cutego/gui/qopenglframebufferobject.go

50 lines
1.2 KiB
Go
Executable file

package gui
//#include "gui.h"
import "C"
import (
"unsafe"
)
type QOpenGLFramebufferObject struct {
ptr unsafe.Pointer
}
type QOpenGLFramebufferObject_ITF interface {
QOpenGLFramebufferObject_PTR() *QOpenGLFramebufferObject
}
func (p *QOpenGLFramebufferObject) Pointer() unsafe.Pointer {
return p.ptr
}
func (p *QOpenGLFramebufferObject) SetPointer(ptr unsafe.Pointer) {
p.ptr = ptr
}
func PointerFromQOpenGLFramebufferObject(ptr QOpenGLFramebufferObject_ITF) unsafe.Pointer {
if ptr != nil {
return ptr.QOpenGLFramebufferObject_PTR().Pointer()
}
return nil
}
func NewQOpenGLFramebufferObjectFromPointer(ptr unsafe.Pointer) *QOpenGLFramebufferObject {
var n = new(QOpenGLFramebufferObject)
n.SetPointer(ptr)
return n
}
func (ptr *QOpenGLFramebufferObject) QOpenGLFramebufferObject_PTR() *QOpenGLFramebufferObject {
return ptr
}
//QOpenGLFramebufferObject::Attachment
type QOpenGLFramebufferObject__Attachment int64
const (
QOpenGLFramebufferObject__NoAttachment = QOpenGLFramebufferObject__Attachment(0)
QOpenGLFramebufferObject__CombinedDepthStencil = QOpenGLFramebufferObject__Attachment(1)
QOpenGLFramebufferObject__Depth = QOpenGLFramebufferObject__Attachment(2)
)