micro/internal/config/rtfiles.go
Dmytro Maluka 69dc54b407 Temporarily don't initialize runtime files in buffer test
Adding InitRuntimeFiles() to buffer_test.go has changed the behavior
of this test: now it tests not just buffer editing per se, but also
how well buffer editing works together with syntax highlighting (since
InitRuntimeFiles() loads syntax files, and many of the test buffers
match the json header pattern in the json.yaml syntax file, so they are
"highlighted" as json). This revealed long existing races between
buffer editing and syntax highlighting.

Until we fix those races, temporarily disable InitRuntimeFiles() in this
test.
2024-04-03 04:37:44 +02:00

341 lines
8.9 KiB
Go

package config
import (
"errors"
"io/ioutil"
"log"
"os"
"path"
"path/filepath"
"regexp"
"strings"
rt "github.com/zyedidia/micro/v2/runtime"
)
const (
RTColorscheme = 0
RTSyntax = 1
RTHelp = 2
RTPlugin = 3
RTSyntaxHeader = 4
)
var (
NumTypes = 5 // How many filetypes are there
)
type RTFiletype int
// RuntimeFile allows the program to read runtime data like colorschemes or syntax files
type RuntimeFile interface {
// Name returns a name of the file without paths or extensions
Name() string
// Data returns the content of the file.
Data() ([]byte, error)
}
// allFiles contains all available files, mapped by filetype
var allFiles [][]RuntimeFile
var realFiles [][]RuntimeFile
func init() {
initRuntimeVars()
}
func initRuntimeVars() {
allFiles = make([][]RuntimeFile, NumTypes)
realFiles = make([][]RuntimeFile, NumTypes)
}
// NewRTFiletype creates a new RTFiletype
func NewRTFiletype() int {
NumTypes++
allFiles = append(allFiles, []RuntimeFile{})
realFiles = append(realFiles, []RuntimeFile{})
return NumTypes - 1
}
// some file on filesystem
type realFile string
// some asset file
type assetFile string
// some file on filesystem but with a different name
type namedFile struct {
realFile
name string
}
// a file with the data stored in memory
type memoryFile struct {
name string
data []byte
}
func (mf memoryFile) Name() string {
return mf.name
}
func (mf memoryFile) Data() ([]byte, error) {
return mf.data, nil
}
func (rf realFile) Name() string {
fn := filepath.Base(string(rf))
return fn[:len(fn)-len(filepath.Ext(fn))]
}
func (rf realFile) Data() ([]byte, error) {
return ioutil.ReadFile(string(rf))
}
func (af assetFile) Name() string {
fn := path.Base(string(af))
return fn[:len(fn)-len(path.Ext(fn))]
}
func (af assetFile) Data() ([]byte, error) {
return rt.Asset(string(af))
}
func (nf namedFile) Name() string {
return nf.name
}
// AddRuntimeFile registers a file for the given filetype
func AddRuntimeFile(fileType RTFiletype, file RuntimeFile) {
allFiles[fileType] = append(allFiles[fileType], file)
}
// AddRealRuntimeFile registers a file for the given filetype
func AddRealRuntimeFile(fileType RTFiletype, file RuntimeFile) {
allFiles[fileType] = append(allFiles[fileType], file)
realFiles[fileType] = append(realFiles[fileType], file)
}
// AddRuntimeFilesFromDirectory registers each file from the given directory for
// the filetype which matches the file-pattern
func AddRuntimeFilesFromDirectory(fileType RTFiletype, directory, pattern string) {
files, _ := ioutil.ReadDir(directory)
for _, f := range files {
if ok, _ := filepath.Match(pattern, f.Name()); !f.IsDir() && ok {
fullPath := filepath.Join(directory, f.Name())
AddRealRuntimeFile(fileType, realFile(fullPath))
}
}
}
// AddRuntimeFilesFromAssets registers each file from the given asset-directory for
// the filetype which matches the file-pattern
func AddRuntimeFilesFromAssets(fileType RTFiletype, directory, pattern string) {
files, err := rt.AssetDir(directory)
if err != nil {
return
}
assetLoop:
for _, f := range files {
if ok, _ := path.Match(pattern, f); ok {
af := assetFile(path.Join(directory, f))
for _, rf := range realFiles[fileType] {
if af.Name() == rf.Name() {
continue assetLoop
}
}
AddRuntimeFile(fileType, af)
}
}
}
// FindRuntimeFile finds a runtime file of the given filetype and name
// will return nil if no file was found
func FindRuntimeFile(fileType RTFiletype, name string) RuntimeFile {
for _, f := range ListRuntimeFiles(fileType) {
if f.Name() == name {
return f
}
}
return nil
}
// ListRuntimeFiles lists all known runtime files for the given filetype
func ListRuntimeFiles(fileType RTFiletype) []RuntimeFile {
return allFiles[fileType]
}
// ListRealRuntimeFiles lists all real runtime files (on disk) for a filetype
// these runtime files will be ones defined by the user and loaded from the config directory
func ListRealRuntimeFiles(fileType RTFiletype) []RuntimeFile {
return realFiles[fileType]
}
// InitRuntimeFiles initializes all assets files and the config directory.
// If `user` is false, InitRuntimeFiles ignores the config directory and
// initializes asset files only.
func InitRuntimeFiles(user bool) {
add := func(fileType RTFiletype, dir, pattern string) {
if user {
AddRuntimeFilesFromDirectory(fileType, filepath.Join(ConfigDir, dir), pattern)
}
AddRuntimeFilesFromAssets(fileType, path.Join("runtime", dir), pattern)
}
initRuntimeVars()
add(RTColorscheme, "colorschemes", "*.micro")
add(RTSyntax, "syntax", "*.yaml")
add(RTSyntaxHeader, "syntax", "*.hdr")
add(RTHelp, "help", "*.md")
}
// InitPlugins initializes the plugins
func InitPlugins() {
Plugins = Plugins[:0]
initlua := filepath.Join(ConfigDir, "init.lua")
if _, err := os.Stat(initlua); !os.IsNotExist(err) {
p := new(Plugin)
p.Name = "initlua"
p.DirName = "initlua"
p.Srcs = append(p.Srcs, realFile(initlua))
Plugins = append(Plugins, p)
}
// Search ConfigDir for plugin-scripts
plugdir := filepath.Join(ConfigDir, "plug")
files, _ := ioutil.ReadDir(plugdir)
isID := regexp.MustCompile(`^[_A-Za-z0-9]+$`).MatchString
for _, d := range files {
plugpath := filepath.Join(plugdir, d.Name())
if stat, err := os.Stat(plugpath); err == nil && stat.IsDir() {
srcs, _ := ioutil.ReadDir(plugpath)
p := new(Plugin)
p.Name = d.Name()
p.DirName = d.Name()
for _, f := range srcs {
if strings.HasSuffix(f.Name(), ".lua") {
p.Srcs = append(p.Srcs, realFile(filepath.Join(plugdir, d.Name(), f.Name())))
} else if strings.HasSuffix(f.Name(), ".json") {
data, err := ioutil.ReadFile(filepath.Join(plugdir, d.Name(), f.Name()))
if err != nil {
continue
}
p.Info, err = NewPluginInfo(data)
if err != nil {
continue
}
p.Name = p.Info.Name
}
}
if !isID(p.Name) || len(p.Srcs) <= 0 {
log.Println(p.Name, "is not a plugin")
continue
}
Plugins = append(Plugins, p)
}
}
plugdir = filepath.Join("runtime", "plugins")
if files, err := rt.AssetDir(plugdir); err == nil {
outer:
for _, d := range files {
for _, p := range Plugins {
if p.Name == d {
log.Println(p.Name, "built-in plugin overridden by user-defined one")
continue outer
}
}
if srcs, err := rt.AssetDir(filepath.Join(plugdir, d)); err == nil {
p := new(Plugin)
p.Name = d
p.DirName = d
p.Default = true
for _, f := range srcs {
if strings.HasSuffix(f, ".lua") {
p.Srcs = append(p.Srcs, assetFile(filepath.Join(plugdir, d, f)))
} else if strings.HasSuffix(f, ".json") {
data, err := rt.Asset(filepath.Join(plugdir, d, f))
if err != nil {
continue
}
p.Info, err = NewPluginInfo(data)
if err != nil {
continue
}
p.Name = p.Info.Name
}
}
if !isID(p.Name) || len(p.Srcs) <= 0 {
log.Println(p.Name, "is not a plugin")
continue
}
Plugins = append(Plugins, p)
}
}
}
}
// PluginReadRuntimeFile allows plugin scripts to read the content of a runtime file
func PluginReadRuntimeFile(fileType RTFiletype, name string) string {
if file := FindRuntimeFile(fileType, name); file != nil {
if data, err := file.Data(); err == nil {
return string(data)
}
}
return ""
}
// PluginListRuntimeFiles allows plugins to lists all runtime files of the given type
func PluginListRuntimeFiles(fileType RTFiletype) []string {
files := ListRuntimeFiles(fileType)
result := make([]string, len(files))
for i, f := range files {
result[i] = f.Name()
}
return result
}
// PluginAddRuntimeFile adds a file to the runtime files for a plugin
func PluginAddRuntimeFile(plugin string, filetype RTFiletype, filePath string) error {
pl := FindPlugin(plugin)
if pl == nil {
return errors.New("Plugin " + plugin + " does not exist")
}
pldir := pl.DirName
fullpath := filepath.Join(ConfigDir, "plug", pldir, filePath)
if _, err := os.Stat(fullpath); err == nil {
AddRealRuntimeFile(filetype, realFile(fullpath))
} else {
fullpath = path.Join("runtime", "plugins", pldir, filePath)
AddRuntimeFile(filetype, assetFile(fullpath))
}
return nil
}
// PluginAddRuntimeFilesFromDirectory adds files from a directory to the runtime files for a plugin
func PluginAddRuntimeFilesFromDirectory(plugin string, filetype RTFiletype, directory, pattern string) error {
pl := FindPlugin(plugin)
if pl == nil {
return errors.New("Plugin " + plugin + " does not exist")
}
pldir := pl.DirName
fullpath := filepath.Join(ConfigDir, "plug", pldir, directory)
if _, err := os.Stat(fullpath); err == nil {
AddRuntimeFilesFromDirectory(filetype, fullpath, pattern)
} else {
fullpath = path.Join("runtime", "plugins", pldir, directory)
AddRuntimeFilesFromAssets(filetype, fullpath, pattern)
}
return nil
}
// PluginAddRuntimeFileFromMemory adds a file to the runtime files for a plugin from a given string
func PluginAddRuntimeFileFromMemory(filetype RTFiletype, filename, data string) {
AddRealRuntimeFile(filetype, memoryFile{filename, []byte(data)})
}