micro/internal/display/window.go
Dmitry Maluka c960c93a83 Add BufWidth and BufHeight
Fixes issue with the usage of a slightly incorrect buffer height value
(v.Height should be v.Height-1 if statusline is displayed).

Also, to avoid too many duplications, the code reorganized a little:
buffer display params (width, height, gutter offset and others) are
calculated in a single place.
2021-04-08 23:53:40 +02:00

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package display
import (
"github.com/zyedidia/micro/v2/internal/buffer"
)
type View struct {
X, Y int // X,Y location of the view
Width, Height int // Width and height of the view
// Start line of the view (for vertical scroll)
StartLine SLoc
// Start column of the view (for horizontal scroll)
// note that since the starting column of every line is different if the view
// is scrolled, StartCol is a visual index (will be the same for every line)
StartCol int
}
type Window interface {
Display()
Clear()
Relocate() bool
GetView() *View
SetView(v *View)
LocFromVisual(vloc buffer.Loc) buffer.Loc
Resize(w, h int)
SetActive(b bool)
IsActive() bool
}
type BWindow interface {
Window
SoftWrap
SetBuffer(b *buffer.Buffer)
BufWidth() int
BufHeight() int
}