cutego/gui/qmatrix4x4.go
2015-11-09 18:23:42 +01:00

130 lines
2.9 KiB
Go
Executable file

package gui
//#include "qmatrix4x4.h"
import "C"
import (
"github.com/therecipe/qt/core"
"unsafe"
)
type QMatrix4x4 struct {
ptr unsafe.Pointer
}
type QMatrix4x4_ITF interface {
QMatrix4x4_PTR() *QMatrix4x4
}
func (p *QMatrix4x4) Pointer() unsafe.Pointer {
return p.ptr
}
func (p *QMatrix4x4) SetPointer(ptr unsafe.Pointer) {
p.ptr = ptr
}
func PointerFromQMatrix4x4(ptr QMatrix4x4_ITF) unsafe.Pointer {
if ptr != nil {
return ptr.QMatrix4x4_PTR().Pointer()
}
return nil
}
func NewQMatrix4x4FromPointer(ptr unsafe.Pointer) *QMatrix4x4 {
var n = new(QMatrix4x4)
n.SetPointer(ptr)
return n
}
func (ptr *QMatrix4x4) QMatrix4x4_PTR() *QMatrix4x4 {
return ptr
}
func NewQMatrix4x4() *QMatrix4x4 {
return NewQMatrix4x4FromPointer(C.QMatrix4x4_NewQMatrix4x4())
}
func NewQMatrix4x47(transform QTransform_ITF) *QMatrix4x4 {
return NewQMatrix4x4FromPointer(C.QMatrix4x4_NewQMatrix4x47(PointerFromQTransform(transform)))
}
func (ptr *QMatrix4x4) IsAffine() bool {
if ptr.Pointer() != nil {
return C.QMatrix4x4_IsAffine(ptr.Pointer()) != 0
}
return false
}
func (ptr *QMatrix4x4) IsIdentity() bool {
if ptr.Pointer() != nil {
return C.QMatrix4x4_IsIdentity(ptr.Pointer()) != 0
}
return false
}
func (ptr *QMatrix4x4) LookAt(eye QVector3D_ITF, center QVector3D_ITF, up QVector3D_ITF) {
if ptr.Pointer() != nil {
C.QMatrix4x4_LookAt(ptr.Pointer(), PointerFromQVector3D(eye), PointerFromQVector3D(center), PointerFromQVector3D(up))
}
}
func (ptr *QMatrix4x4) Optimize() {
if ptr.Pointer() != nil {
C.QMatrix4x4_Optimize(ptr.Pointer())
}
}
func (ptr *QMatrix4x4) Ortho2(rect core.QRect_ITF) {
if ptr.Pointer() != nil {
C.QMatrix4x4_Ortho2(ptr.Pointer(), core.PointerFromQRect(rect))
}
}
func (ptr *QMatrix4x4) Ortho3(rect core.QRectF_ITF) {
if ptr.Pointer() != nil {
C.QMatrix4x4_Ortho3(ptr.Pointer(), core.PointerFromQRectF(rect))
}
}
func (ptr *QMatrix4x4) Rotate2(quaternion QQuaternion_ITF) {
if ptr.Pointer() != nil {
C.QMatrix4x4_Rotate2(ptr.Pointer(), PointerFromQQuaternion(quaternion))
}
}
func (ptr *QMatrix4x4) Scale(vector QVector3D_ITF) {
if ptr.Pointer() != nil {
C.QMatrix4x4_Scale(ptr.Pointer(), PointerFromQVector3D(vector))
}
}
func (ptr *QMatrix4x4) SetColumn(index int, value QVector4D_ITF) {
if ptr.Pointer() != nil {
C.QMatrix4x4_SetColumn(ptr.Pointer(), C.int(index), PointerFromQVector4D(value))
}
}
func (ptr *QMatrix4x4) SetRow(index int, value QVector4D_ITF) {
if ptr.Pointer() != nil {
C.QMatrix4x4_SetRow(ptr.Pointer(), C.int(index), PointerFromQVector4D(value))
}
}
func (ptr *QMatrix4x4) SetToIdentity() {
if ptr.Pointer() != nil {
C.QMatrix4x4_SetToIdentity(ptr.Pointer())
}
}
func (ptr *QMatrix4x4) Translate(vector QVector3D_ITF) {
if ptr.Pointer() != nil {
C.QMatrix4x4_Translate(ptr.Pointer(), PointerFromQVector3D(vector))
}
}
func (ptr *QMatrix4x4) Viewport2(rect core.QRectF_ITF) {
if ptr.Pointer() != nil {
C.QMatrix4x4_Viewport2(ptr.Pointer(), core.PointerFromQRectF(rect))
}
}