action: tab: Release mouse press in case of mouse release while not pressed
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385437d400
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2ecdac8405
2 changed files with 22 additions and 14 deletions
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@ -500,12 +500,17 @@ func (h *BufPane) HandleEvent(event tcell.Event) {
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// Mouse event with no click - mouse was just released.
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// If there were multiple mouse buttons pressed, we don't know which one
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// was actually released, so we assume they all were released.
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pressed := len(h.mousePressed) > 0
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for me := range h.mousePressed {
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delete(h.mousePressed, me)
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me.state = MouseRelease
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h.DoMouseEvent(me, e)
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}
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if !pressed {
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// Propagate the mouse release in case the press wasn't for this BufPane
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Tabs.ResetMouse()
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}
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}
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}
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h.Buf.MergeCursors()
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@ -166,6 +166,22 @@ func (t *TabList) SetActive(a int) {
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}
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}
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// ResetMouse resets the mouse release state after the screen was stopped
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// or the pane changed.
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// This prevents situations in which mouse releases are received at the wrong place
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// and the mouse state is still pressed.
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func (t *TabList) ResetMouse() {
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for _, tab := range t.List {
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tab.release = true
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for _, p := range tab.Panes {
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if bp, ok := p.(*BufPane); ok {
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bp.resetMouse()
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}
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}
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}
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}
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// Tabs is the global tab list
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var Tabs *TabList
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@ -184,20 +200,7 @@ func InitTabs(bufs []*buffer.Buffer) {
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}
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}
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screen.RestartCallback = func() {
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// The mouse could be released after the screen was stopped, so that
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// we couldn't catch the mouse release event and would erroneously think
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// that it is still pressed. So need to reset the mouse release state
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// after the screen is restarted.
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for _, t := range Tabs.List {
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t.release = true
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for _, p := range t.Panes {
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if bp, ok := p.(*BufPane); ok {
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bp.resetMouse()
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}
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}
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}
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}
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screen.RestartCallback = Tabs.ResetMouse
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}
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func MainTab() *Tab {
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