Disallow view switching during a search
Closes #642 This commit also removes some unnecessary functions that weren't being used.
This commit is contained in:
parent
960c6cae62
commit
8d1618692e
3 changed files with 21 additions and 45 deletions
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@ -2,32 +2,12 @@ package main
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import (
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"bufio"
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"bytes"
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"io"
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"unicode/utf8"
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"github.com/zyedidia/micro/cmd/micro/highlight"
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)
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func lineCounter(r io.Reader) (int, error) {
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buf := make([]byte, 32*1024)
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count := 0
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lineSep := []byte{'\n'}
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for {
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c, err := r.Read(buf)
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count += bytes.Count(buf[:c], lineSep)
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switch {
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case err == io.EOF:
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return count, nil
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case err != nil:
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return count, err
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}
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}
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}
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func runeToByteIndex(n int, txt []byte) int {
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if n == 0 {
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return 0
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@ -439,25 +439,27 @@ func main() {
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t.Resize()
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}
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case *tcell.EventMouse:
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if e.Buttons() == tcell.Button1 {
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// If the user left clicked we check a couple things
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_, h := screen.Size()
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x, y := e.Position()
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if y == h-1 && messenger.message != "" && globalSettings["infobar"].(bool) {
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// If the user clicked in the bottom bar, and there is a message down there
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// we copy it to the clipboard.
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// Often error messages are displayed down there so it can be useful to easily
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// copy the message
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clipboard.WriteAll(messenger.message, "primary")
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break
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}
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if !searching {
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if e.Buttons() == tcell.Button1 {
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// If the user left clicked we check a couple things
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_, h := screen.Size()
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x, y := e.Position()
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if y == h-1 && messenger.message != "" && globalSettings["infobar"].(bool) {
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// If the user clicked in the bottom bar, and there is a message down there
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// we copy it to the clipboard.
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// Often error messages are displayed down there so it can be useful to easily
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// copy the message
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clipboard.WriteAll(messenger.message, "primary")
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break
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}
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if CurView().mouseReleased {
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// We loop through each view in the current tab and make sure the current view
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// is the one being clicked in
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for _, v := range tabs[curTab].views {
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if x >= v.x && x < v.x+v.Width && y >= v.y && y < v.y+v.Height {
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tabs[curTab].CurView = v.Num
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if CurView().mouseReleased {
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// We loop through each view in the current tab and make sure the current view
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// is the one being clicked in
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for _, v := range tabs[curTab].views {
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if x >= v.x && x < v.x+v.Width && y >= v.y && y < v.y+v.Height {
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tabs[curTab].CurView = v.Num
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}
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}
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}
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}
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@ -929,12 +929,6 @@ func (v *View) DisplayView() {
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}
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}
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// DisplayCursor draws the current buffer's cursor to the screen
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func (v *View) DisplayCursor(x, y int) {
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// screen.ShowCursor(v.x+v.Cursor.GetVisualX()+v.lineNumOffset-v.leftCol, y)
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screen.ShowCursor(x, y)
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}
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// Display renders the view, the cursor, and statusline
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func (v *View) Display() {
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if GetGlobalOption("termtitle").(bool) {
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@ -942,7 +936,7 @@ func (v *View) Display() {
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}
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v.DisplayView()
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// Don't draw the cursor if it is out of the viewport or if it has a selection
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if (v.Cursor.Y-v.Topline < 0 || v.Cursor.Y-v.Topline > v.Height-1) || v.Cursor.HasSelection() {
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if (v.Cursor.Y-v.Topline < 0 || v.Cursor.Y-v.Topline > v.Height-1) || (v.Cursor.HasSelection() && v.Num == tabs[curTab].CurView) {
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screen.HideCursor()
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}
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_, screenH := screen.Size()
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