Improve horizontal scrolling

This commit is contained in:
Zachary Yedidia 2017-02-24 16:19:21 -05:00
parent d602cb68ca
commit f197eca320

View file

@ -1,8 +1,6 @@
package main
import (
"time"
"github.com/mattn/go-runewidth"
"github.com/zyedidia/tcell"
)
@ -14,21 +12,29 @@ func min(a, b int) int {
return b
}
func VisualToCharPos(visualIndex int, str string, tabsize int) int {
visualPos := 0
func visualToCharPos(visualIndex int, lineN int, str string, buf *Buffer, tabsize int) (int, int, *tcell.Style) {
charPos := 0
for _, c := range str {
width := StringWidth(string(c), tabsize)
var lastWidth int
var style *tcell.Style
for i := range str {
width := StringWidth(str[:i], tabsize)
if visualPos+width > visualIndex {
return charPos
if group, ok := buf.Match(lineN)[charPos]; ok {
s := GetColor(group)
style = &s
}
visualPos += width
charPos++
if width >= visualIndex {
return charPos, visualIndex - lastWidth, style
}
if i != 0 {
charPos++
}
lastWidth = width
}
return 0
return -1, -1, style
}
type Char struct {
@ -52,15 +58,12 @@ func (c *CellView) Draw(buf *Buffer, top, height, left, width int) {
start := buf.Cursor.Y
if buf.Settings["syntax"].(bool) {
startTime := time.Now()
if start > 0 && buf.lines[start-1].rehighlight {
buf.highlighter.ReHighlightLine(buf, start-1)
buf.lines[start-1].rehighlight = false
}
buf.highlighter.ReHighlight(buf, start)
elapsed := time.Since(startTime)
messenger.Message("Rehighlighted in ", elapsed)
}
c.lines = make([][]*Char, 0)
@ -77,8 +80,14 @@ func (c *CellView) Draw(buf *Buffer, top, height, left, width int) {
lineStr := buf.Line(lineN)
line := []rune(lineStr)
colN := VisualToCharPos(left, lineStr, tabsize)
viewCol := 0
colN, startOffset, startStyle := visualToCharPos(left, lineN, lineStr, buf, tabsize)
if colN < 0 {
colN = len(line)
}
viewCol := -startOffset
if startStyle != nil {
curStyle = *startStyle
}
// We'll either draw the length of the line, or the width of the screen
// whichever is smaller
@ -103,14 +112,20 @@ func (c *CellView) Draw(buf *Buffer, top, height, left, width int) {
char := line[colN]
if char == '\t' {
c.lines[viewLine][viewCol] = &Char{Loc{viewCol, viewLine}, Loc{colN, lineN}, char, indentchar, curStyle}
viewCol += tabsize - viewCol%tabsize
} else if runewidth.RuneWidth(char) > 1 {
if viewCol >= 0 {
c.lines[viewLine][viewCol] = &Char{Loc{viewCol, viewLine}, Loc{colN, lineN}, char, char, curStyle}
}
if char == '\t' {
if viewCol >= 0 {
c.lines[viewLine][viewCol].drawChar = indentchar
viewCol += tabsize - viewCol%tabsize
} else {
viewCol += tabsize
}
// viewCol += tabsize
} else if runewidth.RuneWidth(char) > 1 {
viewCol += runewidth.RuneWidth(char)
} else {
c.lines[viewLine][viewCol] = &Char{Loc{viewCol, viewLine}, Loc{colN, lineN}, char, char, curStyle}
viewCol++
}
colN++