cutego/gui/qopenglfunctions.go
2015-10-24 17:18:24 +02:00

115 lines
3.7 KiB
Go
Executable file

package gui
//#include "qopenglfunctions.h"
import "C"
import (
"unsafe"
)
type QOpenGLFunctions struct {
ptr unsafe.Pointer
}
type QOpenGLFunctionsITF interface {
QOpenGLFunctionsPTR() *QOpenGLFunctions
}
func (p *QOpenGLFunctions) Pointer() unsafe.Pointer {
return p.ptr
}
func (p *QOpenGLFunctions) SetPointer(ptr unsafe.Pointer) {
p.ptr = ptr
}
func PointerFromQOpenGLFunctions(ptr QOpenGLFunctionsITF) unsafe.Pointer {
if ptr != nil {
return ptr.QOpenGLFunctionsPTR().Pointer()
}
return nil
}
func QOpenGLFunctionsFromPointer(ptr unsafe.Pointer) *QOpenGLFunctions {
var n = new(QOpenGLFunctions)
n.SetPointer(ptr)
return n
}
func (ptr *QOpenGLFunctions) QOpenGLFunctionsPTR() *QOpenGLFunctions {
return ptr
}
//QOpenGLFunctions::OpenGLFeature
type QOpenGLFunctions__OpenGLFeature int
var (
QOpenGLFunctions__Multitexture = QOpenGLFunctions__OpenGLFeature(0x0001)
QOpenGLFunctions__Shaders = QOpenGLFunctions__OpenGLFeature(0x0002)
QOpenGLFunctions__Buffers = QOpenGLFunctions__OpenGLFeature(0x0004)
QOpenGLFunctions__Framebuffers = QOpenGLFunctions__OpenGLFeature(0x0008)
QOpenGLFunctions__BlendColor = QOpenGLFunctions__OpenGLFeature(0x0010)
QOpenGLFunctions__BlendEquation = QOpenGLFunctions__OpenGLFeature(0x0020)
QOpenGLFunctions__BlendEquationSeparate = QOpenGLFunctions__OpenGLFeature(0x0040)
QOpenGLFunctions__BlendFuncSeparate = QOpenGLFunctions__OpenGLFeature(0x0080)
QOpenGLFunctions__BlendSubtract = QOpenGLFunctions__OpenGLFeature(0x0100)
QOpenGLFunctions__CompressedTextures = QOpenGLFunctions__OpenGLFeature(0x0200)
QOpenGLFunctions__Multisample = QOpenGLFunctions__OpenGLFeature(0x0400)
QOpenGLFunctions__StencilSeparate = QOpenGLFunctions__OpenGLFeature(0x0800)
QOpenGLFunctions__NPOTTextures = QOpenGLFunctions__OpenGLFeature(0x1000)
QOpenGLFunctions__NPOTTextureRepeat = QOpenGLFunctions__OpenGLFeature(0x2000)
QOpenGLFunctions__FixedFunctionPipeline = QOpenGLFunctions__OpenGLFeature(0x4000)
QOpenGLFunctions__TextureRGFormats = QOpenGLFunctions__OpenGLFeature(0x8000)
)
func NewQOpenGLFunctions() *QOpenGLFunctions {
return QOpenGLFunctionsFromPointer(unsafe.Pointer(C.QOpenGLFunctions_NewQOpenGLFunctions()))
}
func NewQOpenGLFunctions2(context QOpenGLContextITF) *QOpenGLFunctions {
return QOpenGLFunctionsFromPointer(unsafe.Pointer(C.QOpenGLFunctions_NewQOpenGLFunctions2(C.QtObjectPtr(PointerFromQOpenGLContext(context)))))
}
func (ptr *QOpenGLFunctions) GlFinish() {
if ptr.Pointer() != nil {
C.QOpenGLFunctions_GlFinish(C.QtObjectPtr(ptr.Pointer()))
}
}
func (ptr *QOpenGLFunctions) GlFlush() {
if ptr.Pointer() != nil {
C.QOpenGLFunctions_GlFlush(C.QtObjectPtr(ptr.Pointer()))
}
}
func (ptr *QOpenGLFunctions) GlReleaseShaderCompiler() {
if ptr.Pointer() != nil {
C.QOpenGLFunctions_GlReleaseShaderCompiler(C.QtObjectPtr(ptr.Pointer()))
}
}
func (ptr *QOpenGLFunctions) HasOpenGLFeature(feature QOpenGLFunctions__OpenGLFeature) bool {
if ptr.Pointer() != nil {
return C.QOpenGLFunctions_HasOpenGLFeature(C.QtObjectPtr(ptr.Pointer()), C.int(feature)) != 0
}
return false
}
func (ptr *QOpenGLFunctions) InitializeOpenGLFunctions() {
if ptr.Pointer() != nil {
C.QOpenGLFunctions_InitializeOpenGLFunctions(C.QtObjectPtr(ptr.Pointer()))
}
}
func (ptr *QOpenGLFunctions) OpenGLFeatures() QOpenGLFunctions__OpenGLFeature {
if ptr.Pointer() != nil {
return QOpenGLFunctions__OpenGLFeature(C.QOpenGLFunctions_OpenGLFeatures(C.QtObjectPtr(ptr.Pointer())))
}
return 0
}
func (ptr *QOpenGLFunctions) DestroyQOpenGLFunctions() {
if ptr.Pointer() != nil {
C.QOpenGLFunctions_DestroyQOpenGLFunctions(C.QtObjectPtr(ptr.Pointer()))
}
}