cutego/gui/qopengldebuglogger.go

47 lines
1 KiB
Go
Executable file

package gui
//#include "gui.h"
import "C"
import (
"github.com/therecipe/qt"
"github.com/therecipe/qt/core"
"unsafe"
)
type QOpenGLDebugLogger struct {
core.QObject
}
type QOpenGLDebugLogger_ITF interface {
core.QObject_ITF
QOpenGLDebugLogger_PTR() *QOpenGLDebugLogger
}
func PointerFromQOpenGLDebugLogger(ptr QOpenGLDebugLogger_ITF) unsafe.Pointer {
if ptr != nil {
return ptr.QOpenGLDebugLogger_PTR().Pointer()
}
return nil
}
func NewQOpenGLDebugLoggerFromPointer(ptr unsafe.Pointer) *QOpenGLDebugLogger {
var n = new(QOpenGLDebugLogger)
n.SetPointer(ptr)
for len(n.ObjectName()) < len("QOpenGLDebugLogger_") {
n.SetObjectName("QOpenGLDebugLogger_" + qt.Identifier())
}
return n
}
func (ptr *QOpenGLDebugLogger) QOpenGLDebugLogger_PTR() *QOpenGLDebugLogger {
return ptr
}
//QOpenGLDebugLogger::LoggingMode
type QOpenGLDebugLogger__LoggingMode int64
const (
QOpenGLDebugLogger__AsynchronousLogging = QOpenGLDebugLogger__LoggingMode(0)
QOpenGLDebugLogger__SynchronousLogging = QOpenGLDebugLogger__LoggingMode(1)
)