double QRawFont_PixelSize(void* ptr);
double QRawFont_UnderlinePosition(void* ptr);
double QRawFont_UnitsPerEm(void* ptr);
double QRawFont_XHeight(void* ptr);
long long QRawFont___supportedWritingSystems_atList(void* ptr, int i);
void QRawFont___supportedWritingSystems_setList(void* ptr, long long i);
void* QRawFont___supportedWritingSystems_newList(void* ptr);
void* QRawFont___advancesForGlyphIndexes_atList2(void* ptr, int i);
void QRawFont___advancesForGlyphIndexes_setList2(void* ptr, void* i);
void* QRawFont___advancesForGlyphIndexes_newList2(void* ptr);
unsigned int QRawFont___advancesForGlyphIndexes_glyphIndexes_atList2(void* ptr, int i);
void QRawFont___advancesForGlyphIndexes_glyphIndexes_setList2(void* ptr, unsigned int i);
void* QRawFont___advancesForGlyphIndexes_glyphIndexes_newList2(void* ptr);
void* QRawFont___advancesForGlyphIndexes_atList(void* ptr, int i);
void QRawFont___advancesForGlyphIndexes_setList(void* ptr, void* i);
void* QRawFont___advancesForGlyphIndexes_newList(void* ptr);
unsigned int QRawFont___advancesForGlyphIndexes_glyphIndexes_atList(void* ptr, int i);
void QRawFont___advancesForGlyphIndexes_glyphIndexes_setList(void* ptr, unsigned int i);
void* QRawFont___advancesForGlyphIndexes_glyphIndexes_newList(void* ptr);
unsigned int QRawFont___glyphIndexesForString_atList(void* ptr, int i);
void QRawFont___glyphIndexesForString_setList(void* ptr, unsigned int i);
void* QRawFont___glyphIndexesForString_newList(void* ptr);
void* QRegExpValidator_NewQRegExpValidator(void* parent);
void* QRegExpValidator_NewQRegExpValidator2(void* rx, void* parent);
void QRegExpValidator_SetRegExp(void* ptr, void* rx);
void QRegExpValidator_DestroyQRegExpValidator(void* ptr);
long long QRegExpValidator_Validate(void* ptr, struct QtGui_PackedString input, int pos);
long long QRegExpValidator_ValidateDefault(void* ptr, struct QtGui_PackedString input, int pos);
void* QRegExpValidator_RegExp(void* ptr);
void* QRegion_NewQRegion();
void* QRegion_NewQRegion6(void* other);
void* QRegion_NewQRegion7(void* bm);
void* QRegion_NewQRegion4(void* a, long long fillRule);
void* QRegion_NewQRegion3(void* r, long long t);
void* QRegion_NewQRegion5(void* r);
void* QRegion_NewQRegion2(int x, int y, int w, int h, long long t);
void QRegion_SetRects(void* ptr, void* rects, int number);
void QRegion_Swap(void* ptr, void* other);
void QRegion_Translate2(void* ptr, void* point);
void QRegion_Translate(void* ptr, int dx, int dy);
void* QRegion_BoundingRect(void* ptr);
void* QRegion_Intersected2(void* ptr, void* rect);
void* QRegion_Intersected(void* ptr, void* r);
void* QRegion_Subtracted(void* ptr, void* r);
void* QRegion_Translated2(void* ptr, void* p);
void* QRegion_Translated(void* ptr, int dx, int dy);
void* QRegion_United2(void* ptr, void* rect);
void* QRegion_United(void* ptr, void* r);
void* QRegion_Xored(void* ptr, void* r);
struct QtGui_PackedList QRegion_Rects(void* ptr);
char QRegion_Contains(void* ptr, void* p);
char QRegion_Contains2(void* ptr, void* r);
char QRegion_Intersects2(void* ptr, void* rect);
char QRegion_Intersects(void* ptr, void* region);
char QRegion_IsEmpty(void* ptr);
char QRegion_IsNull(void* ptr);
int QRegion_RectCount(void* ptr);
void* QRegion___rects_atList(void* ptr, int i);
void QRegion___rects_setList(void* ptr, void* i);
void* QRegion___rects_newList(void* ptr);
void* QRegularExpressionValidator_NewQRegularExpressionValidator(void* parent);
void* QRegularExpressionValidator_NewQRegularExpressionValidator2(void* re, void* parent);
void QRegularExpressionValidator_ConnectRegularExpressionChanged(void* ptr);
void QRegularExpressionValidator_DisconnectRegularExpressionChanged(void* ptr);
void QRegularExpressionValidator_RegularExpressionChanged(void* ptr, void* re);
void QRegularExpressionValidator_SetRegularExpression(void* ptr, void* re);
void QRegularExpressionValidator_SetRegularExpressionDefault(void* ptr, void* re);
void QRegularExpressionValidator_DestroyQRegularExpressionValidator(void* ptr);
void* QRegularExpressionValidator_RegularExpression(void* ptr);
long long QRegularExpressionValidator_Validate(void* ptr, struct QtGui_PackedString input, int pos);
long long QRegularExpressionValidator_ValidateDefault(void* ptr, struct QtGui_PackedString input, int pos);
void* QResizeEvent_NewQResizeEvent(void* size, void* oldSize);
void* QResizeEvent_OldSize(void* ptr);
void* QResizeEvent_Size(void* ptr);
void* QRgba64_QRgba64_FromArgb32(unsigned int rgb);
void* QRgba64_QRgba64_FromRgba(char* red, char* green, char* blue, char* alpha);
void* QRgba64_QRgba64_FromRgba642(unsigned short r, unsigned short g, unsigned short b, unsigned short a);
void* QRgba64_QRgba64_FromRgba64(unsigned long long c);
void* QRgba64_NewQRgba64();
void QRgba64_SetAlpha(void* ptr, unsigned short alpha);
void QRgba64_SetBlue(void* ptr, unsigned short blue);
void QRgba64_SetGreen(void* ptr, unsigned short green);
void QRgba64_SetRed(void* ptr, unsigned short red);
void* QRgba64_Premultiplied(void* ptr);
void* QRgba64_Unpremultiplied(void* ptr);
char QRgba64_IsOpaque(void* ptr);
char QRgba64_IsTransparent(void* ptr);
unsigned short QRgba64_Alpha(void* ptr);
unsigned short QRgba64_Blue(void* ptr);
unsigned short QRgba64_Green(void* ptr);
unsigned short QRgba64_Red(void* ptr);
struct QtGui_PackedString QRgba64_Alpha8(void* ptr);
struct QtGui_PackedString QRgba64_Blue8(void* ptr);
struct QtGui_PackedString QRgba64_Green8(void* ptr);
struct QtGui_PackedString QRgba64_Red8(void* ptr);
unsigned int QRgba64_ToArgb32(void* ptr);
unsigned short QRgba64_ToRgb16(void* ptr);
void* QScreen_GrabWindow(void* ptr, uintptr_t window, int x, int y, int width, int height);
void QScreen_ConnectAvailableGeometryChanged(void* ptr);
void QScreen_DisconnectAvailableGeometryChanged(void* ptr);
void QScreen_AvailableGeometryChanged(void* ptr, void* geometry);
void QScreen_ConnectGeometryChanged(void* ptr);
void QScreen_DisconnectGeometryChanged(void* ptr);
void QScreen_GeometryChanged(void* ptr, void* geometry);
void QScreen_ConnectLogicalDotsPerInchChanged(void* ptr);
void QScreen_DisconnectLogicalDotsPerInchChanged(void* ptr);
void QScreen_LogicalDotsPerInchChanged(void* ptr, double dpi);
void QScreen_ConnectOrientationChanged(void* ptr);
void QScreen_DisconnectOrientationChanged(void* ptr);
void QScreen_OrientationChanged(void* ptr, long long orientation);
void QScreen_ConnectPhysicalDotsPerInchChanged(void* ptr);
void QScreen_DisconnectPhysicalDotsPerInchChanged(void* ptr);
void QScreen_PhysicalDotsPerInchChanged(void* ptr, double dpi);
void QScreen_ConnectPhysicalSizeChanged(void* ptr);
void QScreen_DisconnectPhysicalSizeChanged(void* ptr);
void QScreen_PhysicalSizeChanged(void* ptr, void* size);
void QScreen_ConnectPrimaryOrientationChanged(void* ptr);
void QScreen_DisconnectPrimaryOrientationChanged(void* ptr);
void QScreen_PrimaryOrientationChanged(void* ptr, long long orientation);
void QScreen_ConnectRefreshRateChanged(void* ptr);
void QScreen_DisconnectRefreshRateChanged(void* ptr);
void QScreen_RefreshRateChanged(void* ptr, double refreshRate);
void QScreen_SetOrientationUpdateMask(void* ptr, long long mask);
void QScreen_ConnectVirtualGeometryChanged(void* ptr);
void QScreen_DisconnectVirtualGeometryChanged(void* ptr);
void QScreen_VirtualGeometryChanged(void* ptr, void* rect);
void QScreen_DestroyQScreen(void* ptr);
struct QtGui_PackedList QScreen_VirtualSiblings(void* ptr);
void* QScreen_AvailableGeometry(void* ptr);
void* QScreen_AvailableVirtualGeometry(void* ptr);
void* QScreen_Geometry(void* ptr);
void* QScreen_MapBetween(void* ptr, long long a, long long b, void* rect);
void* QScreen_VirtualGeometry(void* ptr);
void* QScreen_AvailableSize(void* ptr);
void* QScreen_AvailableVirtualSize(void* ptr);
void* QScreen_Size(void* ptr);
void* QScreen_VirtualSize(void* ptr);
void* QScreen_PhysicalSize(void* ptr);
struct QtGui_PackedString QScreen_Manufacturer(void* ptr);
struct QtGui_PackedString QScreen_Model(void* ptr);
struct QtGui_PackedString QScreen_Name(void* ptr);
struct QtGui_PackedString QScreen_SerialNumber(void* ptr);
void* QScreen_TransformBetween(void* ptr, long long a, long long b, void* target);
long long QScreen_NativeOrientation(void* ptr);
long long QScreen_Orientation(void* ptr);
long long QScreen_PrimaryOrientation(void* ptr);
long long QScreen_OrientationUpdateMask(void* ptr);
char QScreen_IsLandscape(void* ptr, long long o);
char QScreen_IsPortrait(void* ptr, long long o);
int QScreen_AngleBetween(void* ptr, long long a, long long b);
int QScreen_Depth(void* ptr);
double QScreen_DevicePixelRatio(void* ptr);
double QScreen_LogicalDotsPerInch(void* ptr);
double QScreen_LogicalDotsPerInchX(void* ptr);
double QScreen_LogicalDotsPerInchY(void* ptr);
double QScreen_PhysicalDotsPerInch(void* ptr);
double QScreen_PhysicalDotsPerInchX(void* ptr);
double QScreen_PhysicalDotsPerInchY(void* ptr);
double QScreen_RefreshRate(void* ptr);
void* QScreen___virtualSiblings_atList(void* ptr, int i);
void QScreen___virtualSiblings_setList(void* ptr, void* i);
void* QScreen___virtualSiblings_newList(void* ptr);
void* QScreen___dynamicPropertyNames_atList(void* ptr, int i);
void QScreen___dynamicPropertyNames_setList(void* ptr, void* i);
void* QScreen___dynamicPropertyNames_newList(void* ptr);
void* QScreen___findChildren_atList2(void* ptr, int i);
void QScreen___findChildren_setList2(void* ptr, void* i);
void* QScreen___findChildren_newList2(void* ptr);
void* QScreen___findChildren_atList3(void* ptr, int i);
void QScreen___findChildren_setList3(void* ptr, void* i);
void* QScreen___findChildren_newList3(void* ptr);
void* QScreen___findChildren_atList(void* ptr, int i);
void QScreen___findChildren_setList(void* ptr, void* i);
void* QScreen___findChildren_newList(void* ptr);
void* QScreen___children_atList(void* ptr, int i);
void QScreen___children_setList(void* ptr, void* i);
void* QScreen___children_newList(void* ptr);
char QScreen_EventDefault(void* ptr, void* e);
char QScreen_EventFilterDefault(void* ptr, void* watched, void* event);
void QScreen_ChildEventDefault(void* ptr, void* event);
void QScreen_ConnectNotifyDefault(void* ptr, void* sign);
void QScreen_CustomEventDefault(void* ptr, void* event);
void QScreen_DeleteLaterDefault(void* ptr);
void QScreen_DisconnectNotifyDefault(void* ptr, void* sign);
void QScreen_TimerEventDefault(void* ptr, void* event);
void* QScreen_MetaObjectDefault(void* ptr);
void* QScrollEvent_NewQScrollEvent(void* contentPos, void* overshootDistance, long long scrollState);
void QScrollEvent_DestroyQScrollEvent(void* ptr);
void* QScrollEvent_ContentPos(void* ptr);
void* QScrollEvent_OvershootDistance(void* ptr);
long long QScrollEvent_ScrollState(void* ptr);
void* QScrollPrepareEvent_NewQScrollPrepareEvent(void* startPos);
void QScrollPrepareEvent_SetContentPos(void* ptr, void* pos);
void QScrollPrepareEvent_SetContentPosRange(void* ptr, void* rect);
void QScrollPrepareEvent_SetViewportSize(void* ptr, void* size);
void QScrollPrepareEvent_DestroyQScrollPrepareEvent(void* ptr);
void* QScrollPrepareEvent_ContentPos(void* ptr);
void* QScrollPrepareEvent_StartPos(void* ptr);
void* QScrollPrepareEvent_ContentPosRange(void* ptr);
void* QScrollPrepareEvent_ViewportSize(void* ptr);
char QSessionManager_AllowsErrorInteraction(void* ptr);
char QSessionManager_AllowsInteraction(void* ptr);
void QSessionManager_Cancel(void* ptr);
void QSessionManager_Release(void* ptr);
void QSessionManager_RequestPhase2(void* ptr);
void QSessionManager_SetDiscardCommand(void* ptr, struct QtGui_PackedString command);
void QSessionManager_SetManagerProperty2(void* ptr, struct QtGui_PackedString name, struct QtGui_PackedString value);
void QSessionManager_SetManagerProperty(void* ptr, struct QtGui_PackedString name, struct QtGui_PackedString value);
void QSessionManager_SetRestartCommand(void* ptr, struct QtGui_PackedString command);
void QSessionManager_SetRestartHint(void* ptr, long long hint);
struct QtGui_PackedString QSessionManager_SessionId(void* ptr);
struct QtGui_PackedString QSessionManager_SessionKey(void* ptr);
struct QtGui_PackedString QSessionManager_DiscardCommand(void* ptr);
struct QtGui_PackedString QSessionManager_RestartCommand(void* ptr);
long long QSessionManager_RestartHint(void* ptr);
char QSessionManager_IsPhase2(void* ptr);
void* QSessionManager___dynamicPropertyNames_atList(void* ptr, int i);
void QSessionManager___dynamicPropertyNames_setList(void* ptr, void* i);
void* QSessionManager___dynamicPropertyNames_newList(void* ptr);
void* QSessionManager___findChildren_atList2(void* ptr, int i);
void QSessionManager___findChildren_setList2(void* ptr, void* i);
void* QSessionManager___findChildren_newList2(void* ptr);
void* QSessionManager___findChildren_atList3(void* ptr, int i);
void QSessionManager___findChildren_setList3(void* ptr, void* i);
void* QSessionManager___findChildren_newList3(void* ptr);
void* QSessionManager___findChildren_atList(void* ptr, int i);
void QSessionManager___findChildren_setList(void* ptr, void* i);
void* QSessionManager___findChildren_newList(void* ptr);
void* QSessionManager___children_atList(void* ptr, int i);
void QSessionManager___children_setList(void* ptr, void* i);
void* QSessionManager___children_newList(void* ptr);
char QSessionManager_EventDefault(void* ptr, void* e);
char QSessionManager_EventFilterDefault(void* ptr, void* watched, void* event);
void QSessionManager_ChildEventDefault(void* ptr, void* event);
void QSessionManager_ConnectNotifyDefault(void* ptr, void* sign);
void QSessionManager_CustomEventDefault(void* ptr, void* event);
void QSessionManager_DeleteLaterDefault(void* ptr);
void QSessionManager_DisconnectNotifyDefault(void* ptr, void* sign);
void QSessionManager_TimerEventDefault(void* ptr, void* event);
void* QSessionManager_MetaObjectDefault(void* ptr);
void* QShortcutEvent_NewQShortcutEvent(void* key, int id, char ambiguous);
void QShortcutEvent_DestroyQShortcutEvent(void* ptr);
char QShortcutEvent_IsAmbiguous(void* ptr);
void* QShortcutEvent_Key(void* ptr);
int QShortcutEvent_ShortcutId(void* ptr);
char QShortcutEvent_Ambig(void* ptr);
void QShortcutEvent_SetAmbig(void* ptr, char vbo);
void* QShortcutEvent_Sequence(void* ptr);
void QShortcutEvent_SetSequence(void* ptr, void* vqk);
int QShortcutEvent_Sid(void* ptr);
void QShortcutEvent_SetSid(void* ptr, int vin);
void* QShowEvent_NewQShowEvent();
struct QtGui_PackedList QStandardItem_TakeColumn(void* ptr, int column);
struct QtGui_PackedList QStandardItem_TakeRow(void* ptr, int row);
void* QStandardItem_TakeChild(void* ptr, int row, int column);
void* QStandardItem_NewQStandardItem();
void* QStandardItem_NewQStandardItem3(void* icon, struct QtGui_PackedString text);
void* QStandardItem_NewQStandardItem5(void* other);
void* QStandardItem_NewQStandardItem2(struct QtGui_PackedString text);
void* QStandardItem_NewQStandardItem4(int rows, int columns);
void QStandardItem_AppendColumn(void* ptr, void* items);
void QStandardItem_AppendRow2(void* ptr, void* item);
void QStandardItem_AppendRow(void* ptr, void* items);
void QStandardItem_AppendRows(void* ptr, void* items);
void QStandardItem_EmitDataChanged(void* ptr);
void QStandardItem_InsertColumn(void* ptr, int column, void* items);
void QStandardItem_InsertColumns(void* ptr, int column, int count);
void QStandardItem_InsertRow2(void* ptr, int row, void* item);
void QStandardItem_InsertRow(void* ptr, int row, void* items);
void QStandardItem_InsertRows(void* ptr, int row, void* items);
void QStandardItem_InsertRows2(void* ptr, int row, int count);
void QStandardItem_Read(void* ptr, void* in);
void QStandardItem_ReadDefault(void* ptr, void* in);
void QStandardItem_RemoveColumn(void* ptr, int column);
void QStandardItem_RemoveColumns(void* ptr, int column, int count);
void QStandardItem_RemoveRow(void* ptr, int row);
void QStandardItem_RemoveRows(void* ptr, int row, int count);
void QStandardItem_SetAccessibleDescription(void* ptr, struct QtGui_PackedString accessibleDescription);
void QStandardItem_SetAccessibleText(void* ptr, struct QtGui_PackedString accessibleText);
void QStandardItem_SetAutoTristate(void* ptr, char tristate);
void QStandardItem_SetBackground(void* ptr, void* brush);
void QStandardItem_SetCheckState(void* ptr, long long state);
void QStandardItem_SetCheckable(void* ptr, char checkable);
void QStandardItem_SetChild2(void* ptr, int row, void* item);
void QStandardItem_SetChild(void* ptr, int row, int column, void* item);
void QStandardItem_SetColumnCount(void* ptr, int columns);
void QStandardItem_SetData(void* ptr, void* value, int role);
void QStandardItem_SetDataDefault(void* ptr, void* value, int role);
void QStandardItem_SetDragEnabled(void* ptr, char dragEnabled);
void QStandardItem_SetDropEnabled(void* ptr, char dropEnabled);
void QStandardItem_SetEditable(void* ptr, char editable);
void QStandardItem_SetEnabled(void* ptr, char enabled);
void QStandardItem_SetFlags(void* ptr, long long flags);
void QStandardItem_SetFont(void* ptr, void* font);
void QStandardItem_SetForeground(void* ptr, void* brush);
void QStandardItem_SetIcon(void* ptr, void* icon);
void QStandardItem_SetRowCount(void* ptr, int rows);
void QStandardItem_SetSelectable(void* ptr, char selectable);
void QStandardItem_SetSizeHint(void* ptr, void* size);
void QStandardItem_SetStatusTip(void* ptr, struct QtGui_PackedString statusTip);
void QStandardItem_SetText(void* ptr, struct QtGui_PackedString text);
void QStandardItem_SetTextAlignment(void* ptr, long long alignment);
void QStandardItem_SetToolTip(void* ptr, struct QtGui_PackedString toolTip);
void QStandardItem_SetUserTristate(void* ptr, char tristate);
void QStandardItem_SetWhatsThis(void* ptr, struct QtGui_PackedString whatsThis);
void QStandardItem_SortChildren(void* ptr, int column, long long order);
void QStandardItem_DestroyQStandardItem(void* ptr);
void QStandardItem_DestroyQStandardItemDefault(void* ptr);
void* QStandardItem_Background(void* ptr);
void* QStandardItem_Foreground(void* ptr);
void* QStandardItem_Font(void* ptr);
void* QStandardItem_Icon(void* ptr);
void* QStandardItem_Index(void* ptr);
void* QStandardItem_SizeHint(void* ptr);
void* QStandardItem_Child(void* ptr, int row, int column);
void* QStandardItem_Clone(void* ptr);
void* QStandardItem_CloneDefault(void* ptr);
void* QStandardItem_Parent(void* ptr);
void* QStandardItem_Model(void* ptr);
struct QtGui_PackedString QStandardItem_AccessibleDescription(void* ptr);
struct QtGui_PackedString QStandardItem_AccessibleText(void* ptr);
struct QtGui_PackedString QStandardItem_StatusTip(void* ptr);
struct QtGui_PackedString QStandardItem_Text(void* ptr);
struct QtGui_PackedString QStandardItem_ToolTip(void* ptr);
struct QtGui_PackedString QStandardItem_WhatsThis(void* ptr);
void* QStandardItem_Data(void* ptr, int role);
void* QStandardItem_DataDefault(void* ptr, int role);
long long QStandardItem_TextAlignment(void* ptr);
long long QStandardItem_CheckState(void* ptr);
long long QStandardItem_Flags(void* ptr);
char QStandardItem_HasChildren(void* ptr);
char QStandardItem_IsAutoTristate(void* ptr);
char QStandardItem_IsCheckable(void* ptr);
char QStandardItem_IsDragEnabled(void* ptr);
char QStandardItem_IsDropEnabled(void* ptr);
char QStandardItem_IsEditable(void* ptr);
char QStandardItem_IsEnabled(void* ptr);
char QStandardItem_IsSelectable(void* ptr);
char QStandardItem_IsUserTristate(void* ptr);
int QStandardItem_Column(void* ptr);
int QStandardItem_ColumnCount(void* ptr);
int QStandardItem_Row(void* ptr);
int QStandardItem_RowCount(void* ptr);
int QStandardItem_Type(void* ptr);
int QStandardItem_TypeDefault(void* ptr);
void QStandardItem_Write(void* ptr, void* out);
void QStandardItem_WriteDefault(void* ptr, void* out);
void* QStandardItem___takeColumn_atList(void* ptr, int i);
void QStandardItem___takeColumn_setList(void* ptr, void* i);
void* QStandardItem___takeColumn_newList(void* ptr);
void* QStandardItem___takeRow_atList(void* ptr, int i);
void QStandardItem___takeRow_setList(void* ptr, void* i);
void* QStandardItem___takeRow_newList(void* ptr);
void* QStandardItem___appendColumn_items_atList(void* ptr, int i);
void QStandardItem___appendColumn_items_setList(void* ptr, void* i);
void* QStandardItem___appendColumn_items_newList(void* ptr);
void* QStandardItem___appendRow_items_atList(void* ptr, int i);
void QStandardItem___appendRow_items_setList(void* ptr, void* i);
void* QStandardItem___appendRow_items_newList(void* ptr);
void* QStandardItem___appendRows_items_atList(void* ptr, int i);
void QStandardItem___appendRows_items_setList(void* ptr, void* i);
void* QStandardItem___appendRows_items_newList(void* ptr);
void* QStandardItem___insertColumn_items_atList(void* ptr, int i);
void QStandardItem___insertColumn_items_setList(void* ptr, void* i);
void* QStandardItem___insertColumn_items_newList(void* ptr);
void* QStandardItem___insertRow_items_atList(void* ptr, int i);
void QStandardItem___insertRow_items_setList(void* ptr, void* i);
void* QStandardItem___insertRow_items_newList(void* ptr);
void* QStandardItem___insertRows_items_atList(void* ptr, int i);
void QStandardItem___insertRows_items_setList(void* ptr, void* i);
void* QStandardItem___insertRows_items_newList(void* ptr);
struct QtGui_PackedList QStandardItemModel_TakeColumn(void* ptr, int column);
struct QtGui_PackedList QStandardItemModel_TakeRow(void* ptr, int row);
void* QStandardItemModel_TakeHorizontalHeaderItem(void* ptr, int column);
void* QStandardItemModel_TakeItem(void* ptr, int row, int column);
void* QStandardItemModel_TakeVerticalHeaderItem(void* ptr, int row);
void* QStandardItemModel_NewQStandardItemModel(void* parent);
void* QStandardItemModel_NewQStandardItemModel2(int rows, int columns, void* parent);
char QStandardItemModel_DropMimeDataDefault(void* ptr, void* data, long long action, int row, int column, void* parent);
char QStandardItemModel_InsertColumnsDefault(void* ptr, int column, int count, void* parent);
char QStandardItemModel_InsertRowsDefault(void* ptr, int row, int count, void* parent);
char QStandardItemModel_RemoveColumnsDefault(void* ptr, int column, int count, void* parent);
char QStandardItemModel_RemoveRowsDefault(void* ptr, int row, int count, void* parent);
char QStandardItemModel_SetDataDefault(void* ptr, void* index, void* value, int role);
char QStandardItemModel_SetHeaderDataDefault(void* ptr, int section, long long orientation, void* value, int role);
char QStandardItemModel_SetItemDataDefault(void* ptr, void* index, void* roles);
void QStandardItemModel_AppendColumn(void* ptr, void* items);
void QStandardItemModel_AppendRow2(void* ptr, void* item);
void QStandardItemModel_AppendRow(void* ptr, void* items);
void QStandardItemModel_Clear(void* ptr);
void QStandardItemModel_InsertColumn(void* ptr, int column, void* items);
void QStandardItemModel_InsertRow2(void* ptr, int row, void* item);
void QStandardItemModel_InsertRow(void* ptr, int row, void* items);
void QStandardItemModel_ConnectItemChanged(void* ptr);
void QStandardItemModel_DisconnectItemChanged(void* ptr);
void QStandardItemModel_ItemChanged(void* ptr, void* item);
void QStandardItemModel_SetColumnCount(void* ptr, int columns);
void QStandardItemModel_SetHorizontalHeaderItem(void* ptr, int column, void* item);
void QStandardItemModel_SetHorizontalHeaderLabels(void* ptr, struct QtGui_PackedString labels);
void QStandardItemModel_SetItem2(void* ptr, int row, void* item);
void QStandardItemModel_SetItem(void* ptr, int row, int column, void* item);
void QStandardItemModel_SetItemPrototype(void* ptr, void* item);
void QStandardItemModel_SetItemRoleNames(void* ptr, void* roleNames);
void QStandardItemModel_SetRowCount(void* ptr, int rows);
void QStandardItemModel_SetSortRole(void* ptr, int role);
void QStandardItemModel_SetVerticalHeaderItem(void* ptr, int row, void* item);
void QStandardItemModel_SetVerticalHeaderLabels(void* ptr, struct QtGui_PackedString labels);
void QStandardItemModel_SortDefault(void* ptr, int column, long long order);
void QStandardItemModel_DestroyQStandardItemModel(void* ptr);
struct QtGui_PackedList QStandardItemModel_FindItems(void* ptr, struct QtGui_PackedString text, long long flags, int column);
struct QtGui_PackedList QStandardItemModel_ItemDataDefault(void* ptr, void* index);
void* QStandardItemModel_MimeDataDefault(void* ptr, void* indexes);
void* QStandardItemModel_Index(void* ptr, int row, int column, void* parent);
void* QStandardItemModel_IndexDefault(void* ptr, int row, int column, void* parent);
void* QStandardItemModel_IndexFromItem(void* ptr, void* item);
void* QStandardItemModel_Parent(void* ptr, void* child);
void* QStandardItemModel_ParentDefault(void* ptr, void* child);
void* QStandardItemModel_SiblingDefault(void* ptr, int row, int column, void* idx);
void* QStandardItemModel_HorizontalHeaderItem(void* ptr, int column);
void* QStandardItemModel_InvisibleRootItem(void* ptr);
void* QStandardItemModel_Item(void* ptr, int row, int column);
void* QStandardItemModel_ItemFromIndex(void* ptr, void* index);
void* QStandardItemModel_VerticalHeaderItem(void* ptr, int row);
struct QtGui_PackedString QStandardItemModel_MimeTypesDefault(void* ptr);
void* QStandardItemModel_Data(void* ptr, void* index, int role);
void* QStandardItemModel_DataDefault(void* ptr, void* index, int role);
void* QStandardItemModel_HeaderDataDefault(void* ptr, int section, long long orientation, int role);
long long QStandardItemModel_SupportedDropActionsDefault(void* ptr);
long long QStandardItemModel_FlagsDefault(void* ptr, void* index);
char QStandardItemModel_HasChildrenDefault(void* ptr, void* parent);
void* QStandardItemModel_ItemPrototype(void* ptr);
int QStandardItemModel_ColumnCount(void* ptr, void* parent);
int QStandardItemModel_ColumnCountDefault(void* ptr, void* parent);
int QStandardItemModel_RowCount(void* ptr, void* parent);
int QStandardItemModel_RowCountDefault(void* ptr, void* parent);
int QStandardItemModel_SortRole(void* ptr);
void* QStandardItemModel___takeColumn_atList(void* ptr, int i);
void QStandardItemModel___takeColumn_setList(void* ptr, void* i);
void* QStandardItemModel___takeColumn_newList(void* ptr);
void* QStandardItemModel___takeRow_atList(void* ptr, int i);
void QStandardItemModel___takeRow_setList(void* ptr, void* i);
void* QStandardItemModel___takeRow_newList(void* ptr);
void* QStandardItemModel___setItemData_roles_atList(void* ptr, int i);
void QStandardItemModel___setItemData_roles_setList(void* ptr, int key, void* i);
void* QStandardItemModel___setItemData_roles_newList(void* ptr);
struct QtGui_PackedList QStandardItemModel___setItemData_keyList(void* ptr);
void* QStandardItemModel___appendColumn_items_atList(void* ptr, int i);
void QStandardItemModel___appendColumn_items_setList(void* ptr, void* i);
void* QStandardItemModel___appendColumn_items_newList(void* ptr);
void* QStandardItemModel___appendRow_items_atList(void* ptr, int i);
void QStandardItemModel___appendRow_items_setList(void* ptr, void* i);
void* QStandardItemModel___appendRow_items_newList(void* ptr);
void* QStandardItemModel___insertColumn_items_atList(void* ptr, int i);
void QStandardItemModel___insertColumn_items_setList(void* ptr, void* i);
void* QStandardItemModel___insertColumn_items_newList(void* ptr);
void* QStandardItemModel___insertRow_items_atList(void* ptr, int i);
void QStandardItemModel___insertRow_items_setList(void* ptr, void* i);
void* QStandardItemModel___insertRow_items_newList(void* ptr);
void* QStandardItemModel___setItemRoleNames_roleNames_atList(void* ptr, int i);
void QStandardItemModel___setItemRoleNames_roleNames_setList(void* ptr, int key, void* i);
void* QStandardItemModel___setItemRoleNames_roleNames_newList(void* ptr);
struct QtGui_PackedList QStandardItemModel___setItemRoleNames_keyList(void* ptr);
void* QStandardItemModel___findItems_atList(void* ptr, int i);
void QStandardItemModel___findItems_setList(void* ptr, void* i);
void* QStandardItemModel___findItems_newList(void* ptr);
void* QStandardItemModel___itemData_atList(void* ptr, int i);
void QStandardItemModel___itemData_setList(void* ptr, int key, void* i);
void* QStandardItemModel___itemData_newList(void* ptr);
struct QtGui_PackedList QStandardItemModel___itemData_keyList(void* ptr);
void* QStandardItemModel___mimeData_indexes_atList(void* ptr, int i);
void QStandardItemModel___mimeData_indexes_setList(void* ptr, void* i);
void* QStandardItemModel___mimeData_indexes_newList(void* ptr);
int QStandardItemModel_____setItemData_keyList_atList(void* ptr, int i);
void QStandardItemModel_____setItemData_keyList_setList(void* ptr, int i);
void* QStandardItemModel_____setItemData_keyList_newList(void* ptr);
int QStandardItemModel_____setItemRoleNames_keyList_atList(void* ptr, int i);
void QStandardItemModel_____setItemRoleNames_keyList_setList(void* ptr, int i);
void* QStandardItemModel_____setItemRoleNames_keyList_newList(void* ptr);
int QStandardItemModel_____itemData_keyList_atList(void* ptr, int i);
void QStandardItemModel_____itemData_keyList_setList(void* ptr, int i);
void* QStandardItemModel_____itemData_keyList_newList(void* ptr);
void* QStandardItemModel___changePersistentIndexList_from_atList(void* ptr, int i);
void QStandardItemModel___changePersistentIndexList_from_setList(void* ptr, void* i);
void* QStandardItemModel___changePersistentIndexList_from_newList(void* ptr);
void* QStandardItemModel___changePersistentIndexList_to_atList(void* ptr, int i);
void QStandardItemModel___changePersistentIndexList_to_setList(void* ptr, void* i);
void* QStandardItemModel___changePersistentIndexList_to_newList(void* ptr);
int QStandardItemModel___dataChanged_roles_atList(void* ptr, int i);
void QStandardItemModel___dataChanged_roles_setList(void* ptr, int i);
void* QStandardItemModel___dataChanged_roles_newList(void* ptr);
void* QStandardItemModel___layoutAboutToBeChanged_parents_atList(void* ptr, int i);
void QStandardItemModel___layoutAboutToBeChanged_parents_setList(void* ptr, void* i);
void* QStandardItemModel___layoutAboutToBeChanged_parents_newList(void* ptr);
void* QStandardItemModel___layoutChanged_parents_atList(void* ptr, int i);
void QStandardItemModel___layoutChanged_parents_setList(void* ptr, void* i);
void* QStandardItemModel___layoutChanged_parents_newList(void* ptr);
void* QStandardItemModel___roleNames_atList(void* ptr, int i);
void QStandardItemModel___roleNames_setList(void* ptr, int key, void* i);
void* QStandardItemModel___roleNames_newList(void* ptr);
struct QtGui_PackedList QStandardItemModel___roleNames_keyList(void* ptr);
void* QStandardItemModel___match_atList(void* ptr, int i);
void QStandardItemModel___match_setList(void* ptr, void* i);
void* QStandardItemModel___match_newList(void* ptr);
void* QStandardItemModel___persistentIndexList_atList(void* ptr, int i);
void QStandardItemModel___persistentIndexList_setList(void* ptr, void* i);
void* QStandardItemModel___persistentIndexList_newList(void* ptr);
int QStandardItemModel_____doSetRoleNames_keyList_atList(void* ptr, int i);
void QStandardItemModel_____doSetRoleNames_keyList_setList(void* ptr, int i);
void* QStandardItemModel_____doSetRoleNames_keyList_newList(void* ptr);
int QStandardItemModel_____setRoleNames_keyList_atList(void* ptr, int i);
void QStandardItemModel_____setRoleNames_keyList_setList(void* ptr, int i);
void* QStandardItemModel_____setRoleNames_keyList_newList(void* ptr);
int QStandardItemModel_____roleNames_keyList_atList(void* ptr, int i);
void QStandardItemModel_____roleNames_keyList_setList(void* ptr, int i);
void* QStandardItemModel_____roleNames_keyList_newList(void* ptr);
void* QStandardItemModel___dynamicPropertyNames_atList(void* ptr, int i);
void QStandardItemModel___dynamicPropertyNames_setList(void* ptr, void* i);
void* QStandardItemModel___dynamicPropertyNames_newList(void* ptr);
void* QStandardItemModel___findChildren_atList2(void* ptr, int i);
void QStandardItemModel___findChildren_setList2(void* ptr, void* i);
void* QStandardItemModel___findChildren_newList2(void* ptr);
void* QStandardItemModel___findChildren_atList3(void* ptr, int i);
void QStandardItemModel___findChildren_setList3(void* ptr, void* i);
void* QStandardItemModel___findChildren_newList3(void* ptr);
void* QStandardItemModel___findChildren_atList(void* ptr, int i);
void QStandardItemModel___findChildren_setList(void* ptr, void* i);
void* QStandardItemModel___findChildren_newList(void* ptr);
void* QStandardItemModel___children_atList(void* ptr, int i);
void QStandardItemModel___children_setList(void* ptr, void* i);
void* QStandardItemModel___children_newList(void* ptr);
char QStandardItemModel_MoveColumnsDefault(void* ptr, void* sourceParent, int sourceColumn, int count, void* destinationParent, int destinationChild);
char QStandardItemModel_MoveRowsDefault(void* ptr, void* sourceParent, int sourceRow, int count, void* destinationParent, int destinationChild);
char QStandardItemModel_SubmitDefault(void* ptr);
void QStandardItemModel_FetchMoreDefault(void* ptr, void* parent);
void QStandardItemModel_ResetInternalDataDefault(void* ptr);
void QStandardItemModel_RevertDefault(void* ptr);
struct QtGui_PackedList QStandardItemModel_RoleNamesDefault(void* ptr);
void* QStandardItemModel_BuddyDefault(void* ptr, void* index);
struct QtGui_PackedList QStandardItemModel_MatchDefault(void* ptr, void* start, int role, void* value, int hits, long long flags);
void* QStandardItemModel_SpanDefault(void* ptr, void* index);
long long QStandardItemModel_SupportedDragActionsDefault(void* ptr);
char QStandardItemModel_CanDropMimeDataDefault(void* ptr, void* data, long long action, int row, int column, void* parent);
char QStandardItemModel_CanFetchMoreDefault(void* ptr, void* parent);
char QStandardItemModel_EventDefault(void* ptr, void* e);
char QStandardItemModel_EventFilterDefault(void* ptr, void* watched, void* event);
void QStandardItemModel_ChildEventDefault(void* ptr, void* event);
void QStandardItemModel_ConnectNotifyDefault(void* ptr, void* sign);
void QStandardItemModel_CustomEventDefault(void* ptr, void* event);
void QStandardItemModel_DeleteLaterDefault(void* ptr);
void QStandardItemModel_DisconnectNotifyDefault(void* ptr, void* sign);
void QStandardItemModel_TimerEventDefault(void* ptr, void* event);
void* QStandardItemModel_MetaObjectDefault(void* ptr);
void* QStaticText_NewQStaticText();
void* QStaticText_NewQStaticText3(void* other);
void* QStaticText_NewQStaticText2(struct QtGui_PackedString text);
void QStaticText_Prepare(void* ptr, void* matrix, void* font);
void QStaticText_SetPerformanceHint(void* ptr, long long performanceHint);
void QStaticText_SetText(void* ptr, struct QtGui_PackedString text);
void QStaticText_SetTextFormat(void* ptr, long long textFormat);
void QStaticText_SetTextOption(void* ptr, void* textOption);
void QStaticText_SetTextWidth(void* ptr, double textWidth);
void QStaticText_Swap(void* ptr, void* other);
void QStaticText_DestroyQStaticText(void* ptr);
long long QStaticText_PerformanceHint(void* ptr);
void* QStaticText_Size(void* ptr);
struct QtGui_PackedString QStaticText_Text(void* ptr);
void* QStaticText_TextOption(void* ptr);
long long QStaticText_TextFormat(void* ptr);
double QStaticText_TextWidth(void* ptr);
void* QStatusTipEvent_NewQStatusTipEvent(struct QtGui_PackedString tip);
struct QtGui_PackedString QStatusTipEvent_Tip(void* ptr);
void QStyleHints_ConnectCursorFlashTimeChanged(void* ptr);
void QStyleHints_DisconnectCursorFlashTimeChanged(void* ptr);
void QStyleHints_CursorFlashTimeChanged(void* ptr, int cursorFlashTime);
void QStyleHints_ConnectKeyboardInputIntervalChanged(void* ptr);
void QStyleHints_DisconnectKeyboardInputIntervalChanged(void* ptr);
void QStyleHints_KeyboardInputIntervalChanged(void* ptr, int keyboardInputInterval);
void QStyleHints_ConnectMouseDoubleClickIntervalChanged(void* ptr);
void QStyleHints_DisconnectMouseDoubleClickIntervalChanged(void* ptr);
void QStyleHints_MouseDoubleClickIntervalChanged(void* ptr, int mouseDoubleClickInterval);
void QStyleHints_ConnectMousePressAndHoldIntervalChanged(void* ptr);
void QStyleHints_DisconnectMousePressAndHoldIntervalChanged(void* ptr);
void QStyleHints_MousePressAndHoldIntervalChanged(void* ptr, int mousePressAndHoldInterval);
void QStyleHints_SetUseHoverEffects(void* ptr, char useHoverEffects);
void QStyleHints_ConnectStartDragDistanceChanged(void* ptr);
void QStyleHints_DisconnectStartDragDistanceChanged(void* ptr);
void QStyleHints_StartDragDistanceChanged(void* ptr, int startDragDistance);
void QStyleHints_ConnectStartDragTimeChanged(void* ptr);
void QStyleHints_DisconnectStartDragTimeChanged(void* ptr);
void QStyleHints_StartDragTimeChanged(void* ptr, int startDragTime);
void QStyleHints_ConnectTabFocusBehaviorChanged(void* ptr);
void QStyleHints_DisconnectTabFocusBehaviorChanged(void* ptr);
void QStyleHints_TabFocusBehaviorChanged(void* ptr, long long tabFocusBehavior);
void QStyleHints_ConnectUseHoverEffectsChanged(void* ptr);
void QStyleHints_DisconnectUseHoverEffectsChanged(void* ptr);
void QStyleHints_UseHoverEffectsChanged(void* ptr, char useHoverEffects);
void QStyleHints_ConnectWheelScrollLinesChanged(void* ptr);
void QStyleHints_DisconnectWheelScrollLinesChanged(void* ptr);
void QStyleHints_WheelScrollLinesChanged(void* ptr, int scrollLines);
void* QStyleHints_PasswordMaskCharacter(void* ptr);
long long QStyleHints_TabFocusBehavior(void* ptr);
char QStyleHints_SetFocusOnTouchRelease(void* ptr);
char QStyleHints_ShowIsFullScreen(void* ptr);
char QStyleHints_ShowIsMaximized(void* ptr);
char QStyleHints_SingleClickActivation(void* ptr);
char QStyleHints_UseHoverEffects(void* ptr);
char QStyleHints_UseRtlExtensions(void* ptr);
int QStyleHints_CursorFlashTime(void* ptr);
int QStyleHints_KeyboardAutoRepeatRate(void* ptr);
int QStyleHints_KeyboardInputInterval(void* ptr);
int QStyleHints_MouseDoubleClickInterval(void* ptr);
int QStyleHints_MousePressAndHoldInterval(void* ptr);
int QStyleHints_PasswordMaskDelay(void* ptr);
int QStyleHints_StartDragDistance(void* ptr);
int QStyleHints_StartDragTime(void* ptr);
int QStyleHints_StartDragVelocity(void* ptr);
int QStyleHints_WheelScrollLines(void* ptr);
double QStyleHints_FontSmoothingGamma(void* ptr);
void* QStyleHints___dynamicPropertyNames_atList(void* ptr, int i);
void QStyleHints___dynamicPropertyNames_setList(void* ptr, void* i);
void* QStyleHints___dynamicPropertyNames_newList(void* ptr);
void* QStyleHints___findChildren_atList2(void* ptr, int i);
void QStyleHints___findChildren_setList2(void* ptr, void* i);
void* QStyleHints___findChildren_newList2(void* ptr);
void* QStyleHints___findChildren_atList3(void* ptr, int i);
void QStyleHints___findChildren_setList3(void* ptr, void* i);
void* QStyleHints___findChildren_newList3(void* ptr);
void* QStyleHints___findChildren_atList(void* ptr, int i);
void QStyleHints___findChildren_setList(void* ptr, void* i);
void* QStyleHints___findChildren_newList(void* ptr);
void* QStyleHints___children_atList(void* ptr, int i);
void QStyleHints___children_setList(void* ptr, void* i);
void* QStyleHints___children_newList(void* ptr);
char QStyleHints_EventDefault(void* ptr, void* e);
char QStyleHints_EventFilterDefault(void* ptr, void* watched, void* event);
void QStyleHints_ChildEventDefault(void* ptr, void* event);
void QStyleHints_ConnectNotifyDefault(void* ptr, void* sign);
void QStyleHints_CustomEventDefault(void* ptr, void* event);
void QStyleHints_DeleteLaterDefault(void* ptr);
void QStyleHints_DisconnectNotifyDefault(void* ptr, void* sign);
void QStyleHints_TimerEventDefault(void* ptr, void* event);
void* QStyleHints_MetaObjectDefault(void* ptr);
void QSurface_DestroyQSurface(void* ptr);
void QSurface_DestroyQSurfaceDefault(void* ptr);
void* QSurface_Size(void* ptr);
void* QSurface_Format(void* ptr);
long long QSurface_SurfaceClass(void* ptr);
long long QSurface_SurfaceType(void* ptr);
char QSurface_SupportsOpenGL(void* ptr);
long long QSurface_M_type(void* ptr);
void QSurface_SetM_type(void* ptr, long long vsu);
void* QSurfaceFormat_QSurfaceFormat_DefaultFormat();
void* QSurfaceFormat_NewQSurfaceFormat();
void* QSurfaceFormat_NewQSurfaceFormat2(long long options);
void* QSurfaceFormat_NewQSurfaceFormat3(void* other);
void QSurfaceFormat_SetAlphaBufferSize(void* ptr, int size);
void QSurfaceFormat_SetBlueBufferSize(void* ptr, int size);
void QSurfaceFormat_QSurfaceFormat_SetDefaultFormat(void* format);
void QSurfaceFormat_SetDepthBufferSize(void* ptr, int size);
void QSurfaceFormat_SetGreenBufferSize(void* ptr, int size);
void QSurfaceFormat_SetMajorVersion(void* ptr, int major);
void QSurfaceFormat_SetMinorVersion(void* ptr, int minor);
void QSurfaceFormat_SetOption(void* ptr, long long option, char on);
void QSurfaceFormat_SetOptions(void* ptr, long long options);
void QSurfaceFormat_SetProfile(void* ptr, long long profile);
void QSurfaceFormat_SetRedBufferSize(void* ptr, int size);
void QSurfaceFormat_SetRenderableType(void* ptr, long long ty);
void QSurfaceFormat_SetSamples(void* ptr, int numSamples);
void QSurfaceFormat_SetStencilBufferSize(void* ptr, int size);
void QSurfaceFormat_SetStereo(void* ptr, char enable);
void QSurfaceFormat_SetSwapBehavior(void* ptr, long long behavior);
void QSurfaceFormat_SetSwapInterval(void* ptr, int interval);
void QSurfaceFormat_SetVersion(void* ptr, int major, int minor);
void QSurfaceFormat_DestroyQSurfaceFormat(void* ptr);
long long QSurfaceFormat_Profile(void* ptr);
long long QSurfaceFormat_Options(void* ptr);
long long QSurfaceFormat_RenderableType(void* ptr);
long long QSurfaceFormat_SwapBehavior(void* ptr);
char QSurfaceFormat_HasAlpha(void* ptr);
char QSurfaceFormat_Stereo(void* ptr);
char QSurfaceFormat_TestOption(void* ptr, long long option);
int QSurfaceFormat_AlphaBufferSize(void* ptr);
int QSurfaceFormat_BlueBufferSize(void* ptr);
int QSurfaceFormat_DepthBufferSize(void* ptr);
int QSurfaceFormat_GreenBufferSize(void* ptr);
int QSurfaceFormat_MajorVersion(void* ptr);
int QSurfaceFormat_MinorVersion(void* ptr);
int QSurfaceFormat_RedBufferSize(void* ptr);
int QSurfaceFormat_Samples(void* ptr);
int QSurfaceFormat_StencilBufferSize(void* ptr);
int QSurfaceFormat_SwapInterval(void* ptr);
void* QSyntaxHighlighter_NewQSyntaxHighlighter(void* parent);
void* QSyntaxHighlighter_NewQSyntaxHighlighter2(void* parent);
void QSyntaxHighlighter_HighlightBlock(void* ptr, struct QtGui_PackedString text);
void QSyntaxHighlighter_Rehighlight(void* ptr);
void QSyntaxHighlighter_RehighlightDefault(void* ptr);
void QSyntaxHighlighter_RehighlightBlock(void* ptr, void* block);
void QSyntaxHighlighter_RehighlightBlockDefault(void* ptr, void* block);
void QSyntaxHighlighter_SetCurrentBlockState(void* ptr, int newState);
void QSyntaxHighlighter_SetCurrentBlockUserData(void* ptr, void* data);
void QSyntaxHighlighter_SetDocument(void* ptr, void* doc);
void QSyntaxHighlighter_SetFormat2(void* ptr, int start, int count, void* color);
void QSyntaxHighlighter_SetFormat3(void* ptr, int start, int count, void* font);
void QSyntaxHighlighter_SetFormat(void* ptr, int start, int count, void* format);
void QSyntaxHighlighter_DestroyQSyntaxHighlighter(void* ptr);
void QSyntaxHighlighter_DestroyQSyntaxHighlighterDefault(void* ptr);
void* QSyntaxHighlighter_CurrentBlock(void* ptr);
void* QSyntaxHighlighter_CurrentBlockUserData(void* ptr);
void* QSyntaxHighlighter_Format(void* ptr, int position);
void* QSyntaxHighlighter_Document(void* ptr);
int QSyntaxHighlighter_CurrentBlockState(void* ptr);
int QSyntaxHighlighter_PreviousBlockState(void* ptr);
void* QSyntaxHighlighter___dynamicPropertyNames_atList(void* ptr, int i);
void QSyntaxHighlighter___dynamicPropertyNames_setList(void* ptr, void* i);
void* QSyntaxHighlighter___dynamicPropertyNames_newList(void* ptr);
void* QSyntaxHighlighter___findChildren_atList2(void* ptr, int i);
void QSyntaxHighlighter___findChildren_setList2(void* ptr, void* i);
void* QSyntaxHighlighter___findChildren_newList2(void* ptr);
void* QSyntaxHighlighter___findChildren_atList3(void* ptr, int i);
void QSyntaxHighlighter___findChildren_setList3(void* ptr, void* i);
void* QSyntaxHighlighter___findChildren_newList3(void* ptr);
void* QSyntaxHighlighter___findChildren_atList(void* ptr, int i);
void QSyntaxHighlighter___findChildren_setList(void* ptr, void* i);
void* QSyntaxHighlighter___findChildren_newList(void* ptr);
void* QSyntaxHighlighter___children_atList(void* ptr, int i);
void QSyntaxHighlighter___children_setList(void* ptr, void* i);
void* QSyntaxHighlighter___children_newList(void* ptr);
char QSyntaxHighlighter_EventDefault(void* ptr, void* e);
char QSyntaxHighlighter_EventFilterDefault(void* ptr, void* watched, void* event);
void QSyntaxHighlighter_ChildEventDefault(void* ptr, void* event);
void QSyntaxHighlighter_ConnectNotifyDefault(void* ptr, void* sign);
void QSyntaxHighlighter_CustomEventDefault(void* ptr, void* event);
void QSyntaxHighlighter_DeleteLaterDefault(void* ptr);
void QSyntaxHighlighter_DisconnectNotifyDefault(void* ptr, void* sign);
void QSyntaxHighlighter_TimerEventDefault(void* ptr, void* event);
void* QSyntaxHighlighter_MetaObjectDefault(void* ptr);
void* QTabletEvent_NewQTabletEvent(long long ty, void* pos, void* globalPos, int device, int pointerType, double pressure, int xTilt, int yTilt, double tangentialPressure, double rotation, int z, long long keyState, long long uniqueID, long long button, long long buttons);
long long QTabletEvent_PointerType(void* ptr);
void* QTabletEvent_GlobalPos(void* ptr);
void* QTabletEvent_Pos(void* ptr);
long long QTabletEvent_Button(void* ptr);
long long QTabletEvent_Buttons(void* ptr);
long long QTabletEvent_Device(void* ptr);
void* QTabletEvent_GlobalPosF(void* ptr);
void* QTabletEvent_PosF(void* ptr);
int QTabletEvent_GlobalX(void* ptr);
int QTabletEvent_GlobalY(void* ptr);
int QTabletEvent_X(void* ptr);
int QTabletEvent_XTilt(void* ptr);
int QTabletEvent_Y(void* ptr);
int QTabletEvent_YTilt(void* ptr);
int QTabletEvent_Z(void* ptr);
long long QTabletEvent_UniqueId(void* ptr);
double QTabletEvent_HiResGlobalX(void* ptr);
double QTabletEvent_HiResGlobalY(void* ptr);
double QTabletEvent_Pressure(void* ptr);
double QTabletEvent_Rotation(void* ptr);
double QTabletEvent_TangentialPressure(void* ptr);
void* QTabletEvent_MExtra(void* ptr);
void QTabletEvent_SetMExtra(void* ptr, void* vvo);
long long QTabletEvent_MUnique(void* ptr);
void QTabletEvent_SetMUnique(void* ptr, long long vqi);
void* QTextBlock_NewQTextBlock(void* other);
void QTextBlock_ClearLayout(void* ptr);
void QTextBlock_SetLineCount(void* ptr, int count);
void QTextBlock_SetRevision(void* ptr, int rev);
void QTextBlock_SetUserData(void* ptr, void* data);
void QTextBlock_SetUserState(void* ptr, int state);
void QTextBlock_SetVisible(void* ptr, char visible);
struct QtGui_PackedString QTextBlock_Text(void* ptr);
void* QTextBlock_Next(void* ptr);
void* QTextBlock_Previous(void* ptr);
void* QTextBlock_BlockFormat(void* ptr);
void* QTextBlock_UserData(void* ptr);
void* QTextBlock_CharFormat(void* ptr);
void* QTextBlock_Layout(void* ptr);
long long QTextBlock_TextDirection(void* ptr);
char QTextBlock_Contains(void* ptr, int position);
char QTextBlock_IsValid(void* ptr);
char QTextBlock_IsVisible(void* ptr);
void* QTextBlock_Document(void* ptr);
int QTextBlock_BlockFormatIndex(void* ptr);
int QTextBlock_BlockNumber(void* ptr);
int QTextBlock_CharFormatIndex(void* ptr);
int QTextBlock_FirstLineNumber(void* ptr);
int QTextBlock_Length(void* ptr);
int QTextBlock_LineCount(void* ptr);
int QTextBlock_Position(void* ptr);
int QTextBlock_Revision(void* ptr);
int QTextBlock_UserState(void* ptr);
void* QTextBlock___textFormats_newList(void* ptr);
void* QTextBlockFormat_NewQTextBlockFormat();
void QTextBlockFormat_SetAlignment(void* ptr, long long alignment);
void QTextBlockFormat_SetBottomMargin(void* ptr, double margin);
void QTextBlockFormat_SetIndent(void* ptr, int indentation);
void QTextBlockFormat_SetLeftMargin(void* ptr, double margin);
void QTextBlockFormat_SetLineHeight(void* ptr, double height, int heightType);
void QTextBlockFormat_SetNonBreakableLines(void* ptr, char b);
void QTextBlockFormat_SetPageBreakPolicy(void* ptr, long long policy);
void QTextBlockFormat_SetRightMargin(void* ptr, double margin);
void QTextBlockFormat_SetTextIndent(void* ptr, double indent);
void QTextBlockFormat_SetTopMargin(void* ptr, double margin);
long long QTextBlockFormat_PageBreakPolicy(void* ptr);
long long QTextBlockFormat_Alignment(void* ptr);
char QTextBlockFormat_NonBreakableLines(void* ptr);
int QTextBlockFormat_Indent(void* ptr);
int QTextBlockFormat_LineHeightType(void* ptr);
double QTextBlockFormat_BottomMargin(void* ptr);
double QTextBlockFormat_LeftMargin(void* ptr);
double QTextBlockFormat_LineHeight2(void* ptr);
double QTextBlockFormat_LineHeight(void* ptr, double scriptLineHeight, double scaling);
double QTextBlockFormat_RightMargin(void* ptr);
double QTextBlockFormat_TextIndent(void* ptr);
double QTextBlockFormat_TopMargin(void* ptr);
void* QTextBlockFormat___setTabPositions_tabs_newList(void* ptr);
void* QTextBlockFormat___tabPositions_newList(void* ptr);
void* QTextBlockGroup_NewQTextBlockGroup(void* document);
void QTextBlockGroup_BlockFormatChanged(void* ptr, void* block);
void QTextBlockGroup_BlockFormatChangedDefault(void* ptr, void* block);
void QTextBlockGroup_BlockInserted(void* ptr, void* block);
void QTextBlockGroup_BlockInsertedDefault(void* ptr, void* block);
void QTextBlockGroup_BlockRemoved(void* ptr, void* block);
void QTextBlockGroup_BlockRemovedDefault(void* ptr, void* block);
void QTextBlockGroup_DestroyQTextBlockGroup(void* ptr);
struct QtGui_PackedList QTextBlockGroup_BlockList(void* ptr);
void* QTextBlockGroup___blockList_atList(void* ptr, int i);
void QTextBlockGroup___blockList_setList(void* ptr, void* i);
void* QTextBlockGroup___blockList_newList(void* ptr);
void QTextBlockUserData_DestroyQTextBlockUserData(void* ptr);
void QTextBlockUserData_DestroyQTextBlockUserDataDefault(void* ptr);
void* QTextCharFormat_NewQTextCharFormat();
void QTextCharFormat_SetUnderlineStyle(void* ptr, long long style);
struct QtGui_PackedString QTextCharFormat_AnchorNames(void* ptr);
char QTextCharFormat_FontUnderline(void* ptr);
void QTextCharFormat_SetAnchor(void* ptr, char anchor);
void QTextCharFormat_SetAnchorHref(void* ptr, struct QtGui_PackedString value);
void QTextCharFormat_SetAnchorNames(void* ptr, struct QtGui_PackedString names);
void QTextCharFormat_SetFont2(void* ptr, void* font);
void QTextCharFormat_SetFont(void* ptr, void* font, long long behavior);
void QTextCharFormat_SetFontCapitalization(void* ptr, long long capitalization);
void QTextCharFormat_SetFontFamily(void* ptr, struct QtGui_PackedString family);
void QTextCharFormat_SetFontFixedPitch(void* ptr, char fixedPitch);
void QTextCharFormat_SetFontHintingPreference(void* ptr, long long hintingPreference);
void QTextCharFormat_SetFontItalic(void* ptr, char italic);
void QTextCharFormat_SetFontKerning(void* ptr, char enable);
void QTextCharFormat_SetFontLetterSpacing(void* ptr, double spacing);
void QTextCharFormat_SetFontLetterSpacingType(void* ptr, long long letterSpacingType);
void QTextCharFormat_SetFontOverline(void* ptr, char overline);
void QTextCharFormat_SetFontPointSize(void* ptr, double size);
void QTextCharFormat_SetFontStretch(void* ptr, int factor);
void QTextCharFormat_SetFontStrikeOut(void* ptr, char strikeOut);
void QTextCharFormat_SetFontStyleHint(void* ptr, long long hint, long long strategy);
void QTextCharFormat_SetFontStyleStrategy(void* ptr, long long strategy);
void QTextCharFormat_SetFontUnderline(void* ptr, char underline);
void QTextCharFormat_SetFontWeight(void* ptr, int weight);
void QTextCharFormat_SetFontWordSpacing(void* ptr, double spacing);
void QTextCharFormat_SetTextOutline(void* ptr, void* pen);
void QTextCharFormat_SetToolTip(void* ptr, struct QtGui_PackedString text);
void QTextCharFormat_SetUnderlineColor(void* ptr, void* color);
void QTextCharFormat_SetVerticalAlignment(void* ptr, long long alignment);
void* QTextCharFormat_UnderlineColor(void* ptr);
void* QTextCharFormat_Font(void* ptr);
long long QTextCharFormat_FontCapitalization(void* ptr);
long long QTextCharFormat_FontHintingPreference(void* ptr);
long long QTextCharFormat_FontLetterSpacingType(void* ptr);
long long QTextCharFormat_FontStyleHint(void* ptr);
long long QTextCharFormat_FontStyleStrategy(void* ptr);
void* QTextCharFormat_TextOutline(void* ptr);
struct QtGui_PackedString QTextCharFormat_AnchorHref(void* ptr);
struct QtGui_PackedString QTextCharFormat_FontFamily(void* ptr);
struct QtGui_PackedString QTextCharFormat_ToolTip(void* ptr);
long long QTextCharFormat_UnderlineStyle(void* ptr);
long long QTextCharFormat_VerticalAlignment(void* ptr);
char QTextCharFormat_FontFixedPitch(void* ptr);
char QTextCharFormat_FontItalic(void* ptr);
char QTextCharFormat_FontKerning(void* ptr);
char QTextCharFormat_FontOverline(void* ptr);
char QTextCharFormat_FontStrikeOut(void* ptr);
char QTextCharFormat_IsAnchor(void* ptr);
int QTextCharFormat_FontStretch(void* ptr);
int QTextCharFormat_FontWeight(void* ptr);
double QTextCharFormat_FontLetterSpacing(void* ptr);
double QTextCharFormat_FontPointSize(void* ptr);
double QTextCharFormat_FontWordSpacing(void* ptr);
void* QTextCursor_NewQTextCursor();
void* QTextCursor_NewQTextCursor2(void* document);
void* QTextCursor_NewQTextCursor5(void* frame);
void* QTextCursor_NewQTextCursor6(void* block);
void* QTextCursor_NewQTextCursor7(void* cursor);
void* QTextCursor_InsertFrame(void* ptr, void* format);
void* QTextCursor_CreateList2(void* ptr, long long style);
void* QTextCursor_CreateList(void* ptr, void* format);
void* QTextCursor_InsertList2(void* ptr, long long style);
void* QTextCursor_InsertList(void* ptr, void* format);
void* QTextCursor_InsertTable2(void* ptr, int rows, int columns);
void* QTextCursor_InsertTable(void* ptr, int rows, int columns, void* format);
char QTextCursor_MovePosition(void* ptr, long long operation, long long mode, int n);
void QTextCursor_BeginEditBlock(void* ptr);
void QTextCursor_ClearSelection(void* ptr);
void QTextCursor_DeleteChar(void* ptr);
void QTextCursor_DeletePreviousChar(void* ptr);
void QTextCursor_EndEditBlock(void* ptr);
void QTextCursor_InsertBlock(void* ptr);
void QTextCursor_InsertBlock2(void* ptr, void* format);
void QTextCursor_InsertBlock3(void* ptr, void* format, void* charFormat);
void QTextCursor_InsertFragment(void* ptr, void* fragment);
void QTextCursor_InsertHtml(void* ptr, struct QtGui_PackedString html);
void QTextCursor_InsertImage4(void* ptr, void* image, struct QtGui_PackedString name);
void QTextCursor_InsertImage3(void* ptr, struct QtGui_PackedString name);
void QTextCursor_InsertImage(void* ptr, void* format);
void QTextCursor_InsertImage2(void* ptr, void* format, long long alignment);
void QTextCursor_InsertText(void* ptr, struct QtGui_PackedString text);
void QTextCursor_InsertText2(void* ptr, struct QtGui_PackedString text, void* format);
void QTextCursor_JoinPreviousEditBlock(void* ptr);
void QTextCursor_MergeBlockCharFormat(void* ptr, void* modifier);
void QTextCursor_MergeBlockFormat(void* ptr, void* modifier);
void QTextCursor_MergeCharFormat(void* ptr, void* modifier);
void QTextCursor_RemoveSelectedText(void* ptr);
void QTextCursor_Select(void* ptr, long long selection);
void QTextCursor_SetBlockCharFormat(void* ptr, void* format);
void QTextCursor_SetBlockFormat(void* ptr, void* format);
void QTextCursor_SetCharFormat(void* ptr, void* format);
void QTextCursor_SetKeepPositionOnInsert(void* ptr, char b);
void QTextCursor_SetPosition(void* ptr, int pos, long long m);
void QTextCursor_SetVerticalMovementX(void* ptr, int x);
void QTextCursor_SetVisualNavigation(void* ptr, char b);
void QTextCursor_Swap(void* ptr, void* other);
void QTextCursor_DestroyQTextCursor(void* ptr);
struct QtGui_PackedString QTextCursor_SelectedText(void* ptr);
void* QTextCursor_Block(void* ptr);
void* QTextCursor_BlockFormat(void* ptr);
void* QTextCursor_BlockCharFormat(void* ptr);
void* QTextCursor_CharFormat(void* ptr);
void* QTextCursor_Document(void* ptr);
void* QTextCursor_Selection(void* ptr);
void* QTextCursor_CurrentFrame(void* ptr);
void* QTextCursor_CurrentList(void* ptr);
void* QTextCursor_CurrentTable(void* ptr);
char QTextCursor_AtBlockEnd(void* ptr);
char QTextCursor_AtBlockStart(void* ptr);
char QTextCursor_AtEnd(void* ptr);
char QTextCursor_AtStart(void* ptr);
char QTextCursor_HasComplexSelection(void* ptr);
char QTextCursor_HasSelection(void* ptr);
char QTextCursor_IsCopyOf(void* ptr, void* other);
char QTextCursor_IsNull(void* ptr);
char QTextCursor_KeepPositionOnInsert(void* ptr);
char QTextCursor_VisualNavigation(void* ptr);
int QTextCursor_Anchor(void* ptr);
int QTextCursor_BlockNumber(void* ptr);
int QTextCursor_ColumnNumber(void* ptr);
int QTextCursor_Position(void* ptr);
int QTextCursor_PositionInBlock(void* ptr);
int QTextCursor_SelectionEnd(void* ptr);
int QTextCursor_SelectionStart(void* ptr);
int QTextCursor_VerticalMovementX(void* ptr);
void QTextCursor_SelectedTableCells(void* ptr, int firstRow, int numRows, int firstColumn, int numColumns);
void* QTextDocument_NewQTextDocument2(struct QtGui_PackedString text, void* parent);
void* QTextDocument_CreateObject(void* ptr, void* format);
void* QTextDocument_CreateObjectDefault(void* ptr, void* format);
void* QTextDocument_NewQTextDocument(void* parent);
void* QTextDocument_LoadResource(void* ptr, int ty, void* name);
void* QTextDocument_LoadResourceDefault(void* ptr, int ty, void* name);
void QTextDocument_AddResource(void* ptr, int ty, void* name, void* resource);
void QTextDocument_AdjustSize(void* ptr);
void QTextDocument_ConnectBaseUrlChanged(void* ptr);
void QTextDocument_DisconnectBaseUrlChanged(void* ptr);
void QTextDocument_BaseUrlChanged(void* ptr, void* url);
void QTextDocument_ConnectBlockCountChanged(void* ptr);
void QTextDocument_DisconnectBlockCountChanged(void* ptr);
void QTextDocument_BlockCountChanged(void* ptr, int newBlockCount);
void QTextDocument_Clear(void* ptr);
void QTextDocument_ClearDefault(void* ptr);
void QTextDocument_ClearUndoRedoStacks(void* ptr, long long stacksToClear);
void QTextDocument_ConnectContentsChange(void* ptr);
void QTextDocument_DisconnectContentsChange(void* ptr);
void QTextDocument_ContentsChange(void* ptr, int position, int charsRemoved, int charsAdded);
void QTextDocument_ConnectContentsChanged(void* ptr);
void QTextDocument_DisconnectContentsChanged(void* ptr);
void QTextDocument_ContentsChanged(void* ptr);
void QTextDocument_ConnectCursorPositionChanged(void* ptr);
void QTextDocument_DisconnectCursorPositionChanged(void* ptr);
void QTextDocument_CursorPositionChanged(void* ptr, void* cursor);
void QTextDocument_ConnectDocumentLayoutChanged(void* ptr);
void QTextDocument_DisconnectDocumentLayoutChanged(void* ptr);
void QTextDocument_DocumentLayoutChanged(void* ptr);
void QTextDocument_DrawContents(void* ptr, void* p, void* rect);
void QTextDocument_MarkContentsDirty(void* ptr, int position, int length);
void QTextDocument_ConnectModificationChanged(void* ptr);
void QTextDocument_DisconnectModificationChanged(void* ptr);
void QTextDocument_ModificationChanged(void* ptr, char changed);
void QTextDocument_Redo2(void* ptr);
void QTextDocument_Redo2Default(void* ptr);
void QTextDocument_Redo(void* ptr, void* cursor);
void QTextDocument_ConnectRedoAvailable(void* ptr);
void QTextDocument_DisconnectRedoAvailable(void* ptr);
void QTextDocument_RedoAvailable(void* ptr, char available);
void QTextDocument_SetBaseUrl(void* ptr, void* url);
void QTextDocument_SetDefaultCursorMoveStyle(void* ptr, long long style);
void QTextDocument_SetDefaultFont(void* ptr, void* font);
void QTextDocument_SetDefaultStyleSheet(void* ptr, struct QtGui_PackedString sheet);
void QTextDocument_SetDefaultTextOption(void* ptr, void* option);
void QTextDocument_SetDocumentLayout(void* ptr, void* layout);
void QTextDocument_SetDocumentMargin(void* ptr, double margin);
void QTextDocument_SetHtml(void* ptr, struct QtGui_PackedString html);
void QTextDocument_SetIndentWidth(void* ptr, double width);
void QTextDocument_SetMaximumBlockCount(void* ptr, int maximum);
void QTextDocument_SetMetaInformation(void* ptr, long long info, struct QtGui_PackedString stri);
void QTextDocument_SetModified(void* ptr, char m);
void QTextDocument_SetModifiedDefault(void* ptr, char m);
void QTextDocument_SetPageSize(void* ptr, void* size);
void QTextDocument_SetPlainText(void* ptr, struct QtGui_PackedString text);
void QTextDocument_SetTextWidth(void* ptr, double width);
void QTextDocument_SetUndoRedoEnabled(void* ptr, char enable);
void QTextDocument_SetUseDesignMetrics(void* ptr, char b);
void QTextDocument_Undo2(void* ptr);
void QTextDocument_Undo2Default(void* ptr);
void QTextDocument_Undo(void* ptr, void* cursor);
void QTextDocument_ConnectUndoAvailable(void* ptr);
void QTextDocument_DisconnectUndoAvailable(void* ptr);
void QTextDocument_UndoAvailable(void* ptr, char available);
void QTextDocument_ConnectUndoCommandAdded(void* ptr);
void QTextDocument_DisconnectUndoCommandAdded(void* ptr);
void QTextDocument_UndoCommandAdded(void* ptr);
void QTextDocument_DestroyQTextDocument(void* ptr);
void* QTextDocument_DocumentLayout(void* ptr);
void* QTextDocument_CharacterAt(void* ptr, int pos);
void* QTextDocument_DefaultFont(void* ptr);
void* QTextDocument_PageSize(void* ptr);
void* QTextDocument_Size(void* ptr);
struct QtGui_PackedString QTextDocument_DefaultStyleSheet(void* ptr);
struct QtGui_PackedString QTextDocument_MetaInformation(void* ptr, long long info);
struct QtGui_PackedString QTextDocument_ToHtml(void* ptr, void* encoding);
struct QtGui_PackedString QTextDocument_ToPlainText(void* ptr);
struct QtGui_PackedString QTextDocument_ToRawText(void* ptr);
void* QTextDocument_Begin(void* ptr);
void* QTextDocument_End(void* ptr);
void* QTextDocument_FindBlock(void* ptr, int pos);
void* QTextDocument_FindBlockByLineNumber(void* ptr, int lineNumber);
void* QTextDocument_FindBlockByNumber(void* ptr, int blockNumber);
void* QTextDocument_FirstBlock(void* ptr);
void* QTextDocument_LastBlock(void* ptr);
void* QTextDocument_Find4(void* ptr, void* expr, void* cursor, long long options);
void* QTextDocument_Find3(void* ptr, void* expr, int from, long long options);
void* QTextDocument_Find6(void* ptr, void* expr, void* cursor, long long options);
void* QTextDocument_Find5(void* ptr, void* expr, int from, long long options);
void* QTextDocument_Find(void* ptr, struct QtGui_PackedString subString, void* cursor, long long options);
void* QTextDocument_Find2(void* ptr, struct QtGui_PackedString subString, int position, long long options);
void* QTextDocument_Clone(void* ptr, void* parent);
void* QTextDocument_RootFrame(void* ptr);
void* QTextDocument_Object(void* ptr, int objectIndex);
void* QTextDocument_ObjectForFormat(void* ptr, void* fo);
void* QTextDocument_DefaultTextOption(void* ptr);
void* QTextDocument_BaseUrl(void* ptr);
void* QTextDocument_Resource(void* ptr, int ty, void* name);
struct QtGui_PackedList QTextDocument_AllFormats(void* ptr);
long long QTextDocument_DefaultCursorMoveStyle(void* ptr);
char QTextDocument_IsEmpty(void* ptr);
char QTextDocument_IsModified(void* ptr);
char QTextDocument_IsRedoAvailable(void* ptr);
char QTextDocument_IsUndoAvailable(void* ptr);
char QTextDocument_IsUndoRedoEnabled(void* ptr);
char QTextDocument_UseDesignMetrics(void* ptr);
int QTextDocument_AvailableRedoSteps(void* ptr);
int QTextDocument_AvailableUndoSteps(void* ptr);
int QTextDocument_BlockCount(void* ptr);
int QTextDocument_CharacterCount(void* ptr);
int QTextDocument_LineCount(void* ptr);
int QTextDocument_MaximumBlockCount(void* ptr);
int QTextDocument_PageCount(void* ptr);
int QTextDocument_Revision(void* ptr);
double QTextDocument_DocumentMargin(void* ptr);
double QTextDocument_IdealWidth(void* ptr);
double QTextDocument_IndentWidth(void* ptr);
double QTextDocument_TextWidth(void* ptr);
void QTextDocument_Print(void* ptr, void* printer);
void* QTextDocument___allFormats_atList(void* ptr, int i);
void QTextDocument___allFormats_setList(void* ptr, void* i);
void* QTextDocument___allFormats_newList(void* ptr);
void* QTextDocument___dynamicPropertyNames_atList(void* ptr, int i);
void QTextDocument___dynamicPropertyNames_setList(void* ptr, void* i);
void* QTextDocument___dynamicPropertyNames_newList(void* ptr);
void* QTextDocument___findChildren_atList2(void* ptr, int i);
void QTextDocument___findChildren_setList2(void* ptr, void* i);
void* QTextDocument___findChildren_newList2(void* ptr);
void* QTextDocument___findChildren_atList3(void* ptr, int i);
void QTextDocument___findChildren_setList3(void* ptr, void* i);
void* QTextDocument___findChildren_newList3(void* ptr);
void* QTextDocument___findChildren_atList(void* ptr, int i);
void QTextDocument___findChildren_setList(void* ptr, void* i);
void* QTextDocument___findChildren_newList(void* ptr);
void* QTextDocument___children_atList(void* ptr, int i);
void QTextDocument___children_setList(void* ptr, void* i);
void* QTextDocument___children_newList(void* ptr);
char QTextDocument_EventDefault(void* ptr, void* e);
char QTextDocument_EventFilterDefault(void* ptr, void* watched, void* event);
void QTextDocument_ChildEventDefault(void* ptr, void* event);
void QTextDocument_ConnectNotifyDefault(void* ptr, void* sign);
void QTextDocument_CustomEventDefault(void* ptr, void* event);
void QTextDocument_DeleteLaterDefault(void* ptr);
void QTextDocument_DisconnectNotifyDefault(void* ptr, void* sign);
void QTextDocument_TimerEventDefault(void* ptr, void* event);
void* QTextDocument_MetaObjectDefault(void* ptr);
void* QTextDocumentFragment_QTextDocumentFragment_FromHtml(struct QtGui_PackedString text);
void* QTextDocumentFragment_QTextDocumentFragment_FromHtml2(struct QtGui_PackedString text, void* resourceProvider);
void* QTextDocumentFragment_QTextDocumentFragment_FromPlainText(struct QtGui_PackedString plainText);
void* QTextDocumentFragment_NewQTextDocumentFragment();
void* QTextDocumentFragment_NewQTextDocumentFragment3(void* cursor);
void* QTextDocumentFragment_NewQTextDocumentFragment2(void* document);
void* QTextDocumentFragment_NewQTextDocumentFragment4(void* other);
void QTextDocumentFragment_DestroyQTextDocumentFragment(void* ptr);
struct QtGui_PackedString QTextDocumentFragment_ToHtml(void* ptr, void* encoding);
struct QtGui_PackedString QTextDocumentFragment_ToPlainText(void* ptr);
char QTextDocumentFragment_IsEmpty(void* ptr);
struct QtGui_PackedList QTextDocumentWriter_QTextDocumentWriter_SupportedDocumentFormats();
void* QTextDocumentWriter_NewQTextDocumentWriter();
void* QTextDocumentWriter_NewQTextDocumentWriter2(void* device, void* format);
void* QTextDocumentWriter_NewQTextDocumentWriter3(struct QtGui_PackedString fileName, void* format);
char QTextDocumentWriter_Write(void* ptr, void* document);
char QTextDocumentWriter_Write2(void* ptr, void* fragment);
void QTextDocumentWriter_SetCodec(void* ptr, void* codec);
void QTextDocumentWriter_SetDevice(void* ptr, void* device);
void QTextDocumentWriter_SetFileName(void* ptr, struct QtGui_PackedString fileName);
void QTextDocumentWriter_SetFormat(void* ptr, void* format);
void QTextDocumentWriter_DestroyQTextDocumentWriter(void* ptr);
void* QTextDocumentWriter_Format(void* ptr);
void* QTextDocumentWriter_Device(void* ptr);
struct QtGui_PackedString QTextDocumentWriter_FileName(void* ptr);
void* QTextDocumentWriter_Codec(void* ptr);
void* QTextDocumentWriter___supportedDocumentFormats_atList(void* ptr, int i);
void QTextDocumentWriter___supportedDocumentFormats_setList(void* ptr, void* i);
void* QTextDocumentWriter___supportedDocumentFormats_newList(void* ptr);
void* QTextFormat_NewQTextFormat3(void* other);
void* QTextFormat_NewQTextFormat();
void* QTextFormat_NewQTextFormat2(int ty);
void QTextFormat_ClearBackground(void* ptr);
void QTextFormat_ClearForeground(void* ptr);
void QTextFormat_ClearProperty(void* ptr, int propertyId);
void QTextFormat_Merge(void* ptr, void* other);
void QTextFormat_SetBackground(void* ptr, void* brush);
void QTextFormat_SetForeground(void* ptr, void* brush);
void QTextFormat_SetLayoutDirection(void* ptr, long long direction);
void QTextFormat_SetObjectIndex(void* ptr, int index);
void QTextFormat_SetObjectType(void* ptr, int ty);
void QTextFormat_SetProperty(void* ptr, int propertyId, void* value);
void QTextFormat_SetProperty2(void* ptr, int propertyId, void* value);
void QTextFormat_Swap(void* ptr, void* other);
void QTextFormat_DestroyQTextFormat(void* ptr);
void* QTextFormat_Background(void* ptr);
void* QTextFormat_BrushProperty(void* ptr, int propertyId);
void* QTextFormat_Foreground(void* ptr);
void* QTextFormat_ColorProperty(void* ptr, int propertyId);
struct QtGui_PackedList QTextFormat_Properties(void* ptr);
void* QTextFormat_PenProperty(void* ptr, int propertyId);
struct QtGui_PackedString QTextFormat_StringProperty(void* ptr, int propertyId);
void* QTextFormat_ToBlockFormat(void* ptr);
void* QTextFormat_ToCharFormat(void* ptr);
void* QTextFormat_ToFrameFormat(void* ptr);
void* QTextFormat_ToImageFormat(void* ptr);
void* QTextFormat_LengthProperty(void* ptr, int propertyId);
void* QTextFormat_ToListFormat(void* ptr);
void* QTextFormat_ToTableCellFormat(void* ptr);
void* QTextFormat_ToTableFormat(void* ptr);
void* QTextFormat_Property(void* ptr, int propertyId);
long long QTextFormat_LayoutDirection(void* ptr);
char QTextFormat_BoolProperty(void* ptr, int propertyId);
char QTextFormat_HasProperty(void* ptr, int propertyId);
char QTextFormat_IsBlockFormat(void* ptr);
char QTextFormat_IsCharFormat(void* ptr);
char QTextFormat_IsEmpty(void* ptr);
char QTextFormat_IsFrameFormat(void* ptr);
char QTextFormat_IsImageFormat(void* ptr);
char QTextFormat_IsListFormat(void* ptr);
char QTextFormat_IsTableCellFormat(void* ptr);
char QTextFormat_IsTableFormat(void* ptr);
char QTextFormat_IsValid(void* ptr);
int QTextFormat_IntProperty(void* ptr, int propertyId);
int QTextFormat_ObjectIndex(void* ptr);
int QTextFormat_ObjectType(void* ptr);
int QTextFormat_PropertyCount(void* ptr);
int QTextFormat_Type(void* ptr);
double QTextFormat_DoubleProperty(void* ptr, int propertyId);
void* QTextFormat___setProperty_value_atList2(void* ptr, int i);
void QTextFormat___setProperty_value_setList2(void* ptr, void* i);
void* QTextFormat___setProperty_value_newList2(void* ptr);
void* QTextFormat___properties_atList(void* ptr, int i);
void QTextFormat___properties_setList(void* ptr, int key, void* i);
void* QTextFormat___properties_newList(void* ptr);
struct QtGui_PackedList QTextFormat___properties_keyList(void* ptr);
void* QTextFormat___lengthVectorProperty_atList(void* ptr, int i);
void QTextFormat___lengthVectorProperty_setList(void* ptr, void* i);
void* QTextFormat___lengthVectorProperty_newList(void* ptr);
int QTextFormat_____properties_keyList_atList(void* ptr, int i);
void QTextFormat_____properties_keyList_setList(void* ptr, int i);
void* QTextFormat_____properties_keyList_newList(void* ptr);
void* QTextFragment_NewQTextFragment();
void* QTextFragment_NewQTextFragment3(void* other);
struct QtGui_PackedList QTextFragment_GlyphRuns(void* ptr, int pos, int l);
struct QtGui_PackedString QTextFragment_Text(void* ptr);
void* QTextFragment_CharFormat(void* ptr);
char QTextFragment_Contains(void* ptr, int position);
char QTextFragment_IsValid(void* ptr);
int QTextFragment_CharFormatIndex(void* ptr);
int QTextFragment_Length(void* ptr);
int QTextFragment_Position(void* ptr);
void* QTextFragment___glyphRuns_atList(void* ptr, int i);
void QTextFragment___glyphRuns_setList(void* ptr, void* i);
void* QTextFragment___glyphRuns_newList(void* ptr);
void* QTextFrame_NewQTextFrame(void* document);
void QTextFrame_SetFrameFormat(void* ptr, void* format);
void QTextFrame_DestroyQTextFrame(void* ptr);
struct QtGui_PackedList QTextFrame_ChildFrames(void* ptr);
void* QTextFrame_FirstCursorPosition(void* ptr);
void* QTextFrame_LastCursorPosition(void* ptr);
void* QTextFrame_ParentFrame(void* ptr);
void* QTextFrame_FrameFormat(void* ptr);
int QTextFrame_FirstPosition(void* ptr);
int QTextFrame_LastPosition(void* ptr);
void* QTextFrame___childFrames_atList(void* ptr, int i);
void QTextFrame___childFrames_setList(void* ptr, void* i);
void* QTextFrame___childFrames_newList(void* ptr);
void* QTextFrameFormat_NewQTextFrameFormat();
void QTextFrameFormat_SetBorder(void* ptr, double width);
void QTextFrameFormat_SetBorderBrush(void* ptr, void* brush);
void QTextFrameFormat_SetBorderStyle(void* ptr, long long style);
void QTextFrameFormat_SetBottomMargin(void* ptr, double margin);
void QTextFrameFormat_SetHeight(void* ptr, void* height);
void QTextFrameFormat_SetHeight2(void* ptr, double height);
void QTextFrameFormat_SetLeftMargin(void* ptr, double margin);
void QTextFrameFormat_SetMargin(void* ptr, double margin);
void QTextFrameFormat_SetPadding(void* ptr, double width);
void QTextFrameFormat_SetPageBreakPolicy(void* ptr, long long policy);
void QTextFrameFormat_SetPosition(void* ptr, long long policy);
void QTextFrameFormat_SetRightMargin(void* ptr, double margin);
void QTextFrameFormat_SetTopMargin(void* ptr, double margin);
void QTextFrameFormat_SetWidth(void* ptr, void* width);
void QTextFrameFormat_SetWidth2(void* ptr, double width);
long long QTextFrameFormat_BorderStyle(void* ptr);
long long QTextFrameFormat_PageBreakPolicy(void* ptr);
long long QTextFrameFormat_Position(void* ptr);
void* QTextFrameFormat_BorderBrush(void* ptr);
void* QTextFrameFormat_Height(void* ptr);
void* QTextFrameFormat_Width(void* ptr);
double QTextFrameFormat_Border(void* ptr);
double QTextFrameFormat_BottomMargin(void* ptr);
double QTextFrameFormat_LeftMargin(void* ptr);
double QTextFrameFormat_Margin(void* ptr);
double QTextFrameFormat_Padding(void* ptr);
double QTextFrameFormat_RightMargin(void* ptr);
double QTextFrameFormat_TopMargin(void* ptr);
void* QTextImageFormat_NewQTextImageFormat();
void QTextImageFormat_SetHeight(void* ptr, double height);
void QTextImageFormat_SetName(void* ptr, struct QtGui_PackedString name);
void QTextImageFormat_SetWidth(void* ptr, double width);
struct QtGui_PackedString QTextImageFormat_Name(void* ptr);
double QTextImageFormat_Height(void* ptr);
double QTextImageFormat_Width(void* ptr);
void QTextInlineObject_SetAscent(void* ptr, double a);
void QTextInlineObject_SetDescent(void* ptr, double d);
void QTextInlineObject_SetWidth(void* ptr, double w);
void* QTextInlineObject_Rect(void* ptr);
void* QTextInlineObject_Format(void* ptr);
long long QTextInlineObject_TextDirection(void* ptr);
char QTextInlineObject_IsValid(void* ptr);
int QTextInlineObject_FormatIndex(void* ptr);
int QTextInlineObject_TextPosition(void* ptr);
double QTextInlineObject_Ascent(void* ptr);
double QTextInlineObject_Descent(void* ptr);
double QTextInlineObject_Height(void* ptr);
double QTextInlineObject_Width(void* ptr);
void* QTextItem_Font(void* ptr);
struct QtGui_PackedString QTextItem_Text(void* ptr);
long long QTextItem_RenderFlags(void* ptr);
double QTextItem_Ascent(void* ptr);
double QTextItem_Descent(void* ptr);
double QTextItem_Width(void* ptr);
void* QTextLayout_NewQTextLayout();
void* QTextLayout_NewQTextLayout2(struct QtGui_PackedString text);
void* QTextLayout_NewQTextLayout3(struct QtGui_PackedString text, void* font, void* paintdevice);
void* QTextLayout_CreateLine(void* ptr);
void QTextLayout_BeginLayout(void* ptr);
void QTextLayout_ClearFormats(void* ptr);
void QTextLayout_ClearLayout(void* ptr);
void QTextLayout_EndLayout(void* ptr);
void QTextLayout_SetCacheEnabled(void* ptr, char enable);
void QTextLayout_SetCursorMoveStyle(void* ptr, long long style);
void QTextLayout_SetFont(void* ptr, void* font);
void QTextLayout_SetPosition(void* ptr, void* p);
void QTextLayout_SetPreeditArea(void* ptr, int position, struct QtGui_PackedString text);
void QTextLayout_SetText(void* ptr, struct QtGui_PackedString stri);
void QTextLayout_SetTextOption(void* ptr, void* option);
void QTextLayout_DestroyQTextLayout(void* ptr);
void* QTextLayout_Font(void* ptr);
struct QtGui_PackedList QTextLayout_GlyphRuns(void* ptr, int from, int length);
void* QTextLayout_Position(void* ptr);
void* QTextLayout_BoundingRect(void* ptr);
struct QtGui_PackedString QTextLayout_PreeditAreaText(void* ptr);
struct QtGui_PackedString QTextLayout_Text(void* ptr);
void* QTextLayout_LineAt(void* ptr, int i);
void* QTextLayout_LineForTextPosition(void* ptr, int pos);
long long QTextLayout_CursorMoveStyle(void* ptr);
char QTextLayout_CacheEnabled(void* ptr);
char QTextLayout_IsValidCursorPosition(void* ptr, int pos);
void* QTextLayout_TextOption(void* ptr);
int QTextLayout_LeftCursorPosition(void* ptr, int oldPos);
int QTextLayout_LineCount(void* ptr);
int QTextLayout_NextCursorPosition(void* ptr, int oldPos, long long mode);
int QTextLayout_PreeditAreaPosition(void* ptr);
int QTextLayout_PreviousCursorPosition(void* ptr, int oldPos, long long mode);
int QTextLayout_RightCursorPosition(void* ptr, int oldPos);
double QTextLayout_MaximumWidth(void* ptr);
double QTextLayout_MinimumWidth(void* ptr);
void QTextLayout_DrawCursor2(void* ptr, void* painter, void* position, int cursorPosition);
void QTextLayout_DrawCursor(void* ptr, void* painter, void* position, int cursorPosition, int width);
void* QTextLayout___glyphRuns_atList(void* ptr, int i);
void QTextLayout___glyphRuns_setList(void* ptr, void* i);
void* QTextLayout___glyphRuns_newList(void* ptr);
void* QTextLength_NewQTextLength();
void* QTextLength_NewQTextLength2(long long ty, double value);
long long QTextLength_Type(void* ptr);
double QTextLength_RawValue(void* ptr);
double QTextLength_Value(void* ptr, double maximumLength);
void* QTextLine_NewQTextLine();
int QTextLine_XToCursor(void* ptr, double x, long long cpos);
void QTextLine_SetLeadingIncluded(void* ptr, char included);
void QTextLine_SetLineWidth(void* ptr, double width);
void QTextLine_SetNumColumns(void* ptr, int numColumns);
void QTextLine_SetNumColumns2(void* ptr, int numColumns, double alignmentWidth);
void QTextLine_SetPosition(void* ptr, void* pos);
struct QtGui_PackedList QTextLine_GlyphRuns(void* ptr, int from, int length);
void* QTextLine_Position(void* ptr);
void* QTextLine_NaturalTextRect(void* ptr);
void* QTextLine_Rect(void* ptr);
char QTextLine_IsValid(void* ptr);
char QTextLine_LeadingIncluded(void* ptr);
int QTextLine_LineNumber(void* ptr);
int QTextLine_TextLength(void* ptr);
int QTextLine_TextStart(void* ptr);
double QTextLine_Ascent(void* ptr);
double QTextLine_CursorToX(void* ptr, int cursorPos, long long edge);
double QTextLine_CursorToX2(void* ptr, int cursorPos, long long edge);
double QTextLine_Descent(void* ptr);
double QTextLine_Height(void* ptr);
double QTextLine_HorizontalAdvance(void* ptr);
double QTextLine_Leading(void* ptr);
double QTextLine_NaturalTextWidth(void* ptr);
double QTextLine_Width(void* ptr);
double QTextLine_X(void* ptr);
double QTextLine_Y(void* ptr);
void* QTextLine___glyphRuns_atList(void* ptr, int i);
void QTextLine___glyphRuns_setList(void* ptr, void* i);
void* QTextLine___glyphRuns_newList(void* ptr);
void QTextList_Add(void* ptr, void* block);
void QTextList_Remove(void* ptr, void* block);
void QTextList_RemoveItem(void* ptr, int i);
void QTextList_SetFormat(void* ptr, void* format);
struct QtGui_PackedString QTextList_ItemText(void* ptr, void* block);
void* QTextList_Item(void* ptr, int i);
void* QTextList_Format(void* ptr);
int QTextList_Count(void* ptr);
int QTextList_ItemNumber(void* ptr, void* block);
void* QTextListFormat_NewQTextListFormat();
void QTextListFormat_SetIndent(void* ptr, int indentation);
void QTextListFormat_SetNumberPrefix(void* ptr, struct QtGui_PackedString numberPrefix);
void QTextListFormat_SetNumberSuffix(void* ptr, struct QtGui_PackedString numberSuffix);
void QTextListFormat_SetStyle(void* ptr, long long style);
struct QtGui_PackedString QTextListFormat_NumberPrefix(void* ptr);
struct QtGui_PackedString QTextListFormat_NumberSuffix(void* ptr);
long long QTextListFormat_Style(void* ptr);
int QTextListFormat_Indent(void* ptr);
void* QTextObject_NewQTextObject(void* document);
void QTextObject_SetFormat(void* ptr, void* format);
void QTextObject_DestroyQTextObject(void* ptr);
void* QTextObject_Document(void* ptr);
void* QTextObject_Format(void* ptr);
int QTextObject_FormatIndex(void* ptr);
int QTextObject_ObjectIndex(void* ptr);
void* QTextObject___dynamicPropertyNames_atList(void* ptr, int i);
void QTextObject___dynamicPropertyNames_setList(void* ptr, void* i);
void* QTextObject___dynamicPropertyNames_newList(void* ptr);
void* QTextObject___findChildren_atList2(void* ptr, int i);
void QTextObject___findChildren_setList2(void* ptr, void* i);
void* QTextObject___findChildren_newList2(void* ptr);
void* QTextObject___findChildren_atList3(void* ptr, int i);
void QTextObject___findChildren_setList3(void* ptr, void* i);
void* QTextObject___findChildren_newList3(void* ptr);
void* QTextObject___findChildren_atList(void* ptr, int i);
void QTextObject___findChildren_setList(void* ptr, void* i);
void* QTextObject___findChildren_newList(void* ptr);
void* QTextObject___children_atList(void* ptr, int i);
void QTextObject___children_setList(void* ptr, void* i);
void* QTextObject___children_newList(void* ptr);
char QTextObject_EventDefault(void* ptr, void* e);
char QTextObject_EventFilterDefault(void* ptr, void* watched, void* event);
void QTextObject_ChildEventDefault(void* ptr, void* event);
void QTextObject_ConnectNotifyDefault(void* ptr, void* sign);
void QTextObject_CustomEventDefault(void* ptr, void* event);
void QTextObject_DeleteLaterDefault(void* ptr);
void QTextObject_DisconnectNotifyDefault(void* ptr, void* sign);
void QTextObject_TimerEventDefault(void* ptr, void* event);
void* QTextObject_MetaObjectDefault(void* ptr);
void* QTextObjectInterface_IntrinsicSize(void* ptr, void* doc, int posInDocument, void* format);
void QTextObjectInterface_DrawObject(void* ptr, void* painter, void* rect, void* doc, int posInDocument, void* format);
void QTextObjectInterface_DestroyQTextObjectInterface(void* ptr);
void QTextObjectInterface_DestroyQTextObjectInterfaceDefault(void* ptr);
void* QTextOption_NewQTextOption3(void* other);
void* QTextOption_NewQTextOption();
void* QTextOption_NewQTextOption2(long long alignment);
void QTextOption_SetAlignment(void* ptr, long long alignment);
void QTextOption_SetFlags(void* ptr, long long flags);
void QTextOption_SetTabArray(void* ptr, void* tabStops);
void QTextOption_SetTabStop(void* ptr, double tabStop);
void QTextOption_SetTextDirection(void* ptr, long long direction);
void QTextOption_SetUseDesignMetrics(void* ptr, char enable);
void QTextOption_SetWrapMode(void* ptr, long long mode);
void QTextOption_DestroyQTextOption(void* ptr);
long long QTextOption_Flags(void* ptr);
struct QtGui_PackedList QTextOption_TabArray(void* ptr);
long long QTextOption_Alignment(void* ptr);
long long QTextOption_TextDirection(void* ptr);
long long QTextOption_WrapMode(void* ptr);
char QTextOption_UseDesignMetrics(void* ptr);
double QTextOption_TabStop(void* ptr);
double QTextOption___setTabArray_tabStops_atList(void* ptr, int i);
void QTextOption___setTabArray_tabStops_setList(void* ptr, double i);
void* QTextOption___setTabArray_tabStops_newList(void* ptr);
double QTextOption___tabArray_atList(void* ptr, int i);
void QTextOption___tabArray_setList(void* ptr, double i);
void* QTextOption___tabArray_newList(void* ptr);
void QTextTable_AppendColumns(void* ptr, int count);
void QTextTable_AppendRows(void* ptr, int count);
void QTextTable_InsertColumns(void* ptr, int index, int columns);
void QTextTable_InsertRows(void* ptr, int index, int rows);
void QTextTable_MergeCells2(void* ptr, void* cursor);
void QTextTable_MergeCells(void* ptr, int row, int column, int numRows, int numCols);
void QTextTable_RemoveColumns(void* ptr, int index, int columns);
void QTextTable_RemoveRows(void* ptr, int index, int rows);
void QTextTable_Resize(void* ptr, int rows, int columns);
void QTextTable_SetFormat(void* ptr, void* format);
void QTextTable_SplitCell(void* ptr, int row, int column, int numRows, int numCols);
void* QTextTable_RowEnd(void* ptr, void* cursor);
void* QTextTable_RowStart(void* ptr, void* cursor);
void* QTextTable_CellAt3(void* ptr, void* cursor);
void* QTextTable_CellAt2(void* ptr, int position);
void* QTextTable_CellAt(void* ptr, int row, int column);
void* QTextTable_Format(void* ptr);
int QTextTable_Columns(void* ptr);
int QTextTable_Rows(void* ptr);
void* QTextTableCell_NewQTextTableCell();
void* QTextTableCell_NewQTextTableCell2(void* other);
void QTextTableCell_SetFormat(void* ptr, void* format);
void QTextTableCell_DestroyQTextTableCell(void* ptr);
void* QTextTableCell_Format(void* ptr);
void* QTextTableCell_FirstCursorPosition(void* ptr);
void* QTextTableCell_LastCursorPosition(void* ptr);
char QTextTableCell_IsValid(void* ptr);
int QTextTableCell_Column(void* ptr);
int QTextTableCell_ColumnSpan(void* ptr);
int QTextTableCell_Row(void* ptr);
int QTextTableCell_RowSpan(void* ptr);
int QTextTableCell_TableCellFormatIndex(void* ptr);
void* QTextTableCellFormat_NewQTextTableCellFormat();
void QTextTableCellFormat_SetBottomPadding(void* ptr, double padding);
void QTextTableCellFormat_SetLeftPadding(void* ptr, double padding);
void QTextTableCellFormat_SetPadding(void* ptr, double padding);
void QTextTableCellFormat_SetRightPadding(void* ptr, double padding);
void QTextTableCellFormat_SetTopPadding(void* ptr, double padding);
double QTextTableCellFormat_BottomPadding(void* ptr);
double QTextTableCellFormat_LeftPadding(void* ptr);
double QTextTableCellFormat_RightPadding(void* ptr);
double QTextTableCellFormat_TopPadding(void* ptr);
void* QTextTableFormat_NewQTextTableFormat();
void QTextTableFormat_ClearColumnWidthConstraints(void* ptr);
void QTextTableFormat_SetAlignment(void* ptr, long long alignment);
void QTextTableFormat_SetCellPadding(void* ptr, double padding);
void QTextTableFormat_SetCellSpacing(void* ptr, double spacing);
void QTextTableFormat_SetColumnWidthConstraints(void* ptr, void* constraints);
void QTextTableFormat_SetHeaderRowCount(void* ptr, int count);
long long QTextTableFormat_Alignment(void* ptr);
int QTextTableFormat_Columns(void* ptr);
int QTextTableFormat_HeaderRowCount(void* ptr);
double QTextTableFormat_CellPadding(void* ptr);
double QTextTableFormat_CellSpacing(void* ptr);
void* QTextTableFormat___setColumnWidthConstraints_constraints_atList(void* ptr, int i);
void QTextTableFormat___setColumnWidthConstraints_constraints_setList(void* ptr, void* i);
void* QTextTableFormat___setColumnWidthConstraints_constraints_newList(void* ptr);
void* QTextTableFormat___columnWidthConstraints_atList(void* ptr, int i);
void QTextTableFormat___columnWidthConstraints_setList(void* ptr, void* i);
void* QTextTableFormat___columnWidthConstraints_newList(void* ptr);
struct QtGui_PackedList QTouchDevice_QTouchDevice_Devices();
void* QTouchDevice_NewQTouchDevice();
void QTouchDevice_SetCapabilities(void* ptr, long long caps);
void QTouchDevice_SetMaximumTouchPoints(void* ptr, int max);
void QTouchDevice_SetName(void* ptr, struct QtGui_PackedString name);
void QTouchDevice_SetType(void* ptr, long long devType);
void QTouchDevice_DestroyQTouchDevice(void* ptr);
long long QTouchDevice_Capabilities(void* ptr);
long long QTouchDevice_Type(void* ptr);
struct QtGui_PackedString QTouchDevice_Name(void* ptr);
int QTouchDevice_MaximumTouchPoints(void* ptr);
void* QTouchDevice___devices_atList(void* ptr, int i);
void QTouchDevice___devices_setList(void* ptr, void* i);
void* QTouchDevice___devices_newList(void* ptr);
void QTouchEvent_DestroyQTouchEvent(void* ptr);
void* QTouchEvent_Target(void* ptr);
void* QTouchEvent_Device(void* ptr);
void* QTouchEvent_Window(void* ptr);
long long QTouchEvent_TouchPointStates(void* ptr);
void* QTouchEvent__device(void* ptr);
void QTouchEvent_Set_device(void* ptr, void* vqt);
void* QTouchEvent__target(void* ptr);
void QTouchEvent_Set_target(void* ptr, void* vqo);
long long QTouchEvent__touchPointStates(void* ptr);
void QTouchEvent_Set_touchPointStates(void* ptr, long long vqt);
void* QTouchEvent__window(void* ptr);
void QTouchEvent_Set_window(void* ptr, void* vqw);
void* QTouchEvent___QTouchEvent_touchPoints_newList(void* ptr);
void* QTouchEvent___setTouchPoints_touchPoints_newList(void* ptr);
void* QTouchEvent___touchPoints_newList(void* ptr);
void* QTouchEvent____touchPoints_newList(void* ptr);
void* QTouchEvent___set_touchPoints__newList(void* ptr);
void* QTransform_Rotate(void* ptr, double angle, long long axis);
void* QTransform_RotateRadians(void* ptr, double angle, long long axis);
void* QTransform_Scale(void* ptr, double sx, double sy);
void* QTransform_Shear(void* ptr, double sh, double sv);
void* QTransform_Translate(void* ptr, double dx, double dy);
void* QTransform_QTransform_FromScale(double sx, double sy);
void* QTransform_QTransform_FromTranslate(double dx, double dy);
void* QTransform_NewQTransform();
void* QTransform_NewQTransform6(void* other);
void* QTransform_NewQTransform7(void* other);
void* QTransform_NewQTransform3(double m11, double m12, double m13, double m21, double m22, double m23, double m31, double m32, double m33);
void* QTransform_NewQTransform4(double m11, double m12, double m21, double m22, double dx, double dy);
char QTransform_QTransform_QuadToQuad(void* one, void* two, void* trans);
char QTransform_QTransform_QuadToSquare(void* quad, void* trans);
char QTransform_QTransform_SquareToQuad(void* quad, void* trans);
void QTransform_Reset(void* ptr);
void QTransform_SetMatrix(void* ptr, double m11, double m12, double m13, double m21, double m22, double m23, double m31, double m32, double m33);
void* QTransform_Map3(void* ptr, void* l);
void* QTransform_Map4(void* ptr, void* line);
void* QTransform_Map8(void* ptr, void* path);
void* QTransform_Map10(void* ptr, void* point);
void* QTransform_Map2(void* ptr, void* p);
void* QTransform_Map6(void* ptr, void* polygon);
void* QTransform_MapToPolygon(void* ptr, void* rectangle);
void* QTransform_Map5(void* ptr, void* polygon);
void* QTransform_MapRect2(void* ptr, void* rectangle);
void* QTransform_MapRect(void* ptr, void* rectangle);
void* QTransform_Map7(void* ptr, void* region);
void* QTransform_Adjoint(void* ptr);
void* QTransform_Inverted(void* ptr, char invertible);
void* QTransform_Transposed(void* ptr);
long long QTransform_Type(void* ptr);
char QTransform_IsAffine(void* ptr);
char QTransform_IsIdentity(void* ptr);
char QTransform_IsInvertible(void* ptr);
char QTransform_IsRotating(void* ptr);
char QTransform_IsScaling(void* ptr);
char QTransform_IsTranslating(void* ptr);
double QTransform_Determinant(void* ptr);
double QTransform_Dx(void* ptr);
double QTransform_Dy(void* ptr);
double QTransform_M11(void* ptr);
double QTransform_M12(void* ptr);
double QTransform_M13(void* ptr);
double QTransform_M21(void* ptr);
double QTransform_M22(void* ptr);
double QTransform_M23(void* ptr);
double QTransform_M31(void* ptr);
double QTransform_M32(void* ptr);
double QTransform_M33(void* ptr);
void QTransform_Map9(void* ptr, int x, int y, int tx, int ty);
void QTransform_Map(void* ptr, double x, double y, double tx, double ty);
void QValidator_ConnectChanged(void* ptr);
void QValidator_DisconnectChanged(void* ptr);
void QValidator_Changed(void* ptr);
void QValidator_Fixup(void* ptr, struct QtGui_PackedString input);
void QValidator_FixupDefault(void* ptr, struct QtGui_PackedString input);
void* QValidator_NewQValidator(void* parent);
void QValidator_SetLocale(void* ptr, void* locale);
void QValidator_DestroyQValidator(void* ptr);
void* QValidator_Locale(void* ptr);
long long QValidator_Validate(void* ptr, struct QtGui_PackedString input, int pos);
void* QValidator___dynamicPropertyNames_atList(void* ptr, int i);
void QValidator___dynamicPropertyNames_setList(void* ptr, void* i);
void* QValidator___dynamicPropertyNames_newList(void* ptr);
void* QValidator___findChildren_atList2(void* ptr, int i);
void QValidator___findChildren_setList2(void* ptr, void* i);
void* QValidator___findChildren_newList2(void* ptr);
void* QValidator___findChildren_atList3(void* ptr, int i);
void QValidator___findChildren_setList3(void* ptr, void* i);
void* QValidator___findChildren_newList3(void* ptr);
void* QValidator___findChildren_atList(void* ptr, int i);
void QValidator___findChildren_setList(void* ptr, void* i);
void* QValidator___findChildren_newList(void* ptr);
void* QValidator___children_atList(void* ptr, int i);
void QValidator___children_setList(void* ptr, void* i);
void* QValidator___children_newList(void* ptr);
char QValidator_EventDefault(void* ptr, void* e);
char QValidator_EventFilterDefault(void* ptr, void* watched, void* event);
void QValidator_ChildEventDefault(void* ptr, void* event);
void QValidator_ConnectNotifyDefault(void* ptr, void* sign);
void QValidator_CustomEventDefault(void* ptr, void* event);
void QValidator_DeleteLaterDefault(void* ptr);
void QValidator_DisconnectNotifyDefault(void* ptr, void* sign);
void QValidator_TimerEventDefault(void* ptr, void* event);
void* QValidator_MetaObjectDefault(void* ptr);
void* QVector2D_NewQVector2D();
void* QVector2D_NewQVector2D4(void* point);
void* QVector2D_NewQVector2D5(void* point);
void* QVector2D_NewQVector2D6(void* vector);
void* QVector2D_NewQVector2D7(void* vector);
void* QVector2D_NewQVector2D3(float xpos, float ypos);
float QVector2D_QVector2D_DotProduct(void* v1, void* v2);
void QVector2D_Normalize(void* ptr);
void QVector2D_SetX(void* ptr, float x);
void QVector2D_SetY(void* ptr, float y);
void* QVector2D_ToPoint(void* ptr);
void* QVector2D_ToPointF(void* ptr);
void* QVector2D_Normalized(void* ptr);
void* QVector2D_ToVector3D(void* ptr);
void* QVector2D_ToVector4D(void* ptr);
char QVector2D_IsNull(void* ptr);
float QVector2D_DistanceToLine(void* ptr, void* point, void* direction);
float QVector2D_DistanceToPoint(void* ptr, void* point);
float QVector2D_Length(void* ptr);
float QVector2D_LengthSquared(void* ptr);
float QVector2D_X(void* ptr);
float QVector2D_Y(void* ptr);
void* QVector3D_QVector3D_CrossProduct(void* v1, void* v2);
void* QVector3D_QVector3D_Normal(void* v1, void* v2);
void* QVector3D_QVector3D_Normal2(void* v1, void* v2, void* v3);
void* QVector3D_NewQVector3D();
void* QVector3D_NewQVector3D4(void* point);
void* QVector3D_NewQVector3D5(void* point);
void* QVector3D_NewQVector3D6(void* vector);
void* QVector3D_NewQVector3D7(void* vector, float zpos);
void* QVector3D_NewQVector3D8(void* vector);
void* QVector3D_NewQVector3D3(float xpos, float ypos, float zpos);
float QVector3D_QVector3D_DotProduct(void* v1, void* v2);
void QVector3D_Normalize(void* ptr);
void QVector3D_SetX(void* ptr, float x);
void QVector3D_SetY(void* ptr, float y);
void QVector3D_SetZ(void* ptr, float z);
void* QVector3D_ToPoint(void* ptr);
void* QVector3D_ToPointF(void* ptr);
void* QVector3D_ToVector2D(void* ptr);
void* QVector3D_Normalized(void* ptr);
void* QVector3D_Project(void* ptr, void* modelView, void* projection, void* viewport);
void* QVector3D_Unproject(void* ptr, void* modelView, void* projection, void* viewport);
void* QVector3D_ToVector4D(void* ptr);
char QVector3D_IsNull(void* ptr);
float QVector3D_DistanceToLine(void* ptr, void* point, void* direction);
float QVector3D_DistanceToPlane(void* ptr, void* plane, void* normal);
float QVector3D_DistanceToPlane2(void* ptr, void* plane1, void* plane2, void* plane3);
float QVector3D_DistanceToPoint(void* ptr, void* point);
float QVector3D_Length(void* ptr);
float QVector3D_LengthSquared(void* ptr);
float QVector3D_X(void* ptr);
float QVector3D_Y(void* ptr);
float QVector3D_Z(void* ptr);
void* QVector4D_NewQVector4D();
void* QVector4D_NewQVector4D4(void* point);
void* QVector4D_NewQVector4D5(void* point);
void* QVector4D_NewQVector4D6(void* vector);
void* QVector4D_NewQVector4D7(void* vector, float zpos, float wpos);
void* QVector4D_NewQVector4D8(void* vector);
void* QVector4D_NewQVector4D9(void* vector, float wpos);
void* QVector4D_NewQVector4D3(float xpos, float ypos, float zpos, float wpos);
float QVector4D_QVector4D_DotProduct(void* v1, void* v2);
void QVector4D_Normalize(void* ptr);
void QVector4D_SetW(void* ptr, float w);
void QVector4D_SetX(void* ptr, float x);
void QVector4D_SetY(void* ptr, float y);
void QVector4D_SetZ(void* ptr, float z);
void* QVector4D_ToPoint(void* ptr);
void* QVector4D_ToPointF(void* ptr);
void* QVector4D_ToVector2D(void* ptr);
void* QVector4D_ToVector2DAffine(void* ptr);
void* QVector4D_ToVector3D(void* ptr);
void* QVector4D_ToVector3DAffine(void* ptr);
void* QVector4D_Normalized(void* ptr);
char QVector4D_IsNull(void* ptr);
float QVector4D_Length(void* ptr);
float QVector4D_LengthSquared(void* ptr);
float QVector4D_W(void* ptr);
float QVector4D_X(void* ptr);
float QVector4D_Y(void* ptr);
float QVector4D_Z(void* ptr);
void* QWhatsThisClickedEvent_NewQWhatsThisClickedEvent(struct QtGui_PackedString href);
struct QtGui_PackedString QWhatsThisClickedEvent_Href(void* ptr);
void* QWheelEvent_NewQWheelEvent(void* pos, void* globalPos, void* pixelDelta, void* angleDelta, int qt4Delta, long long qt4Orientation, long long buttons, long long modifiers);
void* QWheelEvent_NewQWheelEvent4(void* pos, void* globalPos, void* pixelDelta, void* angleDelta, int qt4Delta, long long qt4Orientation, long long buttons, long long modifiers, long long phase);
void* QWheelEvent_NewQWheelEvent5(void* pos, void* globalPos, void* pixelDelta, void* angleDelta, int qt4Delta, long long qt4Orientation, long long buttons, long long modifiers, long long phase, long long source);
void* QWheelEvent_NewQWheelEvent6(void* pos, void* globalPos, void* pixelDelta, void* angleDelta, int qt4Delta, long long qt4Orientation, long long buttons, long long modifiers, long long phase, long long source, char inverted);
void* QWheelEvent_AngleDelta(void* ptr);
void* QWheelEvent_GlobalPos(void* ptr);
void* QWheelEvent_PixelDelta(void* ptr);
void* QWheelEvent_Pos(void* ptr);
long long QWheelEvent_Buttons(void* ptr);
long long QWheelEvent_Source(void* ptr);
long long QWheelEvent_Phase(void* ptr);
char QWheelEvent_Inverted(void* ptr);
void* QWheelEvent_GlobalPosF(void* ptr);
void* QWheelEvent_PosF(void* ptr);
int QWheelEvent_GlobalX(void* ptr);
int QWheelEvent_GlobalY(void* ptr);
int QWheelEvent_X(void* ptr);
int QWheelEvent_Y(void* ptr);
int QWheelEvent_QWheelEvent_DefaultDeltasPerStep();
void* QWheelEvent_AngleD(void* ptr);
void QWheelEvent_SetAngleD(void* ptr, void* vqp);
void* QWheelEvent_G(void* ptr);
void QWheelEvent_SetG(void* ptr, void* vqp);
long long QWheelEvent_MouseState(void* ptr);
void QWheelEvent_SetMouseState(void* ptr, long long vqt);
void* QWheelEvent_P(void* ptr);
void QWheelEvent_SetP(void* ptr, void* vqp);
void* QWheelEvent_PixelD(void* ptr);
void QWheelEvent_SetPixelD(void* ptr, void* vqp);
int QWheelEvent_Qt4D(void* ptr);
void QWheelEvent_SetQt4D(void* ptr, int vin);
long long QWheelEvent_Qt4O(void* ptr);
void QWheelEvent_SetQt4O(void* ptr, long long vqt);
void* QWindow_QWindow_FromWinId(uintptr_t id);
void* QWindow_NewQWindow(void* targetScreen);
void* QWindow_NewQWindow2(void* parent);
char QWindow_Close(void* ptr);
char QWindow_CloseDefault(void* ptr);
char QWindow_Event(void* ptr, void* ev);
char QWindow_EventDefault(void* ptr, void* ev);
char QWindow_NativeEvent(void* ptr, void* eventType, void* message, long result);
char QWindow_NativeEventDefault(void* ptr, void* eventType, void* message, long result);
char QWindow_SetKeyboardGrabEnabled(void* ptr, char grab);
char QWindow_SetMouseGrabEnabled(void* ptr, char grab);
void QWindow_ConnectActiveChanged(void* ptr);
void QWindow_DisconnectActiveChanged(void* ptr);
void QWindow_ActiveChanged(void* ptr);
void QWindow_Alert(void* ptr, int msec);
void QWindow_AlertDefault(void* ptr, int msec);
void QWindow_ConnectContentOrientationChanged(void* ptr);
void QWindow_DisconnectContentOrientationChanged(void* ptr);
void QWindow_ContentOrientationChanged(void* ptr, long long orientation);
void QWindow_Create(void* ptr);
void QWindow_Destroy(void* ptr);
void QWindow_ExposeEvent(void* ptr, void* ev);
void QWindow_ExposeEventDefault(void* ptr, void* ev);
void QWindow_FocusInEvent(void* ptr, void* ev);
void QWindow_FocusInEventDefault(void* ptr, void* ev);
void QWindow_ConnectFocusObjectChanged(void* ptr);
void QWindow_DisconnectFocusObjectChanged(void* ptr);
void QWindow_FocusObjectChanged(void* ptr, void* object);
void QWindow_FocusOutEvent(void* ptr, void* ev);
void QWindow_FocusOutEventDefault(void* ptr, void* ev);
void QWindow_ConnectHeightChanged(void* ptr);
void QWindow_DisconnectHeightChanged(void* ptr);
void QWindow_HeightChanged(void* ptr, int arg);
void QWindow_Hide(void* ptr);
void QWindow_HideDefault(void* ptr);
void QWindow_HideEvent(void* ptr, void* ev);
void QWindow_HideEventDefault(void* ptr, void* ev);
void QWindow_KeyPressEvent(void* ptr, void* ev);
void QWindow_KeyPressEventDefault(void* ptr, void* ev);
void QWindow_KeyReleaseEvent(void* ptr, void* ev);
void QWindow_KeyReleaseEventDefault(void* ptr, void* ev);
void QWindow_Lower(void* ptr);
void QWindow_LowerDefault(void* ptr);
void QWindow_ConnectMaximumHeightChanged(void* ptr);
void QWindow_DisconnectMaximumHeightChanged(void* ptr);
void QWindow_MaximumHeightChanged(void* ptr, int arg);
void QWindow_ConnectMaximumWidthChanged(void* ptr);
void QWindow_DisconnectMaximumWidthChanged(void* ptr);
void QWindow_MaximumWidthChanged(void* ptr, int arg);
void QWindow_ConnectMinimumHeightChanged(void* ptr);
void QWindow_DisconnectMinimumHeightChanged(void* ptr);
void QWindow_MinimumHeightChanged(void* ptr, int arg);
void QWindow_ConnectMinimumWidthChanged(void* ptr);
void QWindow_DisconnectMinimumWidthChanged(void* ptr);
void QWindow_MinimumWidthChanged(void* ptr, int arg);
void QWindow_ConnectModalityChanged(void* ptr);
void QWindow_DisconnectModalityChanged(void* ptr);
void QWindow_ModalityChanged(void* ptr, long long modality);
void QWindow_MouseDoubleClickEvent(void* ptr, void* ev);
void QWindow_MouseDoubleClickEventDefault(void* ptr, void* ev);
void QWindow_MouseMoveEvent(void* ptr, void* ev);
void QWindow_MouseMoveEventDefault(void* ptr, void* ev);
void QWindow_MousePressEvent(void* ptr, void* ev);
void QWindow_MousePressEventDefault(void* ptr, void* ev);
void QWindow_MouseReleaseEvent(void* ptr, void* ev);
void QWindow_MouseReleaseEventDefault(void* ptr, void* ev);
void QWindow_MoveEvent(void* ptr, void* ev);
void QWindow_MoveEventDefault(void* ptr, void* ev);
void QWindow_ConnectOpacityChanged(void* ptr);
void QWindow_DisconnectOpacityChanged(void* ptr);
void QWindow_OpacityChanged(void* ptr, double opacity);
void QWindow_Raise(void* ptr);
void QWindow_RaiseDefault(void* ptr);
void QWindow_ReportContentOrientationChange(void* ptr, long long orientation);
void QWindow_RequestActivate(void* ptr);
void QWindow_RequestActivateDefault(void* ptr);
void QWindow_RequestUpdate(void* ptr);
void QWindow_RequestUpdateDefault(void* ptr);
void QWindow_Resize(void* ptr, void* newSize);
void QWindow_Resize2(void* ptr, int w, int h);
void QWindow_ResizeEvent(void* ptr, void* ev);
void QWindow_ResizeEventDefault(void* ptr, void* ev);
void QWindow_ConnectScreenChanged(void* ptr);
void QWindow_DisconnectScreenChanged(void* ptr);
void QWindow_ScreenChanged(void* ptr, void* screen);
void QWindow_SetBaseSize(void* ptr, void* size);
void QWindow_SetCursor(void* ptr, void* cursor);
void QWindow_SetFilePath(void* ptr, struct QtGui_PackedString filePath);
void QWindow_SetFlag(void* ptr, long long flag, char on);
void QWindow_SetFlags(void* ptr, long long flags);
void QWindow_SetFormat(void* ptr, void* format);
void QWindow_SetFramePosition(void* ptr, void* point);
void QWindow_SetGeometry2(void* ptr, void* rect);
void QWindow_SetGeometry(void* ptr, int posx, int posy, int w, int h);
void QWindow_SetHeight(void* ptr, int arg);
void QWindow_SetHeightDefault(void* ptr, int arg);
void QWindow_SetIcon(void* ptr, void* icon);
void QWindow_SetMask(void* ptr, void* region);
void QWindow_SetMaximumHeight(void* ptr, int h);
void QWindow_SetMaximumHeightDefault(void* ptr, int h);
void QWindow_SetMaximumSize(void* ptr, void* size);
void QWindow_SetMaximumWidth(void* ptr, int w);
void QWindow_SetMaximumWidthDefault(void* ptr, int w);
void QWindow_SetMinimumHeight(void* ptr, int h);
void QWindow_SetMinimumHeightDefault(void* ptr, int h);
void QWindow_SetMinimumSize(void* ptr, void* size);
void QWindow_SetMinimumWidth(void* ptr, int w);
void QWindow_SetMinimumWidthDefault(void* ptr, int w);
void QWindow_SetModality(void* ptr, long long modality);
void QWindow_SetOpacity(void* ptr, double level);
void QWindow_SetParent(void* ptr, void* parent);
void QWindow_SetPosition(void* ptr, void* pt);
void QWindow_SetPosition2(void* ptr, int posx, int posy);
void QWindow_SetScreen(void* ptr, void* newScreen);
void QWindow_SetSizeIncrement(void* ptr, void* size);
void QWindow_SetSurfaceType(void* ptr, long long surfaceType);
void QWindow_SetTitle(void* ptr, struct QtGui_PackedString vqs);
void QWindow_SetTitleDefault(void* ptr, struct QtGui_PackedString vqs);
void QWindow_SetTransientParent(void* ptr, void* parent);
void QWindow_SetVisibility(void* ptr, long long v);
void QWindow_SetVisible(void* ptr, char visible);
void QWindow_SetVisibleDefault(void* ptr, char visible);
void QWindow_SetWidth(void* ptr, int arg);
void QWindow_SetWidthDefault(void* ptr, int arg);
void QWindow_SetWindowState(void* ptr, long long state);
void QWindow_SetX(void* ptr, int arg);
void QWindow_SetXDefault(void* ptr, int arg);
void QWindow_SetY(void* ptr, int arg);
void QWindow_SetYDefault(void* ptr, int arg);
void QWindow_Show(void* ptr);
void QWindow_ShowDefault(void* ptr);
void QWindow_ShowEvent(void* ptr, void* ev);
void QWindow_ShowEventDefault(void* ptr, void* ev);
void QWindow_ShowFullScreen(void* ptr);
void QWindow_ShowFullScreenDefault(void* ptr);
void QWindow_ShowMaximized(void* ptr);
void QWindow_ShowMaximizedDefault(void* ptr);
void QWindow_ShowMinimized(void* ptr);
void QWindow_ShowMinimizedDefault(void* ptr);
void QWindow_ShowNormal(void* ptr);
void QWindow_ShowNormalDefault(void* ptr);
void QWindow_TabletEvent(void* ptr, void* ev);
void QWindow_TabletEventDefault(void* ptr, void* ev);
void QWindow_TouchEvent(void* ptr, void* ev);
void QWindow_TouchEventDefault(void* ptr, void* ev);
void QWindow_UnsetCursor(void* ptr);
void QWindow_ConnectVisibilityChanged(void* ptr);
void QWindow_DisconnectVisibilityChanged(void* ptr);
void QWindow_VisibilityChanged(void* ptr, long long visibility);
void QWindow_ConnectVisibleChanged(void* ptr);
void QWindow_DisconnectVisibleChanged(void* ptr);
void QWindow_VisibleChanged(void* ptr, char arg);
void QWindow_WheelEvent(void* ptr, void* ev);
void QWindow_WheelEventDefault(void* ptr, void* ev);
void QWindow_ConnectWidthChanged(void* ptr);
void QWindow_DisconnectWidthChanged(void* ptr);
void QWindow_WidthChanged(void* ptr, int arg);
void QWindow_ConnectWindowStateChanged(void* ptr);
void QWindow_DisconnectWindowStateChanged(void* ptr);
void QWindow_WindowStateChanged(void* ptr, long long windowState);
void QWindow_ConnectWindowTitleChanged(void* ptr);
void QWindow_DisconnectWindowTitleChanged(void* ptr);
void QWindow_WindowTitleChanged(void* ptr, struct QtGui_PackedString title);
void QWindow_ConnectXChanged(void* ptr);
void QWindow_DisconnectXChanged(void* ptr);
void QWindow_XChanged(void* ptr, int arg);
void QWindow_ConnectYChanged(void* ptr);
void QWindow_DisconnectYChanged(void* ptr);
void QWindow_YChanged(void* ptr, int arg);
void QWindow_DestroyQWindow(void* ptr);
void QWindow_DestroyQWindowDefault(void* ptr);
void* QWindow_Cursor(void* ptr);
void* QWindow_Icon(void* ptr);
void* QWindow_FrameMargins(void* ptr);
void* QWindow_FocusObject(void* ptr);
void* QWindow_FocusObjectDefault(void* ptr);
void* QWindow_FramePosition(void* ptr);
void* QWindow_MapFromGlobal(void* ptr, void* pos);
void* QWindow_MapToGlobal(void* ptr, void* pos);
void* QWindow_Position(void* ptr);
void* QWindow_FrameGeometry(void* ptr);
void* QWindow_Geometry(void* ptr);
void* QWindow_Mask(void* ptr);
void* QWindow_Screen(void* ptr);
void* QWindow_BaseSize(void* ptr);
void* QWindow_MaximumSize(void* ptr);
void* QWindow_MinimumSize(void* ptr);
void* QWindow_Size(void* ptr);
void* QWindow_SizeDefault(void* ptr);
void* QWindow_SizeIncrement(void* ptr);
struct QtGui_PackedString QWindow_FilePath(void* ptr);
struct QtGui_PackedString QWindow_Title(void* ptr);
void* QWindow_Format(void* ptr);
void* QWindow_FormatDefault(void* ptr);
void* QWindow_RequestedFormat(void* ptr);
void* QWindow_Parent2(void* ptr);
void* QWindow_Parent(void* ptr, long long mode);
void* QWindow_TransientParent(void* ptr);
long long QWindow_ContentOrientation(void* ptr);
long long QWindow_Flags(void* ptr);
long long QWindow_Modality(void* ptr);
long long QWindow_WindowState(void* ptr);
long long QWindow_Type(void* ptr);
long long QWindow_SurfaceType(void* ptr);
long long QWindow_SurfaceTypeDefault(void* ptr);
long long QWindow_Visibility(void* ptr);
uintptr_t QWindow_WinId(void* ptr);
char QWindow_IsActive(void* ptr);
char QWindow_IsAncestorOf(void* ptr, void* child, long long mode);
char QWindow_IsExposed(void* ptr);
char QWindow_IsModal(void* ptr);
char QWindow_IsTopLevel(void* ptr);
char QWindow_IsVisible(void* ptr);
int QWindow_Height(void* ptr);
int QWindow_MaximumHeight(void* ptr);
int QWindow_MaximumWidth(void* ptr);
int QWindow_MinimumHeight(void* ptr);
int QWindow_MinimumWidth(void* ptr);
int QWindow_Width(void* ptr);
int QWindow_X(void* ptr);
int QWindow_Y(void* ptr);
double QWindow_DevicePixelRatio(void* ptr);
double QWindow_Opacity(void* ptr);
void* QWindow___dynamicPropertyNames_atList(void* ptr, int i);
void QWindow___dynamicPropertyNames_setList(void* ptr, void* i);
void* QWindow___dynamicPropertyNames_newList(void* ptr);
void* QWindow___findChildren_atList2(void* ptr, int i);
void QWindow___findChildren_setList2(void* ptr, void* i);
void* QWindow___findChildren_newList2(void* ptr);
void* QWindow___findChildren_atList3(void* ptr, int i);
void QWindow___findChildren_setList3(void* ptr, void* i);
void* QWindow___findChildren_newList3(void* ptr);
void* QWindow___findChildren_atList(void* ptr, int i);
void QWindow___findChildren_setList(void* ptr, void* i);
void* QWindow___findChildren_newList(void* ptr);
void* QWindow___children_atList(void* ptr, int i);
void QWindow___children_setList(void* ptr, void* i);
void* QWindow___children_newList(void* ptr);
char QWindow_EventFilter(void* ptr, void* watched, void* event);
char QWindow_EventFilterDefault(void* ptr, void* watched, void* event);
void QWindow_ChildEvent(void* ptr, void* event);
void QWindow_ChildEventDefault(void* ptr, void* event);
void QWindow_ConnectNotify(void* ptr, void* sign);
void QWindow_ConnectNotifyDefault(void* ptr, void* sign);
void QWindow_CustomEvent(void* ptr, void* event);
void QWindow_CustomEventDefault(void* ptr, void* event);
void QWindow_DeleteLater(void* ptr);
void QWindow_DeleteLaterDefault(void* ptr);
void QWindow_DisconnectNotify(void* ptr, void* sign);
void QWindow_DisconnectNotifyDefault(void* ptr, void* sign);
void QWindow_TimerEvent(void* ptr, void* event);
void QWindow_TimerEventDefault(void* ptr, void* event);
void* QWindow_MetaObject(void* ptr);
void* QWindow_MetaObjectDefault(void* ptr);
long long QWindowStateChangeEvent_OldState(void* ptr);
#ifdef __cplusplus
}
#endif
#endif