micro/internal/display/bufwindow.go

751 lines
18 KiB
Go

package display
import (
"strconv"
runewidth "github.com/mattn/go-runewidth"
"github.com/zyedidia/micro/v2/internal/buffer"
"github.com/zyedidia/micro/v2/internal/config"
"github.com/zyedidia/micro/v2/internal/screen"
"github.com/zyedidia/micro/v2/internal/util"
"github.com/zyedidia/tcell"
)
// The BufWindow provides a way of displaying a certain section
// of a buffer
type BufWindow struct {
*View
// Buffer being shown in this window
Buf *buffer.Buffer
active bool
sline *StatusLine
gutterOffset int
drawStatus bool
}
// NewBufWindow creates a new window at a location in the screen with a width and height
func NewBufWindow(x, y, width, height int, buf *buffer.Buffer) *BufWindow {
w := new(BufWindow)
w.View = new(View)
w.X, w.Y, w.Width, w.Height, w.Buf = x, y, width, height, buf
w.active = true
w.sline = NewStatusLine(w)
return w
}
func (w *BufWindow) SetBuffer(b *buffer.Buffer) {
w.Buf = b
}
func (w *BufWindow) GetView() *View {
return w.View
}
func (w *BufWindow) SetView(view *View) {
w.View = view
}
func (w *BufWindow) Resize(width, height int) {
w.Width, w.Height = width, height
w.Relocate()
}
func (w *BufWindow) SetActive(b bool) {
w.active = b
}
func (w *BufWindow) IsActive() bool {
return w.active
}
func (w *BufWindow) getStartInfo(n, lineN int) ([]byte, int, int, *tcell.Style) {
tabsize := util.IntOpt(w.Buf.Settings["tabsize"])
width := 0
bloc := buffer.Loc{0, lineN}
b := w.Buf.LineBytes(lineN)
curStyle := config.DefStyle
var s *tcell.Style
for len(b) > 0 {
r, _, size := util.DecodeCharacter(b)
curStyle, found := w.getStyle(curStyle, bloc)
if found {
s = &curStyle
}
w := 0
switch r {
case '\t':
ts := tabsize - (width % tabsize)
w = ts
default:
w = runewidth.RuneWidth(r)
}
if width+w > n {
return b, n - width, bloc.X, s
}
width += w
b = b[size:]
bloc.X++
}
return b, n - width, bloc.X, s
}
// Clear resets all cells in this window to the default style
func (w *BufWindow) Clear() {
for y := 0; y < w.Height; y++ {
for x := 0; x < w.Width; x++ {
screen.SetContent(w.X+x, w.Y+y, ' ', nil, config.DefStyle)
}
}
}
// Bottomline returns the line number of the lowest line in the view
// You might think that this is obviously just v.StartLine + v.Height
// but if softwrap is enabled things get complicated since one buffer
// line can take up multiple lines in the view
func (w *BufWindow) Bottomline() int {
if !w.Buf.Settings["softwrap"].(bool) {
h := w.StartLine + w.Height - 1
if w.drawStatus {
h--
}
return h
}
l := w.LocFromVisual(buffer.Loc{0, w.Y + w.Height})
return l.Y
}
// Relocate moves the view window so that the cursor is in view
// This is useful if the user has scrolled far away, and then starts typing
// Returns true if the window location is moved
func (w *BufWindow) Relocate() bool {
b := w.Buf
// how many buffer lines are in the view
height := w.Bottomline() + 1 - w.StartLine
h := w.Height
if w.drawStatus {
h--
}
ret := false
activeC := w.Buf.GetActiveCursor()
cy := activeC.Y
scrollmargin := int(b.Settings["scrollmargin"].(float64))
if cy < w.StartLine+scrollmargin && cy > scrollmargin-1 {
w.StartLine = cy - scrollmargin
ret = true
} else if cy < w.StartLine {
w.StartLine = cy
ret = true
}
if cy > w.StartLine+height-1-scrollmargin && cy < b.LinesNum()-scrollmargin {
w.StartLine = cy - height + 1 + scrollmargin
ret = true
} else if cy >= b.LinesNum()-scrollmargin && cy >= height {
w.StartLine = b.LinesNum() - height
ret = true
}
// horizontal relocation (scrolling)
if !b.Settings["softwrap"].(bool) {
cx := activeC.GetVisualX()
if cx < w.StartCol {
w.StartCol = cx
ret = true
}
if cx+w.gutterOffset+1 > w.StartCol+w.Width {
w.StartCol = cx - w.Width + w.gutterOffset + 1
ret = true
}
}
return ret
}
// LocFromVisual takes a visual location (x and y position) and returns the
// position in the buffer corresponding to the visual location
// Computing the buffer location requires essentially drawing the entire screen
// to account for complications like softwrap, wide characters, and horizontal scrolling
// If the requested position does not correspond to a buffer location it returns
// the nearest position
func (w *BufWindow) LocFromVisual(svloc buffer.Loc) buffer.Loc {
b := w.Buf
hasMessage := len(b.Messages) > 0
bufHeight := w.Height
if w.drawStatus {
bufHeight--
}
bufWidth := w.Width
if w.Buf.Settings["scrollbar"].(bool) && w.Buf.LinesNum() > w.Height {
bufWidth--
}
// We need to know the string length of the largest line number
// so we can pad appropriately when displaying line numbers
maxLineNumLength := len(strconv.Itoa(b.LinesNum()))
tabsize := int(b.Settings["tabsize"].(float64))
softwrap := b.Settings["softwrap"].(bool)
// this represents the current draw position
// within the current window
vloc := buffer.Loc{X: 0, Y: 0}
// this represents the current draw position in the buffer (char positions)
bloc := buffer.Loc{X: -1, Y: w.StartLine}
for vloc.Y = 0; vloc.Y < bufHeight; vloc.Y++ {
vloc.X = 0
if hasMessage {
vloc.X += 2
}
if b.Settings["diffgutter"].(bool) {
vloc.X++
}
if b.Settings["ruler"].(bool) {
vloc.X += maxLineNumLength + 1
}
line := b.LineBytes(bloc.Y)
line, nColsBeforeStart, bslice := util.SliceVisualEnd(line, w.StartCol, tabsize)
bloc.X = bslice
draw := func() {
if nColsBeforeStart <= 0 {
vloc.X++
}
nColsBeforeStart--
}
totalwidth := w.StartCol - nColsBeforeStart
if svloc.X <= vloc.X+w.X && vloc.Y+w.Y == svloc.Y {
return bloc
}
for len(line) > 0 {
if vloc.X+w.X == svloc.X && vloc.Y+w.Y == svloc.Y {
return bloc
}
r, _, size := util.DecodeCharacter(line)
draw()
width := 0
switch r {
case '\t':
ts := tabsize - (totalwidth % tabsize)
width = ts
default:
width = runewidth.RuneWidth(r)
}
// Draw any extra characters either spaces for tabs or @ for incomplete wide runes
if width > 1 {
for i := 1; i < width; i++ {
if vloc.X+w.X == svloc.X && vloc.Y+w.Y == svloc.Y {
return bloc
}
draw()
}
}
bloc.X++
line = line[size:]
totalwidth += width
// If we reach the end of the window then we either stop or we wrap for softwrap
if vloc.X >= bufWidth {
if !softwrap {
break
} else {
vloc.Y++
if vloc.Y >= bufHeight {
break
}
vloc.X = w.gutterOffset
}
}
}
if vloc.Y+w.Y == svloc.Y {
return bloc
}
if bloc.Y+1 >= b.LinesNum() || vloc.Y+1 >= bufHeight {
return bloc
}
bloc.X = w.StartCol
bloc.Y++
}
return buffer.Loc{}
}
func (w *BufWindow) drawGutter(vloc *buffer.Loc, bloc *buffer.Loc) {
char := ' '
s := config.DefStyle
for _, m := range w.Buf.Messages {
if m.Start.Y == bloc.Y || m.End.Y == bloc.Y {
s = m.Style()
char = '>'
break
}
}
screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, char, nil, s)
vloc.X++
screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, char, nil, s)
vloc.X++
}
func (w *BufWindow) drawDiffGutter(backgroundStyle tcell.Style, softwrapped bool, vloc *buffer.Loc, bloc *buffer.Loc) {
symbol := ' '
styleName := ""
switch w.Buf.DiffStatus(bloc.Y) {
case buffer.DSAdded:
symbol = '\u258C' // Left half block
styleName = "diff-added"
case buffer.DSModified:
symbol = '\u258C' // Left half block
styleName = "diff-modified"
case buffer.DSDeletedAbove:
if !softwrapped {
symbol = '\u2594' // Upper one eighth block
styleName = "diff-deleted"
}
}
style := backgroundStyle
if s, ok := config.Colorscheme[styleName]; ok {
foreground, _, _ := s.Decompose()
style = style.Foreground(foreground)
}
screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, symbol, nil, style)
vloc.X++
}
func (w *BufWindow) drawLineNum(lineNumStyle tcell.Style, softwrapped bool, maxLineNumLength int, vloc *buffer.Loc, bloc *buffer.Loc) {
cursorLine := w.Buf.GetActiveCursor().Loc.Y
var lineInt int
if w.Buf.Settings["relativeruler"] == false || cursorLine == bloc.Y {
lineInt = bloc.Y + 1
} else {
lineInt = bloc.Y - cursorLine
}
lineNum := strconv.Itoa(util.Abs(lineInt))
// Write the spaces before the line number if necessary
for i := 0; i < maxLineNumLength-len(lineNum); i++ {
screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ' ', nil, lineNumStyle)
vloc.X++
}
// Write the actual line number
for _, ch := range lineNum {
if softwrapped {
screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ' ', nil, lineNumStyle)
} else {
screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ch, nil, lineNumStyle)
}
vloc.X++
}
// Write the extra space
screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ' ', nil, lineNumStyle)
vloc.X++
}
// getStyle returns the highlight style for the given character position
// If there is no change to the current highlight style it just returns that
func (w *BufWindow) getStyle(style tcell.Style, bloc buffer.Loc) (tcell.Style, bool) {
if group, ok := w.Buf.Match(bloc.Y)[bloc.X]; ok {
s := config.GetColor(group.String())
return s, true
}
return style, false
}
func (w *BufWindow) showCursor(x, y int, main bool) {
if w.active {
if main {
screen.ShowCursor(x, y)
} else {
screen.ShowFakeCursorMulti(x, y)
}
}
}
// displayBuffer draws the buffer being shown in this window on the screen.Screen
func (w *BufWindow) displayBuffer() {
b := w.Buf
if w.Height <= 0 || w.Width <= 0 {
return
}
hasMessage := len(b.Messages) > 0
bufHeight := w.Height
if w.drawStatus {
bufHeight--
}
bufWidth := w.Width
if w.Buf.Settings["scrollbar"].(bool) && w.Buf.LinesNum() > w.Height {
bufWidth--
}
if b.ModifiedThisFrame {
if b.Settings["diffgutter"].(bool) {
b.UpdateDiff(func(synchronous bool) {
// If the diff was updated asynchronously, the outer call to
// displayBuffer might already be completed and we need to
// schedule a redraw in order to display the new diff.
// Note that this cannot lead to an infinite recursion
// because the modifications were cleared above so there won't
// be another call to UpdateDiff when displayBuffer is called
// during the redraw.
if !synchronous {
screen.Redraw()
}
})
}
b.ModifiedThisFrame = false
}
var matchingBraces []buffer.Loc
// bracePairs is defined in buffer.go
if b.Settings["matchbrace"].(bool) {
for _, bp := range buffer.BracePairs {
for _, c := range b.GetCursors() {
if c.HasSelection() {
continue
}
curX := c.X
curLoc := c.Loc
r := c.RuneUnder(curX)
rl := c.RuneUnder(curX - 1)
if r == bp[0] || r == bp[1] || rl == bp[0] || rl == bp[1] {
mb, left, found := b.FindMatchingBrace(bp, curLoc)
if found {
matchingBraces = append(matchingBraces, mb)
if !left {
matchingBraces = append(matchingBraces, curLoc)
} else {
matchingBraces = append(matchingBraces, curLoc.Move(-1, b))
}
}
}
}
}
}
lineNumStyle := config.DefStyle
if style, ok := config.Colorscheme["line-number"]; ok {
lineNumStyle = style
}
curNumStyle := config.DefStyle
if style, ok := config.Colorscheme["current-line-number"]; ok {
if !b.Settings["cursorline"].(bool) {
curNumStyle = lineNumStyle
} else {
curNumStyle = style
}
}
// We need to know the string length of the largest line number
// so we can pad appropriately when displaying line numbers
maxLineNumLength := len(strconv.Itoa(b.LinesNum()))
softwrap := b.Settings["softwrap"].(bool)
tabsize := util.IntOpt(b.Settings["tabsize"])
colorcolumn := util.IntOpt(b.Settings["colorcolumn"])
// this represents the current draw position
// within the current window
vloc := buffer.Loc{X: 0, Y: 0}
// this represents the current draw position in the buffer (char positions)
bloc := buffer.Loc{X: -1, Y: w.StartLine}
cursors := b.GetCursors()
curStyle := config.DefStyle
for vloc.Y = 0; vloc.Y < bufHeight; vloc.Y++ {
vloc.X = 0
currentLine := false
for _, c := range cursors {
if bloc.Y == c.Y && w.active {
currentLine = true
break
}
}
s := lineNumStyle
if currentLine {
s = curNumStyle
}
if hasMessage {
w.drawGutter(&vloc, &bloc)
}
if b.Settings["diffgutter"].(bool) {
w.drawDiffGutter(s, false, &vloc, &bloc)
}
if b.Settings["ruler"].(bool) {
w.drawLineNum(s, false, maxLineNumLength, &vloc, &bloc)
}
w.gutterOffset = vloc.X
line, nColsBeforeStart, bslice, startStyle := w.getStartInfo(w.StartCol, bloc.Y)
if startStyle != nil {
curStyle = *startStyle
}
bloc.X = bslice
draw := func(r rune, combc []rune, style tcell.Style, showcursor bool) {
if nColsBeforeStart <= 0 {
_, origBg, _ := style.Decompose()
_, defBg, _ := config.DefStyle.Decompose()
// syntax highlighting with non-default background takes precedence
// over cursor-line and color-column
dontOverrideBackground := origBg != defBg
for _, c := range cursors {
if c.HasSelection() &&
(bloc.GreaterEqual(c.CurSelection[0]) && bloc.LessThan(c.CurSelection[1]) ||
bloc.LessThan(c.CurSelection[0]) && bloc.GreaterEqual(c.CurSelection[1])) {
// The current character is selected
style = config.DefStyle.Reverse(true)
if s, ok := config.Colorscheme["selection"]; ok {
style = s
}
}
if b.Settings["cursorline"].(bool) && w.active && !dontOverrideBackground &&
!c.HasSelection() && c.Y == bloc.Y {
if s, ok := config.Colorscheme["cursor-line"]; ok {
fg, _, _ := s.Decompose()
style = style.Background(fg)
}
}
}
for _, m := range b.Messages {
if bloc.GreaterEqual(m.Start) && bloc.LessThan(m.End) ||
bloc.LessThan(m.End) && bloc.GreaterEqual(m.Start) {
style = style.Underline(true)
break
}
}
if r == '\t' {
indentrunes := []rune(b.Settings["indentchar"].(string))
// if empty indentchar settings, use space
if indentrunes == nil || len(indentrunes) == 0 {
indentrunes = []rune{' '}
}
r = indentrunes[0]
if s, ok := config.Colorscheme["indent-char"]; ok && r != ' ' {
fg, _, _ := s.Decompose()
style = style.Foreground(fg)
}
}
if s, ok := config.Colorscheme["color-column"]; ok {
if colorcolumn != 0 && vloc.X-w.gutterOffset+w.StartCol == colorcolumn && !dontOverrideBackground {
fg, _, _ := s.Decompose()
style = style.Background(fg)
}
}
for _, mb := range matchingBraces {
if mb.X == bloc.X && mb.Y == bloc.Y {
style = style.Underline(true)
}
}
screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, r, combc, style)
if showcursor {
for _, c := range cursors {
if c.X == bloc.X && c.Y == bloc.Y && !c.HasSelection() {
w.showCursor(w.X+vloc.X, w.Y+vloc.Y, c.Num == 0)
}
}
}
vloc.X++
}
nColsBeforeStart--
}
totalwidth := w.StartCol - nColsBeforeStart
for len(line) > 0 {
r, combc, size := util.DecodeCharacter(line)
curStyle, _ = w.getStyle(curStyle, bloc)
draw(r, combc, curStyle, true)
width := 0
char := ' '
switch r {
case '\t':
ts := tabsize - (totalwidth % tabsize)
width = ts
default:
width = runewidth.RuneWidth(r)
char = '@'
}
// Draw any extra characters either spaces for tabs or @ for incomplete wide runes
if width > 1 {
for i := 1; i < width; i++ {
draw(char, nil, curStyle, false)
}
}
bloc.X++
line = line[size:]
totalwidth += width
// If we reach the end of the window then we either stop or we wrap for softwrap
if vloc.X >= bufWidth {
if !softwrap {
break
} else {
vloc.Y++
if vloc.Y >= bufHeight {
break
}
vloc.X = 0
if hasMessage {
w.drawGutter(&vloc, &bloc)
}
if b.Settings["diffgutter"].(bool) {
w.drawDiffGutter(lineNumStyle, true, &vloc, &bloc)
}
// This will draw an empty line number because the current line is wrapped
if b.Settings["ruler"].(bool) {
w.drawLineNum(lineNumStyle, true, maxLineNumLength, &vloc, &bloc)
}
}
}
}
style := config.DefStyle
for _, c := range cursors {
if b.Settings["cursorline"].(bool) && w.active &&
!c.HasSelection() && c.Y == bloc.Y {
if s, ok := config.Colorscheme["cursor-line"]; ok {
fg, _, _ := s.Decompose()
style = style.Background(fg)
}
}
}
for i := vloc.X; i < bufWidth; i++ {
curStyle := style
if s, ok := config.Colorscheme["color-column"]; ok {
if colorcolumn != 0 && i-w.gutterOffset+w.StartCol == colorcolumn {
fg, _, _ := s.Decompose()
curStyle = style.Background(fg)
}
}
screen.SetContent(i+w.X, vloc.Y+w.Y, ' ', nil, curStyle)
}
if vloc.X != bufWidth {
// Display newline within a selection
draw(' ', nil, config.DefStyle, true)
}
bloc.X = w.StartCol
bloc.Y++
if bloc.Y >= b.LinesNum() {
break
}
}
}
func (w *BufWindow) displayStatusLine() {
_, h := screen.Screen.Size()
infoY := h
if config.GetGlobalOption("infobar").(bool) {
infoY--
}
if w.Buf.Settings["statusline"].(bool) {
w.drawStatus = true
w.sline.Display()
} else if w.Y+w.Height != infoY {
w.drawStatus = true
divchars := config.GetGlobalOption("divchars").(string)
if util.CharacterCountInString(divchars) != 2 {
divchars = "|-"
}
_, _, size := util.DecodeCharacterInString(divchars)
divchar, combc, _ := util.DecodeCharacterInString(divchars[size:])
dividerStyle := config.DefStyle
if style, ok := config.Colorscheme["divider"]; ok {
dividerStyle = style
}
divreverse := config.GetGlobalOption("divreverse").(bool)
if divreverse {
dividerStyle = dividerStyle.Reverse(true)
}
for x := w.X; x < w.X+w.Width; x++ {
screen.SetContent(x, w.Y+w.Height-1, divchar, combc, dividerStyle)
}
} else {
w.drawStatus = false
}
}
func (w *BufWindow) displayScrollBar() {
if w.Buf.Settings["scrollbar"].(bool) && w.Buf.LinesNum() > w.Height {
scrollX := w.X + w.Width - 1
bufHeight := w.Height
if w.drawStatus {
bufHeight--
}
barsize := int(float64(w.Height) / float64(w.Buf.LinesNum()) * float64(w.Height))
if barsize < 1 {
barsize = 1
}
barstart := w.Y + int(float64(w.StartLine)/float64(w.Buf.LinesNum())*float64(w.Height))
for y := barstart; y < util.Min(barstart+barsize, w.Y+bufHeight); y++ {
screen.SetContent(scrollX, y, '|', nil, config.DefStyle.Reverse(true))
}
}
}
// Display displays the buffer and the statusline
func (w *BufWindow) Display() {
w.displayStatusLine()
w.displayScrollBar()
w.displayBuffer()
}