Improve the GDScript syntax file

More keywords are now recognized. Some leftover syntax definitions
from Python 3 that are not allowed in GDScript were also removed.
This commit is contained in:
Hugo Locurcio 2018-08-07 15:14:59 +02:00
parent 1856891622
commit 497ca2c66b
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GPG key ID: 39E8F8BE30B0A49C

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@ -4,31 +4,27 @@ detect:
filename: "\\.gd$"
rules:
# built-in objects
- constant: "\\b(null|self|true|false)\\b"
# built-in attributes
# color constant "\\b()\\b"
# built-in functions
# Built-in constants
- constant: "\\b(INF|NAN|PI|TAU)\\b"
- constant.bool: "\\b(null|true|false)\\b"
# Built-in functions
- identifier: "\\b(abs|acos|asin|atan|atan2|ceil|clamp|convert|cos|cosh|db2linear|decimals|deg2rad|ease|exp|float|floor|fmod|fposmod|hash|int|isinf|isnan|lerp|linear2db|load|log|max|min|nearest_po2|pow|preload|print|printerr|printraw|prints|printt|rad2deg|rand_range|rand_seed|randomize|randi|randf|range|round|seed|sin|slerp|sqrt|str|str2var|tan|typeof|var2str|weakref)\\b"
# special method names
- identifier: "\\b(AnimationPlayer|AnimationTreePlayer|Button|Control|HTTPClient|HTTPRequest|Input|InputEvent|MainLoop|Node|Node2D|SceneTree|Spatial|SteamPeer|PacketPeer|PacketPeerUDP|Timer|Tween)\\b"
# types
- type: "\\b(Vector2|Vector3)\\b"
# definitions
# Built-in node names
- identifier: "\\b(AnimationPlayer|AnimationTreePlayer|Button|Control|Engine|HTTPClient|HTTPRequest|Input|InputEvent|MainLoop|Node|Node2D|OS|SceneTree|Spatial|StreamPeer|PacketPeer|PacketPeerUDP|Timer|Tween)\\b"
# Types
- type: "\\b(AABB|Array|Basis|Color|Dictionary|NodePath|Object|Plane|PoolByteArray|PoolColorArray|PoolIntArray|PoolRealArray|PoolVector2Array|PoolVector3Array|Quat|Rect2|RID|String|Transform|Transform2D|Vector2|Vector3)\\b"
# Definitions
- identifier: "func [a-zA-Z_0-9]+"
# keywords
- statement: "\\b(and|as|assert|break|breakpoint|class|const|continue|elif|else|export|extends|for|func|if|in|map|not|onready|or|pass|return|signal|var|while|yield)\\b"
# Keywords
- statement: "\\b(and|as|assert|break|breakpoint|class|const|continue|elif|else|enum|export|extends|for|func|if|in|is|map|master|mastersync|match|not|onready|or|pass|remote|remotesync|return|self|setget|slave|slavesync|signal|sync|tool|var|while|yield)\\b"
# decorators
- special: "@.*[(]"
# operators
# Operators
- statement: "[.:;,+*|=!\\%@]|<|>|/|-|&"
# parentheses
# Parentheses
- statement: "[(){}]|\\[|\\]"
# numbers
# Numbers
- constant: "\\b[0-9]+\\b"
- constant.number: "\\b([0-9]+|0x[0-9a-fA-F]*)\\b|'.'"
@ -58,14 +54,8 @@ rules:
rules:
- constant.specialChar: "\\\\([0-7]{3}|x[A-Fa-f0-9]{2}|u[A-Fa-f0-9]{4}|U[A-Fa-f0-9]{8})"
- constant.string:
start: "`"
end: "`"
rules: []
- comment:
start: "#"
end: "$"
rules:
- todo: "(TODO|XXX|FIXME):?"