2c53d1fcab
This is necessary since DoEvent() isn't called in a loop like in the main application, but as one-shot only and a async draw event can lead to ignore the explicit injected events. Additional checks have been added to check the presence of the expected buffers. |
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.. | ||
clean.go | ||
debug.go | ||
initlua.go | ||
micro.go | ||
micro_test.go |