Make a pane active whenever any mouse button is pressed on it

Since now bufpane handles mouse move and release events generically and
separately from mouse press events, that creates a mess when we dispatch
a mouse press event to an inactive pane without making it active.

For example:
1. Click the right button on an inactive pane. It remains inactive.
2. Then click the left button on it. It becomes active, and an
unexpected text selection appears.
The reason is that the release event for the first click was dispatched
to a wrong pane - the (then) active one, so the (then) inactive pane
didn't get the release event and treats the second click not as a mouse
press but as a mouse move.

The simplest way to fix it is to avoid this scenario entirely, i.e.
always activate the pane when clicking any mouse button on it, not just
the left button.

For mouse wheel motion events we keep the existing behavior: the pane
gets the event but doesn't become active. Mouse wheel motion events are
not affected by the described issue, as they have no paired "release"
events.
This commit is contained in:
Dmitry Maluka 2022-12-01 22:53:38 +01:00
parent e5093892fd
commit 2d95064ff6

View file

@ -226,34 +226,40 @@ func NewTabFromPane(x, y, width, height int, pane Pane) *Tab {
// HandleEvent takes a tcell event and usually dispatches it to the current
// active pane. However if the event is a resize or a mouse event where the user
// is interacting with the UI (resizing splits) then the event is consumed here
// If the event is a mouse event in a pane, that pane will become active and get
// the event
// If the event is a mouse press event in a pane, that pane will become active
// and get the event
func (t *Tab) HandleEvent(event tcell.Event) {
switch e := event.(type) {
case *tcell.EventMouse:
mx, my := e.Position()
switch e.Buttons() {
case tcell.Button1:
btn := e.Buttons()
switch {
case btn & ^(tcell.WheelUp|tcell.WheelDown|tcell.WheelLeft|tcell.WheelRight) != tcell.ButtonNone:
// button press or drag
wasReleased := t.release
t.release = false
if t.resizing != nil {
var size int
if t.resizing.Kind == views.STVert {
size = mx - t.resizing.X
} else {
size = my - t.resizing.Y + 1
if btn == tcell.Button1 {
if t.resizing != nil {
var size int
if t.resizing.Kind == views.STVert {
size = mx - t.resizing.X
} else {
size = my - t.resizing.Y + 1
}
t.resizing.ResizeSplit(size)
t.Resize()
return
}
if wasReleased {
t.resizing = t.GetMouseSplitNode(buffer.Loc{mx, my})
if t.resizing != nil {
return
}
}
t.resizing.ResizeSplit(size)
t.Resize()
return
}
if wasReleased {
t.resizing = t.GetMouseSplitNode(buffer.Loc{mx, my})
if t.resizing != nil {
return
}
for i, p := range t.Panes {
v := p.GetView()
inpane := mx >= v.X && mx < v.X+v.Width && my >= v.Y && my < v.Y+v.Height
@ -263,10 +269,15 @@ func (t *Tab) HandleEvent(event tcell.Event) {
}
}
}
case tcell.ButtonNone:
t.resizing = nil
case btn == tcell.ButtonNone:
// button release
t.release = true
if t.resizing != nil {
t.resizing = nil
return
}
default:
// wheel move
for _, p := range t.Panes {
v := p.GetView()
inpane := mx >= v.X && mx < v.X+v.Width && my >= v.Y && my < v.Y+v.Height