* Support for highlighting all search matches (hlsearch)
hlsearch is implemented efficiently using the buffer's line array,
somewhat similarly to the syntax highlighting.
Unlike the syntax highlighter which highlights the entire file,
hlsearch searches for matches for the displayed lines only.
Matches are searched when the given line is displayed first time
or after it was modified. Otherwise the previously found matches
are used.
* Add UnhighlightSearch action
and add it to the list of actions triggered by Esc key by default.
* Add comment explaining the purpose of search map
* Add hlsearch colors to colorschemes
Mostly just copied from the corresponding original (mostly vim) colorschemes.
* Highlight matches during/after replace as well
As a side effect it also changes the last search value, i.e. affects FindNext
and FindPrevious, but it's probably fine. In vim it works the same way.
* Improve hlsearch option description
The new feature of prefilling the search bar with the selected text (added
in 3d0b5db) has an annoying side effect: if we do have some text selected
but we want to search for some other pattern, not the selected text,
then we have to manually delete the prefilled text before we can start
entering our wanted search pattern.
A simple solution is to select the prefilled text, so that we can replace it
with our pattern right away just by typing, without any additional keystrokes.
BufView returns not only the buffer's width and height but also its
x,y position. It may be useful e.g. for checking if a mouse click was
on the actual buffer or ourside it, e.g. on the gutter.
Modified behavior of CursorUp, CursorDown, CursorPageUp etc:
if softwrap is enabled, cursor moves by visual lines, not logical lines.
TODO: implement it also for Home and End keys: move cursor to the
visual start or end of a line. I haven't implemented it for now, because
I'm not sure what should be the behavior of StartOfTextToggle then
(considering that Home key is bound to StartOfTextToggle by default).
Fixes#1598
Fixes issue with the usage of a slightly incorrect buffer height value
(v.Height should be v.Height-1 if statusline is displayed).
Also, to avoid too many duplications, the code reorganized a little:
buffer display params (width, height, gutter offset and others) are
calculated in a single place.
Softwrap implementation enhanced to fix various issues with scrolling,
centering, relocating etc.
The main idea is simple: work not with simple line numbers but
with (Line, Row) pairs, where Line is a line number in the buffer
and Row is a visual line (a row) number within this line.
The logic remains mostly the same, but simple arithmetic operations
on line numbers are replaced with corresponding operations on
(Line, Row) pairs.
Fixes#632, #1657
Fixed regression: since merging keybindings branch, TryBindKey and
UnbindKey and accordingly "bind" and "unbind" commands don't work
(fail to unmarshal bindings.json).
This is just a quick fixup to make TryBindKey and UnbindKey work again.
They still work with "buffer" bindings only.
In JumpToMatchingBrace, the loop should stop immediately after finding the matching bracket.
It causes multiple jumps in certain situations:
`(I [ ]{ }) => ( I[ ]{ })`
This commit exposes the separate infopane bindings to configuration
from the user. This also adds support for separate bindings in the
terminal emulator view. Default bindings are provided, but can also
be rebound in bindings.json.
This commit separates actions in the command bar from actions in
a normal buffer, and implements what is needed to allow rebinding,
although an interface for command bar keybindings is not yet exposed
to the user.
This commit adds support for binding key sequences such as
"<Ctrl-x><Ctrl-c>". This commit does not solve the problem
of global bindings yet, and therefore the command bar doesn't
work properly in this commit.
Fix the 2nd part of #1773: resize via mouse drag doesn't work if the
split on the left contains other splits, i.e. is not a leaf node.
The problem is that only leaf nodes have unique id. For non-leaf nodes
ID() returns 0. So we shouldn't search the node by id.
So replace GetMouseSplitID() with GetMouseSplitNode().