cutego/qt.go
therecipe 3738bb9320 greatly extend the Go <-> Qml/JS interoperability
These changes introduce two new functions called (*qml.QJSEngine).NewGoType and (*qml.QJSEngine).ToGoType, that can be used (similiar to how core.NewQVariant1 and (*core.QVariant).ToGoType can be used) to convert Go objects and functions to *qml.QJSValues and vice versa.
This allows for a more natural communication between Go and Qml/JS and makes it possible to simply pass a Go structs to Qml/JS and then call Go methods on that object.
For this to work, the object passed to Qml/JS needs to implement the `Pointer() unsafe.Pointer` and `SetPointer(unsafe.Pointer)` functions atm.
Which means, since all Qt classes already implement these functions, that you can now use the whole binding from Qml/JS as well and theoretically create a full Qt application inside an QJSEngine as well. A few example applications almost entirely written in JS can be found here: https://github.com/therecipe/examples/tree/master/js/
Furthermore, the `widgets_playground` example (https://github.com/therecipe/widgets_playground) now fully works on desktop and mobile targets as well.

other changes:
* core.NewQVariant1 and (*core.QVariant).ToGoType now recognize json tags
* workaround for qtmoc issue related to named imports
* speed-up go module android docker deployments
* fix webengine related qtdeploy bug on macOS
* fix int overflow issue for arm docker images
* fix js docker images
2019-11-17 18:05:18 +01:00

256 lines
6.1 KiB
Go

package qt
import (
"log"
"os"
"runtime"
"strings"
"sync"
"unsafe"
)
var (
Logger = log.New(os.Stderr, "", log.Ltime)
signals = make(map[unsafe.Pointer]map[string]unsafe.Pointer)
signalsJNI = make(map[string]map[string]unsafe.Pointer)
signalsMutex = new(sync.Mutex)
objects = make(map[unsafe.Pointer]interface{})
objectsMutex = new(sync.Mutex)
objectsTemp = make(map[unsafe.Pointer]unsafe.Pointer)
objectsTempMutex = new(sync.Mutex)
connectionTypes = make(map[unsafe.Pointer]map[string]int64)
connectionTypesMutex = new(sync.Mutex)
FuncMap = make(map[string]interface{})
ItfMap = make(map[string]interface{})
EnumMap = make(map[string]int64)
)
func init() { runtime.LockOSThread() }
func ExistsSignal(cPtr unsafe.Pointer, signal string) (exists bool) {
signalsMutex.Lock()
_, exists = signals[cPtr][signal]
signalsMutex.Unlock()
return
}
func LendSignal(cPtr unsafe.Pointer, signal string) (s unsafe.Pointer) {
signalsMutex.Lock()
s = signals[cPtr][signal]
signalsMutex.Unlock()
return
}
func lendSignalJNI(cPtr, signal string) (s unsafe.Pointer) {
signalsMutex.Lock()
s = signalsJNI[cPtr][signal]
signalsMutex.Unlock()
return
}
func GetSignal(cPtr interface{}, signal string) unsafe.Pointer {
if dcPtr, ok := cPtr.(unsafe.Pointer); ok {
if signal == "destroyed" || strings.HasPrefix(signal, "~") {
defer DisconnectAllSignals(dcPtr, signal)
}
return LendSignal(dcPtr, signal)
}
return lendSignalJNI(cPtr.(string), signal)
}
func ConnectSignal(cPtr interface{}, signal string, function unsafe.Pointer) {
if dcPtr, ok := cPtr.(unsafe.Pointer); ok {
signalsMutex.Lock()
if s, exists := signals[dcPtr]; !exists {
signals[dcPtr] = map[string]unsafe.Pointer{signal: function}
} else {
s[signal] = function
}
signalsMutex.Unlock()
} else {
connectSignalJNI(cPtr.(string), signal, function)
}
}
func connectSignalJNI(cPtr, signal string, function unsafe.Pointer) {
signalsMutex.Lock()
if s, exists := signalsJNI[cPtr]; !exists {
signalsJNI[cPtr] = map[string]unsafe.Pointer{signal: function}
} else {
s[signal] = function
}
signalsMutex.Unlock()
}
func DisconnectSignal(cPtr interface{}, signal string) {
if dcPtr, ok := cPtr.(unsafe.Pointer); ok {
signalsMutex.Lock()
delete(signals[dcPtr], signal)
if len(signals[dcPtr]) == 0 {
delete(signals, dcPtr)
}
signalsMutex.Unlock()
} else {
disconnectSignalJNI(cPtr.(string), signal)
}
}
func disconnectSignalJNI(cPtr, signal string) {
signalsMutex.Lock()
delete(signalsJNI[cPtr], signal)
if len(signalsJNI[cPtr]) == 0 {
delete(signalsJNI, cPtr)
}
signalsMutex.Unlock()
}
func DisconnectAllSignals(cPtr unsafe.Pointer, signal string) {
signalsMutex.Lock()
if s, exists := signals[cPtr]["destroyed"]; signal != "destroyed" && exists {
signals[cPtr] = map[string]unsafe.Pointer{"destroyed": s}
} else {
delete(signals, cPtr)
}
signalsMutex.Unlock()
}
func DumpSignals() {
Debug("##############################\tSIGNALS_TABLE_START\t##############################")
signalsMutex.Lock()
for cPtr, entry := range signals {
Debug(cPtr, entry)
}
signalsMutex.Unlock()
Debug("##############################\tSIGNALS_TABLE_END\t##############################")
}
func DumpObjects() {
Debug("##############################\tOBJECTS_TABLE_START\t##############################")
objectsMutex.Lock()
for cPtr, entry := range objects {
Debug(cPtr, entry)
}
objectsMutex.Unlock()
Debug("##############################\tOBJECTS_TABLE_END\t##############################")
}
func DumpTempObjects() {
Debug("##############################\tTMP_OBJECTS_TABLE_START\t##############################")
objectsTempMutex.Lock()
for cPtr, entry := range objectsTemp {
Debug(cPtr, entry)
}
objectsTempMutex.Unlock()
Debug("##############################\tTMP_OBJECTS_TABLE_END\t##############################")
}
func DumpConnectionTypes() {
Debug("##############################\tCON_MODES_TABLE_START\t##############################")
connectionTypesMutex.Lock()
for cPtr, entry := range connectionTypes {
Debug(cPtr, entry)
}
connectionTypesMutex.Unlock()
Debug("##############################\tCON_MODES_TABLE_END\t##############################")
}
func CountSignals() (c int) {
signalsMutex.Lock()
c = len(signals)
signalsMutex.Unlock()
return
}
func GoBoolToInt(b bool) int8 {
if b {
return 1
}
return 0
}
func Recover(fn string) {
if recover() != nil {
Debug("RECOVERED:", fn)
}
}
func Debug(fn ...interface{}) {
if strings.ToLower(os.Getenv("QT_DEBUG")) == "true" || runtime.GOARCH == "js" || runtime.GOARCH == "wasm" {
Logger.Println(fn...)
}
}
func ClearSignals() {
signalsMutex.Lock()
signals = make(map[unsafe.Pointer]map[string]unsafe.Pointer)
signalsMutex.Unlock()
}
func Register(cPtr unsafe.Pointer, gPtr interface{}) {
objectsMutex.Lock()
objects[cPtr] = gPtr
objectsMutex.Unlock()
}
func Receive(cPtr unsafe.Pointer) (o interface{}, ok bool) {
objectsMutex.Lock()
o, ok = objects[cPtr]
objectsMutex.Unlock()
return
}
func Unregister(cPtr unsafe.Pointer) {
objectsMutex.Lock()
delete(objects, cPtr)
objectsMutex.Unlock()
}
func RegisterTemp(cPtr unsafe.Pointer, gPtr unsafe.Pointer) {
objectsTempMutex.Lock()
objectsTemp[cPtr] = gPtr
objectsTempMutex.Unlock()
}
func ReceiveTemp(cPtr unsafe.Pointer) (o unsafe.Pointer, ok bool) {
objectsTempMutex.Lock()
o, ok = objectsTemp[cPtr]
objectsTempMutex.Unlock()
return
}
func UnregisterTemp(cPtr unsafe.Pointer) {
objectsTempMutex.Lock()
delete(objectsTemp, cPtr)
objectsTempMutex.Unlock()
}
func RegisterConnectionType(cPtr unsafe.Pointer, signal string, mode int64) {
connectionTypesMutex.Lock()
if s, exists := connectionTypes[cPtr]; !exists {
connectionTypes[cPtr] = map[string]int64{signal: mode}
} else {
s[signal] = mode
}
connectionTypesMutex.Unlock()
}
func ConnectionType(cPtr unsafe.Pointer, signal string) (m int64) {
connectionTypesMutex.Lock()
if s, exists := connectionTypes[cPtr]; exists {
if lm, ok := s[signal]; ok {
delete(s, signal)
if len(s) == 0 {
delete(connectionTypes, cPtr)
}
m = lm
}
}
connectionTypesMutex.Unlock()
return
}