Finish support for a fake cursor
This commit is contained in:
parent
d6dd838abd
commit
6d0128059b
8 changed files with 86 additions and 35 deletions
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@ -102,7 +102,7 @@ func (w *BufWindow) getStartInfo(n, lineN int) ([]byte, int, int, *tcell.Style)
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func (w *BufWindow) Clear() {
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for y := 0; y < w.Height; y++ {
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for x := 0; x < w.Width; x++ {
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screen.Screen.SetContent(w.X+x, w.Y+y, ' ', nil, config.DefStyle)
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screen.SetContent(w.X+x, w.Y+y, ' ', nil, config.DefStyle)
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}
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}
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}
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@ -298,9 +298,9 @@ func (w *BufWindow) drawGutter(vloc *buffer.Loc, bloc *buffer.Loc) {
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break
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}
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}
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screen.Screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, char, nil, s)
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screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, char, nil, s)
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vloc.X++
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screen.Screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, char, nil, s)
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screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, char, nil, s)
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vloc.X++
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}
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@ -309,21 +309,21 @@ func (w *BufWindow) drawLineNum(lineNumStyle tcell.Style, softwrapped bool, maxL
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// Write the spaces before the line number if necessary
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for i := 0; i < maxLineNumLength-len(lineNum); i++ {
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screen.Screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ' ', nil, lineNumStyle)
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screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ' ', nil, lineNumStyle)
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vloc.X++
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}
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// Write the actual line number
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for _, ch := range lineNum {
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if softwrapped {
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screen.Screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ' ', nil, lineNumStyle)
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screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ' ', nil, lineNumStyle)
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} else {
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screen.Screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ch, nil, lineNumStyle)
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screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ch, nil, lineNumStyle)
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}
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vloc.X++
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}
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// Write the extra space
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screen.Screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ' ', nil, lineNumStyle)
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screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ' ', nil, lineNumStyle)
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vloc.X++
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}
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@ -342,7 +342,7 @@ func (w *BufWindow) showCursor(x, y int, main bool) {
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if main {
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screen.ShowCursor(x, y)
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} else {
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screen.ShowFakeCursor(x, y)
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screen.ShowFakeCursorMulti(x, y)
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}
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}
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}
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@ -513,7 +513,7 @@ func (w *BufWindow) displayBuffer() {
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}
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}
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screen.Screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, r, nil, style)
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screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, r, nil, style)
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if showcursor {
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for _, c := range cursors {
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@ -591,7 +591,7 @@ func (w *BufWindow) displayBuffer() {
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curStyle = style.Background(fg)
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}
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}
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screen.Screen.SetContent(i+w.X, vloc.Y+w.Y, ' ', nil, curStyle)
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screen.SetContent(i+w.X, vloc.Y+w.Y, ' ', nil, curStyle)
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}
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draw(' ', curStyle, true)
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@ -617,7 +617,7 @@ func (w *BufWindow) displayStatusLine() {
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} else if w.Y+w.Height != infoY {
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w.drawStatus = true
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for x := w.X; x < w.X+w.Width; x++ {
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screen.Screen.SetContent(x, w.Y+w.Height-1, '-', nil, config.DefStyle.Reverse(true))
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screen.SetContent(x, w.Y+w.Height-1, '-', nil, config.DefStyle.Reverse(true))
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}
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} else {
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w.drawStatus = false
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@ -637,7 +637,7 @@ func (w *BufWindow) displayScrollBar() {
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}
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barstart := w.Y + int(float64(w.StartLine)/float64(w.Buf.LinesNum())*float64(w.Height))
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for y := barstart; y < util.Min(barstart+barsize, w.Y+bufHeight); y++ {
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screen.Screen.SetContent(scrollX, y, '|', nil, config.DefStyle.Reverse(true))
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screen.SetContent(scrollX, y, '|', nil, config.DefStyle.Reverse(true))
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}
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}
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}
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@ -74,7 +74,7 @@ func (i *InfoWindow) LocFromVisual(vloc buffer.Loc) buffer.Loc {
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func (i *InfoWindow) Clear() {
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for x := 0; x < i.Width; x++ {
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screen.Screen.SetContent(x, i.Y, ' ', nil, i.defStyle())
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screen.SetContent(x, i.Y, ' ', nil, i.defStyle())
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}
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}
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@ -111,7 +111,7 @@ func (i *InfoWindow) displayBuffer() {
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if j > 0 {
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c = ' '
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}
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screen.Screen.SetContent(vlocX, i.Y, c, nil, style)
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screen.SetContent(vlocX, i.Y, c, nil, style)
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}
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vlocX++
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}
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@ -167,9 +167,9 @@ func (i *InfoWindow) displayKeyMenu() {
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for y := 0; y < len(keydisplay); y++ {
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for x := 0; x < i.Width; x++ {
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if x < len(keydisplay[y]) {
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screen.Screen.SetContent(x, i.Y-len(keydisplay)+y, rune(keydisplay[y][x]), nil, i.defStyle())
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screen.SetContent(x, i.Y-len(keydisplay)+y, rune(keydisplay[y][x]), nil, i.defStyle())
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} else {
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screen.Screen.SetContent(x, i.Y-len(keydisplay)+y, ' ', nil, i.defStyle())
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screen.SetContent(x, i.Y-len(keydisplay)+y, ' ', nil, i.defStyle())
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}
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}
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}
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@ -194,7 +194,7 @@ func (i *InfoWindow) Display() {
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display := i.Msg
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for _, c := range display {
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screen.Screen.SetContent(x, i.Y, c, nil, style)
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screen.SetContent(x, i.Y, c, nil, style)
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x += runewidth.RuneWidth(c)
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}
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@ -219,13 +219,13 @@ func (i *InfoWindow) Display() {
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style = style.Reverse(true)
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}
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for _, r := range s {
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screen.Screen.SetContent(x, i.Y-keymenuOffset-1, r, nil, style)
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screen.SetContent(x, i.Y-keymenuOffset-1, r, nil, style)
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x++
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if x >= i.Width {
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return
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}
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}
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screen.Screen.SetContent(x, i.Y-keymenuOffset-1, ' ', nil, statusLineStyle)
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screen.SetContent(x, i.Y-keymenuOffset-1, ' ', nil, statusLineStyle)
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x++
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if x >= i.Width {
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return
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@ -233,7 +233,7 @@ func (i *InfoWindow) Display() {
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}
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for x < i.Width {
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screen.Screen.SetContent(x, i.Y-keymenuOffset-1, ' ', nil, statusLineStyle)
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screen.SetContent(x, i.Y-keymenuOffset-1, ' ', nil, statusLineStyle)
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x++
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}
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}
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@ -118,13 +118,13 @@ func (s *StatusLine) Display() {
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style = style.Reverse(true)
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}
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for _, r := range sug {
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screen.Screen.SetContent(x, y-keymenuOffset, r, nil, style)
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screen.SetContent(x, y-keymenuOffset, r, nil, style)
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x++
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if x >= s.win.Width {
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return
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}
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}
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screen.Screen.SetContent(x, y-keymenuOffset, ' ', nil, statusLineStyle)
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screen.SetContent(x, y-keymenuOffset, ' ', nil, statusLineStyle)
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x++
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if x >= s.win.Width {
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return
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@ -132,7 +132,7 @@ func (s *StatusLine) Display() {
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}
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for x < s.win.Width {
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screen.Screen.SetContent(x, y-keymenuOffset, ' ', nil, statusLineStyle)
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screen.SetContent(x, y-keymenuOffset, ' ', nil, statusLineStyle)
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x++
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}
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return
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@ -184,7 +184,7 @@ func (s *StatusLine) Display() {
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c = ' '
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x++
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}
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screen.Screen.SetContent(winX+x, y, c, nil, statusLineStyle)
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screen.SetContent(winX+x, y, c, nil, statusLineStyle)
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}
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} else if x >= s.win.Width-rightLen && x < rightLen+s.win.Width-rightLen {
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r, size := utf8.DecodeRune(rightText)
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@ -196,10 +196,10 @@ func (s *StatusLine) Display() {
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c = ' '
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x++
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}
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screen.Screen.SetContent(winX+x, y, c, nil, statusLineStyle)
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screen.SetContent(winX+x, y, c, nil, statusLineStyle)
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}
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} else {
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screen.Screen.SetContent(winX+x, y, ' ', nil, statusLineStyle)
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screen.SetContent(winX+x, y, ' ', nil, statusLineStyle)
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}
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}
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}
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@ -91,13 +91,13 @@ func (w *TabWindow) Display() {
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c = ' '
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}
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if x == w.width-1 && !done {
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screen.Screen.SetContent(w.width-1, w.Y, '>', nil, config.DefStyle.Reverse(true))
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screen.SetContent(w.width-1, w.Y, '>', nil, config.DefStyle.Reverse(true))
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x++
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break
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} else if x == 0 && w.hscroll > 0 {
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screen.Screen.SetContent(0, w.Y, '<', nil, config.DefStyle.Reverse(true))
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screen.SetContent(0, w.Y, '<', nil, config.DefStyle.Reverse(true))
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} else if x >= 0 && x < w.width {
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screen.Screen.SetContent(x, w.Y, c, nil, config.DefStyle.Reverse(true))
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screen.SetContent(x, w.Y, c, nil, config.DefStyle.Reverse(true))
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}
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x++
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}
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@ -51,7 +51,7 @@ func (w *TermWindow) LocFromVisual(vloc buffer.Loc) buffer.Loc {
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func (w *TermWindow) Clear() {
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for y := 0; y < w.Height; y++ {
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for x := 0; x < w.Width; x++ {
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screen.Screen.SetContent(w.X+x, w.Y+y, ' ', nil, config.DefStyle)
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screen.SetContent(w.X+x, w.Y+y, ' ', nil, config.DefStyle)
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}
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}
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}
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@ -88,7 +88,7 @@ func (w *TermWindow) Display() {
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st = st.Reverse(true)
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}
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screen.Screen.SetContent(w.X+x, w.Y+y, c, nil, st)
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screen.SetContent(w.X+x, w.Y+y, c, nil, st)
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}
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}
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if config.GetGlobalOption("statusline").(bool) {
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@ -103,9 +103,9 @@ func (w *TermWindow) Display() {
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if x < textLen {
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r, size := utf8.DecodeRune(text)
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text = text[size:]
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screen.Screen.SetContent(w.X+x, w.Y+w.Height, r, nil, statusLineStyle)
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screen.SetContent(w.X+x, w.Y+w.Height, r, nil, statusLineStyle)
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} else {
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screen.Screen.SetContent(w.X+x, w.Y+w.Height, ' ', nil, statusLineStyle)
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screen.SetContent(w.X+x, w.Y+w.Height, ' ', nil, statusLineStyle)
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}
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}
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}
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@ -28,7 +28,7 @@ func (w *UIWindow) drawNode(n *views.Node) {
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if c.IsLeaf() && c.Kind == views.STVert {
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if i != len(cs)-1 {
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for h := 0; h < c.H; h++ {
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screen.Screen.SetContent(c.X+c.W, c.Y+h, '|', nil, dividerStyle.Reverse(true))
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screen.SetContent(c.X+c.W, c.Y+h, '|', nil, dividerStyle.Reverse(true))
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}
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}
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} else {
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@ -17,26 +17,66 @@ import (
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// screen. TODO: maybe we should worry about polling and drawing at the
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// same time too.
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var Screen tcell.Screen
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// The lock is necessary since the screen is polled on a separate thread
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var lock sync.Mutex
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// DrawChan is a channel that will cause the screen to redraw when
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// written to even if no event user event has occurred
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var DrawChan chan bool
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// Lock locks the screen lock
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func Lock() {
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lock.Lock()
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}
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// Unlock unlocks the screen lock
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func Unlock() {
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lock.Unlock()
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}
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// Redraw schedules a redraw with the draw channel
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func Redraw() {
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DrawChan <- true
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}
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type screenCell struct {
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x, y int
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r rune
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combc []rune
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style tcell.Style
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}
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var lastCursor screenCell
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// ShowFakeCursor displays a cursor at the given position by modifying the
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// style of the given column instead of actually using the terminal cursor
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// This can be useful in certain terminals such as the windows console where
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// modifying the cursor location is slow and frequent modifications cause flashing
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// This keeps track of the most recent fake cursor location and resets it when
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// a new fake cursor location is specified
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func ShowFakeCursor(x, y int) {
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r, combc, style, _ := Screen.GetContent(x, y)
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Screen.SetContent(lastCursor.x, lastCursor.y, lastCursor.r, lastCursor.combc, lastCursor.style)
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Screen.SetContent(x, y, r, combc, config.DefStyle.Reverse(true))
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lastCursor.x, lastCursor.y = x, y
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lastCursor.r = r
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lastCursor.combc = combc
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lastCursor.style = style
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}
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// ShowFakeCursorMulti is the same as ShowFakeCursor except it does not
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// reset previous locations of the cursor
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// Fake cursors are also necessary to display multiple cursors
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func ShowFakeCursorMulti(x, y int) {
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r, _, _, _ := Screen.GetContent(x, y)
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Screen.SetContent(x, y, r, nil, config.DefStyle.Reverse(true))
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}
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// ShowCursor puts the cursor at the given location using a fake cursor
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// if enabled or using the terminal cursor otherwise
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// By default only the windows console will use a fake cursor
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func ShowCursor(x, y int) {
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if util.FakeCursor {
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ShowFakeCursor(x, y)
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@ -45,6 +85,17 @@ func ShowCursor(x, y int) {
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}
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}
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// SetContent sets a cell at a point on the screen and makes sure that it is
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// synced with the last cursor location
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func SetContent(x, y int, mainc rune, combc []rune, style tcell.Style) {
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Screen.SetContent(x, y, mainc, combc, style)
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if util.FakeCursor && lastCursor.x == x && lastCursor.y == y {
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lastCursor.r = mainc
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lastCursor.style = style
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lastCursor.combc = combc
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}
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}
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// TempFini shuts the screen down temporarily
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func TempFini() bool {
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screenWasNil := Screen == nil
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@ -33,7 +33,7 @@ var (
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Debug = "ON"
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// FakeCursor is used to disable the terminal cursor and have micro
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// draw its own (enabled for windows consoles where the cursor is slow)
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FakeCursor = true
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FakeCursor = false
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)
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func init() {
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